Opened up Federations day one, played Hegemon start on Admiral difficulty. Got overthrown by 2215, couldn't keep up with AI naval cap buff and I didn't really understand the new mechanics. Restart: played Common ground, spawned trapped behind my federation partners so I had only two systems to colonise Fanatic purifiers it is.
I always thought one of the cool things about Hegemon is that it reliably let you get one _without_ being authoritarian. After all, how better to roleplay the Soviet Union than with a Hegemony and shared burdens?
This comes back to my most consistent annoyance with the game, authoritarian and egalitarian are not opposites. Paradox should add one more axis so there is authoritarian/libertarian and egalitarian/elitist.
Every time the AI places the frontier station, it gets every system it wants. Every time you place it in Ironman, it ends up being useless. Don't miss it
I kinda liked the old system, it gave a sense of controlling space instead of playing on a giant risk board. The borders shown on the map are basically meaningless now, it's just a bunch of connected nodes. Not saying the old one was perfectly implemented or anything, but it had a certain charm. Same with the non-hyperlane FTL options, I feel like the game lost a bit of it's spirit after those simplifications...
Oh ASpec, you love Hegemonies and you don't even know the best part? Man, prepare to have your mind blown: Vassals and Tributaries still count as members. For vassals, as hegemony members, this means they still give a chunk of their naval cap to the federation fleet, can still build ships for the fleet, and still gain the +5/10/15% job output bonuses. As vassals, this means you can integrate them if you want their territory, and in conjunction with Feudal Society, this lets you basically outsource expansion to them (incidentally, the description for Feudal Society is bugged, as confirmed by devs; it still works the same way it did before). Or, without Feudal Society, lets you 'hardlock' a member at their current size and prevents further expansion. You can also create vassals (who automatically count as members) to populate your hegemony with members who match your ethics exactly instead of conflicting, and who also assign their own envoys to the hegemony to boost its cohesion and counteract other, more conflicting members. And if you do have the civic to let vassals expand, but they're expanding too much and you're worried they'll get stronger than you? Just integrate them and split them into two smaller vassals, who now have your same ethics and assign their personal envoys separately to the hegemony. For tributaries, as hegemony members, this means tributaries still give a chunk of their naval cap to the federation fleet, can still build ships for the fleet, still gain the +5/10/15% job output bonuses, and most importantly, *are required to participate in your wars*. Plus, they continue to pay you energy and minerals as is normal for a tributary, except this is further boosted by the hegemony member perk (job output bonuses). Practically speaking, subjugating other empires as tributaries is all-around better than the Join or Die CB, except only in that Join or Die can be used against empires you aren't superior to. In contrast, normal, non-subject hegemony members only add to the federation fleet, and can't be integrated or pay you tribute. And on that note, you don't actually need any independent members in your hegemony, at least not beyond the initial formation. As soon as you've created the thing and have at least two members (excluding yourself), you can kick one out, subjugate it in whichever manner you prefer, then kick the other out and subjugate them too. From then on, you can have a hegemony composed of nothing but tributaries and vassals, since they still count as "members" for the purposes of the federation continuing to exist. And, no, kicking a member from your federation doesn't incur a truce, so you can demand tribute or vassal status immediately, then take it by force when they naturally refuse. Also, releasing a subject to make them independent doesn't remove them from the hegemony, they just stop being a vassal/tributary but are still stuck in the hegemony itself. And... I think that's it. Like, man, hegemonies are already great but fooling around with subjects makes them even better.
Vassal 1: We pledge our loyalty to the Founders! From now until death! Main empire: Then receive this gift from the Founders, may it keep you strong. Now get out there and conquer the Alpha Quadrant! Vassal 2: Obedience brings victory. And victory is life!
Envoys assigned to the fed do not increase your diplo weight. They increase the cohesion change per month by 1 each. The best way to crush in diplo weight is to have happy pops. Pops are worth 1 base line, pops with no happiness (robots, hives, nerve stapled) only get that single point. Pops also give up to 2 diplo weight based on happiness. 100% gets 2 points, the baseline 50% gets 1 and so on. Happy pops contribute so much that Rogue Servitors are ironically one of the best for diplo weight because they have more total pops and half of them are max happiness. Authoritarian is hurting you in diplo weight because all your workers are taking a happiness hit due to stratified. Clever way to nerf stratified/slaves eh?
It is nice that they nerfed slavery somewhat this way. But I can't help but notice the following: *Pops under effect of **_Chemical Bliss_** provide the most diplomatic weight out of all pops!*
I am playing shoulder of giants right now so kind of excited that it is his favorite origin. Also that is how I pronounce hegemony, so must be right I guess.
