When you find the informant, he says “please don’t leave me alone” and it honestly made me feel for him. So I had blue team stand by him whilst red team and I cleared the remaining 2 houses. Great map.
yeah def. there are so many more things they could do to the ai... they should flinch when being shot, drop their weapons if you hit their arm or hand and surrender more easily when caught alone and outgunned. There should also be more behavior differences between simple robbers and terrorists imo, every suspect plays very suicidal rn wich really kills immersion
Honestly for me its gotten alot better since the DLC, especially the thugs on gas station and the homeless guys in the new shelter have been very hesitant with their weapons if I catch them offguard and can often get them to surrender, or atleast hesitate long enough for me to taze them with lethal backup behind me
@@REDACTED_shenanigans There's only a max of 4 suspects on Greenside Dorms with malicious traits, which is a great detail, because the officer outside even states the rest are just scared.
If you turn on subtitles in-game, you'll find that most of the officers in the station actually have names. I hope this hints at more personal interactions in levels. Especially since Judge is supposed to have more lines reacting to the enviroment.
Those names are also on their uniforms. Each officer has a unique one, and their dialogues change depending on which 'station state' you're in (how far along the station is in commander mode, basically)
I'm usually fine with the SWAT AI but in this DLC I swear they're like "Judge look! A door! Hey, Judge, there's a opening on the right! Judge, what do you think is past that hallway?" and I'm like "PLEASE FALL IN" Also I think the bug with hitreg is caused by animations not being synchronized with their respective mesh hitboxes whenever they perform an action like "take hostage"
I think that (or im guessing that) they're trying to balance between realism and casual players. The casual players would be frustrated with more methodical AI, because it would feel like boring micromanaging. Thatr said, I would prefer more realistic & methodical AI if possible. And also an option to select the 1.0 or before 1.0 deadly suspect AI. I think they made this game a bit too easy for my liking with the paches that came after 1.0.
That seems like a good theory. The time my friend had an issue with the hitboxes also happened to be when they were transitioning from one animation to another and he also happened to be using a shotgun (which may or may not make any difference).
The amount of time I had walk across fatal funnels and open spaces just to adjust the AI is obscure. I’m glad the enemy ai isn’t as bad as 1.0 but it still frustrating bc my own teammate ai is too stupid.
Agree 100%. The two most annoying problems for me with the SWAT AI is their awful awareness and buggy pathfinding. There was a mod on nexus which actually did fix SWAT AI awareness though so they won't let themselves get shot like dummies and react to hostiles way quicker even over longer distances. It hasn't been updated yet but search for "SWAT and Suspects AI Overhaul". "Jug's Gameplay Review" is the best for enemy AI btw. Nevermind, it was pretty good and made them very useful. Hopefully someone can fix the AI pathfinding in the future when they release the SDK modding kit. I always facepalm when i give a move and clear order and they run into the room backwards like michael jackson lmao..
Don't bother doing it solo. The RNG of civilians is so bad I couldn't do it in 5:50 or less with them roaming around like a headless chickens. Host a multiplayer game, bean bag and breach shotguns. Two teams, first clear ground floor, second takes stairs in the middle and clears top floor. Made it in 3:50.
@@arishokvok8460 the quickest solo I got is 5:30. The civ Rng and suspect animations are way beyond fuck. One time a suspect went though a wall hole the moment I enter the room, and I chased him to the next room only to find him back to the last room though that same hole...
Ah, Lawmaker, I think my computer was on the verge of dying when I reached the first floor kitchen, and I could never find my friends ever again from that point because I'd freeze so much. I will admit that aside from Narcos, none of the maps necessarily hit me like some of the past ones. Then again, I don't think anything will top that shipping container from Port Hokan with the story dialogue, or maybe I just need to play them more since my friends keep moving quickly without stopping.
yeah after like 80 hours i realised sometimes it actually pays to be aggressive in this game, you learn to play aggressive on the active shooter maps because you gotta get to them as quick as possible and then you realise you can just play all of them like that. massive L to the officers stress levels though as you usually wont be taking many suspects alive, also requires good trigger discipline to not immediately shoot the first person you see on entering a room as they might be a civ
@@goodtime4345 When I mean my friends move up quickly, they enter a room, might take some long angles, and walk up to the other door and MAYBE pie it, and repeat.
