Fun fact about keeping your inventory neat. Pouches only weigh .4lb (.2kg). I keep a couple in my inventory. My scrolls go in one. My potions go in one. My arrows go in one... You get the idea. It keeps your inventory really neat and tidy, and holding 5 only weighs 2lbs (1kg).
just respec, guys! you can even respec origin characters like shadowheart, gale, etc, changing their classes with withers to check them all out within one single playthrough
Ooh I've got one to add! Some late-game enemies have the "Unstoppable" status effect, where they have a number of Unstoppable charges - one charge is burnt the next time they take a hit, reducing the damage from that hit to 1hp. Don't burn high level slots on an Unstoppable enemy! Instead, I found that if you hit them with Magic Missile, every dart triggers the effect, so you can burn down their charges in one turn. Super duper effective!
Same thing with things that gives many hits: like throwing weapon, with gloves that add 1d4 and ring that add 1d4 each of them burns one charge. I think hunter's mark would also work with this.
Monk's Flurry of Blows does work here too, especially if you dipped Thief to get two bonus actions (that's 6 attacks) or if you use one of the pairs of gloves you can get from the Wyrm's Rock boss fight that adds force damage to unarmed strikes. A certain shape-changer went down in two turns because I ran my monk in, took down unstoppable, and then let Karlach have at it with her returning weapons that knock enemies prone.
Yep been doing same, actually was about to do one of the fights with this, but my wizard ended up going last in turn order 😑, still ended up beating it but took way more time lol
Oh, I have one! If you’re fighting invisible enemies, but don't have the spell, any potions, or scrolls of See Invisibility, try selecting Jump and drag the circle around. Two characters cannot occupy the same space, and you'll find a spot you cannot jump to. I have found that melee attacks have a hard time landing, but Arrows, Ray attacks, or Splash damage items will reveal your hiding foes.
also works with highlighting as if you were going to move to a space and watching the little ant-march line to see where it can't occupy. It'll wrap around the hitbox of the enemy instead of going through it.
Also, Spirit Guardians can hurt and break enemies Invisibility, I use it any time Shadowheart is in the group. Very useful in the Counting House and in the House of Grief fights.
Actually, for Wizards, the fastest way to learn multiple scrolls is to go to the spellbook tab and click on the book icon just under the class actions, that will open a new window with all scrolls that you have that the Wizard doesn't know yet, then you just mark the ones you want and learn all at once.
for tip #4, you don't have to blindly shovel the ground until you find something. when you know one is near, open the map and zoom in. the ground with the hidden chest is a slightly different color and can be noticed pretty easily on most maps
Also if you're just quick and stop where you rolled it's pretty obvious where the mound will be. I've never clicked on the wrong spot and I didn't know this
Id also apply the tip about not selling everything here... kinda... maybe do this trick in Act1, in act 2 and 3 you should so much money that you simple can skip those chests. Just loot everything, if you are encumbered, send stuff to your camp and sell it later to traders close to a way point. After 250 hours ingame I can say that there is nothing noteworthy in those chests
One lesson this game has taught me over and over and over again, SAVE OFTEN. A casual, peaceful exploration session, or just a conversation gone wrong can turn into an unexpectedly difficult fight.
I do that so I have a curated storyline. I don't care if it's cheesing. I don't like failing critical checks that are story important. I always save right before a big roll is coming. I still have a blast playing this game
On my first playthrough, I did the spider matriarch fight and then went to the grove and found the hidden tunnel. I had not saved since before the spider matriarch fight and my entire party died due to a misclick in that tunnel.
I think many people don't realize how much loot, gold and XP you can get on the Nautiloid at the start of the game. It *may* necessitate playing on Explorer and/or savescumming temporarily, but not only can you kill Commander Zhalk and the Mindflayer (be sure you or the Mindflayer kill Zhalk, then kill the Mindflayer for 150XP instead of only 75), but the two Cambions who show up afterwards as well - all with a few turns left over to reach the transponder. The developers give you four handy Nautiloid Tanks that you can grab (one by Shadowheart's pod) and place. If you figure out where the Cambions dash to you can have the tanks right there for a quick firebolt and massive explosion. It's possible to drop one or both below half HP like this. Doing this allows you be level 3 before meeting Withers *or* fighting the Goblins at the gate. Not even remotely necessary, but still fun.
I mean yeah but I won't ever do this. Getting off the ship ASAP is more my thing after a few runs. Plus I know for certain I have plenty of exp coming to lvl up just fine. I just make sure to get the sword from the Devil
on tactician I usually kill zhalk and the flayer without needing to reload, never managed the cambions though. with fog you can cut off the cambion's and they'll never advance, and a few key spells like faerie fire or protection from evil and true strike can skew the dice way in your favor and let the flayer hit his mind blasts and avoid getting doubled.
@@cylindercycle4577 Pick up the 3 big shell-looking chests (2 in the starter room, and one by the shard you can loot to free shadowheart). If you place them in the corridor before the final boss room,, the cambions can't get past them, so you have all the time in the world to beat Zhaik.
Also to expand on the 'sending to camp' tip: I recommend picking up a bunch of chests/crates/bags/etc (preferably different looking ones to better recognize them) and send them to camp to use IN your traveling chest as a means to organize it up and find your stuff better, cause you can store things in them even while they're in the traveling chest. Hugely useful if you're a huge hoarder like me but like things to be tidy.
I do this too, it's super helpful. Though having now played through the whole game once, I have a better idea of what is important to keep and what isn't.
Definitely. I can't imagine not having a special chest in my camp to keep dead bodies my necromancer needs. I call it "a coolbox for a fan of necromancy". 😂
For the alchemy chapter, good news everyone: Larian released Patch 4 today and among the notes they say they've now made it possible to chose which ingredient you want to use for the right corner of the triangle. No bag wizardry required.
Some tips: - If you are playing cold/lightning wizard, make sure to carry a lot of water balloons and summon mage hand before a fight. Drop water balloon (can do that even it's not your turn) and have the mage hand throw it at your enemies to cause wet status. Your enemies will be vulnerable to cold/lightning spells aka taking doubled damage. You can do similar things for a fire wizard: let the mage hand throws grease bottles to your enemies then ignite them with fireball. - Due to its mobility, the mage hand is also a good supporter for rogues. Just move it close to an enemy and your rogue can use sneak attack without advantage requirement. - There is a hammer in act 1 allows you to cause 1-4 aoe thunder damage when jumping. Equip it on a monk, use Step of Wind (jumping requires no bonus action), with some buffs like longstrider, items like helm of haste to increase movement, you can jump like 10+ times per turn, dealing 10~40 aoe thunder dmg to your enemies. You can double the damage by having another character equipping Phalar Aluve and using Shriek. Deal even more damage by adding some Cleric level to get Guardian spirits. Later on you can find a pair of boots that prones your enemies when jumping.
Just a tip for the executioner ability from killer’s sweetheart for everyone: It turns ANY attack into a critical hit, regardless of attack roll. The key thing is that it doesn’t specify “successful attack roll” like Luck of the Far Realms. So you CAN turn that Nat 1 into a Nat 20 guys!
Yep, I’ve got Executioner on my Ranger MC and I’ve gotten in the habit of toggling Sharpshooter on when I wan to use it, that -5 on the attack doesn’t matter for that first shot that way.
The most important tip for alchemy period: Have a hireling with medicine proficiency, make them a transmutation wizard, spec them into rogue for extra medicine proficiency and have a cleric cast guidance and enhance ability on them... Tada! 2 potions every craft.
With karlach I threw that adamantine scale mail armor on her and never looked back. Lowers damage, can't get critical hit, melee atackers suffer reeling.. she became a beast.
6:37 Minor error here: Executioner turns an attack roll into a Critical Hit, not a successful attack roll. This means that would turn the critical miss into a critical hit. That’s part of why Executioner is so good.
Another note on shop inventories: they also refresh on level-ups. This means you could visit Withers with a hireling or something, reset them, and go sit next to whatever shop you like checking their inventory every time you complete a level-up with the hireling. This can be much more convenient than using long rests for fairly obvious reasons.
I usually collect scrolls and potions with "until long rest" duration. Then before a big set of battles/bosses I just buff the entire party with so many spells, potions and scrolls that the icon's of active effects stretch over half the screen. Going into battle with tons of resistances, immunities and extra effects.
Another tip: Hold person is an incredibly useful spell. Handy not just to stun a strong enemy while you pummel them but also a way to gang up on lone guards without alerting the rest of the base. Can also be casted in a few quests where you are supposed to stop a target from fleeing. Recruiting Minsc is easier with hold person.
Ikr. Just discovered about Hold Person upscaling. Got Gale and SH in my party. Both casting lvl 4-5 Hold Person, stunning 6 giths. Then it's critting time for Barbarian and Monk
There's also aberrations, and faes that have 2 legs and 2 arms. But I'm not sure "Hold person" will work on them. I never actually used those, so can't say for sure. And I usually don't check enemy type. @@VoidStar29
For the Longstrider tip, have Gale cast it on each companion in camp after your long rest. If dont want to have Gale in your party, your party members can still enjoy the benefits of longstrider while Gale sits in camp. Plus you can freely switch out party members without having to recast it for the entire day. If you get Halsin in your party, then you can have either him or Gale cast it on the party, stay in camp, and take the other in your party, allowing the other to prepare a different spell and not have Longstrider take up a precious prepared spell spot.
I have a Tank Life Cleric/Druid hireling in camp, who casts Longstrider, Poison Resistance, Ward Bond, etc. on party members before they take off adventuring. My understanding is that any buff that doesn't require concentration is a viable choice for assisting the party.
Each day in Camp Tav starts with a cleric hireling with the ritual caster feat to take a stroll through the camp and cast longstrider on everyone, warding bond, poison resistance, freedom of movement on the main party, and then there's some puzzling required to get the main group together to hit everyone with a maximum upcast aid. It's a bit tedious, and I wish there was some easier buff management, but yeah, that does the trick usually to get everyone awake - except for Wyll, who regularly still is sleepy and forgets to use Bind Pact Weapon...