Conquer, establish sector, release as vassal. Name it what you want. For the inconvenience, you may also grab any pops that catch your fancy to work in your mines.
@@Pchlster Yeah, that's a solution, but then they can't expand if they're a vassal. And I suppose I could rename if it was non-ironman game. And TGCommander, that would be most ideal, but at the same time, I could understand apprehensions in creating two species designed to be conquered that starts a system away, etc. However, the devs also created a Ringworld start that also permits planetary colonization so roleplaying could win the day
Don't start as a Lithoid Hegemony. Tried it myself, and it spawned me with two Megacorps both with higher Diplo Power than me, and I wasn't even in charge.
It's fine though, because once you reach max cohesion, they'll almost always vote yes to changing what type of succession. I personally always do tech, as it's the one thing the A.I. never has better than me.
Done a game with void walkers and focused on economy and tech. Eventually a hegemony asked me to join and I hijacked it making myself the new leader. I'm also the senate
The thing I love about the hegemonic start is it's play style feels fundamentally unique from the other starts. A lot of the starts, like life seed, mechanist, and tree of life, just feel like small modifiers that don't significantly change play style.
This is completely random and has nothing to do with the video, but am I the only one who misses being able to build defense platforms/stations anywhere in a system with construction ships? I feel like that was way cooler than just upgrading one central starbase and building a shit ton of small defense platforms around it.
no you're not alone. though I also miss being able to outfit my fortress with whatever weapons/utilities I wanted. I mean, why does my defensive fortress in a pulsar system have shields? why is my Dreadnought armed with the same outdated weapons it had when I got it? and so on
I miss it as well. Nothing quite like seeing dozens of fortress stations anchoring the asteroid belt, intermingled with twice that number medium and light stations chew through enemy fleets. Survived a more than a few fallen empire assaults that way.
I love you aspec, love all that you do! Thanks for getting me into stellaris after i was introduced via the yogscast you helped me understand the game more since paradox loves making thier games toughish to Get into lol
I now have this mental image of this great Hegemon watching trashy intergalactic reality TV. Remember folks, constant vigilance. You start dropping your guard to watch reality TV that's when uppity plucky underdogs start thinking they can take down your whole system.
Tip: you dont need to claim, as long as you take the planets and make enemy reach high war exhaustion you can en on status quo and get all the occupied system as new vassal
Starting as either Hegemon or the regular Federation, and just attacking your allies asap, is pretty powerful. You end up with 3 very developed capital planets.
you got such a great spawn in relation to your allies. I've actually never played a game with the origin because I always have trouble getting my allies trapped in my borders and usually just form a hegemony diplomatically
Idea for a video for you to do. How to properly set the load order of mods in the game in the current version. I seriously like your vids. Keep up the great work!
Using Status Que in a hegemony war splits the attacked empire instead (by creating a new empire from the occupied systems), which is weird, but also gives interesting opportunities. Like splitting huge empires into small empires, which are not powerful enough on their own to rebel, but strong enough to be a threat further on. I really like this concept of divide and conquer and in a way is way better than the vassal system.
I think the "problem" with it is that would let you make some really broken starts. Just make one race Green World preference with Agrarian, one race Hot world preference with the +energy trait (forget the name now), and one race Cold world preference with industrious. at the start of the game, do migration treaties with your allies and proceed to colonize every world in a 20 system radius, with the "correct" material bonus for each world. Could even go further and specialize one race as leaders, one as armies, and one as civs, or something like that. of course, even with that I don't think it could outpace the ring world start, Scion start, or even a semi-lucky relic world start. I would like it if you could at least choose the cosmetics and names of each race though, for roleplaying, even if traits and ethics would be "too OP".
When playing with fewer hyperspace lanes, there's a risk when starting with Hegemony or Common Ground that the only systems connected to your homeworld will be owned by your two allies. Needless to say, that's very very bad.
I tried Hegemon but one of my subjects got one of those events where you get a spooky cruiser. They got it in like the third year of the game or something and proceeded to take over the federation.
For early game, it's probably a good idea to switch the term limit to 40 years, that should give you plenty of time to cement yourself as the undisputed top-dog of the universe. Don't know if 3 years is enough time to get the reform out, but it definitely helps mitigate these early game fluctuations.
You know what's hilarious? I started as an Egalitarian, and spawned smooshed between a bunch of Authoritarians. And when I got my fleet power up to deal with the Devouring Swarm that also spawned right next to me...They all asked to be my fuckin' vassals.
