"because we couldn't tell where exactly a player was when a teammate called his position, one weapon started to feel necessary in order to have enough suppressive fire power to hold a site, what i'm actually telling is that by removing HUD, the negev, became meta."
@@faerak That's actually a good thought. Proves again that the Negev is completely overpowered and every single rule in the game is made to keep it in check.
bad idea. first off the kill feed was already disabled and was only enabled during the demos when he was flying around and recording. but the no crosshair wouldve made everyone use awps scouts and cod guns and the gameplay wouldve been very dull.
Yeah I’m kinda disappointed they didn’t remove the kill feed as well. This is one of the things that would make the most difference. Except for the radar, the rest are mostly there for QoL.
Back when I was playing competitive Insurgency (very small scene) the setup was a lot like this in many ways. We also didn't have a kill feed, so when you'd confirmed a kill, it was customary to call "minus one". People in CS find it amusing that I do that, but I'll show them. I'll show them all *disables hud*
You dont understand the problem. Its not that silvers dont use the radar, its that globals dont use communication. I actually proposed praccing without the radar back with my old team to improve communication, but somehow people didnt understand the reasoning behind it. Makes me a sad teammate
@@Ran10di1 its not that its the games fault, but people just dont understand how to use it correctly. Back in 1.6 the radar was basically useless except for the general direction and checking which floor your mates are on on nuke. Back in that old team, our top fragger couldnt understand why its a problem that I have to check the minimap instead of the angle Im holding because he didnt talk. No need to say Im not playing with him anymore...
This reminded me of the first 5 hours of my csgo career, when I was changing settings and turned off my hud and played about 5 casual games until I realized this is not how you play csgo
it's not always a constraint - e.g. being invisible or 200% speed... it's more "competitive cs but something changed" but I agree this series is so cool :D
Competitive CS but with invisible guns With no audio With every walls wallbangable With 32 tick rate With no weapon or footstep sounds On controller ( Is that even possible?) And so on the list goes.
It would be cool if they could add weekly unranked “tavern brawls” kinds of events with these modifiers. Maybe incentivize it with one guaranteed drop when you win.
I feel like disabling the kill feed would be a plus for this video. Killing a guy though smoke or wall without having any idea of doing it would lead into hesitantions during clutches providing funny moments
@@TheWarOwl Some monitors can draw a crosshair for you though. Or you could go the other way and tape a piece of paper over that section of the screen :P
What kinda confused me was: "And it was obvious, its gonna take more than one game to develop the meta." *20 seconds later* "Our final map of the day is gonna be mirage"
I know right he's such a great guy like I'd literally die for a person like warowl he's so well behaved I have no words to describe how good of a person he is
@@TheWarOwl there is a server full of bots using aimbot somewhere or a modded one with airstrikes and everything and no i'm not talking about sandstorm.
Ideas: CSGO but Everyone uses the same weapon the whole game. (Chosen at beginning) CSGO but EVERYTIME you kill someone you HAVE to pick up their weapon to be able to shoot anybody else. CSGO but the radar is constantly on so you always know where your enemies are. CSGO but you can only use decoy grenades. (Infinite ammo and 1hp)
No crosshair is a bit extreme, but I was disappointed to see the kill feed. You shouldn't be able to tell if you just sprayed down 3 people through smoke
@@Gkkiux agreed. the killfeed kinda seemed to ruin the point for me. I get leaving crosshair since there's no ADSing in CS (and its easy to cheat around)
I realize I'm necro-posting but I think that only disabling radar, the players alive count, and the score tab can be a great way for teams to build communication and teamwork. It would help to learn call-outs, relying on your teammates, remembering what's happening, and understanding the match internally.
