Conjuration Magic in 5e Dungeons and Dragons
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- Опубликовано: 11 сен 2024
- Conjuration magic! Creating something out of nothing! This is one of our favorite spell schools in 5e Dungeons and Dragons, and we're sharing everything we know about it.
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You guys should do a video on strongholds and followers!
maybe a video on all the spells that no one cares to read careful. like flaming sphere - roll dex save at the end of some one's turn? or don't we just roll it into people and forget the rest. how does that work again?
I like how you don't acknowledge the possibility of Wish going well. Like, a player gets his ONE 9th slot, he uses it for Wish, casts it in a way that may lock him out of it forever, dealing damage to him, basically putting him down for like a week and even THEN you still go "Hmm, how can we screw him over, so he doesn't get what he actually wanted"
"An Iconic school of magic" literally they have said that phrase in some shape or form in every magic school video.
You guys are extremely interesting to listen to because you clearly know what you're talking about. Awesome stuff!
Imagine the tables being turned and having a PCs be summoned to fight for an NPC on another plane or location.
That's basically the theme of Ninja Sex Party's Mystic Crystal. :p
Teleportation is you conjuring yourself to some where else
ruclips.net/video/vBkBS4O3yvY/видео.html
I like this idea of time travel, and it would be pretty hilarious as a teleportation as well.
This is a Lisa Simpson meme.
Like Star Trek? Destroys you one place makes you in another could be cool
I like the whole conjuration thing, but I had never thought of providing a limited use version to lower level, as a storyline catalyst. Thank you for that. I'll definitely borrow it.
wwhhhhaaattt???? !!!!!! waiting 3 levels ... omg 5 levels... was way to much for this conjurist. every one should be able to conjure pete moss or a sparrow or something, snails,... planter's warts... micro bacteria.... house flies... something, anything.
Its interesting that dungeons and dragons has enough lore, and potential content that i can spend hours listening to ideas and mechanics, and still feel like its just the framing of the house.
I disagree with wish being a monkey’s paw. If the wizard casts it and the DM is okay with the wish then it happens. Maybe there are consequences, but not in the way of a monkeys paw. However if someone else casts the spell, like an evil genie, then it depends on their interpretation. A good example is as follows:
Wizard PC casts Wish: “I want to be rich”-> Tons of gold is conjured.
Evil genie casts Wish on behalf of PC: “Genie, I want to be rich.”-> PC’s wealthy best friend dies mysteriously, leaves his estate to PC.
I sort of agree with this, I don't like the extreme dangers normally associated with the monkey's paw. However I do believe it should always be handled in the funny evil genie fashion. Maybe instead of an estate inheritance, you'd be granted an absurd amount of wealth in a currency that means nothing to everyone except people in a land where no one has ever been.
e shep The inheritance was only an example of one of many ways to twist the spell. My overall point is that if the wizard casts it themselves it can’t be misinterpreted so there shouldn’t be a twist. Maybe there are consequences, like if word got out that the wizard was rich then maybe he will be the target of thieves and muggers. If I knew that if no matter what I wished for the DM would twist it, then I wouldn’t cast it for any of the many creative uses that it could be used for.
One interpretation I've heard is, if you replicate a spell or increase an ability score or anything else that wish is specifically stated to be able to do, it goes off without a hitch. If you decide to ask for something really big and world changing that's not equivalent to a spell effect, now it's time for the DM to play evil genie and you have to deal with the consequences.
@@Nir7r0us0xide Bear in mind that the main use of Wish is to basically give you instantaneous and immediate access to every spell list in the game. Wish can replicate any spell of 8th level or lower from any spell list, without regard to that spell's casting time or material components. While a priest might need a very pure diamond to resurrect someone, the wizard with Wish prepared can simply say "I wish to resurrect this person" and it happens instantly, even when the spell normally takes a minute or more to cast. It is a high cost, using your only ninth level spell slot, but it is a very powerful ability to be able to look up a spell and say "I cast this with wish," without the requirement to know the spell or even have that spell on your class list.
As a DM, if you are running a Medium to High Magical Setting, teleportation is one is perhaps one of the most important things you need to consider in your world building given how insanely powerful it is.
You need to ask yourself questions such as
- How does teleportation affect the economy? Why has or hasn't teleportation invalidated normal shipping/wagon transportation?
- How do armies & security deal with teleportation and prevent it from becoming rampant? Can wards be cast on entire castles or garrison to prevent teleportation in and out?