You can just swap out your prepared spells on a Wizard (or Cleric) at any time out of combat. There's no need to have a character dedicated to this at camp or anything. You can even summon something like an elemental and then swap the spell out for something else without losing the summon.
One of the situations that really broke my "dont save scum, play as it goes" was the Isobel fight. Her getting knocked prone and turn 1 killed made me and my friend sit there like "huh, well we'll see how this goes" and it was bad enough that we didnt want to continue that doomed fate. No dishonor in playing the game how you want.
The Isobel fight definitely needs a ton of prep to ensure she lives. Play the game how you want. Reloading major events, especially ones where you got unlucky with initiative and NPCs getting crit before you could do anything seems reasonable. Just consider the first fight a "vision" of upcoming events.
"BG3 gives you so much freedom to think outside of the box, and we have been forced to think inside the box for so many games for so long now, it's really hard to actually do that." THIS!! I've been trying to explain this to people. Perfectly said, thank you!!
With the Barbarian armour thing it's also worth remembering that Helms, Gloves and Boots can also have a proficiency requirement and this will interfere with the unarmoured status. Overlooked that a few times and ended up wondering why Karlach was getting the snot kicked out of her ...
If you left click on the character's armor slot the flyout will only allow you to choose from armors and weapons you have proficiency in that are in your current *group's* inventory.
@@glibsonoranNo, actually. It shows *everything* your party has in that slot, whether you're proficient in it or not. Try it again, you'll see. However, it tells you if you're not proficient in it.
my tip for inventory management: in the game you come across different types of pouches/bags/sacks/backpacks. i like to use one of these each for my oils, elixers, scrolls, and potions, arrows, etc... so that way when i want to use a potion i open up that pouch and boom, there all of them are instead of having them clutter up my inv slots. towards the end game these can start to get pretty heavy so instead of keeping 9 of the same potion in the pouch i will send 7 of them back to camp or just sell them if i know i wont ever end up using them.
In my current playthrough I've made a goal to collect every single pouch/backpack. I now have a bag full of bags in my camp, I feel like home. An important note about using extra containers, though, is that if you move an item from one character straight to another's pouch, that item won't be added to your hotbar (regardless of your settings), and potentially won't appear as an option to throw/shoot either. Also, a potential bug: if you ever decide to sell a bag full of items - let's say you sell it for 500g - then leave and later return to buy your bag back for whatever reason, you'll end up paying more than 500g for an empty bag.
@@anthonybernard4796this is the weirdest decision they’ve made, especially because it seems that some items in a bag can be used from the hot bar …but others can’t. And don’t get me started on how you’ve gotta remove everything in a bag if you want to see what is in them when selling!!!
Drop a shovel in the custom hot bar, top left, so it is assigned to the #1 key, then you can select the custom bar and just hit the #1 key as you move around an area you failed the Perception roll in.
Another tip, if you are trying to get specific items from shops but the shop that usually has the item you desire has not restocked yet; you can do a “partial” long rest. Basicity it gives you the benefits of a long rest without costing you any camp supplies. (It does NOT restore spell slots) So use the partial long rest instead of picking out camp supplies, and check the shops for those elixirs/potions/etc you are trying to stock up on .
@@edgarromero3196No, there’s a partial long rest as well. When it asks you what camp supplies to choose, if you select to rest with none, it will do a partial long rest.
With regard to scrolls-by late game, it starts to become more economical just to use scrolls pretty much all the time in combat rather than waste spell slots, thus saving your spell slots for Reactions and specific instances when you don't have the right scroll for a particular spell. This becomes even more true when you have a Sorcerer that can use those spell slots on Metamagic. You can only cast high-level spells like, say, Disintegrate a couple times maybe if you're relying on spell slots, but if you're using scrolls, you can cast Disintegrate as many times as you have scrolls, especially potent if Hasted (obviously). You'll obviously still want your casters' high Spell Save DC, so it's still better to have casters use scrolls.
Dude I'm so bad at this game lol I was never into D&D but I heard so many great things about this game so I wanted to try it. I love turn-based games and RPGs, so I was really excited to try something new. This video was very helpful so thanks for making it! This is quite the learning curve for me, but I'm having fun learning something new. Sometimes I get frustrated bc I'm like wth am I supposed to do here lol
It's a learning curve for me as well. When I first started out I was so lost, even after watching a couple videos about the game. There's so much to absorb about the game, it just takes time and playing, including making mistakes, to get the hang of it. And I've played D&D for a while. I've also played World of Warcraft for a while. You'd think it would be a walk in the park for me, but I'm a little slow sometimes. 🤣
Item overload was the worst thing about BG2 as well. Edit : If Larian could make pouches name-able so we can know at a glance what they contained - now that would literally be a game changer. Plus if an item is still quest relevant it should be identifiable - i got sick of all the notes and letters and had sold them all and had to go back to the Sorcerous Sundries to buy one back to finish a quest. Ended up buying them all back just in case lol. Also if something quest relevant like a book or note is stored in travelers chest if its recognized it in inventory that would be helpful too solving a lot with the overload. Ps Just got Minsc in the party - looks exactly like my real life friend Doug. Freaky. Lastly a video on some creative way to do the fireworks quest and maybe oskars poltergeist would be cool .Those 2 were awfully designed quests environments. Cheers.
Agreed, quest items I wish they would highlight or note, as so many other games have done. I get that they don't want to make it a hold your hand game, for example no in game quest markers on NPC's but to miss a quest because an item you didn't realize was quest related kinda sucks. Also scrolls should have the level on them. in the Alchemy screen there is no tooltip to what the potions do, seems like a huge oversight. All of this is as of patch #5 that I am currently playing on.
@@skruffytiger2002 Right, i picked up those boxes too, they were in a warehouse in the haunted town area, they had original names and some design pictures on them.
Another commenter mentioned using different size and shaped containers that you can recognize and that correspond with item types. Example: small square box always has weapons, backpack always has scrolls ect.
About the alchemy stuff, I would recommend to simply mix your most important potions/elixirs first, so their ingredients will not be used up by less important products. I know, that this route is not completely without error either, but I would say it should work most of the time. As much I see it, when you for example have multiple ashes available, the system seems to choose the ones with the highest number. Also it is of course better to mix individually and always have a look on ingredients on every single batch instead of mixing all available products of one sort at once, so avoiding using up ingredients you don"t want to use for that product.
For console players, L3 is the right click equivilent that enables the point and click mode. R3 is the (alt?) equivilent that highlights all items in the environment Even if you don't have a cleric in the party for any reason there is a necklace that can be found in act 1 as soon as you get control and it gives you guidance
_Guidance_ is also available to Druids, Warlocks who take the Pact of the Tome, and anyone who takes the "Magic Initiate: Druid" or "Magic Initiate: Cleric feat." Incidentally, _Guidance_ is one of the key reasons I almost always take at least one level of Cleric, no matter the build. Along with _Sanctuary, Shield of Faith,_ and _Healing Word,_ the prepared spell list which can be swapped around outside combat, as well as several things from the War Domain in particular: martial weapon and heavy armor proficiency, access to _Divine Favor,_ and War Priest attacks which function like a limited version of Extra Attack which can be gained at _Level 1!_
@@NatsuDragn33I A lot of people don't realize that you _can_ use a keyboard & mouse with the console version (e.g. PS5) - and vice versa. USB connection works, but I'd recommend using a Bluetooth keyboard & mouse. I use a controller most of the time, but I switch to k&m whenever the controller isn't quite doing what I want or when I'm doing a lot of inventory management.
For the longstrider tip: you don’t even technically need the spell caster in your party, if you’re doing a run with all melee or all ranged or just don’t have a spelllcaster that learns longstrider just use Gale at camp or hire the wizard hireling from Withers and have them cast longstrider on your party at the start of each day
Quantity of items was and is never a problem with BG3 inventory. What actually is a problem is that the inventory is badly programmed: icons disappear after using an action, if it's not gone completely the game just switches places of action/cantrip icons willy nilly. In group-inventory the auto-scroll is super-aggressive and makes you drop icons in some random slot rather than the one you planned it to drop. The inventory-view of character and the whole group has different cols/rows, so you never see the same icon in the same spot. And the method to stow everything away in containers has you typing like mad in the search box which (IMO) breaks immersion. Given how brilliant BG3 is in almost every other aspect, the inventory must have been programmed by Shar herself, coz it's really a pain :)
For replenishing shop inventory, you don’t need to long rest, partial rests are fine, but you can also just level up, which includes from doing it via our funny bone man.
Setting your reckless attack to query is definitely the safer option, but having it on to begin with increases your critical chance, so playing it safe could cost you some crits
Hello, thank you and loved the vid, nice tips! One I noticed I use that I had read to try, is when you have a delinquent party fellow who won't follow a leap or jump or seems stuck: try un-linking your group and re-linking the group. It sends the code a signal to retry the pathing and hopefully the obstacles are clear this time to go to the jumping spot. Thanks again, keep them coming!
Boo is now even better with the latest hotfix, since throwing him no longer damages Boo. This means that you can actually take advantage of the fact that Boo will inflict Blind on the enemy hit, without damaging Boo unnecessarily.
If you get the noblestock and give it to the merchant, you can buy two noblestocks from her for 160 gp or less in Act 3 per log rest or any manipulation. These are a heal all/cure all items so if one is down 100 hp, poisoned, blinded and cursed, just one dose will cure all of that. You can play Act 1 out of any order, because some tasks are easier than others which still award experience points. Just going to an area may award experience points. If you purposely made a weak party or are having trouble in general, this is a good way to level up enough to finally defeat the enemies. Hit the alt key for PC users and move the cursor around other areas to find stuff in areas. The alt key is suppose to highlight everything you can pick up, but it sometimes doesn't work. Hovering over an object will highlight if you can pick it up.
Pretty sure Dammon sells a really good armor with blade ward when you meet him in the city in the last act so he is not completly useless after last light inn.
