Create EPIC Movies in Unreal Engine 5 - Filmmaking Series Part 2 | Cutscenes & Animation

Поделиться
HTML-код
  • Опубликовано: 5 окт 2024

Комментарии • 49

  • @SurfacedStudio
    @SurfacedStudio  Год назад +1

    To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/SurfacedStudio . The first 200 of you will get 20% off Brilliant’s annual premium subscription.

  • @bymariadelrio
    @bymariadelrio 11 месяцев назад +8

    Please keep making these series. Is so helpful. Thank you very much for your time/work!

    • @Robbiegod1
      @Robbiegod1 9 месяцев назад +1

      I agree. I watched the first video of the series during my lunch break and I already felt more at home. Thanks for making the great videos!

  • @TrueSecretpolitics
    @TrueSecretpolitics 11 месяцев назад

    did both the videos and they're GREAT. One piece of advice, try to start with a blank project every time and just move quickly with things you've already done. It makes it easier if we want to add your stuff to our projects or for repetition purposes.

  • @ezrawowor9679
    @ezrawowor9679 8 месяцев назад

    Dude I was struggling so much with the sequencer, this helped me so much, thank you. All the best

  • @nathanhackerbts9081
    @nathanhackerbts9081 11 месяцев назад +1

    this series is soo great please keep making these, I love your videos! Thank you!

  • @TheWanderer1111
    @TheWanderer1111 8 месяцев назад +1

    Theis series is amazing ever since i saw the short film irradiation i was hooked i was wondering with your patreon do you do more in-depth videos on making movies with unreal great video can't wait for the next

  • @juanpablodemaio5457
    @juanpablodemaio5457 Год назад +1

    Excellent video as always. Would be awesome to see from you a complete series (also payed) about modeling in Houdini and exporting the procedural asset using Houdini engine inside Unreal

  • @ramizshould
    @ramizshould Год назад +1

    So amazing watching till the end you know the end you know thank you!!😀😀😀😄😄

    • @SurfacedStudio
      @SurfacedStudio  Год назад

      You are so welcome! Thanks for the kind comment as always @ramizshould !

  • @v1duk4
    @v1duk4 2 месяца назад

    thanks! very nice explanation of cinematics with UE

  • @OccultTeachings
    @OccultTeachings Год назад

    Thanks started watching production crate but channel was using paid assets.I like how straight to the point the series is & relatively short, though I have seen a lot of videos but not many cover rendering & camera animation in a way that I find accessible/enjoyable . Look forward to the next one on render movie queue.

  • @Thibster
    @Thibster 6 месяцев назад

    Excellent!!! THANK YOU!

  • @dreambuildwonder4040
    @dreambuildwonder4040 11 месяцев назад

    Great Videos! Thanks so much for taking the time!

  • @TILK3D
    @TILK3D Год назад +1

    Hello, I love that you are making content about cinematics because I have a problem when rendering in my cinematics, the objects are not visible, that is, the objects that are further away, including the terrain, I am stuck on that, help my friend

  • @Alwingv2
    @Alwingv2 9 месяцев назад

    what a great tutorial!!!

  • @olusegunthomas6282
    @olusegunthomas6282 4 месяца назад

    Thank You so much for this

  • @javad_hamidi
    @javad_hamidi 10 месяцев назад

    Here we go with a new series in 2023!🎉🎉🎉
    Also, I have a question that does this software paid or not?

  • @FrenchDigitalProduction
    @FrenchDigitalProduction Год назад

    Good cinematic Tips here ❤❤❤

  • @AmirAlliAbbassi
    @AmirAlliAbbassi 27 дней назад

    This is great❤

  • @luckysoul753
    @luckysoul753 Год назад

    Looking forward to more episodes

  • @BrujeriasdePapel
    @BrujeriasdePapel 4 месяца назад

    I will make short movie but in Vr, some general advice the camera movements works the same?

  • @mohammedsahirkhan656
    @mohammedsahirkhan656 11 месяцев назад

    Awesome video

  • @alphacino3514
    @alphacino3514 9 месяцев назад

    8:08 What's the difference between the Post Process in Camera settings and the usual Post Process Volume ? Which one should we use ?

    • @Banthor
      @Banthor 8 месяцев назад +1

      I'm very much a beginner but my understanding is that you change post process settings in the camera settings if you ONLY want it to affect it for that shot. If you want the affect to last outside of that shot and in your actual "world" then you would change it within Post Process volumes and such. Camera post processing settings are temporary while the other one is permanent throughout your whole scene.

  • @PP3D
    @PP3D 11 месяцев назад

    👍👍👍👍 Thanks

  • @AlphabetAYT
    @AlphabetAYT Год назад

    Not yet public huh

    • @SurfacedStudio
      @SurfacedStudio  Год назад +1

      Not yet indeed. How did you manage to find this video? Via the playlist?

    • @AlphabetAYT
      @AlphabetAYT Год назад

      @@SurfacedStudio yes, waiting for the next part it's good

    • @SurfacedStudio
      @SurfacedStudio  Год назад +1

      Will go online this weekend just finishing a few little bits :)

    • @SurfacedStudio
      @SurfacedStudio  Год назад +1

      It's public now :D

  • @ramizshould
    @ramizshould Год назад

    😇😇😇😇😇

  • @Lavonne1
    @Lavonne1 Год назад +2

    Well seeing now you have to pay for film making 😢

    • @SurfacedStudio
      @SurfacedStudio  Год назад

      Where do you have to pay?

    • @Lavonne1
      @Lavonne1 Год назад

      @SurfacedStudio you didn't hear? Tim announced none game devs will need to pay some sort of fee which isn't surprising. Film MAKERS. GAMESFROMSCRATCH DID a video the other day and he asked Tim himself.

    • @SurfacedStudio
      @SurfacedStudio  Год назад +4

      I've heard the announcement, but I doubt this would apply to most people on here. My gut feeling would be that the per-seat licensing model is for companies that actually make (good) money from using Unreal Engine as a tool, either for Arch Viz, Film production (think Mandalorian), Automotive or other industries. If you're using the tool for hobby or make no (or little) money from it, I doubt this is in any way going to affect you :)

    • @JohnsonJohnsonJohnson-j6r
      @JohnsonJohnsonJohnson-j6r Месяц назад

      ​@@SurfacedStudioas of right now, epic has stated that you only have to pay when your game or movie is making over a certain amount of money or is being used commercially. We are safe for now