- Why would you NOT want to teleport yourself across a continent rather than walk?
I run a Medium Magical Setting myself, and although magic is present; it is also inherently volatile and unstable. While teleportation is a thing, it is also possible to intercept by enemy spellcasters; it is not a get-out-of-jail free card; it requires careful and thoughtful use, and there is always a tiny risk you'll end up somewhere you did not intend. Essentially teleportation, especially across great distances, becomes a high risk, high reward action, mostly only used by the foolish or the desperate.
I also love the idea of planar predators, so I'm probably going to be adding that to my setting!
Conjurer is my favorite Wizard subclass. That you're really good at summoning allies and teleporting (including a "free" teleport, that also recharges when you cast other Conjuration spells) is great. But I just really like the early level ability to just conjure a copy of any mundane object your wizard has seen. They become a living Swiss army knife, summoning forth bolt cutters or a spare sword or a chair.
Something that's going to get overlooked is _The Lost Laboratory of Kwalish_ , a pdf adventure WotC released for charity. And it has three new spells not found anywhere else. All three are Conjuration spells, and two of them can be used by either Wizards or Warlocks. All of them are amazing.
1) Flock of Familiars (2nd Level; Wizard or Warlock): It's basically like Find Familiar, except you summon _MOAR_ Familiars, on a temporary basis. Great if you need to have eyes in multiple places at once.
2) Galder's Speedy Courier (4th Level; Wizard or Warlock): Summons an air elemental and an accompanying chest, in which you can place as many items as can fit in a 3 ft cubed space. You can then send the elemental and chest off to anyone you know and have met, or to anyone you have a body sample of, so long as the recipient is on the same plane and isn't warded against detection. For the sake of avoiding exploitation, the recipient knows what you've sent them even before opening the chest, and can order it sent back at any time. The spell has a 10 minute duration, and the air elemental must be paid a fee of 25 gold or equivalent mineral wealth (the spell's material component) for its services. Because couriers expect payment, of course, don't be a cheapskate.
3) Galder's Tower (3rd level; Wizard): Spend 10 minutes casting, and you summon a wizard's tower that remains for 24 hours. But it's one of _those_ spells, that can be cast every day for a year to make it permanent. _Unlike_ other spells of this type, though, it doesn't require the expenditure of money to cast. You can just DO it. The tower has a certain number of levels and internal contents, in an arrangement that you choose when casting. Moreover, casting with a higher level spell slot adds more levels to the tower.
I never really thought about the Swiss Army Knife approach. You've changed my mind about the next wizard I play!
They did mention Galder's Tower...
Alright, I've been watching for a long time and I gotta ask... what the heck are those notes Pruitt is always taking??? Has Jim secretly been in the world's longest job interview this whole time? Just hire the man already!
Caldfir it's probably just the outline for the episode with bullet points for questions to ask and to keep the conversation flowing. He also could be writing notes down for things that he didn't know before or thinks are cool and will use them later
Your openings never fail to put a smile on my face
Thank you Kyle!!
Kyle Richardson Thanks! I love em too!
The moment you realize The infinity gauntlet just casts wish
David O'Toole without any limits on range!
Welp I know what I am going to do when I get to level 17 on my Wild Mage Sorcerer... :| *starts practicing my snapping*
The infinity gauntlet basically gives the attuned user the ability to cast Wish as an action at will without any repercussions
@@Vegas242 Pssh... Hand of Vecna is still better... :|
@@Vegas242 But it costs *everything* .
Casual Players: Necromancy is evil!
Wizard Conjurer: Let's summon some FIENDS to this party!
Yeah for our games whenever you have a summoned creature it goes on your initiative and you chose what to summon. It just is faster. Plus we’ve all been playing together for years and we trust each other.
Now I’m imagining the ultimate prankster as an adversary... summons banana peel terrain, summons pie in front of their face, summons cart of horse manure to crash into, summons teeter totter under one standing party member as the other party member jumps down from a height...
Nice to see this apparate in my notification summoning circle
Yours has to be my favorite RUclips D&D shows. I've had an idea of a reverse summon monster at some point. The PC's suddenly appear on some plane and are dropped in a massive battle between some powerful entities for just a few rounds and the reappear back where they were.
Brings me back to a short campaign we ran where all four players turned out to be summoners.. evil campaign in Eberron 3E.
