Unreal Advanced Locomotion System - Throwing Grenades - Predicted Projectile Path (ALS #36)

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  • Опубликовано: 2 ноя 2024

Комментарии • 17

  • @dylangray7514
    @dylangray7514 2 года назад +3

    Thanks, very smart way of doing it. With a bit of value changing it works perfect for me.
    Make sure to tick the box on the Material your using on the left side " used with spline meshes "

  • @ChrixB
    @ChrixB 2 года назад +1

    Wow, that is a very clever way to use the spline, thanks for making this, very useful!

  • @WilliamClarkeUK
    @WilliamClarkeUK 2 года назад +1

    Thank you, this was really helpful.

  • @kadencolman
    @kadencolman 2 года назад +1

    This is very helpful for my project. Thanks Alot

  • @sauravbhagat4150
    @sauravbhagat4150 Месяц назад

    Hey, I am unable to clear the splines after I throw the grenade. Can you help ?

  • @FutureDev_
    @FutureDev_ 29 дней назад

    Spline is Get back to origin at some point ? Without touching The predicted point on ground

  • @northgamesue8871
    @northgamesue8871 6 месяцев назад

    It is working even if we don't use ALS ?

  • @RtxRob
    @RtxRob 2 года назад +2

    Nice Tutorial, One suggestion if I may, it would be really beneficial to have timestamps on the video, Also one issue, my material does not show up on the static mesh spline component in game, shows applied in the editor, any ideas on that fix would be great, btw mat is surface translucent. Thanks again for your wonderful videos.

    • @RtxRob
      @RtxRob 2 года назад +2

      Nevermind I found the solution to it, in the material, in details have to tick the "Used with spline meshes" checkbox

    • @CodeLikeMe
      @CodeLikeMe  2 года назад

      great

    • @assasinscreedfilm
      @assasinscreedfilm 2 года назад +1

      Thanks a lot I has the same issue

  • @cryptothings9574
    @cryptothings9574 2 месяца назад

    I think its spawning the mesh in every frame, dumping my fps, do you know what a good fix would be for this?

    • @CodeLikeMe
      @CodeLikeMe  2 месяца назад

      Object pooling

    • @cryptothings9574
      @cryptothings9574 2 месяца назад

      @@CodeLikeMe Wow that was a fast response. Ty for that and the vid!

  • @OdyGonzales
    @OdyGonzales Год назад

    AT 21:18, This didn't work for me. The spline mesh component is still staying and not being destroyed. Rewatch the whole tutorial multiple times for 3 hours now and I am still stuck on how to fix it. lmao