@@adamtruong1759 i mean maybe it's just me but when i started playing this game i used to basically avoid doing any combat myself and let the SWAT AI do everything, let them stack up and breach every single door. eventually you get the confidence to be the first man yourself, eventually without a shield, and you will clear missions a HELL OF A LOT faster when you start doing this, because the SWAT AI takes their sweet damn time moving and clearing almost to their detriment. the good thing about letting the AI breach though is that they always know who's a civilian and who's not and they always immediately stop shooting when a suspect surrenders, this is a lot harder to do yourself so officers tend to get worse morale and suspects tend to die more. it's also just a lot more fun to play the game this way, so theres that too in retrospect these missions can't even be played on commander mode which is what i'm referring to so... yeah sorry for any confusion
I love lawmaker, I tried playing it as silently as possible to keep the enemy's stress level down (didn't work) and it was so fun. Also Narcos is so cool; I like how it plays like you sometimes see home invasions on TV, where criminals will run into a house, run out, steal a car or run into another house. I just wish the dude had clothes on Edit: also when you mentioned the reticle artifact, I've noticed that I can see the red dot reflected on doors and floors when ADS which doesn't make any sense. Simliarly, shiny floors like in Lawmaker reflect lasers on walls, but if you shine a laser on the floor it doesn't bounce to the wall like you'd expect
After the update, it is also worth playing the old missions again. The enemy AI now behaves more realistically. It hides, takes cover and gets stressed more quickly. However, the mission “Elephant” is almost impossible to complete in S-Rank, as the enemies start shooting the hostages very quickly. You can also hear the bombs beeping, but I still haven't found a way to defuse it because I can't see them. Possibly a bug (I play on Steamdeck)?
The hit registration was egregious on the dorm map whenever the suspects decided to traverse the wall holes. It made trying to S rank it with non lethals incredibly frustrating.
3:10 i been using the arn180 as my main weapon and i love it. it hits like a truck against anything in the game. when i tried the m4 pdw it seemed to have alot less "damage" than i thought it would have. there were cases where i would light up an enemy with the pdw and it did barely anything.
The publisher would enforce deadlines anyway. Lack of progress on suspect AI and friendly AI and this is too few maps to make a campaign from what I counted.
I have had no issues other than fps and the small suspect AI twitchiness. I didn't realize the SWAT AI had so many issues though since i play solo. Great video.
I quite like the DLC, and the update in general. I think the updated stress the suspect AI goes through is especially cool - it is quite funny since the tactic I usually go for (being 'keep quiet so when we go full tempo it has a great effect) for both larp and ease happened to be the right thing since now I know for a fact the more stressed the suspects the less they'll cooperate. Gives a greater weight to options since you can't just spam C2 xD
By the way Whiskey, do you have any advice on how I can get my team to realise we aren't playing a milsim but we are police officers? I keep running into the issue of my team treating civs not so kindly, and to be fair part of this is my cause since I came from playing groundbranch and squad. Is there anyway I can undo the damage I have done you think?
The game is so unoptimized that i can't even play at decent frames anymore. Before this update, my game ran at 120-95 fps. Now it's 40 and randomly drops to 29. But we got the balcalavas! Void please fix :/
Hey sixty, would you ever consider making another video on the current happenings with the RoN ARG? I feel like it could bring some more minds together helping solve parts of the story. As always great video and keep up the amazing work!
Still working through the base campaign and its infuriating how many times I'll enter an area with my squad supposedly following me only to check the cameras and they're still chilling out in a hallway while I'm being shot at.