One cleric summoning undead, one druid summoning giant insects, one summoner conjuring elementals and fiends and one psion popping ectoplasmic monstrosities. One of us even had a Leadership like feat summoning like 20 useless mooks all the time. It got ridiculous.. yet sooo much fun 🤗
"BILBO BAGGINS! Do not take me for some coverer of Cheap Trick!"
John Stuart Keller I see Gandalf as more of a Survivor fan.
@@JPruinc he died tho
@@mitlandson167 Exactly, he even survived dying. And came back stronger than ever.
Stephen King story Jim mentions is called “Jaunt”
Read it out of pure chance, definitely worth reading
I think the word "jaunt" was originally used for teleportation in "The Stars are My Destination" by Alfred Bester.
en.wikipedia.org/wiki/The_Stars_My_Destination#Terminology_and_allusions
Fireball is the ultimate inter-school spell.
*Abjuration:* Banishment can only send fiends to hell temporarily. Fireball can send any type of creature there for quite a lot longer.
*Conjuration:* What else would you want to conjure besides a Ball of Fire???
*Divination:* Trust me, if you prepare fireball before combat, you and I can predict Exactly how that battle's going down.
*Enchantment:* When you arrive at a new town, cast fireball in the middle of an empty street to assert dominance -- then sit back and meet all the NPCs who want to stay on your good side.
*Illusion:* Most of these spells can only replicate an image, a sound, a feeling, or maybe a little damage. Fireball does all these at once. BEtter.
*Necromancy:* You must be a pretty greedy person if you want MORE control over life/death than 8d6 in a 20ft radius.
*Transmutation:* Instead of turning lead into gold, turn the nobility into ashes and take their gold. D&D isn't that hard of a game, guys.
I always come back for the beard Jim Davis
slappy mcgee It’s a perfect balance of rugged and smooth.
I like the teleportation that accompanied by another effect. “You turn into a lightning bolt, zap ~ feet, do ~ damage, and return to normal. “You raise your arms up, your Phoenix flys to your hands, a blast emanating from you knocks everyone within ~ feet ~feet back, and you disappear.” You know, that sort of thing. You gotta admit, someone doing that would sure have style...
One way of dealing with the many actions, one character issue. Give the other players control of the summoned creatures. Doesn't work with every group, but it can lighten the load of the DM, and lets other players do something on the summoners turn.
On wish: I don't allow it to be gained by leveling up. You have to find it in the world, or learn it from a master. Learning it is a test, and if you fail strange things may occur.
Not sure if the guys talked about it in the Enchantment video, but the thing with "if you cast it often enough, it'll become permanent" definitely applies to things like charm person in my game.
Tower of Babel first attempt to cast gate
It went very poorly, maybe they rolled a natural 1.
I love it! The languages of the planes leaked through and infected the participants speech! That’s a great fumble effect!
Jim mentioned using gate to get to heaven in the non-traditional being a worthy person and dying way. The best explanation I have heard of why God punished the people building the tower was they where trying to build a bridge to heaven. Bypass needing a relationship with God. Which obviously wouldn't work but the middle finger to God stood. so he confused their languages, so they couldn't finish because of the inability to communicate.
**spoilers for Dresden**
If it was in Dresden they may have been trying to create a soft spot to heaven like Marcone did with his bank and Hades and Uriel opted for a non-lethal option for judgement
When I conjure, I use a dice roller and average damage for the summoned creatures. Super fast to resolve and doesn't hold the rest of the players up.
I love the idea of accidentally "being awake" during a teleport, and your analogy of the Witcher 3 teleportation sequence. Definitely going to keep it in mind for my current campaign!
“Wait... you Misty Stepped without a Geller Field on!?”
Conjuration is my favorite school of magic by far. I mean, slinging fireballs is cool and all, but as a summoner you´ll never be alone! Even went so far as to create a whole summoner class for our homebrew game. Couldn´t really test it so far (real life sucks at times), but my DM and our group at least like the idea of having additional, free of charge pets with claws; and flumphs as pillows, what bliss!
we literally just had the Cult of the Dragon assaulting our party's manor in Waterdeep, and the sorcerer Animate Object-ed 10 coat hangers, while the bard cast Conjure Woodlands Beings at 6th lvl for 16 blink dogs. Between all these, our party and the lower lvl group we've hired to head up the guard of our Manor, and all the enemies, the DM said at the end of last session there were 60+ combatants (including some who already been dispatched)
I've seen an alternate version of teleportation by way of similitudes, which I think is an interesting take on how teleporting is done. Essentially, by making two locations temporarily the same, they in fact become the same place, and so it is possible to travel from one to the other. It is like a transmuters version of teleport.
