Good video, I want to see know your ship return perhaps you could do ships before the 1900’s or do ships in the 1980’s. Ironclads would be an interesting episode as would be the first Chinese aircraft carrier.
Man, this is exciting. Always had an interest in naval architecture from an early age. Didn't have much of an interest in WWI/WWII ships until I started playing Naval Ops Commander in Junior High. Good stuff, mate.
Yeah, the modeling and historical teams do amazing work there at WG, finding old plans (sometimes they have to create lines plans from scratch I think for mostly paper/napkin ships) and then turning them into 3D ships we can play.
What an intuitive way of demostration, thank you iChase. BTW you must be very good at Math and Physics right? That's the fundation of mastering Naval architecture.
Actually, I was awful at math in high school (got the report cards to prove it), so much so that I avoided as much math stuff as I could when I first went to university. It wasn't until I started dealing with World of Warships and then mucking through all the mechanics that I realized I didn't suck at math as hard as I thought I did. That combined with an interest in actual ship design got me to enroll in naval architecture. After putting in a metric ton of work into math and physics this year, I feel a lot more confident with my own math abilities :)
@@ichasegaming Congratulations... I suffered a lot in Math and Physics in both High school and University. I endup in business after graduation. However, those experenices during that period for achieveing a passing grade does bring some benifits to me today. At least I am on average better than most of my colleagues on processing data, building logic and carrying out research. I do admire you, cause you have a break through on those challenges and chasing naval architecture, it used to be my dream.
@@YufengQi An interest in this sort of stuff certainly helped me when I studied engineering. Always sucked at maths in school, then War Thunder reminded me how much I love aerospace engineering and I did something of a crash course in calculus for a year to study aerospace.
Thank you so much. Your explanation is one of the best I have come across. Precise and exceedingly clear. I hope you can do a video for the layman how the design waterline of a vessel is derived. I find it hard to get around understanding how the architect achieve this with just a boat plan. I suspect it is a mathematical solution from understanding the expected total weight of the material used for construction and the volume thereof that will be displacing water, and working backwards from the area of a waterline section that has an area that correspond to such a volume. That is just a guess. And a model subsequently put on water could, I think, cross-check and confirm the design waterline that has been calculated. I am a layman trying to think what the process involves. I could very well be wrong.
Hey Chase, im in a pretty similar spot as you we're as i figured from the comments. Im very interesting in naval architecture, but id sucked absolute mooseballs in maths back in school. I avoided it like playing the objective in a shimakaze because i just couldn't apply it anywhere. Long story short, i wanted to ask you how long it took you to understand maths and if you'd say it's doable. I seriously have no idea. Part of me says it is and part of me says it isn't. Anyways, i really enjoyed this video and i would love to see you continue making naval arch content. It's very hard to find decent videos about it on RUclips and i really like your way to explain stuff. This video for example did help me quite a lot to understand line drawings. I've read about them before in some books about Shipbuilding, but even then i could learn something here. So yeah, id encourage you to keep it up and don't be let down by less views than usual. Naval Arch is kinda a niche topic, but a really interesting one nonetheless. Something id personally love to see is perhaps a guide on how and what you learned in maths before studying. For me personally, i just don't know where to start with it.
Hey :) to answer your question, I put in a ton of time working on math, doing practice questions etc. I manage to slay that math demon so feeling a lot better about it now. With regards to naval arch, I know it's a very niche topic and I'm okay if only a few people watch it
Just getting started with Rhino 3D for the modeling and AutoCAD for the othographic drawings. I think I get access to better software when I'm in school
iChase doing 3D modeling now? I did surface and solid modeling--mainly Rhino and SolidWorks respectively--for many years professionally before I started play WoWS in my spare time.
Well I'm studying naval architecture right now, the 3D modeling and line drawings on AutoCAD are things we do for projects and stuff. Thought it'd be cool to share some knowledge :D
@@ichasegaming Cool stuff. I grew up on and around boats, sail boats and power boats. I wanted to be a marine architect since when I was a kid, in the '70s and '80s. I think I wanted to be the next Olin Stephens or Ron Holland. I ended up being an industrial/product designer.