The new maps are all absolutely amazing Lawmaker is massive and challenging which Is a welcomed thing in my mind I love the big and challenging maps personally like ides of March and mindjot. I highly recommend picking up the dlc it’s a very affordable dlc with plenty of content to enjoy
The swat ai auto collecting evidence in front of open thresholds or auto arresting a suspect in the middle of the open after it put 2 .300 blackout rounds in his forehead is infuriating
I was killed while playing practice mode, all that was left to be done was arresting one more suspect. The AI Instead then proceeded to try to kick a wedged door.
Still haven't bought the DLC yet... the new maps do look great though. I just... I don't understand why it is that VOID can't get the AI behaving in a more realistic/believable manner... *especially* when, not even 12 hours pass after the release of the UE5.3 engine update, modders already have their AI mods updated and working better than what VOID did. Just... Whiskey Tango Foxtrot.
I've also been wondering why there are so few options for pistols with compensators available. I'm looking to go loud but the reduction in recoil for some of the suppressors is just impossible to ignore especially since the lower damage requires some extremely good tracking and follow up shots on those suspects for the Beat Cop achievement.
I've practically been unable to play after the recent patch, I used to be easily pushing 100 everywhere, then DLC came out and I could hardly get 60 in maps and 100 in station, and now I can hardly push 60 in station and I get a buttery smooth 34 fps on maps, which is just terrible But I REALLY love the DLC, I'd love to play more of the maps soon once they *actually* fix the performance issues (also please come help in the arg we need desperate help)
I do think one thing that makes officer ai over pen is just because of how big void likes to make some rooms. Large open spaces really dont work well with squad ai like this imo.
IMO, releasing the DLC together with such a radical engine upgrade was a very bad strategic move. It's clear the devs should've first ironed out all problems with the new engine so that they could release new content on a stable platform. Many ppl had the maps but couldn't enjoy them without massive performance problems and whatnot. I think it ends up hurting the product. More: I KNEW it would be like that - i know void's track record - , so i'm still on the old version.
8:37 "unless you're using .300 Blackout" OR... using the SA-58's 7.62 NATO and out-wallbanging the Narco's like nobody's business, the civilians hiding in the bathroom three walls behind them be dam'd.
I loved this video but I think the taser animation and retry button are not the correct complaints to be making. Sure they would be wonderful to have in the game but this was a DLC that VOID gave us, it's not them making changes to the base game. I think these improvements should come later and not be labelled as complaints towards the DLC when VOID likely had no intention of changing these things for the DLC release.
I'm having a LOT of freezing with this new DLC, about 90% of the time my game freezes during gameplay and crash.. This never happened before... anyone has ANY IDEA of what'a hell is going on?????
I've been playing RoN for 1.5 years (December 2022) and follow every new change und update with great interest and what impresses me the most lately, is the enviromental storytelling in the new updates and maps. It is just superb. But the performance is bad, I have a competent mid-range PC and I have to lower the graphics settings considerably just to have a halfway playable experience, although my CPU is not fully utilized and the graphics card does not reach 100%. Will that stop me from playing? Nope.
I liked the dlc, but the SWAT AI just ruins it for me, and my irl teammates dont like playing nice and slow so im forced to play missions solo which is horrible, at this point i dont care how broken the enemy AI is, i just wish the SWAT was less retarded, im so tired of having to babysit them all the time, because thats what i feel when i play Ready or not, i have to babysit my teammates.
everytime i try to luanch the game (in safe mode) it never fully loads and i just get a blank screen and i cant play, is this just me or is it a common bug
Crashes on me every time I am selecting weapons and return to the police station. As well any time on “restart” a mission when I’m downed. Really hope there’s a fix sometime soon…
I have had problems with the swat ai, they often wonder away and encounter suspects taking civilians hostage and then proceed to gun them both down. Pretty annoying!
Dlc would be fun If it was playable for me, game randomly freezes on me and i have to close the game on task manager, was hoping they'd fix the issue on first patch but they said they'll get it by second patch.
Suspect AI improvement needs more priority than SWAT AI. feels like its a waste of time to keep on improving SWAT AI when majority of players just prefers soloing or rather play with real players. SWAT AI improvement is just not worth the investing on.
