3:10 you can select blocks and change their sliding properties, so you could make slopes completely sticky so you don’t slide on them, or make blocks like ice so you can barely control yourself edit: you can see the menu for this here 5:39
7:18 I can explain: You ever had random scaled up objects disappear before they go off screen? This makes it so you can link a group of objects, and they'll all be visible as long as a single one of them is loaded pretty sure.
Oh boy Robtop hasnt even showed everything yet. The 2.2 gdps has only the ones that COULD have been found. And that is probably not even a half of whats coming.
0:40 To My Speculation, This Icon Change Makes It More Favorable To Whatever Phone Uses Round Icons For Their Apps (And I'm Calling Them Icons Because, Why Not) 2:09 Hi Gleamy :)) 2:26 This Checkpoint Image Is Probably An Early Design, Might Get Updated (As Seen In GD10Y)
2.2 has a lot of features. one of the main reasons 2.2 took too long because that robtop has to set the positions of each button properly so it doesn’t look ugly
4:20 Robtop: That one is gonna be in the community shop, *Discord sound* But these icons are just gonna be placed around the game like the normal ones But, with- Someone: Yeah and like reward chests and such things. Robtop: Yeah, exactly.
0:01 is that "one fine day" by Elwood? man i want to relive playing mario forever for the first time... even if i know this song was not made for the game itself
7:22 nonStickY on moving objects player wont stick on them in Y axis, nonStickX: player wont stick on moving objects in x axis like robtop showed before, "ord" is the order for objects and triggers, like triggers in "ord" 1 wont be activated until player reach "ord" 1 first, used in reversed or sideways gravity gameplay to avoid that some triggers activate, before the creator of the level wants, Single PTouch: used in orbs and portals, if player 2 touches an orb player 1 cannot touch the same orb, advanced follow trigger options: target group id: group that will move, x only: group only follow the target in x axis, y only: the same but in y axis, rotateDir: the group will follow the target also in the degress taking UP as the típ of the proyectile, follow group id: the group that will be followed by the target group ID, p1: target follows player 1, p2: target follows player 2, c: target follows camera, rotation offset: offset degrees for the típ when rotateDir is activated, Delay: how many retarded is the target following the other group by example if Delay is =1 sec, the target will follow the position that his objetive has 1 sec ago, Maxspeed: máx speed the target can get, StartSpeed: initial speed the target will get, Acceleration: the acceleration the target will get, Steerforce: how easily the target will rotate searching his objetive; 0=cant change his initial direction, 999=always will follow his target, (in gdps is needed to click "2" button in the corner to make "steerforce" works, (in the other page): Slowdist: makes the target slow down his speed when arriving to his target (Last Page) : range center id: a place that will activate a proximity function making that the target only will follow his objetive if it enters the proximity marked in the "maxRange", maxRange: the proximity option, 30=1 Block of distance, that's all I know for "advanced follow trigger", (área anim trigger) Changes an área trigger settings already putted in the level, only will works if there is an área trigger associated with it, in the área trigger you can give him an "effectID" that will be used in this "área anim trigger", you check the "use EID" box (use efffectID) and write the effectID of the área trigger, then in "length" if the original área trigger has 30 by example, by letting it in "na" the length of the área trigger wont be changed, but if you write other number, his length will be changed in the "duratión" time writed in the "área anim trigger", this works in all the other options, knowing that "na" means that the original settings putted in the área trigger wont be changed in that time, you can also add easings for the change of the área trigger, note: an "scale área trigger" cannot be changed with an "rotate área anim trigger" by example, rotate only works with rotate, mové only with move, scale only with scale etc..., (área trigger things) Offset Y: offsets in y axis the original target group ID, Modfront: the affected objects that have a x axis bigger than the target will be affected diferently depending on this, being 1.00=100% 0.00=0% 1.50=150% of the original distance marked, the same with ModBack but with the objects that have an x axis lower, Deadzone:how fast the action will be taked, being 0.00 normal and 1.00 instantly, square buttons indicate how the other objects will act when the center of the área arrives, ignore linked : will breaks linked objects in the editor, ignore gparent: ignores the "group parent" option in the objects that have that option checked, EffectID: an ID that you gives to the effect maked by the área trigger, used to change in real time, the parameters you initially putted in the área trigger by using an "área anim trigger", target group id: the objects that will be affected by the área, center group id: the center of the área, (the other boxes of the área trigger is for putting as center of the área, places already existent: p1: player 1, p2: player 2, c: camera, bl: bottom left of the camera, cl: center left of the camera, tl: top left of the camera, bc: bottom center of the camera, tc: top center of the camera, br: bottom right of the camera, cr: center right of the camera, tr: top right of the camera, (colision trigger) P1: player 1, p2: player 2, pp: player, doesn't matter which one I hope helped you, i speak spanish normally by the way xd
Lmao it's bigger than the last 7 updates put together Mojang updates once every 10 months or so with just "Hey guys we added a new block that's just retextured stone, okay have fun, we're gonna go make three new games"
What is extra and what is extra2 and what is P? 7:23 and what is CH and what is ORD 7:26 What Is single PTouch and if there’s nonstickY then where is nonstickX 7:30 what Is p2 what is c and what is bl and what is br and cr and tr 7:31 what is BlockA Id what is BlockB Id what is P and what is PP
Submit your Unknwon 2.2 Facts: shorturl.at/vBRSU
Also HELLO GLEAMY
ok
hi gleamy
Bye gleamy 8:04
Hi gleamy
You misspelled "Unknown" as "Unknwon"
The biggest secret of 2.2 is the release date, not even robtop knows it.