Well I hope the career you ended up being in is a fun one. I went from liking ships on a historical level, which led to NavyField and WoWS and then with more research I wanted to be a part of a real ship's design and construction so I went back to school to learn it haha, been a fun first year.
@@ichasegaming Iv been a AutoCAD Drafter for 20 years, both 2D and 3D, great old program. Get to know the keyboard shortcuts (aka Legacy commands) Waay faster than trying to find the XREF or BLOCK buttons.
Hi, I have a 3d. Document with all the cures. you mentioned but when I loft the body plan I then have a good result but I'm slightly off the water lines and buttock. I know it's possible to fair a boat on orca3d but I don't have access to it and it doesn't allow me to work from my favorites platforms. Do you have any tips or maybe some documentation on how to do it properly from from any platform (fusion/onshape/solidworks). ? Thankfully
The point is with commands u make the surfaces. I've trying to create a tug-boat which has a unique hull.I have made all the frames from bodyplan, locate all the buttocks and waterlines. When I draw the surfaces with network of curves or s2 rails ... I see the zebra and the surfaces arent good
Hello, I am doing my final year campus project on ship modelling, I need to come up with a model design from line drawing to 3-D printing ( not necessarily fabricate it) kindly guide me.
since I started playing I wondered why wg doesn't add patrol boats or schnellboots in the game. They tried it during Dunkirk event but then they just scraped the idea =(
@@ichasegaming I thought the same but, may if we get double ship like if you die you got another ship in a safe position away there. Also only the AA guns could make a lot of dmg on those ships
WL 4 in that example diagram is known very technically as the ohboyyourefucked waterline since your entire stern is underwater. In all seriousness though, what does that one indicate? It seems strange to have a waterline that goes above the top of the hull. Also, this sort of content is really cool to see. I love learning about this stuff!
So, i am 6:35 into the Video and Now I am waiting For the inevitable transition to WG bullshit designs in the Game 😂😅 Damn I really hoped there would be dunk in wg like with the Video about the speed coefficient
YT narrator should repeat drawing class from Year 1 and thru to College grad. A lot of clarification is missing. "Profile" view shown is presented and known hence as the Front Elevation (only for purposes of subject treatment). Side view is called Side Elevation, otherwise "the profile" in ordinary speech. This Side view orientation is the actual front of the hull, the Bow, and technically not a side of it. For intuitive orthographic description the YT subject treatment gives a profile view (ie a Side) as the "front" projection. The Plan View of Buttock lines does not show "straight lines" anywhere, maybe the idiot should try to explain his thoughts process here. The buttock lines shown do follow the hull contour's outline in slices intersected by a horizontal cutting plane for a given height of Elevation across the hull. This drawing projection is more usually called a Development, like mating a round hole in a tube wall to the end of a tube of equal diameter. Don't ask me why contour slices are called butt lines.
Hopefully I was able to explain all this in a reasonably easy to understand way :D enjoy the video and let me know what you think!
Good video, I want to see know your ship return perhaps you could do ships before the 1900’s or do ships in the 1980’s. Ironclads would be an interesting episode as would be the first Chinese aircraft carrier.
Man, this is exciting. Always had an interest in naval architecture from an early age. Didn't have much of an interest in WWI/WWII ships until I started playing Naval Ops Commander in Junior High. Good stuff, mate.
That's a lot of work wg goes through, too bad the corporates don't let the devs do what they want to and only demand money farming events.
Yeah, the modeling and historical teams do amazing work there at WG, finding old plans (sometimes they have to create lines plans from scratch I think for mostly paper/napkin ships) and then turning them into 3D ships we can play.
Sad, but the corps are there for profit.
It helped me a lot, I was trying to understand a dredger plan. Thank you
Honestly as a 3d Artist this is create :)
:D glad you enjoyed it
What an intuitive way of demostration, thank you iChase. BTW you must be very good at Math and Physics right? That's the fundation of mastering Naval architecture.