Hey ASpec, one of your videos where you mentioned criminal syndicates got me thinking.... Criminal Syndicate + Hegemony. Just give that a little bit of thinking, I am trying it out now but the idea of forcing people to join that can't easily get rid of your branch offices just sounds great.
at 14:30 where you said you can just take over a member of your hegemony doesn't quite sound right! when you kick them out there is a 10 year truce where you cannot declare a war on them.
ok i know that this video is over 18 months old now but as i am new (ish) to stellaris (currently on my 6th playthrough) i was wondering why not an egalitarian hegemony as the benefits as far as i can see would outweigh picking Authoritarian (which apart from anything else is part roleplay and some benefit) where as Egal has the large benefit of +25% Faction influence gain +5% Specialist output, so am going to try Fan militerist / Egal and then try the Fan egal / militerist and have a looksee. (this of course is based on game mechanics not RP flavour).
I wish there was an option for empires to start with member empires with the same species as the hegemon empire. That's the only additional thing I want from it.
so how come if you form a fed without starting as a heghog emeny... this dont work like this? my feds dont do didly twat.... till I get booted from being the pressy then the tools go to work but what fun is it being not round one but two? thoughts anyone?
I wish this worked in tandem with Feudal Society better. Like your Hegemony Federation would become an Empire/Kingdom Federation if the president had that civic. That would keep you from losing it to people with more energy production or whatever. Hegemony Federations conflict with Feudal Society so much, and it really feels like they could be working together so much better. Hegemonies are basically what Feudal Societies are trying to be, with the join or die casus belli, but they're still separate :/ On another note, I have an issue where upon staring the game with this orgin, I'm immediately overthrown by someone else because they have a better starting economy than me :/
You should try out that tree of life origin and go absolute research addict. It's insane how before I even have more than 28 ships, I had put every regular empire under my boot as "pathetic" with my 3k research before 2250 (this is without megastructures, all vanilla too!) I don't know if that's been a thing or the tree of life helped push that insanity, but pushing only for tech for few decades is not only easy but damn well the best thing ever! I had a 14k 40 ship fleet before anyone even had their first 5k, insanely OP!
I abused the hegemon start to get myself a trade league within 10 years for my meme build that uses a trade based economy. You can also abuse this start for a tech rush build by setting fleet contribution to max and just focusing on economy and tech while your allies build ships. You don't even need to be president for this.
Something broken I've discovered this patch is that if you find a ruined mega-structure, Ruined Strategic Center for example. You can repair it for the bonuses of a full one but the game doesn't stop you from doing it a second time and the bonuses stack. Same goes for the other broken mega-structures you can find floating about. Its incredible
First game of Federation: Authoritarian, Materialist, Militarist; Hegemony; Diplomatic Corps, Slaver Guilds. 10 years in my neighbors started getting up there with me, one war later where we ganged up on the stronger member and then I took the now weakened one and proceeded to break the back of my other neighbor, thus setting them lower than me. First AP was Nihilistic Acquisition so I also spiked my pops with slaves and robots and my economy just snowballed out of control. It was crazy.
Trade federations (All the trade bonus in one, seems pretty OP) Military defense pact, don't remember the real name, but focus on protection and power projection. Galactic union (The basic ) Hegemony, (This video) Tech focus (Also mustbe pretty OP, I believe)
Basically, use one of the Federation origins, immediately stockpile ships, leave Federation and declare war on your former allies. Bam, you get 3 times the planets early game compared to any other star empires.
I recently played as a hegemonic empire and poured lots of resources into federation fleets, fought their wars, erected the monument of leadership...... Only to loose them all to "League of Non Aligned Nations".... I had that law passsed very early which prevents the members to leave hegemony without the approval of President, inspite if this they left and also became hostile to me and started claiming my system. Finally I had to fight war with them and it was red fleets over whole galaxy for me.... Though I did destroyed one of them but again I didnt opted for hegemony start so that I loose one at the endgame when I want them most. I was simply wasting my resources on war rather than building megastructures to give hell to endgame crisis with federation twist.
they should add a effect on a empire that got "kicked" out of a hegenomy. [Former member : Kicked by President Aspec] if that member is suddenly at war with the hegenomy ordered by President Aspec, that triggers the effect and your diplomatic power nosedives (who would trust the word of such people) and other empires around you will get a major debuff trust against you. (he will do the same to us) Which would make sense.
Aspec: "I have decided that I am the one who declares the war"
Aspec: *has not decided that he's the one declaring wars
It's a work in progress okay
@@A_Spec "It's a work in progress, okay!" - ASpec.