Edit: NOT ANYMORE LOL
Edit 2: He thought he knew lmao
If nobody knows it is it a secret or is it something unknown?
i have heard that 2.2 is releasing 18th january
@@Magic-8163 the vault keeper knows
@@VladPlayENG yeah I’ve heard it was releasing May 2018 so it’s probably not gonna
@@twistedcoasters1533 bro its 2023
3:10 you can select blocks and change their sliding properties, so you could make slopes completely sticky so you don’t slide on them, or make blocks like ice so you can barely control yourself
edit: you can see the menu for this here 5:39
Very good explanation
I hope robtop shows us a tutorial for all triggers and features cuz they're so wild ☠️
bro why did x just repost the sneak peak 2 and link to this video 💀
dementia
7:18 I can explain:
You ever had random scaled up objects disappear before they go off screen? This makes it so you can link a group of objects, and they'll all be visible as long as a single one of them is loaded pretty sure.
Yeah I know right
I don't think that is useful, i mean we have don't enter and don't fade options
@@taktika4764 even with don't fade and don't enter it still happens,I've encountered this problem hundreds of times before I knew about linkvisible
Jam attack! :D
2.2 will be the best thing in this year..
"this year" they said with confidence.
Agreed, well, if it comes out
@@TomochiTheGreat :C I HOPE!!
Prob will release in 2024
🙏
Sometimes I forget just how big this update will be when.......if it comes out
Advanced follow is how to make objects follow the playable object/creature and keep following them forever or until they die
Hello gleamy ❤
Also i think the dual platformer mode looks very cool!😆
So many amazing things. Makes me so excited for the update.
Oh boy Robtop hasnt even showed everything yet. The 2.2 gdps has only the ones that COULD have been found. And that is probably not even a half of whats coming.
6 more years my guy
@@axtanime2063lmao no
you are soo right
I was absolutely shocked by the gradient trigger, I can't wait to see the insane stuff people can make with it.
7:34 something what gd players are unable to see
FeelsBadMan
0:40 To My Speculation, This Icon Change Makes It More Favorable To Whatever Phone Uses Round Icons For Their Apps (And I'm Calling Them Icons Because, Why Not)
2:09 Hi Gleamy :))
2:26 This Checkpoint Image Is Probably An Early Design, Might Get Updated (As Seen In GD10Y)
Can’t wait for this update it’s gonna be great!
I’m really excited for 2.2, I just hope it drops at a good time when I don’t have a lot work for college to do.
How is the early christmas gift?
2.2 has a lot of features. one of the main reasons 2.2 took too long because that robtop has to set the positions of each button properly so it doesn’t look ugly
prolly not a main reason... more like bugfixes
Nice features can't wait for 2.2!
4:20 Robtop: That one is gonna be in the community shop, *Discord sound* But these icons are just gonna be placed around the game like the normal ones But, with- Someone: Yeah and like reward chests and such things. Robtop: Yeah, exactly.
His german talking period is insane. Props to that, anyway, HI GLEAMY!!!
3:07 theres gonna be a fire boy and water girl recreation in gd 2.2 im sure
This aged well
hello gleamy :)
2.2 will be absolutely wild, i can't wait to see how many effets will talented creators do with new triggers
The level Il Topalini was a daily, so it was in Gd world, which has 2.2. There is a 4x speed spider and I saw the new animation there.
I doubt that the animations are an editor feature
2.2 is coming in October
Yes
no
@@Whitekin true
5:02 NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!
5:13 SVGs in Geometry Dash? Woah.
