Minor correction, mistakenly used my old gearset png with my previous weapon; my current weapon is in the Maxroll. Also, I know a lot of folks would like a leveling guide; I will probably be leveling another warrior, perhaps to become a Warbringer because everyone asks about that too. I need to test things like this and get a better grasp on the post-patch experience, especially at lower levels, before I can provide informed recommendations
@@cloudcastsmagicmissile That will be helpful, I am currently at the end of the act 3, recently got the gem XI stampede, I have been using the leap which helped me a lot, I kind of copy the gems from the stampede to the leap, and worked for me.
Quick tip for all the Titans using Avatar of Fire here: get Xoph's Blood amulet. Gives you quite a bit of additional life and Fire Exposure (-20% fire damage on enemies) "in your presence" which is actually surprisingly big AoE. By doing that you not only save up on a skill point in the single target tree, you also get the Fire Exposure while using the clear tree.
this is how a build guide should be. informative, clear, a bit joyful but still clear and fun hahaha looking forward when axes and swords and flails come out. this dude is gonna have a field day. and would love to see more builds around the martial classes! coz it’s so original!
Just want to say that I have followed melee enjoyers like Alkeizer and Carn for many years but I am super pleased to find your videos. The theory crafting is top notch and you seem like a humble and honest guy on how you approach information available from other streams/vids as well which is great. Anyways, keep up the great work. Have been all over the place with my Titan so far and tried stuff from you as well as Alk and others. Currently trying out the weapon set switch that you put together and it seems great. Easy to tweek for personal preferenses as well.
Great video again. I really like that you get to the point and focus on problem solving (which is the most fun in this kind of game for me). Also a great plus that you dont sound overly pessimistic or jaded like most content creators nowadays 😅
Im level 67 and with a few upgrades im tearing through the map. Love my warrior! Thank you for all your videos. Your style hit me right on the "information consumption" needs. Lol😅
The purpose of it is for when you swap to a different weapon, your passive tree adjusts so you don't have dead points eg you might have a 2h and a 1h+shield, when you swap to the 2h it would have a tree with the 2h nodes but no 1h/block stuff, and when you swap back it deactivates the 2h nodes and activates 1h/block. There are lots of ways you can use it even if you used the same weapons in both sets (manually swap your weapons/shield to the other set to get a slightly different build)
shield and armor is very important above juicy T16, have to remove aftershock and ancestral ascendency and go for 50% more armor and 15% more life instead, you also want to have %additional physical reduction on shield for more survivality
Currently running the 2h no shield setup and while damage is good, you really feel the lack of shield when you get stuck on a doorway or something. Most of my deaths come from getting stuck on something, getting swarmed, and then not being able to clear the mobs before dying. Feels great on big open maps, feels less good on stupid maze maps.
Different Weapon set skill sets. In the passive tree on top right you can select a separate tree/skills for weapon set 1 and 2. Red lines are the skills picked for set 1, green ones for 2. After that if you're using the weapon set in slot 1, your abilities use the skills from the red skills you picked (lets say AoE clear). If you switch with X to weapon set 2, it instantly switches the skills to the green ones (single target).
Was curious if similar build will work on Warbringe with 10% armor break node? Or is damage requirement too high to fully break armor consistently in one stampede ?
Hello! I'm kinda new to PoE and im looking for a build for my titan (i'm just lvl 28). Is there a guide i could follow as i level up to get it to this?
Would you be able to help me out on something thats confusing me. I have the fire conversion passive and when i put the same supports into hammer of the gods it says it does zero damage? Then if i slot in Eternal flame is when it shows damage. Idk if i did something wrong
In the video, it actually smoothly transitions from my 90 tree to the 80 tree; the pathing is a bit different and I cut shield nodes, Giant's blood, and some strength. Just eyeballed it on the fly so there may be improvements. When I get to making a proper leveling guide I'll design some level to level type routing
Could you guys clarify a few questions? what's the purpose of raise shield? When we rush using stompede it consider as a raise shield? Why in his UI has two raise shield on right click and on T?
When you raise shield your block chance goes too 100% at the cost of movement speed and you start taking stagger damage (the tiny bar above potions). It's mainly used when you drop the Hammer of the Gods and are trying to keep the rares in the Hammer AoE, just so you can circle around the mob and take much less damage. It doesn't protect from AoE, so still roll out of those lol.