I find it amusing (and pretty thematic) that it's easier for an adventuring party to travel to other planes of existence than it is to travel to other places on the same planet. I wonder how many missions of exploration have been sent off with the express purpose of going as far as they can one-way, then creating a teleportation circle so they can be resupplied or come back if they didn't find anything of worth.
Warhammer Age of Sigmar has introduced 'endless spells', literally spells that you cast and never go away (and get cool models to push around the board). I think some of them aren't even under your control, you just summon them and then hope you're not closest to it.
So you touched on the action economy in relation to conjuration, and I would love a follow-up where you explore ways to address that. It's an important concept within a group, especially since conjuration isn't the only way players can expand their available actions beyond others at the table. Lots of DMs, especially those newer DMs who are learning at your feet, could use advice about maintaining good action distribution in their groups.
This has given me an idea! A wizard that isn’t a normal wizard, he contacts spirits which grant him some form of power, using conjuration,
For like acid splash, he would ask for the spirit of a snake to aid him
Entangling roots would be him asking the spirits of the earth to slow his target
Find farmiliar would be a friendly spirit that has a fondness for the character
Do it!
NEEDED: A vid by knowledgable people on how to RolePlay high and low ability scores.
I have a friend joining a game who has never played before, and his Paladin weighs in at 6 Int. He's wondering how that can make him an interesting character, and be used for fun roleplaying, without undoing his 14 Wis and 16 Cha.
First thing that comes to mind is Critical Role - Travis plays a 6 int barbarian Grog. He does it wonderfully, and I'm sure there are some 'best of' vids out there.
Having said that, great suggestion for the webDM guys.. I second that!
Matt Mercer also says one thing that helps a lot "int is about knowing, wisdom is about feeling"
People tend to think as the stat wisdom being the same that a wise man of 90 years would have, but they arent
If your friends character is low on int but high on the others mental stats, his problem someone that understand how people feel and act and can get in touch with them easily, being also perceptive with the world around here. But unfortunately he has a shit memory and can't remember nothing of what he had read othe exact instructions give to him.
Maybe he doesnt even remember people names, but thats part of the charm of him
Haha when you guys were talking about how the different schools of magic overlap and may not be so clear cut I couldn't help but imagine a room full of old crotchety wizards arguing in a tower about which of their schools a particular spell would fall under. Like teachers bargaining saying "fine, you can teach create bonfire in your conjuration class but I'll be damned if fireball doesn't stay in my curriculum for evocation!"
The view behind u guys is epic style
Thanks! Only have a handful of eps with it, but we love it!
A great video. When it comes to D&D, you guys are humorous, entertaining and informative. I need to learn from you guys and put more humor into my D&D Module Reviews on my channel. Cheers!
RPGmodsFan thanks! Glad we can entertain while informing!
Great minds think alike, just the other day I was talking about wanting to play an elemental druid but there not being any support. I don't think I would care too much for the wild shape though, so it might be cool to do something like the druid of spores where they get some kind of elemental form.
You guys give me so much inspiration. Thanks for being so willing to release your nerd genius into the lives of us fans. I hope to one day be on your level as a dm Jim and to one day create the caliber of character ideas that you have pruit
This is actually surprising to hear. I've never played in a game or heard a DM state that the creatures summoned from Conjure Elemental and such would be random. I've only ever heard the DM ask me, "Ok, what are you summoning?"
Daily Fireball casting? Megumin approves! "Explosion!"
Informative & Inspiring as always
I’ve always wanted a character to wish for the ability to cast a certain higher level spell as a cantrip I.e. dimension door
@webdm
In Skyrim, your interactions with the dragons Odahving and Durnehviir give you the ability to conjure them to your aid with the thuum.
This aligns well with the idea of basing your spell effects on an sctual in game experience.
One of my players is a warlock, whose archfey patron is an ancient Faerie dragon. His chain pact familiar is a specific faerie dragon from his patron’s court that he met while in thr Feywild.
The problem with giving the party a Wish scroll is you KNOW the wizard will be scribing that sucker into his spellbook.
