Ecclesiastes 4 : 13 - 14 A poor but wise youth is better than an old but foolish king who will no longer accept correction. The former can come out of prison to reign, while the latter, even if born to kingship, may become poor.
The strangest thing about Radiant Dawn is that all the Dawn Brigade missions are hard, then any mission with Ike and his cohorts you can just face stomp everything without much thinking.
The game really felt as though there was a Civil War among the writers and developers and not writers versus developers more like some writers and developers versus the other half of writers and developers. Part one feels like a traditional fire emblem and balance Around that. But then you have a big lipped alligator moment that is part 2 And an even bigger one when the 1st half Of part 3. Is that by the time you're given control back of the Dawn Brigade, Feels like someone didn't tell the guy who is making the levels these specific chapters you're being given back a group of Characters who are still at the stats they were at the end of that chapter but you're fighting enemies who are balanced around say Ike's group. In a swamp level with fog of war! I was like what the h*** were they thinking. And the worst thing is There are just so many better characters that the only reason you would bring any dawn brigade Other than the 2 protagonists of the story (Sothe and Micaiah) It's simply because you decide to say f*** it you like them enough to keep using them but they do not have enough character development after part one for you'd even cared too much and the support which is supposed to make up for that is bare bones that it doesn't make up for it. Because a lot of players playing radiant dawn are likely going to be returning path of radiance players Who likely have old save bonuses so basically anyone who was in the 1st game Are gonna be so much better than anybody exclusively new to this one. In the end you have a s*** ton of filler characters who really didn't do their job as filler characters they just existed because they had a mention about them like Meg And even then that's more of a blink and you might miss because it relies heavily upon you having supported Zihark and Brom Do you have any idea of who she might be, I mean once part 2 comes around you'll make a lucky guess of who her father is if radiant dawn was your 1st game and not path of radiance basically you started playing on Radiant dawn and never played path of radiance. And then some characters really get shafted like Tormod Whose path of radiance bonuses does not save him. There's a reason why you didn't see this type of format ever used again in fire emblem. Story wise it's interesting gameplay wise it's freakin annoying and redundant and the support system which had pretty good writing And made up the back story for the characters who are not the main characters in the story and even enrich the characters who were the main characters in this story Got shafted all because they wanted to put as many fillers and so you would not be without a full army and then you get to the tower of guidance at the end and realize you're gonna cut that number even lower especially since they're gonna give you the royals who pretty much Kick a** and you have to actually choose not to use Which unlike another fire emblem's sorry Bud you have to take many of them so now the numbers further cut.. I enjoyed radiant dawn but it's one of the fire emblems I would least replay The other one being genealogy of the holy war. Blasphemy yes but it takes a lot out of me 3 houses gets replayed Only because new game plus gets rid of much of the tedium As some of the bonuses that I allow myself to use without breaking the game means I have less busy work so I can enjoy the f****** game. There's a bit of a reason why I like traditional fire emblems like fates and engage. It's nice to play those like 3 houses but not so often. And I really really want to play power radiance which is also a traditional fire emblem but radiant dawn as I said never again. Play the 5 times and refuse to do so again. And hated how you had to do many times just to get one secret character that you can only use in the final map I have to ask why did they regulate the "Gotoh" that is Sephrian/Lehran To such stupid requirements just have a chance of using him in the final Battle when hes kind of redundant. Because you know you're replaying the game after certain point so he really doesn't add anything. At least the Gotoh of FE6 Blazing Sword/GBA Athos Join you for both halves of the final battle.
@@paulman34340 I dunno, it did not feel like that, it felt like that was intentional and was intended to make it more of a challenge. They were thinking that the Dawn Bridage levels should be really tough. I mean they are not all better, some are still useable and viable despite everything, they do have enough character development after part one or you to care enough about them and the supports are not all bare bones and it does make up for it at times. Not everyone actually. They are not filler characters and they did their actual jobs well, no they are fully actual characters for the most part. They did not all get shafted and they are not filler characters. Actually he is not reduntant as he has some use. Wrong he does add something as he is a useful unit.
@@Jdudec367 Let me be clear, I do "NOT" hate Part 2, frankly speaking it was my favorite chapter STORY WISE as a Path of Radiance fan because I got to see Elincia growth as a Queen (She's honestly my favorite Nyna in the series likely cause I think she's the ONLY playable Nyna in the series! Playable as in "story given" rather then unlocked by completing the game for the challenge modes) Part 3 can cause a split because you have the Greil Mercenaries (who even without their POR Bonus stats have great base stats) vs the Dawn Brigade (Who you better HOPE got lucky RNG wise with Stat growths and you training them properly! Found I only needed Laura, Aran, Micaiah, Sothe, Nolan, Leo and Edward and no one else! But damn will I despise the chapter you get them back in! It's like how Cecila in Binding Blade joins you....on a DESERT MAP THAT SEVERLY CRIPPLES HER MOVEMENT WISE AND MAKES HER EASY PREY FOR WYVERN HELL! Well at least the Fog of war map is manageable compared to that hell (though the irony half that map was reused in Blazing Sword and it's where you get Pent was just cruel as being an unmounted Sage in a Desert made him run RINGS around the bosses of that level is not lost on me! Poor Girl) Lets just say we know who's going to win in popularity (even if you DIDN'T play POR to have an Ike Bias, you know their are FE players who choose their characters based largely on their Base stats cause there's less work to do in making them viable then take a chance on a potential dud! Not that I ever know! Other then one time with Dimitri in 3H and even that was recoverable! I never got RNG Screwed, or felt like I did in a FE game because I know how to adjust! Have played where I used the Dawn Brigade from start to End any chance the game let me) Part 4 though REALLY shows the game was Narritive before Gameplay with the "let's split up gang" to wrap up plot points and threads on the way (If you found a way to use the Fire Sage Kid without POR Bonus or whatever! Power to you! Only used him once and Late Comers are not very appealing to me without the Stats to prove it! Will Say Engage RESTORED some fate in late comers as they CAN be worked around to be useful despite their join time. GOTOH runs strong with Veyle LOL! But fuck Oliver! Never was a fan of him in POR as I ALWAYS saw him as a villain! But did love him for the Meme status he has garned like Gheb from Sacred Stones! He SURPASSES him! Gameplaywise I already have like TWO Saints that are better and Micaiah who is a Upgraded LORD Saint who is mandatory as the Main Character, so I have no need for more then one other Saint choice) which as I'll remind, storywise it's alright, gameplaywise, I'm using alot of characters who won't make the final line up (because IS for SOME GOD DAMN REASON decided to SEVERLY lower your final line up for ALOT of characters who are needed storywise! No making them just be with the group and you could choose to deploy them, YOU HAVE to deploy them, lowering who you can FREELY choose! Note they never did this again in future FE! The only mandatory Deploy's was the Lord of the game and the Avatar, and then just the Avatar til 3H for obvious reasons! But you never felt FORCED to use some characters! I HATE when I'm gimped of who I can use when you give me a shit ton of characters) But hey that's MY View and Opinion of Radiant Dawn! I will admit after playing it like 40 times over the Wii Lifespan (as I searched in vein for POR again, I regret trading it in after beating it once, assuming I'd buy it back later) I have little desire to play it again despite liking Micaiah (Especially as Heroes and Engage REINVOGRATED what I loved about her) over Path of Radiance (But that may be as I said, because of my regret selling the game after beating it all those years ago! I was young and foolish and I did this with Blazing Sword & Sacred Stones before! Sold them while they were new and got them back after I had time to cool down later cheaper then their original price! Didn't know about limited print back then! CURSE YOU NINTENDO!) But I will say it was a great finale to the Tellius and Ike's Story (Even if it had a crappy Support Conversation system! At least Paired endings are there....even if limited)
@@paulman34340 Yeah sometimes it really feels like the level designers are just spiting the players and are being sadistic lol. Ah yes Oliver, aka power hungry fool lol. Yeah honestly I look forward to eventually playing them too. Fire Emblem games can get pretty expensive online.
Berseria is without a doubt my favourite tales game. Despite it's flaws I think I just really liked being able to play as the "villains" or morally grey heroes whatever. It was anime as fuck but I found it endearing.
Same, it was just a fun ride. The combat took some time to click, but I had a lot of fun once I started using all of the tools it gave me properly (and learned to play everyone and not just Velvet).
As a zoomer who played cod 24/7, Berseria was the first single player story based game i played and i haven't seen games the same way since, i don't care if people say its cheesy or whatever but it'll always have a special place in my heart
I loved Berseria. It even made Zesteria less bad in retrospect. Making that world suddenly less pure good vs evil really makes Sorey's journey more interesting.
As a TALES FAN, BERSERIA is the worst in the series... ok not the worst but at least its better than the one before it... since you guys played BERSERIA, play their older games too... SYMPHONIA is OVERRATED, but at least try ABYSS (best story), VESPERIA, GRACES and XILLIA...
@@erickreyes7902 I will probably give Vesperia a try one of these days so I guess we will see then. I'll likely always have a soft spot for Berseria anyway though since it was my first tales game.
i, too, go into the store to buy my weekly dozen loaves of bread to be interrupted by children speaking of Xenoblade X an aisle over. it happens to the best of us. very relatable. I love this video!
No joke, I went to Target one time, and a bunch of teenage girls who looked and sounded like they came out of Mean Girls were having a heated discussion over Star Wars legos.
Your reaction to Berseria was my reaction to Vesperia and Arise. They're good but I don't love them like many do. Then again Beseria is in a my top 3 Tales so once again everyone has different tastes.
I love most of the tales games I have played. A funny thing I had with Berseria was Velvet... I almost feel like her playstyle was purpose built for people like me. Usually in tales games a level of grade grinding Is required for NG+ to get everything... Somehow me maining Velvet the whole game caused me to have 10x the required grade for NG+. Arise was a really nice fun change... I do however wish they would have included multiplayer and Cameo Cosplay outfits (I mean come on Alvin and Dohalim's kits were literally mostly Stahn and Leon's kits from destiny) they could have added in a new mystic arte for each cast member based on the Cameo costumes to reference them it would have been dope.