@FredDeadHead Thanks again mate, the only thing I didn't get is why he's telling that using a shield and mace is better then using only a two handed hammer, if in the video I am only seeing him using stampede and a cry I believe. So shield is mainly for the use of the Hammer AOE? Sorry if I am confusing the things.
@@HVTNZHi, Having a shield is very recommended even if you don't use it actively. Just having the shield equipped gives you a certain percentage of Block Chance, in fact you should aim to get a shield with increased Block chance. I have poorly optimized gear but, also thx to the Passive Tree, I was able to raised my overall Block Chance to 51% and I think that's already pretty good.
You'll certainly want them eventually but you can get a solid start with just Hulking Form, though you may need to take Crushing Blow to help with stuns if your gearing is weak. Or just stick with Hulking and run the basic leapslam+Boneshatter w/ Perfect Strike single target until you can gear up, it's very solid for the campaign
I happen to have a 760pdps mace that i want to build a melee build with. Would this build be playable with gemling as well ? I dont want to re level atm
Could you possibly explain how your perfect strike does more then HOTG, I don't see how it can nor does mine even if timed right, I currently need to focus stampede but it already does around 3.2k and up to 7k after rage stacks, but I still need to figure out AOE more in the coming levels
A properly supported HOTG will of course outdamage a properly supported PS per-hit, since it has more than twice the base damage. But PS can be spammed while HOTG is on a long CD, so especially for mapping if my PS is already 1-shotting the literal map boss then I don't really need HOTG, whereas I do often need to kill rares more often than it's CD. Well, maybe switching my gems over to HOTG for pinnacles would be a good idea, but only if it can hit so hard it guarantees ignite; I have no idea what that threshold is for pinnacles, it's not something I've been able to test, as unfortunately it's hard to even get to those fights
TY for the video but I have a question about Perfect Strike. I don't understand how you're getting 100% fire conversion on Perfect Strike. With Avatar of Fire I can only reach 95%, am I missing some elsewhere on the tree or gear?
A lot of conversion mechanics work differently in POE2, however my understanding is that this part of the equation is the same, in that skill sources take precedence (guaranteed 80% conversion from the skill) and then the remainder from all sources is simply added on (+75% from Avatar) and then we are ceiling'd at 100% since it's all just regular conversion and not 'gain' conversion. (Someone correct me if I'm wrong)
@@cloudcastsmagicmissile Sorry it seems I cant post a link but I'll quote the devs post from the forums: In PoE2, Conversion happens in two steps. Conversion applied to a skill from it's own skill gem applies separately first before other conversion. This allows conversion from gear/tree to apply to damage that was converted by a skill gem. In the case you describe, if the active skill gem converts 80% of it's physical damage to fire, assuming for simplicity it started with 100 physical damage, it will have 80 fire damage and 20 physical damage after skill conversion, then Avatar of Fire's non-skill conversion will apply, converting 75% of the physical damage to fire (converting 75% of the fire damage to fire has no effect - converting something to the same thing is ignored entirely), resulting in 95 fire damage and 5 physical - which becomes just 95 fire damage since Avatar of Fire prevents dealing the physical damage at all.
No mystery there, if you can afford the second big twohander and don't care about losing survivability in exchange for more damage, go for it. But it's definitely not necessary for mapping, as you can see. I also may have spent most of my currency last night and it wasn't on upgrading my whole gearset like it should've been 😎
@@brnb91 Yes, this chest Unique + a shield are amazing, been using a lot and barely ever died on the campaign. Im on tier 3 maps rn and no deaths so far.
@@brnb91 I've used it for a long time and it's great. However you don't need as much recoup, after you go Giant's Blood then maxxing out your block chance, getting "Vigilance" node and possibly "Made to Last" node gives you all the survivability you need. With that you can just get a better rare bodyarmor with huge strength, armor and resistances.
you don’t actually need that 1. for mapping, stampede scales dmg through explosion and stun 2. for single target, perfect strike is channeling skill so attack speed is kinda inefficient here
When can this build start working? Like should I hold off on this until endgame or what parts do you really need if you've just gotten stampede for example.