You should also disable kill notification on the top right corner, this way you will never know if you killed someone until u see the body. And also disable the crosshair.
by disabling crosshair you provoke people to both taking close range eco rounds and with saved money buy augs, scouts etc scoped weapons. I don't think its fair in game of csgo to remove crosshair since most weapons don't have ADS
@@samamies88 you are right, the meta would be AUG and AWP, but it's just like in real life, it's almost impossible to take a long range fight without scope. Edit: Its almost impossible to a regular person without military training.
"counting to five wouldnt be so bad.." makes me think of myself when I started playing quake champions without any experience in those games, timing the items is so hard even tho you just have to +30 seconds when you pick it up :D
Hey, I know this comment might just fall into the oblivion of the comment section, but I was going suggest that Warowl revisit Tf2 and examine how the situation has changed since his last Tf vid. It'd be interesting to see and hear his opinions on what has gone wrong.
@My Thoughts do you mean ironsights, you elitist nerd? crosshairs only exist in magnified scopes irl. they're part of the HUD because you can't aim down sight in game.
I watched a Pavlov game the other day, it's actually very much like this. There is a scoreboard and a kill feed in that game, but no radar, and you don't really have time to open or move your eyes to look at the scoreboard. So enemy position, friendly position, even player count all have to rely on callouts, with dead players calling out the number of enemies left (dead players do have time to look at the scoreboard).
It reminds me of playing hardcore team deathmatch back in cod modern warfare 2 days where it taught me to hear enemies and know common spots and not rely on the minimap and red dots. Great challange!
I play tf2 competitively and because we have no radar, we literally have to call EVERYTHING we do, like "I'm grabbing ammo and health, don't push!" Tf2 players rely specificly on killfeed, enemy team status (which only tells you if they are dead or not and your own team status shows your teammates being overhealed, full health or hurt (Of course dead too)) and the clock to tell if the enemy has uber or when spawns are about to happen. I also call who I am fighting, how much damage I do (In damage calls we have to call the class(Color of the cosmetics if helpful) location of the said class and how much damage you do) calling if I retreat, that I am ready to push. I also call where I am at or where I am going. I even sometimes call focus fire to kill an enemy very fast. We also have to call everything that the enemy is doing such as; Enemy location, soldier bombing, sentry gun location, demoman is spamming me here, they are focus firing me, they are rocket jumping onto the crate, or scout pushing me. Plus are they retreating, what is their ubercharge %? Not only that we also have to learn how to aim with different damage types like hitscan or rockets and with other mechanics like surfing, rocket jumping, flicking sticky bombs farther, air strafing, how to fight in uber fights etc. So yeah, the less ingame information the game gives you, the more you have to call. P.S Forgive me for the terrible grammar, I just wanted to give an idea of what we do in 3rd party competitive 6v6 tf2 is like. P.S.S I may have gone a bit off the rails here with explanation, but oh well.
so what about: Competitive CS:GO but you have to buy the bomb for a similar price as a defuse kit. the team can buy as many bombs as they want, but only carry one. maybe ct's can pick up the bomb too. for a crazy extra, the cts can plant bomb anywhere but will lose the round if the explosion reaches a bombsite, so it will be only for planting somewhere else, as some kind area clearing weapon.
@@jakub-kube maybe, but the dangerzone gamemode has multiple bombs laying around, maybe with some kind of strange hack or workaround? owning a certain weapon will result in a bomb being dropped or something?
On your solo queue to global series...wanna hear the secret to finally getting that sweet global?Switch to 4:3 streched.I know you want your viewers to have the best viewing experience,you can always use 1920x1080 on your other videos but you have been trying so hard since 12 september 2015.I think it is time for you to consider it.