I'm on my 3rd playthrough and of course there are some things I haven't seen yet because I either missed it or because of bad rolls. I'm sure as hell gonna save scum those parts if I have to. Yes, it's supposed to simulate a real d&d game, but if you wanna play it more like a video game or want to see different things on playthroughs, do your thing!
I highly agree with tip 18. On my second campaign I used jaheira and Minsc as soon as possible and they add so much to act 3 even tho you get them late.
It's cheesy, but multiclassing into wizard acts unexpectedly. In traditional d&d, you can only add spells to your spellbook based on your wizard level. But in bg3, you can add any wizard spell to your book that you have spell slots for. You are of course, limited tk preparing your wizard level+int bonus, but a lvl 10 cleric/1 wizard can add any 1st-6th level scroll to their book. And if you pick up the warped headband of intellect, you can dump int as your character build but maintain a 17 for 4 total wizard spells prepped at all times.
If youre trying to get into a small hole you can use disguise ritual to a gnome with shadowheart to fit inside. There are several in act 1 you dont fit through but with disguise you can change shapes and shadowheart has this by default i believe
This is great, thank you! I have used animal form for this, turned into a rat to crawl through. You can also use that "turn into a little cloud' one I guess. Or Misty step?
Step 1. Unlock your quickbar, set it to 4 rows on all your characters. Step 2 Hit Tab and open all inventories. Step 3 go in the upper let of your screen and click on this "showing all " thingie Step 4 select, one after the other, potions, arrows and throwables and put them in the character that actually get value out of using those Bonus step: if you have stuff sitting around that is not going to get used, things you noticed that you couldnt have used them in the prior fights... sell it and or throw it away
I almost save-scummed when in Act 1 I was fighting the Shadow Druids. Instead I have a hilarious story of "Muscle Wizard casts Punch in Face." Olodon succeeded her save against Gale's spell, which left her with just ONE hp remaining (super frustrating in any situation). She would have her turn before anyone else in the party could do anything about her, and I did not want to leave Gale open to a counterattack. I went into Gale's bonus actions to see what options I had. This is when I saw Flurry of Blows and remembered that I had multi-classed Gale into Monk to grab the unarmored bonuses at levels 1 & 2 (I'm using a Level 20 mod, so a couple levels in a second class is a little less impactful on overall power). He had a 50% chance with each of the two strikes to hit, and I just had an "F it" moment. I sent the Wizard Monk in. Olodon fell to a punch from GALE. The shame of falling to a punch from a wizard... It took me nearly a half hour to finish the fight after that cause I was laughing so hard I had to walk away from my computer.
While Damon isn't vital for story reasons after act 2, if he dies before act 3 you do lose the ability to buy what is arguably the best heavy armor in the game from him, the Armor of Persistence.
Thank you, I've been playing for a while and still learend something new. About MInsc: you can't recruit him without Jaheira in your party. And take Minsc and Jaheira to the Bhaal quest (especially murder tribunal, but the quest after too, if you are a good, resisting Durge) and also take them with you to the House of Grief - both for a bit more content.
To learn spells, open inventory, click the spellbook icon at top (open book icon,) then bottom, right side, is a button to learn spells. This opens a handy inventory window of all your scrolls that you do not yet know. It also shows the cost of learning each one, with a checkbox. Select the ones you want and can afford, then click the Learn button.. That's it, doing them all in batches.
I totally forgot about Longstrider until I remembered again once I had Longstrider 3. Was a pleasant surprise! Also, a couple things I just enjoy are holding down on the Dpad to make entire party crouch and dual wielding hand crossbows.
you should always throw potions and other buffs. Works on the speed pots just the same as angelic revival. That way you can apply that same buff to 2+ people. 3 is really hard, but getting the spell casters with the angelic revival is key
Yeah outside of combat, it's not hard to hit 3 with the same pot by placing it in the middle of 3 tightly triangled characters and shooting it with an arrow.
For me half the fun of this game is that its not spelled out for me. I keep finding things i could have been doing all along and it just keeps drawling me back in because of it. I have 5 different characters just to role play different play styles and test different things. Its so fun tmi cant remember the last time a game had me this engaged
As for longstrider you can buy a hireling and have them pick only Long Rest spells, like longstrider or Warding bond, you can give your entire team resistence to damage. (Tho you might have few dead hirelings when you get back)
That's actually hilarious, imagine finding that job. "Let me get this right, you want to hire me to hang out in your camp and cast a few spells each day when you guys leave? No other catch?" "Yep, that's it, you'll get paid when we get back at the end of the day."
I see so many BG3 video's from people who THINK they have an amazing arsenal of tips for players but actually they are just summing up the basics. Now finally I found a video of someone who is have tips that are actually useful. Thank you sir!
I literally spend more time on inventory management and keeping my camp chest organized than anything else. I have my own weirdly specific system how I do it too. I am like this in all games lol
LMAO I have a food barrel (sorted by food group). Wine barrel (sorted by beer/ales, spirits, and wines). Ingredients barrel. Potion barrel (sorted by potion/elixir/weapon coatings). Chest for armor, chest for clothing, chest for dyes, chest for unique armors, chest for unique weapons, chest for valuables, chest for books, box for quest writings, barrel of gunpowder and oil barrels, barrel of wine and water barrels, etc etc. It sounds insane but a) there's enough different types of containers in the game to keep them all visually distinct and easy to keep track of b) storing everything at the end of the day only takes 5 min once you have all the boxes set up c) it saves having to endlessly scroll in the camp chest, or having to search every time you want to grab something
I allways set all my reactions to ask. Each character has just one reaction, and most characters will have situations where multiple uses present themselves. I don't want my wizard to lose their option to counterspell just because someone moved out of their range and they hit them with their quarterstaff for 0 damage.
I learned more usable tips in this video than than 100 other tips and tutorials. Your truly a blessing, now I will waste so much less time in my inventory. Thank you , you got my sub man.
for the slayer form. If you wait until after you complete moonrise tower you can kill isobel at moonrise, knock out dame and run away to camp. once you do dame wont be upset with you, you will get slayer, and all will be good lol
Nice video! Great tips!.. yes i have not been doing all these to be honest! One tip from me... You can use "Mage Hand" which is not using spell slot, to trigger levers or traps etc...but i hadn't thought of bows/crossbows for this use haha Anyway, keep enjoying this magnificent game and we may discover more things we can do along the way! Take care!
OMG! Minx and Boo are back! BIG FUN! I played BG 1 with my son who was then at school, (he’s now nearly 40) That was such a wonderful time in my life discovering the incredible world of video games together and making moral, practical and martial choices as a team. It brings warm feels and such happy memories back. I can’t wait to see Minx and Boo again. 😆☺️👍
The conditional psychic DMG on the Silver sword of the Astral plane has been "fixed" by Larian now. It only works if a true Githyanki character is wielding it so disguising yourself into a Gith doesn't work anymore.
There are a few things that I picked up from this video, so thanks for that, but the most surprising thing for me was something you did but wasn't one of your points. I had no idea that you could press the scales in the barter screen to instantly get the right amount of gold to match... that was the most significant thing for me lol
Longstrider so good. And the most frustrating thing about right-click is that it doesn't stop characters who're climbing vines, et al. GRRRRRRRRR... Now... as for unarmoured defence... You sort of mention this, but it's worth saying explicitly. Never be scared to put armour on your barbarian. Very often going unarmoured is a mistake. It depends on a whole slew of factors, like your build, what armour and spells you have available etc. etc. But some players think barbies should always stay unarmourmed and that's a mistake. And the most useful reason imnsho to use a disguise is well documented, but I'll say it: for Speak with the Dead. Characters you've killed won't talk to you, but if you disguise yourself you can get past this restriction. Frankly, I knew most of this stuff. I'm obsessed with this game ;) But I didn't know the alchemy tip and it's something that's been bothering me. So THANK YOU.
It's more thematic for a barb to not wear any armour, especially berserkers, their whole trope is madman(woman) in their underwear wrecking stuff with a giant axe or even their bare hands 😬
AAAAAH thank you for the ending turn with melee weapons tip! I kept seeing enemies run past when I knew I should be getting attack ops and it was annoying the hell out of me. 😭
I can’t say that minsc is worth having in game unless you saved ranger gear for him. But, at the very end of the game when you give a rousing speech to your Allie’s to fight the nether brain, you have an option to let minsc do the speech. And it is totally worth it.
Any one tried the nuke bag trick, putting a bunch of grenade in a bag and tossing it will blow up with all of the force of each combined . Sometimes you might need to shoot it if it doesn't blow on throw impact. I killed all the giths and possibly home boy on the dragon at the bridge crossing before at 2. Idon't know if he took off or died but either way it felt great.
Thinking outside the box is the real deal. Stack crates to get "high ground" bonus or simply to reach inaccessible locations. Grab barrels in inventory to throw them later. Throw a torch into oil instead of those nice fire arrows. Enlarge your ally or reduce your enemy to get advantage in athletics. Disguise as halfling and then shrink yourself further to fit into a tiny hole. Also, throwing bottles is way better then using T1 spell slots for water or oil creation. Always check what you can brake. Statues, bridges, etc. Also, sometimes you may smash a chest instead of opening it. Or pick it up in inv to send to rogue or to deal with it later. Using mage hand to activate levers is nice too.
Just rewatching your video while I do my daily shopping spree ingame to "farm" all the good ingredients from the vendors. Thanks for the tips, I've incorporated a lot of them into my playstyle!
Just to update something about the Slayer form. You can finish Moonrise AND kill Ketheric so you don't lose Dammon since he will have already left for Baulder's Gate by that point. This is how I did my Dark Urge run so I didn't lose out on those very nice items Dammon sells in Act 3, but still got the Slayer form. After taking out Ketheric and meeting everyone back in Moonrise send out all your party members back to camp, then murder Isobel where she stands, but be quick because this WILL piss off a lot of people.... mainly Dame Aylin, but it can be done. Once Isobel is down you can run away ASAP heading towards the Moonrise Waypoint and maybe beyond. Using Hold Person on key players can help, but just keep disengaging and running away. Once you are out of combat you can head back to camp for a long rest to finish the day. In the next Long rest (Usually when you first reach Wyrm's Crossing) is when Sceleritas Fel will arrive and congratulate you on you unspeakable deed and gift you the Slayer form. Oh, on a side note. Dame Aylin, Jaheira, and Halsin were all in my camp and acted as if nothing happened for the beginning of act 3.