@@rdraken I love Velvet's fighting style so much, but, to be honest? I… I kind of want a game about the Velvet of the prologue. The caring, naïve, idealistic, impulsive woman who fights like a demon because her body won't do otherwise. Because heaven forbid she sit still when she could _move._ There's just something about the contrast between her caring nature, and her impulsive will and reckless, feral grace, and I think it almost makes her a more interesting character than the Velvet we follow for most of the game. You know, the one who refuses her true nature again and again and again because she believes she can't be that anymore, and never gives in to the idea that she _can,_ and when she's almost about to finally realize she can still care and love the setting's metaphysics chime in to literally tell her she can't. It's telling a worthwhile story, yes, and Velvet is a good character, but prologue!Velvet speaks to me more. I want a Tales game that tells the story of a character whose motivations and personality are basically that of prologue!Velvet. Or someone who loses that and has to learn all over again that she _can_ care, and that her care and her passion are her strength even in a world that fights them at every turn.
I think the most different Fire Emblem is Genealogy of the Holy War. The chapters are really long; you can save at every turn; there's no trade; your cast of characters changes halfway; doubling doesn't work like in other games; among other things
Can't forget Sacred Stones either, though I guess moving through the world map came from Gaiden first, but it was the first to have grinding and branching class paths.
Honestly im glad that Skyward Sword HD was my first Zelda experience. There's just so much to love about it despite how controversial the original game's release was. The story wasn't too serious or too childish, it was a great balance between the two. There were plenty of moments in the story that got me hyped up, and the ending was satisfying. All in all, a great adventure that currently sits as my favorite Zelda game until I'm able to play the rest of the series. I've also played Breath of The Wild, and I just started Tears of The Kingdom.
Skyward Sword had a great story because it really emphasized the relationships between Link and the other characters, moreso than previous games. Link had a reasonably defined personality as well which I always loved.
Xenoblade X is the greatest video gaming experience i ever had. It made my jaw hang open on dozens of occasions from the sheer scale of the world and the reward i felt from exploring. It felt like there were hundreds of areas i could've passed by on a fast playthrough of the game and I'm sure there were a few i missed even after a 350+ hour playthrough of the game. The lack of story really never bothered me and i think that's why none of the other Xenoblades ever really vibed with me the same way. X is an absolute masterpiece and it's a shame it will likely never get ported.
@@Dualblades47 It was very experimental and I don't know how likely it is. Xenoblade is now well-known for its emphasis on story and X sticks out like a sore thumb due to lacking story and likely wouldn't appeal to most fans who've played XC2, XCDE, and XC3 on Switch. It's a shame because it was my first Xenoblade, but I'm not expecting much of it anymore.
@@jmaster4941 It's kind of ironic to think that X has the least focus on plot in the entire franchise, and yet it ends with a cliffhanger that calls for a continuation of said plot...
The first time you enter Noctilum and you're blown away by the art directions only to realize you were only looking at the front door and found the REAL Noctilum at the edge of it
To me Xenoblade X is more than a game. Is mankind's attempt to create an entire f*cking planet. BotW? A field Gta? A city The other Xenoblades? Continents MINECRAFT or NO MAN'S SKY?! ok well those're an almost infinite ammount of almost infinite worlds But Xenoblade X with Mira is the first full fledged planet I've seen.
Honestly one of my favorite things about Xeno X is that every npc is allowed to be a person, an not just a character that goes from point a to b to c through the day/ night with a minor, if even changed, bit of dialog over the course of the game. You see and interact with people who have lives and they change through the entire story from nobdies scraping by to people who've found their place. People who felt alone and scared to having a lover or friends, finding family or their place in the world. Some are skumbags through and through, others start with no hope and by the end are full of it. It feels alive.
The issue with Xenoblade X's story isn't that it's nonexistant. In fact, the story really ramps up towards the end. The real issue is that as soon as it starts to get interesting, it ends and hits you with that cliffhanger. That, and your character has about as much personality as a block of tofu (not to be confused with the potato). Sidequests are undoubtedly the greatest thing ever, though. In what other game are you going to convince an alien to get shot, all for a pizza, twice? Or the time a villain's mastermind plan to poison the city's water supply was foiled by an alien hippie who just so happens to walk in and drink all the poison? Good times.
It's funny; as weird as X when put up against its sister series, I still consider X to be my favorite open world experience (and still my favorite of the Xeno games by a large margin).
Ah yes, Skyward Sword. 2011. I had just graduated college the year prior so this was my first year as a real adult. "I was 8." ...What year is it? Should I retire?
She may be the comic relief character but the reason she acts like that is pretty messed up so i find it fits the tone of tragic chatacters pretty well in its own way 😭
I’m pretty sure Magilou is a fan favourite if you ask me. I love her lol, that mischievous smile she makes before some absolute hilarious bs comes out of her mouth is just gold.
You're such a talented creator. I hope all the time and money you've invested into this channel allow it to blossom into something that makes you happy.
Fun fact: Skyward Sword was the first Zelda game I owned and played to completion, so when I heard everyone say it was the worst Zelda game, my initial thought was "...well damn, the franchise must be amazing." I should probably play it again since it has been over a decade, but I don't remember it being bad. Just more frustrating in parts.
I love Tales of Berseria because of its dark world and storytelling while remaining lighthearted and funny at times with its character interactions. The main cast is easily my favorite in an rpg because they all have different backgrounds and motivations, and yet they all get a fair amount of development as the story progresses.
The thing with the Tales Series is that the characters are introduced with the intent of falling into a trope and thrive off of either subverting those tropes or further exploring them. The best characters in the series do just that, while the worst/ least popular characters are the ones that fail to deviate or expand on said tropes. I think Berseria does a great job with that, although the skits do kind of drag on sometimes. Like we're sneaking into a castle, but somebody has to talk for minutes on end about crocodiles in the sewer. I am also a very firm enjoyer of Partners in Time. I'm not sorry.
Skyward sword is by far my favourite game in the Zelda series it’s what Introduced me to the games but I can understand why everyone hates it especially the motions controls
Three Hopes was really dumb to be honest, one would expect a sequel since it has so much lore to unravel (like it happened with Persona Strikers) and many side stories to continue but no, they just made a what if story where the latest protagonist now is the bad guy and you control a random dude who didn't even was in the original game, definitely a opportunity lost.
@Super Hambone Even though technically it's an alternative story a what if rather than a sequel like persona striker's was, Age of calamity was a mix Between a Prequel and a What If 3 hopes had its fault storywise but the story was still decent enough and well I'm guessing some of the character changes I can forgive because I got to know the characters I pretty much 100% 3 houses before And I enjoyed the gameplay and story with its faults A fanfic can be good on occasion. Even better than so called masterpieces I have found out As of late
Mario & Luigi: Partners in Time is awesome because the final boss (not that one) is legitimately one of the most epic things Nintendo has made, and the game’s name is a play on words of “Partners in Crime”.
Skyward Sword was the *only* console Zelda game I didn't play on release. After a few years of waffling on whether or not to pick it up used with the Wii Motion plus or whatever the peripheral was called, the HD Remaster was announced. It was legit my favorite Zelda game in a long time; I enjoyed Breath of the Wild well enough, but it's like the opposite end of a spectrum. The dungeons were basically entirely gone - generously, the puzzles were chopped up, scattered around the map, and then a single dungeon gimmick cut into four and then whatever Hyrule Castle was (I never did beat BotW!) Skyward Sword, meanwhile, for its foibles does basically have proper dungeons intercut with linear, puzzle-based 'overworld' segments that are dungeon-esque, and that's what I consider to be the Zelda series true competitive advantage - expansive open worlds have become steadily more replicable. Masterfully designed dungeons not so much. It's only bittersweet that it seems like the Breath of the Wild formula is what will win out in the end. The only other game I've actually played extensively is Radiant Dawn, and yeah that's such a weird black sheep. I bounced off it due to the ping-ponging difficulty (Dawn Brigade missions are stupid hard; most of the Ike missions are just a slog vs. a zillion enemies, sometimes with hosts of NPC allies too!) I've actually just started playing Tales of Berseria on a whim; I'm totally unsure what to make of it thus far. To call it less anime seems ridiculous to me, it's simply ridiculous edgy-to-the-point-of-camp anime (and I'm just honestly disappointed how it feels like they totally wasted the likeable protagonist on a goofy revenge story, espeically since I'll always stan martial arts girls).
Radiant Dawn still hasn't quite shaken the stigma because the difficulty manifests as not being able to deploy many characters for extended periods of time, which sucker-punches newcomers that had no way of seeing it coming in most cases and is extremely Iron Man unfriendly, which is hilarious when considering that Intsys' attempt at finding new consumers until the higher ups insisted on adding Casual Mode for New Mystery was insisting that those dead units weren't a big loss. Also certain supports like Astrid suddenly never having siblings or the Black Knight's reverting to the character he was before PoR's localization managed to create continuity errors with the previous game.
By the way, I feel like Intsys may have constantly shot themselves in the foot with the "no big loss" excuse given the support system of the SNES era onwards (except Shadow Dragon) made them more than just another fighter that happens to be named and they could've taken a page from their existing audience and said you could just reset if you weren't satisfied with the results.
Berseria is the only Tales game I ever played to the end. There's just something about embracing being an anti-villain that I can't help but vibe with. I also have horrible taste in women, so that might help
Man I totally feel that line about something you love becoming "the next big thing". As a huge Pillars of Eternity fan, seeing it bastardized to appeal to casuals by Avowed is truly the worst possible fate.
Some people call them 'black sheep.' I prefer to call them the 'support beam.' Something that people think they could "take or leave" when in reality the series would not be nearly as unique or as fascinating without its presence next to the others.
Was watching this expecting a different Mario title tbh. Yeah, the Mario and Luigi series has a bit of a cult status, but you know what game within a series would fit this concept better? Super Paper Mario! I stand by my opinion that this game rules and is underrated as hell and nothing can change that :P Loved the video, will watch some more of your stuff!