2:05 hello gleamy. Nice to meet you! :)
4:08 the explosion went from a normal one to a explosion that is a literal explosion
HELLO GLEAMY
Hello gleamy
0:01 is that "one fine day" by Elwood?
man i want to relive playing mario forever for the first time... even if i know this song was not made for the game itself
2.2 is exciting but we've been waiting for so long. NOTE: I've only played for 3 months
I play for 4 months
@@Doggy.commenter I've played GD since 2016
@@VyxiMainchannel35I've played since 2018 (idk everyone is doing this so ig)
7:25 omg Switzerland!!!
My prediction is that the lists button on the create menu is actually the custom map packs as robtop said
"There's like *lists* of the packs"
My main concern is that there wont be any musical sync in plats
7:22 nonStickY on moving objects player wont stick on them in Y axis, nonStickX: player wont stick on moving objects in x axis like robtop showed before, "ord" is the order for objects and triggers, like triggers in "ord" 1 wont be activated until player reach "ord" 1 first, used in reversed or sideways gravity gameplay to avoid that some triggers activate, before the creator of the level wants, Single PTouch: used in orbs and portals, if player 2 touches an orb player 1 cannot touch the same orb, advanced follow trigger options: target group id: group that will move, x only: group only follow the target in x axis, y only: the same but in y axis, rotateDir: the group will follow the target also in the degress taking UP as the típ of the proyectile, follow group id: the group that will be followed by the target group ID, p1: target follows player 1, p2: target follows player 2, c: target follows camera, rotation offset: offset degrees for the típ when rotateDir is activated, Delay: how many retarded is the target following the other group by example if Delay is =1 sec, the target will follow the position that his objetive has 1 sec ago, Maxspeed: máx speed the target can get, StartSpeed: initial speed the target will get, Acceleration: the acceleration the target will get, Steerforce: how easily the target will rotate searching his objetive; 0=cant change his initial direction, 999=always will follow his target, (in gdps is needed to click "2" button in the corner to make "steerforce" works, (in the other page):
Slowdist: makes the target slow down his speed when arriving to his target
(Last Page) : range center id: a place that will activate a proximity function making that the target only will follow his objetive if it enters the proximity marked in the "maxRange", maxRange: the proximity option, 30=1 Block of distance, that's all I know for "advanced follow trigger",
(área anim trigger)
Changes an área trigger settings already putted in the level, only will works if there is an área trigger associated with it, in the área trigger you can give him an "effectID" that will be used in this "área anim trigger", you check the "use EID" box (use efffectID) and write the effectID of the área trigger, then in "length" if the original área trigger has 30 by example, by letting it in "na" the length of the área trigger wont be changed, but if you write other number, his length will be changed in the "duratión" time writed in the "área anim trigger", this works in all the other options, knowing that "na" means that the original settings putted in the área trigger wont be changed in that time, you can also add easings for the change of the área trigger, note: an "scale área trigger" cannot be changed with an "rotate área anim trigger" by example, rotate only works with rotate, mové only with move, scale only with scale etc...,
(área trigger things)
Offset Y: offsets in y axis the original target group ID, Modfront: the affected objects that have a x axis bigger than the target will be affected diferently depending on this, being 1.00=100% 0.00=0% 1.50=150% of the original distance marked, the same with ModBack but with the objects that have an x axis lower, Deadzone:how fast the action will be taked, being 0.00 normal and 1.00 instantly, square buttons indicate how the other objects will act when the center of the área arrives, ignore linked : will breaks linked objects in the editor, ignore gparent: ignores the "group parent" option in the objects that have that option checked,
EffectID: an ID that you gives to the effect maked by the área trigger, used to change in real time, the parameters you initially putted in the área trigger by using an "área anim trigger", target group id: the objects that will be affected by the área, center group id: the center of the área, (the other boxes of the área trigger is for putting as center of the área, places already existent: p1: player 1, p2: player 2, c: camera, bl: bottom left of the camera, cl: center left of the camera, tl: top left of the camera, bc: bottom center of the camera, tc: top center of the camera, br: bottom right of the camera, cr: center right of the camera, tr: top right of the camera,
(colision trigger)
P1: player 1, p2: player 2, pp: player, doesn't matter which one
I hope helped you, i speak spanish normally by the way xd
4:53 there are 61 new triggers lol
edit: HELLO GLEAMY!
Hello Gleamy :)
Mmmmm
Everybody gangsta until Xc starts speaking german 💀
I have a german friend :|
@@RadarDoggo I am german :|
@@RadarDoggosame
Fact: Dry Out is Harder and Base After Base is easier.