@@prosyndication21 lmao 😂
Opened up Federations day one, played Hegemon start on Admiral difficulty.
Got overthrown by 2215, couldn't keep up with AI naval cap buff and I didn't really understand the new mechanics.
Restart: played Common ground, spawned trapped behind my federation partners so I had only two systems to colonise
Fanatic purifiers it is.
Socializing with Xenos was your first mistake.
@@brosephnoonan223 yeah, it seems that the federation starts tend to place one of you locked behind the other members...
The Xenos only understand the flame
Kick one member
harm relations and declare rival
annex
profit
The game is clearly sending you a message
The last time I was this early, ASpec had a different favorite origin.
Last time I was this early, ASpec still had a wife. :P
@@MegaHellsy lol
@@MegaHellsy ?
@@MegaHellsy dayum son
"he-ge-Mo-Ny" not "he-ge-No-My"
I felt like I was having a stroke.
You are the hero we needed but we didn''t deserve...
Is it strange that I immediately read that in Hermione's voice?
At least it wasn't nucular....
Lecherous Lizard its Le-vi-oohSa not Le-vio-saaahh
Have you ever heard him trying to pronounce Chrysanthemum? This ain't so bad.
Nobody:
Aspec: *Hedge Enemy*
Hedgemon
Hedge enemy start!
Aspec: Let's call it a Hegemony
Me: I've played enough Mass Effect to know where this is going.
Luckily enough they died first.
Now they're all cannibals.....Devouring Swarm wants to know your location...
and while we're at it, we could also say "vassals" rather than "vaZals"
I've played enough starsector* to know where this is going.
I always thought one of the cool things about Hegemon is that it reliably let you get one _without_ being authoritarian. After all, how better to roleplay the Soviet Union than with a Hegemony and shared burdens?
It can't be a coincidence that "Police State" and "Shared Burden" are the ONLY civics that give +5 Stability after all, right?
@@RoverStorm try out byzantine and nobel elite. "whats sup-100% stability?"
@@RoverStorm too bad Police State is incompatible with fanatic egalitarian, and Shared Burdens requires fanatic egalitarian.
This comes back to my most consistent annoyance with the game, authoritarian and egalitarian are not opposites. Paradox should add one more axis so there is authoritarian/libertarian and egalitarian/elitist.
Nukestarmaster I’d actually love to play as a libertarian elitist but idk how easy it would be to not make elitist just ‘xenophobic-lite’
Last time I was this early, frontier stations were still a thing...
*cries in console*
Who else misses the old border mechanics
@@janmantsch6675 the old border system was utter garbage, it was weird, inconsequent and I am glad, we have a proper system now
Every time the AI places the frontier station, it gets every system it wants. Every time you place it in Ironman, it ends up being useless. Don't miss it
I kinda liked the old system, it gave a sense of controlling space instead of playing on a giant risk board. The borders shown on the map are basically meaningless now, it's just a bunch of connected nodes.
Not saying the old one was perfectly implemented or anything, but it had a certain charm. Same with the non-hyperlane FTL options, I feel like the game lost a bit of it's spirit after those simplifications...
Oh ASpec, you love Hegemonies and you don't even know the best part? Man, prepare to have your mind blown:
Vassals and Tributaries still count as members.
For vassals, as hegemony members, this means they still give a chunk of their naval cap to the federation fleet, can still build ships for the fleet, and still gain the +5/10/15% job output bonuses. As vassals, this means you can integrate them if you want their territory, and in conjunction with Feudal Society, this lets you basically outsource expansion to them (incidentally, the description for Feudal Society is bugged, as confirmed by devs; it still works the same way it did before). Or, without Feudal Society, lets you 'hardlock' a member at their current size and prevents further expansion. You can also create vassals (who automatically count as members) to populate your hegemony with members who match your ethics exactly instead of conflicting, and who also assign their own envoys to the hegemony to boost its cohesion and counteract other, more conflicting members. And if you do have the civic to let vassals expand, but they're expanding too much and you're worried they'll get stronger than you? Just integrate them and split them into two smaller vassals, who now have your same ethics and assign their personal envoys separately to the hegemony.
For tributaries, as hegemony members, this means tributaries still give a chunk of their naval cap to the federation fleet, can still build ships for the fleet, still gain the +5/10/15% job output bonuses, and most importantly, *are required to participate in your wars*. Plus, they continue to pay you energy and minerals as is normal for a tributary, except this is further boosted by the hegemony member perk (job output bonuses). Practically speaking, subjugating other empires as tributaries is all-around better than the Join or Die CB, except only in that Join or Die can be used against empires you aren't superior to.