Berseria did try to stand out with it's more darker tones which I do appreciate at the end since most tales games are usually lighter with exceptions being games like Arise, Abyss, Xillia 2 and Symphonia- I did enjoy it a lot though! The cast was pretty fun, not my favorite but I enjoy them, though gameplay side I felt was too simple for it's own good, but for me it was the story that carried it through me. Makes me curious as to what is YOUR favorite from the series, and as another Velvet lover to another, my man. 🤝
Heck yeah, Velvet fan club. That's what we are here at the Super Hambone Military Compound/ Correctional Facility. If I had to choose a favorite Tales game it would be between Arise and The Abyss. I'm currently playing through Abyss in full for the first time and I'm really enjoying most aspects of the experience. Outside of some freezes and a very odd softlock I encountered it has been a pretty consistently high quality experience. I especially like Luke as a character and think his arc is well paced in the sense that he begins to change right as the player and the party begin to get sick of his shit. The change isn't an immediate 180 either, he's still impatient and naïve, just with far less selfish motivations. I can speak on Arise in its entirety since I beat it back at launch and thoroughly enjoyed nearly every aspect of it. Even with the pacing problems in the second act I had fun from start to finish and am happy with the direction the series is taking. I've spoken on Arise at length though so I won't rewrite the sermon. Though all of this may change when I play Tales of the Tempest. I've heard that game is so good it integer overflows to a 1/10!!! Can't wait.
@@Super_Hambone Abyss is considered to be one of the best in the series, and luke is one of the reasons as to why. I love his character arc throughout the game, and I think the cast is solid for the most part, my favorite being jade! As for arise, me and you share the same opinions on it as a whole, especially the fact that it brought a little more folks to a wonderful yet very cheesy series for the most part. I just wish the last portion wasn't such a slog to get through, but hey can't always hit. My favorite out of the series is Xillia 2, though my favorite combat wise is Graces f and Destiny DC. Glad you're having a lot of fun with the series!
While I agree that Awakening started that trend, Fates really took it to that Nth degree and we have not come back down since. The greedy mobile game also isn't helping either. As for Berseria, as campy as the writing can be, there are some moments where the chips are down and the voice acting delivers. Velvet's VA Christina Vee hits a moment out of the park. You'll know when you get there.
Fire Emblem Gaiden/Echoes should have been on here instead of Radiant Dawn. Either they do something that no other game in the franchise does or they do the things that only a handful of games of the franchise does.
This video remind me of my favourite fever dream in vídeo game form Fallout tactics, hairy desthclaws that could talk, the weird combat, the yank AND bosses with weird concepts (one Is literally the tribal evil versión of dr. Doolittle)
Berseria is a decent starting point. Arise works as well considering it's the newest entry. If you're looking for a more old school experience then Symphonia or Vesperia will work as well.
I could be wrong, but I distinctly remember getting super hooked on the DS blue dragon game in kindergarten and fighting this golden poo (if you were wondering what it is, yes it’s a snake creature thats shaped like a turd). I ended up gamer raging when I couldn’t kill it because it ran away and had a brain rotting amount of health on him. Good memories but fuck that game
Tales of Beseria is my second favorite of the franchise with Vesperiq being number 1 because of the darker themes and how deep the characters are. Btw the ending will hurt your feels
Ngl, I have no idea who you are and I’ve played literally 0 of these games yet I watched the whole video. Needless to say you’ve got a new sub, keep it up👍🏻
Funny thing is, I just finished Partners in Time a few weeks ago as part of a project to clear out my DS backlog. I’d held onto that bugger for years because I just couldn’t quite get through the final boss. Turns out attack buffs are actually amazing. As for the game itself, while the special attacks as items thing is kind of annoying and the final stretch goes on for just a tiny bit too long, those are my only two complaints. Honestly I can even see where they were coming from with the attack item thing, since a lot of games feature a separate resource like MP with items to replenish it, turning the special attacks into items themselves must have seemed like a way of cutting out the middle man.
I think Berseria was very much a reaction to Zestria. Zestria is a game that can be fun if you ... frankly just avoid grinding and play the story without stopping. The game's pacing is terrible especailly around the middle part where it drags way too much. But just have fun with the combat and don't slow down and it's a lot more tolerable. Even then it's not great though. It's main character is just too bland, it's villain has pretty weak motivation but he talks like he knows everything, and the world itself feels dull due to all of the fantasy elements being hidden from the people so you have a world only a select few know is fantasy which results in the world itself being designed like a non fantasy world ... which means it's just a bunch of normal towns an stuff until you get to the dungeons and most of them are just fairly bland looking ruins. So with Berseria they tried to stand out more to make up for Zestria.
Berseria also makes the plot of Zesteria less bland. SPOILERS!!! Knowing the origins of the good vs evil thing Sorey is doing makes that entire world feel morally compromised which adds just a little bit of irony to the whole game, making it much less bland. Unfortunately you do also have to play the game. And the story itself is still the same, even if knowing the amcient past gives you a little extra context.
The other issue with Zestiria is the cast is made out of paper-mache. The party members go down so easily so higher difficulties are just a slog unless you are over leveled... And even then the AI controlled party members have a notably high mortality rate. I get that was the design swapping the Seraphim and using Armatus to rez the Shepard/Squire... But that was so bad. I liked how Xillia 1 encouraged you to swap party members mid combat to get advantages and it felt funnily enough less forced.
@@SaintJoseph911 Maybe a little when your monster hunting. But it's a lot shorter on the slow parts. Zestria's problem was more than half the game was you going through these entire maps to get divine weapons to unlock each form. Then you had to go through ANOTHER dungeon to unlock the super skill of each form. So most of the game was you dungeon diving over and over while the main plot largely just ... waited for you to finish. The main bad guy only jumps you once or twice and other plot relevent things are more like distractions from the dungeon diving rather than happening during them. On the other hand when you're hunting the special monsters the enemies are constantly on your tail and interfeering. Of course if you want to 100% the game you have to find all the crucibles and junk which slows the game down. But that's optional.
Oh neat I was also 8 when Skyward Sword came out, only got past the first dungeon then though. I played it again back in 2021 soon after I turned 18 and realized on the file select that the last time I'd played it was half my life ago. I really enjoyed it for what it is. The sword combat is quite fun, the music is phenominal, the art style is beautiful, the characters are great, and the locales are varied which I prefer at the expense of interconnectedness. Currently is my 2nd favorite 3D Zelda and 6th favorite overall Zelda.
@@Super_Hambone Nope, X is the worst in the series. It might have some fans in America, but it bombed in Japan. For an RPG the Japanese fans are more important.
Many Japanese studios are in the process of changing focus to overseas audiences. For a lot companies it isn't economically advantageous to focus solely on Japan so just because a Japanese game didn't sell super well in Japan, that doesn't discount the possibility of a rerelease. Especially considering the popularity the Switch era has brought to the franchise, I imagine the title would sell rather well.
@@Super_Hambone Monolith Soft said the reason why Xeno 2 is more anime is because they some people criticize the stiff expression in X. I completely agree, the X cast have lifeless expressions. Why would we want it back????
@Orange Slash so did the original xenoblade on the wii and yet now we have an upgraded version of the game with much more expression. Why could the same not happen for X?
Berseria was one of my favorites in the series. The concept of playing as who everyone views as the villains was a cool concept. Definitely not heroes. Just people with personal goals that they’re going to see through. The “good guys” trying to turn everyone into robots with no negative emotions was pretty evil though.
Fun little story, I've never finished Radiant Dawn in its entirety but I remember watching my older brother play it when I was wayyy younger. Those final few chapters and last shot of Ike has stuck in my brain like a leech, such a powerful ending.
@@Super_Hambone I can relate with some games I grew up with like Ocarina of Time that I had a hard time with as a kid so I just watched my older brother do it. I'll always love Radiant Dawn for just how ambitious it was.
17:03 It's more of a "tell an entirely different story with a different gameplay loop, with familiar characters/settings." And to be honest, they kind of don't work, as the stories in each game kind of fall flat. And the gameplay of each just ends up feeling like a long and boring grind.
Revenge? Rokuro wants to kill his brother out of sheer jealousy and became a demon because he cursed himself, literally, after he failed to kill him through a cowardly scheme.
I love that Xenoblade is seen as a famous franchise here QwQ But I did expect Tokyo Mirage Sessions here since its not even a Fire Emblem Game. Though its fair that Radiant Dawn can be seen as a strange title especially because Path of Radiance used the typical GBA formula and was amazing imo. I think if they reused ideas from Radiant Dawn and simply worked it out more it could actually work better.
It's nice to be able to call Xenoblade 'famous' and have it actually be true, if any modern JRPG franchise deserved success it was Xenoblade. And I didn't include TMS on this list for a multitude of reasons, the biggest being that I know next to nothing about it. I like the colors though.
@@Super_Hambone Sounds fair. If there is something to tell about it, that would be it has a pretty satisfying combat system imo. And its the dream of every fan of both Idol and either FE or SMT I guess.
I love radiant dawn, but one of its biggest problems is how its characters barely have any characterization. Without supports, I barely knew anything about them. In awakening at least, you had supports to flesh out the characters.
I loved Berseria personally. Idk if i'd call it my favorite of the tales game I've played, but i did love it. I also really liked Magilou. Blue Dragon mention! Based video! I love that game.
@8:00 - When will companies realize renaming difficulty modes instead of simply adding more of them will always cause more headaches? The last thing anyone wants to hear is that the game that's been kicking their teeth in was on a higher difficulty than they intended to play, likewise nothing deflates an ego more than finding out the game mode you just stomped the crap out of was actually a lot easier than the original.
The circumstances around Radiant Dawn's release was the perfect storm of bad variables that led to what I could argue to be one of the greatest games in the series (for experienced players) to end up being glossed over by almost everyone except Masahiro Sakurai when he used Radiant Dawn's version of Ike for Smash Wii U/3DS 7 years later. You covered pretty much all of the variables even though it wasn't quite emphasized that sequels in Fire Emblem were almost nonexistent. The only example of a true sequel at that time would be Mystery of the Emblem, which also included Shadow Dragon and the Blade of Light packaged with it on the SNES. Blazing Blade was a prequel for Binding Blade, but the western audience never received Binding Blade so up until then connected games was nonexistent outside Japan. Now separating those games by a console is even more of a split for the players.
I really really love Skyward Sword to the point that It's my favorite Zelda game due to it's gameplay and characters. This game has my favorite Zelda incarnation of the franchise and the story between her and Link is fantastic. And this may be me but I'd prefer another Zelda game with a similar loop to Skyward than another Breath of the Wild/Tears of the Kingdom loop. Now, Tales of Berseria is still my first Tales of game and I absolutely adore it for what it is, Velvet is a great MC and I adore Magilou's antics lol. I still have to finish it but I was loving the story and the world as a whole.