No!😡😡😡😡😡😡
BRO
2:09 Hello Gleamy:)
Knew about most of these. 2.2 is honestly bigger than many minecraft updates like geez
Lmao it's bigger than the last 7 updates put together
Mojang updates once every 10 months or so with just "Hey guys we added a new block that's just retextured stone, okay have fun, we're gonna go make three new games"
2:01 the bird again...
@XcreatorGoal fake [GD] I typed this right before he was introduced lol
That bird that I hate
I hope 2.2 come out this year
keep hoping
@@MonoChrome31 its coming out next year ?
Hello Gleamy! Good to see you again!
Hello, I love your videos
7:27 PP
6:12 rechts links dann hier dann da dann DAAA
Bitte was
6:43 Bro u German 😳
people who watched his voice reveal stream know it
Hab ich auch gerade gedacht😅
2:19 hi glemmy!!!
Epic voice RobTop❤
1:01
2.2 IS COMING IN TWO MONTHS LETS GOOOOOOO
2:44 MUSIC FROM MINECRAAAAAAAFT!!!!!!
@XcreatorGoal fake [GD] ¯\_(0-0)_/¯
@XcreatorGoal fake [GD] The music is from Minecraft the music is called pigstep I think
@@R_team Yea, I know. :)
@@GALAKTIK_777 ok
pigstep
3:35 LOL SUS
lol sus means lol sus woww
Bro stuck in 2020
4:37
Love the battleblock theater music
6:37 he used 6 object because of the fake spikes
🤓
OCTOBER 2023!!!!!!!!!!!!!
Yes
December 2023..
More like February 2024
"PP"💀💀💀💀💀💀
What
HELLO gleamy!!! I like your colors. Light blue and black go good together right? :D
What is extra and what is extra2 and what is P? 7:23 and what is CH and what is ORD 7:26 What Is single PTouch and if there’s nonstickY then where is nonstickX 7:30 what Is p2 what is c and what is bl and what is br and cr and tr 7:31 what is BlockA Id what is BlockB Id what is P and what is PP
I can’t wait for 2.2 Also hello gleamy
people who have been waiting for 2.2 for over a year
👇 also hello Gleamy
Hi Gleamy :) :) :)
2.2 was released at Dec 22, 2023.
Hope you get better gleamy :)
finally 2.2 is out and for some reason on my pc the checkpoints don't work. it literally works on EVERY DEVICE. including my tablet. it works on that.
In spidor, Gleamy is always on the player's screen, so there is 2 gleamys The one that visits, and the one that is in spidor
If someone completed a unlisted does it gets verified?
MDK'S song "dash" i think its named, SYNCS VERY GOOD WITH PRESS START FU
Sure excited to use all these features while playing with my grandkids 😁
Is no one gonna talk about how well the music synced with Press start?
Hi gleamy! :)😊 2:53
6:41 Bro just starting speaking german
Are you german?
The music is from Avm Series
Animation vs Minecraft shorts 25 The ultimate weapon
2.2 HAS COME OUT!!! YEAH YEAH YEAH!!!!
Hello gleamy (:
7:43
The “custom map packs” are now called “lists”
Singlep touch I think is single player touch meaning if the icon touches it. The next time the player touches it they will instead fall through it
2:01 it only sycs becuase press start and dash sync crazy af
man merkt einfach nicht seinen akzent hab mich so erschrocken bei dem rechts und linkssss
2:09 Hello Gleamy! Nice to meet you! 😎
Hello gleamy! Also i love this vis its so interesting
Channel is the channel order, but only objects like triggers and speed portals
How do u draw on the particle effect
61 triggers 4:56
Inf spu7nix makes mindblowing stuff in the 2.1 editor, imagine what can he make in 2.2? 💀
Hello Gealmy! :)
Hello Gleamy 😊
Gleamy is my spirit animal now.
Hi gleamy😊
I just noticed that there is a old mulpan skin in the community shop... (And mulpan is everywhere..)
Hello Gleamy!
Hello gleamy 😉
Which kind of gdps editor 2.2 is this?
6:50 i think rob made it so you have to verify it now. just tried it and it didnt work.
Hello Gleamy :) - Slug Guy
And yes i did like my own comment
i lovveee gleamyyy😃😃😃❤❤❤
I wanted custom mappacks, but i knew i couldn't do anything, as im just a kid. if this is true, my childhood has changed
Hello Gleamy!
Hello gleamy😊
1:59 hi Gleamy!✋ your so cute!😀
HELLO!!! Gleamy 🙂