Maybe with huntress you could have gone slightly more in depth on the hatchets hit box and some places where you could throw a hatchet through a hole to hit a survivor
I’m a new killer as well! Started playing DBD this past October during the Halloween event and in the last week finally decided to try Killer! So Otz has been very helpful to me.
Really proud of Otz for not artificially extending the video to reach that ten hour mark, really shows he’s not in it for the money but rather the love of the craft.
weird thing to be proud of or even notice tbh, why would it be such a bad thing for him to do in this case.... the amount of work is the same regardless
Its a joke because the youtube algorithm recognises 10 mins above so hes making a joke about that since its hour instead of mins giving it its humor@natjam0205
Let's face it these people spamming legend/ classic are just (pre)millenials who depserate need to be part of something legend for doing nothing This ain't Facebook, dawg
That Myers game was nasty. Map offering, 2 antihook offerings, and sabo builds and they still have the nerve to teabag when they literally stacked the deck at every move
I can guarantee that if he rolled them they would've been complaining about boring killer etc. The salt and entitlement (from both sides) is kinda crazy sometimes.
10 hour videos are why Otz is the best. The amount of effort for this content is insane. Bless your heart Otz, you're a shining star in this terrible community.
But is it really? 10 hours of raw footage VS 20+ hours of work for a 10 minute video? Luckily the DBD community barely has any content with a high level of production.
@josetomascamposrobledano4618 thats a bad comparison. If it takes 20 hours if work for a 10 minute dbd video they're doing something wrong. Id like to see many other RUclipsrs talk pretty much straight for 10 hours
Not only the amount and frequency of your content, but especially the consistently high *quality* and passion behind it are astonishing! Thanks for all your hard work and passion, Otz!
This is a godsend for someone like me who watches your videos but isn't up to date with the killers. Had no idea about how dredge, skull merchant and singularity actually worked because they came after my time and are quite complex
Thank you Otz. Very long video, but fortunately I was able to plug my brain into my PC and download it directly into my mind. My knowledge has grown tenfold.
For Pyramid Head (Executioner), you can actually use his cages teleporting away from you as a benefit lol. If there are survivors going for an unhook or they're too close to the cage, you can get close to the cage and force it to teleport away. It doesn't happen often, but it can be really useful.
Otz! Excellent tutorial on both my Mains, you covered a lot of what I would. I'm a Ghostie and Dredge Main, and I would like to add a few of my own notes about Ghostface in particular. This will be long, sorry y'all. Ghostface: - Depending on your build you might want to play more aggressively. Because Ghostface does well at letting Survs THINK they have the upper hand, he synergizes really well with perks that strengthen the Killer as gens get done - Fire Up, Coup de Grace, Rancor. So in some cases you may WANT to lose gens because you are playing the long game with a map. - Survivors usually do not look up or down for Stalkers, they check corners. You want to find some weird angles to stalk from if possible. One of my favorites is in the shack at Dead Dawg, there's a hole in the wall that faces the gen in Main. My other really map dependent favorite one is a very specific tile with a gen that sometimes spawns on GoJ where there's a hole in the wall. I've had Survivors panic and/or DC because they get cocky thinking they're on a strong map with GoJ, but I pull this stalk angle and they suddenly aren't confident anymore. Experiment! - Ghostface can snowball quite well at the end if you get many 99s. Though this may involve heavy slugging, it is is a valid way to play him. Another valid way as Otz points out is hit and run, or ambush-chasing. I also personally have loads of fun running Leather Knife Sheath and addons that keep me constantly getting Night Shroud back, then going for gen hits/grabs. One of my favorite rounds was on Yamaoka Shrine where I didn't stalk at all, I just stayed really hidden and did gen grabs and hits. I 4ked, and the Survivors were so scared of the gens they didn't want to touch them. Try out many addons and see what your faves are. - Otz says he thinks the hardest part of Ghostface is leanstalking. I disagree with this. The hardest part of playing Ghostface is actually, IMHO, knowing when and where to stalk and how to time it. You do not wanna stalk too close, and you don't wanna be too far, however tall structures with clear views are great for him to bank early stalk. Try not to get impatient. Try not to overstalk, it tips your hand too early if they pay attention to the HUD. - Maps that you might not expect to be good for him can have surprising advantages: Haddonfield has lots of high stalk points and hidden corners with gens that are dangerous for Survs to do if they don't know where you are. Eyrie has the upper balcony for distance stalk and a very clear vantage where you see them, but they can't see you. Some of the MacMillan's maps are the same. A map that is dark and huge like Yamaoka Shrine just means they have to check EVEN HARDER in MORE places for you, because they too have to deal with how big the map is - and because it's so huge, there's likely nobody coming to save them in time if you target them. - Standing still sometimes can give you so much mileage it's insane. Just standing still mid chase has gotten me some bullshit hits and downs. Just waiting a half second after mindgaming shack at the right spot can block off a lot of exit strats for a Survivor. Crouching can hide you more than you think it can in these cases. Ghostface excels at mindgaming this way and it's half the fun of him, the other half is scaring people half to death when you come from seemingly nowhere. One of my favorite tricks is to hide under the drop down window in the Myers house and let them do the gen. 9/10 times they WILL drop right into your loving stalkery arms, and scream bloody murder at the same time because they expected you to be going up the stairs. - Ghostface is a contradictory Killer. He's stronger at the start when nobody knows he's there and he can build lots of pressure with 99s. He's seemingly awful in chase but yet has some of the best mindgame potential for an M1 in the game - he can pull off some absolute bullshit mindgames if you're smart. He has no map pressure, but where he excels at is in making people think he's somewhere he isn't, or isn't where he is, so that can be used to herd Survs in one direction - often into 3genning themselves, where you can hold down the fort and really twist the knife further by forcing them to make a choice between being stalked and downed or split-pressuring gens. It's absolutely okay if you feel like you're starting off slow or behind; Ghostie pulls off come from behind victories well and can feel a lot like an underdog at times due to it. Makes his games very dynamic. - If you want to extra-confuse someone, choose when and where you allow them to hear your TR. That's right, the motherfucker can pull off auditory mindgames due to how his Shroud works. This works especially well on maps with lots of corridors, indoor maps, and maps with multiple levels. - Play around with Survivors. Survs friggin' love Ghostface because he's one of the only Killers that can crouch and communicate like they do. They want you to goof with them a lot of the time; Survivors really do love you. I promise, you're like, everyone's favorite. People friggin' LOVE Ghostface.
Some super solid tips. That TR manipulation to fuck with a survivor genuinely sounds like so much fun. I can't even imagine what that would be like from the Surv's perspective. I'm also glad you pointed out several times that with Ghostface it can feel like you're actively losing the game. This is definitely something you need to get used to while learning him and it's something I still struggle with at times!
@@stellart2259 that's definitely a thing you have to get used to! Don't think of it as "oh Entity help me I AM LOSING GENS", think of it as "I'm slowly watching my plan come together and they have no idea. They're hanging themselves with their own rope and they don't even know." It's fine to have nobody out at 3 gens, as long as you've got your stalk pressure. Myers is similar that way I find, though he's a bit more dynamic in that he wants out of Tier I fast. But if you play low TR Myers like I tend to, you can be very patient and take more time.
@@ThePhantomSafetyPin 100%! Ghostie really is about playing your own little game, sort to speak, where you make a plan and adapt it as needed! It makes his matches feel so much more different than any other killer in the game! And more fun imo. Myers definitely is a different beast. He hasn't yet clicked with me. I pretty much only play him out of love for the movies, haha
Started DBD less than a month ago and loving it. Love your content and thanks so much for making content like this. There's so much information and it sometimes feels overwhelming, especially when my friends just picked me up a bunch of new killers for Christmas, so having guides like this is so incredibly helpful. Thanks for all you do Otz!
These long videos are honestly great outlets for my mental health. It's really easy to put this on in the background while I simply exist. Not sure if this is a weird compliment - but just wanted to say thank you for the massive efforts these must be. They help more than just DBD folks.
Otz this is amazing, as a nemesis main I could skip forward but I’m currently hooked watching the trapper gameplay because of how intricate and detailed it really is. Thank you man
OTZ WITH THE 9 HOUR VIDEO??? This is truly one of the most dedicated content creators out there. And some awesome insight on how to play characters and offering several different play styles. Thank you again Otzdarva!!!
For xeno my favorite combo is the star map and emergency helmet, it lets you basically always get in range to basic attack the turret so you can avoid the super long missed tail attack cooldown you get for breaking them with your tail. And one final tip that applies to all ranged killers is that a survivors hitbox is not survivor shaped its shaped more like a can that the survivor is inside which is why all survivors have the same hitbox and is also why you might see your tail or other projectiles seemingly miss (like going over the shoulder or slightly above the head) but actually hit, because while you didn't hit the survivors model you did hit the can shaped hitbox
Another tip for billy, whether you're new or not, try shadowborn. When you don't have amazing prediction skills using shadowborn can help you a lot with your curving and generally responding to everything survivors do. Also, with your turning binds, generally you should learn with one or the other. I am a weird case for this, where I use both my mouse and my turning keys in pretty much any situation, but you should NOT do that. Don't worry about slidable surfaces or things like that. But as a rule of thumb when starting, a lot of foliage in this game either has collision with the chainsaw or has strangely large collision boxes. So any plants that you see, that you aren't sure about, should be assumed to be bonkable. Also, different rocks have different hitboxes, but there are quite a few rocks where if you hold the angle too tight on your curve you will bump, so be careful. Your first games with billy will be full of bumps and generally a lot of losing. That's ok! Go for ambitious curves! Go for every curve! Even if you miss or bump, start thinking about why that happened, was the collision weird? Remember that object and you'll know for next time. In general BHVR completely stuffs billy, the new maps they make suck for him and the collision on a lot of objects is generally somewhat innacurate or otherwise unfavourable for billy, i haven't played in a bit so who knows about the new stuff. If you've read this far, Good luck! There's no better feeling than hitting a good curve to me, and I hope you can find the same enjoyment!
Shadowborn also helps with backrevving and keeping track of survivors when stuck in an animation. Also; for a differing opinion, using Q and E in conjunction with mouse is paramount. I mainly use Q E for traversal and mouse for super precise inputs like lopro flicks and curving.
@@fishnipz4301 when starting to learn, i'd say trying to mix q e and mouse is going to result in a really bad lack of consistency that will make learning much harder
Otz truly is the goat, I hope he never burns out of content creation and continues to share his interests with us, i could honestly listen to him explain any game for hours without clicking off lol
Otz if you bring an add-on that gives the pig extra traps does it add more searches or is it still a total of 12 searches. Thanks and keep up the great work.
Love these videos Otz!! Please never stop making content for the community and don’t let anything stop you! Your content is synonymous with dbd and I can’t imagine it without it! Much love!
I've been learning Xeno and skipped to that part, it was crazy hearing your voice difference between the start and end of the video. Props to how much time you put into this guide!