You know what I really love about the "Tales of" franchise? Everyone has different favourites and lists Some say Symphonia is their favourite. Some say Abyss, some say Vesperia. And some say Berseria, like I will. Having played the majority of 3D Tales games and after a bit of thinking and research, I think it mostly depends on what you are looking for in a game. Do you like a more story/character driven plot? Berseria and Abyss are probably on the top of your list. Do you like methodical, detailed and deep combat? Look no further than Graces F, Vesperia and Xillia 2. Do you like a bit of both? Xillia 1 is probably up there with Symphonia and perhaps even Zesteria despite its flaws. As a result, my favourite Tales games are as follows: 1. Berseria 2. Abyss 3. Xillia 1 4. Symphonia 5. Zesteria 6. Vesperia 7. Xillia 2 8. Graces F Edit: yes, Arise is still on my TODO list, but I don't feel as inclined to play that game for some reason. I feel it is more combat focuses, so hence why I am skeptical to start playing it.
Berseria is pretty bog standard though. Only real difference is that, rather than try to talk to everyone about why she is actually the good guy and her quest for vengeance is just and righteous, Velvet just says "Fuck it. People can call me the lord of calamity all they want, as long as i get my vengeance. If killing Arthur also means the world can retain their free will, happy accident"
I would argue that either Gaiden or Genealogy (or maybe Three Houses) would be the weird stand-outs for Fire Emblem.They feel the most different from the general series. Gaiden added a world map, multiple protagonists, changed promotion rules, etc. Genealogy is the only one where you can deploy your whole army every map, did the Castle thing which made the battles feel more strategic than tactical at times, put the time skip in the middle, introduced child units (which Awakening would bring back in a way that makes sense and Fates would bring back in a way that doesn't), did the arena differently, did inventory differently... Yeah, Genealogy is the real weird Fire Emblem, to be honest.
Absolutely agree. Berseria had better character development, story, and god I hate Arise’s skits, both for the new format and the fact that too many are must exposition, where prior Tales games used skits for further characterization and fun moments. Berseria ended up my 2nd favorite Tales after Abyss (then followed by Vesperia and Symphonia) so I was rather let down by Arise (rather telling the developers later admitted Arise wasn’t even a Tales game early in development).
@@doctordoom85 Never knew Arise wasn't meant to be a tales game at time, but that explains why it felt so off for me. Skits are one of the best parts of tales games at least for me.
@@doctordoom85 Tales of arise has skits of the main cast having conversations reflecting on past character events that affected the characters.The main cast of Arise talk about moving past there losses. Alphen and Shinone have skits confessing there slow affection towards each other the further you get in the game there is even a skit of Alphen confessing his love for Shinone. Law and Rinwell have a skit trying to move past the trauma of there dead family, but agrees that revenge will not bring them back. Arise has at least 80 skits about the main casts moving past there issues. arise has the most skits of any tales game.
@@qrowthebird7496 Tales of Arise has skits of the main cast having conversations reflecting on past character events that affected the characters.The main cast of arise talk about moving past there loseses. Alphen and Shinone have skits confessing there slow affection towards each other the further you get in the game there is even a skit of Alphen confessing his love for Shinone. Law and Rinwell have a skit trying to move past the trauma of there dead family, but agrees that revenge will not bring them back. Arise has at least 80 skits about the main casts moving past there issues. arise has the most skits of any tales game.
Thought it was funny you mentioned Radiant Dawn as not a game for beginners. It was my first FE game and I enjoyed it from beginning to end back in middle school.
As someone with somewhat unusual video game taste, especially in the already somewhat niche JRPG space, it was so fun watching this video. I loved almost all of these games, but yeah, they’re also all very weird. Xenoblade X especially, the story is serviceable, but in comparison to the mainline series, it’s trash lmao. But your comment about the gameplay is totally true, the Skells and world are unlike any other game I’ve played, and I used to screw around in it for hours in high school.
Berseria was my very first tales game. I went into the game knowing next to nothing about it after being reccomend it by a friend and my mom later buying it for me as a birthday gift. I fucking loved it, I was blown away and surprised by how much I ended up loveing that game to death. Sure, it's flaws are very apparent, the music is mid minus a few tracks, the zones are mostly boring, and towards the end the combat was wearing me down (something I'm glad Arise fixed). But overall, Berseria became one of my favorite games ever and it's what introduced me to the series, I absolutely loved it's story and characters. Now I need to find a way and time to play the others, I've only played Arise after Berseria 😅
Hi, love your videos. I've watched pretty much all of your content across the past few days, and I really like the things you have to say, you're super succinct but also have a lot to say and manage to get a lot of content across in a relatively short runtime and bring your personality across really well. You really deserve the growth you've been seeing! Keep up the good work.
@@aaronkelly5678 you do not understand our supreme leader. you are being permanently transferred to Arby’s. no matter how far. I only wish I could be in your position!
Radiant Dawn is so great, very scuffed though for sure. It’s a very ambitious game and a couple of balance changes/additional gaiden chapters for the Dawn Brigade could easily fix the rougher edges.
Integrity and Faithlessness is my favorite Star Ocean and i'm not ashamed of it. If someone is an avid gamer and every game they love is "critically acclaimed" and they dont have any games they feel the need to defend against a negative popular opinion, not a single one, I think that's boring. Like they mold their taste only around what's popular.
Honestly some of the hate that game got end I will agree it's my least favorite of the star oceans but the hate it get filled way to overboard. But Hey it at least is still considered canon along with 4 as 6/Divine Force Showed so at least Tri Ace still considers it and the last hope still decent those games weren't completely bad I enjoyed my time with them they may be my least favorite but none of them Are below that 1 game that I consider completely non canon even the creators view it as non-canon that is SO3. People overhate on SO 4 & 5 but those games are at least star ocean games I don't know what the h*** 3 was. Says something when 3 is the only one without a "Kenny" in it😂 But yeah I still accept SO5, It might have annoyed me with its story and at least some of the characters and it's attempts to be star ocean 1 without the time travel. But I still remember having a good time with it.
Let's not forget the grandpapi of all weird fucking sequels. Kingdom hearts Chain of memories is the second entry story-wise to the franchise. It is a direct sequel to a ps2 action-rpg, on the gba with a weird action-tcg format that introduces the main villains for the subsequent saga of the story. It is also a pseudo-remake of the first game rehashing the exact same plot-points and worlds that were already present in the original ps2 game. And not only that, the next mainline game, kingdom hearts 2, is a direct sequel to chain of memories and the events of the game are crucial for subsequent entries but are never really addressed directly unless you play the original game. To this day fans of kingdom hearts do not know what to make of this thing. Or its ps2 remake which, in some regards, is clunkier to play even if it does flesh out the story more.
The other Issue with Radiant Dawn's difficulty is that for PoR it was THE OTHER WAY AROUND. The japanese Easy Mode was the western Normal Mode, so even playing on Hard in the west is kinda piece o' cake. And then u go on to RD and get sucker punched badly ^^'
I actually bounced off of Xenoblade 2 because I generally don't like rpgs with auto battling companions. Like I generally want to be in control of every tool at my disposal and auto battle feels like it makes combat encounters themselves less engaging. That being said I played quite a lot of Xenoblade X. The plot and world was really engaging and the combat was so simple I didn't care that I was hands off in most encounters. Until the Mechas. Basically, having a whole second set of equipment and skills that felt mandatory to establish killed my engagement with the game.
What does "Pog" mean?
Ecclesiastes 4 : 13 - 14
A poor but wise youth is better
than an old but foolish king
who will no longer accept correction.
The former can come out of prison to reign,
while the latter, even if born to kingship, may become poor.
Poggers
It's just a contextless word that makes no sense.
@@meta527II Ah I see! Thanks for the anwser and have a great week! ^^
It's short for play of the game, that's where it originated from
The strangest thing about Radiant Dawn is that all the Dawn Brigade missions are hard, then any mission with Ike and his cohorts you can just face stomp everything without much thinking.
Cohorts has gotta be one of my favorite words
The game really felt as though there was a Civil War among the writers and developers and not writers versus developers more like some writers and developers versus the other half of writers and developers.
Part one feels like a traditional fire emblem and balance Around that. But then you have a big lipped alligator moment that is part 2 And an even bigger one when the 1st half Of part 3. Is that by the time you're given control back of the Dawn Brigade, Feels like someone didn't tell the guy who is making the levels these specific chapters you're being given back a group of Characters who are still at the stats they were at the end of that chapter but you're fighting enemies who are balanced around say Ike's group. In a swamp level with fog of war! I was like what the h*** were they thinking. And the worst thing is There are just so many better characters that the only reason you would bring any dawn brigade Other than the 2 protagonists of the story (Sothe and Micaiah) It's simply because you decide to say f*** it you like them enough to keep using them but they do not have enough character development after part one for you'd even cared too much and the support which is supposed to make up for that is bare bones that it doesn't make up for it. Because a lot of players playing radiant dawn are likely going to be returning path of radiance players Who likely have old save bonuses so basically anyone who was in the 1st game Are gonna be so much better than anybody exclusively new to this one. In the end you have a s*** ton of filler characters who really didn't do their job as filler characters they just existed because they had a mention about them like Meg And even then that's more of a blink and you might miss because it relies heavily upon you having supported Zihark and Brom Do you have any idea of who she might be, I mean once part 2 comes around you'll make a lucky guess of who her father is if radiant dawn was your 1st game and not path of radiance basically you started playing on Radiant dawn and never played path of radiance.
And then some characters really get shafted like Tormod Whose path of radiance bonuses does not save him. There's a reason why you didn't see this type of format ever used again in fire emblem. Story wise it's interesting gameplay wise it's freakin annoying and redundant and the support system which had pretty good writing And made up the back story for the characters who are not the main characters in the story and even enrich the characters who were the main characters in this story Got shafted all because they wanted to put as many fillers and so you would not be without a full army and then you get to the tower of guidance at the end and realize you're gonna cut that number even lower especially since they're gonna give you the royals who pretty much Kick a** and you have to actually choose not to use Which unlike another fire emblem's sorry Bud you have to take many of them so now the numbers further cut..
