Thanks, Sean! Thanks for making such a fun game! :) And yes, I'm curious to see how this ends up. If the Canadians can get off a good shot with the PIAT, I think that could tip the scales, but they might have to survive some machine gun fire first. That unresolved terrain between the Canadians in the wire and the Farmhouse could make a big difference too. If the Canadians could find good cover there, that'd really help. Conversely, if they end up in a stream or something, well, that'll be tough to recover from. So far, the Canadians have been a bit geographically challenged, too, unable to reconnoiter any of their advance. They need to take a few minutes to scout ahead, but Sgt. Tremlay's lack of skill in this area is really hurting them.
I think they are making good progress. If they get close enough with to maybe shake the German units they can finish them off with a melee. Looking forward to the conclusion :)
The Canadians are doing much better than when I tested this with US Airborne. : ) The paratroopers failed to drop smoke and got torn apart in a clearing. Couldn't rally, then got hit again for casualties. It was a mess.
30:52 Regarding placing the smoke I think that when you are using smoke (it was successfully placed) you cannot use terrain card at the same sector. Rules Page 51 Note: Smoke may be placed into the Sector where no terrain exists. Em I right?
I'm on the road so I don't have access to the rules/game, but I believe you still drop terrain down in a location when you move into it, regardless of whether there is smoke there or not. You might be able to drop smoke into a hex without terrain, but when you move into a location you still have to resolve terrain. Smoke, per se, isn't terrain.
I am very impressed with how easily you grasped the rules...because they aren't *that* easy...they're ambiguous in places and might be mentioned over several sections...but you pretty much nailed the gameplay.
Ha, that's great! I can easily see this one staying on a table for that long. :) It's taken time and effort to learn the game, one of the more challenging games I've learned. I'll talk more about the complexity in the review, but it's definitely something to consider when approaching the game.
Ps: have you made an unboxing video about this game? I would like to see "what's inside the box of the core set" or if it has expansions; and if it has them, what each of its expansions do offer in terms of cards, mechanics and tokens or new rules and such
Yep, right here. :) ruclips.net/video/LNExa02Nb1w/видео.html Also, did you see the new channel for simulation content? There is new SnowRunner stuff up there... www.youtube.com/@ZillaBlitz2ndGear
@@ZillaBlitz wow... Cool... Good to know... I started to follow your new channel too days ago, but it seems you have not uploaded newer Snowrunner videos... Or am I wrong? I say so cause I usually receive notifications about your newest videos or videos you post here... But it seems a bit since you last have played and uploaded Snowrunner videos / contents...
Thanks! It's so easy to create scenarios with this system. Additionally there is a DYO system where each unit has a point cost, so you can match sides by point total and use that as well. If I were learning the game now, I would actually just start with 2 squads vs 2 squads, no leaders or anything. Then add a leader to each side. Then add a machine gun. Lather rinse repeat until all the pieces are in place.
I'm traveling at the moment so I don't have access to the game or the rules, but I don't think you need to drop a spotted marker on that unit because it's in a road and therefore automatically spotted anyway.
I've been really enjoying it, in my top 10 for the year for sure. It did take some determination to learn though. There is a lot of depth and integration of mechanics.
I absolutely love this game. It's a great system, and the DYO Scenario system allows you to quickly set up whatever scenario you have in mind. The game constantly presents you with exciting situations, even if you are replaying a scenario you have played multiple times. BTW, I never even unfolded the map. After playing without the map, I realized that the game took up less space without it.
I'm really dialed into this one, too. And I totally agree on the replayability of even identical scenarios. The way the terrain and recon play out can mean that the same scenario is completely different the next time you play it. And that's interesting on the map, I might try that at some point, too. I tend to like the map for the videos, though.
I have been looking forward to this. I got excited about the game during the Kickstarter but I realized very quickly after I got it that it wasn't for me. I sent it to a new home and seeing the video validates some of the things I was unsure about. It also shows me some things that I think a lot of people will love.