Highly disagree, this is why people dislike soloing in the first place, SWAT AI is still busted, a lot of times they are inconsistent, players don't like when they tell the bots to clear a room and they over extend to the next room without the player knowing only to get themselves shot at. Suspect AI now feels fine, the 360 John Wick never happens after the update and they prefer to hunker down most of the time and even more oftenly take up hostages as human shields.There should be further improvements, sure, but the SWATs take priority first.
I highly disagree with this statement. I love playing Single-Player, and I always find creative strategic ways to utilise my SWAT Teammates. Having the SWAT AI makes the game a whole lot more engaging and fun. I say the SWAT AI deserves just as much love as the Suspect AI.
i believe both ai deserves attention but suspect ai needs priority development. because no matter if you play solo or co op, you will always encounter suspects. i mean its the entire point sooo…
I hate when ppl say to update the ai. No!! The ai is fine where its at rn, i want them to add more content, not spending months making a new animation for a enemy youll only see once every 30 missions.
When you find the informant, he says “please don’t leave me alone” and it honestly made me feel for him. So I had blue team stand by him whilst red team and I cleared the remaining 2 houses. Great map.
You’re a good dude. Im going to think of this when I hear things like that
Should be a secret achievement in certain missions to do stuff like this, adds more player choice and challenge.
@@thewarden6050 like the gas station mission kid, really felt bad for that kid
Suspect AI also needs to be able to be suppressed. Even if there are rounds flying over their heads they don't stay down.
yeah def. there are so many more things they could do to the ai... they should flinch when being shot, drop their weapons if you hit their arm or hand and surrender more easily when caught alone and outgunned. There should also be more behavior differences between simple robbers and terrorists imo, every suspect plays very suicidal rn wich really kills immersion
Honestly for me its gotten alot better since the DLC, especially the thugs on gas station and the homeless guys in the new shelter have been very hesitant with their weapons if I catch them offguard and can often get them to surrender, or atleast hesitate long enough for me to taze them with lethal backup behind me
@@REDACTED_shenanigans There's only a max of 4 suspects on Greenside Dorms with malicious traits, which is a great detail, because the officer outside even states the rest are just scared.
If you turn on subtitles in-game, you'll find that most of the officers in the station actually have names. I hope this hints at more personal interactions in levels. Especially since Judge is supposed to have more lines reacting to the enviroment.
Those names are also on their uniforms. Each officer has a unique one, and their dialogues change depending on which 'station state' you're in (how far along the station is in commander mode, basically)
I'm usually fine with the SWAT AI but in this DLC I swear they're like "Judge look! A door! Hey, Judge, there's a opening on the right! Judge, what do you think is past that hallway?" and I'm like "PLEASE FALL IN"
Also I think the bug with hitreg is caused by animations not being synchronized with their respective mesh hitboxes whenever they perform an action like "take hostage"
I think that (or im guessing that) they're trying to balance between realism and casual players. The casual players would be frustrated with more methodical AI, because it would feel like boring micromanaging.
Thatr said, I would prefer more realistic & methodical AI if possible. And also an option to select the 1.0 or before 1.0 deadly suspect AI. I think they made this game a bit too easy for my liking with the paches that came after 1.0.
That seems like a good theory.
The time my friend had an issue with the hitboxes also happened to be when they were transitioning from one animation to another and he also happened to be using a shotgun (which may or may not make any difference).
Loved the unique feeling of Narcos, clearing out a whole block at high speed. Would love some maps that had that kind of variety.
The amount of time I had walk across fatal funnels and open spaces just to adjust the AI is obscure. I’m glad the enemy ai isn’t as bad as 1.0 but it still frustrating bc my own teammate ai is too stupid.
Agree 100%. The two most annoying problems for me with the SWAT AI is their awful awareness and buggy pathfinding. There was a mod on nexus which actually did fix SWAT AI awareness though so they won't let themselves get shot like dummies and react to hostiles way quicker even over longer distances.