How are you using the weapon skill points because in my game it requires ms to have a skill point to even use a weapon skill point making the weapon points unless
Is stampede explosion viable without using devastate? I'm playing a LV 76 Warbringer 1H Shield, and with my shield nodes I have 150% inc damage (all damage non conditional). My tooltip for blocking damage is 9000 returned with Magma Barrier. So far it has been amazing for defense and facetanking, but I can't move very fast with the build. I also took the Anvil's Weight passive from Warbringer but it seems like it just is too weak to proc Armour Explosions with one stampede.
I haven't used Devastate since prepatch iterations of the build. I use Shattering Blow and Heavy Stuns to do full armorbreaks (and normal/magic monsters receiving 3x/2x incoming armorbreak)
break armor with mace attack with '50 percent more stun' and 'breaking armor while stunned' supp stones and then hit boss with sunder. This combo basically one shots every act boss. And you need a mace with high physical dmg for sure
Hello! can u help me with Bastion node in passive tree. I can't understand how it works. Cuz by description i just see that our 'space' is no longer damage evasion so looks like it' not a good nodeXD
I discuss it in the original v1 build guide: ruclips.net/video/vwViDkZ_pxU/видео.htmlsi=edgaGTtBu1rJmODx&t=6433 I say it's optional there, but tbh at this point I think it'd be silly not to take
If you want to use Armour Explosion then yes. But you can do the build without it, by still focusing on AoE + Area Damage + (almost) 100% Aftershock chance. Aftershock with the "Aftershocks" noteable has even more area of effect than Stampede itself, so it's perfect for finishing off whatever Stampede itself doesn't kill.
I've watched many videos about Titan builds, but your guide fits my playstyle the best, and I really appreciate the effort and detail you put into your video. I have a question: have you ever tried playing this build in a party of 2 or 3 players? When I use this build solo, everything works perfectly. However, when I play in a party with friends, I feel like it doesn’t hit as hard as it does when playing solo (there are some mobs I can’t one-shot with Stampee, and I often get blocked by mobs). I’ve followed about 70% of your build , instead of using a shield, I use 2 2-hand maces for extra damage to play in a party. Can you tested the build in a party. I’d love to hear your thoughts so I can compare and adjust mine ☺. Thank you so muchhh
I just have one question to build my character from zero... is to what 2 first ascendacy take to go online with the build by the moment u can use the stempede and progress the gear from there Really enjoy the videos and the stream man, good job I'm followiing you for more content for sure
I really dont know how exacly u deal up to 3M Damage with Perfect Strike, i followed your build exacly the same and my Weapon has 600+ Physical damage with 90 fire Damage and im Lv90, but mine does not even close to that damage, could u tell me what im doing wrong?
Perhaps it is Infernal Cry-related things, make sure the boss is within range when you warcry and you have the rage for Enraged Warcry. Also quality, you get another 50% gain-as-Fire just from 20%
not that it makes much of a difference put you don"t get 100% conversion to fire for perfect strike. the game does skill conversion then gear/passive conversion so you end up with about 95% total conversion on perfect strike. Still love the videos thanks for putting them out.
I'm starting warrior yesterday and switch my weapons and amulet to +1 skill, I'm wondering why my skills cost too much mana and now I know the reason. 🤣
That's just with my barebones low-level-simulated loadout, with my normal loadout I have ~2.5k without Lineage, ~2850 with. But yes my gear is quite out of date, I don't even have life on my rings
Stampede feels terrible at the moment, it's so bugged. You're literally a titan that gets stuck on middle-weight mobs, then pathing throws you anywhere in the screen. I think the skill should knockdown all enemies in path, if mobs are thick then it should throw them at side at least.
You need to exercise control over the Stampede by not running directly into mobs, but rather alongside them, which is also much easier after taking more AOE. I think Stampede feels fantastic doing this. Also if you are unaware, holding the button down retains some control allowing you to curve the Stampede a bit to do this, and dodge projectiles, etc.
My favorite part of Stampede is when you not only get blocked by the smallest of mobs, but when colliding with an enemy flings you in a random direction at hyper speed. Still not sure whether it's just the servers having a stroke or Stampede itself.
Minor correction, mistakenly used my old gearset png with my previous weapon; my current weapon is in the Maxroll.
Also, I know a lot of folks would like a leveling guide; I will probably be leveling another warrior, perhaps to become a Warbringer because everyone asks about that too. I need to test things like this and get a better grasp on the post-patch experience, especially at lower levels, before I can provide informed recommendations
@@cloudcastsmagicmissile That will be helpful, I am currently at the end of the act 3, recently got the gem XI stampede, I have been using the leap which helped me a lot, I kind of copy the gems from the stampede to the leap, and worked for me.