I enjoyed radiant dawn but it's one of the fire emblems I would least replay The other one being genealogy of the holy war. Blasphemy yes but it takes a lot out of me 3 houses gets replayed Only because new game plus gets rid of much of the tedium As some of the bonuses that I allow myself to use without breaking the game means I have less busy work so I can enjoy the f****** game. There's a bit of a reason why I like traditional fire emblems like fates and engage. It's nice to play those like 3 houses but not so often. And I really really want to play power radiance which is also a traditional fire emblem but radiant dawn as I said never again. Play the 5 times and refuse to do so again. And hated how you had to do many times just to get one secret character that you can only use in the final map I have to ask why did they regulate the "Gotoh" that is Sephrian/Lehran To such stupid requirements just have a chance of using him in the final Battle when hes kind of redundant. Because you know you're replaying the game after certain point so he really doesn't add anything. At least the Gotoh of FE6 Blazing Sword/GBA Athos Join you for both halves of the final battle.
@@paulman34340 I dunno, it did not feel like that, it felt like that was intentional and was intended to make it more of a challenge. They were thinking that the Dawn Bridage levels should be really tough. I mean they are not all better, some are still useable and viable despite everything, they do have enough character development after part one or you to care enough about them and the supports are not all bare bones and it does make up for it at times. Not everyone actually. They are not filler characters and they did their actual jobs well, no they are fully actual characters for the most part.
They did not all get shafted and they are not filler characters.
Actually he is not reduntant as he has some use. Wrong he does add something as he is a useful unit.
@@Jdudec367 Let me be clear, I do "NOT" hate Part 2, frankly speaking it was my favorite chapter STORY WISE as a Path of Radiance fan because I got to see Elincia growth as a Queen (She's honestly my favorite Nyna in the series likely cause I think she's the ONLY playable Nyna in the series! Playable as in "story given" rather then unlocked by completing the game for the challenge modes)
Part 3 can cause a split because you have the Greil Mercenaries (who even without their POR Bonus stats have great base stats) vs the Dawn Brigade (Who you better HOPE got lucky RNG wise with Stat growths and you training them properly! Found I only needed Laura, Aran, Micaiah, Sothe, Nolan, Leo and Edward and no one else! But damn will I despise the chapter you get them back in! It's like how Cecila in Binding Blade joins you....on a DESERT MAP THAT SEVERLY CRIPPLES HER MOVEMENT WISE AND MAKES HER EASY PREY FOR WYVERN HELL! Well at least the Fog of war map is manageable compared to that hell (though the irony half that map was reused in Blazing Sword and it's where you get Pent was just cruel as being an unmounted Sage in a Desert made him run RINGS around the bosses of that level is not lost on me! Poor Girl) Lets just say we know who's going to win in popularity (even if you DIDN'T play POR to have an Ike Bias, you know their are FE players who choose their characters based largely on their Base stats cause there's less work to do in making them viable then take a chance on a potential dud! Not that I ever know! Other then one time with Dimitri in 3H and even that was recoverable! I never got RNG Screwed, or felt like I did in a FE game because I know how to adjust! Have played where I used the Dawn Brigade from start to End any chance the game let me)
Part 4 though REALLY shows the game was Narritive before Gameplay with the "let's split up gang" to wrap up plot points and threads on the way (If you found a way to use the Fire Sage Kid without POR Bonus or whatever! Power to you! Only used him once and Late Comers are not very appealing to me without the Stats to prove it! Will Say Engage RESTORED some fate in late comers as they CAN be worked around to be useful despite their join time. GOTOH runs strong with Veyle LOL! But fuck Oliver! Never was a fan of him in POR as I ALWAYS saw him as a villain! But did love him for the Meme status he has garned like Gheb from Sacred Stones! He SURPASSES him! Gameplaywise I already have like TWO Saints that are better and Micaiah who is a Upgraded LORD Saint who is mandatory as the Main Character, so I have no need for more then one other Saint choice) which as I'll remind, storywise it's alright, gameplaywise, I'm using alot of characters who won't make the final line up (because IS for SOME GOD DAMN REASON decided to SEVERLY lower your final line up for ALOT of characters who are needed storywise! No making them just be with the group and you could choose to deploy them, YOU HAVE to deploy them, lowering who you can FREELY choose! Note they never did this again in future FE! The only mandatory Deploy's was the Lord of the game and the Avatar, and then just the Avatar til 3H for obvious reasons! But you never felt FORCED to use some characters! I HATE when I'm gimped of who I can use when you give me a shit ton of characters)
But hey that's MY View and Opinion of Radiant Dawn! I will admit after playing it like 40 times over the Wii Lifespan (as I searched in vein for POR again, I regret trading it in after beating it once, assuming I'd buy it back later) I have little desire to play it again despite liking Micaiah (Especially as Heroes and Engage REINVOGRATED what I loved about her) over Path of Radiance (But that may be as I said, because of my regret selling the game after beating it all those years ago! I was young and foolish and I did this with Blazing Sword & Sacred Stones before! Sold them while they were new and got them back after I had time to cool down later cheaper then their original price! Didn't know about limited print back then! CURSE YOU NINTENDO!) But I will say it was a great finale to the Tellius and Ike's Story (Even if it had a crappy Support Conversation system! At least Paired endings are there....even if limited)
@@paulman34340 Yeah sometimes it really feels like the level designers are just spiting the players and are being sadistic lol.
Ah yes Oliver, aka power hungry fool lol.
Yeah honestly I look forward to eventually playing them too. Fire Emblem games can get pretty expensive online.
Berseria is without a doubt my favourite tales game. Despite it's flaws I think I just really liked being able to play as the "villains" or morally grey heroes whatever. It was anime as fuck but I found it endearing.
Same, it was just a fun ride. The combat took some time to click, but I had a lot of fun once I started using all of the tools it gave me properly (and learned to play everyone and not just Velvet).
As a zoomer who played cod 24/7, Berseria was the first single player story based game i played and i haven't seen games the same way since, i don't care if people say its cheesy or whatever but it'll always have a special place in my heart
I loved Berseria. It even made Zesteria less bad in retrospect. Making that world suddenly less pure good vs evil really makes Sorey's journey more interesting.
As a TALES FAN, BERSERIA is the worst in the series... ok not the worst but at least its better than the one before it... since you guys played BERSERIA, play their older games too... SYMPHONIA is OVERRATED, but at least try ABYSS (best story), VESPERIA, GRACES and XILLIA...
@@erickreyes7902 I will probably give Vesperia a try one of these days so I guess we will see then.
I'll likely always have a soft spot for Berseria anyway though since it was my first tales game.
i, too, go into the store to buy my weekly dozen loaves of bread to be interrupted by children speaking of Xenoblade X an aisle over. it happens to the best of us. very relatable. I love this video!
I see you live in Nether Wallop as well!
No joke, I went to Target one time, and a bunch of teenage girls who looked and sounded like they came out of Mean Girls were having a heated discussion over Star Wars legos.
This video screams "early youtube nintendo content" and I love it. Feels nostalgic, despite only just learning of your channel
That's where a lot of my inspirations come from, so I'm glad it shines through!
Your reaction to Berseria was my reaction to Vesperia and Arise.
They're good but I don't love them like many do.
Then again Beseria is in a my top 3 Tales so once again everyone has different tastes.
I really like Arise but I'm a lot more split on Vesperia. I like it, but I've never pushed through to the end
I love most of the tales games I have played. A funny thing I had with Berseria was Velvet... I almost feel like her playstyle was purpose built for people like me. Usually in tales games a level of grade grinding Is required for NG+ to get everything... Somehow me maining Velvet the whole game caused me to have 10x the required grade for NG+. Arise was a really nice fun change... I do however wish they would have included multiplayer and Cameo Cosplay outfits (I mean come on Alvin and Dohalim's kits were literally mostly Stahn and Leon's kits from destiny) they could have added in a new mystic arte for each cast member based on the Cameo costumes to reference them it would have been dope.
@@rdraken I love Velvet's fighting style so much, but, to be honest? I… I kind of want a game about the Velvet of the prologue. The caring, naïve, idealistic, impulsive woman who fights like a demon because her body won't do otherwise. Because heaven forbid she sit still when she could _move._ There's just something about the contrast between her caring nature, and her impulsive will and reckless, feral grace, and I think it almost makes her a more interesting character than the Velvet we follow for most of the game. You know, the one who refuses her true nature again and again and again because she believes she can't be that anymore, and never gives in to the idea that she _can,_ and when she's almost about to finally realize she can still care and love the setting's metaphysics chime in to literally tell her she can't.
It's telling a worthwhile story, yes, and Velvet is a good character, but prologue!Velvet speaks to me more. I want a Tales game that tells the story of a character whose motivations and personality are basically that of prologue!Velvet. Or someone who loses that and has to learn all over again that she _can_ care, and that her care and her passion are her strength even in a world that fights them at every turn.
I think the most different Fire Emblem is Genealogy of the Holy War. The chapters are really long; you can save at every turn; there's no trade; your cast of characters changes halfway; doubling doesn't work like in other games; among other things
You can possibly throw up Gaiden/Echoes for debate as well. But I love Genealogy, my second favorite game after PoR
Can't forget Sacred Stones either, though I guess moving through the world map came from Gaiden first, but it was the first to have grinding and branching class paths.
Honestly im glad that Skyward Sword HD was my first Zelda experience. There's just so much to love about it despite how controversial the original game's release was. The story wasn't too serious or too childish, it was a great balance between the two. There were plenty of moments in the story that got me hyped up, and the ending was satisfying. All in all, a great adventure that currently sits as my favorite Zelda game until I'm able to play the rest of the series. I've also played Breath of The Wild, and I just started Tears of The Kingdom.
Skyward Sword had a great story because it really emphasized the relationships between Link and the other characters, moreso than previous games. Link had a reasonably defined personality as well which I always loved.
Xenoblade X is the greatest video gaming experience i ever had. It made my jaw hang open on dozens of occasions from the sheer scale of the world and the reward i felt from exploring. It felt like there were hundreds of areas i could've passed by on a fast playthrough of the game and I'm sure there were a few i missed even after a 350+ hour playthrough of the game. The lack of story really never bothered me and i think that's why none of the other Xenoblades ever really vibed with me the same way. X is an absolute masterpiece and it's a shame it will likely never get ported.
Still my favorite open world game, and perhaps favorite game of all time. Still holding out hope for a sequel or port.
@@Dualblades47 It was very experimental and I don't know how likely it is. Xenoblade is now well-known for its emphasis on story and X sticks out like a sore thumb due to lacking story and likely wouldn't appeal to most fans who've played XC2, XCDE, and XC3 on Switch. It's a shame because it was my first Xenoblade, but I'm not expecting much of it anymore.
@@jmaster4941 It's kind of ironic to think that X has the least focus on plot in the entire franchise, and yet it ends with a cliffhanger that calls for a continuation of said plot...