I did this as well, but I sent Isobel and Aylin back to my camp first and then killed Isobel in a fog cloud. No one noticed and Aylin was only a little pissed and about 600g fixed that 😅
This video was very helpful! That inventory-tab tip is something I'll have to remember! BG3 is so packed with content that the "features you missed" is somehow this expansive. It's definitely my GOTY. I'm excited to see this game shake up the other studios
Thank you so much for this video! I've only just bought the game, but I played on my brother's account for a while, and I'm one of those people still in Act 1. I just can't believe how vast, intricate, and versatile this game is and I'm still discovering things I can actually do in the game which in other games are not possible. I'm also still figuring out the combat system, as it's slightly different from the tabletop game I'm used to playing (Pathfinder), so I'm always grateful for every little tidbit of advice and information other people share online. All this to say thank you once again for putting together this video for people like me, who have fallen in love with this game and still trying to figure things out in the first play through. I like the way you've put together the video so smoothly, especially with the slider tags in the video. I think you're the only RUclipsr I've subscribed to after only watching 1 of your videos, haha! Thank you again for your hard work and dedication to such a great game, and helping people like me get more comfortable in it!
If you want an easier time managing your inventory pick up the addition backpacks and pouches andd store your items in there equipement/poisons/potions/elixirs and so on also remember you can shift click on multiple item to send to camp at once instead of doing all 1 by 1
You can use Longstrider on summons/familiars too so I usually start out the new day by summoning and then using things like Longstrider on the entire party.
Video could be 10 seconds: "If you're heavily STR based, potion of speed and elixir of cloud giant str is busted. Otherwise, speed and bloodlust is a must. On a caster that needs initiative, feel free to use elixir of vigilance". Done.
For Longstrider, you don't actually need them in the party. I just add Halsin to my party, cast all the buffs like Longstrider, Freedom of Movement, Darkvision if needed, Heroes Feast.... Then I drop him from the party, take all my buffs and go about my day! The only time this won't work is in the final battle. (very minor spoiler) When you get temporarily whisked to the Astral Plane, somewhere around there all your buffs fall off and you have no chance to go back to camp to reapply before endgame. So be aware!
I like your take on it, which is the organic one i think many of us have. I see many talking about ''dont make wrong decision''. which... there is no wrong decision. It's the decisions and way you want the story to go. With the tools and mechanics given to us, in the world presented to us, it's really up to you how you want to solve problems. The game really awards ppl who can take the time and immerse themselves, learn spells etc, or at least recognise a situation where this and that would be helpful or have the best effect, or solve the whole issue at hand. So i totally agree. If you get something ''wrong'' - meaning not as YOU wanted it, reload. I think really in this game, reloading is NOT wrong at all. It's what you should, in a Role play aspect, to get the story you want, or if you just want to see a certain little Gnome flying, haha. So best tip, is really. Quicksave, check it out, don't like it, then reload. Don't care about all the people talking about the ''best'' whatever. In time anyway, you will be able to see everything, if that's your wish.
Best tip of all: Mod your game on subsequent playthroughs! Use party limit begone and tactician++ to scale the difficulty with your ridiculous party size (theoretical max of 52 ish if you include summons) The sheer amount of interactions between every different character is incredible. Did y’all know Minthara talks to Lae’zel about her home in the underdark and how Lae’zel might like it there? It somehow makes the game feel so much more alive when your companions are constantly talking to each other.
"WHAT THE FUCK! YOU CAN DO THAT?!" both my wife and I screamed at the screen when we saw the bit about shooting the switches. You, sir, have just gotten yourself a new sub. QUALITY content.
That has to be the best BG3 tips I've seen yet. Your concise, articulate, and slightly humorous examples expounded upon all those questions still lurking after a 100+ hours of ACT I.
Cool to know about the ranged weapons setting off levers, I had been using the mage hand cantrip for that particular part shown. Would be remiss to mention that when dealing with miniaturized giant space hamsters it's best to wear some form of eye protection as a safety precaution.
💥NOTIFICATION SQUAD:💥 Here's another bonus tip for you, if you THROW Potions (requires an Action, not a Bonus Action) you can hit multiple targets at once! 🥳 This is great for using a BIG healing Potion to heal multiple clumped up members of your party with 1 Potion!! ✨ Have you got any more tips you'd love to share with us?
You can drop it between them and use a bonus action attack to smash it for the same effect. You do have to be within a couple of feet. Oh! And if a character has guidance in multiplayer, the guidance ability only comes up for the one in the dialogue *IF* they are controlling that character. The other person needs to be out of the convo to cast it, but if you clicked to listen in, you'll have to drop out to do it. Then rejoin the convo to see how it went! When playing with my spouse one of us takes the Harper's necklace from Act 1 to have guidance if we know we're going to need it and aren't together for some reason (like a convo started and our druid is dead).
TIP: I horde explosive barrels, oil barrels, gunpowder, and whatever barrel I want--I keep them with Karlach cuz she's my strong girl. But the cool thing is it's "free" to exchange among the party. So if you wanna set the field with your rogue, and your other party members are closer to areas you need the explodey barrels to be, move the barrels in your inventory instead of throwing them or moving them around the environment until you make it to your desired location. Easy day! Big boom!
i think you should be more careful with spoilers especially in a game like baldurs. ppl want simple mechanics they forget about not gameplay decisions if you name the video that way and start it that way.
Another benefit to a potion of speed over haste is that you can hit multiple allies by throwing it at the ground, which you'd have to upcast haste to do.
I used shield bash as an automatic reaction, which was nice at first, but there's also just the fact that once you use a reaction, it's gone... so when I had a heavy enemy attack me, my bash reaction was gone trying to bash an enemy that had no effect on, and then other enemies were free to run past me. So even for basic stuff like shield bash or opportunity attacks, there's always going to be a reason to ask. As for using ranged attacks to activate levers, to be fair, I thought about that, but immediately stopped trying WITHIN BG3, I don't blame other games for forcing me to think inside the box. There's a prison escape route (or in my case, a hidden entrance with a downed gnome and a few goblins). There are some switches that toggle traps, and there's one particular rock you can jump onto but it triggers a couple of statues. Our first attempt was to shoot the button and see if we could toggle it from afar, and we couldn't, there was no effect. This alone was enough for us to keep playing without ever trying to shoot levers. So I get where you're coming from, but I wouldn't blame other games, and strictly blame BG3 lmao.
About the "Guidance" cantrip, there is a necklace in the first act that grants the "guidance" cantrip to anyone wearing it. If you follow the path west from the druid encampment, just SW of where the gates are, you'll find a ledge to climb up on your left to go up to a lookout. Search the corpse and boxes there and you'll find the necklace.
Make sure you check out Part 2 if you haven't seen it yet with loads more useful tips!! ruclips.net/video/fF28SqTbOOQ/видео.html
It's just not the same unless I hear you talking about shaving your balls.
I seen when you were at the store she had the parts to the icy helve was that a mistake or is it not worth getting
That hair style and color is epic. What combination did you use? Do you have a custom mod for it?
How about pinning some patched features like the alchemy bag
Fun fact about keeping your inventory neat. Pouches only weigh .4lb (.2kg). I keep a couple in my inventory. My scrolls go in one. My potions go in one. My arrows go in one... You get the idea. It keeps your inventory really neat and tidy, and holding 5 only weighs 2lbs (1kg).
number 21: finishing your current run instead of starting a brand new one for the 5th time
its so tempting for me to start a new run with whatever hairbrained idea of a party i come up with
I have more than 150 hours in the game and I didnt even finish the first act lol. I keep starting brand new characters.
I’ve only gotten through to uncovering the Druid Circle’s secret. I’m about to start my fourth playthrough.
just respec, guys! you can even respec origin characters like shadowheart, gale, etc, changing their classes with withers to check them all out within one single playthrough
Why would you personally attack me so?
Ooh I've got one to add! Some late-game enemies have the "Unstoppable" status effect, where they have a number of Unstoppable charges - one charge is burnt the next time they take a hit, reducing the damage from that hit to 1hp. Don't burn high level slots on an Unstoppable enemy! Instead, I found that if you hit them with Magic Missile, every dart triggers the effect, so you can burn down their charges in one turn. Super duper effective!
I've done this a lot and it works soo well!
It makes a certain boss fight trivial. Makes the achievement easy to get too.
Same thing with things that gives many hits: like throwing weapon, with gloves that add 1d4 and ring that add 1d4 each of them burns one charge. I think hunter's mark would also work with this.
Monk's Flurry of Blows does work here too, especially if you dipped Thief to get two bonus actions (that's 6 attacks) or if you use one of the pairs of gloves you can get from the Wyrm's Rock boss fight that adds force damage to unarmed strikes. A certain shape-changer went down in two turns because I ran my monk in, took down unstoppable, and then let Karlach have at it with her returning weapons that knock enemies prone.
Yep been doing same, actually was about to do one of the fights with this, but my wizard ended up going last in turn order 😑, still ended up beating it but took way more time lol
Oh, I have one! If you’re fighting invisible enemies, but don't have the spell, any potions, or scrolls of See Invisibility, try selecting Jump and drag the circle around. Two characters cannot occupy the same space, and you'll find a spot you cannot jump to.
I have found that melee attacks have a hard time landing, but Arrows, Ray attacks, or Splash damage items will reveal your hiding foes.
also works with highlighting as if you were going to move to a space and watching the little ant-march line to see where it can't occupy. It'll wrap around the hitbox of the enemy instead of going through it.
Create water will show them up nicely too
Cleave attacks in melee work too. Also, you can get Volo's eye and see invisibility permanently
Also, Spirit Guardians can hurt and break enemies Invisibility, I use it any time Shadowheart is in the group. Very useful in the Counting House and in the House of Grief fights.