Warrior feels clunky before lv 31 as rolling slam is really pain in the ass 😅
Yeah leveling on warrior is horrible
You become one of my go-to build creators now. Your content is superb, concise, and straight to the point without waffing about. Subscribed!
for sure !
agreed. so grateful to have found this guy. amazing work.
Yeah he's doing good build guides
@@Atut999 definitely, I don't have too much time to spend researching and experimenting new things in game so this guy is helping me a lot. Thanks.
Quick tip for all the Titans using Avatar of Fire here: get Xoph's Blood amulet. Gives you quite a bit of additional life and Fire Exposure (-20% fire damage on enemies) "in your presence" which is actually surprisingly big AoE. By doing that you not only save up on a skill point in the single target tree, you also get the Fire Exposure while using the clear tree.
true gigachad shows little boys how to play the game and not to cry in comments. respect
this is how a build guide should be. informative, clear, a bit joyful but still clear and fun hahaha
looking forward when axes and swords and flails come out. this dude is gonna have a field day. and would love to see more builds around the martial classes! coz it’s so original!
Just want to say that I have followed melee enjoyers like Alkeizer and Carn for many years but I am super pleased to find your videos. The theory crafting is top notch and you seem like a humble and honest guy on how you approach information available from other streams/vids as well which is great. Anyways, keep up the great work. Have been all over the place with my Titan so far and tried stuff from you as well as Alk and others. Currently trying out the weapon set switch that you put together and it seems great. Easy to tweek for personal preferenses as well.
Great video again. I really like that you get to the point and focus on problem solving (which is the most fun in this kind of game for me). Also a great plus that you dont sound overly pessimistic or jaded like most content creators nowadays 😅
Im level 67 and with a few upgrades im tearing through the map. Love my warrior! Thank you for all your videos. Your style hit me right on the "information consumption" needs. Lol😅
im lvl 67 and i have no clue what im doing xd (edit pls help)
"First 5 picks ignored me" Boy ain't that a whole mood and a half.
Out hero Cloud. Thank you for regular updates, I was struggling before so much with my Titan.
Your content is fantastic! Thank you for the upload and the work you put into all of this.
Awesome as always! And thanks for the maxroll version!
Can we please get a leveling guide? How to transition to this build?
Could you elaborate a bit perhaps on the weapon swap tech for people who are new to poe, how does it work
How do u do it on console as well.
The purpose of it is for when you swap to a different weapon, your passive tree adjusts so you don't have dead points eg you might have a 2h and a 1h+shield, when you swap to the 2h it would have a tree with the 2h nodes but no 1h/block stuff, and when you swap back it deactivates the 2h nodes and activates 1h/block. There are lots of ways you can use it even if you used the same weapons in both sets (manually swap your weapons/shield to the other set to get a slightly different build)
Wow. Thank you for this
So glad to see it’s still doable without giants blood .
I see new video - instant like. Went from boneshatter to this and no regrets
shield and armor is very important above juicy T16, have to remove aftershock and ancestral ascendency and go for 50% more armor and 15% more life instead, you also want to have %additional physical reduction on shield for more survivality
Question please, how do you stack rage?
Currently running the 2h no shield setup and while damage is good, you really feel the lack of shield when you get stuck on a doorway or something. Most of my deaths come from getting stuck on something, getting swarmed, and then not being able to clear the mobs before dying. Feels great on big open maps, feels less good on stupid maze maps.
Doors and corners, that's where they get you
Can you show your support gems on your abilities
Can you explain to me what the green and red lines of the passive tree mean, pls? (:
Different Weapon set skill sets. In the passive tree on top right you can select a separate tree/skills for weapon set 1 and 2. Red lines are the skills picked for set 1, green ones for 2. After that if you're using the weapon set in slot 1, your abilities use the skills from the red skills you picked (lets say AoE clear). If you switch with X to weapon set 2, it instantly switches the skills to the green ones (single target).
Was curious if similar build will work on Warbringe with 10% armor break node? Or is damage requirement too high to fully break armor consistently in one stampede ?
Hello! I'm kinda new to PoE and im looking for a build for my titan (i'm just lvl 28). Is there a guide i could follow as i level up to get it to this?