It's interesting in particular for me because I've not played a game like this before. It's quite unique, with overlap elements with a lot of other games, but not really defined by any of them.
Looking good so far. Nice touch using Canadians for a change. I like how you explain things as you go. Some other videos fly through pretty quickly and it's easy to miss things. I have this game and hope to get into it 1Q2023
Thanks, Peter! I was wondering how the level of explanation is, so I'm happy to hear that it seems to be at a good level. I feel like too much explanation and things bog down, but too little and it's hard for someone without the game to know what's going on, so hitting that sweet spot is always challenging. There are some concepts like Line of Sight that I'll talk a bit more about in the next video.
Thanks for the video - the game's card system takes some getting used to and watching it being played has already helped me in my understanding of how things work. Looking forward to the conclusion. Also, nice bit a writing to set the stage at the beginning for this scenario that wasn't in the book.
You're welcome, Blaine, I'm glad to hear that it will be helpful. The game has definitely got some complexity to it and it took me some time to learn the system. I can say though, that once the gameplay gets fluid it's been so much fun.
Thank you for the video. I have the game waiting to be opened... I had the impression that it was more procedural, but thanks to your playthrough I start to see its high narrative potential. Maybe I will spend these Christmas holidays in beautiful Normandy. :)
The fluid terrain system takes some time to get used to and wrap your head around, and when I was reading the rules about it, I was ... skeptical. But in action I really like the terrain system, for a lot of reasons, and one of them is how it spawns narrative.
@@ZillaBlitz Well, being a long time Up Front player this does not bother me so much... the LOS rules are a bit weird, but still manageable. Also consider that I am a LnL Tactical fan, so many concepts are quite familiar. Good to see that the solo system does not weigh down the game too much.
@@RiccardoMasiniWLOG Makes sense, yes. I've not played Up Front, but I've heard there is overlap between the two games. ~ As an aside, I'm not playing this scenario using the solo bot. I'm hoping to make another short series using that. :)
Great video, Zilla! This game looks like a lot of fun! I will certainly consider it for my own collection. The Canucks will probably have to advance through woods next so I guess they’ll be getting a defensive benefit for that, plus dropping that smoke was brilliant. I give them a good chance at kicking the Germans out of that farmhouse! One note FYI. I think Sgt. Tremlay’s name is a misspelling. More likely he has the French Canadian surname of Tremblay (pronounced Trom-blay). It’s a very common name in the province of Quebec and many Tremblays served valiantly in WWII. It’s not important to the play of the game but I thought you might be interested. Anxious to see how our boys make out in part 2!
Thanks, Stephen! I'm actually wishing that as the Germans I had taken that other clear terrain instead of the woods, then they could drop that in front of the Canadians to give them no cover on the assault. But the Germans will have a bit of time while the Canadians sort out the wire, so perhaps they can still make things tough on the Canadians. Surviving an MG at range 1 in the open would be tough for the Canadians. We'll see how it goes though. :) And that makes sense, on the name, for sure. I think I actually added a B by mistake a couple of times because it seemed the more common name to me, although I had the pronunciation wrong in any case. I might switch it up to Trom-blay in the next episode. :) The next episode should get heated fast, not much space left, and the Canadians are closing in fast. :)
It's definitely taken me some time to get up to speed with it, and I'm still learning, but I'm really enjoying the gameplay now that I'm getting things down better. I believe they might be having a sale that ends... today. Not sure if this game is on sale or not.
how similar would you say this is to fields of fire? a great game, and there seems to be a lot of overlap with this one being just a bit more streamlined
Fields of Fire is on my "to learn/play" list, but I'm waiting for the new deluxe version, as I've heard the learning experience is going to be much improved. I've seen some gameplay of FoF but not enough to really offer thoughts. I might be able to answer this question in a few months, though, I hope! :) Maybe someone else can chime in who has played both. :)
@@ZillaBlitz looking forward to whenever you get that video out! Didn't hear about the deluxe version -- it's definitely a game that could use a bit of improvement with the learning curve!