Its amazing how valuable that information is that the HUD provides. At a mimimum I'd want to keep the mini scoreboard and loadout. Really good video. I love these experiments you do 😄
There was a bug in Valorant like a month ago that there was NO HUD in competitive. And not as a joke like this video but for real. I stopped playing that game lul I'm not sure if they fixed it
Next idea: Ghost Terrorists All terrorists are invisible, but they can only use knife and they become slightly visible when walking, and more so if they're running
@@brazgazz the killfeed is understandable, there could be i guess a "killfeed" in real life, but the crosshair could be like the sights i dont know really
Get 70% off NordVPN! Only $3.49/mo, plus you get an additional month FREE at nordvpn.com/thewarowl and use code thewarowl
nice
henlo
I love you war owl
why do u have to be first ;(
da baby
"because we couldn't tell where exactly a player was when a teammate called his position, one weapon started to feel necessary in order to have enough suppressive fire power to hold a site, what i'm actually telling is that by removing HUD, the negev, became meta."
Warowl: “The Negev became meta.”
Me: “Ah, shit, here we go again.”
Negev always meta in any modded CSGO matches :D
Our lord and savior, the Negev.
Csgo balance is a seal, to seal the mighty evil negev, if you broke that no matter what he will gets you
his team called whos position
may team always blyat may team always russian
I was expecting him to say “after a couple rounds the Negev became meta”
Maybe if there was no crosshair it could have been the meta
NEGEV GO BŔRTRRTTRTT
@@faerak That's actually a good thought. Proves again that the Negev is completely overpowered and every single rule in the game is made to keep it in check.
should've disabled the crosshair AND the Kill feed for extra confusion and technically removing all hud items
Alexander Song and maybe if someone died they would be muted but that might be to realistic 😂
Should have made the buy menu invisible too 😂
I assumed no hud meant no crosshair and no kill feed as well.
bad idea. first off the kill feed was already disabled and was only enabled during the demos when he was flying around and recording. but the no crosshair wouldve made everyone use awps scouts and cod guns and the gameplay wouldve been very dull.
@@unclesam8862 the kill feed was enabled, check 2:58
here's one: Comp but everyone uses a voice synthesizer to sound the same, and everyone shares coms
This
This needs more likes
I need this
Comment for the algorithm
And everyone has same name
Add "no kill feed" and "can't talk after dying" for the real experience!
Alexey Ivanov play insurgency for that:)
Proximity chat would be fun too
Outlaw this no HUD thing is actually why people loved Insurgency. So tense yet so relaxing..
Yeah I’m kinda disappointed they didn’t remove the kill feed as well. This is one of the things that would make the most difference. Except for the radar, the rest are mostly there for QoL.
and with no crosshair
“Competitive CS:GO without sound”
Alexa since I don’t have headphones and I play with my parents real close I basically play with no sound and it’s horrible
@@venganzadechuky you can buy cheap ear phones
Oh so just my game play then
thats how i played cs:go for three months
I casually hop into sum comp matches without my headphones so i dunno but it doesn't affect my gameplay that much
Warowl: You would think counting to 5 would be easy.
Valve: *You can count to 5?*
what is a 3
1, 2, 2+1, 2+2, 2+2+1...
The Sound is like 3 seconds Late
So 5 is more than 2................
IMPOSSIBLE!!
We only to 3! and sometimes only 2!
No HUD, No crosshair, no killfeed, and if someone dies they can't talk.
So real life csgo
This will become really difficult...but I like it...
no armor either, all bullets are deadly
@@lapidus744 That would be too much I think plus they did a 1hp game which essentially means exactly what you said...
yess
The commands if you want to do this:
sv_cheats 1;
cl_draw_only_deathnotices 1
sv_disableradar 1;
Type them all into the console. There. Magic.
thanks bro
**laughs in noclip**
cl_drawhud 0
actually, type only the second command, it works in competitive too
dose this work in competitive
Imagine if in an alternate universe, this was default CSGO, and WarOwl would mod the game to have a hud, and then try to develop the new meta.
Radar wo7ld be legit wall hacks
bruh
is there a way to randomize spawn locations? i think that would make for some great content ;)
That would be very interesting
Good idea
Yeah, you can do that. But I forgot what command it is 😂
Best idea yet!