The thing with teleportation bypassing travel is that in a lot of situations, by the time you get to high level teleportation spells, most hazards on the road are more of an annoyance than anything, and you can hand wave your way into forcing basic travel at any time if you really want to.
I think the real problem some DMs have with those kinds of spells is they don't want to consider how world breaking magic really is. They want it to act like skills for wizards rather then forcing the world to bend to your will. To me it is magic, so it is innately world breaking...for both sides. If you failed to consider something the other side did then that is your fault. It is just a learning experience and also just shows the difference between skilled practitioners and beginners. A real wizard or whatever of high level should be know enough about magic to go "yeah, I can use this spell to affect the situation even if it wasn't technically created to do so". A true practitioner should be able to creatively use the effects of the spell to do more then just the intended results. So a player should be rewarded for that kind of lateral thinking. And the DM should realize if his players are given to creative solutions and prepare for some unusual solutions.
That depends on the game, my players are 11 and 14th levels respectively, can cast teleport and even then I put restrictions on it so they couldn't abuse it and the mishaps mattered. I also scale most encounters to my party's level, a band of orcs has as much chance to kill you at 1st as at 15th level in my games.
Wish as "all spell" makes me want to have "all spice"... a component that can substitute for any other component. Very rare very expensive but great in a pinch
*le sees 'in a pinch'*
That pun hurts me on the inside.
Cool idea
allspice already exists though.
Then a disaster happens that causes there to be no other components, so all spells that require a component need allspice. The one source of allspice will inevitably become a supreme empire.
Lazy Millennial Job Seeker the age of the McCormick Dynasty
This entire Schools of Magic series, but particularly this video, has helped me a lot with creating my world. I always felt Conjuration would/should have some occasional permanency effects (a portal potentially just staying opening when you cast the spell, etc). Because of this, the potential permanency of a Conjuration spell has also spread to conjured creatures, at a 20% chance for portals, and 10% chance for conjured beings (beasts, celestials, fey, fiends, etc.) Thank you so much for helping me with this world, which how the magic schools would interact with my world was a much bigger headache than I expected.
Woot another long one! My morning commute will be glorious.
Oh hey a Dresden files reference!
I had a Fiend Pact Warlock in a contract with a massive prick. He didn't know he was a Divine Soul Sorcerer and a Fiend jumped on the chance to gather another follower by pretending to be a Celestial. My DM gave me a list of abilities so while I figured it out instantly my character had to work through it. When we finally figured it out, we tracked him down, lost the Rouge, and killed about a hundred Demons. Before we could kill him, our Wizard caught him in Imprisonment, specifically a gemstone I bought. I tossed it into a Demiplane and never cast it again. Our DM had a Celestial come down and offer me the 3 levels of Warlock back as a reward. Conjuration is the shit.
@WebDM I made an elementalist about a decade ago and has become easily the most iconic character in my group’s lore. He commanded Wind Elementals primarily and would frequently cast a sphere of vacuum around monsters heads to remove air from the sphere. He would planeswalk through the dimensions and became less of an overpowered PC and risen up to questgiver who just wanders the multiverse collecting powerful artifacts and magic items, demons and angels and sells them at a low-low price purely for profit. He was a pure neutral character so the chaos that he wrought upon the multiverse by giving powerful objects and beings to civilians and the devastation it caused didn’t matter to him because he made a few good coin. My players both love and hate him, he can be either extremely helpful, or the cause of a dimensional collapse. There’s like no in-between.
I’m going to summon a sandwich while I watch this, brb lol
*rolls*
That sandwich is evil af Josh, be careful
Yeah, you're right about summon mundane object. Although the minor conjuration ability of conjurer wizards can do this. And prestidigitation can create minor objects for a bit of time. (5 sec or 1 min?) Not enough time to eat a meal or do a task. But minor conjuration works. Need a shovel? Need a crowbar? Need a grappling hook? No problem.
Been excited for conjuration ever since you guys started the schools of magic series and i am not disappointed. Always so much to consider as a player and as a DM for my world and plenty of juicy ideas thanks to not only this vid but all of WebDM's work. Fantastic work as always
To me the most iconic representation of the summoner is the mage class from EverQuest. Love the elementalist vibes.
I agree! We need more item based conjuring. There’s lots of inspiring summoned magic weapons in fiction. Though the one I’m interested in making are the various Summon sword mines from the Devil may cry series. Having a few swords orbit you to produce damaging aura or a brief rain of blades. Both could make for a good spell and would take much to as. Or maybe having set of blades fly close by and add to your attacks and AC.