I think tactically I might be doing a ... less than optimal job with Sgt. Tremlay. I wasn't too concerned with the German firepower, but in retrospect, well, I don't want to give too much away. :)
Good game but I have a bit of a problem with the terrain dynamic. At the end you draw the wood and you could place it in front of the farm for defence, however that is a bit silly. This wood just appeared for that particular phase in front of the farm, then the previous fire from the farm in the other phase did not make sense…not sure if I am explaining this the correct way?
Hello Yes terrain is abstracted and it represents a dynamic battlefield where units are continually moving around to different terrain, shadows or angles. If you are familiar with hex and counter games think of a sector as a collection of hexes and not just a single piece of the battlefield. Thank you Sean
Yes, terrain is abstract. Think of the terrain in relation to small patches and not a blanket. So, what you get when you have woods may only be three trees and not thirty.
Hello A unit that fails a damage check becomes shaken. If still shaken and shaken again you are reduced to a half squad. There are half squad cards in the game with different abilities and values. If a half squad is shaken and then shaken again it is eliminated. There are cases if an attack amount exceeds certain thresholds you could become shaken and reduced through one attack or even eliminated. Thank you Sean
What Sean said. :) There are some things (off hand: Line of Sight, casualties) that I plan to talk about in the next episode, so the next video should show that in more detail. :)
Still loving the vids. You have introduced me to a lot of great games. Thank you! May I suggest looking at summoner wars. A really fun game but it is NOT historical. So not great for your channel but you may like it off channel.
Thanks, Cole! Is Summoner Wars a tabletop game now? I played the app game a few years ago (if it's the same thing?) and got totally addicted to it for a couple of months. Realized I could either have a life or play the game, so I deleted the app. The boardgame wouldn't have that same addiction level, I'd think. :)
Hi zilla how are you great video you know I'm doing a series on ets2 and you inspired me of doing those series and were is Normandy? And I've uploaded the series on RUclips on this account
Oh, nice! Glad to see you making videos! I've subscribed and will check it out. Very cool. :) Normandy is in northern France. It's where the Allied troops landed on D-Day in World War 2. :)
Oh Zillah , shouldn't smoke removal only count as a random number check , ie smoke cannot b voluntary removed by either players,only when a card is drawn as random no. Check 4 smoke, cool Post bud 🤗👍
Fantastic work and MEGA thanks for getting Point Blank onto the table! I am looking forward to see who gets to spend the night in the farmhouse :)
Thanks, Sean! Thanks for making such a fun game! :)
And yes, I'm curious to see how this ends up. If the Canadians can get off a good shot with the PIAT, I think that could tip the scales, but they might have to survive some machine gun fire first. That unresolved terrain between the Canadians in the wire and the Farmhouse could make a big difference too. If the Canadians could find good cover there, that'd really help. Conversely, if they end up in a stream or something, well, that'll be tough to recover from.
So far, the Canadians have been a bit geographically challenged, too, unable to reconnoiter any of their advance. They need to take a few minutes to scout ahead, but Sgt. Tremlay's lack of skill in this area is really hurting them.
I think they are making good progress. If they get close enough with to maybe shake the German units they can finish them off with a melee. Looking forward to the conclusion :)
The Canadians are doing much better than when I tested this with US Airborne. : ) The paratroopers failed to drop smoke and got torn apart in a clearing. Couldn't rally, then got hit again for casualties. It was a mess.
30:52 Regarding placing the smoke I think that when you are using smoke (it was successfully placed) you cannot use terrain card at the same sector. Rules Page 51 Note: Smoke may be placed into the Sector where no terrain exists. Em I right?
I'm on the road so I don't have access to the rules/game, but I believe you still drop terrain down in a location when you move into it, regardless of whether there is smoke there or not. You might be able to drop smoke into a hex without terrain, but when you move into a location you still have to resolve terrain. Smoke, per se, isn't terrain.
looks like fun
I'm really enjoying this one. :)
Brilliant! Love your channel! Many thanks.
Thanks, Derek! I'm glad you enjoyed it. :)
This is fantastic, you create an amazing narrative whilst explaining the game. Love it and thankyou.
