There is no hydraulic phase at the start of the level and an unsupported line of roads will break on its own. You can make them all split joints that will separate when a hydraulic phase first happens, but since that phase doesn't come at the start of the level, they'll break long before separating.
@@goseigentwitch3105 Ah, of course. I totally forgot that the node links are entirely stuck with the hydraulic phases. And the weight of the roads probably makes it too expensive in secondary costs to suspend them from the actual bridge, even though that would save a bit of money.
Yes sweet content
8:00 is a masterpiece
stabilized and in position!
At 11:30 can't you avoid breaks simply by separating all of the road segments from each other at the same time that you drop the ends?
There is no hydraulic phase at the start of the level and an unsupported line of roads will break on its own.
You can make them all split joints that will separate when a hydraulic phase first happens, but since that phase doesn't come at the start of the level, they'll break long before separating.
@@goseigentwitch3105 Ah, of course. I totally forgot that the node links are entirely stuck with the hydraulic phases. And the weight of the roads probably makes it too expensive in secondary costs to suspend them from the actual bridge, even though that would save a bit of money.
i'm SHOCKED that BB-05 was "easy"
i remember playing this way back when it came out and thought "is this even possible without hydro?"