Would you be able to help me out on something thats confusing me. I have the fire conversion passive and when i put the same supports into hammer of the gods it says it does zero damage? Then if i slot in Eternal flame is when it shows damage. Idk if i did something wrong
Just a quick question… How do you make the AoE so big?
Do i need to have two good weapons for the two passice tree alternatives? or can i make it with just one weapon?
Can you show that theoretical 80 passive point tree? That would help with knowing what points are absolutely vital. Thank you!
In the video, it actually smoothly transitions from my 90 tree to the 80 tree; the pathing is a bit different and I cut shield nodes, Giant's blood, and some strength. Just eyeballed it on the fly so there may be improvements. When I get to making a proper leveling guide I'll design some level to level type routing
Whats your asciendary
Do you think this build is doable on warbringer?
Hey thanks for another great video update. Did you have a chance to look into a pure physical build? Curious how it shakes out. Cheers!
Could you guys clarify a few questions? what's the purpose of raise shield? When we rush using stompede it consider as a raise shield? Why in his UI has two raise shield on right click and on T?
When you raise shield your block chance goes too 100% at the cost of movement speed and you start taking stagger damage (the tiny bar above potions). It's mainly used when you drop the Hammer of the Gods and are trying to keep the rares in the Hammer AoE, just so you can circle around the mob and take much less damage. It doesn't protect from AoE, so still roll out of those lol.
@FredDeadHead Thanks again mate, the only thing I didn't get is why he's telling that using a shield and mace is better then using only a two handed hammer, if in the video I am only seeing him using stampede and a cry I believe. So shield is mainly for the use of the Hammer AOE? Sorry if I am confusing the things.
@@HVTNZHi, Having a shield is very recommended even if you don't use it actively.
Just having the shield equipped gives you a certain percentage of Block Chance, in fact you should aim to get a shield with increased Block chance.
I have poorly optimized gear but, also thx to the Passive Tree, I was able to raised my overall Block Chance to 51% and I think that's already pretty good.
@neverapple8883 hmm now it makes sense to me, thanks for the explanation.
Thanks both for expending your time to answer me.
Have you considered wielding two 2-handed maces?
Does anyone know how long a heavy stun will last by default?
I'm playing warrior but warbringer...wonder if this works just as good. Only lvl 51 tho no endgame yet.
TY for the Guide. Do i need all ascendancies Points? only have 4 atm.
You'll certainly want them eventually but you can get a solid start with just Hulking Form, though you may need to take Crushing Blow to help with stuns if your gearing is weak. Or just stick with Hulking and run the basic leapslam+Boneshatter w/ Perfect Strike single target until you can gear up, it's very solid for the campaign
I happen to have a 760pdps mace that i want to build a melee build with. Would this build be playable with gemling as well ? I dont want to re level atm
Could you possibly explain how your perfect strike does more then HOTG, I don't see how it can nor does mine even if timed right, I currently need to focus stampede but it already does around 3.2k and up to 7k after rage stacks, but I still need to figure out AOE more in the coming levels
A properly supported HOTG will of course outdamage a properly supported PS per-hit, since it has more than twice the base damage. But PS can be spammed while HOTG is on a long CD, so especially for mapping if my PS is already 1-shotting the literal map boss then I don't really need HOTG, whereas I do often need to kill rares more often than it's CD. Well, maybe switching my gems over to HOTG for pinnacles would be a good idea, but only if it can hit so hard it guarantees ignite; I have no idea what that threshold is for pinnacles, it's not something I've been able to test, as unfortunately it's hard to even get to those fights
Is this build able to do pinnacle bosses?
i have a 94% boost to elementals hammer. would that help greatly with my leveling build on stampede or no
TY for the video but I have a question about Perfect Strike. I don't understand how you're getting 100% fire conversion on Perfect Strike. With Avatar of Fire I can only reach 95%, am I missing some elsewhere on the tree or gear?
A lot of conversion mechanics work differently in POE2, however my understanding is that this part of the equation is the same, in that skill sources take precedence (guaranteed 80% conversion from the skill) and then the remainder from all sources is simply added on (+75% from Avatar) and then we are ceiling'd at 100% since it's all just regular conversion and not 'gain' conversion. (Someone correct me if I'm wrong)
@@cloudcastsmagicmissile Sorry it seems I cant post a link but I'll quote the devs post from the forums:
In PoE2, Conversion happens in two steps. Conversion applied to a skill from it's own skill gem applies separately first before other conversion. This allows conversion from gear/tree to apply to damage that was converted by a skill gem.