In contrast, normal, non-subject hegemony members only add to the federation fleet, and can't be integrated or pay you tribute.
And on that note, you don't actually need any independent members in your hegemony, at least not beyond the initial formation. As soon as you've created the thing and have at least two members (excluding yourself), you can kick one out, subjugate it in whichever manner you prefer, then kick the other out and subjugate them too. From then on, you can have a hegemony composed of nothing but tributaries and vassals, since they still count as "members" for the purposes of the federation continuing to exist. And, no, kicking a member from your federation doesn't incur a truce, so you can demand tribute or vassal status immediately, then take it by force when they naturally refuse.
Also, releasing a subject to make them independent doesn't remove them from the hegemony, they just stop being a vassal/tributary but are still stuck in the hegemony itself.
And... I think that's it. Like, man, hegemonies are already great but fooling around with subjects makes them even better.
My eyes have been opened. :D
Nice write up bud
The downside to making them vassals/tributaries is they lose their AI bonuses no? on higher difficulties the infinite fleet is honestly nice
Thanks, I already noticed that vassal kept their AI bonuses since Federations but wasn't sure why.
Now I know it was because of the Hegemony ❤
Very well written and eye opening to me. If the AI vassals do not lose their difficulty bonus this will be an awesome basis for an imperial campaign
Vassal 1: We pledge our loyalty to the Founders! From now until death!
Main empire: Then receive this gift from the Founders, may it keep you strong. Now get out there and conquer the Alpha Quadrant!
Vassal 2: Obedience brings victory. And victory is life!
Take the white
"As of this moment, we are all dead. We go into battle to reclaim our lives. This we do gladly, for we are Jem'Hadar. Remember: victory is life."
@@Rawnblade13 Is that a Dragon Age reference?
@@A_Spec lol. Never gets old.
@Ashton Peterson Star Trek: Deep Space 9, my friend. Get through the first two seasons (1 1/2 really), and you WILL be hooked.
Envoys assigned to the fed do not increase your diplo weight. They increase the cohesion change per month by 1 each.
The best way to crush in diplo weight is to have happy pops. Pops are worth 1 base line, pops with no happiness (robots, hives, nerve stapled) only get that single point. Pops also give up to 2 diplo weight based on happiness. 100% gets 2 points, the baseline 50% gets 1 and so on. Happy pops contribute so much that Rogue Servitors are ironically one of the best for diplo weight because they have more total pops and half of them are max happiness. Authoritarian is hurting you in diplo weight because all your workers are taking a happiness hit due to stratified. Clever way to nerf stratified/slaves eh?
> Laugh in reduced worker happiness
> Also laugh in more political power for worker
It is nice that they nerfed slavery somewhat this way.
But I can't help but notice the following: *Pops under effect of **_Chemical Bliss_** provide the most diplomatic weight out of all pops!*
@@sqocks8254
Nobody can argue against SPACEWEED
So that's why my communist space elves with the Shared Burdens civic have so much diplomatic weight...
@@sqocks8254 ahhh sob I skipped that one on the tech tree and I just now found this out lol let me re load a previous save 😈
"early wars have never been so easy"
"am i joke to you?" - scions
This sounds like just Vasselization with extra steps.
And with added risk of turning on you.
Agree, vassals with faudal society can do the trick... But why not both?
The Hegemony always want my AI cores. Tri-Tachyon is a much better friend.
I am playing shoulder of giants right now so kind of excited that it is his favorite origin. Also that is how I pronounce hegemony, so must be right I guess.
You're swapping the n and m. How are you people doing this?
:P
3:56 "Human Friendship Sphere"... "Commonwealth of Man"... /spits tea in keyboard laughing
This made me remember the Great Co-prosperity Sphere by The Japanese Empire, bringing prosperity to China.
At first I thought it was a My Little Pony joke. I realized quickly that wasn't the case.
*Hegemony member gets more diplomatic weight than you*
"It's treason then"
Hegemon, gotta catch em
It's you and me
I know it's my destiny
Hegemon
Ooh you're my object
In a galaxy i will subjeeect~
I wish we could at least name the other empires under the hegemony for role-playing purposes
take the controll of the other empires with the console. then rename them and switch back.
Would be even cooler if we could fully customize the other empires for even more role-playing purposes
Conquer, establish sector, release as vassal. Name it what you want. For the inconvenience, you may also grab any pops that catch your fancy to work in your mines.
