I'd never dual wield SG/flamer. It limits you to the flamer's range of 2, and an unwanted Double Shot trigger negates the classic 4AP flamer finesse shot for capturing surrendering wanzers. I prefer matched weapon (dual SG, dual MG, or dual rifle), with exception of P-Gun & Rifle. Dual rifle compensates for overestimated rifle accuracy. ROFUP III gets you the same double damage with a single burst weapon (and shield!), obsoletes dual wields. Not enough AP for P-Gun? Lead with the paired rifle instead, and still attack every turn. Earn AP -60% and you don't need the rifle any more, you shoot the P-Gun 2/3 rounds if no trigger, every round if it does. On any dual-wield build, defensive skills like Brace I or II are an absolute must! Never have more than one dual-wielder in any given battle.
Flamer/melee Double Assault has the same problem as flamer/shotgun, negating the flamer's main advantage, you lose the 4AP finesse shot for capturing surrendering wanzers if DA procs. I pretty much avoid using Melee (except as secondary weapon of last resort for missile launchers) unless I have a battle scenario that specifically needs a doorstop. The way to all Platinum is not falling afoul of "Average Damage", and melee units (especially Double Assault with no shield) unavoidably eat more damage because everyone can attack them but they can only counter a Melee-using enemy.
Among all possibilities I personally prefer ROFUP1 x6 :) or ROFUP1 + Zoom1
I'd never dual wield SG/flamer. It limits you to the flamer's range of 2, and an unwanted Double Shot trigger negates the classic 4AP flamer finesse shot for capturing surrendering wanzers. I prefer matched weapon (dual SG, dual MG, or dual rifle), with exception of P-Gun & Rifle. Dual rifle compensates for overestimated rifle accuracy. ROFUP III gets you the same double damage with a single burst weapon (and shield!), obsoletes dual wields. Not enough AP for P-Gun? Lead with the paired rifle instead, and still attack every turn. Earn AP -60% and you don't need the rifle any more, you shoot the P-Gun 2/3 rounds if no trigger, every round if it does. On any dual-wield build, defensive skills like Brace I or II are an absolute must! Never have more than one dual-wielder in any given battle.
Front mission 3 reload , this new mod , you must playing
Ahh, flame thrower AP abuse. I use it on Biggy with Double Assault Fist/Gun
Flamer/melee Double Assault has the same problem as flamer/shotgun, negating the flamer's main advantage, you lose the 4AP finesse shot for capturing surrendering wanzers if DA procs. I pretty much avoid using Melee (except as secondary weapon of last resort for missile launchers) unless I have a battle scenario that specifically needs a doorstop. The way to all Platinum is not falling afoul of "Average Damage", and melee units (especially Double Assault with no shield) unavoidably eat more damage because everyone can attack them but they can only counter a Melee-using enemy.