@@gilangpermana982 i think mp_randomspawn 1
This ain't the killing house any more, this is real life
No, it's a killing bungalow
Lol
@@abstractbeholdings1030 He's a level 3 mage.
@@elans.8595 why do you have a deagle (blank)?
@@abstractbeholdings1030 because it's chewsdee
I'd imagine this would be a fun way to develop communication for unexperienced teams
Yeah I thought of that aswell. It'd really force the team to ramp up the comms
The only thing is you'd want to be careful not to build bad habits or strategies based on the different way of playing
Communication + plain mechanical skill
NO hud, but if someone dies, he can't talk
Edit: Realistic CS:GO gamemode: No hud, No killfeed, No talking when your dead, 50 hp, med kits
That's hardcore man
and no kill feed
also no killfeed so the only way to know they died is them not answering comms
*Insurgency intensifies*
@@Ahaggah That combination sounds awesome and creepy
“That’s me! That’s me!” Some Escape From Tarkov vibes.
wiggle
now imagine a gamemode like this, but no killfeed and when someone dies they cant talk anymore.
"Hello? anyone alive? I need help..." :(
That's called soloq (only the talk part)
That’s real life
I want to see that.
insurgency is calling
That announcer guy has some potential
I think he would make a great youtuber...
Epic
that's SausageDoomGuy !
@@nagycsapat931 A name that has something to do with war and owl is a great name
@@Nova-sama420 Yep, that's me.
this with proximity chat for both teams where they could hear each other would be super realistic
They have radios irl lol
Voice chat is meant to be radio communication.
So, if somebody dies, they should be muted.
@@drnage4495yea but the enemies can’t hear you even if you’re right next to them. I think that’s what he meant
guy: **loses a 1v0**
everyone: ._.
Give the guy a break
Silvers: *Why are you Booing is this not normal?*
1g
@@Alvah37 booing*
Silvers be like: Is that weird to you somehow?!
WarOwl: Playing with no radar made me realize how reliant on it I was
Me, a silver scrub: oh yeah there's a radar in this game
Bruh lmao ahhahh
i dont even have a rank because i dont play competitive and i rely on the radar so much smh
I'm not even silver, when i play cs i play casual because i only had bad experiences with the competitive mode.
I am quite reliant on the radar at silver. But still, funny comment
IM PRIVATE 2 AND I USE THE RADAR SO DAMN MUCH
HOW DO YOU LIVE WITHOUT IT
Back when I was playing competitive Insurgency (very small scene) the setup was a lot like this in many ways. We also didn't have a kill feed, so when you'd confirmed a kill, it was customary to call "minus one".
People in CS find it amusing that I do that, but I'll show them.
I'll show them all *disables hud*
Silvers would excell at this: we dont look at the radar.
You dont understand the problem. Its not that silvers dont use the radar, its that globals dont use communication.
I actually proposed praccing without the radar back with my old team to improve communication, but somehow people didnt understand the reasoning behind it.
Makes me a sad teammate
@@Zoddom I think R6S got it right, with only using compass and the name of the room, so people can callout
@@Ran10di1 its not that its the games fault, but people just dont understand how to use it correctly. Back in 1.6 the radar was basically useless except for the general direction and checking which floor your mates are on on nuke.
Back in that old team, our top fragger couldnt understand why its a problem that I have to check the minimap instead of the angle Im holding because he didnt talk. No need to say Im not playing with him anymore...
There’s a radar?
Randi Herdiwiguna it fits well with the game however having no radar for an observer (i think) makes the game harder to watch as an esport
This reminded me of the first 5 hours of my csgo career, when I was changing settings and turned off my hud and played about 5 casual games until I realized this is not how you play csgo
when you think your playing battlefield
@@LucFx17 battlefield is arcade game ))
WarOwl trying to enjoy himself:
TDan:3 : *exists*
WarOwl: ._.
Next competitive but there's one traitor in each team giving to opponents info:D
this is actually a great idea
perfect
THAT CT IS A SPY
so no different from regular mm!