I'll add some additional little things I learned from playing and watching a lot of Billy. -Sometimes you'll end a chainsaw sprint and be near a breakable wall or pallet but don't quite have the right angle to hit it. You can try to end the sprint right next to it and aim into the direction of the pallet/wall right after ending. Sometimes it will vacuum it into the break reducing your cooldown. This is somewhat inconsistent and probably can be better ubderstood with gameplay in the background. Getting a feeling for when your chainsaw is 99 and how to effectively hold it will be a big part of mastering has kit as it allows you to execute your sprints at the exact moment you really want to. This will take some time and your muscle memory might take a hit if you equip/unequip engravings. So be patient with learning it, it might be tricky but is worth it. -Speaking of Engravings, they are probably among his best addons. They will increase the time it takes to charge his saw but greatly increase the movement speed during chainsaw sprint. If you are a beginner they are really rough compared to his basekit as the charge time can be tough to deal with while the movement speed when still learning can barely be utilized so as Otz said, it's better to not run them in the beginning. If you are comfortable with his kit and have been finding yourself going for curves somewhat frequently, I highly recommend equipping at least one of them. This will make it harder to react for survivors when curving on loops and because you've acquired some feeling of how to use the chainsaw midloops you'll likely be able to get some curves every now and then. Addons I recommend in General are either Doom Engravings and Death Engravings if you fully want to go for curves or Doom Engravings and Lopro Chains if you want to be more powerful around pallets which are among his Main counters. Otherwise you could run an Engraving and turning addons to get around the map fast and still being able to steer it. Important note: Turning addons do *not* affect the initial turnrate so you can't hit curves at a sharper angle due to them. Mastering curves in general is likely the most difficult but also most rewarding thing about Billy so good luck with it! -More details on the curves: Some loops are really really tricky to curve and sometimes downright impossible to hit if the survivors play it halfway decent. I recommend trying out what you are comfortable with curving and slowly and steadily broadening your horizon. If you hit the turning right as you start the sprint you can almost hit 180 degree angles which will catch a lot of people off guard but can be tricky to pull off. -As for the loops, Windows like shack really destroy your chainsaw so running perks like Bamboozle can be really helpful however playing around said windows can be fun too so make sure to find out what you prefer. As for pallets, feathering your chainsaw to fake a pallet insta break when looping around a pallet can make survivors greed the pallet so it can get you hits and sometimes downs but make sure to switch it up with actually committing to the chainsaw to be unpredictable. A thing survivors might try is vacuuming back into the pallet when you rev in order to get a stun. It's sometimes possible to get into the pallet fast enough and block it before they can vacuum back which might result in a free down. This can be tricky to figure out and will end up in stuns more often than downs but it is neat to keep in mind. Bodyblocking in general is really valuable as Billy. If you're able to swing at a window or into the pallet in front of the survivor in order to block it and get you a chainsaw down. This is really inconsistent and hard to execute but a valuable thing to remember. Also if you find a survivor in a corner and manage to lock them in, make sure to go for a chainsaw as it will result in a free down and they won't get distance and another health state as it would happen if you just M1. -Most importantly the mentality. If you are trying to learn and master him be really patient with yourself. Missing his power is really punishing and because you'll probably use it a lot when trying to master it, expect to lose many games. This isn't something you should focus on, track the progress you made with the ability and not the results you got from the games. Billy is often really frustrating especially because of bad collisions or a lot of clutter and general bad maps for him. This is normal and will cost nerves so make sure you're ready for it. Also some things feel really bad like vacuuming into a pallet instead of getting a down or gliding off of a survivor because they crouch (this is hard to avoid for you) so yeah. Some clunkiness comes with him but it shouldn't be in the majority of games. -Lastly, adjust your plays on how the survivor plays. This will take time and game knowledge to be able to predict but basic examples would be "this survivor drops pallets without looping them a lot" so try to not feather and prerev on pallets so you can insta break or "this survivor seems to always go wide outside from the loop when I try to curve" so try to curve a bit wider to predict their movement and another one "this surv always leaves the loop when I try to rev my saw and go for the curve" try to feather shortly to fake them out and not lose a lot of distance on them. A lot of Billys plays will be based off of predictions of what the survivor will do so sometimes you might just have bad guesses. It happens. This concludes some basic and higher level things I know. I still want to talk about crouch tech but you shouldn't be affected by it that often so I didn't include it uptop (and I forgot to elaborate it :)) Basically, your hitbox as Billy during his sprint is somewhat high and if a survivor crouches their hitbox to the left and right get way smaller which means that you basically need to be spot on them in order to actually get the hit on an even area with no height difference. Crouch teching won't work if the surv is above you so you don't need to worry then however it's even worse when they are below you. Small heights like the floor of some shacks compared to the ground of the rest of the map is enough to crouch and be unhittable when the Billy chainsaws from the higher level. So you can crouch outside of shack on the pallet side and if the Billy is inside shack and sprints towards you, he'll get stuck in you until the sprint ends either automatically or the Billy ends it. This is often really hard to play around with. However, crouch tech will only work if you have already been sprinting for like a second as you can still backrev survs how are below you if you are very close behind them. So if you know a surv is aware of the technique mind the heights when going for sprints. Best of luck to (hopefully many) Billy Mains in the future. Learning him can be hell but it is so incredibly rewarding you do so kedp at it. Also there are many very chill Billy players out there who are cracked out of their mind but still play in a very relaxed manner. They will very likely give you great advise so feel free to ask people from the Billy Community. That's it, hope to verse you in the fog
I won't lie, at 1:14:19, when you said "as you can see, when you hold your thing it becomes a little bit more straight", I giggled like a child and had to show my wife the clip.
Thank you for the effort that you put into the community making these guides Otz, it's always so great to see these longform guides and games where you really dig into what each killer has and try to help newer players or people out of the loop catch back up. Communities always benefit from someone who's got the ability to reach out and help everybody with information and people are definitely going to be able to learn something through watching this. I know you have your frustrations with DBD but it is appreciated greatly the lengths you go to try and help out everybody and you deserve to rest a bit after all this. Hope you have a happy holidays and are looking forward to a new year ahead!
Man, i didn't even start the vidéo yet but i have to say, you're great. The dedication you have is amazing, you put a lot of work to give us quality content, and on top of that you're one of the most wholesome person i've seen in the internet. Thank you.
I’ve never seen so much dedication in any community of a video game. BHVR MUST pay you and work with you, asking you for advice and ideas to make this game better.
Otz you're literally doing the best here, not only giving you tips about how to play, what to do or not to do in suxh scenarios, but also doing a gameplay for each killer to show you how, this must be very exhausting for one person doing all this work, I highly appreciate every minute you have spent making this content
Another tip for Singularity is that when a survivor is highlighted but not getting hit by the camera, try positioning your reticle so they’re closer to the edge of the circle. Where by the circle’s edge varies by which side of the survivor is exposed
I really love your content Otz. I’ve stopped playing because the game just hasn’t been very fun recently, but I always watch your videos because you’re so entertaining.
A tiny little detail about Legion I remembered and that Otz didn’t talk about is that their Killer Instinct (heartbeats after hitting a survivor in FF) is affected by survivors being Oblivious, unlike Doctor, so that is something to look out for, you won’t get the heartbeat, if the survivors are Oblivious. Overall great video, taught me some things about killers I play the most even after 600 hours of playtime, goes to show how you will never know everything in this game
As a new player thank you, this is an amazing in depth video. Also Chucky is amazing for people who are good at mind games to every other killer. I try so hard to hit people and they always do the spinning loop move, or try faking out where they go when they stun you but mostly they can't 😁
It's amazing to see how much you care, Otz, when you can turn recent frustrations with the lack of beginner support for DBD into a massive, comprehensive guide to give them EXACTLY what you'd hope they have. No doubt, your videos are some of the best resources anyone could have, coming into the game. Being the change you want to see in the world is immeasurably wonderful and I hope the appreciation from the audience really hits home for you. It's this mix of empathy, passion and entertainment, which sustains my hope so thank you for your dedication! Much love to you and to the people watching; here's to a brave new year
I'm glad to see that you made it through. I understand that explaining everything beginners need to know can be challenging, especially while dealing with experienced survivors.
Otz explaining the singularity struggle without trying to deter people is something I relate to on a spiritual level 😂 I love my singular manatee but sometimes he’s a lot of work 💜
(1/3) Here's somethings that otz missed but can actually make a difference: Trapper - At the start of the game try to set up a small perimeter (roughly 2-5 traps depending on your strategy). Yes survivors calling out your traps early can hurt you, but keep in mind that its a huge time investment for them to do this, and with the add-on that injuries survivors who break your traps, its extremely risky. A trapper with no setup is the worst killer in the game, just be careful not to do too much setup because you will lose the game more times than not, especially against good survivors. Wraith - In most situations, after hitting a survivor cloaking to catch up to them is better then trying to do so out of power. Although not necessary, if you have the perk "play with your food" you can force stacks off the obsession by cloaking and uncloaking constantly, its not necessarily viable, but it is an option if want to try it. Perks that help you in chase are GAME CHANGING for Wraith, perks such as: Save the best for last, Bamboozle, Spirit fury, Hex: Blood favor, Enduring, Brutal strength, etc, you are a very fast killer, make sure to use this speed to your advantage. And lastly there's a small tech that Wraith players can do, if you notice whenever you ring your bell your hands move very quickly, survivors can see this movement too. Some other killers can do this as well, you can use this tech to throw off survivors and make them panic, or even waste their dead hard if they have it. Billy - *DO NOT TRY TO FORCE CHAINSAW HITS.* One of the biggest mistakes Billy players can do is try to force the insta down when its either very difficult, or unnecessary. It's perfectly acceptable to only use the chainsaw for mobility and to catch up to survivors, and in some cases, ESPECIALLY on some maps is mandatory. Be wary of your positioning, and the situation you find survivors in. Huntress - While yes small loops should easy to deal with, do not underestimate survivors, smart players will attempt to crouch under small objects to make it harder for you to hit them. When around small/weak loops its a good idea to try aim head level, and keep in mind that hatchet hitboxes are a bit larger than the hatchet itself, you can trap yourself at times thinking a hatchet will go smoothly around a corner, but it ends up hitting the wall. Try practicing in customs to get a better feel for its hitboxes. Nurse - Being patient is often times your best weapon, survivors will often mind game themselves, allowing you to get easy hits. As otz said before, you can't blink directly on top of a survivor, you'll get pushed out, or just go nowhere, try not to swing unless you're sure you'll hit them because as he said missed blink attacks will extend your fatigue. Myers - Be careful not to use Tier 3 the moment it's available, that is something you should only do if you have the add-on that makes tier 3 infinite, or if the situation for you would be better if you did so. Generally you don't want to use tier 3 against injured survivors, remember that without certain add-ons your power is limited, both in quantity, and duration. Perks and add-ons that buff his stealth such as "Monitor & Abuse, or Tinkerer, or the dead rabbit add-on can be really helpful, Myers has a very high chance of snow balling survivors into a loss, but keep in mind that good survivors will do their hardest to keep you out of power as long as possible. If a survivor is doing a great job of keeping you from tiering up, it might be best to just leave them and go for someone else. Myers isn't very fast, but his stealth allows him to sneak up on less observant survivors. Hag - Similar to trapper you want to setup a perimeter in the early game, unless you're using a very specific build, this is how to be most successful playing hag. You can protect a small group of generators very easily, if survivors decide to walk into your territory, it will be very detrimental for them, and basically guarantee easy, quick downs. Here's the catch, unless you're using a specific build, committing to chases normally is a bad idea, Hag is a 110 killer just like huntress, meaning its difficult for her to do normal chases because she's so slow. A lot of Hag players can fall into this trap, its important to remember your strengths and weaknesses as hag, committing too hard towards one playstyle can lose you the game, especially against better survivors. Doctor - If you're someone who struggles at both finding survivors and looping, doctor is perfect for you. His basekit Intel gathering, combined with his basekit anti-loop is great for beginners, however, keep in mind that there are ways to counter doctors power, and good survivors can still give you trouble, learning loops is still imperative. Shocking survivors can also stop survivors from unhooking, so if you're ever in a situation where a survivor is running to a hook right in front of you, shock them, and they become completely powerless. Survivors cannot body block your shock, so don't be afraid of shocking the wrong survivor because it will hit every survivor in its path. Survivors in madness 2 and 3 will see illusionary clones of doctor, you can see these illusions as well and use them to locate survivors hiding. Doctor has probably the best perk synergy in the entire game, so don't be afraid to get a little experimental with doctor builds. Bubba/Cannibal - Its not totally uncommon for you to hit a structure, or hit a invisible hitbox while using the chainsaw. Similar to huntress, and Billy some maps have invisible hitboxes that can destroy you unfortunately, but bubba can do something none of the others can, walk backwards. While using your chainsaw sweep, you can walk backwards at the exact same speed as walking fowards. This can help you both avoid collisions, and mind game survivors, it's a little bit advanced if you're not good at tracking, but practice makes perfect. Survivors can hear you directionally while you're using the chainsaw so keep that in mind. Its not a good idea to use the chainsaw for traversal unless you're in chase, without some add-ons your charges can come back really slow, which will hurt you when you need them most, same goes for using all of your charges when you don't need to. Freddy - Weirdly Freddy has an extremely long lunge(basic attack) compared to other killers, don't get too accustomed to this because its unique to only 2 killers in the game. Combined with his lullaby when survivors are asleep, beyond a certain distance you are completely invisible to survivors (I believe its 16 meters, dont quote me on that otz could tell you better than I can). You can use this as another way to catch survivors off guard, but for obvious reasons, on open maps it doesn't matter so much. Pig - There is a visible and audible tell for how much time a survivor has left on their trap, a red light on their headtrap will beep constantly until removed, the faster it beeps, the less time that survivor has to remove their headtrap. Even though chasing a survivor pauses their timer, it doesn't reset, harassing survivors with a headtrap is the best way to secure kills as pig and something all the best pig mains will do. Also, harassing survivors doing boxes will reset their progress on that box, when you notice a survivors headtrap is beeping very fast, it's a good time to stop them from doing boxes as much as possible. Pig is great at slowing the game down, and great in the endgame, so naturally perks that help in these situations such as NOED, Remember me, blood warden etc, are great. Ruin as well, anything that helps with passive slowdown. Clown - There's not much I say that hasn't already been said, clown is a very simple killer. However there are 2 mechanics glossed over a tad bit, clowns gas "can" go through walls a somewhat. I forget the logic of how this works, but I believe it works if there are holes next to the cloud, for example there are holes in the walls of killer shack, these can be used to make your gas cloud go through the wall a bit a hit the survivor. Also, not exactly practical, but you can throw bottles over structures. If you become really good at this it can make dealing with stronger loops a bit easier, but this is something that takes time and experience. Spirit - Be wary of survivors using perks such as: Lightfooted, Lightweight, Iron will, Calm spirit, Off the record, Quick & quiet, Plot twist, and Balanced landing. These perks make hearing the survivor very difficult and can be the difference catching a survivor, or missing them completely, also watch out for Sprint burst users. Survivors will often attempt to double back against you (Running towards you instead of away from you) to attempt to throw you off, this can be even more difficult to face with the perks previously mentioned. Learning to track survivors is necessary as Spirit, so be careful when using certain add-ons that would make this more difficult. As otz said Spirit is a 110 killer, meaning just like all the others, using her power to chase is MUCH more effective than trying to do so out of power. Spirit is a strong killer, but can be a bit challenging to grasp at the start, similar to nurse, don't underestimate survivors, smart players can make you waste lots of time.