It hasn't been updated yet but search for "SWAT and Suspects AI Overhaul". "Jug's Gameplay Review" is the best for enemy AI btw. Nevermind, it was pretty good and made them very useful. Hopefully someone can fix the AI pathfinding in the future when they release the SDK modding kit. I always facepalm when i give a move and clear order and they run into the room backwards like michael jackson lmao..
8:20 I'm stuck in dorms doing the 5 minute achievement for 4 hours, I heard so many "YoU aRe nI mY wAy, sIr!"
Don't bother doing it solo. The RNG of civilians is so bad I couldn't do it in 5:50 or less with them roaming around like a headless chickens. Host a multiplayer game, bean bag and breach shotguns. Two teams, first clear ground floor, second takes stairs in the middle and clears top floor. Made it in 3:50.
@@arishokvok8460 the quickest solo I got is 5:30. The civ Rng and suspect animations are way beyond fuck. One time a suspect went though a wall hole the moment I enter the room, and I chased him to the next room only to find him back to the last room though that same hole...
"in the way, chief"
Ah, Lawmaker, I think my computer was on the verge of dying when I reached the first floor kitchen, and I could never find my friends ever again from that point because I'd freeze so much. I will admit that aside from Narcos, none of the maps necessarily hit me like some of the past ones. Then again, I don't think anything will top that shipping container from Port Hokan with the story dialogue, or maybe I just need to play them more since my friends keep moving quickly without stopping.
yeah after like 80 hours i realised sometimes it actually pays to be aggressive in this game, you learn to play aggressive on the active shooter maps because you gotta get to them as quick as possible and then you realise you can just play all of them like that. massive L to the officers stress levels though as you usually wont be taking many suspects alive, also requires good trigger discipline to not immediately shoot the first person you see on entering a room as they might be a civ
@@goodtime4345 When I mean my friends move up quickly, they enter a room, might take some long angles, and walk up to the other door and MAYBE pie it, and repeat.
@@adamtruong1759
i mean maybe it's just me but when i started playing this game i used to basically avoid doing any combat myself and let the SWAT AI do everything, let them stack up and breach every single door. eventually you get the confidence to be the first man yourself, eventually without a shield, and you will clear missions a HELL OF A LOT faster when you start doing this, because the SWAT AI takes their sweet damn time moving and clearing almost to their detriment. the good thing about letting the AI breach though is that they always know who's a civilian and who's not and they always immediately stop shooting when a suspect surrenders, this is a lot harder to do yourself so officers tend to get worse morale and suspects tend to die more. it's also just a lot more fun to play the game this way, so theres that too
in retrospect these missions can't even be played on commander mode which is what i'm referring to so... yeah sorry for any confusion
I love lawmaker, I tried playing it as silently as possible to keep the enemy's stress level down (didn't work) and it was so fun. Also Narcos is so cool; I like how it plays like you sometimes see home invasions on TV, where criminals will run into a house, run out, steal a car or run into another house.
I just wish the dude had clothes on
Edit: also when you mentioned the reticle artifact, I've noticed that I can see the red dot reflected on doors and floors when ADS which doesn't make any sense. Simliarly, shiny floors like in Lawmaker reflect lasers on walls, but if you shine a laser on the floor it doesn't bounce to the wall like you'd expect
durring the dorms mission next to the ambulance has and officer and a paramedic i believe that have dialoge
SWAT AI needs to hold and take cover in firefights and not continue to clear the room until either a proceed command is given or the threats secured.
BEST ready or not channel
What makes it awesome?
My simple gripe is I dont want to use the SA58, but its the only weapon that brings people to the floor in an efficiency I expect
It would be nice to see another 308, maybe the SCAR H or the Bullpup MDR
was really hyped for the taser reaction animations
After the update, it is also worth playing the old missions again. The enemy AI now behaves more realistically. It hides, takes cover and gets stressed more quickly. However, the mission “Elephant” is almost impossible to complete in S-Rank, as the enemies start shooting the hostages very quickly. You can also hear the bombs beeping, but I still haven't found a way to defuse it because I can't see them. Possibly a bug (I play on Steamdeck)?