@@pw33 Shooting your teammates everytime you see one
This is nice and exciting series - "Competitive cs but some constraint"
Yes, need more of this
it's not always a constraint - e.g. being invisible or 200% speed... it's more "competitive cs but something changed" but I agree this series is so cool :D
Constraint? You misspelled improvement there.
Fat* anomaly
Competitive CS but
with invisible guns
With no audio
With every walls wallbangable
With 32 tick rate
With no weapon or footstep sounds
On controller ( Is that even possible?)
And so on the list goes.
4:40 we a "CSGO but its Night" Video, so he cant say sunny Mirage :D
COZY MIRAAAAGE
It would be cool if they could add weekly unranked “tavern brawls” kinds of events with these modifiers. Maybe incentivize it with one guaranteed drop when you win.
@MALEK001 001 nah not really but I can at least imagine
I don't want Valve to do it; instead we, the Community Should make this mod for Casual.
ah yes inspiration from hearthstone, a card game, right
guaranteed drops are impossible because bot accounts would mob up, automatic wallking script with aimbot, they would farm these drops.
@MALEK001 001 Probably Not, but valve could think about implementing that
I feel like disabling the kill feed would be a plus for this video. Killing a guy though smoke or wall without having any idea of doing it would lead into hesitantions during clutches providing funny moments
we tried but disabling the kill feed also disabled the crosshair so... yeah
TheWarOwl even more content for next video “ competitive with no crosshairs”
@@TheWarOwl Well that's what the duct tape in the middle of your monitor is for
@@TheWarOwl Some monitors can draw a crosshair for you though.
Or you could go the other way and tape a piece of paper over that section of the screen :P
@@TheWarOwl do this video again with no crosshair/killfeed. real life settings i guess.
edit: badass vid btw
I want moriarty's voice in the game saying the round score. now.
What kinda confused me was:
"And it was obvious, its gonna take more than one game to develop the meta." *20 seconds later* "Our final map of the day is gonna be mirage"
he skipped to the last game they played
Heyy!! WarOwl, Just here to say, I found this channel a month ago but gotta say you post the best content out here. Keep up!
"So no HUD?"
*smashes flip phone*
*jumps on skateboard the wrong way*
Real Life Mode: 25hp, no hud, no killfeed, no talking after dead, lowered walking speed and jump height
being slower because of how much you carry is actually a thing thanks to danger zone
You know we need to add parkour to this?
I always wanted something like this tbh
@@oldaccount5477 play Insurgency then
Why 25 hp
That Top Gear SNES theme brings so many happy childhood memories.
Never would have thought of hearing the Lunar 2 Battle theme as background music for a video about CS
XD
4:10 Imagine somobody just unconsciously dropped the bomb and then they would have to blindely search for it
Underrated comment.
I want WarOwl to be my best friend.
I know right he's such a great guy like I'd literally die for a person like warowl he's so well behaved I have no words to describe how good of a person he is
I want him to be my daddy 😏
@@elmo9726 he is
I know, same. Hi iz soo cool
I can immagine him being a perfect uncle
I genuinely think this is a lot cooler than just standard CS gameplay. Seeing everyone communicate and work together is just so neat.
Felt like insurgency, but like watching a match replay there.
Yeah, this and the previous mod together would be 100% the stuff of a realistic shooter
yeah but they shouldn't have the killfeed, that would make it even better. Because then you're not even sure whether you killed the enemy
I love insurgency, I wish content on it got more views
@@TheWarOwl I know what will get views tho. SOLO QUEUE!!!
This is just a request, all ur content in equally interesting :)
@@TheWarOwl there is a server full of bots using aimbot somewhere or a modded one with airstrikes and everything and no i'm not talking about sandstorm.
5HP, no hud, lowered jump, slower walking and can’t hear teammates after death - Real-Life mode!
make it 9hp and theyre all cats
Also no crosshair
@@sb4119 but you can ADS irl
irl cs actually sounds like something that would be so fun to see warowl make a vid on. Good Idea ngl.