(2/3) Legion - Survivors at pallets will attempt to do 2 things that you have to watch out for, when at a standing pallet they will stand under it and force you to swing, they will then drop the pallet, forcing you out of power. This tech is very strong, but there's an add-on you can use that gives you your power back immediately if this strategy becomes a nuisance to you. The second thing is when they vault a pallet, if you follow them over it they will go either to the left, or right outside of your vision and either will try to vault back, or fake the vault, attempting to make you swing and miss, this is called an "FOV tech". There's a couple of ways to counter this with both perks and add-ons, but none of these are necessary, just be patient and you will outplay them, you duration is paused while vaulting so keep that in mind. While using feral frenzy for traversel isn't usually optimal, if you need to catch up to an injured survivor, use feral frenzy, body block any pallet, or window if possible, then cancel your power and hit them normally. Don't mindlessly use feral frenzy, only use it if you need to, hitting already injured survivors with feral frenzy is only effective for inflicting status effects to make survivors waste time. Plague - You will have the inherent ability to keep survivors injured at all times, use this to your advantage, whether that's with perks, strategy for defending unhooks, forcing survivors to burn through pallets, etc. Because infection causes survivors to be broken, your power is a direct counter to ALL medkits, so if dealing with medkits is something you struggle with, Plague is perfect for you, she also naturally counters healing builds. A more advanced strategy with her is both with vile purge and corrupt purge you can shoot over tall objects and walls to hit survivors without even being able to see them, this tech is especially great with corrupt purge against challenging loops. Although your purge can't be body blocked, survivors can however use dead hard to avoid being downed so watch out for this. Sometimes you don't even need to puke on a gen to infect it, already infected survivors will infect everything they interact with, including other survivors. If you're in a chase with a survivor and don't feel like slowing yourself down you can puke on pallets and windows, if the survivor touches it they will also become infected. Ghostface - You can run into some serious trouble on very open maps such as Ormond, or if the survivors dedicate their time to breaking you out of stealth. The best thing you can do in these situations is try to get creative with where you activate stealth, and where you stalk from. Unlike Myers, the distance at which you stalk has no barring on how effectively you can stalk, there is a cutoff point where a survivor would be too far out of range, but you can still stalk from very far away, with no downside, and better yet they won't be able to break you out of stealth. The add-ons to get your power back after doing certain actions are great, and easy to use, you don't need to stalk every survivor, so try not to overextend yourself, a lot of Ghostface players fall into this trap. Demogorgon - If possible, try setting up your portals in places the survivors can't see, like behind walls. This can potentially help with improving your chances of catching survivors off guard, as well as improving your chances that your portals don't get destroyed, it's not a perfect strategy so don't commit too hard to doing this especially if it's not working. You're not really a "Trap" killer, trying to do an early game setup has a high chance of hurting you in the long run. Oni - It's important to understand that while you're collecting blood you're slower than normal, avoid doing this too often, in fact unless you're using specific perks and add-ons to make blood orbs drop more frequently, going after a different survivor after the first hit is likely more effective. Survivors will often try to hide around very tight corners against you while you're using your power, it's a good idea to recognize when this is happening because if you catch them in these moments you'll either instantly down them, or trap them in said corner. Otz said that when you pick up a survivor your power immediately ends which is true, but that only applies to when your power is currently active. If your power is ready to activate, which is indicated by the red orb of blood that you're holding after collecting enough blood, picking up a survivor will not put your power into cooldown. It's important to specify this because a very strong tactic is to hook a survivor, then immediately activate power, which will force every survivor to be extremely cautious about saving, and doing gens, this is made even stronger with duration add-ons. Deathslinger - Doing a basic attack before the chain breaks does NOT apply the same mending status effect to survivors that chain breaks do. If a survivor isn't already injured don't do a basic attack until they're within range for you to hit them. To my knowledge, the trick that otz showed at killer shack where he shot through the boarded up window, is no longer possible in the game, other similar techs are still possible but this one in particular is not I don't believe. Chain breaks make your recovery take longer than a regular hit so keep this in mind. Pyramid head/Executioner - While you can setup a massive torment perimeter, keep in mind that survivors can crouch through trails to avoid getting tagged. Pyramid head is great at zoning survivors into a corner for easy hits, although it may not be easy to get said hits. Hitting through walls will take a bit of predicting, but with time and the help of aura reading perks, you start getting into a groove pretty quickly. This is another killer whose power can't be body blocked, you can hit multiple survivors at once, you can't be flashed, stunned, or stopped at all while caging survivors. Blight - Just like with Wraith, you are a very fast killer, don't forget to use this speed to your advantage at every opportunity. You can play around most pallets and loops in the game, especially when you learn to position yourself properly, positioning is key with Blight so that you don't bump into something you don't want to, and to make hitting survivors easier. A lot of times survivors won't have enough time to react to your speed, so don't rush things (yes pun intended). While the upper limits of Blight are extremely challenging, the basics of him are a lot easier than I feel otz made it out to seem, you don't need to do anything fancy to be a solid Blight player, and using his more advanced strategies is something you should save until you get a better understanding of the game itself, and Blight. Do yourself a favor and learn the depths of bump logic, this can help you with Blight and a few other killers. Twins - Victor will disintegrate if he gets stuck on top of obstacles, try not to let this happen as it will hurt you. Victor can also take deceivingly long to charge his attack, and because of this, you might find it difficult to hit survivors when they're running around obstacles. In these situations you want to get as close to the survivor with Victor as possible, but toy sword is an add-on that can also help you manage this. Twins is a killer that requires a bit of micro management, for both Victor and Charlotte, this can be very off putting especially with their clunky controls, but learning to master this back and forth will help you with other killers and many other aspects of DBD. Nemi - Try to hit survivors with your tentacle when you're confident you'll hit them. Survivors will often juke to avoid hitting you but in narrow lanes dodging the tentacle is nearly impossible, but don't overthink it because you can still miss. You'll want to get used to the different ranges of each tier because this will change how you're able to play in certain situations. Be careful with uninfected survivors near zombies, you might run into a situation where they will throw themselves at the zombie, forcing themselves to become infected, but a survivor that infects themselves this way does NOT help your progress to the next tier, and it also gives them a speed boost potentially getting them out of danger. This strategy isn't something you can always avoid, and in my experience doesn't happen very often, but it's something to watch out for. Additionally, survivors can get double tapped by you and a zombie, there's a few ways to strategically use the zombies, but this is probably the best, don't try to force it though because it's not a constant thing you can do. Pinhead/Cenobite - When a survivor is holding the box they become oblivious, meaning they can't hear your terror radius. There's a few ways to take advantage of this, mostly with perks, but keep in mind that survivors with the box will likely attempt to hide so they can safely do the box, if you're observant you can find them in a bad spot. Using the chain can be a bit unwieldy, simple turns can be difficult, it's important to understand the limitations of your turning radius with the chains. Artist - Smart survivors will attempt to run into your birds, or do so for their teammates, this will allow them to temporarily avoid your bird attacks because they will disintegrate. It's important to understand that survivors can see your birds begin flight from any distance, unless you're using a specific add-on. This can be used to make perks like Dead mans switch, and merciless storm even stronger. Even if you don't hit the survivor within about 8 meters any survivor near birds you shoot will be revealed by killer instinct, unless they're in a locker.
(3/3) Sadako/Onryo - Aside from visually seeing that a survivor has a tape, in the HUD, survivor icons will change when they pick up and deliver tapes. When a survivors portrait is staticky it means they have a tape, survivors with a tape will not gain condemned, so it's in your best interest to hit these survivors, especially before they deliver their tape, because once they do they will lose lots of condemned. Survivors with no white ring around their portrait have no condemned stacks, focus on survivors who do have a white ring.