@@Pchlster Yeah, that's a solution, but then they can't expand if they're a vassal. And I suppose I could rename if it was non-ironman game. And TGCommander, that would be most ideal, but at the same time, I could understand apprehensions in creating two species designed to be conquered that starts a system away, etc. However, the devs also created a Ringworld start that also permits planetary colonization so roleplaying could win the day
@@benharder7816 Feudal Society allows vassals to expand.
So this is how democracy dies.
With thunderous applause.
I AM THE SENATE!
UNLIMITED DIPLOMATIC WEIGHT!
With bad pronunciation x3
Don't start as a Lithoid Hegemony. Tried it myself, and it spawned me with two Megacorps both with higher Diplo Power than me, and I wasn't even in charge.
*_Rocks can't lead us!_*
:DDDD
The game was rigged from the start
It's fine though, because once you reach max cohesion, they'll almost always vote yes to changing what type of succession. I personally always do tech, as it's the one thing the A.I. never has better than me.
I think thats mostly your fault since lithoids work just fine for me
"The Hegemony will decide your fate"
Aspec: "I am the Hegemony!"
"Not yet. And you next line is: It's treason then."
@@khazix4833
Wrongo! My next line is actually "Exterminatus".
Not that youd know that, Xeno.
Kha 'Zix “A SITH LORD?!”
"My favorite origin start, the HEGEMON"
Now say Hegemony.
"Hejiminy"
LOL
Dan 123 Hejinimy
Last time I was this early, there were 3 ftl types to start with, and the ai uprising was a crisis
Those were the days
Only problem with this, is if you get a bad start area and there is no growing room for all 3 of you.
Aspec: Diplomatic corps is so great!
Paradox: Did somebody say nerve?
What can be better then Hegemony origin? Well, if u start with ringworld origin, and met alien hegemony and join it...
Hijack it
Done a game with void walkers and focused on economy and tech. Eventually a hegemony asked me to join and I hijacked it making myself the new leader.
I'm also the senate
I do like to tune in to hear more about ASpec's Wife saga.
We're watching the game grumps atm
Hegemony empire to rest of the galaxy: “We’ll bang, OK?”
The thing I love about the hegemonic start is it's play style feels fundamentally unique from the other starts. A lot of the starts, like life seed, mechanist, and tree of life, just feel like small modifiers that don't significantly change play style.
This is completely random and has nothing to do with the video, but am I the only one who misses being able to build defense platforms/stations anywhere in a system with construction ships? I feel like that was way cooler than just upgrading one central starbase and building a shit ton of small defense platforms around it.
You're not the only one
no you're not alone. though I also miss being able to outfit my fortress with whatever weapons/utilities I wanted. I mean, why does my defensive fortress in a pulsar system have shields? why is my Dreadnought armed with the same outdated weapons it had when I got it? and so on
No... Not at all... It was one of my favourite things to do
I miss it as well. Nothing quite like seeing dozens of fortress stations anchoring the asteroid belt, intermingled with twice that number medium and light stations chew through enemy fleets. Survived a more than a few fallen empire assaults that way.
Have you played Sins of a Solar empire (2008)?
I love you aspec, love all that you do! Thanks for getting me into stellaris after i was introduced via the yogscast you helped me understand the game more since paradox loves making thier games toughish to Get into lol
This is the space Makedon start. Now to find a fallen empire to conquer with space Alexander.
I want to be the very best, like no one ever was. To federate is my real test, to rule them is my goal. Hegemon, gotta catch em allllll
Another amazing video I’m loving all of these videos about the origins
I now have this mental image of this great Hegemon watching trashy intergalactic reality TV.
Remember folks, constant vigilance. You start dropping your guard to watch reality TV that's when uppity plucky underdogs start thinking they can take down your whole system.
Tip: you dont need to claim, as long as you take the planets and make enemy reach high war exhaustion you can en on status quo and get all the occupied system as new vassal
Tributaries are automatically forced into the Hegemony, if subjects are allowed to enter xD
All must contribute... for the greater good
Could not finish watching "Hedge-E-Money" not "Hedge-Enemy" I was going crazy.
I love my Warsaw Pact simulator.
13:57 (left side) Bojagg Messianic Union aka the Chorizo Empire
Starting as either Hegemon or the regular Federation, and just attacking your allies asap, is pretty powerful. You end up with 3 very developed capital planets.
Thank you for showcasing this origin, I was waiting for it!
you got such a great spawn in relation to your allies. I've actually never played a game with the origin because I always have trouble getting my allies trapped in my borders and usually just form a hegemony diplomatically
Idea for a video for you to do. How to properly set the load order of mods in the game in the current version. I seriously like your vids. Keep up the great work!
In my opinion, Stellaris is the or one of the best games ever made
Peter Wiggin would be thrilled.