Aka insurgency
Ideas:
CSGO but Everyone uses the same weapon the whole game. (Chosen at beginning)
CSGO but EVERYTIME you kill someone you HAVE to pick up their weapon to be able to shoot anybody else.
CSGO but the radar is constantly on so you always know where your enemies are.
CSGO but you can only use decoy grenades. (Infinite ammo and 1hp)
I liked the 2 first ideas.
the one with no ammo reserves sounds good
Kinda sad it wasn't no HUD, no kill-feed, no cross-hair! For that true real feel haha
skOsH no crosshair isn’t as hard as you think you just look at the middle of the screen or someone can cheat and Mark the middle with tape
No crosshair is a bit extreme, but I was disappointed to see the kill feed. You shouldn't be able to tell if you just sprayed down 3 people through smoke
and friendly fire does the same amount of damage than enemy fire, true hardcore
@@DailyDoseofShortsVideos my monitor has this setting which you can set a green dot in the middle of the screen
@@Gkkiux agreed. the killfeed kinda seemed to ruin the point for me. I get leaving crosshair since there's no ADSing in CS (and its easy to cheat around)
I love how there are actual .dll files inside the hax folder. *That truly shows his quality as a youtuber*
XD
Those were executable files.
What if those are real?
I realize I'm necro-posting but I think that only disabling radar, the players alive count, and the score tab can be a great way for teams to build communication and teamwork. It would help to learn call-outs, relying on your teammates, remembering what's happening, and understanding the match internally.
You should also disable kill notification on the top right corner, this way you will never know if you killed someone until u see the body.
And also disable the crosshair.
by disabling crosshair you provoke people to both taking close range eco rounds and with saved money buy augs, scouts etc scoped weapons. I don't think its fair in game of csgo to remove crosshair since most weapons don't have ADS
@@samamies88 not sure but I think if the crosshair is off, the dot in the AUG's/SG553's scope also disappears...
@@saundersroe656 still wouldn't be too bad since its easier to determine where the crosshair is within a scope rather than on a big ass screen
so basically its csgo real life mode
@@samamies88 you are right, the meta would be AUG and AWP, but it's just like in real life, it's almost impossible to take a long range fight without scope.
Edit: Its almost impossible to a regular person without military training.
I would suggest you doing "Competitive CS:GO But With No Sound " next time if possible.
That sound like playing in silver with extra step
thats easy
@@silverzero9524 that's not easy
What if the bomb is planted?
T side is now overpowered lol
Mostly when there's smoke
@@FrixAnims dude I am silver xD
I have played cs and r6 without sound and let me tell you, in a game where footsteps is key - it's not fun it's just frustrating
200 iq move, use phone's stopwatch to see how much time you have left in round
"counting to five wouldnt be so bad.." makes me think of myself when I started playing quake champions without any experience in those games, timing the items is so hard even tho you just have to +30 seconds when you pick it up :D
This is closer than anything i have seen to how 1.6 made me feel back in the game. such a raw immersion.
is that SNES Top Gear BGM in the beginning?? Damn that brings back memories
Top gear soundtrack slaps
yes haha i still have my snes and the cartridge!
5:45 those folders are killing me XD
"You wouldn't think counting to 5 would be so hard"
I dunno; my bass player can't even count to four sooo..
the publisher of cs can't even count to 3
Imagine needing to count
This post was made by synth gang
You mean he can only count to 4, right? So can't count to 5 is still relevant.
Guitar players, man..
even in cs. bass players arent save! :D
The "original content " folder being empty is a very nice touch
So thats how G2 plays when someone plants the bomb, I realize now it must me truly difficult. Thank you WarOwl now I love G2 more than ever.
The top geat ost at the beggining hit me with nostalgia.