@@Ghostkiller__166I am an Artist main and let me add / correct a few things. 1. The birds do reveal survivors in lockers with killer instinct. This can be used to check if a survivor is in a locker and it's faster than actually searching through them. 2. If a survivor runs into a bird they get swarmed with birds. You can now use the 2 other birds to hit the swarmed person, but this might be a bit risky if you miss both birds and now have a long cooldown. 3. Bird slingshots are very difficult to pull off against good survivors. So here is my advice for them: 1. When setting up the slingshot place the first bird, walk straight into the direction the bird is facing, wait for the cooldown to be at the start of the bottom line, set up second bird, shoot. 2. Only slingshot if you know that the gen is currently worked on or else you will have wasted precious time and birds. 4. (Almost) Never send 3 birds, not even at the start of the game. What you wanna do is send one or two birds to far away generators to keep them in check and walk to a different one. 5. If you send one bird to a generator and see them moving into a direction then you can attempt a cross-map hit (aura perks will help) 6. Send 3 birds if it most definetly is a hit. (Thight spaces are your friend. Example: Hawkings, Badham Preschool mainbuilding) 7. Good map knowledge will improve your artist gameplay A LOT 8. For Shack set up two birds. Them facing from any corner along the wall of shack, now the survivor can't loop it and has to go away or get hit. 9. Barbeque and Chili and Dead Man's Switch are your best friends. 10. Artist needs to be Annoying As Possible. Meaning shutting down loops with birds, sending birds to generators while in a chase and making the survivors get cornered 11. And finally a youtuber I recommend is Greyletters. He is an insane Artist player and uses her power in an excellent way. Winning many games with just the perk Barbeque (as an example).
As always amazing tips from Otz! This was really helpful as a Ghostie main trying out some other killers. I'd like to add onto Otz's tips for Ghostie from my experience for the people interested in playing him! Lengthy comment ahead! - Ghostface is, what I like to call, a set-up killer. You need to get comfortable with losing gens and feeling like the game is slipping away from you at times because it will happen a lot more with him than other killers that have more of a visible map-presence. Corrupt Intervention is really good if you prefer a playstyle where you set-up 99's before you get to work. My favourite little challenge to do is see how long I can remain hidden for while I set-up my stalks. The sense of security survivors feel when they are completely oblivious you've ever stalked them leads them right into your loving knife most of the time. - You can practice your stealth skills with a friend. See if you can stalk them without them seeing you while they work on a gen. On the same note, explore maps! Get familiar with them. Map knowledge for Ghostface is king. - Learn your power. Don't reduce Ghostie's power to an automatic insidious button and nothing else. There's so much you can do with it: Mindgames, manipulating your terror radius at will, confusing survivors during chase. The hit and run playstyle is fun but eventually you're just shooting yourself in the foot because Ghostface is an ambush killer first and foremost. His chases aren't the greatest in a straight-forward sense of the word. He doesn't exactly have any fancy anti-loop. You want to take Survivors by surprise to guarantee your hits and to guarantee some juicy jumpscares. Keep your chases short, you aren't movie Ghostface. In fact, I'm pretty sure Danny was supposed to have an inhaler add-on at some point so...keep in mind you might be asthmatic when you decide to chase someone through every loop. - Learn to play with your marks. Sure, most of the time you'll 99 someone, get close, full-stalk them then bam: Survivor on hook. But that doesn't always have to be the case. When you fully mark someone, the other survivors let their guard down because in their heads it's like: "Oh, Meg is marked. That means Ghostface is currently chasing them and I don't have to worry about anything other than my gen." This opens up the road for you to easily get a grab or a down. - Lethal Pursuer is your friend. Especially in the beginning. - Constantly switch up your angles. Don't approach a spot from the same way twice. Don't let yourself become predictable. Look for cheeky stalk angles. Try to remain as unseen as possible until you can make your play. You approached a gen from the left and got a down? That Meg is probably watching that spot like a hawk now. Come from the right next time. - Paranoia is simultaneously your best friend and your enemy. The more paranoid survivors are, the more on-guard they are. It's up to you to take advantage of that by keeping Survivors on their toes and keeping yourself hard to read. - Play survivor (this applies to every killer tbh) and pay attention to your decision making. Record yourself if needed. How do you act when you know the killer is a stealth killer? What spots do you check? Know that the things you do, other survivors do as well. It helps Ghostie a lot to be familiar with survivor behaviour. - Ghostie is a simple killer on paper but his learning curve is probably the most complex one in the game because his skill isn't as much mechanical as it is understanding people's behaviour and paying attention to patterns. Both your own and others's. Just think about it this way, in lore Danny Johnson (DBD's Ghostie) is a meticulous, strategic, smart individual. You need to adopt that way of thinking into your gameplay and make little plans of your own that you adapt according to what's happening in the match. You aren't trying to replicate Billy and Stu, we know how they ended up like. - Have some fun with the survivors! Half the fun of playing Ghostface is scaring the soul out of people. The better you get at the game and the more knowledge you have of maps the easier it gets to take unexpected routes and jumpscare people. Remember to keep some of that sadistic playfulness that we know and love from Ghostie in your playstyle! - In general just try to have fun. Set little goals for yourself that aren't just getting a 4k every match. Ghostie can be a frustrating killer to grasp especially when you get revealed in the most bullshit spots or when the objects around you simply refuse to let you lean off of them. You'll also have players constantly tail you to reveal you (like the Kate in Otz's video) and teams that won't be merciful at all. Use these matches to better one of your skills or, if it really gets too much, there's no shame in calling it quits! Some really good Ghostface's you can watch are: Spookyloopz and KingPing. Happy stalking (:
A couple of days ago rusty just ranked every single weapon in Elden Ring and it took him 2 and a half hours. It's been a time for massive chunks of content lately.
Again, you outdid yourself, even though the game doesn't do you any favors (in terms of fun, cheaters, etc.) you continue to be the PILLAR of the community, thank you very much! hugs from Brazil
Eventually got tired of the expectation of payment to be able to play the game with more perks. That being that you need to constantly buy dlcs in order to get perks. The shrine isn't viable at all. It's basically pay to win and I got angry about it.
You expect them to continuously produce content without asking for money for it? And you can play the game without all the newest perks. Most of the best perks are pretty old
I don't need you to defend them. It's the definition of pay to win and if you deny that then you are jaded against the truth. Tell me how most of the best parks are free please. Deadlock, pain Res, Ds... Just go through the list of paid perks and pay attention. I was asked why I stopped and that is why.
Otz can u make this a podcast and release this on a music site? That would be fantastic to listen to while driving or something. Thanks for your help in this community as usual.
Despite past weeks, he still does this kind of videos. I don't play anymore but I promise to watch it whole when I will have enough time. Thank you so much Otz!
I dont like anyone's videos very often, but otz out did himself with this. A fairly indepth 10 hour guide for beginners on every killer, and actually using builds that dont require you to own 2-4 different killers. Keep up the amazing work dude. ❤ Ps. Hags power is the twisted love child between trapper and nurse, and you cannot convince me otherwise. I'm just gonna keep adding as I steadily make my way through this behemoth. Surge from demogorgon is also a solid combo with pig's surveillance. I feel like a decently fair buff for pig would be to take reduce any active traps by 30 seconds for each subsequent gen completed. Even if the hat is put on at 5 gens and all 5 pop within 30 seconds it won't kill the unfortunate survivor right away. I once used my power as ghost face to find a dying survivor I had lost in the grass. I really wish executions trails did more once they are tormented. Considering it looks like barbed wire I think they should be hindered by 1-2% for 1-2 seconds with a 2-3 second immunity when they first get tormented. The trails goes away after they step on it anyway so it's not like they'd get stuck.
I deleter the game a couple weeks ago cause it felt horrible to play but I love watching your videos and love this type of videos haha. Thanks for helping everyone man!
about to try my hand at playing killer for the first time. appreciate all your work for us beginner players!!! (even tho the devs might not appreciate your advice, us newbies do haha)
5:33:30 - Its always so wholesome when Otz enthusiastically praises survivors. He's usually a good sport when he's getting outplayed but its even better when you can hear the respect in his voice.
I'm so glad you mentioned the chainball analogy for Singularity, my friend and I tried to explain it on twitter a little while ago in hopes that it would encourage others to play the killer and how to vs them
If you know of any really useful tip or advice that I missed, please DO share it in the comments for others to see. Thank you!
aight
nerf pig
Maybe with huntress you could have gone slightly more in depth on the hatchets hit box and some places where you could throw a hatchet through a hole to hit a survivor
Personally I would have used a beginner build and their best build. Give a good idea of what new killers should get if they want to main that killer
Otz, I love your videos, your streams, your tierlists, your tutorials, but, above all, I love you
Only Otz can drop a 10 hour video where you only need 15 minutes of it to learn about the Twins.
Lmao I came here for twinz also 😭
LOL
Well played Otz and observers
Twice the duration than there are Twins mains lol
PIG TOO
wait twins are no real quit being a twins conspiracy believer
As a beginning killer main, thank you Otz, I can now suffer efficiently.
the pain is real
welcome to the pit
☠☠☠
Waiting for the L take survivor main to come in saying we have the game on easy mode playing killer
I’m a new killer as well! Started playing DBD this past October during the Halloween event and in the last week finally decided to try Killer! So Otz has been very helpful to me.
@@justagamethroweryall do
Really proud of Otz for not artificially extending the video to reach that ten hour mark, really shows he’s not in it for the money but rather the love of the craft.
One more killer and he will reach that 10 h with no problem :)))
Just because Knight is missing due to kill switch 😅
weird thing to be proud of or even notice tbh, why would it be such a bad thing for him to do in this case.... the amount of work is the same regardless
Its a joke because the youtube algorithm recognises 10 mins above so hes making a joke about that since its hour instead of mins giving it its humor@natjam0205
one of the many reasons why he is the GOAT of the community
Gotta respect the efforts in his video. 10 whole hours of pure knowledge, skills, and tireless gameplay.
All so that we can get tips for our mains. W
@@redd995yup. And a ton of help for beginners.
Tireless gameplay??
Errmmm not 10 whole hours actually.🤓
@@maxmanukyan5728 it is, Knight has a separate video that was supposed to be here, its unlisted and it is in the description
Otz: "Next few hours..."
Hours: 10!!!!
Absolute legend!
he split it up over a couple days! So he didnt destroy his voice completely lol
Shortest Otzdarva video
"few" lol
Let's face it these people spamming legend/ classic are just (pre)millenials who depserate need to be part of something
legend for doing nothing
This ain't Facebook, dawg
I could probably start this video, go to sleep, wake up, and the video will still not be over.
Otz's dedication is really absolutely nuts
I did that literally. I went to bed listening to it and woke up and it was still going.
@@deykuzorwhat video? 😂
@@deykuzor but the wideo comes out 2 hours before your comment. How could you watched it already?
Thats exacly what I plan on doing 😂
That's literally what I did lmao, now watching nemmy gameplay
Otz: Ive lost all hope in DBD
notOtz: Here's a 10 hour vid on killer tips.
The dead by daylight community is truly blessed by having Otz doing videos like this
for real idk what i could learn withouth him
That Myers game was nasty. Map offering, 2 antihook offerings, and sabo builds and they still have the nerve to teabag when they literally stacked the deck at every move
I can guarantee that if he rolled them they would've been complaining about boring killer etc. The salt and entitlement (from both sides) is kinda crazy sometimes.
@@Matthias129 I guess it's just human nature to be salty in a competitive scenario.
They did play good though, bags were unnecessary but it's only annoying if you take it that way
@AverageUnknownMain As a human I am ashamed that I'm not an alien xenomoprh
@@bloxer9563Getting flipped off is only rude if you take it that way
Please never stop making vids Otz, if you ever feel like burning out just take a step back for a while.
I second this
I third this
I forth this
I fifth this
He can play TCM that game is something he can make great videos on
10 hour videos are why Otz is the best. The amount of effort for this content is insane. Bless your heart Otz, you're a shining star in this terrible community.
But is it really?
10 hours of raw footage VS 20+ hours of work for a 10 minute video?
Luckily the DBD community barely has any content with a high level of production.
@@josetomascamposrobledano4618what?
@@josetomascamposrobledano4618prove it loser
@josetomascamposrobledano4618 thats a bad comparison. If it takes 20 hours if work for a 10 minute dbd video they're doing something wrong.