Actually, I was awful at math in high school (got the report cards to prove it), so much so that I avoided as much math stuff as I could when I first went to university. It wasn't until I started dealing with World of Warships and then mucking through all the mechanics that I realized I didn't suck at math as hard as I thought I did. That combined with an interest in actual ship design got me to enroll in naval architecture. After putting in a metric ton of work into math and physics this year, I feel a lot more confident with my own math abilities :)
@@ichasegaming Congratulations... I suffered a lot in Math and Physics in both High school and University. I endup in business after graduation. However, those experenices during that period for achieveing a passing grade does bring some benifits to me today. At least I am on average better than most of my colleagues on processing data, building logic and carrying out research. I do admire you, cause you have a break through on those challenges and chasing naval architecture, it used to be my dream.
@@YufengQi An interest in this sort of stuff certainly helped me when I studied engineering. Always sucked at maths in school, then War Thunder reminded me how much I love aerospace engineering and I did something of a crash course in calculus for a year to study aerospace.
Thank you so much. Your explanation is one of the best I have come across. Precise and exceedingly clear. I hope you can do a video for the layman how the design waterline of a vessel is derived. I find it hard to get around understanding how the architect achieve this with just a boat plan. I suspect it is a mathematical solution from understanding the expected total weight of the material used for construction and the volume thereof that will be displacing water, and working backwards from the area of a waterline section that has an area that correspond to such a volume. That is just a guess. And a model subsequently put on water could, I think, cross-check and confirm the design waterline that has been calculated. I am a layman trying to think what the process involves. I could very well be wrong.
Thanks! Really clear! I’m taking an intro to naval architecture class, and the professor and book wasn’t making it click for me.
really cool design! Great work the video was very informative
can you just share us to sketch photos
can you make a step by step making that lines plan please .
Thanks ,i need a more detail in naval architecture lecture
Hey Chase, im in a pretty similar spot as you we're as i figured from the comments. Im very interesting in naval architecture, but id sucked absolute mooseballs in maths back in school. I avoided it like playing the objective in a shimakaze because i just couldn't apply it anywhere.
Long story short, i wanted to ask you how long it took you to understand maths and if you'd say it's doable. I seriously have no idea. Part of me says it is and part of me says it isn't.
Anyways, i really enjoyed this video and i would love to see you continue making naval arch content. It's very hard to find decent videos about it on RUclips and i really like your way to explain stuff.
This video for example did help me quite a lot to understand line drawings. I've read about them before in some books about Shipbuilding, but even then i could learn something here.
So yeah, id encourage you to keep it up and don't be let down by less views than usual. Naval Arch is kinda a niche topic, but a really interesting one nonetheless.
Something id personally love to see is perhaps a guide on how and what you learned in maths before studying. For me personally, i just don't know where to start with it.
Hey :) to answer your question, I put in a ton of time working on math, doing practice questions etc. I manage to slay that math demon so feeling a lot better about it now. With regards to naval arch, I know it's a very niche topic and I'm okay if only a few people watch it
Lovely exlpanation, always wanted to sculpt a ship
This used to be all done by hand on a lofting floor. iChase, what 3D program do you use? Im guessing its some kind of NURBS program
Just getting started with Rhino 3D for the modeling and AutoCAD for the othographic drawings. I think I get access to better software when I'm in school
iChase doing 3D modeling now? I did surface and solid modeling--mainly Rhino and SolidWorks respectively--for many years professionally before I started play WoWS in my spare time.
Well I'm studying naval architecture right now, the 3D modeling and line drawings on AutoCAD are things we do for projects and stuff. Thought it'd be cool to share some knowledge :D
@@ichasegaming Cool stuff. I grew up on and around boats, sail boats and power boats. I wanted to be a marine architect since when I was a kid, in the '70s and '80s. I think I wanted to be the next Olin Stephens or Ron Holland. I ended up being an industrial/product designer.
Well I hope the career you ended up being in is a fun one. I went from liking ships on a historical level, which led to NavyField and WoWS and then with more research I wanted to be a part of a real ship's design and construction so I went back to school to learn it haha, been a fun first year.