Suspect AI designer here. Just wanted to say I'm glad the hostage taking was appreciated!
Please fix the suspects response time . My good ness , I can’t even peek corners . Even the slightest shoulder exposure and I get lit up
Yay. We finally got our Spring DLC
The hit registration was egregious on the dorm map whenever the suspects decided to traverse the wall holes. It made trying to S rank it with non lethals incredibly frustrating.
Just finished the DLC and came for some lore updates
3:10 i been using the arn180 as my main weapon and i love it. it hits like a truck against anything in the game. when i tried the m4 pdw it seemed to have alot less "damage" than i thought it would have. there were cases where i would light up an enemy with the pdw and it did barely anything.
Why in this universe the doors open both sides. Is ridiculous and makes the game so much easy.
Its been in video's games
It's silly, yes.
All valid points, we are getting there, hope they keep working on it.
The publisher would enforce deadlines anyway.
Lack of progress on suspect AI and friendly AI and this is too few maps to make a campaign from what I counted.
I like it when i'm not domed across the room like its Head/Eyes from Escape From Tarkov
easily my favorite RON channel and one of the best on the site in general. love the work
I have had no issues other than fps and the small suspect AI twitchiness. I didn't realize the SWAT AI had so many issues though since i play solo. Great video.
The new dlc AI is still the same they will never surrender even after being shot at
This is a really amazing and thorough video. You pointed out so many things I was not aware of. Great job!
I just Love hearing your commentary on Ron, Keep it up !
dorms and narcos are the best out of the 3 imo, i do wish dorms had more signs of the storm tho, like the first floor should have been flooded
When every door can be pushed open from either side, I don’t think the game has earned the ability to call itself 1.0 and sell dlc
People were complaining about no new content then bam. They drop this.
I quite like the DLC, and the update in general. I think the updated stress the suspect AI goes through is especially cool - it is quite funny since the tactic I usually go for (being 'keep quiet so when we go full tempo it has a great effect) for both larp and ease happened to be the right thing since now I know for a fact the more stressed the suspects the less they'll cooperate. Gives a greater weight to options since you can't just spam C2 xD
By the way Whiskey, do you have any advice on how I can get my team to realise we aren't playing a milsim but we are police officers? I keep running into the issue of my team treating civs not so kindly, and to be fair part of this is my cause since I came from playing groundbranch and squad. Is there anyway I can undo the damage I have done you think?
The game is so unoptimized that i can't even play at decent frames anymore. Before this update, my game ran at 120-95 fps. Now it's 40 and randomly drops to 29.
But we got the balcalavas!
Void please fix :/
Hey sixty, would you ever consider making another video on the current happenings with the RoN ARG? I feel like it could bring some more minds together helping solve parts of the story. As always great video and keep up the amazing work!
Good shit bro
and they shall know no fear.
Still working through the base campaign and its infuriating how many times I'll enter an area with my squad supposedly following me only to check the cameras and they're still chilling out in a hallway while I'm being shot at.
If this is rushed, I can't wait to see what they with actual time.
The new maps are all absolutely amazing
Lawmaker is massive and challenging which Is a welcomed thing in my mind I love the big and challenging maps personally like ides of March and mindjot.
I highly recommend picking up the dlc it’s a very affordable dlc with plenty of content to enjoy
The swat ai auto collecting evidence in front of open thresholds or auto arresting a suspect in the middle of the open after it put 2 .300 blackout rounds in his forehead is infuriating
I was killed while playing practice mode, all that was left to be done was arresting one more suspect. The AI Instead then proceeded to try to kick a wedged door.
Still haven't bought the DLC yet... the new maps do look great though. I just... I don't understand why it is that VOID can't get the AI behaving in a more realistic/believable manner... *especially* when, not even 12 hours pass after the release of the UE5.3 engine update, modders already have their AI mods updated and working better than what VOID did. Just... Whiskey Tango Foxtrot.
"You can't polish a turd and call it a diamond"
Bro, your PD looks immaculate compared to smaller PDs.
What are you on?