5:43
"Ha de bra baby"
Me: *confused swedish sounds*
5:45 The original content folder is empty XD
Hey, I know this comment might just fall into the oblivion of the comment section, but I was going suggest that Warowl revisit Tf2 and examine how the situation has changed since his last Tf vid. It'd be interesting to see and hear his opinions on what has gone wrong.
+1
It did went into oblivion...
+1
what opinions are there even left that haven't been said already?
THE SOUNDTRACK BRINGS NOSTALGIA OLD MEMORIES.
It was a Top gear
"No HUD"
*has crosshair*
@My Thoughts Do you just compare AWP/scout (with scope) to rifles (without scope) ???????
Bro I'm confused rn. I think u have sad live
@@legendary_dzik RIFLES DO HAVE scopes
@My Thoughts do you mean ironsights, you elitist nerd? crosshairs only exist in magnified scopes irl. they're part of the HUD because you can't aim down sight in game.
@My Thoughts Lmao, kids huh?
@My Thoughts crosshair is a part of hud , u idiot
WarOwl: Plays without HUD
His friends: I see you have chosen DEATH
I watched a Pavlov game the other day, it's actually very much like this. There is a scoreboard and a kill feed in that game, but no radar, and you don't really have time to open or move your eyes to look at the scoreboard. So enemy position, friendly position, even player count all have to rely on callouts, with dead players calling out the number of enemies left (dead players do have time to look at the scoreboard).
Genuinely disappointed you didn't disable killfeed :(
He said in a different comment it disables the crosshair.
@@Browhy766 I see no disadvantage here
erdgeist exaxtly that’s all part of disabling the HUD and it would’ve made the video better
No HUD? Sounds just like Hardcore S&D from the good old days.
What is S&D?
@@sevreal4 Search & Destroy
@@sevreal4 Search & Destroy in Call of Duty - 5v5 plant/defuse.
"you wouldnt think counting to 5 would be that hard"
as a musician, i can only think of 5/4 time
oh nooooooooo 5/4
Me after forgetting to turn off "no hud" in aim training maps:
*I've seen this one!*
Nobody:
Score guy: Fifteen.. Fifteen😂😂😂
The Couch tho xD
It reminds me of playing hardcore team deathmatch back in cod modern warfare 2 days where it taught me to hear enemies and know common spots and not rely on the minimap and red dots.
Great challange!
Me watching this and being really bad at the game "hmm I should use the radar more"
Cool video idea: "CS:GO but every weapon fires as fast as an ak47/negev".
then the awp wil be meta af
@@lightningcat6382 no recoil though
@john hanner p2000 *cough* *cough*
@@radiance2826 na, the dualies are better. (FN cough
My name is WarOwl and I still have no clothes on.
that's hot
@@AndroidX1X 😳
4:40 wait is that part of the frozen synapse soundtrack and called focus. I Respect that!
Ok
I play tf2 competitively and because we have no radar, we literally have to call EVERYTHING we do, like "I'm grabbing ammo and health, don't push!" Tf2 players rely specificly on killfeed, enemy team status (which only tells you if they are dead or not and your own team status shows your teammates being overhealed, full health or hurt (Of course dead too)) and the clock to tell if the enemy has uber or when spawns are about to happen. I also call who I am fighting, how much damage I do (In damage calls we have to call the class(Color of the cosmetics if helpful) location of the said class and how much damage you do) calling if I retreat, that I am ready to push. I also call where I am at or where I am going. I even sometimes call focus fire to kill an enemy very fast.
We also have to call everything that the enemy is doing such as; Enemy location, soldier bombing, sentry gun location, demoman is spamming me here, they are focus firing me, they are rocket jumping onto the crate, or scout pushing me. Plus are they retreating, what is their ubercharge %? Not only that we also have to learn how to aim with different damage types like hitscan or rockets and with other mechanics like surfing, rocket jumping, flicking sticky bombs farther, air strafing, how to fight in uber fights etc.