Id like to see many other RUclipsrs talk pretty much straight for 10 hours
@@nathanclax8118He didnt do it for 10 hours straight, this was split between several days
Not only the amount and frequency of your content, but especially the consistently high *quality* and passion behind it are astonishing!
Thanks for all your hard work and passion, Otz!
This is a godsend for someone like me who watches your videos but isn't up to date with the killers. Had no idea about how dredge, skull merchant and singularity actually worked because they came after my time and are quite complex
Exactly the same as me aswell, it's alot to take in especially if you are a survivor main but man does Otz do a fantastic job.
Otz: I don't do certain content anymore, it's not worth it.
Also Otz: Here is a 10 hour video of how to play killers.
Thank you Otz. ❤
Thank you Otz. Very long video, but fortunately I was able to plug my brain into my PC and download it directly into my mind. My knowledge has grown tenfold.
For Pyramid Head (Executioner), you can actually use his cages teleporting away from you as a benefit lol. If there are survivors going for an unhook or they're too close to the cage, you can get close to the cage and force it to teleport away. It doesn't happen often, but it can be really useful.
Yeah I agree, but it is double edged sword remember! It pauses the struggle timer for a hot second. Good for applying pressure though.
Otz! Excellent tutorial on both my Mains, you covered a lot of what I would. I'm a Ghostie and Dredge Main, and I would like to add a few of my own notes about Ghostface in particular. This will be long, sorry y'all.
Ghostface:
- Depending on your build you might want to play more aggressively. Because Ghostface does well at letting Survs THINK they have the upper hand, he synergizes really well with perks that strengthen the Killer as gens get done - Fire Up, Coup de Grace, Rancor. So in some cases you may WANT to lose gens because you are playing the long game with a map.
- Survivors usually do not look up or down for Stalkers, they check corners. You want to find some weird angles to stalk from if possible. One of my favorites is in the shack at Dead Dawg, there's a hole in the wall that faces the gen in Main. My other really map dependent favorite one is a very specific tile with a gen that sometimes spawns on GoJ where there's a hole in the wall. I've had Survivors panic and/or DC because they get cocky thinking they're on a strong map with GoJ, but I pull this stalk angle and they suddenly aren't confident anymore. Experiment!
- Ghostface can snowball quite well at the end if you get many 99s. Though this may involve heavy slugging, it is is a valid way to play him. Another valid way as Otz points out is hit and run, or ambush-chasing. I also personally have loads of fun running Leather Knife Sheath and addons that keep me constantly getting Night Shroud back, then going for gen hits/grabs. One of my favorite rounds was on Yamaoka Shrine where I didn't stalk at all, I just stayed really hidden and did gen grabs and hits. I 4ked, and the Survivors were so scared of the gens they didn't want to touch them. Try out many addons and see what your faves are.
- Otz says he thinks the hardest part of Ghostface is leanstalking. I disagree with this. The hardest part of playing Ghostface is actually, IMHO, knowing when and where to stalk and how to time it. You do not wanna stalk too close, and you don't wanna be too far, however tall structures with clear views are great for him to bank early stalk. Try not to get impatient. Try not to overstalk, it tips your hand too early if they pay attention to the HUD.
- Maps that you might not expect to be good for him can have surprising advantages: Haddonfield has lots of high stalk points and hidden corners with gens that are dangerous for Survs to do if they don't know where you are. Eyrie has the upper balcony for distance stalk and a very clear vantage where you see them, but they can't see you. Some of the MacMillan's maps are the same. A map that is dark and huge like Yamaoka Shrine just means they have to check EVEN HARDER in MORE places for you, because they too have to deal with how big the map is - and because it's so huge, there's likely nobody coming to save them in time if you target them.
- Standing still sometimes can give you so much mileage it's insane. Just standing still mid chase has gotten me some bullshit hits and downs. Just waiting a half second after mindgaming shack at the right spot can block off a lot of exit strats for a Survivor. Crouching can hide you more than you think it can in these cases. Ghostface excels at mindgaming this way and it's half the fun of him, the other half is scaring people half to death when you come from seemingly nowhere. One of my favorite tricks is to hide under the drop down window in the Myers house and let them do the gen. 9/10 times they WILL drop right into your loving stalkery arms, and scream bloody murder at the same time because they expected you to be going up the stairs.
- Ghostface is a contradictory Killer. He's stronger at the start when nobody knows he's there and he can build lots of pressure with 99s. He's seemingly awful in chase but yet has some of the best mindgame potential for an M1 in the game - he can pull off some absolute bullshit mindgames if you're smart. He has no map pressure, but where he excels at is in making people think he's somewhere he isn't, or isn't where he is, so that can be used to herd Survs in one direction - often into 3genning themselves, where you can hold down the fort and really twist the knife further by forcing them to make a choice between being stalked and downed or split-pressuring gens. It's absolutely okay if you feel like you're starting off slow or behind; Ghostie pulls off come from behind victories well and can feel a lot like an underdog at times due to it. Makes his games very dynamic.
- If you want to extra-confuse someone, choose when and where you allow them to hear your TR. That's right, the motherfucker can pull off auditory mindgames due to how his Shroud works. This works especially well on maps with lots of corridors, indoor maps, and maps with multiple levels.
- Play around with Survivors. Survs friggin' love Ghostface because he's one of the only Killers that can crouch and communicate like they do. They want you to goof with them a lot of the time; Survivors really do love you. I promise, you're like, everyone's favorite. People friggin' LOVE Ghostface.
Some super solid tips. That TR manipulation to fuck with a survivor genuinely sounds like so much fun. I can't even imagine what that would be like from the Surv's perspective.
I'm also glad you pointed out several times that with Ghostface it can feel like you're actively losing the game. This is definitely something you need to get used to while learning him and it's something I still struggle with at times!
@@stellart2259 that's definitely a thing you have to get used to! Don't think of it as "oh Entity help me I AM LOSING GENS", think of it as "I'm slowly watching my plan come together and they have no idea. They're hanging themselves with their own rope and they don't even know." It's fine to have nobody out at 3 gens, as long as you've got your stalk pressure.
Myers is similar that way I find, though he's a bit more dynamic in that he wants out of Tier I fast. But if you play low TR Myers like I tend to, you can be very patient and take more time.
@@ThePhantomSafetyPin 100%! Ghostie really is about playing your own little game, sort to speak, where you make a plan and adapt it as needed! It makes his matches feel so much more different than any other killer in the game! And more fun imo.
Myers definitely is a different beast. He hasn't yet clicked with me. I pretty much only play him out of love for the movies, haha
Started DBD less than a month ago and loving it. Love your content and thanks so much for making content like this. There's so much information and it sometimes feels overwhelming, especially when my friends just picked me up a bunch of new killers for Christmas, so having guides like this is so incredibly helpful. Thanks for all you do Otz!
Welcome to the Fog, man! I've been playing DBD for 1,325 hours, and I'm still enjoying it.
man u really gotta quit fast
These long videos are honestly great outlets for my mental health. It's really easy to put this on in the background while I simply exist.
Not sure if this is a weird compliment - but just wanted to say thank you for the massive efforts these must be. They help more than just DBD folks.
almost passing original channel subs. crazy times, congrats otz. keep up the great work
Thanks bud.
To be honest. I found this channel first. Thought Not otz was just his name.
@@ethanpeeples6187 Same. This channel felt more main than the main channel tbh
Otz this is amazing, as a nemesis main I could skip forward but I’m currently hooked watching the trapper gameplay because of how intricate and detailed it really is. Thank you man
Really has to hit that 10 minute mark huh.
Okay buddy.
Lol
8 minute * they changed it multiple years ago
@@CloudLicht 🤓
Pam stop asking me for something strong. I am trying to make strawberry wine. That pale ale is never coming. idc if it is year 7.
I love how otz is frustrated with the game but still makes these videos for his and the overall DBD community. We appreciate you otz ❤
OTZ WITH THE 9 HOUR VIDEO???
This is truly one of the most dedicated content creators out there.
And some awesome insight on how to play characters and offering several different play styles.
Thank you again Otzdarva!!!
For xeno my favorite combo is the star map and emergency helmet, it lets you basically always get in range to basic attack the turret so you can avoid the super long missed tail attack cooldown you get for breaking them with your tail. And one final tip that applies to all ranged killers is that a survivors hitbox is not survivor shaped its shaped more like a can that the survivor is inside which is why all survivors have the same hitbox and is also why you might see your tail or other projectiles seemingly miss (like going over the shoulder or slightly above the head) but actually hit, because while you didn't hit the survivors model you did hit the can shaped hitbox
Another tip for billy, whether you're new or not, try shadowborn. When you don't have amazing prediction skills using shadowborn can help you a lot with your curving and generally responding to everything survivors do.
Also, with your turning binds, generally you should learn with one or the other. I am a weird case for this, where I use both my mouse and my turning keys in pretty much any situation, but you should NOT do that.
Don't worry about slidable surfaces or things like that. But as a rule of thumb when starting, a lot of foliage in this game either has collision with the chainsaw or has strangely large collision boxes.
So any plants that you see, that you aren't sure about, should be assumed to be bonkable.
Also, different rocks have different hitboxes, but there are quite a few rocks where if you hold the angle too tight on your curve you will bump, so be careful.
Your first games with billy will be full of bumps and generally a lot of losing. That's ok! Go for ambitious curves! Go for every curve! Even if you miss or bump, start thinking about why that happened, was the collision weird? Remember that object and you'll know for next time.
In general BHVR completely stuffs billy, the new maps they make suck for him and the collision on a lot of objects is generally somewhat innacurate or otherwise unfavourable for billy, i haven't played in a bit so who knows about the new stuff.
If you've read this far, Good luck! There's no better feeling than hitting a good curve to me, and I hope you can find the same enjoyment!
Shadowborn also helps with backrevving and keeping track of survivors when stuck in an animation. Also; for a differing opinion, using Q and E in conjunction with mouse is paramount. I mainly use Q E for traversal and mouse for super precise inputs like lopro flicks and curving.
@@fishnipz4301 when starting to learn, i'd say trying to mix q e and mouse is going to result in a really bad lack of consistency that will make learning much harder
least based billy main:
@@fishnipz4301 are lopro flicks even possible on turning buttons?
Fov is getting changed soon anyways. Wonder how that will play into facing him
I was able to smoke 6 blunts in the process of watching this whole video
Otz truly is the goat, I hope he never burns out of content creation and continues to share his interests with us, i could honestly listen to him explain any game for hours without clicking off lol
Glad to be treated to Otz playing every killer in one long video!
How do you manage to make a video lasting almost 10 hours without getting tired and without any pause? That is admirable.
Thank you NotOtz for these tips. Really does help a beginner like me to be better at killer. Don't burn yourself too hard with these long videos.
Otz, I am once again astonished how much time and effort you put into making the game easier to understand for everyone, thanks so much!
Knight has been reenabled, here's the unlisted part for him: ruclips.net/video/nVSVNjx-nLE/видео.html
Otz if you bring an add-on that gives the pig extra traps does it add more searches or is it still a total of 12 searches. Thanks and keep up the great work.
Now you gotta do Vecna!
thanks for adding this part
I don’t even play dbd, I just like how Otz explains things clearly and concisely. I remember when he was doing DS2 no-hits, great content all-around.
All the love for your insane effort Otz! Absolute legend
What a legend. Nobody can do 10h video that I will fully watch. Nobody, but you!
Love these videos Otz!! Please never stop making content for the community and don’t let anything stop you! Your content is synonymous with dbd and I can’t imagine it without it! Much love!