This is a very good origin for economic play because you can buy things with your hedge-money :)
Using Status Que in a hegemony war splits the attacked empire instead (by creating a new empire from the occupied systems), which is weird, but also gives interesting opportunities. Like splitting huge empires into small empires, which are not powerful enough on their own to rebel, but strong enough to be a threat further on. I really like this concept of divide and conquer and in a way is way better than the vassal system.
I would love to be able to customize the races of your hegemony/union start, paradox should really add that
I think the "problem" with it is that would let you make some really broken starts. Just make one race Green World preference with Agrarian, one race Hot world preference with the +energy trait (forget the name now), and one race Cold world preference with industrious. at the start of the game, do migration treaties with your allies and proceed to colonize every world in a 20 system radius, with the "correct" material bonus for each world. Could even go further and specialize one race as leaders, one as armies, and one as civs, or something like that. of course, even with that I don't think it could outpace the ring world start, Scion start, or even a semi-lucky relic world start. I would like it if you could at least choose the cosmetics and names of each race though, for roleplaying, even if traits and ethics would be "too OP".
Just tested this, i can say for sure that this origin is really OP.
"I'm commander Shepard and this is my favorite store on the citadel!"
"I love..." Democracy? "this particular origin" so close yet so far.
Hegemon Origin in a nutshell: I /AM/ The Senate!
When playing with fewer hyperspace lanes, there's a risk when starting with Hegemony or Common Ground that the only systems connected to your homeworld will be owned by your two allies. Needless to say, that's very very bad.
Unless its multiplayer you can always restart
I'm too OCD to have "holes" in my empire.
I tried Hegemon but one of my subjects got one of those events where you get a spooky cruiser. They got it in like the third year of the game or something and proceeded to take over the federation.
For early game, it's probably a good idea to switch the term limit to 40 years, that should give you plenty of time to cement yourself as the undisputed top-dog of the universe. Don't know if 3 years is enough time to get the reform out, but it definitely helps mitigate these early game fluctuations.
You know what's hilarious? I started as an Egalitarian, and spawned smooshed between a bunch of Authoritarians. And when I got my fleet power up to deal with the Devouring Swarm that also spawned right next to me...They all asked to be my fuckin' vassals.
Hey ASpec, one of your videos where you mentioned criminal syndicates got me thinking.... Criminal Syndicate + Hegemony. Just give that a little bit of thinking, I am trying it out now but the idea of forcing people to join that can't easily get rid of your branch offices just sounds great.
I don't play a lot but this was the one origin I wanted to play. Haven't finished the savegame yet but so far it was a lot of fun, can recommend
at 14:30 where you said you can just take over a member of your hegemony doesn't quite sound right! when you kick them out there is a 10 year truce where you cannot declare a war on them.
ok i know that this video is over 18 months old now but as i am new (ish) to stellaris (currently on my 6th playthrough) i was wondering why not an egalitarian hegemony as the benefits as far as i can see would outweigh picking Authoritarian (which apart from anything else is part roleplay and some benefit) where as Egal has the large benefit of +25% Faction influence gain
+5% Specialist output, so am going to try Fan militerist / Egal and then try the Fan egal / militerist and have a looksee. (this of course is based on game mechanics not RP flavour).
The tricky part is the initial vote system though. You have to get people to agree into giving you more power which can take time.
President specifically doesn't get the resource from pops bonus, sadly.
I see your a fan of spiffing too :p
Off the bat, out of the gate, from the get go.
Out from off the bat!
I got trapped by a hegemony and and a extra along with FE AND DEVOURING SWARM, I HAVE BEEN TRYING TO FIGHT MY WAY OUT FOR THE FIRST 80 YEARS.
I wish there was an option for empires to start with member empires with the same species as the hegemon empire. That's the only additional thing I want from it.
You could always make someone a tributary and have the "subsidiaries can be members" and then gain from that bonus 15% resources
If you are lucky you get a megacorp ally. Or be a megacorp for instant free markets.
so how come if you form a fed without starting as a heghog emeny... this dont work like this?
my feds dont do didly twat.... till I get booted from being the pressy then the tools go to work but what fun is it being not round one but two? thoughts anyone?
Just wondering if you are planning on making a video about "on the shoulders of giants?" I'd be really excited to see what you love about them
Man why you bring that mass effect reference now i have flashbacks and need to play it agaain
I wish this worked in tandem with Feudal Society better. Like your Hegemony Federation would become an Empire/Kingdom Federation if the president had that civic. That would keep you from losing it to people with more energy production or whatever. Hegemony Federations conflict with Feudal Society so much, and it really feels like they could be working together so much better. Hegemonies are basically what Feudal Societies are trying to be, with the join or die casus belli, but they're still separate :/
On another note, I have an issue where upon staring the game with this orgin, I'm immediately overthrown by someone else because they have a better starting economy than me :/
Feudal Society definitely needs some more flavor, I was surprised that it received nothing with the update.