The editor really earned his keep on this one
Another nice limit on teleportation can be borrowed from Anne McCaffery's Dragon Rider books. When teleporting your in a void and the caster must concentrate on your destination or you will be lost in the void forever. Passengers that lose contact with their ride are also lost.
Yay 80’s rock references!! I love the idea of Conjuration as the iconic school of magic. In my home game we are using all casters have potential access to all spells and the wizard conjurer (just reaching level 7) is really coming into her own.
Also the Kobold Press Tomb of Beasts and Creature Codex offer up a smorgasbord or new fey to summon!
Your description of a teleportation accident exposing someone to Eldritch horrors reminded me of Lovecraft's From Beyond. A scientist finds out how to perceive abominations all around us. The problem being that if they realize that you see them they will kill you
I have been thinking recently about Druids, and the idea that it is kind of messed up to send in your animal friends to fight baddies, but the druid conjuration spells definitely help fill that role. I envision conjuration spells like this as a sort of projection or herniation from one plane into another - conjuring a bear involves a fey creature being summoned into that space, surrounded by a bear shaped mesh of reality, but still they are located on the feywild side. Defeating the summoned creature does not hurt the fey creature, and they just return to their normal activities, and the folded bit of reality is unwound. For conjuration spells where the creature is still present after the spell ends, or if it can escape your control, I think I would have them be summoned for real, but my party is not there yet. For my players, I think that defeating a bunch of bears summoned by an adversarial druid is more okay than being in a position of having to kill wild bears.
I really do like how conjurers can also just summon weird things and get just as surprised as the rest of the party. I've been playing a conjurer who summons things that he has absolutely no idea what it is.
A great way to know how far away you are from something, for the purposes of Dim Door? Locate Object on something you've left at a given location (or on the person of a fellow PC) -- the spell gives you constant knowledge of both the distance to and direction of the object, so long as there isn't any lead between you and it. Cast it on the Cleric's holy symbol, find out that it's 300 feet directly above you, then Dim Door to a spot that's the same vertical distance away (but 5 feet away horizontally).
For gate, you could have the casters need to learn/find the pattern of sigils (Stargate style) to reach that plane/dimension.
Jim Davis, at the end, you're thinking of the Hammerspace but I love it
Im a huge fan of summoning cheat sheets for both players and DMs. That way there is no confusion on what is being summoned and what skills those creatures have. I also like the idea of consequences tied to summoning. Conjure too many demons and a higher level demon tries to either take you down or make a deal. Conjure too many elementals and you draw the attention of a powerful elemental being that may control them. Make too many undead and the local churches or other such organizations start to investigate. A consequence that slowly builds up over time and makes the caster think about the fallout but not dissuade the caster from using the spell.
As for the spells bogging down combat I have no good way to speed that up. Last time I played a necromancer I asked the DM if it was ok to group zombies and skeletons into groups. That way all five zombies moved on the same initiative and the five skeletons had their own group initiative. It helped but it still slowed combat down. Fortunately most summoning spells required concentration, but there are a few spells that can get really out of hand. Outside more tactical use of those spells, like when your horribly out numbered or out gunned, I have no idea how to stream line the usage of summoning to avoid bogging things down.
Can we get “It’s worth considering” on a t-shirt?
wether it is planned or not, i first now realized how amazing it is that the set apears to be a gazebo.
Concept: Conjuration Wizard 17, Forge Cleric 3. Still get the full run of summoning/conjure spells plus the combo of the two low level class features. Minor Conjuration for things you just need temporarily and Forge Cleric Channel Divinity for when you need to create something permanent, even if it's piece by piece.
"Whatever I utter becomes reality, in the most literal and probably inconvenient way possible."
The X-files season 7 episode 'Je Souhaite' might be the best depiction of this ever done. The story suggest that the Jinn is deliberately sabotaging the wishes, but that assumption is not really necessary. I mean, if you were an all-powerful creature and someone commanded you to create 'peace on earth' exactly what would you do to achieve that? Think about it for awhile.
Wipe every creature on Earth from existence, easy
Entranced by the setting behind you guys very beautiful trees, feel like we are in a wood elf druid cottage talking about conjuration magic 😁
As long as the player conjuring is courteous it doesnt detract from the experience. It's pretty small but I have an owl via find familiar and I'd say his turn takes me a grand total of 10s to do.