The first time you enter Noctilum and you're blown away by the art directions only to realize you were only looking at the front door and found the REAL Noctilum at the edge of it
To me Xenoblade X is more than a game. Is mankind's attempt to create an entire f*cking planet.
BotW? A field
Gta? A city
The other Xenoblades? Continents
MINECRAFT or NO MAN'S SKY?! ok well those're an almost infinite ammount of almost infinite worlds
But Xenoblade X with Mira is the first full fledged planet I've seen.
Honestly one of my favorite things about Xeno X is that every npc is allowed to be a person, an not just a character that goes from point a to b to c through the day/ night with a minor, if even changed, bit of dialog over the course of the game. You see and interact with people who have lives and they change through the entire story from nobdies scraping by to people who've found their place. People who felt alone and scared to having a lover or friends, finding family or their place in the world. Some are skumbags through and through, others start with no hope and by the end are full of it. It feels alive.
The issue with Xenoblade X's story isn't that it's nonexistant. In fact, the story really ramps up towards the end. The real issue is that as soon as it starts to get interesting, it ends and hits you with that cliffhanger. That, and your character has about as much personality as a block of tofu (not to be confused with the potato).
Sidequests are undoubtedly the greatest thing ever, though. In what other game are you going to convince an alien to get shot, all for a pizza, twice? Or the time a villain's mastermind plan to poison the city's water supply was foiled by an alien hippie who just so happens to walk in and drink all the poison? Good times.
I kinda forgot how wild some of those sidequests got, and damn were there some good ones.
It's funny; as weird as X when put up against its sister series, I still consider X to be my favorite open world experience (and still my favorite of the Xeno games by a large margin).
Same.
Ah yes, Skyward Sword. 2011. I had just graduated college the year prior so this was my first year as a real adult.
"I was 8."
...What year is it? Should I retire?
Your life has only just begun. Go and flourish, my brave soldier.
I was 10 when Skyward sword came out and it was my first Zelda game
I had been married 2 years at that point. I feel ancient.
Lol I know I’m the only one that liked Magilou in Tales Of Berseria. Game was pretty dark but she kept a smile on my face through it all.
I was a biiit harsh on her lol. At the very least her script is charmimg
She may be the comic relief character but the reason she acts like that is pretty messed up so i find it fits the tone of tragic chatacters pretty well in its own way 😭
Nah, Magilou is awesome
This guy's the only person I've ever seen diss her
I've actually never seen any hate for her until today. Only either love or completely neutral opinions on her.
I’m pretty sure Magilou is a fan favourite if you ask me. I love her lol, that mischievous smile she makes before some absolute hilarious bs comes out of her mouth is just gold.
You're such a talented creator. I hope all the time and money you've invested into this channel allow it to blossom into something that makes you happy.
Fun fact: Skyward Sword was the first Zelda game I owned and played to completion, so when I heard everyone say it was the worst Zelda game, my initial thought was "...well damn, the franchise must be amazing."
I should probably play it again since it has been over a decade, but I don't remember it being bad. Just more frustrating in parts.
I finally played it through for the first time with the HD remaster and I absolutely LOVED it. You should def play it again
Bro this video reminded me that there was a blue dragon anime. Found a lost childhood memory here, thanks.
I love Tales of Berseria because of its dark world and storytelling while remaining lighthearted and funny at times with its character interactions. The main cast is easily my favorite in an rpg because they all have different backgrounds and motivations, and yet they all get a fair amount of development as the story progresses.
"Do what you can, but if you can't do what you did, don't! Do new." Maaaan Im replacing all my live laugh love signs with this instead. Great Video!
Maybe i'll put that on a shirt. Or a tacky dining room decoration.
I can't believe you've been putting out such high quality content and don't have like 200k+ subs. RUclips is a cruel place damn
I'm on the rise, I'm shooting for 1 mil by the end of today🔥🔥
The thing with the Tales Series is that the characters are introduced with the intent of falling into a trope and thrive off of either subverting those tropes or further exploring them. The best characters in the series do just that, while the worst/ least popular characters are the ones that fail to deviate or expand on said tropes. I think Berseria does a great job with that, although the skits do kind of drag on sometimes. Like we're sneaking into a castle, but somebody has to talk for minutes on end about crocodiles in the sewer.
I am also a very firm enjoyer of Partners in Time. I'm not sorry.
Skyward sword is by far my favourite game in the Zelda series it’s what Introduced me to the games but I can understand why everyone hates it especially the motions controls
Three Hopes was really dumb to be honest, one would expect a sequel since it has so much lore to unravel (like it happened with Persona Strikers) and many side stories to continue but no, they just made a what if story where the latest protagonist now is the bad guy and you control a random dude who didn't even was in the original game, definitely a opportunity lost.
It really is a strange concept, it's like an official wattpad fanfiction. All of the Nintendo musou games feel that way honestly.
@Super Hambone Even though technically it's an alternative story a what if rather than a sequel like persona striker's was, Age of calamity was a mix Between a Prequel and a What If
3 hopes had its fault storywise but the story was still decent enough and well I'm guessing some of the character changes I can forgive because I got to know the characters I pretty much 100% 3 houses before And I enjoyed the gameplay and story with its faults
A fanfic can be good on occasion. Even better than so called masterpieces I have found out As of late
Okay that Desktop Background immediately made you even mor symphatic :D
Mario & Luigi: Partners in Time is awesome because the final boss (not that one) is legitimately one of the most epic things Nintendo has made, and the game’s name is a play on words of “Partners in Crime”.
Skyward Sword was the *only* console Zelda game I didn't play on release. After a few years of waffling on whether or not to pick it up used with the Wii Motion plus or whatever the peripheral was called, the HD Remaster was announced.
It was legit my favorite Zelda game in a long time; I enjoyed Breath of the Wild well enough, but it's like the opposite end of a spectrum. The dungeons were basically entirely gone - generously, the puzzles were chopped up, scattered around the map, and then a single dungeon gimmick cut into four and then whatever Hyrule Castle was (I never did beat BotW!)
Skyward Sword, meanwhile, for its foibles does basically have proper dungeons intercut with linear, puzzle-based 'overworld' segments that are dungeon-esque, and that's what I consider to be the Zelda series true competitive advantage - expansive open worlds have become steadily more replicable. Masterfully designed dungeons not so much. It's only bittersweet that it seems like the Breath of the Wild formula is what will win out in the end.
The only other game I've actually played extensively is Radiant Dawn, and yeah that's such a weird black sheep. I bounced off it due to the ping-ponging difficulty (Dawn Brigade missions are stupid hard; most of the Ike missions are just a slog vs. a zillion enemies, sometimes with hosts of NPC allies too!)
I've actually just started playing Tales of Berseria on a whim; I'm totally unsure what to make of it thus far. To call it less anime seems ridiculous to me, it's simply ridiculous edgy-to-the-point-of-camp anime (and I'm just honestly disappointed how it feels like they totally wasted the likeable protagonist on a goofy revenge story, espeically since I'll always stan martial arts girls).
The Pokémon mystery dungeon series and Pokémon Colloseum/XD is this concept to a TEE. You won’t find more dedicated Pokémon fans than them
I liked the whole Berseria cast, but Magilou in particular was one of my favorites. She's the best because she's the worst
I remember completing that game, and my two thoughts were "wow, what a great experience" and "so... did I LIKE Magilou, or not?"
Radiant Dawn still hasn't quite shaken the stigma because the difficulty manifests as not being able to deploy many characters for extended periods of time, which sucker-punches newcomers that had no way of seeing it coming in most cases and is extremely Iron Man unfriendly, which is hilarious when considering that Intsys' attempt at finding new consumers until the higher ups insisted on adding Casual Mode for New Mystery was insisting that those dead units weren't a big loss.
Also certain supports like Astrid suddenly never having siblings or the Black Knight's reverting to the character he was before PoR's localization managed to create continuity errors with the previous game.
By the way, I feel like Intsys may have constantly shot themselves in the foot with the "no big loss" excuse given the support system of the SNES era onwards (except Shadow Dragon) made them more than just another fighter that happens to be named and they could've taken a page from their existing audience and said you could just reset if you weren't satisfied with the results.
Berseria is the only Tales game I ever played to the end. There's just something about embracing being an anti-villain that I can't help but vibe with. I also have horrible taste in women, so that might help
LMAOOO don't worry, Velvet goes hard
Man I totally feel that line about something you love becoming "the next big thing". As a huge Pillars of Eternity fan, seeing it bastardized to appeal to casuals by Avowed is truly the worst possible fate.
This is describing Banjo Nuts and Bolts to me.
Radiant Dawn slaps. Part 3 has some of my favorite chapters in the entire series.
banger, you deserve more recognition
Radiant Dawn praise is ALWAYS welcome (it's peak)
Some people call them 'black sheep.' I prefer to call them the 'support beam.' Something that people think they could "take or leave" when in reality the series would not be nearly as unique or as fascinating without its presence next to the others.
DUDE I LOVE PARTNERS IN TIME. I played it when I was little and i used to think it was the sequel to bowsers inside story instead of the prequel lol.
Was watching this expecting a different Mario title tbh. Yeah, the Mario and Luigi series has a bit of a cult status, but you know what game within a series would fit this concept better? Super Paper Mario! I stand by my opinion that this game rules and is underrated as hell and nothing can change that :P
Loved the video, will watch some more of your stuff!
Clicked for the Berseria section, recoiled into a shriveled husk after hearing you talk about it.
Berseria did try to stand out with it's more darker tones which I do appreciate at the end since most tales games are usually lighter with exceptions being games like Arise, Abyss, Xillia 2 and Symphonia- I did enjoy it a lot though! The cast was pretty fun, not my favorite but I enjoy them, though gameplay side I felt was too simple for it's own good, but for me it was the story that carried it through me. Makes me curious as to what is YOUR favorite from the series, and as another Velvet lover to another, my man. 🤝
Heck yeah, Velvet fan club. That's what we are here at the Super Hambone Military Compound/ Correctional Facility.
If I had to choose a favorite Tales game it would be between Arise and The Abyss. I'm currently playing through Abyss in full for the first time and I'm really enjoying most aspects of the experience. Outside of some freezes and a very odd softlock I encountered it has been a pretty consistently high quality experience. I especially like Luke as a character and think his arc is well paced in the sense that he begins to change right as the player and the party begin to get sick of his shit. The change isn't an immediate 180 either, he's still impatient and naïve, just with far less selfish motivations.