Thanks for the kind words, Andy! Much appreciated. They are fun to make, too. :)
I loved playing this game. It was on my table for 8 weeks and I played several scenarios. It's a keeper and is 100% one of my Desert Island Games
I am very impressed with how easily you grasped the rules...because they aren't *that* easy...they're ambiguous in places and might be mentioned over several sections...but you pretty much nailed the gameplay.
Ha, that's great! I can easily see this one staying on a table for that long. :)
It's taken time and effort to learn the game, one of the more challenging games I've learned. I'll talk more about the complexity in the review, but it's definitely something to consider when approaching the game.
Ps: have you made an unboxing video about this game? I would like to see "what's inside the box of the core set" or if it has expansions; and if it has them, what each of its expansions do offer in terms of cards, mechanics and tokens or new rules and such
Yep, right here. :)
ruclips.net/video/LNExa02Nb1w/видео.html
Also, did you see the new channel for simulation content? There is new SnowRunner stuff up there...
www.youtube.com/@ZillaBlitz2ndGear
@@ZillaBlitz wow... Cool... Good to know... I started to follow your new channel too days ago, but it seems you have not uploaded newer Snowrunner videos... Or am I wrong? I say so cause I usually receive notifications about your newest videos or videos you post here... But it seems a bit since you last have played and uploaded Snowrunner videos / contents...
Yep, there are 5 episodes up there now, 2 new ones and 3 that I pulled over from this channel. :)
Love how you rolled your own scenario. This would be a great way to teach this game.
Thanks! It's so easy to create scenarios with this system. Additionally there is a DYO system where each unit has a point cost, so you can match sides by point total and use that as well.
If I were learning the game now, I would actually just start with 2 squads vs 2 squads, no leaders or anything. Then add a leader to each side. Then add a machine gun. Lather rinse repeat until all the pieces are in place.
24:35 when the infantry unit is incited the move order is it spotted? I think you should also add the spotted chip on the units in A2, is not it?
I'm traveling at the moment so I don't have access to the game or the rules, but I don't think you need to drop a spotted marker on that unit because it's in a road and therefore automatically spotted anyway.
Excellent play through of what looks like a thoroughly entertaining game.
Thanks, coyi! I'm really enjoying this one. Lots of depth and fun. :)
Great vid love the way you go slower and teach
Thanks, Richard! I'm glad you're finding it enjoyable. :)
Great video! This looks like such a cool game.
I've been really enjoying it, in my top 10 for the year for sure. It did take some determination to learn though. There is a lot of depth and integration of mechanics.
I absolutely love this game.
It's a great system, and the DYO Scenario system allows you to quickly set up whatever scenario you have in mind.
The game constantly presents you with exciting situations, even if you are replaying a scenario you have played multiple times.
BTW, I never even unfolded the map. After playing without the map, I realized that the game took up less space without it.
I'm really dialed into this one, too. And I totally agree on the replayability of even identical scenarios. The way the terrain and recon play out can mean that the same scenario is completely different the next time you play it.
And that's interesting on the map, I might try that at some point, too. I tend to like the map for the videos, though.
I have been looking forward to this. I got excited about the game during the Kickstarter but I realized very quickly after I got it that it wasn't for me. I sent it to a new home and seeing the video validates some of the things I was unsure about. It also shows me some things that I think a lot of people will love.
It's interesting in particular for me because I've not played a game like this before. It's quite unique, with overlap elements with a lot of other games, but not really defined by any of them.
your review of the war games in an earlier video made me want to buy this game. should be here after Christmas.
Nice! I'd be interested to hear how you like it! Be patient, enjoy the learning, and it'll unfold over time nicely.
Looking good so far. Nice touch using Canadians for a change. I like how you explain things as you go. Some other videos fly through pretty quickly and it's easy to miss things. I have this game and hope to get into it 1Q2023
Thanks, Peter! I was wondering how the level of explanation is, so I'm happy to hear that it seems to be at a good level. I feel like too much explanation and things bog down, but too little and it's hard for someone without the game to know what's going on, so hitting that sweet spot is always challenging. There are some concepts like Line of Sight that I'll talk a bit more about in the next video.
