Really excited to check this video out. Have been hooked on original Great Western Trail for the last couple months since finding it through your channel. My buddy and I can't get enough.
"Leicester" - made me chuckle! That's my nearest city! I'm actually from Loughborough - try pronouncing that one :D Mildly interesting: spelling it as a child... "Lions Eat Ice Cream Every Saturday, Tigers Eat Rice" :P
I've only played Dune, Terraforming Mars, Anachrony and Eclipse second dawn as I entered the board game scene and GWT it hurt my brain the most learning. But once you learn it's worth it and a great play.
You got the disc rule backwards. White discs goes on black or white and black discs can only go on black bordered spaces. There is however a special case where if only one disc remain and it's white you can place it on a dark bordered space
This is during rules explanations btw. Also sorry to point out but during setup there is a specific order to respect for the 4 bonus cards. They have to be placed in numerical order for wheel, barrel, bell and compass. So you should have had wheel bird, barrel yellow sheep (was correct) bell building upgrade bonus #6 and finally compass with blue sheep #7
Ah shit. The previews/rules overview left me thinking I was fine with just OG 2e. But seeing you actually play has me convinced I was wrong. Well played.
DOG! I've only ever played base GWT on BGA, but this looks really interesting if quite a step up in terms of moving parts. Thank you for the playthrough.
Just starting to watch, but looks like you didn't sort the "choose-4-from-10" bonus cards into Wheel < Barrel < Bell < Compass by the card set ID number. Higher set-number cards tend to be "better" and so should cost more gold to acquire.
And when seeding the worker market (and starting hazards), the 12 tiles (for 2p) you pull from bag "A" should be _in addition_ to the 1-of-each (pre-printed on the board). So I think your should have drawn 4 extra.
I've been intrigued with GWT since the base game first came out, but I've played none of them. I tend to avoid games that are 2.5+ hours, multi-player solitaire, limited strategic paths. Knowing that about me would you predict I would enjoy New Zealand if I made that my first foray into Great Western Trails? One thing I won't do is start with the original GWT because the newest one seems much more interesting right from the look of the box. Thanks for the playthrough!
So on the time, this one is going to be long at first, especially at 3-4 players. but all the other categories I think you'd be in the clear. There's not a ton of interaction but at higher player counts more buildings get built which cause a bit of that interaction stuff. Argentina probably has the most interaction though
@@TheBrothersMurph Thanks. I should have mentioned that I do know Maracaibo and, at the time, I had heard GWT and Maracaibo were "related", but I went with the latter because it was visually appealing.
Oh my Brother's Birth, believe me when I say that I not hypothetically unequivaclaviclely can't not wait for your GWT comparison vid. I will be patiently waiting here, sucking on one Tic-tac at a time as my only source of calories until you pop that vid out from your creation void. So light a fire - you wouldn't want poor Tic-tac boy to whiiiither away out here, now would you?
I got this because I can't pass up a game based on my country. Of course I am interested in GWT otherwise I wouldn't have bought it. This will be the first one I play. I think I am starting to grok the rules and hope to play it soon solo, but I can't imagine teaching this to my wife (who also has never played a GWT game). How easy is it to explain the high level concept and just jump into the game? All the details of the rules just won't work to be explained up front!
It's not simple it's a mid-heavy Euro. You could explain the turn structure (move x spaces, do action where you land) and then start playing, but then you'll have a lot of questions as you go.
agreed with the other comment there will just have to be a certain amount of rules overhead but ultimately the turns are quite snappy and easy to understand so I feel like to start you could just explain general concepts and then go into explaining the neutral buildings and how many of them allow you to discard certain color cards for money etc. then get into more specifics from there.
My friend and I both found GWT 2nd edition to be very fiddly, unclear rules, and not very enjoyable. There are a lot of little fiddly rules to remember and fiddly actions to take, and a bunch of fiddly tokens and chits to deal with. Also, the insert it came with was damn near useless. I got rid of it.
I absolutely love games that no one knows who’s winning but I love it even more when you realize you’re just a few points apart. You guys are great!
Really excited to check this video out. Have been hooked on original Great Western Trail for the last couple months since finding it through your channel. My buddy and I can't get enough.
"Leicester" - made me chuckle! That's my nearest city! I'm actually from Loughborough - try pronouncing that one :D
Mildly interesting: spelling it as a child... "Lions Eat Ice Cream Every Saturday, Tigers Eat Rice" :P
I love this series of games, and I like seeing two completely different styles of strategy both be viable and interesting!
Just picked this one up! Very excited to give it a try.
Hope you enjoy it!
Looking forward to stranding my workers on various islands.
