Yeah Idrk this was kind of a while ago 93% of this animation visually bothers me. I got a newer animation coming along, (I'm not going to give it a time frame, because if I do, I am legally bound to take 7x longer that specified time frame) and from working with normal wire puppets, 24 or 20 fps is definitely too high for mega. They just dont have the needed precision, and you end up animating on twos for lots of sequences anyway. I'd say the max I'd ever go with mega in the future is 17fps. So yeah whatever content I may be releasing eventually should look better. . . Sorry if none of this makes sense, it's because I'm barely awake and possibly sick, so Cheers! 👍
There guarding the cannon battery 😂 cool customs the sniper is sick
I want to see the rest of the story!
This looks pretty good! Sorry that you weren't able to continue it.
Yeah it was going to be a series by multiple animators, but we ended up with like half of us dropping out
@UnwieldilyElephant that's unfortunate. At least we got this little snippet.
Dude just used the sniper as a telescope.
The set pieces are awesome! The movements seem a little fast to my eyes, maybe use more ease in and out?
Yeah Idrk this was kind of a while ago 93% of this animation visually bothers me. I got a newer animation coming along, (I'm not going to give it a time frame, because if I do, I am legally bound to take 7x longer that specified time frame) and from working with normal wire puppets, 24 or 20 fps is definitely too high for mega. They just dont have the needed precision, and you end up animating on twos for lots of sequences anyway. I'd say the max I'd ever go with mega in the future is 17fps. So yeah whatever content I may be releasing eventually should look better. . . Sorry if none of this makes sense, it's because I'm barely awake and possibly sick, so Cheers! 👍