Have to say playing the previous games, I always had a backup stash in each area, medkits anti-rads minimum, weapons and ammo added later. Y'know, just in case. No other game I've ever played has made me do that. Anyway, happy holidays to all! 🎄
23:49 hate moments like this, break entire atmosphere, who are they seeing it? Rules should apply to everyone in a realistic universe like this one. Same with sound design, some random bangs in a empty corridor, scary sure, but sounds should be meaningful, it was pretty cool when you heard someone above, and one second later you hear a bang behind you where there is nothing, again breaks atmosphere. Same goes for ammo, why NPC got unlimited ammo, but as soon as they die suddenly its not even full mag often, there is no reason why in this setting ammo be scarce, yet guns are everywhere.
Directional sound issues aren't intentional, they're a bug. One that got at least somewhat addressed in the most recent patch, but Gopher records these in advance so it'll be a few days before we see that patch in his videos. The npc spot detection is also a bug which also should be somewhat addressed in the the new patch. Why shouldn't ammo be scarce? It gets used up, guns don't. Though I agree that npcs should be able to run out of ammo.
About the ammo thing.. Isn't that how every video game works? All the NPCs have unlimited ammo, but as soon as you kill them they almost have none on them. Fallout, Bioshock is the same, but there are a dozen other examples.
What will happen if you silence an ant?
It'll become mutant.
Merry Christmas to all.
Merry Christmas to you as well! 😄
Merry Christmas
I love the way you react to sounds around you, making the world feel more alive. Incredible so far, looking forward to more!
Merry Christmas!
Merry Christmas.
Merry Christmas.
Merry Christmas
I like how the quarantine started when you ran back with the mutant. Almost like the 2 things were related.
I am only in half of video, but I already declare this as best ever episode of Stalker 2 playthrough :D Absolutely love it!!!
11:50 Wow, this was a pro move - accurate shot at invisible enemy while strafe jumping onto the higher ground!
Merry Christmas to you and yours, Gopher! ...
merry (terrifying) christmas y'all! :D
You don't have too many backup weapons, you just have backup weapon for a backup weapon for a backup weapon.
Definitely a bad sign when you are talking to yourself LOUDLY!
Also: The worst thing about this game. NO COFFEE.
Have to say playing the previous games, I always had a backup stash in each area, medkits anti-rads minimum, weapons and ammo added later. Y'know, just in case. No other game I've ever played has made me do that.
Anyway, happy holidays to all! 🎄
We must fight to run away.
Merry Christmas to all
23:49 hate moments like this, break entire atmosphere, who are they seeing it? Rules should apply to everyone in a realistic universe like this one. Same with sound design, some random bangs in a empty corridor, scary sure, but sounds should be meaningful, it was pretty cool when you heard someone above, and one second later you hear a bang behind you where there is nothing, again breaks atmosphere. Same goes for ammo, why NPC got unlimited ammo, but as soon as they die suddenly its not even full mag often, there is no reason why in this setting ammo be scarce, yet guns are everywhere.
Directional sound issues aren't intentional, they're a bug. One that got at least somewhat addressed in the most recent patch, but Gopher records these in advance so it'll be a few days before we see that patch in his videos. The npc spot detection is also a bug which also should be somewhat addressed in the the new patch. Why shouldn't ammo be scarce? It gets used up, guns don't. Though I agree that npcs should be able to run out of ammo.
About the ammo thing.. Isn't that how every video game works? All the NPCs have unlimited ammo, but as soon as you kill them they almost have none on them. Fallout, Bioshock is the same, but there are a dozen other examples.
☃️🎄🎅