Whether it's an familiar or a fire elemental the player should know what the creature can do, and then be quick about it. Because you dont have as many options on a summoned creature as you do on your own PC's turn.
You just think about the position and who you attack before the creatures turn and then you carry all that out in maybe 30s top. These should be quick turns in combat.
A conjurer/necromancer focused character who has his own bodyguards is how I would approach a sickly character with Con as a dump stat.
Oooo, idea for an Artifact version of the Cubic Gate -- the Hypercubic Gate. Twenty-four different "faces" with corresponding gateways, but they're constantly in flux. If you're in tune with the artifact, you can convince it to present the face that you need in order to get to a specific one... but piss it off, and it sends you somewhere else.
A nice way to curb Summon spam, or even to fairly summon a creature that's higher level than it should is to take a page out of Shin Megami Tensei and have the summoned creature demand an offering of some sort, probably themed with the creature itself.
For example, say you want to summon a Bone Devil (CR 12). It's a Lawful Evil fiend, specifically a devil. Devils like deals, so in exchange for a day of service or so, it wants one (1) bone from your body. You could have a player do it themselves or roll for the bone on a chart, but ideally it would be something of worth
I love giving high level spells to new players because how often are they gonna get to play to reach it. Also rule of fun over RAW is how that scroll of awaken means my little pirates have a talking ship
Conjuration jury duty. For the generic summons from the inner and outer realms they get a call and number and spend a day waiting to be summoned. And when summoned they give their jury number in their native tongue.
If any of your videos have given me ideas for my games this 1 tops my list, i was not expecting this but damn am i happy
That intro is top 5 for me :P
I'm just a faceless internet nobody, but you guys really are great. I could listen to your two talk DnD for days.
My players have never teleported across vast distances, and I'm just waiting to use The Thing Between the Voids as a mishap table. Instead of the regular mishaps, the worse it is, the more of the Thing you have to fight. And you can never beat it, getting close means it just casts you through to where you wanted to go. It's always there, lurking, waiting, hungry
I dread the day when my moon druid can cast conjure animals at 5th level, allowing them to summon 4 deinonychuses. Each deinonychus has two opportunities to knock an enemy prone, and once that enemy does go prone, each remaining deinonychus gets four attacks against them (+4 to hit, 1d8+2 damage, all with advantage) and the party's melee fighter gets advantage on their attacks as well if they go before the enemy does.
Now i want to make an evil conjurer who summons celestials and fey and other good creatures just so it can dominate them. the reverse of the neutral/good wizard who fights fire with fire by controlling demons/undead
19:20 I love the idea of that
One great way to solve the problem of what creatures you summon from conjure animals is to create a table. My druid rolls on that table every time he conjures animals. As a group, we've decided that it should only summon animals that are CR 1/2 or higher, because 8 animals is just too much to manage.
*Question:* Can Misty Step be considered a spell that quickly transports you in and out of the Feywild (which is said to be an "echo" of the Prime Material Plane), which maybe due to the difference of how time and space work there, makes you appear to have teleported in the same plane from one spot to another??
If that's how you want it, that's how it can be!
That’s perfectly viable reasoning. The great thing about RPG’s is the reasoning behind the more fantastical elements can be whatever you, the imaginer, decides! It’s your imaginative construct...build it however you like!
I always thought the name misty STEP ment you stepped into the fey wild with one step and your other foot had you walk back out. An i figure the feywild is bigger then any one material world so the one step in the fey wild is up to 30 yards on the normal plane.
Yes the Jaunt an amazing story amazing episode as always n I do miss the old teleport mishap table too
That adding distance between spaces could be basically be a slow burn apocalypse, there is many an SCP file of a alternate reality where the beginning of the end was marked by something seemingly insignificant at first just like that. Plus if that space is going somewhere what are the consequences for people living within that space?
I think of the magic schools as; categories that people assigned the spells that they, found/made/received while isolated or insulated from the other creations/discoveries.
So when the Bard or whoever went around to collect them she just filled out what she learned, not what she thought made sense, like a magic journalist.