Just aoe them. Been playing against rogues in wow for so long now that it's just intuitive
Actually, for Wizards, the fastest way to learn multiple scrolls is to go to the spellbook tab and click on the book icon just under the class actions, that will open a new window with all scrolls that you have that the Wizard doesn't know yet, then you just mark the ones you want and learn all at once.
Just found this out a few days ago lol great tip though
Assuming you have the gold at lower levels.
@@TheRealGraylocke You should always have the gold, just pickpocket everyone
No, thanks.
You are an angel
for tip #4, you don't have to blindly shovel the ground until you find something. when you know one is near, open the map and zoom in. the ground with the hidden chest is a slightly different color and can be noticed pretty easily on most maps
Good tip. Never knew that
Also if you're just quick and stop where you rolled it's pretty obvious where the mound will be. I've never clicked on the wrong spot and I didn't know this
You can use scratch as well to help point to you the location of the chest nearby and just dig in that area
Id also apply the tip about not selling everything here... kinda... maybe do this trick in Act1, in act 2 and 3 you should so much money that you simple can skip those chests. Just loot everything, if you are encumbered, send stuff to your camp and sell it later to traders close to a way point. After 250 hours ingame I can say that there is nothing noteworthy in those chests
It’s also elevated lol
One lesson this game has taught me over and over and over again, SAVE OFTEN. A casual, peaceful exploration session, or just a conversation gone wrong can turn into an unexpectedly difficult fight.
I do that so I have a curated storyline. I don't care if it's cheesing. I don't like failing critical checks that are story important. I always save right before a big roll is coming. I still have a blast playing this game
I've been party wiped by traps and my last autosave was 30 minutes ago :(
@@ForeverTraitorthat’s rough buddy. I feel your pain
Yeah there are places in dialogue went no where expected based on text.
On my first playthrough, I did the spider matriarch fight and then went to the grove and found the hidden tunnel. I had not saved since before the spider matriarch fight and my entire party died due to a misclick in that tunnel.
I think many people don't realize how much loot, gold and XP you can get on the Nautiloid at the start of the game. It *may* necessitate playing on Explorer and/or savescumming temporarily, but not only can you kill Commander Zhalk and the Mindflayer (be sure you or the Mindflayer kill Zhalk, then kill the Mindflayer for 150XP instead of only 75), but the two Cambions who show up afterwards as well - all with a few turns left over to reach the transponder. The developers give you four handy Nautiloid Tanks that you can grab (one by Shadowheart's pod) and place. If you figure out where the Cambions dash to you can have the tanks right there for a quick firebolt and massive explosion. It's possible to drop one or both below half HP like this. Doing this allows you be level 3 before meeting Withers *or* fighting the Goblins at the gate. Not even remotely necessary, but still fun.
dont do that. dont try too hard to use ur magical 8 ball aka become a reload master.
I mean yeah but I won't ever do this. Getting off the ship ASAP is more my thing after a few runs.
Plus I know for certain I have plenty of exp coming to lvl up just fine.
I just make sure to get the sword from the Devil
on tactician I usually kill zhalk and the flayer without needing to reload, never managed the cambions though. with fog you can cut off the cambion's and they'll never advance, and a few key spells like faerie fire or protection from evil and true strike can skew the dice way in your favor and let the flayer hit his mind blasts and avoid getting doubled.
@@cylindercycle4577 Pick up the 3 big shell-looking chests (2 in the starter room, and one by the shard you can loot to free shadowheart). If you place them in the corridor before the final boss room,, the cambions can't get past them, so you have all the time in the world to beat Zhaik.
@@sullenskulls9709yooo some of you are too clever!
Also to expand on the 'sending to camp' tip: I recommend picking up a bunch of chests/crates/bags/etc (preferably different looking ones to better recognize them) and send them to camp to use IN your traveling chest as a means to organize it up and find your stuff better, cause you can store things in them even while they're in the traveling chest. Hugely useful if you're a huge hoarder like me but like things to be tidy.
I do this too, it's super helpful. Though having now played through the whole game once, I have a better idea of what is important to keep and what isn't.
Definitely. I can't imagine not having a special chest in my camp to keep dead bodies my necromancer needs. I call it "a coolbox for a fan of necromancy". 😂
Ty
For the alchemy chapter, good news everyone: Larian released Patch 4 today and among the notes they say they've now made it possible to chose which ingredient you want to use for the right corner of the triangle. No bag wizardry required.
Thanks for the Info!
God damn this company.. They did it again!!! I luv larian, omg
Some tips:
- If you are playing cold/lightning wizard, make sure to carry a lot of water balloons and summon mage hand before a fight. Drop water balloon (can do that even it's not your turn) and have the mage hand throw it at your enemies to cause wet status. Your enemies will be vulnerable to cold/lightning spells aka taking doubled damage. You can do similar things for a fire wizard: let the mage hand throws grease bottles to your enemies then ignite them with fireball.
- Due to its mobility, the mage hand is also a good supporter for rogues. Just move it close to an enemy and your rogue can use sneak attack without advantage requirement.
- There is a hammer in act 1 allows you to cause 1-4 aoe thunder damage when jumping. Equip it on a monk, use Step of Wind (jumping requires no bonus action), with some buffs like longstrider, items like helm of haste to increase movement, you can jump like 10+ times per turn, dealing 10~40 aoe thunder dmg to your enemies. You can double the damage by having another character equipping Phalar Aluve and using Shriek. Deal even more damage by adding some Cleric level to get Guardian spirits. Later on you can find a pair of boots that prones your enemies when jumping.
Oh God prone boots and step of the wind sounds amazing
So basically a Gummybear monk! 😂🤘
Wow great tips!
I will no build a hulk character a jump around killing everyone
Just a tip for the executioner ability from killer’s sweetheart for everyone: It turns ANY attack into a critical hit, regardless of attack roll. The key thing is that it doesn’t specify “successful attack roll” like Luck of the Far Realms. So you CAN turn that Nat 1 into a Nat 20 guys!
Yep, I’ve got Executioner on my Ranger MC and I’ve gotten in the habit of toggling Sharpshooter on when I wan to use it, that -5 on the attack doesn’t matter for that first shot that way.
yeah thanks for this. I thought his comment was incorrect about that one.
The most important tip for alchemy period: Have a hireling with medicine proficiency, make them a transmutation wizard, spec them into rogue for extra medicine proficiency and have a cleric cast guidance and enhance ability on them... Tada! 2 potions every craft.
With karlach I threw that adamantine scale mail armor on her and never looked back. Lowers damage, can't get critical hit, melee atackers suffer reeling.. she became a beast.
6:37 Minor error here: Executioner turns an attack roll into a Critical Hit, not a successful attack roll. This means that would turn the critical miss into a critical hit. That’s part of why Executioner is so good.
Another note on shop inventories: they also refresh on level-ups. This means you could visit Withers with a hireling or something, reset them, and go sit next to whatever shop you like checking their inventory every time you complete a level-up with the hireling. This can be much more convenient than using long rests for fairly obvious reasons.
Wow, this is an amazing tip, thanks!
Massive w
I came to the comments to say exactly this. I was running a build that was hoovering up giant potions for a while and needed this.
I usually collect scrolls and potions with "until long rest" duration.
Then before a big set of battles/bosses I just buff the entire party with so many spells, potions and scrolls that the icon's of active effects stretch over half the screen.
Going into battle with tons of resistances, immunities and extra effects.
Another tip: Hold person is an incredibly useful spell. Handy not just to stun a strong enemy while you pummel them but also a way to gang up on lone guards without alerting the rest of the base. Can also be casted in a few quests where you are supposed to stop a target from fleeing. Recruiting Minsc is easier with hold person.
Ikr. Just discovered about Hold Person upscaling. Got Gale and SH in my party. Both casting lvl 4-5 Hold Person, stunning 6 giths. Then it's critting time for Barbarian and Monk
I'm still annoyed that the hag wasn't considered a person.
Well, she's a monster
@@vitaliypiasta7837 She has 2 arms and 2 legs, and she stands up and speaks. How is she less humanoid than anyone else?
There's also aberrations, and faes that have 2 legs and 2 arms. But I'm not sure "Hold person" will work on them. I never actually used those, so can't say for sure. And I usually don't check enemy type.
@@VoidStar29
For the Longstrider tip, have Gale cast it on each companion in camp after your long rest. If dont want to have Gale in your party, your party members can still enjoy the benefits of longstrider while Gale sits in camp. Plus you can freely switch out party members without having to recast it for the entire day.
If you get Halsin in your party, then you can have either him or Gale cast it on the party, stay in camp, and take the other in your party, allowing the other to prepare a different spell and not have Longstrider take up a precious prepared spell spot.
I have a Tank Life Cleric/Druid hireling in camp, who casts Longstrider, Poison Resistance, Ward Bond, etc. on party members before they take off adventuring.
My understanding is that any buff that doesn't require concentration is a viable choice for assisting the party.
Each day in Camp Tav starts with a cleric hireling with the ritual caster feat to take a stroll through the camp and cast longstrider on everyone, warding bond, poison resistance, freedom of movement on the main party, and then there's some puzzling required to get the main group together to hit everyone with a maximum upcast aid. It's a bit tedious, and I wish there was some easier buff management, but yeah, that does the trick usually to get everyone awake - except for Wyll, who regularly still is sleepy and forgets to use Bind Pact Weapon...
Not just longstrider but also have a companion you arent using cast freedom of movement.
@@darinsingleton3553 you can also cast mage armor onto scratch and your familiars to bump their AC up.
You can just swap out your prepared spells on a Wizard (or Cleric) at any time out of combat. There's no need to have a character dedicated to this at camp or anything.
You can even summon something like an elemental and then swap the spell out for something else without losing the summon.
One of the situations that really broke my "dont save scum, play as it goes" was the Isobel fight. Her getting knocked prone and turn 1 killed made me and my friend sit there like "huh, well we'll see how this goes" and it was bad enough that we didnt want to continue that doomed fate.
No dishonor in playing the game how you want.
I'm doing my first play through on honor mode. It's brutal sometimes.
