Advanced Locomotion System #15 - AI Behavior Tree - Search Last Known Position

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  • Опубликовано: 3 ноя 2024

Комментарии • 11

  • @daveeola
    @daveeola 2 года назад +4

    Where we needed to get the target actor, Instead of getting it as OBJECT, we could have gotten it as ACTOR and have access to it's location values directly without having to use BLUEPRINT INTERFACE.

  • @arlonfelipe91
    @arlonfelipe91 2 года назад

    Perfect Tutorial, thank you soooooo much for this, man! ^^

  • @norineko7428
    @norineko7428 2 года назад

    Hello! Thank you for those guides. Keep up good work!

  • @Ben-rz9cf
    @Ben-rz9cf 2 года назад +1

    Lol i already coded something like this recently and was having a lot of trouble getting it to work probably but now its sorted. This video would have been very useful, you're about 2 months too late!

  • @epicdudepersonman99
    @epicdudepersonman99 2 месяца назад

    hey, when the npc starts searching and then when he is supposed to see me he just keeps going to the last known position. any help?

  • @abuzzakasm9767
    @abuzzakasm9767 2 года назад

    place make a video on stelth kill using Advanced Locomotion System

    • @CodeLikeMe
      @CodeLikeMe  2 года назад

      i will cover that in future

  • @hawk2858
    @hawk2858 2 года назад

    Is it possible the have the ai t attack each other?

    • @CodeLikeMe
      @CodeLikeMe  2 года назад +1

      yes, I am planning to do that in future