In the case you describe, if the active skill gem converts 80% of it's physical damage to fire, assuming for simplicity it started with 100 physical damage, it will have 80 fire damage and 20 physical damage after skill conversion, then Avatar of Fire's non-skill conversion will apply, converting 75% of the physical damage to fire (converting 75% of the fire damage to fire has no effect - converting something to the same thing is ignored entirely), resulting in 95 fire damage and 5 physical - which becomes just 95 fire damage since Avatar of Fire prevents dealing the physical damage at all.
@@Lysergik Ok, so if that's how it works in POE2 then you're right, it's only 95% converted
If I’m warbringer and I want to emulate this what are my options?
great video like always, but the big question now is if shield is optional what about two two hand maces for big big dmg?
No mystery there, if you can afford the second big twohander and don't care about losing survivability in exchange for more damage, go for it. But it's definitely not necessary for mapping, as you can see.
I also may have spent most of my currency last night and it wasn't on upgrading my whole gearset like it should've been 😎
@@cloudcastsmagicmissile Hey would Wandering Reliquary body armor with that "recoup" stat be any useful while I haven't gotten the Surrender yet?
@@cloudcastsmagicmissile it might be stupid to go for more dmg but it is so tempting
@@brnb91 Yes, this chest Unique + a shield are amazing, been using a lot and barely ever died on the campaign. Im on tier 3 maps rn and no deaths so far.
@@brnb91 I've used it for a long time and it's great. However you don't need as much recoup, after you go Giant's Blood then maxxing out your block chance, getting "Vigilance" node and possibly "Made to Last" node gives you all the survivability you need. With that you can just get a better rare bodyarmor with huge strength, armor and resistances.
why not get attack speed for build?
you don’t actually need that
1. for mapping, stampede scales dmg through explosion and stun
2. for single target, perfect strike is channeling skill
so attack speed is kinda inefficient here
Have you done any pinnacle stuff yet?
I've killed Zarokh and now Xesht and have not yet even found a citadel
When can this build start working? Like should I hold off on this until endgame or what parts do you really need if you've just gotten stampede for example.
As long as you have a decent weapon you can start playing stampede immediately. Worked out fine for me
How are you using the weapon skill points because in my game it requires ms to have a skill point to even use a weapon skill point making the weapon points unless
1 skill point = 1 skill point for Weapon Set A and 1 skill point for Weapon Set B
So you need free skill points to allocate weapon set skill point.
@iW4FFL3Z I got it worked out.
You use 1 skill point for weapon A and then you can use a free skill point for weapon b
Is stampede explosion viable without using devastate?
I'm playing a LV 76 Warbringer 1H Shield, and with my shield nodes I have 150% inc damage (all damage non conditional). My tooltip for blocking damage is 9000 returned with Magma Barrier. So far it has been amazing for defense and facetanking, but I can't move very fast with the build. I also took the Anvil's Weight passive from Warbringer but it seems like it just is too weak to proc Armour Explosions with one stampede.
I haven't used Devastate since prepatch iterations of the build. I use Shattering Blow and Heavy Stuns to do full armorbreaks (and normal/magic monsters receiving 3x/2x incoming armorbreak)
Anybody know how he is breaking armor? I know he has 50% broken armor when heavy stunned, but what about the other 50%? am i stupid?
there some notable passive skill said increase xx% armor break. 100% increase amor break gonna be double 50% armor break when stun.
Any guide for leveling warrior ? I'm lvl 36 warrior stuck in act 3 Chimera boss
break armor with mace attack with '50 percent more stun' and 'breaking armor while stunned' supp stones and then hit boss with sunder. This combo basically one shots every act boss. And you need a mace with high physical dmg for sure
Hello! can u help me with Bastion node in passive tree. I can't understand how it works. Cuz by description i just see that our 'space' is no longer damage evasion so looks like it' not a good nodeXD
It literally says you take 30% reduced damage while rolling
@@FilthyWeeb27 but i don't take damage while rolling (when press space) or i don't understand what is it about?
I discuss it in the original v1 build guide: ruclips.net/video/vwViDkZ_pxU/видео.htmlsi=edgaGTtBu1rJmODx&t=6433
I say it's optional there, but tbh at this point I think it'd be silly not to take
@ roll is not infinite invuln while the animation happens. For a good portion of a roll you are able to take damage
@@cloudcastsmagicmissile thank u!