Y'know what I love? The consistency of your profiles. I love recognizing people across platforms, feels like an easter egg lolz
@@user-kj6dz4vi2z idk how I’m seeing this so late but where do you know me from lol? I like to keep my profiles similar bc I’m like that lol
Coming back to this vid every time i play a new killer
dude just HAD to get that 10 minute mark
He barely made it too!
I've been learning Xeno and skipped to that part, it was crazy hearing your voice difference between the start and end of the video. Props to how much time you put into this guide!
I'll add some additional little things I learned from playing and watching a lot of Billy.
-Sometimes you'll end a chainsaw sprint and be near a breakable wall or pallet but don't quite have the right angle to hit it. You can try to end the sprint right next to it and aim into the direction of the pallet/wall right after ending. Sometimes it will vacuum it into the break reducing your cooldown. This is somewhat inconsistent and probably can be better ubderstood with gameplay in the background.
Getting a feeling for when your chainsaw is 99 and how to effectively hold it will be a big part of mastering has kit as it allows you to execute your sprints at the exact moment you really want to. This will take some time and your muscle memory might take a hit if you equip/unequip engravings. So be patient with learning it, it might be tricky but is worth it.
-Speaking of Engravings, they are probably among his best addons. They will increase the time it takes to charge his saw but greatly increase the movement speed during chainsaw sprint. If you are a beginner they are really rough compared to his basekit as the charge time can be tough to deal with while the movement speed when still learning can barely be utilized so as Otz said, it's better to not run them in the beginning. If you are comfortable with his kit and have been finding yourself going for curves somewhat frequently, I highly recommend equipping at least one of them. This will make it harder to react for survivors when curving on loops and because you've acquired some feeling of how to use the chainsaw midloops you'll likely be able to get some curves every now and then. Addons I recommend in General are either Doom Engravings and Death Engravings if you fully want to go for curves or Doom Engravings and Lopro Chains if you want to be more powerful around pallets which are among his Main counters. Otherwise you could run an Engraving and turning addons to get around the map fast and still being able to steer it. Important note: Turning addons do *not* affect the initial turnrate so you can't hit curves at a sharper angle due to them. Mastering curves in general is likely the most difficult but also most rewarding thing about Billy so good luck with it!
-More details on the curves: Some loops are really really tricky to curve and sometimes downright impossible to hit if the survivors play it halfway decent. I recommend trying out what you are comfortable with curving and slowly and steadily broadening your horizon.
If you hit the turning right as you start the sprint you can almost hit 180 degree angles which will catch a lot of people off guard but can be tricky to pull off.
-As for the loops, Windows like shack really destroy your chainsaw so running perks like Bamboozle can be really helpful however playing around said windows can be fun too so make sure to find out what you prefer. As for pallets, feathering your chainsaw to fake a pallet insta break when looping around a pallet can make survivors greed the pallet so it can get you hits and sometimes downs but make sure to switch it up with actually committing to the chainsaw to be unpredictable. A thing survivors might try is vacuuming back into the pallet when you rev in order to get a stun. It's sometimes possible to get into the pallet fast enough and block it before they can vacuum back which might result in a free down. This can be tricky to figure out and will end up in stuns more often than downs but it is neat to keep in mind. Bodyblocking in general is really valuable as Billy. If you're able to swing at a window or into the pallet in front of the survivor in order to block it and get you a chainsaw down. This is really inconsistent and hard to execute but a valuable thing to remember. Also if you find a survivor in a corner and manage to lock them in, make sure to go for a chainsaw as it will result in a free down and they won't get distance and another health state as it would happen if you just M1.
-Most importantly the mentality. If you are trying to learn and master him be really patient with yourself. Missing his power is really punishing and because you'll probably use it a lot when trying to master it, expect to lose many games. This isn't something you should focus on, track the progress you made with the ability and not the results you got from the games. Billy is often really frustrating especially because of bad collisions or a lot of clutter and general bad maps for him. This is normal and will cost nerves so make sure you're ready for it.
Also some things feel really bad like vacuuming into a pallet instead of getting a down or gliding off of a survivor because they crouch (this is hard to avoid for you) so yeah. Some clunkiness comes with him but it shouldn't be in the majority of games.
-Lastly, adjust your plays on how the survivor plays. This will take time and game knowledge to be able to predict but basic examples would be "this survivor drops pallets without looping them a lot" so try to not feather and prerev on pallets so you can insta break or "this survivor seems to always go wide outside from the loop when I try to curve" so try to curve a bit wider to predict their movement and another one "this surv always leaves the loop when I try to rev my saw and go for the curve" try to feather shortly to fake them out and not lose a lot of distance on them. A lot of Billys plays will be based off of predictions of what the survivor will do so sometimes you might just have bad guesses. It happens.
This concludes some basic and higher level things I know. I still want to talk about crouch tech but you shouldn't be affected by it that often so I didn't include it uptop (and I forgot to elaborate it :))
Basically, your hitbox as Billy during his sprint is somewhat high and if a survivor crouches their hitbox to the left and right get way smaller which means that you basically need to be spot on them in order to actually get the hit on an even area with no height difference. Crouch teching won't work if the surv is above you so you don't need to worry then however it's even worse when they are below you. Small heights like the floor of some shacks compared to the ground of the rest of the map is enough to crouch and be unhittable when the Billy chainsaws from the higher level. So you can crouch outside of shack on the pallet side and if the Billy is inside shack and sprints towards you, he'll get stuck in you until the sprint ends either automatically or the Billy ends it. This is often really hard to play around with. However, crouch tech will only work if you have already been sprinting for like a second as you can still backrev survs how are below you if you are very close behind them. So if you know a surv is aware of the technique mind the heights when going for sprints.
Best of luck to (hopefully many) Billy Mains in the future. Learning him can be hell but it is so incredibly rewarding you do so kedp at it. Also there are many very chill Billy players out there who are cracked out of their mind but still play in a very relaxed manner. They will very likely give you great advise so feel free to ask people from the Billy Community. That's it, hope to verse you in the fog
I'll never trust "a little" again
@@TrueChampion mild amount of tomfoolery :)
I think this deserves a donation. Thank you for your Videos Otz! Greetings from Germany
This is definitely an amazing video Otz. You help this community more than you know
I won't lie, at 1:14:19, when you said "as you can see, when you hold your thing it becomes a little bit more straight", I giggled like a child and had to show my wife the clip.
Thank you for the effort that you put into the community making these guides Otz, it's always so great to see these longform guides and games where you really dig into what each killer has and try to help newer players or people out of the loop catch back up. Communities always benefit from someone who's got the ability to reach out and help everybody with information and people are definitely going to be able to learn something through watching this. I know you have your frustrations with DBD but it is appreciated greatly the lengths you go to try and help out everybody and you deserve to rest a bit after all this. Hope you have a happy holidays and are looking forward to a new year ahead!
Man, i didn't even start the vidéo yet but i have to say, you're great. The dedication you have is amazing, you put a lot of work to give us quality content, and on top of that you're one of the most wholesome person i've seen in the internet. Thank you.
The dedication is real. As always, insanely well put together, well done otz!
I’ve never seen so much dedication in any community of a video game. BHVR MUST pay you and work with you, asking you for advice and ideas to make this game better.
Otz you're literally doing the best here, not only giving you tips about how to play, what to do or not to do in suxh scenarios, but also doing a gameplay for each killer to show you how, this must be very exhausting for one person doing all this work, I highly appreciate every minute you have spent making this content
Another tip for Singularity is that when a survivor is highlighted but not getting hit by the camera, try positioning your reticle so they’re closer to the edge of the circle. Where by the circle’s edge varies by which side of the survivor is exposed
I really love your content Otz. I’ve stopped playing because the game just hasn’t been very fun recently, but I always watch your videos because you’re so entertaining.
A tiny little detail about Legion I remembered and that Otz didn’t talk about is that their Killer Instinct (heartbeats after hitting a survivor in FF) is affected by survivors being Oblivious, unlike Doctor, so that is something to look out for, you won’t get the heartbeat, if the survivors are Oblivious.
Overall great video, taught me some things about killers I play the most even after 600 hours of playtime, goes to show how you will never know everything in this game
How is this guide just magically more helpful than literally every other guide I’ve seen💀
As a new player thank you, this is an amazing in depth video. Also Chucky is amazing for people who are good at mind games to every other killer. I try so hard to hit people and they always do the spinning loop move, or try faking out where they go when they stun you but mostly they can't 😁
It's amazing to see how much you care, Otz, when you can turn recent frustrations with the lack of beginner support for DBD into a massive, comprehensive guide to give them EXACTLY what you'd hope they have. No doubt, your videos are some of the best resources anyone could have, coming into the game. Being the change you want to see in the world is immeasurably wonderful and I hope the appreciation from the audience really hits home for you. It's this mix of empathy, passion and entertainment, which sustains my hope so thank you for your dedication!
Much love to you and to the people watching; here's to a brave new year
We love a good 10 hour video from Otz ❤
Even if it includes getting looped at the wraith
I'm glad to see that you made it through. I understand that explaining everything beginners need to know can be challenging, especially while dealing with experienced survivors.
Otz explaining the singularity struggle without trying to deter people is something I relate to on a spiritual level 😂
I love my singular manatee but sometimes he’s a lot of work 💜
He’s one of my favorite killer power concepts I just hate the execution
@@vegetaroronoa2660 my thoughts exactly
Thanks for always providing for the community Otz! You're amazing!
(1/3)
Here's somethings that otz missed but can actually make a difference:
Trapper - At the start of the game try to set up a small perimeter (roughly 2-5 traps depending on your strategy). Yes survivors calling out your traps early can hurt you, but keep in mind that its a huge time investment for them to do this, and with the add-on that injuries survivors who break your traps, its extremely risky. A trapper with no setup is the worst killer in the game, just be careful not to do too much setup because you will lose the game more times than not, especially against good survivors.
Wraith - In most situations, after hitting a survivor cloaking to catch up to them is better then trying to do so out of power. Although not necessary, if you have the perk "play with your food" you can force stacks off the obsession by cloaking and uncloaking constantly, its not necessarily viable, but it is an option if want to try it. Perks that help you in chase are GAME CHANGING for Wraith, perks such as: Save the best for last, Bamboozle, Spirit fury, Hex: Blood favor, Enduring, Brutal strength, etc, you are a very fast killer, make sure to use this speed to your advantage. And lastly there's a small tech that Wraith players can do, if you notice whenever you ring your bell your hands move very quickly, survivors can see this movement too. Some other killers can do this as well, you can use this tech to throw off survivors and make them panic, or even waste their dead hard if they have it.
Billy - *DO NOT TRY TO FORCE CHAINSAW HITS.* One of the biggest mistakes Billy players can do is try to force the insta down when its either very difficult, or unnecessary. It's perfectly acceptable to only use the chainsaw for mobility and to catch up to survivors, and in some cases, ESPECIALLY on some maps is mandatory. Be wary of your positioning, and the situation you find survivors in.
Huntress - While yes small loops should easy to deal with, do not underestimate survivors, smart players will attempt to crouch under small objects to make it harder for you to hit them. When around small/weak loops its a good idea to try aim head level, and keep in mind that hatchet hitboxes are a bit larger than the hatchet itself, you can trap yourself at times thinking a hatchet will go smoothly around a corner, but it ends up hitting the wall. Try practicing in customs to get a better feel for its hitboxes.
Nurse - Being patient is often times your best weapon, survivors will often mind game themselves, allowing you to get easy hits. As otz said before, you can't blink directly on top of a survivor, you'll get pushed out, or just go nowhere, try not to swing unless you're sure you'll hit them because as he said missed blink attacks will extend your fatigue.