I've also been wondering why there are so few options for pistols with compensators available. I'm looking to go loud but the reduction in recoil for some of the suppressors is just impossible to ignore especially since the lower damage requires some extremely good tracking and follow up shots on those suspects for the Beat Cop achievement.
I've practically been unable to play after the recent patch, I used to be easily pushing 100 everywhere, then DLC came out and I could hardly get 60 in maps and 100 in station, and now I can hardly push 60 in station and I get a buttery smooth 34 fps on maps, which is just terrible
But I REALLY love the DLC, I'd love to play more of the maps soon once they *actually* fix the performance issues
(also please come help in the arg we need desperate help)
I do think one thing that makes officer ai over pen is just because of how big void likes to make some rooms.
Large open spaces really dont work well with squad ai like this imo.
Lawmaker and Narcos were great maps. Dorms was a clearing nightmare with the AI, although cool in theory.
AH HA! I have been having some trouble with the hit reg issue. I'm glad its a known issue and one I hope they can fix soon
I’ve been killed by the SWAT AI multiple times. Gunfight breaks out, I try to fall back, and end up taking a round to the back of the head.
FN 509 love mine in the game & out had it as a mod at the start so happy they added in the game
IMO, releasing the DLC together with such a radical engine upgrade was a very bad strategic move. It's clear the devs should've first ironed out all problems with the new engine so that they could release new content on a stable platform. Many ppl had the maps but couldn't enjoy them without massive performance problems and whatnot. I think it ends up hurting the product.
More: I KNEW it would be like that - i know void's track record - , so i'm still on the old version.
I feel like a limited penetration for IA SWAT as an SOP should help a ton. It will be easier to menage aspecialy in firefight
Enemies' and friendlies' A.I. can see better than Gyrfalcons with thermal vision.
8:37 "unless you're using .300 Blackout" OR... using the SA-58's 7.62 NATO and out-wallbanging the Narco's like nobody's business, the civilians hiding in the bathroom three walls behind them be dam'd.
Anybody else get the vibe that Lawmaker is a love letter to R6?
I did notice with the swat ai you can join the stack and not have to be point or last man everytime!
I loved this video but I think the taser animation and retry button are not the correct complaints to be making. Sure they would be wonderful to have in the game but this was a DLC that VOID gave us, it's not them making changes to the base game. I think these improvements should come later and not be labelled as complaints towards the DLC when VOID likely had no intention of changing these things for the DLC release.
Hell yea new video!
Lets go!
Loved it, you have cooked once again SixyAte!
"aaaaand it gone."
Pixellation of sights I've found is due to DLSS
With UE5 hopefully the team has better resouces and is able to spend more time fixing bugs since they should be easuer to patch out
im having a lot of stuttering issues even with the latest patches, and they dont go even if i lower my settings all the way down
I feel like lawmaker could use more suspects
0:30 Literal developer commentary. The devs are done with this game. Explains why they were slacking with the updates before
Great video
I'm having a LOT of freezing with this new DLC, about 90% of the time my game freezes during gameplay and crash.. This never happened before... anyone has ANY IDEA of what'a hell is going on?????
I've been playing RoN for 1.5 years (December 2022) and follow every new change und update with great interest and what impresses me the most lately, is the enviromental storytelling in the new updates and maps. It is just superb. But the performance is bad, I have a competent mid-range PC and I have to lower the graphics settings considerably just to have a halfway playable experience, although my CPU is not fully utilized and the graphics card does not reach 100%. Will that stop me from playing? Nope.
I liked the dlc, but the SWAT AI just ruins it for me, and my irl teammates dont like playing nice and slow so im forced to play missions solo which is horrible, at this point i dont care how broken the enemy AI is, i just wish the SWAT was less retarded, im so tired of having to babysit them all the time, because thats what i feel when i play Ready or not, i have to babysit my teammates.
everytime i try to luanch the game (in safe mode) it never fully loads and i just get a blank screen and i cant play, is this just me or is it a common bug
Is it only me or did they lowered the helmet cam resolution?