Hi, Do you think Armor Breaking is realy needed for Titan build?
If you want to use Armour Explosion then yes. But you can do the build without it, by still focusing on AoE + Area Damage + (almost) 100% Aftershock chance. Aftershock with the "Aftershocks" noteable has even more area of effect than Stampede itself, so it's perfect for finishing off whatever Stampede itself doesn't kill.
I've watched many videos about Titan builds, but your guide fits my playstyle the best, and I really appreciate the effort and detail you put into your video. I have a question: have you ever tried playing this build in a party of 2 or 3 players? When I use this build solo, everything works perfectly. However, when I play in a party with friends, I feel like it doesn’t hit as hard as it does when playing solo (there are some mobs I can’t one-shot with Stampee, and I often get blocked by mobs).
I’ve followed about 70% of your build , instead of using a shield, I use 2 2-hand maces for extra damage to play in a party. Can you tested the build in a party. I’d love to hear your thoughts so I can compare and adjust mine ☺.
Thank you so muchhh
I just have one question to build my character from zero... is to what 2 first ascendacy take to go online with the build by the moment u can use the stempede and progress the gear from there
Really enjoy the videos and the stream man, good job I'm followiing you for more content for sure
much love goat
a reason why you dont have notable passives on your amulet ?
I'm using Shedding Skin atm, need to update that amulet jpg
what do you put tremors in?
I don't use Tremor support. See ruclips.net/video/oPEmFiD7vag/видео.htmlsi=gV-XgBdPpFhRdpQs&t=303
I really dont know how exacly u deal up to 3M Damage with Perfect Strike, i followed your build exacly the same and my Weapon has 600+ Physical damage with 90 fire Damage and im Lv90, but mine does not even close to that damage, could u tell me what im doing wrong?
Perhaps it is Infernal Cry-related things, make sure the boss is within range when you warcry and you have the rage for Enraged Warcry. Also quality, you get another 50% gain-as-Fire just from 20%
Was this nerfed?
This build makes me wish I went titan instead of Warbringer
Hammer of the gods feeling like dead weight :,). Maybe… but I use a bleed build titan and hammer large. hammer go bonk
Ok I feel very called out for my comments in this video. I apologize ok stampede man.
just started playing this build, now all of the 1ex maces would become divine instead oh no
great vids
not that it makes much of a difference put you don"t get 100% conversion to fire for perfect strike. the game does skill conversion then gear/passive conversion so you end up with about 95% total conversion on perfect strike. Still love the videos thanks for putting them out.
I'm starting warrior yesterday and switch my weapons and amulet to +1 skill, I'm wondering why my skills cost too much mana and now I know the reason. 🤣
We bonk and light things on fire
We stronk and climb maps higher
Let's fucking go all my gigachad brothers! Great video as always Cloud!
bro what....
good content
Video just told me to git gud! 😂
Not gonna lie, the dps on this build is lacking big time.
Now all that's left is no crappy weapon swaps!
Shocked me that you have only 2.3k life, that's extremely low for a warrior, no ?
That's just with my barebones low-level-simulated loadout, with my normal loadout I have ~2.5k without Lineage, ~2850 with. But yes my gear is quite out of date, I don't even have life on my rings
Stampede feels terrible at the moment, it's so bugged. You're literally a titan that gets stuck on middle-weight mobs, then pathing throws you anywhere in the screen. I think the skill should knockdown all enemies in path, if mobs are thick then it should throw them at side at least.
You need to exercise control over the Stampede by not running directly into mobs, but rather alongside them, which is also much easier after taking more AOE. I think Stampede feels fantastic doing this. Also if you are unaware, holding the button down retains some control allowing you to curve the Stampede a bit to do this, and dodge projectiles, etc.
You can control the pathing with your mouse. Don't know if you knew that!
My favorite part of Stampede is when you not only get blocked by the smallest of mobs, but when colliding with an enemy flings you in a random direction at hyper speed. Still not sure whether it's just the servers having a stroke or Stampede itself.
I just can't enjoy the playstyle of stampede, no matter what.. i wish we had another skill to clear mobs :(
Another build copy pasted from google
I have a better weapon than you 1ex and struggle damage on t5 xD