Yeah before the game came up we did a poll and turns out people prefer and can learn faster with this notation since its more native to the game. I confuse myself sometimes since I come from Anime fighters. Glad you pushed through means a lot! 🤝
The only combos I would really say aren’t very good are the DI combos. Midscreen you can get an uncharged b.HP after the charged b.HP unless the DI hits at the tip of its range. After DI near the corner, doing OD quadriga after charged b.HP will always result in her highest damage routes.
@@Crab_Wrangler its was 90% just options for the safe jump and the last one had the last hits scaled to hell and basically wasted effort and more chance to drop. doesn't feel optimized
Now I know history!
For those of you having issues going from Knee into Gladius, and its giving you a Superman Jump instead of Gladius, do HCF+HP instead of QCF+HP
it took me a second to understand the notations, im so used to numeric notations. ty for the combos!
Yeah before the game came up we did a poll and turns out people prefer and can learn faster with this notation since its more native to the game. I confuse myself sometimes since I come from Anime fighters. Glad you pushed through means a lot! 🤝
welcome to Street FIghter
Explaining the frame data on that free phalanx jump in was super helpful.
Combos with Context is my motto. Once I cover the cast combos wise I'll start throwing out quick character guides as well. 👍🏾
The only combos I would really say aren’t very good are the DI combos. Midscreen you can get an uncharged b.HP after the charged b.HP unless the DI hits at the tip of its range. After DI near the corner, doing OD quadriga after charged b.HP will always result in her highest damage routes.
Keep up the good work! This video was very helpful! :)
I know I’m late not sure if you’ll see this but how do you get the drive rush of the CR. HP?
Cr.HP is not cancellable so you have to link the DR by inputting parry + dash immediately after your Cr.HP animation ends
Does charged 4HP into an uncharged 4HP do less overall damage during combos?
the first combo shows a heavy kick opener but says heavy punch. HP also works but come one man.
dont follow this guide, many of these combos are mid, missing optimal damage
these combos are ass
how so?
@@Crab_Wrangler its was 90% just options for the safe jump and the last one had the last hits scaled to hell and basically wasted effort and more chance to drop. doesn't feel optimized