The Isobel fight definitely needs a ton of prep to ensure she lives. Play the game how you want. Reloading major events, especially ones where you got unlucky with initiative and NPCs getting crit before you could do anything seems reasonable. Just consider the first fight a "vision" of upcoming events.
"BG3 gives you so much freedom to think outside of the box, and we have been forced to think inside the box for so many games for so long now, it's really hard to actually do that." THIS!! I've been trying to explain this to people. Perfectly said, thank you!!
With the Barbarian armour thing it's also worth remembering that Helms, Gloves and Boots can also have a proficiency requirement and this will interfere with the unarmoured status. Overlooked that a few times and ended up wondering why Karlach was getting the snot kicked out of her ...
Watch this for all characters. I've had it mess up my mages and rogues.
If you left click on the character's armor slot the flyout will only allow you to choose from armors and weapons you have proficiency in that are in your current *group's* inventory.
@@glibsonoranNo, actually. It shows *everything* your party has in that slot, whether you're proficient in it or not. Try it again, you'll see.
However, it tells you if you're not proficient in it.
My Karlach uses medium armor and she's tanky af
@@matturso2224Yes. You actually should NOT leave barbarians unarmoured.
my tip for inventory management: in the game you come across different types of pouches/bags/sacks/backpacks. i like to use one of these each for my oils, elixers, scrolls, and potions, arrows, etc... so that way when i want to use a potion i open up that pouch and boom, there all of them are instead of having them clutter up my inv slots. towards the end game these can start to get pretty heavy so instead of keeping 9 of the same potion in the pouch i will send 7 of them back to camp or just sell them if i know i wont ever end up using them.
In my current playthrough I've made a goal to collect every single pouch/backpack. I now have a bag full of bags in my camp, I feel like home.
An important note about using extra containers, though, is that if you move an item from one character straight to another's pouch, that item won't be added to your hotbar (regardless of your settings), and potentially won't appear as an option to throw/shoot either. Also, a potential bug: if you ever decide to sell a bag full of items - let's say you sell it for 500g - then leave and later return to buy your bag back for whatever reason, you'll end up paying more than 500g for an empty bag.
Same here😃@@AresFordwin
Although they can't be thrown unless they're in your personal inventory, can't just be directly thrown from the pouch. So dumb.
@@anthonybernard4796this is the weirdest decision they’ve made, especially because it seems that some items in a bag can be used from the hot bar …but others can’t. And don’t get me started on how you’ve gotta remove everything in a bag if you want to see what is in them when selling!!!
Drop a shovel in the custom hot bar, top left, so it is assigned to the #1 key, then you can select the custom bar and just hit the #1 key as you move around an area you failed the Perception roll in.
Another tip, if you are trying to get specific items from shops but the shop that usually has the item you desire has not restocked yet; you can do a “partial” long rest. Basicity it gives you the benefits of a long rest without costing you any camp supplies. (It does NOT restore spell slots)
So use the partial long rest instead of picking out camp supplies, and check the shops for those elixirs/potions/etc you are trying to stock up on .
Eventually you will lose rep with your followers because they are so HUNGRY
Is called a short rest--
@@edgarromero3196No, there’s a partial long rest as well. When it asks you what camp supplies to choose, if you select to rest with none, it will do a partial long rest.
@@edgarromero3196 no, I’m talking about a partial rest.
In BG3 there is Long rest, short rest, and partial long rest.
With regard to scrolls-by late game, it starts to become more economical just to use scrolls pretty much all the time in combat rather than waste spell slots, thus saving your spell slots for Reactions and specific instances when you don't have the right scroll for a particular spell. This becomes even more true when you have a Sorcerer that can use those spell slots on Metamagic.
You can only cast high-level spells like, say, Disintegrate a couple times maybe if you're relying on spell slots, but if you're using scrolls, you can cast Disintegrate as many times as you have scrolls, especially potent if Hasted (obviously). You'll obviously still want your casters' high Spell Save DC, so it's still better to have casters use scrolls.
Dude I'm so bad at this game lol I was never into D&D but I heard so many great things about this game so I wanted to try it. I love turn-based games and RPGs, so I was really excited to try something new. This video was very helpful so thanks for making it! This is quite the learning curve for me, but I'm having fun learning something new. Sometimes I get frustrated bc I'm like wth am I supposed to do here lol
It's a learning curve for me as well. When I first started out I was so lost, even after watching a couple videos about the game. There's so much to absorb about the game, it just takes time and playing, including making mistakes, to get the hang of it. And I've played D&D for a while. I've also played World of Warcraft for a while. You'd think it would be a walk in the park for me, but I'm a little slow sometimes. 🤣
It’s awesome to hear you’re having fun with it!
Item overload was the worst thing about BG2 as well.
Edit : If Larian could make pouches name-able so we can know at a glance what they contained - now that would literally be a game changer. Plus if an item is still quest relevant it should be identifiable - i got sick of all the notes and letters and had sold them all and had to go back to the Sorcerous Sundries to buy one back to finish a quest. Ended up buying them all back just in case lol.
Also if something quest relevant like a book or note is stored in travelers chest if its recognized it in inventory that would be helpful too solving a lot with the overload.
Ps Just got Minsc in the party - looks exactly like my real life friend Doug. Freaky.
Lastly a video on some creative way to do the fireworks quest and maybe oskars poltergeist would be cool .Those 2 were awfully designed quests environments. Cheers.
Agreed, quest items I wish they would highlight or note, as so many other games have done. I get that they don't want to make it a hold your hand game, for example no in game quest markers on NPC's but to miss a quest because an item you didn't realize was quest related kinda sucks. Also scrolls should have the level on them. in the Alchemy screen there is no tooltip to what the potions do, seems like a huge oversight. All of this is as of patch #5 that I am currently playing on.
in the cursed lands, the toll building has special-named/skinned boxes, and i use them to track things :)
@@skruffytiger2002 Right, i picked up those boxes too, they were in a warehouse in the haunted town area, they had original names and some design pictures on them.
Another commenter mentioned using different size and shaped containers that you can recognize and that correspond with item types. Example: small square box always has weapons, backpack always has scrolls ect.
You can throw water flasks/bottles to reveal invisible things - that was a cool feature for people without having “see invisibility”
About the alchemy stuff, I would recommend to simply mix your most important potions/elixirs first, so their ingredients will not be used up by less important products. I know, that this route is not completely without error either, but I would say it should work most of the time. As much I see it, when you for example have multiple ashes available, the system seems to choose the ones with the highest number. Also it is of course better to mix individually and always have a look on ingredients on every single batch instead of mixing all available products of one sort at once, so avoiding using up ingredients you don"t want to use for that product.
For console players, L3 is the right click equivilent that enables the point and click mode. R3 is the (alt?) equivilent that highlights all items in the environment
Even if you don't have a cleric in the party for any reason there is a necklace that can be found in act 1 as soon as you get control and it gives you guidance
_Guidance_ is also available to Druids, Warlocks who take the Pact of the Tome, and anyone who takes the "Magic Initiate: Druid" or "Magic Initiate: Cleric feat."
Incidentally, _Guidance_ is one of the key reasons I almost always take at least one level of Cleric, no matter the build. Along with _Sanctuary, Shield of Faith,_ and _Healing Word,_ the prepared spell list which can be swapped around outside combat, as well as several things from the War Domain in particular: martial weapon and heavy armor proficiency, access to _Divine Favor,_ and War Priest attacks which function like a limited version of Extra Attack which can be gained at _Level 1!_
Yo, I wish I could pin this! Console controls are a b* in that game, so any help is lovely. Well, I felt they were a b* compared to keyb 'n mous
@@NatsuDragn33I A lot of people don't realize that you _can_ use a keyboard & mouse with the console version (e.g. PS5) - and vice versa.
USB connection works, but I'd recommend using a Bluetooth keyboard & mouse.
I use a controller most of the time, but I switch to k&m whenever the controller isn't quite doing what I want or when I'm doing a lot of inventory management.
frustrating that the majority of controllers don't have an L3/R3, severely disadvantaged to kb/mouse
@@ytubeanon What do those do in BG?
For the longstrider tip: you don’t even technically need the spell caster in your party, if you’re doing a run with all melee or all ranged or just don’t have a spelllcaster that learns longstrider just use Gale at camp or hire the wizard hireling from Withers and have them cast longstrider on your party at the start of each day
Quantity of items was and is never a problem with BG3 inventory. What actually is a problem is that the inventory is badly programmed: icons disappear after using an action, if it's not gone completely the game just switches places of action/cantrip icons willy nilly. In group-inventory the auto-scroll is super-aggressive and makes you drop icons in some random slot rather than the one you planned it to drop. The inventory-view of character and the whole group has different cols/rows, so you never see the same icon in the same spot. And the method to stow everything away in containers has you typing like mad in the search box which (IMO) breaks immersion. Given how brilliant BG3 is in almost every other aspect, the inventory must have been programmed by Shar herself, coz it's really a pain :)
For replenishing shop inventory, you don’t need to long rest, partial rests are fine, but you can also just level up, which includes from doing it via our funny bone man.
Setting your reckless attack to query is definitely the safer option, but having it on to begin with increases your critical chance, so playing it safe could cost you some crits
Best game in 10 years. Played 3 full playthrus and still love every minute
Hello, thank you and loved the vid, nice tips! One I noticed I use that I had read to try, is when you have a delinquent party fellow who won't follow a leap or jump or seems stuck: try un-linking your group and re-linking the group. It sends the code a signal to retry the pathing and hopefully the obstacles are clear this time to go to the jumping spot.
Thanks again, keep them coming!
The fact there’s so many different outcomes to situations, makes this so replayable and immersive. I absolutely love this one. 💞✌😊👍
Boo is now even better with the latest hotfix, since throwing him no longer damages Boo. This means that you can actually take advantage of the fact that Boo will inflict Blind on the enemy hit, without damaging Boo unnecessarily.
If you get the noblestock and give it to the merchant, you can buy two noblestocks from her for 160 gp or less in Act 3 per log rest or any manipulation. These are a heal all/cure all items so if one is down 100 hp, poisoned, blinded and cursed, just one dose will cure all of that.