I can speak on Arise in its entirety since I beat it back at launch and thoroughly enjoyed nearly every aspect of it. Even with the pacing problems in the second act I had fun from start to finish and am happy with the direction the series is taking. I've spoken on Arise at length though so I won't rewrite the sermon.
Though all of this may change when I play Tales of the Tempest. I've heard that game is so good it integer overflows to a 1/10!!! Can't wait.
@@Super_Hambone Abyss is considered to be one of the best in the series, and luke is one of the reasons as to why. I love his character arc throughout the game, and I think the cast is solid for the most part, my favorite being jade! As for arise, me and you share the same opinions on it as a whole, especially the fact that it brought a little more folks to a wonderful yet very cheesy series for the most part. I just wish the last portion wasn't such a slog to get through, but hey can't always hit. My favorite out of the series is Xillia 2, though my favorite combat wise is Graces f and Destiny DC. Glad you're having a lot of fun with the series!
While I agree that Awakening started that trend, Fates really took it to that Nth degree and we have not come back down since.
The greedy mobile game also isn't helping either.
As for Berseria, as campy as the writing can be, there are some moments where the chips are down and the voice acting delivers. Velvet's VA Christina Vee hits a moment out of the park. You'll know when you get there.
The xenoblade x not being canon aged like milk
Nah, they actually wrote it in cause they saw my video
Fire Emblem Gaiden/Echoes should have been on here instead of Radiant Dawn.
Either they do something that no other game in the franchise does or they do the things that only a handful of games of the franchise does.
I loved skyward sword. It was great being able to control how the sword moved in a fight instead of just pressing a button.
This video remind me of my favourite fever dream in vídeo game form Fallout tactics, hairy desthclaws that could talk, the weird combat, the yank AND bosses with weird concepts (one Is literally the tribal evil versión of dr. Doolittle)
Radiant Dawn is easily one of my favorites of the series.
If I start playing the Tales games, is Berseria a good one to start with?
Berseria is a decent starting point. Arise works as well considering it's the newest entry. If you're looking for a more old school experience then Symphonia or Vesperia will work as well.
Crazy how I was recommended this video *immediately* after finishing Bayonetta Origins
Xenoblade X will always have the best soundtrack to me and be my favorite game in the series
I could be wrong, but I distinctly remember getting super hooked on the DS blue dragon game in kindergarten and fighting this golden poo (if you were wondering what it is, yes it’s a snake creature thats shaped like a turd). I ended up gamer raging when I couldn’t kill it because it ran away and had a brain rotting amount of health on him. Good memories but fuck that game
Tales of Beseria is my second favorite of the franchise with Vesperiq being number 1 because of the darker themes and how deep the characters are. Btw the ending will hurt your feels
It's been sometime since I last played it, but I recall Xillia 2 being another pretty dark Tales of game.
Love to see Minish Cap in this
Ngl, I have no idea who you are and I’ve played literally 0 of these games yet I watched the whole video. Needless to say you’ve got a new sub, keep it up👍🏻
Funny thing is, I just finished Partners in Time a few weeks ago as part of a project to clear out my DS backlog. I’d held onto that bugger for years because I just couldn’t quite get through the final boss. Turns out attack buffs are actually amazing.
As for the game itself, while the special attacks as items thing is kind of annoying and the final stretch goes on for just a tiny bit too long, those are my only two complaints. Honestly I can even see where they were coming from with the attack item thing, since a lot of games feature a separate resource like MP with items to replenish it, turning the special attacks into items themselves must have seemed like a way of cutting out the middle man.
I think Berseria was very much a reaction to Zestria.
Zestria is a game that can be fun if you ... frankly just avoid grinding and play the story without stopping. The game's pacing is terrible especailly around the middle part where it drags way too much. But just have fun with the combat and don't slow down and it's a lot more tolerable.
Even then it's not great though. It's main character is just too bland, it's villain has pretty weak motivation but he talks like he knows everything, and the world itself feels dull due to all of the fantasy elements being hidden from the people so you have a world only a select few know is fantasy which results in the world itself being designed like a non fantasy world ... which means it's just a bunch of normal towns an stuff until you get to the dungeons and most of them are just fairly bland looking ruins.
So with Berseria they tried to stand out more to make up for Zestria.
Berseria also makes the plot of Zesteria less bland.
SPOILERS!!!
Knowing the origins of the good vs evil thing Sorey is doing makes that entire world feel morally compromised which adds just a little bit of irony to the whole game, making it much less bland.
Unfortunately you do also have to play the game. And the story itself is still the same, even if knowing the amcient past gives you a little extra context.
The other issue with Zestiria is the cast is made out of paper-mache. The party members go down so easily so higher difficulties are just a slog unless you are over leveled... And even then the AI controlled party members have a notably high mortality rate. I get that was the design swapping the Seraphim and using Armatus to rez the Shepard/Squire... But that was so bad. I liked how Xillia 1 encouraged you to swap party members mid combat to get advantages and it felt funnily enough less forced.
I loved berseria but I seem to remember the middle dragging as well
@@SaintJoseph911 Maybe a little when your monster hunting.
But it's a lot shorter on the slow parts.
Zestria's problem was more than half the game was you going through these entire maps to get divine weapons to unlock each form. Then you had to go through ANOTHER dungeon to unlock the super skill of each form.
So most of the game was you dungeon diving over and over while the main plot largely just ... waited for you to finish.
The main bad guy only jumps you once or twice and other plot relevent things are more like distractions from the dungeon diving rather than happening during them.
On the other hand when you're hunting the special monsters the enemies are constantly on your tail and interfeering.
Of course if you want to 100% the game you have to find all the crucibles and junk which slows the game down. But that's optional.
Oh neat I was also 8 when Skyward Sword came out, only got past the first dungeon then though. I played it again back in 2021 soon after I turned 18 and realized on the file select that the last time I'd played it was half my life ago.
I really enjoyed it for what it is. The sword combat is quite fun, the music is phenominal, the art style is beautiful, the characters are great, and the locales are varied which I prefer at the expense of interconnectedness. Currently is my 2nd favorite 3D Zelda and 6th favorite overall Zelda.
God I need a XCX port
The world would very much benefit from an x port
@@Super_Hambone Nope, X is the worst in the series. It might have some fans in America, but it bombed in Japan. For an RPG the Japanese fans are more important.
Many Japanese studios are in the process of changing focus to overseas audiences. For a lot companies it isn't economically advantageous to focus solely on Japan so just because a Japanese game didn't sell super well in Japan, that doesn't discount the possibility of a rerelease. Especially considering the popularity the Switch era has brought to the franchise, I imagine the title would sell rather well.
@@Super_Hambone Monolith Soft said the reason why Xeno 2 is more anime is because they some people criticize the stiff expression in X. I completely agree, the X cast have lifeless expressions. Why would we want it back????
@Orange Slash so did the original xenoblade on the wii and yet now we have an upgraded version of the game with much more expression. Why could the same not happen for X?
Berseria was one of my favorites in the series. The concept of playing as who everyone views as the villains was a cool concept. Definitely not heroes. Just people with personal goals that they’re going to see through. The “good guys” trying to turn everyone into robots with no negative emotions was pretty evil though.
The stranglehold Scott the woz has on the Wii U is amazing
5 seconds into the video and see you have Ike from the end of radiant dawn as your wallpaper
*Like*
Fun little story, I've never finished Radiant Dawn in its entirety but I remember watching my older brother play it when I was wayyy younger. Those final few chapters and last shot of Ike has stuck in my brain like a leech, such a powerful ending.
@@Super_Hambone I can relate with some games I grew up with like Ocarina of Time that I had a hard time with as a kid so I just watched my older brother do it. I'll always love Radiant Dawn for just how ambitious it was.
17:03 It's more of a "tell an entirely different story with a different gameplay loop, with familiar characters/settings." And to be honest, they kind of don't work, as the stories in each game kind of fall flat. And the gameplay of each just ends up feeling like a long and boring grind.
This channel feels like if Scott the Woz is a Jrpg guy
Revenge? Rokuro wants to kill his brother out of sheer jealousy and became a demon because he cursed himself, literally, after he failed to kill him through a cowardly scheme.
Another banger of a video talking about an interesting topic, keep up the good work
Your kind words are appreciated soldier. Got 8 more videos dropping later today.
12:00 I dont know why "No pun present" got me so bad, but it did.
I love that Xenoblade is seen as a famous franchise here QwQ
But I did expect Tokyo Mirage Sessions here since its not even a Fire Emblem Game. Though its fair that Radiant Dawn can be seen as a strange title especially because Path of Radiance used the typical GBA formula and was amazing imo. I think if they reused ideas from Radiant Dawn and simply worked it out more it could actually work better.
It's nice to be able to call Xenoblade 'famous' and have it actually be true, if any modern JRPG franchise deserved success it was Xenoblade. And I didn't include TMS on this list for a multitude of reasons, the biggest being that I know next to nothing about it. I like the colors though.
@@Super_Hambone Sounds fair. If there is something to tell about it, that would be it has a pretty satisfying combat system imo. And its the dream of every fan of both Idol and either FE or SMT I guess.
Berseria isnt my fav overall but is definitely my favorite story of all the ones ive played 👏🏽
As 1 of the 3 Mario and Luigi Partners in Time fans, I did not come into this expecting to be RAGGED on like this. 10/10 would experience again.
33% of Partners in Time fans are mysterious people in top hats??
look, xenoblade 3 doesn't have overdrive so x still has the best gameplay in the series
Ok that’s based ahaha. Overdrive is fun as, when you learn it that is. But oh boy it’s worth learning to mastery
Real and true
Honestly I haven’t heard of Blue Dragon until today. I might have to check that out bro
Very charming games with Akira Toriyama designs, super easy to love
I love radiant dawn, but one of its biggest problems is how its characters barely have any characterization. Without supports, I barely knew anything about them. In awakening at least, you had supports to flesh out the characters.
Dude you’re kind of an amazing writer
Ever heard of... lord of the ring??? Wrote it.
I loved Berseria personally. Idk if i'd call it my favorite of the tales game I've played, but i did love it. I also really liked Magilou.
Blue Dragon mention! Based video! I love that game.
