Thanks, very smart way of doing it. With a bit of value changing it works perfect for me. Make sure to tick the box on the Material your using on the left side " used with spline meshes "
Nice Tutorial, One suggestion if I may, it would be really beneficial to have timestamps on the video, Also one issue, my material does not show up on the static mesh spline component in game, shows applied in the editor, any ideas on that fix would be great, btw mat is surface translucent. Thanks again for your wonderful videos.
AT 21:18, This didn't work for me. The spline mesh component is still staying and not being destroyed. Rewatch the whole tutorial multiple times for 3 hours now and I am still stuck on how to fix it. lmao
Thanks, very smart way of doing it. With a bit of value changing it works perfect for me.
Make sure to tick the box on the Material your using on the left side " used with spline meshes "
Wow, that is a very clever way to use the spline, thanks for making this, very useful!
You're very welcome!
Thank you, this was really helpful.
This is very helpful for my project. Thanks Alot
You are most welcome
Hey, I am unable to clear the splines after I throw the grenade. Can you help ?
Spline is Get back to origin at some point ? Without touching The predicted point on ground
It is working even if we don't use ALS ?
Nice Tutorial, One suggestion if I may, it would be really beneficial to have timestamps on the video, Also one issue, my material does not show up on the static mesh spline component in game, shows applied in the editor, any ideas on that fix would be great, btw mat is surface translucent. Thanks again for your wonderful videos.
Nevermind I found the solution to it, in the material, in details have to tick the "Used with spline meshes" checkbox
great
Thanks a lot I has the same issue
I think its spawning the mesh in every frame, dumping my fps, do you know what a good fix would be for this?
Object pooling
@@CodeLikeMe Wow that was a fast response. Ty for that and the vid!
AT 21:18, This didn't work for me. The spline mesh component is still staying and not being destroyed. Rewatch the whole tutorial multiple times for 3 hours now and I am still stuck on how to fix it. lmao