Davis as Dresden was perfect
2 years later and the thumbnail has been changed. Sadness
Have your simulacrum cast Wish to get around the restrictions. I would require that if you created the simulacrum using your wish spell, then that spell slot would already be expended for the simulacrum, so you'd have to create the simulacrum using the 7th level spell. That way, you could get around Wish's restrictions, but doing so would still require $1.2k gold and 12 hours of prep. A fair trade for an epic wizard to get $50k. Need that kind of money to fund their research, and rogues and dragons have to steal their gold from somewhere.
I imagine most DM's might use the AL rules with wish and Simulacrums if it becomes a problem.
If you're already going through that trouble, just go infinite
PC: cast Simulacrum
Simulacrum: cast Wish --> cast Simulacrum targeting PC
Simulacrum 2: cast Wish --> cast Simulacrum targeting PC
repeat ad infinitum
@@MrFForger I imagine that most DM's would view that as gross abuse. What's to stop you from creating a small army of you with all but their 9th level spell slots.
Plus, I could easily justify the Sim. not having spell slots which the caster had already expended, meaning if the Sim. used Wish to create another Sim. of itself, that third you would appear, but already having an expended 9th level spell slot.
I would also apply the rule of not having more than one duplicates of yourself to the Sims. If they cast it on you, that's an additional duplicate of yourself. However, if they cast it on themselves, I'd give that to them, because the duplicate is a separate thing.
Point being, it's kind of BS that a 20th level wizard can't use 9th level spells to acquire the resources necessary to pursue epic magic, as the Wish rules establish potential costs which are very steep. Simulacrum creates a way to get around those costs, but it still isn't a free lunch because it requires a significant investment of both money and time, precious commodities for a wizard.
@@cybelli80 The AL rules for Wish and Sim are total BS. It's a 9th level spell and you don't get that kind of magic till you're at a point where you should be rivaling the magical abilities of a demi-god. I should be able to wish for $25k of gold without concern of the stress of that being my last wish.
The Wish rules by themselves are kind of excessive, but then to say that your Sim isn't connected to you and can't regain spell slots but it is connected to you and can share Wish spell casting stress, that's just horse@#$%.
I can understand not wanting the Wizard to just flippantly be casting wish every day without a cost, but I think eating up 12 hours or half of their entire day and a significant amount money are fair trades at that level. Plus, I'd still watch what they wish for like a hawk and twist that to my own perverse delight if they give me a monkey paw situation. Lastly, who's to say that $25k of gold or jewels appears out of nothingness. You could be pissing off a lot of dragons and warlords in an ever growing circle radiating from your location.
Plus, I'm sure you could find spells in older additions that do many of the bullets do, thus fulfilling the one requirement of not inducing stress.
@@cybelli80 I'd never allow an infinite Sim combo to begin with. That is definitely the most broken thing I can think of.
I am still new to D&D and don't quite understand the concept of personal quests like what was said about finding a specific animal/familiar to summon. I love the idea, but at what point would it come up in your campaign that you went on this personal quest and got something. There are a lot of cool ideas about going on these quests to find certain objects or powers but other people in the group are there too and you also have your main quest that you might be in the middle of.
For summon and conjure spells, I make the player do the research and make a list of all the creatures the spell can summon; then I turn it into a table and make them roll randomly when they cast it. Unless the player is more of a role player than a power gamer and they're just wanting to summon things that are thematic to the character.
Super chill, great info, thanks!
There is 100% a story about a boy whose family are going to Mars through a teleportation gate and you're supposed to let the technicians gas you so that you're unconscious for the whole thing but the boy decides to hold his breath and pretend to be asleep so he's awake and when he comes out the other side his hair is pure white and he's batshit insane and he's screaming "I saw the whole thing dad!" while tearing out his own eyeballs. Awesome short story.
Wait, Im interested
@@Darknight4434 yeah I think they're right in that it was written by Steven King. It's a short story and I believe it's called The Jaunt
Yep, it's great
@@WebDM no way I got a reply from you guys! :D consider me honoured :)
Honestly, if the damage die for produce flame was a d10, and we got rid of fire bolt and added produce flame to all the classes that can learn fire bolt, I don’t think that would have a noteworthy impact on absolutely any campaigns
Jim, when you were discussing the druid as the summoner supreme, you mentioned "awaken" and then refer to it as uplifting, are you perhaps a fan of David Brin's novels? I hope so, if not, his uplift novels are great. Startide Rising, etc.
I still don't understand why the music at the end of each episode is so shrill. It's like double the volume. Otherwise, love all your shows. Thanks for what you do.