Wish more franchises got weirder spin offs
@8:00 - When will companies realize renaming difficulty modes instead of simply adding more of them will always cause more headaches? The last thing anyone wants to hear is that the game that's been kicking their teeth in was on a higher difficulty than they intended to play, likewise nothing deflates an ego more than finding out the game mode you just stomped the crap out of was actually a lot easier than the original.
What are the odds that me, one of the only three fans of Partners in Time would stumble upon this video.
I've had at least four or five people claim go be PiT fans, could my calculations have been wrong?!
@@Super_Hambone they are fakes they didn't beat the elder shroob with no items and babies only.
The circumstances around Radiant Dawn's release was the perfect storm of bad variables that led to what I could argue to be one of the greatest games in the series (for experienced players) to end up being glossed over by almost everyone except Masahiro Sakurai when he used Radiant Dawn's version of Ike for Smash Wii U/3DS 7 years later. You covered pretty much all of the variables even though it wasn't quite emphasized that sequels in Fire Emblem were almost nonexistent. The only example of a true sequel at that time would be Mystery of the Emblem, which also included Shadow Dragon and the Blade of Light packaged with it on the SNES. Blazing Blade was a prequel for Binding Blade, but the western audience never received Binding Blade so up until then connected games was nonexistent outside Japan. Now separating those games by a console is even more of a split for the players.
Honestly I find Xenoblade 2 weirder than Xenoblade X (btw if you’re wondering why I deleted and reposted this, it’s because I said it wrong)
I really really love Skyward Sword to the point that It's my favorite Zelda game due to it's gameplay and characters. This game has my favorite Zelda incarnation of the franchise and the story between her and Link is fantastic. And this may be me but I'd prefer another Zelda game with a similar loop to Skyward than another Breath of the Wild/Tears of the Kingdom loop.
Now, Tales of Berseria is still my first Tales of game and I absolutely adore it for what it is, Velvet is a great MC and I adore Magilou's antics lol. I still have to finish it but I was loving the story and the world as a whole.
Partners in Time was my favorite game in the series!
great video but being called out at the end like that scared me a bit
"No pun intended, no pun present"... LOL
You know what I really love about the "Tales of" franchise? Everyone has different favourites and lists
Some say Symphonia is their favourite. Some say Abyss, some say Vesperia. And some say Berseria, like I will.
Having played the majority of 3D Tales games and after a bit of thinking and research, I think it mostly depends on what you are looking for in a game.
Do you like a more story/character driven plot? Berseria and Abyss are probably on the top of your list.
Do you like methodical, detailed and deep combat? Look no further than Graces F, Vesperia and Xillia 2.
Do you like a bit of both? Xillia 1 is probably up there with Symphonia and perhaps even Zesteria despite its flaws.
As a result, my favourite Tales games are as follows:
1. Berseria
2. Abyss
3. Xillia 1
4. Symphonia
5. Zesteria
6. Vesperia
7. Xillia 2
8. Graces F
Edit: yes, Arise is still on my TODO list, but I don't feel as inclined to play that game for some reason. I feel it is more combat focuses, so hence why I am skeptical to start playing it.
Dude, LOVE the fast paved editing. Wish I could do it that fast. Subbbbbbed
Berseria is pretty bog standard though.
Only real difference is that, rather than try to talk to everyone about why she is actually the good guy and her quest for vengeance is just and righteous, Velvet just says "Fuck it. People can call me the lord of calamity all they want, as long as i get my vengeance. If killing Arthur also means the world can retain their free will, happy accident"
I would argue that either Gaiden or Genealogy (or maybe Three Houses) would be the weird stand-outs for Fire Emblem.They feel the most different from the general series. Gaiden added a world map, multiple protagonists, changed promotion rules, etc. Genealogy is the only one where you can deploy your whole army every map, did the Castle thing which made the battles feel more strategic than tactical at times, put the time skip in the middle, introduced child units (which Awakening would bring back in a way that makes sense and Fates would bring back in a way that doesn't), did the arena differently, did inventory differently... Yeah, Genealogy is the real weird Fire Emblem, to be honest.
Berseria was better than Arise. Also Velvet & Magilou best girls
Absolutely agree. Berseria had better character development, story, and god I hate Arise’s skits, both for the new format and the fact that too many are must exposition, where prior Tales games used skits for further characterization and fun moments. Berseria ended up my 2nd favorite Tales after Abyss (then followed by Vesperia and Symphonia) so I was rather let down by Arise (rather telling the developers later admitted Arise wasn’t even a Tales game early in development).
@@doctordoom85 Never knew Arise wasn't meant to be a tales game at time, but that explains why it felt so off for me. Skits are one of the best parts of tales games at least for me.
@@doctordoom85 Too bad Berseria is not on Xboxone.
@@doctordoom85 Tales of arise has skits of the main cast having conversations reflecting on past character events that affected the characters.The main cast of Arise talk about moving past there losses. Alphen and Shinone have skits confessing there slow affection towards each other the further you get in the game there is even a skit of Alphen confessing his love for Shinone. Law and Rinwell have a skit trying to move past the trauma of there dead family, but agrees that revenge will not bring them back. Arise has at least 80 skits about the main casts moving past there issues. arise has the most skits of any tales game.
@@qrowthebird7496 Tales of Arise has skits of the main cast having conversations reflecting on past character events that affected the characters.The main cast of arise talk about moving past there loseses. Alphen and Shinone have skits confessing there slow affection towards each other the further you get in the game there is even a skit of Alphen confessing his love for Shinone. Law and Rinwell have a skit trying to move past the trauma of there dead family, but agrees that revenge will not bring them back. Arise has at least 80 skits about the main casts moving past there issues. arise has the most skits of any tales game.
Hooray. Another video from joss collagengrover
Close enough!
Thought it was funny you mentioned Radiant Dawn as not a game for beginners.
It was my first FE game and I enjoyed it from beginning to end back in middle school.
As someone with somewhat unusual video game taste, especially in the already somewhat niche JRPG space, it was so fun watching this video. I loved almost all of these games, but yeah, they’re also all very weird. Xenoblade X especially, the story is serviceable, but in comparison to the mainline series, it’s trash lmao. But your comment about the gameplay is totally true, the Skells and world are unlike any other game I’ve played, and I used to screw around in it for hours in high school.
Berseria was my very first tales game. I went into the game knowing next to nothing about it after being reccomend it by a friend and my mom later buying it for me as a birthday gift. I fucking loved it, I was blown away and surprised by how much I ended up loveing that game to death. Sure, it's flaws are very apparent, the music is mid minus a few tracks, the zones are mostly boring, and towards the end the combat was wearing me down (something I'm glad Arise fixed). But overall, Berseria became one of my favorite games ever and it's what introduced me to the series, I absolutely loved it's story and characters. Now I need to find a way and time to play the others, I've only played Arise after Berseria 😅
Hi, love your videos. I've watched pretty much all of your content across the past few days, and I really like the things you have to say, you're super succinct but also have a lot to say and manage to get a lot of content across in a relatively short runtime and bring your personality across really well. You really deserve the growth you've been seeing! Keep up the good work.
Thank you very much, new General! It's time to go to Arby's!
@@Super_Hambone it's an honour to serve, no Arby's here in Ireland unfortunately. It's time to go to the closest alternative to Arby's!
@@aaronkelly5678 you do not understand our supreme leader. you are being permanently transferred to Arby’s. no matter how far. I only wish I could be in your position!
@@deikay5414 a true honour. In that case, to Arby's!
Radiant Dawn is so great, very scuffed though for sure. It’s a very ambitious game and a couple of balance changes/additional gaiden chapters for the Dawn Brigade could easily fix the rougher edges.
It could have been the best game in the series if the devs just balanced that shit a bit. Just a bit. Wtf was wrong with them?
Integrity and Faithlessness is my favorite Star Ocean and i'm not ashamed of it.
If someone is an avid gamer and every game they love is "critically acclaimed" and they dont have any games they feel the need to defend against a negative popular opinion, not a single one, I think that's boring. Like they mold their taste only around what's popular.
Honestly some of the hate that game got end I will agree it's my least favorite of the star oceans but the hate it get filled way to overboard.
But Hey it at least is still considered canon along with 4 as 6/Divine Force Showed so at least Tri Ace still considers it and the last hope still decent those games weren't completely bad I enjoyed my time with them they may be my least favorite but none of them Are below that 1 game that I consider completely non canon even the creators view it as non-canon that is SO3.
People overhate on SO 4 & 5 but those games are at least star ocean games I don't know what the h*** 3 was.
Says something when 3 is the only one without a "Kenny" in it😂
But yeah I still accept SO5, It might have annoyed me with its story and at least some of the characters and it's attempts to be star ocean 1 without the time travel. But I still remember having a good time with it.
Mario and Luigi partners in time is a great game. I love it!
Great video man
Let's not forget the grandpapi of all weird fucking sequels.
Kingdom hearts Chain of memories is the second entry story-wise to the franchise. It is a direct sequel to a ps2 action-rpg, on the gba with a weird action-tcg format that introduces the main villains for the subsequent saga of the story. It is also a pseudo-remake of the first game rehashing the exact same plot-points and worlds that were already present in the original ps2 game. And not only that, the next mainline game, kingdom hearts 2, is a direct sequel to chain of memories and the events of the game are crucial for subsequent entries but are never really addressed directly unless you play the original game.
To this day fans of kingdom hearts do not know what to make of this thing. Or its ps2 remake which, in some regards, is clunkier to play even if it does flesh out the story more.
Actually made a whole video on the ps2 remake. Funky little game.
The other Issue with Radiant Dawn's difficulty is that for PoR it was THE OTHER WAY AROUND. The japanese Easy Mode was the western Normal Mode, so even playing on Hard in the west is kinda piece o' cake. And then u go on to RD and get sucker punched badly ^^'
0:15 no the fuck it wont, i have been waiting for sonic adventure 3 for over 20 years
Unfortunately we kinda already have sonic adventure 3😖😖
I actually bounced off of Xenoblade 2 because I generally don't like rpgs with auto battling companions. Like I generally want to be in control of every tool at my disposal and auto battle feels like it makes combat encounters themselves less engaging.
That being said I played quite a lot of Xenoblade X. The plot and world was really engaging and the combat was so simple I didn't care that I was hands off in most encounters. Until the Mechas. Basically, having a whole second set of equipment and skills that felt mandatory to establish killed my engagement with the game.