So yeah, the less ingame information the game gives you, the more you have to call.
P.S Forgive me for the terrible grammar, I just wanted to give an idea of what we do in 3rd party competitive 6v6 tf2 is like.
P.S.S I may have gone a bit off the rails here with explanation, but oh well.
The Insert song in this video is so nostalgic, it brings back memories when i was playing Top Gear in Arcade when i was i kid
That top gear sound track made me so happy. I actually had to pause at the beginning go straight to the comment section.
This proves you can always come back from a loss
Adding "When you die you get muted" to this sounds really fun xD
1.6 was like this once you were dead you were out but vent was a loophole for that
Man I stopped playing CSGO years ago still watch your vids cause you're so damn entertaining.
so what about: Competitive CS:GO but you have to buy the bomb for a similar price as a defuse kit.
the team can buy as many bombs as they want, but only carry one.
maybe ct's can pick up the bomb too.
for a crazy extra, the cts can plant bomb anywhere but will lose the round if the explosion reaches a bombsite, so it will be only for planting somewhere else, as some kind area clearing weapon.
Probably impossible to make it possible to buy the bomb
@@jakub-kube maybe, but the dangerzone gamemode has multiple bombs laying around, maybe with some kind of strange hack or workaround?
owning a certain weapon will result in a bomb being dropped or something?
Makes you wonder how much friendly fire happens in real life
That is why following instructions and communicating when possible is important.
do another one of this!! i enjoyed the comms between you, wouldnt mind seeing a vid of the full gameplay
On your solo queue to global series...wanna hear the secret to finally getting that sweet global?Switch to 4:3 streched.I know you want your viewers to have the best viewing experience,you can always use 1920x1080 on your other videos but you have been trying so hard since 12 september 2015.I think it is time for you to consider it.
Oh ! I didn't know he plays streched 4:3.
@@yaghiziad1034 he doesn't,thats why im recommending him to.
“Bomb has not been planted”
“Bomb has been planted”
You should do this no HUD gamemode with no COM after death, and proximity voice chat with enemies!
Do Competitive CSGO: Without Crosshair
underrated
null because some gaming monitors come with built in crosshairs in their settings menu. you can also just mark it on your screen.
Negev
Competitive but everyone can noclip to any location before start of the round.
Ohhh yeees pleaase
So Valorant
@@mintentha No. Csgo has a ton of out of bounds locations
Its amazing how valuable that information is that the HUD provides. At a mimimum I'd want to keep the mini scoreboard and loadout.
Really good video. I love these experiments you do 😄
There was a bug in Valorant like a month ago that there was NO HUD in competitive.
And not as a joke like this video but for real.
I stopped playing that game lul I'm not sure if they fixed it
Was just me that thought I'd clicked on a SummoningSalt video by mistake when that intro kicked in?
Imagine this with no kill feed either
WarOwl: You would think counting to five would be easy.
Kindergarteners: *am I a joke to you?*
Lol
WarOwl: You would thinl counting to five would be easy.
Valve: let me learn how to count to three first...
“Competitive Counter Strike but it’s even more random”
(weapon_accuracy_forcespread 100) This is the command to make it fully random and inaccurate.
Oh dude, the intro music just gave me a hit of nostalgia.
Did I just see a folder called solo queue 48 ? WE NEED IT NOW
Competitive CS: GO But Everyone Have Infinity Ammo
Awp
Next idea: Ghost Terrorists
All terrorists are invisible, but they can only use knife and they become slightly visible when walking, and more so if they're running
Next: No Crosshair 😎
alternative title: "Csgo but it's like real life"
That was the alternate title of the 1hp one. This is realer life.
Ah yes, the crosshair and killfeed. Naturally occurring things.
@@brazgazz the killfeed is understandable, there could be i guess a "killfeed" in real life, but the crosshair could be like the sights i dont know really
I think the best way to play this is to say position callouts and memorizing player models