If they fixed the perfomance the DlC wouldn't be bad
im on a 7800XT and 7800X3D
do you have to reach a certain point in game to unlock the dlc? i bought it on steam and downloded and installed it but i dont notice any difference
8:10 Ahh yes, RoN SWAT AI. AKA: Shmucks
I have, ready or not but I keep crashing due to the new updates, I don't know why but the game keeps crashing specifically on the Narco mission.
I played Dorms and it was cool, just wish it wouldn't crash.
Crashes on me every time I am selecting weapons and return to the police station. As well any time on “restart” a mission when I’m downed. Really hope there’s a fix sometime soon…
I've got the patchologs.
I want more M4 style weapons. I have a problem.
I have had problems with the swat ai, they often wonder away and encounter suspects taking civilians hostage and then proceed to gun them both down. Pretty annoying!
Dlc would be fun If it was playable for me, game randomly freezes on me and i have to close the game on task manager, was hoping they'd fix the issue on first patch but they said they'll get it by second patch.
Can you please tell me your pc setup? I want to have same graphics as you and good fps like your pc
You’ve dropped fps? I’ve actually seen 10-20 fps improvement. I used to get around 60-70 at max everything and now I get 80-90 fps average.
all the mods dont work anymore. I have the supporter edition because i love the game but without mod??? hell no
Do you have a discord server where you chat and bs with and game with? I love this game but hate playing with randos who think it's COD...
2:14 - CZ-75 bug lmao
Maps are too big in my opinion. The design is great but it’s not for 5 officers. The maps should be smaller and more detailed
This game is so fuckin fun
Question how do you get outside of the pd
Taking a break from Tarkov pve and coming back to this. Any more DLC coming ?
anyone else having performance issues
Wait I thought the dlc couldn't be played in single player
It can, people are skipping a beat on Commander Mode being a complete Start and End narrative. DLC is playable through normal "practice" mode
Using NIght Vision on those Beautifull Maps is a sin :-) - You loose so much "beauty"
Hey, could you please react to the "Ready or Not" OST? I would really appreciate it!
I cant use mod any more :(
How are you playing the dlc with friendly swat ai? I have supporter edition but I can't access the dlc solo with ai
The dlc can be played solo in practice mode and isnt there in commander mode, its in a different tab in the mission selection as well
@@Erdominant thank you! I was stuck playing solo on multiplayer I didn't even know you could play matches with AI in practice
@@steverocco1141 no problem
imho this dlc was lackluster.
i dont know why but ue5 performs better than ue4 for me
Suspect AI improvement needs more priority than SWAT AI. feels like its a waste of time to keep on improving SWAT AI when majority of players just prefers soloing or rather play with real players. SWAT AI improvement is just not worth the investing on.
Highly disagree, this is why people dislike soloing in the first place, SWAT AI is still busted, a lot of times they are inconsistent, players don't like when they tell the bots to clear a room and they over extend to the next room without the player knowing only to get themselves shot at.
Suspect AI now feels fine, the 360 John Wick never happens after the update and they prefer to hunker down most of the time and even more oftenly take up hostages as human shields.There should be further improvements, sure, but the SWATs take priority first.
I highly disagree with this statement.
I love playing Single-Player, and I always find creative strategic ways to utilise my SWAT Teammates.
Having the SWAT AI makes the game a whole lot more engaging and fun.
I say the SWAT AI deserves just as much love as the Suspect AI.
i believe both ai deserves attention but suspect ai needs priority development. because no matter if you play solo or co op, you will always encounter suspects. i mean its the entire point sooo…
I don’t have friends to play with. Let me have better SWAT you selfish jerk
Swat AI is significantly more effective with just 2 teammates. Just leave 1 set in an area to over-watch and take 2 with you
Yeah, I installed the game again to check the update but your video made me uninstall it lmao nothing changed, plus no balaclava fuck that
I hate when ppl say to update the ai. No!! The ai is fine where its at rn, i want them to add more content, not spending months making a new animation for a enemy youll only see once every 30 missions.
Into music is used in a hentai game 💀
ONO
How do you know💀