You can play Act 1 out of any order, because some tasks are easier than others which still award experience points. Just going to an area may award experience points. If you purposely made a weak party or are having trouble in general, this is a good way to level up enough to finally defeat the enemies.
Hit the alt key for PC users and move the cursor around other areas to find stuff in areas. The alt key is suppose to highlight everything you can pick up, but it sometimes doesn't work. Hovering over an object will highlight if you can pick it up.
Pretty sure Dammon sells a really good armor with blade ward when you meet him in the city in the last act so he is not completly useless after last light inn.
I was thinking that too. He’s got a lot of good stuff when he gets to the city.
Also, he's Dammon 🥺💜
I'm on my 3rd playthrough and of course there are some things I haven't seen yet because I either missed it or because of bad rolls. I'm sure as hell gonna save scum those parts if I have to.
Yes, it's supposed to simulate a real d&d game, but if you wanna play it more like a video game or want to see different things on playthroughs, do your thing!
I highly agree with tip 18. On my second campaign I used jaheira and Minsc as soon as possible and they add so much to act 3 even tho you get them late.
It's cheesy, but multiclassing into wizard acts unexpectedly. In traditional d&d, you can only add spells to your spellbook based on your wizard level. But in bg3, you can add any wizard spell to your book that you have spell slots for. You are of course, limited tk preparing your wizard level+int bonus, but a lvl 10 cleric/1 wizard can add any 1st-6th level scroll to their book. And if you pick up the warped headband of intellect, you can dump int as your character build but maintain a 17 for 4 total wizard spells prepped at all times.
If youre trying to get into a small hole you can use disguise ritual to a gnome with shadowheart to fit inside. There are several in act 1 you dont fit through but with disguise you can change shapes and shadowheart has this by default i believe
This is great, thank you! I have used animal form for this, turned into a rat to crawl through. You can also use that "turn into a little cloud' one I guess. Or Misty step?
Step 1. Unlock your quickbar, set it to 4 rows on all your characters.
Step 2 Hit Tab and open all inventories.
Step 3 go in the upper let of your screen and click on this "showing all " thingie
Step 4 select, one after the other, potions, arrows and throwables and put them in the character that actually get value out of using those
Bonus step: if you have stuff sitting around that is not going to get used, things you noticed that you couldnt have used them in the prior fights... sell it and or throw it away
I almost save-scummed when in Act 1 I was fighting the Shadow Druids. Instead I have a hilarious story of "Muscle Wizard casts Punch in Face."
Olodon succeeded her save against Gale's spell, which left her with just ONE hp remaining (super frustrating in any situation). She would have her turn before anyone else in the party could do anything about her, and I did not want to leave Gale open to a counterattack.
I went into Gale's bonus actions to see what options I had. This is when I saw Flurry of Blows and remembered that I had multi-classed Gale into Monk to grab the unarmored bonuses at levels 1 & 2 (I'm using a Level 20 mod, so a couple levels in a second class is a little less impactful on overall power).
He had a 50% chance with each of the two strikes to hit, and I just had an "F it" moment. I sent the Wizard Monk in.
Olodon fell to a punch from GALE. The shame of falling to a punch from a wizard...
It took me nearly a half hour to finish the fight after that cause I was laughing so hard I had to walk away from my computer.
While Damon isn't vital for story reasons after act 2, if he dies before act 3 you do lose the ability to buy what is arguably the best heavy armor in the game from him, the Armor of Persistence.
Thank you, I've been playing for a while and still learend something new. About MInsc: you can't recruit him without Jaheira in your party. And take Minsc and Jaheira to the Bhaal quest (especially murder tribunal, but the quest after too, if you are a good, resisting Durge) and also take them with you to the House of Grief - both for a bit more content.
To learn spells, open inventory, click the spellbook icon at top (open book icon,) then bottom, right side, is a button to learn spells. This opens a handy inventory window of all your scrolls that you do not yet know. It also shows the cost of learning each one, with a checkbox. Select the ones you want and can afford, then click the Learn button.. That's it, doing them all in batches.
I totally forgot about Longstrider until I remembered again once I had Longstrider 3. Was a pleasant surprise! Also, a couple things I just enjoy are holding down on the Dpad to make entire party crouch and dual wielding hand crossbows.
you should always throw potions and other buffs. Works on the speed pots just the same as angelic revival. That way you can apply that same buff to 2+ people. 3 is really hard, but getting the spell casters with the angelic revival is key
Sometimes I find it's not worth the Action spent to throw, at least with healing potions. But outside of combat, 100%
Yeah outside of combat, it's not hard to hit 3 with the same pot by placing it in the middle of 3 tightly triangled characters and shooting it with an arrow.
For me half the fun of this game is that its not spelled out for me. I keep finding things i could have been doing all along and it just keeps drawling me back in because of it. I have 5 different characters just to role play different play styles and test different things. Its so fun tmi cant remember the last time a game had me this engaged
For the alchemy, they just patched it today! You can now manually switch out the items so you don't have to do any fancy alchemy bag shuffling :)
Yes. This was very helpful
As for longstrider you can buy a hireling and have them pick only Long Rest spells, like longstrider or Warding bond, you can give your entire team resistence to damage. (Tho you might have few dead hirelings when you get back)
That's actually hilarious, imagine finding that job.
"Let me get this right, you want to hire me to hang out in your camp and cast a few spells each day when you guys leave? No other catch?"
"Yep, that's it, you'll get paid when we get back at the end of the day."
I see so many BG3 video's from people who THINK they have an amazing arsenal of tips for players but actually they are just summing up the basics.
Now finally I found a video of someone who is have tips that are actually useful. Thank you sir!
I literally spend more time on inventory management and keeping my camp chest organized than anything else. I have my own weirdly specific system how I do it too. I am like this in all games lol
We could all learn a lot from you! :P
LMAO I have a food barrel (sorted by food group). Wine barrel (sorted by beer/ales, spirits, and wines). Ingredients barrel. Potion barrel (sorted by potion/elixir/weapon coatings). Chest for armor, chest for clothing, chest for dyes, chest for unique armors, chest for unique weapons, chest for valuables, chest for books, box for quest writings, barrel of gunpowder and oil barrels, barrel of wine and water barrels, etc etc.
It sounds insane but a) there's enough different types of containers in the game to keep them all visually distinct and easy to keep track of
b) storing everything at the end of the day only takes 5 min once you have all the boxes set up
c) it saves having to endlessly scroll in the camp chest, or having to search every time you want to grab something
Me too. I’m literally still on my first play through in ACT3.
I bought the game the day it came out…😅
I allways set all my reactions to ask. Each character has just one reaction, and most characters will have situations where multiple uses present themselves. I don't want my wizard to lose their option to counterspell just because someone moved out of their range and they hit them with their quarterstaff for 0 damage.
I learned more usable tips in this video than than 100 other tips and tutorials. Your truly a blessing, now I will waste so much less time in my inventory. Thank you , you got my sub man.
for the slayer form. If you wait until after you complete moonrise tower you can kill isobel at moonrise, knock out dame and run away to camp. once you do dame wont be upset with you, you will get slayer, and all will be good lol
Nice video! Great tips!.. yes i have not been doing all these to be honest!
One tip from me... You can use "Mage Hand" which is not using spell slot, to trigger levers or traps etc...but i hadn't thought of bows/crossbows for this use haha
Anyway, keep enjoying this magnificent game and we may discover more things we can do along the way!
Take care!
OMG! Minx and Boo are back! BIG FUN!
I played BG 1 with my son who was then at school, (he’s now nearly 40) That was such a wonderful time in my life discovering the incredible world of video games together and making moral, practical and martial choices as a team. It brings warm feels and such happy memories back. I can’t wait to see Minx and Boo again. 😆☺️👍
The conditional psychic DMG on the Silver sword of the Astral plane has been "fixed" by Larian now. It only works if a true Githyanki character is wielding it so disguising yourself into a Gith doesn't work anymore.
There are a few things that I picked up from this video, so thanks for that, but the most surprising thing for me was something you did but wasn't one of your points. I had no idea that you could press the scales in the barter screen to instantly get the right amount of gold to match... that was the most significant thing for me lol
A lot of potions become available after you make the extracts, so even if you don't know it, just make the extract and you'll learn it
If you throw a pot and for some reason dont hit your party member, you can have them run thru the splash on the ground to get healed too
Longstrider so good.
And the most frustrating thing about right-click is that it doesn't stop characters who're climbing vines, et al. GRRRRRRRRR...
Now... as for unarmoured defence... You sort of mention this, but it's worth saying explicitly. Never be scared to put armour on your barbarian. Very often going unarmoured is a mistake. It depends on a whole slew of factors, like your build, what armour and spells you have available etc. etc. But some players think barbies should always stay unarmourmed and that's a mistake.
And the most useful reason imnsho to use a disguise is well documented, but I'll say it: for Speak with the Dead. Characters you've killed won't talk to you, but if you disguise yourself you can get past this restriction.
Frankly, I knew most of this stuff. I'm obsessed with this game ;) But I didn't know the alchemy tip and it's something that's been bothering me. So THANK YOU.
It's more thematic for a barb to not wear any armour, especially berserkers, their whole trope is madman(woman) in their underwear wrecking stuff with a giant axe or even their bare hands 😬
AAAAAH thank you for the ending turn with melee weapons tip! I kept seeing enemies run past when I knew I should be getting attack ops and it was annoying the hell out of me. 😭
I can’t say that minsc is worth having in game unless you saved ranger gear for him. But, at the very end of the game when you give a rousing speech to your Allie’s to fight the nether brain, you have an option to let minsc do the speech. And it is totally worth it.
Thanks for the spoiler
Patch 4 just dropped today and thankfully you can now choose which ingredients to use for alchemy, no need to follow your alchemy tip anymore.
Any one tried the nuke bag trick, putting a bunch of grenade in a bag and tossing it will blow up with all of the force of each combined . Sometimes you might need to shoot it if it doesn't blow on throw impact. I killed all the giths and possibly home boy on the dragon at the bridge crossing before at 2. Idon't know if he took off or died but either way it felt great.