Myers - Be careful not to use Tier 3 the moment it's available, that is something you should only do if you have the add-on that makes tier 3 infinite, or if the situation for you would be better if you did so. Generally you don't want to use tier 3 against injured survivors, remember that without certain add-ons your power is limited, both in quantity, and duration. Perks and add-ons that buff his stealth such as "Monitor & Abuse, or Tinkerer, or the dead rabbit add-on can be really helpful, Myers has a very high chance of snow balling survivors into a loss, but keep in mind that good survivors will do their hardest to keep you out of power as long as possible. If a survivor is doing a great job of keeping you from tiering up, it might be best to just leave them and go for someone else. Myers isn't very fast, but his stealth allows him to sneak up on less observant survivors.
Hag - Similar to trapper you want to setup a perimeter in the early game, unless you're using a very specific build, this is how to be most successful playing hag. You can protect a small group of generators very easily, if survivors decide to walk into your territory, it will be very detrimental for them, and basically guarantee easy, quick downs. Here's the catch, unless you're using a specific build, committing to chases normally is a bad idea, Hag is a 110 killer just like huntress, meaning its difficult for her to do normal chases because she's so slow. A lot of Hag players can fall into this trap, its important to remember your strengths and weaknesses as hag, committing too hard towards one playstyle can lose you the game, especially against better survivors.
Doctor - If you're someone who struggles at both finding survivors and looping, doctor is perfect for you. His basekit Intel gathering, combined with his basekit anti-loop is great for beginners, however, keep in mind that there are ways to counter doctors power, and good survivors can still give you trouble, learning loops is still imperative. Shocking survivors can also stop survivors from unhooking, so if you're ever in a situation where a survivor is running to a hook right in front of you, shock them, and they become completely powerless. Survivors cannot body block your shock, so don't be afraid of shocking the wrong survivor because it will hit every survivor in its path. Survivors in madness 2 and 3 will see illusionary clones of doctor, you can see these illusions as well and use them to locate survivors hiding. Doctor has probably the best perk synergy in the entire game, so don't be afraid to get a little experimental with doctor builds.
Bubba/Cannibal - Its not totally uncommon for you to hit a structure, or hit a invisible hitbox while using the chainsaw. Similar to huntress, and Billy some maps have invisible hitboxes that can destroy you unfortunately, but bubba can do something none of the others can, walk backwards. While using your chainsaw sweep, you can walk backwards at the exact same speed as walking fowards. This can help you both avoid collisions, and mind game survivors, it's a little bit advanced if you're not good at tracking, but practice makes perfect. Survivors can hear you directionally while you're using the chainsaw so keep that in mind. Its not a good idea to use the chainsaw for traversal unless you're in chase, without some add-ons your charges can come back really slow, which will hurt you when you need them most, same goes for using all of your charges when you don't need to.
Freddy - Weirdly Freddy has an extremely long lunge(basic attack) compared to other killers, don't get too accustomed to this because its unique to only 2 killers in the game. Combined with his lullaby when survivors are asleep, beyond a certain distance you are completely invisible to survivors (I believe its 16 meters, dont quote me on that otz could tell you better than I can). You can use this as another way to catch survivors off guard, but for obvious reasons, on open maps it doesn't matter so much.
Pig - There is a visible and audible tell for how much time a survivor has left on their trap, a red light on their headtrap will beep constantly until removed, the faster it beeps, the less time that survivor has to remove their headtrap. Even though chasing a survivor pauses their timer, it doesn't reset, harassing survivors with a headtrap is the best way to secure kills as pig and something all the best pig mains will do. Also, harassing survivors doing boxes will reset their progress on that box, when you notice a survivors headtrap is beeping very fast, it's a good time to stop them from doing boxes as much as possible. Pig is great at slowing the game down, and great in the endgame, so naturally perks that help in these situations such as NOED, Remember me, blood warden etc, are great. Ruin as well, anything that helps with passive slowdown.
Clown - There's not much I say that hasn't already been said, clown is a very simple killer. However there are 2 mechanics glossed over a tad bit, clowns gas "can" go through walls a somewhat. I forget the logic of how this works, but I believe it works if there are holes next to the cloud, for example there are holes in the walls of killer shack, these can be used to make your gas cloud go through the wall a bit a hit the survivor. Also, not exactly practical, but you can throw bottles over structures. If you become really good at this it can make dealing with stronger loops a bit easier, but this is something that takes time and experience.
Spirit - Be wary of survivors using perks such as: Lightfooted, Lightweight, Iron will, Calm spirit, Off the record, Quick & quiet, Plot twist, and Balanced landing. These perks make hearing the survivor very difficult and can be the difference catching a survivor, or missing them completely, also watch out for Sprint burst users. Survivors will often attempt to double back against you (Running towards you instead of away from you) to attempt to throw you off, this can be even more difficult to face with the perks previously mentioned. Learning to track survivors is necessary as Spirit, so be careful when using certain add-ons that would make this more difficult. As otz said Spirit is a 110 killer, meaning just like all the others, using her power to chase is MUCH more effective than trying to do so out of power. Spirit is a strong killer, but can be a bit challenging to grasp at the start, similar to nurse, don't underestimate survivors, smart players can make you waste lots of time.
(2/3)
Legion - Survivors at pallets will attempt to do 2 things that you have to watch out for, when at a standing pallet they will stand under it and force you to swing, they will then drop the pallet, forcing you out of power. This tech is very strong, but there's an add-on you can use that gives you your power back immediately if this strategy becomes a nuisance to you. The second thing is when they vault a pallet, if you follow them over it they will go either to the left, or right outside of your vision and either will try to vault back, or fake the vault, attempting to make you swing and miss, this is called an "FOV tech". There's a couple of ways to counter this with both perks and add-ons, but none of these are necessary, just be patient and you will outplay them, you duration is paused while vaulting so keep that in mind. While using feral frenzy for traversel isn't usually optimal, if you need to catch up to an injured survivor, use feral frenzy, body block any pallet, or window if possible, then cancel your power and hit them normally. Don't mindlessly use feral frenzy, only use it if you need to, hitting already injured survivors with feral frenzy is only effective for inflicting status effects to make survivors waste time.
Plague - You will have the inherent ability to keep survivors injured at all times, use this to your advantage, whether that's with perks, strategy for defending unhooks, forcing survivors to burn through pallets, etc. Because infection causes survivors to be broken, your power is a direct counter to ALL medkits, so if dealing with medkits is something you struggle with, Plague is perfect for you, she also naturally counters healing builds. A more advanced strategy with her is both with vile purge and corrupt purge you can shoot over tall objects and walls to hit survivors without even being able to see them, this tech is especially great with corrupt purge against challenging loops. Although your purge can't be body blocked, survivors can however use dead hard to avoid being downed so watch out for this. Sometimes you don't even need to puke on a gen to infect it, already infected survivors will infect everything they interact with, including other survivors. If you're in a chase with a survivor and don't feel like slowing yourself down you can puke on pallets and windows, if the survivor touches it they will also become infected.
Ghostface - You can run into some serious trouble on very open maps such as Ormond, or if the survivors dedicate their time to breaking you out of stealth. The best thing you can do in these situations is try to get creative with where you activate stealth, and where you stalk from. Unlike Myers, the distance at which you stalk has no barring on how effectively you can stalk, there is a cutoff point where a survivor would be too far out of range, but you can still stalk from very far away, with no downside, and better yet they won't be able to break you out of stealth. The add-ons to get your power back after doing certain actions are great, and easy to use, you don't need to stalk every survivor, so try not to overextend yourself, a lot of Ghostface players fall into this trap.
Demogorgon - If possible, try setting up your portals in places the survivors can't see, like behind walls. This can potentially help with improving your chances of catching survivors off guard, as well as improving your chances that your portals don't get destroyed, it's not a perfect strategy so don't commit too hard to doing this especially if it's not working. You're not really a "Trap" killer, trying to do an early game setup has a high chance of hurting you in the long run.
Oni - It's important to understand that while you're collecting blood you're slower than normal, avoid doing this too often, in fact unless you're using specific perks and add-ons to make blood orbs drop more frequently, going after a different survivor after the first hit is likely more effective. Survivors will often try to hide around very tight corners against you while you're using your power, it's a good idea to recognize when this is happening because if you catch them in these moments you'll either instantly down them, or trap them in said corner. Otz said that when you pick up a survivor your power immediately ends which is true, but that only applies to when your power is currently active. If your power is ready to activate, which is indicated by the red orb of blood that you're holding after collecting enough blood, picking up a survivor will not put your power into cooldown. It's important to specify this because a very strong tactic is to hook a survivor, then immediately activate power, which will force every survivor to be extremely cautious about saving, and doing gens, this is made even stronger with duration add-ons.
Deathslinger - Doing a basic attack before the chain breaks does NOT apply the same mending status effect to survivors that chain breaks do. If a survivor isn't already injured don't do a basic attack until they're within range for you to hit them. To my knowledge, the trick that otz showed at killer shack where he shot through the boarded up window, is no longer possible in the game, other similar techs are still possible but this one in particular is not I don't believe. Chain breaks make your recovery take longer than a regular hit so keep this in mind.
Pyramid head/Executioner - While you can setup a massive torment perimeter, keep in mind that survivors can crouch through trails to avoid getting tagged. Pyramid head is great at zoning survivors into a corner for easy hits, although it may not be easy to get said hits. Hitting through walls will take a bit of predicting, but with time and the help of aura reading perks, you start getting into a groove pretty quickly. This is another killer whose power can't be body blocked, you can hit multiple survivors at once, you can't be flashed, stunned, or stopped at all while caging survivors.
Blight - Just like with Wraith, you are a very fast killer, don't forget to use this speed to your advantage at every opportunity. You can play around most pallets and loops in the game, especially when you learn to position yourself properly, positioning is key with Blight so that you don't bump into something you don't want to, and to make hitting survivors easier. A lot of times survivors won't have enough time to react to your speed, so don't rush things (yes pun intended). While the upper limits of Blight are extremely challenging, the basics of him are a lot easier than I feel otz made it out to seem, you don't need to do anything fancy to be a solid Blight player, and using his more advanced strategies is something you should save until you get a better understanding of the game itself, and Blight. Do yourself a favor and learn the depths of bump logic, this can help you with Blight and a few other killers.
Twins - Victor will disintegrate if he gets stuck on top of obstacles, try not to let this happen as it will hurt you. Victor can also take deceivingly long to charge his attack, and because of this, you might find it difficult to hit survivors when they're running around obstacles. In these situations you want to get as close to the survivor with Victor as possible, but toy sword is an add-on that can also help you manage this. Twins is a killer that requires a bit of micro management, for both Victor and Charlotte, this can be very off putting especially with their clunky controls, but learning to master this back and forth will help you with other killers and many other aspects of DBD.
Nemi - Try to hit survivors with your tentacle when you're confident you'll hit them. Survivors will often juke to avoid hitting you but in narrow lanes dodging the tentacle is nearly impossible, but don't overthink it because you can still miss. You'll want to get used to the different ranges of each tier because this will change how you're able to play in certain situations. Be careful with uninfected survivors near zombies, you might run into a situation where they will throw themselves at the zombie, forcing themselves to become infected, but a survivor that infects themselves this way does NOT help your progress to the next tier, and it also gives them a speed boost potentially getting them out of danger. This strategy isn't something you can always avoid, and in my experience doesn't happen very often, but it's something to watch out for. Additionally, survivors can get double tapped by you and a zombie, there's a few ways to strategically use the zombies, but this is probably the best, don't try to force it though because it's not a constant thing you can do.