Hahaha right?? Like “byyeeeeeeee next boats coming in 3 months have a great summer”
I've only played Dune, Terraforming Mars, Anachrony and Eclipse second dawn as I entered the board game scene and GWT it hurt my brain the most learning.
But once you learn it's worth it and a great play.
You got the disc rule backwards. White discs goes on black or white and black discs can only go on black bordered spaces. There is however a special case where if only one disc remain and it's white you can place it on a dark bordered space
This is during rules explanations btw.
Also sorry to point out but during setup there is a specific order to respect for the 4 bonus cards. They have to be placed in numerical order for wheel, barrel, bell and compass. So you should have had wheel bird, barrel yellow sheep (was correct) bell building upgrade bonus #6 and finally compass with blue sheep #7
Ah well I got it close enough haha
@TheBrothersMurph haha! All good lot's of tiny rules easy to miss. Thanks for the playthrough video anyways!
Ah shit. The previews/rules overview left me thinking I was fine with just OG 2e. But seeing you actually play has me convinced I was wrong. Well played.
DOG!
I've only ever played base GWT on BGA, but this looks really interesting if quite a step up in terms of moving parts. Thank you for the playthrough.
Great overview and playthrough. Love watching you guys play Pfister games!
Good playthrough. I am glad to see the difference in play between the original GWT and This one.
I think when you upgrade a harbor you forgo all remaining sail movement points, not spend 1 movement point as you did.
Yessssss been looking forward to this play through!
If you close your eyes, it kinda sounds like Adam Devine and Charlie Day are playing.
+1 for the Steven Adams reference
LOVE the big kiwi!
Thanks!
Hey now thank you for the generosity! Much appreciated
Just starting to watch, but looks like you didn't sort the "choose-4-from-10" bonus cards into Wheel < Barrel < Bell < Compass by the card set ID number. Higher set-number cards tend to be "better" and so should cost more gold to acquire.
And when seeding the worker market (and starting hazards), the 12 tiles (for 2p) you pull from bag "A" should be _in addition_ to the 1-of-each (pre-printed on the board). So I think your should have drawn 4 extra.
Copy that
I've been intrigued with GWT since the base game first came out, but I've played none of them. I tend to avoid games that are 2.5+ hours, multi-player solitaire, limited strategic paths. Knowing that about me would you predict I would enjoy New Zealand if I made that my first foray into Great Western Trails? One thing I won't do is start with the original GWT because the newest one seems much more interesting right from the look of the box. Thanks for the playthrough!
So on the time, this one is going to be long at first, especially at 3-4 players. but all the other categories I think you'd be in the clear. There's not a ton of interaction but at higher player counts more buildings get built which cause a bit of that interaction stuff. Argentina probably has the most interaction though
@@TheBrothersMurph Thanks. I should have mentioned that I do know Maracaibo and, at the time, I had heard GWT and Maracaibo were "related", but I went with the latter because it was visually appealing.
Alright so around 13 minutes into the video GWT: Argentina suddenly vanishes from the display behind you guys... I need answers!
We don’t talk about that…. *cue twilight zone music*
Oh my Brother's Birth, believe me when I say that I not hypothetically unequivaclaviclely can't not wait for your GWT comparison vid. I will be patiently waiting here, sucking on one Tic-tac at a time as my only source of calories until you pop that vid out from your creation void. So light a fire - you wouldn't want poor Tic-tac boy to whiiiither away out here, now would you?
While we love tic tacs no one should have to live off them alone so I promise we won’t make you wait much longer!
you kinda made a mistake on 1:06:48 it doesnt reset all the way
on topper left corner you see the symbol compass it has little mention section symbol written that the boat has to reset
I think what happened was that I talked about going to the end of the line but wound up not doing that move hence my ship stayed out at the end there
I got this because I can't pass up a game based on my country. Of course I am interested in GWT otherwise I wouldn't have bought it. This will be the first one I play. I think I am starting to grok the rules and hope to play it soon solo, but I can't imagine teaching this to my wife (who also has never played a GWT game). How easy is it to explain the high level concept and just jump into the game? All the details of the rules just won't work to be explained up front!
It's not simple it's a mid-heavy Euro. You could explain the turn structure (move x spaces, do action where you land) and then start playing, but then you'll have a lot of questions as you go.
agreed with the other comment there will just have to be a certain amount of rules overhead but ultimately the turns are quite snappy and easy to understand so I feel like to start you could just explain general concepts and then go into explaining the neutral buildings and how many of them allow you to discard certain color cards for money etc. then get into more specifics from there.
My friend and I both found GWT 2nd edition to be very fiddly, unclear rules, and not very enjoyable. There are a lot of little fiddly rules to remember and fiddly actions to take, and a bunch of fiddly tokens and chits to deal with. Also, the insert it came with was damn near useless. I got rid of it.