we found it to be a light, leisurely, even friendly version of an area majority/control game for 2 groups of gamers that don't like conflict much. I think at 3 players, it moves fairly quickly, doesn't overstay its welcome & gives you a little crowding on the board & helps balances the events and goals, and going all-in on those birds can be a big deal.
Watched Monique and Naveen from Before You Play playing it, felt amazing! And I dont even like the theme (in fact any "real world" board games really), didn't even know what Cape May was before this, still seemed great, great mechanics, very competitive. I think maybe Tom is a little tired from the overwhelming number of new boardgames coming out to really appreciate this.
This game exists to be a gateway Euro replacement for Monopoly. I can think of few better games to introduce Gateway gamers to. It needs to be appreciated as a major accomplishment in that way. Disagree with the mechanic criticisms. Take a step back and look the game as if you were a designer: the bonuses for instance aren’t designed to compete with landmarks, they’re designed to complement them. Similarly, the birds are there as compensation for inefficient movements. I don’t think they were intended to be a strategic focus.
There is no pier in Cape May, NJ. The piers are in Wildwood. If you are going to do a game about a location you should strive for accuracy too and the lighthouse is not in Cape May City but 4 miles away near Cape May Point Burough.
After 4 "forced to play" sessions i can say that the game plays the same almost every time. 1-2 player rushes beach to build comercial and booom 30+ income at the paycheck. Everyone else who tryes anything else is a loser at turn 3-4. And to sit through 9 more rounds knowing that you lost is not realy fun.
Loved the look and mechanics of this one. But certainly parts are very unbalanced especially when it comes to the end game scoring bonuses. I followed both my end game cards. And so did my wife. But she ended up with a combo that allowed het to beat me by double my score. Might just try removing those two cards because it is a deadly combo. LOL
I haven't played this game....but I wonder why you have to take an action to pick up your cards in a game that is divided into seasons...why wouldn't you just have specific times during the game when everyone picks up their cards automatically. He says 36 actions over the course of the game, not all actions take a movement card if I have understood properly...that's 9 actions per season. If they gave you 10 movement cards (It appears there are only 7, but I could be wrong), you could simply pick up your cards at the beginning of each season and remove that "get everything back" component. You could perhaps even have a card that isn't "spent" when you play it...if the 1 and the 7 cost a coin, then perhaps you can move 4 without using a card? Again - I haven't played the game, so I'm just throwing things out here. There are games where picking up your cards is an action, but those are typically games where 1) there isn't a set number of actions over the course of the game, and 2) each action you take during a turn is very minor anyway - turns go fast and you could have very many turns over the course of the game (which reinforces point 1). I've been told I would like this game and a friend picked it up, so I'm sure I'll try it, but I have to be honest, I'm not really impressed yet based on what I've seen. Hopefully I will be pleasantly surprised.
@@boardgamequeens Straight off the top of my head I would say, Quadroplis, Dice City, Gingkopolis, New York 1901, Castles of Burgundy, Kingsburg, Machi Koro, Paris city of light, Suburbia, Puerto Rico, City Skylines, and Lords of Vegas.
We really enjoyed this game at 2P (the board is double sided), and we didn’t bother swapping 1st player marker.
we found it to be a light, leisurely, even friendly version of an area majority/control game for 2 groups of gamers that don't like conflict much. I think at 3 players, it moves fairly quickly, doesn't overstay its welcome & gives you a little crowding on the board & helps balances the events and goals, and going all-in on those birds can be a big deal.
My daughter and I have really enjoyed playing this game. Not too heavy and nice seeing your properties build up on the board
We ended up buying colored acrylic cubes to put on the building tiles to help tell them apart before they get upgraded
Watched Monique and Naveen from Before You Play playing it, felt amazing! And I dont even like the theme (in fact any "real world" board games really), didn't even know what Cape May was before this, still seemed great, great mechanics, very competitive. I think maybe Tom is a little tired from the overwhelming number of new boardgames coming out to really appreciate this.
Long?! The wife and I frequently play this in less than 30 minutes. It blazes by.