Thinking outside the box is the real deal. Stack crates to get "high ground" bonus or simply to reach inaccessible locations. Grab barrels in inventory to throw them later. Throw a torch into oil instead of those nice fire arrows. Enlarge your ally or reduce your enemy to get advantage in athletics. Disguise as halfling and then shrink yourself further to fit into a tiny hole. Also, throwing bottles is way better then using T1 spell slots for water or oil creation. Always check what you can brake. Statues, bridges, etc. Also, sometimes you may smash a chest instead of opening it. Or pick it up in inv to send to rogue or to deal with it later. Using mage hand to activate levers is nice too.
one tip i´ve got is, release the fairy
if you know you know
My first play through tonight. I will note this down lol.
@@ashleycullen.933well did ya do it??? Ya dingus!! 😅
Just rewatching your video while I do my daily shopping spree ingame to "farm" all the good ingredients from the vendors. Thanks for the tips, I've incorporated a lot of them into my playstyle!
Just to update something about the Slayer form. You can finish Moonrise AND kill Ketheric so you don't lose Dammon since he will have already left for Baulder's Gate by that point. This is how I did my Dark Urge run so I didn't lose out on those very nice items Dammon sells in Act 3, but still got the Slayer form.
After taking out Ketheric and meeting everyone back in Moonrise send out all your party members back to camp, then murder Isobel where she stands, but be quick because this WILL piss off a lot of people.... mainly Dame Aylin, but it can be done. Once Isobel is down you can run away ASAP heading towards the Moonrise Waypoint and maybe beyond. Using Hold Person on key players can help, but just keep disengaging and running away. Once you are out of combat you can head back to camp for a long rest to finish the day. In the next Long rest (Usually when you first reach Wyrm's Crossing) is when Sceleritas Fel will arrive and congratulate you on you unspeakable deed and gift you the Slayer form.
Oh, on a side note. Dame Aylin, Jaheira, and Halsin were all in my camp and acted as if nothing happened for the beginning of act 3.
I did this as well, but I sent Isobel and Aylin back to my camp first and then killed Isobel in a fog cloud. No one noticed and Aylin was only a little pissed and about 600g fixed that 😅
This video was very helpful! That inventory-tab tip is something I'll have to remember!
BG3 is so packed with content that the "features you missed" is somehow this expansive. It's definitely my GOTY. I'm excited to see this game shake up the other studios
How dare you release a Baldur's Gate vide just as I'm falling asleep?
Awesome video!
Thank you so much for this video! I've only just bought the game, but I played on my brother's account for a while, and I'm one of those people still in Act 1. I just can't believe how vast, intricate, and versatile this game is and I'm still discovering things I can actually do in the game which in other games are not possible. I'm also still figuring out the combat system, as it's slightly different from the tabletop game I'm used to playing (Pathfinder), so I'm always grateful for every little tidbit of advice and information other people share online.
All this to say thank you once again for putting together this video for people like me, who have fallen in love with this game and still trying to figure things out in the first play through. I like the way you've put together the video so smoothly, especially with the slider tags in the video. I think you're the only RUclipsr I've subscribed to after only watching 1 of your videos, haha! Thank you again for your hard work and dedication to such a great game, and helping people like me get more comfortable in it!
If you want an easier time managing your inventory pick up the addition backpacks and pouches andd store your items in there equipement/poisons/potions/elixirs and so on also remember you can shift click on multiple item to send to camp at once instead of doing all 1 by 1
This was so helpful to me as someone who definitely has trouble thinking outside of the box 😅 thank you so much!
I would definitely love to see a video on potions and elixirs! This is great! Thank you for the information you share
You can use Longstrider on summons/familiars too so I usually start out the new day by summoning and then using things like Longstrider on the entire party.
Please do a potion and elixir video! Potion of speed + elixir of bloodlust FTW
Video could be 10 seconds: "If you're heavily STR based, potion of speed and elixir of cloud giant str is busted. Otherwise, speed and bloodlust is a must. On a caster that needs initiative, feel free to use elixir of vigilance". Done.
Minsc is a great throwback for those of us that played the original Baldur's Gate where he and Boo made their debut appearance.
Fun one! I’d love to get a best ingredients and potions locations list.
For Longstrider, you don't actually need them in the party. I just add Halsin to my party, cast all the buffs like Longstrider, Freedom of Movement, Darkvision if needed, Heroes Feast.... Then I drop him from the party, take all my buffs and go about my day! The only time this won't work is in the final battle. (very minor spoiler) When you get temporarily whisked to the Astral Plane, somewhere around there all your buffs fall off and you have no chance to go back to camp to reapply before endgame. So be aware!
One thing - Damon is really good merchant in ACT III that have one of the best armor - so getting Slayer cost You a little :D
I like your take on it, which is the organic one i think many of us have. I see many talking about ''dont make wrong decision''. which... there is no wrong decision. It's the decisions and way you want the story to go. With the tools and mechanics given to us, in the world presented to us, it's really up to you how you want to solve problems. The game really awards ppl who can take the time and immerse themselves, learn spells etc, or at least recognise a situation where this and that would be helpful or have the best effect, or solve the whole issue at hand.
So i totally agree. If you get something ''wrong'' - meaning not as YOU wanted it, reload. I think really in this game, reloading is NOT wrong at all. It's what you should, in a Role play aspect, to get the story you want, or if you just want to see a certain little Gnome flying, haha. So best tip, is really. Quicksave, check it out, don't like it, then reload. Don't care about all the people talking about the ''best'' whatever. In time anyway, you will be able to see everything, if that's your wish.
Best tip of all:
Mod your game on subsequent playthroughs!
Use party limit begone and tactician++ to scale the difficulty with your ridiculous party size (theoretical max of 52 ish if you include summons)
The sheer amount of interactions between every different character is incredible. Did y’all know Minthara talks to Lae’zel about her home in the underdark and how Lae’zel might like it there?
It somehow makes the game feel so much more alive when your companions are constantly talking to each other.
"WHAT THE FUCK! YOU CAN DO THAT?!" both my wife and I screamed at the screen when we saw the bit about shooting the switches. You, sir, have just gotten yourself a new sub. QUALITY content.
It's still criminal, that barbarians can't use heavy armor, but wizards can.
That has to be the best BG3 tips I've seen yet. Your concise, articulate, and slightly humorous examples expounded upon all those questions still lurking after a 100+ hours of ACT I.
Cool to know about the ranged weapons setting off levers, I had been using the mage hand cantrip for that particular part shown.
Would be remiss to mention that when dealing with miniaturized giant space hamsters it's best to wear some form of eye protection as a safety precaution.
I LOVE having the game ask me for all reactions. I'm a D&D player and it feels so GOOD to say "YES, I WOULD like to use an opportunity attack!"
💥NOTIFICATION SQUAD:💥 Here's another bonus tip for you, if you THROW Potions (requires an Action, not a Bonus Action) you can hit multiple targets at once! 🥳 This is great for using a BIG healing Potion to heal multiple clumped up members of your party with 1 Potion!! ✨ Have you got any more tips you'd love to share with us?
and if u miss someone u can walk with him through the puddle and he´ll be healed aswell, but enemies could be healed this way too !
Fun fact: this also applies to the potion of speed, so you can haste all four party members with one potion
Perfect example of something I knew but forgot lol, haste on everyone with 1 potion of speed is god tier!!!@@rlsoaxnds
Did not realise enemies could use it too :O good to know!@@kaerr_blockbuster
You can drop it between them and use a bonus action attack to smash it for the same effect. You do have to be within a couple of feet.
Oh! And if a character has guidance in multiplayer, the guidance ability only comes up for the one in the dialogue *IF* they are controlling that character. The other person needs to be out of the convo to cast it, but if you clicked to listen in, you'll have to drop out to do it. Then rejoin the convo to see how it went! When playing with my spouse one of us takes the Harper's necklace from Act 1 to have guidance if we know we're going to need it and aren't together for some reason (like a convo started and our druid is dead).
TIP: I horde explosive barrels, oil barrels, gunpowder, and whatever barrel I want--I keep them with Karlach cuz she's my strong girl. But the cool thing is it's "free" to exchange among the party. So if you wanna set the field with your rogue, and your other party members are closer to areas you need the explodey barrels to be, move the barrels in your inventory instead of throwing them or moving them around the environment until you make it to your desired location. Easy day! Big boom!
I cheesed so many stealth sections by swapping items across party members lol
i think you should be more careful with spoilers especially in a game like baldurs. ppl want simple mechanics they forget about not gameplay decisions if you name the video that way and start it that way.
I think if you click on a video of tip or hints and such you should expect spoilers and cry less
Another benefit to a potion of speed over haste is that you can hit multiple allies by throwing it at the ground, which you'd have to upcast haste to do.
I used shield bash as an automatic reaction, which was nice at first, but there's also just the fact that once you use a reaction, it's gone... so when I had a heavy enemy attack me, my bash reaction was gone trying to bash an enemy that had no effect on, and then other enemies were free to run past me. So even for basic stuff like shield bash or opportunity attacks, there's always going to be a reason to ask.
As for using ranged attacks to activate levers, to be fair, I thought about that, but immediately stopped trying WITHIN BG3, I don't blame other games for forcing me to think inside the box. There's a prison escape route (or in my case, a hidden entrance with a downed gnome and a few goblins). There are some switches that toggle traps, and there's one particular rock you can jump onto but it triggers a couple of statues. Our first attempt was to shoot the button and see if we could toggle it from afar, and we couldn't, there was no effect.
This alone was enough for us to keep playing without ever trying to shoot levers. So I get where you're coming from, but I wouldn't blame other games, and strictly blame BG3 lmao.
About the "Guidance" cantrip, there is a necklace in the first act that grants the "guidance" cantrip to anyone wearing it. If you follow the path west from the druid encampment, just SW of where the gates are, you'll find a ledge to climb up on your left to go up to a lookout. Search the corpse and boxes there and you'll find the necklace.