Slaves to Darkness Faction Pack Part 2: Warscrolls

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  • Опубликовано: 25 окт 2024
  • An overview of the warscrolls for Age of Sigmar 4th edition's, Slaves to Darkness Faction pack.
    Notes PDF: drive.google.c...
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Комментарии • 17

  • @BenedettoMattiaDibello
    @BenedettoMattiaDibello 2 месяца назад +1

    had a game against kb, played archie, abraxia, 6 vg, csl + nexus and malevolence manifestations. the first three units mentioned formed a pretty dangerous deathstar. it was our first game and my opponent didn't really think about running from it, i could say when the deathstar reached his main heroes block it was a massacre

  • @Questioningbasics
    @Questioningbasics 3 месяца назад

    Very useful info. Thanks for this

  • @ClovisLaRoche
    @ClovisLaRoche 2 месяца назад +1

    I think you're overlooking a very important synergy with the units that bring other units in to fight after them. Be'lakor. If the Chaos Lord on foot and Chosen are both within 3" of Be'lakor, the Chosen basically have double the chance at fighting first. Same with Ogroids and a Myrmidon. AKA - COME AT ME BRO!

    • @warhammerrulesasintended
      @warhammerrulesasintended  2 месяца назад

      Hey, thanks for the comment. Unfortunately that dog don't hunt. Check the sidebar on pg 23 - it basically says that the Chaos Lord type abilities don't let you override the strike-order.
      There's an extreme edge case you can argue where the ChLord goes first, then there are no more strikes first guys so you're technically not overriding the strike-first restriction by then 'immediately' activating your other unit, but I doubt that works.

    • @ClovisLaRoche
      @ClovisLaRoche 2 месяца назад

      @@warhammerrulesasintended I feel like double strikes first cases are the edge cases. Not the normal way this would happen. example: A unit of Freeguild cavaliers charge into Be'lakor+chosen+chaos lord on foot- all within 3" of eachother. Be'lakor rolls his 4+ to see if he strikes first. he does NOT get it. the Chosen try, they fail too. Then the Chaos lord tries and gets it. He is the only unit in the strike first order of this phase. So he strikes first, then he allows the chosen to strike using his ability. Then the attacking player can strike. Am I wrong?

    • @warhammerrulesasintended
      @warhammerrulesasintended  2 месяца назад

      ​@@ClovisLaRoche it's just not super clear - but I'd say it doesn't work like you've said.
      19.0 says that after all the units with strike first have fought the active player picks the next unit to fight. Is that a "strikes-first constraint"? If yes, you can't override that with the Chaos Lord (becuase the sidebar says so). If no, you then you can do this - but only in situations where there are no other SF units.
      It definitley feels like you're using a loophole. That sidebar definitely looks like it's trying to stop you doing exactly this.

    • @ClovisLaRoche
      @ClovisLaRoche 2 месяца назад

      @@warhammerrulesasintended isn’t that the whole point of abilities like these? To bend the rules?

    • @ClovisLaRoche
      @ClovisLaRoche 2 месяца назад

      Look at the darkoath Chieftain as an example. If he completes his oath, What would be the point at all of letting him strikes first while he has the ability to bring in other units to strike if that’s not even possible?

  • @stuartrussell8635
    @stuartrussell8635 3 месяца назад +2

    At 34:47 you mention your opponent rolled for a charge, failed the charge then used a CP to re-roll the charge. You have to use your CP command before you roll the charge now. It doesn't change the outcome of dark master ruining his BT in your retelling though!

    • @igorcomedyman3160
      @igorcomedyman3160 3 месяца назад +2

      That's not true (I was confused too). You declare a charge ability, and than roll a charge in a Declare step. Only after that there is a Reaction step, where you can use reroll

    • @igorcomedyman3160
      @igorcomedyman3160 3 месяца назад +1

      Check 5.2 Using Abilites
      And
      14.3 Charge phase

    • @warhammerrulesasintended
      @warhammerrulesasintended  3 месяца назад

      ​@@igorcomedyman3160 You're right - but I think I may have handled this wrong in my example too.
      I think my opp rolls his charge, then he gets to decide to use the re-roll reaction or not BEFORE I get to use my dark master reaction. (because active player uses all their stuff first?)
      So I'd only get one dark master roll after the charge re-roll window.

  • @gammafighter
    @gammafighter 3 месяца назад

    Appreciate the insights.
    I'm still working on my main army, but StD is my second favorite faction and I'm familiar with the 3rd ed rules.
    My problem with Chosen is that they don't really do anything the best. Warriors are more durable and have better control. And Knights are almost always better in every metric- most notably mobility- for the exact same points cost.
    I collect for aesthetics, so I like the idea of having an army with Warriors, Chosen, Knights and Varanguard, but I don't see a use for the Chosen in 4th. A point-holder that's more deadly than Warriors, but less durable? Is that really a valuable role?
    Also, there's a few times where you referenced that a hero takes up a regiment slot. In some armies, that might be a consideration, but it's exceedingly easy to get by with just two heroes in StD. Other than the centerpiece heroes, there really aren't super-powerful options competing for hero slots. If you're running, Abraxia, for example do you really care about the second hero? Honestly, a Sorc Lord or Gaunt Summoner just being a wizard is definitely good enough. Am I gonna be sad that now I don't have room for a sub-par combat hero like a daemon prince? No, not really. I'd rather have a unit of Knights anyways for 30 points less.
    I know you didn't do this with Stormcast, but it would be cool to see you brainstorm some lists and how you think the units best fit together.

    • @warhammerrulesasintended
      @warhammerrulesasintended  3 месяца назад +1

      Thanks for taking the time to write this response :D. I agree about the chosen. All of Slaves core units kinda do the same thing so any overpointed unit becomes kinda irrelevant. Chosen definitely hit harder than knights with the fights twice but 250 for dudes that waddle around 5" at a time is steep. I collect for aesthetics too - so my 10 Chosen are seeing the board regardless!
      You're definitely right about the 2 drop lists and the combat heroes. A sorc lord or gaunt summ is a great second drop but all the combat guys can be replaced by non-hero units.
      I'll definitely want to come back and do more slaves content, so list stuff is in the mix. I've got like 22 factions to get through so it might be a bit haha.

  • @BronnBlackwater
    @BronnBlackwater 2 месяца назад

    You forgot the wilderfiend??