Love your reviews. I am really hoping to play this one because it looks charming
If the bonus point cards were worth more they'd probably always determine the game instead of be an option.
This game exists to be a gateway Euro replacement for Monopoly. I can think of few better games to introduce Gateway gamers to. It needs to be appreciated as a major accomplishment in that way. Disagree with the mechanic criticisms. Take a step back and look the game as if you were a designer: the bonuses for instance aren’t designed to compete with landmarks, they’re designed to complement them. Similarly, the birds are there as compensation for inefficient movements. I don’t think they were intended to be a strategic focus.
There is no pier in Cape May, NJ. The piers are in Wildwood. If you are going to do a game about a location you should strive for accuracy too and the lighthouse is not in Cape May City but 4 miles away near Cape May Point Burough.
This is exactly what I thought about this game. It's fine. I'm not especially motivated to play it again.
Lighthouse Run also has that wonky turn player order. Must be a lighthouse thing.
The "final thoughts" shortcut wasn't exactly at the "final thoughts" section of the video! Nooooo!
Sounds like birds would be a better mechanic if it was pull 3 pick 1.
I have played the game once, probably won‘t play it twice, and perfectly agree.
The Groot freaks me out. I hate looking at it.
After 4 "forced to play" sessions i can say that the game plays the same almost every time. 1-2 player rushes beach to build comercial and booom 30+ income at the paycheck. Everyone else who tryes anything else is a loser at turn 3-4. And to sit through 9 more rounds knowing that you lost is not realy fun.
Loved the look and mechanics of this one. But certainly parts are very unbalanced especially when it comes to the end game scoring bonuses. I followed both my end game cards. And so did my wife. But she ended up with a combo that allowed het to beat me by double my score. Might just try removing those two cards because it is a deadly combo. LOL
It looks like a PC version of Monopoly I played years ago.
I haven't played this game....but I wonder why you have to take an action to pick up your cards in a game that is divided into seasons...why wouldn't you just have specific times during the game when everyone picks up their cards automatically. He says 36 actions over the course of the game, not all actions take a movement card if I have understood properly...that's 9 actions per season. If they gave you 10 movement cards (It appears there are only 7, but I could be wrong), you could simply pick up your cards at the beginning of each season and remove that "get everything back" component. You could perhaps even have a card that isn't "spent" when you play it...if the 1 and the 7 cost a coin, then perhaps you can move 4 without using a card?
Again - I haven't played the game, so I'm just throwing things out here. There are games where picking up your cards is an action, but those are typically games where 1) there isn't a set number of actions over the course of the game, and 2) each action you take during a turn is very minor anyway - turns go fast and you could have very many turns over the course of the game (which reinforces point 1).
I've been told I would like this game and a friend picked it up, so I'm sure I'll try it, but I have to be honest, I'm not really impressed yet based on what I've seen. Hopefully I will be pleasantly surprised.
I've only played it 2P so the game definitely goes faster
This sounds like the best gateway game for Monopoly fans, to introduce them to real board games.
Bit too heavy as a gateway game. It's close but I wouldn't use this as a first step game.
Man I love it when Tom and I agree.
Wow, those coins got smacked by the hammer into next month.
3 players at most. 4 if everyone knows what they're doing.
Only a play, then the game goes away (from me).
Just seems very dull. There are at least a dozen build a city/town/village games that I’d rather play instead.
Can you name some? I’m interested.
@@boardgamequeens I recommend a game called 'Quadropolis', it has also been given a Seal of Excellence from Dice Tower.
@@boardgamequeens I like "Magnate: The First City"
@@boardgamequeens Straight off the top of my head I would say, Quadroplis, Dice City, Gingkopolis, New York 1901, Castles of Burgundy, Kingsburg, Machi Koro, Paris city of light, Suburbia, Puerto Rico, City Skylines, and Lords of Vegas.
@@dreamofempire2114 And Tiny Towns, very fun
In the euro crowd, this game is becoming a surprise hit for everyone! It’s great!
I don't even know what you mean by "euro crowd"
Not worth £70 IMHO!
Comment