Pinhead/Cenobite - When a survivor is holding the box they become oblivious, meaning they can't hear your terror radius. There's a few ways to take advantage of this, mostly with perks, but keep in mind that survivors with the box will likely attempt to hide so they can safely do the box, if you're observant you can find them in a bad spot. Using the chain can be a bit unwieldy, simple turns can be difficult, it's important to understand the limitations of your turning radius with the chains.
Artist - Smart survivors will attempt to run into your birds, or do so for their teammates, this will allow them to temporarily avoid your bird attacks because they will disintegrate. It's important to understand that survivors can see your birds begin flight from any distance, unless you're using a specific add-on. This can be used to make perks like Dead mans switch, and merciless storm even stronger. Even if you don't hit the survivor within about 8 meters any survivor near birds you shoot will be revealed by killer instinct, unless they're in a locker.
(3/3)
Sadako/Onryo - Aside from visually seeing that a survivor has a tape, in the HUD, survivor icons will change when they pick up and deliver tapes. When a survivors portrait is staticky it means they have a tape, survivors with a tape will not gain condemned, so it's in your best interest to hit these survivors, especially before they deliver their tape, because once they do they will lose lots of condemned. Survivors with no white ring around their portrait have no condemned stacks, focus on survivors who do have a white ring.
@@Ghostkiller__166I am an Artist main and let me add / correct a few things.
1. The birds do reveal survivors in lockers with killer instinct. This can be used to check if a survivor is in a locker and it's faster than actually searching through them.
2. If a survivor runs into a bird they get swarmed with birds. You can now use the 2 other birds to hit the swarmed person, but this might be a bit risky if you miss both birds and now have a long cooldown.
3. Bird slingshots are very difficult to pull off against good survivors. So here is my advice for them: 1. When setting up the slingshot place the first bird, walk straight into the direction the bird is facing, wait for the cooldown to be at the start of the bottom line, set up second bird, shoot. 2. Only slingshot if you know that the gen is currently worked on or else you will have wasted precious time and birds.
4. (Almost) Never send 3 birds, not even at the start of the game. What you wanna do is send one or two birds to far away generators to keep them in check and walk to a different one.
5. If you send one bird to a generator and see them moving into a direction then you can attempt a cross-map hit (aura perks will help)
6. Send 3 birds if it most definetly is a hit. (Thight spaces are your friend. Example: Hawkings, Badham Preschool mainbuilding)
7. Good map knowledge will improve your artist gameplay A LOT
8. For Shack set up two birds. Them facing from any corner along the wall of shack, now the survivor can't loop it and has to go away or get hit.
9. Barbeque and Chili and Dead Man's Switch are your best friends.
10. Artist needs to be Annoying As Possible. Meaning shutting down loops with birds, sending birds to generators while in a chase and making the survivors get cornered
11. And finally a youtuber I recommend is Greyletters. He is an insane Artist player and uses her power in an excellent way. Winning many games with just the perk Barbeque (as an example).
I love a nice short Otz video that I can watch on my break at work
Tombstone myers with PWYF: you don’t lose stacks when you mori with tombstone, so max out the PWYF first so you can do zoomy myers
As always amazing tips from Otz! This was really helpful as a Ghostie main trying out some other killers.
I'd like to add onto Otz's tips for Ghostie from my experience for the people interested in playing him! Lengthy comment ahead!
- Ghostface is, what I like to call, a set-up killer. You need to get comfortable with losing gens and feeling like the game is slipping away from you at times because it will happen a lot more with him than other killers that have more of a visible map-presence. Corrupt Intervention is really good if you prefer a playstyle where you set-up 99's before you get to work. My favourite little challenge to do is see how long I can remain hidden for while I set-up my stalks. The sense of security survivors feel when they are completely oblivious you've ever stalked them leads them right into your loving knife most of the time.
- You can practice your stealth skills with a friend. See if you can stalk them without them seeing you while they work on a gen. On the same note, explore maps! Get familiar with them. Map knowledge for Ghostface is king.
- Learn your power. Don't reduce Ghostie's power to an automatic insidious button and nothing else. There's so much you can do with it: Mindgames, manipulating your terror radius at will, confusing survivors during chase. The hit and run playstyle is fun but eventually you're just shooting yourself in the foot because Ghostface is an ambush killer first and foremost. His chases aren't the greatest in a straight-forward sense of the word. He doesn't exactly have any fancy anti-loop. You want to take Survivors by surprise to guarantee your hits and to guarantee some juicy jumpscares. Keep your chases short, you aren't movie Ghostface. In fact, I'm pretty sure Danny was supposed to have an inhaler add-on at some point so...keep in mind you might be asthmatic when you decide to chase someone through every loop.
- Learn to play with your marks. Sure, most of the time you'll 99 someone, get close, full-stalk them then bam: Survivor on hook. But that doesn't always have to be the case. When you fully mark someone, the other survivors let their guard down because in their heads it's like: "Oh, Meg is marked. That means Ghostface is currently chasing them and I don't have to worry about anything other than my gen." This opens up the road for you to easily get a grab or a down.
- Lethal Pursuer is your friend. Especially in the beginning.
- Constantly switch up your angles. Don't approach a spot from the same way twice. Don't let yourself become predictable. Look for cheeky stalk angles. Try to remain as unseen as possible until you can make your play. You approached a gen from the left and got a down? That Meg is probably watching that spot like a hawk now. Come from the right next time.
- Paranoia is simultaneously your best friend and your enemy. The more paranoid survivors are, the more on-guard they are. It's up to you to take advantage of that by keeping Survivors on their toes and keeping yourself hard to read.
- Play survivor (this applies to every killer tbh) and pay attention to your decision making. Record yourself if needed. How do you act when you know the killer is a stealth killer? What spots do you check? Know that the things you do, other survivors do as well. It helps Ghostie a lot to be familiar with survivor behaviour.
- Ghostie is a simple killer on paper but his learning curve is probably the most complex one in the game because his skill isn't as much mechanical as it is understanding people's behaviour and paying attention to patterns. Both your own and others's. Just think about it this way, in lore Danny Johnson (DBD's Ghostie) is a meticulous, strategic, smart individual. You need to adopt that way of thinking into your gameplay and make little plans of your own that you adapt according to what's happening in the match. You aren't trying to replicate Billy and Stu, we know how they ended up like.
- Have some fun with the survivors! Half the fun of playing Ghostface is scaring the soul out of people. The better you get at the game and the more knowledge you have of maps the easier it gets to take unexpected routes and jumpscare people. Remember to keep some of that sadistic playfulness that we know and love from Ghostie in your playstyle!
- In general just try to have fun. Set little goals for yourself that aren't just getting a 4k every match. Ghostie can be a frustrating killer to grasp especially when you get revealed in the most bullshit spots or when the objects around you simply refuse to let you lean off of them. You'll also have players constantly tail you to reveal you (like the Kate in Otz's video) and teams that won't be merciful at all. Use these matches to better one of your skills or, if it really gets too much, there's no shame in calling it quits!
Some really good Ghostface's you can watch are: Spookyloopz and KingPing.
Happy stalking (:
Bro just dropped a TV series worth of content in one video.
A couple of days ago rusty just ranked every single weapon in Elden Ring and it took him 2 and a half hours. It's been a time for massive chunks of content lately.
Again, you outdid yourself, even though the game doesn't do you any favors (in terms of fun, cheaters, etc.) you continue to be the PILLAR of the community, thank you very much! hugs from Brazil
Another short Otzdarva video, perfect for my commute to work
Absolute gold. I don't even play the game anymore but always love listening to these longform videos
What happened?
Eventually got tired of the expectation of payment to be able to play the game with more perks.
That being that you need to constantly buy dlcs in order to get perks. The shrine isn't viable at all. It's basically pay to win and I got angry about it.
You expect them to continuously produce content without asking for money for it? And you can play the game without all the newest perks. Most of the best perks are pretty old
I don't need you to defend them. It's the definition of pay to win and if you deny that then you are jaded against the truth.
Tell me how most of the best parks are free please. Deadlock, pain Res, Ds... Just go through the list of paid perks and pay attention. I was asked why I stopped and that is why.
Valid@@ToughCanadian
Such a nice and short video
This by far is one of the best killer videos for anyone who mains killers on DBD.
jesus christ
I just got the game and have been mainlining this videos killers constantly. Thanks for putting in the time to make it.
Otz can u make this a podcast and release this on a music site? That would be fantastic to listen to while driving or something. Thanks for your help in this community as usual.
Sir this is a music site
Get youtube premium
Holy mother, 10 hours vid.
That's a hella lot of work, good job and thank you o/
I cant believe Otz uses an Advice video as excuse to crutch Noed
I hope you're joking 💀
Despite past weeks, he still does this kind of videos. I don't play anymore but I promise to watch it whole when I will have enough time. Thank you so much Otz!
Now otz is really pushing that 20 minute mark
I dont like anyone's videos very often, but otz out did himself with this. A fairly indepth 10 hour guide for beginners on every killer, and actually using builds that dont require you to own 2-4 different killers. Keep up the amazing work dude. ❤
Ps. Hags power is the twisted love child between trapper and nurse, and you cannot convince me otherwise.
I'm just gonna keep adding as I steadily make my way through this behemoth.
Surge from demogorgon is also a solid combo with pig's surveillance.
I feel like a decently fair buff for pig would be to take reduce any active traps by 30 seconds for each subsequent gen completed. Even if the hat is put on at 5 gens and all 5 pop within 30 seconds it won't kill the unfortunate survivor right away.
I once used my power as ghost face to find a dying survivor I had lost in the grass.
I really wish executions trails did more once they are tormented. Considering it looks like barbed wire I think they should be hindered by 1-2% for 1-2 seconds with a 2-3 second immunity when they first get tormented. The trails goes away after they step on it anyway so it's not like they'd get stuck.
extra tip for Billy - don't play him
Hey otz imposter. Just wanted to thank u 4 taking the time to do this kind of video. It helps a lot.
Bro! I never was looking so hard forward to see an almost 10 hours Video! Thanks for your work and your easy explanations! You really helped me a lot!
Your videos amaze me every time. The little detail of showing what add ons are worth buying is such a good idea thats gonna help begginners a ton !
Thank you so much for everything you do for the community Otz. I always watch every single video you do
Really appreciate the improved quality of the new videos 😄! You really notice the difference when going back to the older ones
amazing guide Otz as always this game is lucky to have someone who is so dedicated to helping new players
I deleter the game a couple weeks ago cause it felt horrible to play but I love watching your videos and love this type of videos haha. Thanks for helping everyone man!
about to try my hand at playing killer for the first time. appreciate all your work for us beginner players!!! (even tho the devs might not appreciate your advice, us newbies do haha)
Much respect for the amount of time and thought you put into your videos. Cheers!
Thanks otz I’ve been in bed for three days and this dropped at the perfect time
i love how otz explained things in dbd. if this is a major subject at school, ill walk away with a degree. thank you man, always a great vid
Otz, your work and effort is admirable. Man has more passion and care for DBD than the devs.
Finally, a short video from Otz!
always good to see that otz has make another short
Otz: makes a very in depth guide and gives abunch of tips i should REALLY use on my main, Legion
Me: haha i go fast and slash people.
The dedication and passion you have for DBD is something else!
Watched your video on the Onyrx then immediately went and won a game. Thank you mate.
5:33:30 - Its always so wholesome when Otz enthusiastically praises survivors. He's usually a good sport when he's getting outplayed but its even better when you can hear the respect in his voice.
I love the difference in his voice from the beginning of the video till the end, what a mad lad
I'm so glad you mentioned the chainball analogy for Singularity, my friend and I tried to explain it on twitter a little while ago in hopes that it would encourage others to play the killer and how to vs them
otz teaching about the game better than the devs do. seriously though, i love always learning new things from you❤