2:10 That's where you're wrong, Adulto
Union of Soviet Space Republics reporting in
Make your own Voltaire space nightmare, now in Stellaris, even in early game
Now all that's left is a criminal underworld boss origin and I can be the mafia in space!
You should try out that tree of life origin and go absolute research addict. It's insane how before I even have more than 28 ships, I had put every regular empire under my boot as "pathetic" with my 3k research before 2250 (this is without megastructures, all vanilla too!)
I don't know if that's been a thing or the tree of life helped push that insanity, but pushing only for tech for few decades is not only easy but damn well the best thing ever! I had a 14k 40 ship fleet before anyone even had their first 5k, insanely OP!
Should do a spiritualist Hegemon next time. Call them Hedge Mages :P
Nothing describes "I am the senate" more than this video. Palpatine must be very proud of you.
Hegemon with the federation fleet bug are becoming the most powerful run in the game!
Love how Aspec referred federation members as dominion members lol.
Hegemonic Origin: the shortcut to galactic SUPERPOWER status.
I'm for it!
Haha that mass effect throwback that was hilarious when it happened in the game
I abused the hegemon start to get myself a trade league within 10 years for my meme build that uses a trade based economy.
You can also abuse this start for a tech rush build by setting fleet contribution to max and just focusing on economy and tech while your allies build ships. You don't even need to be president for this.
Something broken I've discovered this patch is that if you find a ruined mega-structure, Ruined Strategic Center for example. You can repair it for the bonuses of a full one but the game doesn't stop you from doing it a second time and the bonuses stack. Same goes for the other broken mega-structures you can find floating about. Its incredible
That's been like that for quite some time
First game of Federation:
Authoritarian, Materialist, Militarist; Hegemony; Diplomatic Corps, Slaver Guilds.
10 years in my neighbors started getting up there with me, one war later where we ganged up on the stronger member and then I took the now weakened one and proceeded to break the back of my other neighbor, thus setting them lower than me. First AP was Nihilistic Acquisition so I also spiked my pops with slaves and robots and my economy just snowballed out of control. It was crazy.
Is there a video that goes over the different federation types ? if not can u make 1
Trade federations (All the trade bonus in one, seems pretty OP)
Military defense pact, don't remember the real name, but focus on protection and power projection.
Galactic union (The basic )
Hegemony, (This video)
Tech focus (Also mustbe pretty OP, I believe)
When you know of the five types, to be honest, Trade, Tech and Hegemony seems like the only interresting one.
@@todalio9238 after u make a fed can u change the type?
Ah yes the "Crisis event", the council has dismissed that claim.
Basically, use one of the Federation origins, immediately stockpile ships, leave Federation and declare war on your former allies.
Bam, you get 3 times the planets early game compared to any other star empires.
I think Diplomatic Corps is going to be nerfed. Probably reduced to one Envoy maybe.
Hegemon - gotta catch'em all!
Hegemony is terrifyingly good at rushing wars at the very start of the game
Who knew the expansion focussed on diplomacy would be the one to finally make Feudal Empires properly functional and fun
I recently played as a hegemonic empire and poured lots of resources into federation fleets, fought their wars, erected the monument of leadership...... Only to loose them all to "League of Non Aligned Nations".... I had that law passsed very early which prevents the members to leave hegemony without the approval of President, inspite if this they left and also became hostile to me and started claiming my system. Finally I had to fight war with them and it was red fleets over whole galaxy for me.... Though I did destroyed one of them but again I didnt opted for hegemony start so that I loose one at the endgame when I want them most. I was simply wasting my resources on war rather than building megastructures to give hell to endgame crisis with federation twist.
Anyone know if you set the war goal as Establish Hegemony and you have claims, do you still get the systems?
16:54 My relationship with my Mo- with my wife.. I think that says it all xD
I feel like every origin, is your favorite origin Papa ASpec
Nah, this one really is.
they should add a effect on a empire that got "kicked" out of a hegenomy.
[Former member : Kicked by President Aspec]
if that member is suddenly at war with the hegenomy ordered by President Aspec, that triggers the effect and your diplomatic power nosedives (who would trust the word of such people) and other empires around you will get a major debuff trust against you. (he will do the same to us)
Which would make sense.