This one is really interesting. Looking forward to seeing how this scenario plays out.
One of my favorite games of last year, for sure. :)
Thanks for the video - the game's card system takes some getting used to and watching it being played has already helped me in my understanding of how things work. Looking forward to the conclusion. Also, nice bit a writing to set the stage at the beginning for this scenario that wasn't in the book.
You're welcome, Blaine, I'm glad to hear that it will be helpful. The game has definitely got some complexity to it and it took me some time to learn the system. I can say though, that once the gameplay gets fluid it's been so much fun.
Thank you for the video. I have the game waiting to be opened... I had the impression that it was more procedural, but thanks to your playthrough I start to see its high narrative potential. Maybe I will spend these Christmas holidays in beautiful Normandy. :)
The fluid terrain system takes some time to get used to and wrap your head around, and when I was reading the rules about it, I was ... skeptical. But in action I really like the terrain system, for a lot of reasons, and one of them is how it spawns narrative.
@@ZillaBlitz Well, being a long time Up Front player this does not bother me so much... the LOS rules are a bit weird, but still manageable. Also consider that I am a LnL Tactical fan, so many concepts are quite familiar. Good to see that the solo system does not weigh down the game too much.
@@RiccardoMasiniWLOG Makes sense, yes. I've not played Up Front, but I've heard there is overlap between the two games. ~ As an aside, I'm not playing this scenario using the solo bot. I'm hoping to make another short series using that. :)
Great video, Zilla! This game looks like a lot of fun! I will certainly consider it for my own collection. The Canucks will probably have to advance through woods next so I guess they’ll be getting a defensive benefit for that, plus dropping that smoke was brilliant. I give them a good chance at kicking the Germans out of that farmhouse!
One note FYI. I think Sgt. Tremlay’s name is a misspelling. More likely he has the French Canadian surname of Tremblay (pronounced Trom-blay). It’s a very common name in the province of Quebec and many Tremblays served valiantly in WWII. It’s not important to the play of the game but I thought you might be interested.
Anxious to see how our boys make out in part 2!
Thanks, Stephen! I'm actually wishing that as the Germans I had taken that other clear terrain instead of the woods, then they could drop that in front of the Canadians to give them no cover on the assault. But the Germans will have a bit of time while the Canadians sort out the wire, so perhaps they can still make things tough on the Canadians. Surviving an MG at range 1 in the open would be tough for the Canadians. We'll see how it goes though. :)
And that makes sense, on the name, for sure. I think I actually added a B by mistake a couple of times because it seemed the more common name to me, although I had the pronunciation wrong in any case. I might switch it up to Trom-blay in the next episode. :)
The next episode should get heated fast, not much space left, and the Canadians are closing in fast. :)
I had heard of this system, but had no idea it would be so user-friendly. Looks pretty cool. I'm going to check that company and system out!
It's definitely taken me some time to get up to speed with it, and I'm still learning, but I'm really enjoying the gameplay now that I'm getting things down better. I believe they might be having a sale that ends... today. Not sure if this game is on sale or not.
Very well explained. Great job Sir.
Thanks, Hissy! Glad you liked it. :)
how similar would you say this is to fields of fire? a great game, and there seems to be a lot of overlap with this one being just a bit more streamlined
Fields of Fire is on my "to learn/play" list, but I'm waiting for the new deluxe version, as I've heard the learning experience is going to be much improved. I've seen some gameplay of FoF but not enough to really offer thoughts. I might be able to answer this question in a few months, though, I hope! :)
Maybe someone else can chime in who has played both. :)
@@ZillaBlitz looking forward to whenever you get that video out! Didn't hear about the deluxe version -- it's definitely a game that could use a bit of improvement with the learning curve!
The deluxe version is still in development, so it's got a long way to do I think. But I think it'll be worth the wait. :)
I wonder if moving center by Tremley might have been an error tactically. Gerry sure seems to have the terrain advantage.