@@ichasegaming Iv been a AutoCAD Drafter for 20 years, both 2D and 3D, great old program. Get to know the keyboard shortcuts (aka Legacy commands) Waay faster than trying to find the XREF or BLOCK buttons.
Thanks for the tip :) do you have any resources I can look up?
Explain a body plan workout we have to do initially.
How to find these views for ships?
My brain hurts. Seriously though, a bloody interesting vid. Cheers and thank you Mate.
Hi, I have a 3d. Document with all the cures. you mentioned but when I loft the body plan I then have a good result but I'm slightly off the water lines and buttock. I know it's possible to fair a boat on orca3d but I don't have access to it and it doesn't allow me to work from my favorites platforms.
Do you have any tips or maybe some documentation on how to do it properly from from any platform (fusion/onshape/solidworks). ?
Thankfully
The point is with commands u make the surfaces. I've trying to create a tug-boat which has a unique hull.I have made all the frames from bodyplan, locate all the buttocks and waterlines. When I draw the surfaces with network of curves or s2 rails ... I see the zebra and the surfaces arent good
Id preferably use Loft comand, dig into the rapidhull methodology, hope it's helpfull.
I think u can directly buil a boat using rhino without linesplan
Amazing video. Thanks for making it easy.
Do you have any videos on how to do it properly on the Rhino Software? I mean Lines to 3d in Rhino.
Hello, I am doing my final year campus project on ship modelling, I need to come up with a model design from line drawing to 3-D printing ( not necessarily fabricate it) kindly guide me.
Glad to help u
Great work man , how can i learn designing this thing with you ?
Question, in shorting the word waterline 1 in design ,does it always (WL. 1 ) or can it be also (1 WL.)?
since I started playing I wondered why wg doesn't add patrol boats or schnellboots in the game. They tried it during Dunkirk event but then they just scraped the idea =(
Would be too small for PVP games, those boats would have such low HP pools, they'd get killed by anything that looks at them funny
@@ichasegaming I thought the same but, may if we get double ship like if you die you got another ship in a safe position away there. Also only the AA guns could make a lot of dmg on those ships
Please make vidio process curve to 3d hull sir
Thank you
Where is the best way to find line plans of certain ships? I want to build some ww2 ships in minecraft lol
awesome video !
Hi is that autoCad software you're using?
Hey, good stuff!! Any specific free software tailored for this?
You can get Autodesk Fusion 360 for free, as a hobbyist. It's good.
There's evaluation versions of Rhino 3D that you can just keep getting by registering new e-mails :P
WL 4 in that example diagram is known very technically as the ohboyyourefucked waterline since your entire stern is underwater.
In all seriousness though, what does that one indicate? It seems strange to have a waterline that goes above the top of the hull. Also, this sort of content is really cool to see. I love learning about this stuff!
what software is it?
What software is this?
RHINOCEROS
So, i am 6:35 into the Video and Now I am waiting For the inevitable transition to WG bullshit designs in the Game 😂😅
Damn I really hoped there would be dunk in wg like with the Video about the speed coefficient
I think I understand lol :D
Hey chase, come join me in legends. It seems like war gaming is a little bit better here.
YT narrator should repeat drawing class from Year 1 and thru to College grad. A lot of clarification is missing.
"Profile" view shown is presented and known hence as the Front Elevation (only for purposes of subject treatment). Side view is called Side Elevation, otherwise "the profile" in ordinary speech. This Side view orientation is the actual front of the hull, the Bow, and technically not a side of it.
For intuitive orthographic description the YT subject treatment gives a profile view (ie a Side) as the "front" projection.
The Plan View of Buttock lines does not show "straight lines" anywhere, maybe the idiot should try to explain his thoughts process here. The buttock lines shown do follow the hull contour's outline in slices intersected by a horizontal cutting plane for a given height of Elevation across the hull. This drawing projection is more usually called a Development, like mating a round hole in a tube wall to the end of a tube of equal diameter.
Don't ask me why contour slices are called butt lines.
It helped me a lot, I was trying to understand a dredger plan. Thank you