I think tactically I might be doing a ... less than optimal job with Sgt. Tremlay. I wasn't too concerned with the German firepower, but in retrospect, well, I don't want to give too much away. :)
Good game but I have a bit of a problem with the terrain dynamic. At the end you draw the wood and you could place it in front of the farm for defence, however that is a bit silly. This wood just appeared for that particular phase in front of the farm, then the previous fire from the farm in the other phase did not make sense…not sure if I am explaining this the correct way?
Hello
Yes terrain is abstracted and it represents a dynamic battlefield where units are continually moving around to different terrain, shadows or angles. If you are familiar with hex and counter games think of a sector as a collection of hexes and not just a single piece of the battlefield.
Thank you
Sean
Yes, terrain is abstract.
Think of the terrain in relation to small patches and not a blanket. So, what you get when you have woods may only be three trees and not thirty.
I playtested this with my friend Sean who is the designer; rock-solid system
That's awesome! Sean has been super accessible and kind when I've had questions as well. I'm glad to see the game doing so well. :)
@@ZillaBlitz I playtested his other game Stalin's Triumph as well (My name is on one of the counters as a German officer 😉)
@@farpointgamingdirect Nice! Stalin's Triumph is another game in my review queue, so I'll be looking at that one in the future. :)
This looks less quirky than the old Up Front! game.
It's certainly prettier. :) I've not played Up Front, so it's hard for me to say on the quirkiness. :)
I'd be interested in the AI bot review. Looking forward to that video.
I'm feeling mostly comfortable with the solo system now, so I think I'll do another scenario after this one that just uses that.
Nice scenario playing out. Question: how does a unit take hits? What effect does hits have on the unit eg an infantry unit?
Hello
A unit that fails a damage check becomes shaken. If still shaken and shaken again you are reduced to a half squad. There are half squad cards in the game with different abilities and values. If a half squad is shaken and then shaken again it is eliminated. There are cases if an attack amount exceeds certain thresholds you could become shaken and reduced through one attack or even eliminated.
Thank you
Sean
@@seandruelinger1950 Thanks Sean
What Sean said. :)
There are some things (off hand: Line of Sight, casualties) that I plan to talk about in the next episode, so the next video should show that in more detail. :)
@@ZillaBlitz Thx Zilla
Like the game !
Me too. :)
Looks great, how does it compare with old Up front? Little different yes but overal feel and fun factor?
I’ve not played Up Front, so hard for me to compare, sorry. :)
Still loving the vids. You have introduced me to a lot of great games. Thank you! May I suggest looking at summoner wars. A really fun game but it is NOT historical. So not great for your channel but you may like it off channel.
Thanks, Cole! Is Summoner Wars a tabletop game now? I played the app game a few years ago (if it's the same thing?) and got totally addicted to it for a couple of months. Realized I could either have a life or play the game, so I deleted the app. The boardgame wouldn't have that same addiction level, I'd think. :)
@@ZillaBlitz Yeah, its a card game/board game. Really fun. :)
Checking it out now, it looks like a lot of fun. I've added it to my list. :)
This is really an interesting looking game. One question; does the farmhouse have a tractor?
Hahaha! Absolutely, Farming Simulator '44. 😂
Hi zilla how are you great video you know I'm doing a series on ets2 and you inspired me of doing those series and were is Normandy? And I've uploaded the series on RUclips on this account
Oh, nice! Glad to see you making videos! I've subscribed and will check it out. Very cool. :) Normandy is in northern France. It's where the Allied troops landed on D-Day in World War 2. :)
@@ZillaBlitz ahhh ok
Oh Zillah , shouldn't smoke removal only count as a random number check , ie smoke cannot b voluntary removed by either players,only when a card is drawn as random no. Check 4 smoke, cool Post bud 🤗👍
Thanks!
If anyone has this and has decided it’s not for you, lmk? I am trying to find a copy (trade better priority but other too).
Good luck! :)
First!!!
Second. :)