Something you might consider adding to your unit guides are the counters (if any) for the unit in question (with example video showing how to counter the unit / what to watch out for).
My mansion guards are fully leveled up and have three out of the 5 to 10 best doctrines you can give them. I’ve completely turned the tide of multiple battles, slaying over 100 units in one clip. However, I have also been completely wrecked by walking pikes, myrmillones, and iron reapers. Not to mention, they are pretty susceptible to focused ranged fire. And I’ve watched marauding mansion guards coming towards me, and I have flattened them with my own imperial pikes. They are way less broken than the Axe Raiders were and there are more hard counters. They’re in a better place than you think. But man, when the conditions are right, they can really shine.
Can't wait for a ground nerf.. I think they are not broken as axe riders were, but they are super close.. Break every other unit except palace guards..
Not coping but I think they're pretty balanced. What I would like them to nerf is remove their cc immunity during brutal sweep (skill 2). Not a single hero is able to knock them or cc them and it makes counterplay kind of non-existent. I personally think wuwei is weak against many infantries but due to the cc immunity it just makes it hard to win the fights. For example, MAA is most likely to lose against wuwei but with hero intervention the outcome will change drastically.
@@skadiiyt9012 Hero intervention against wuwei leaves hero instantly deleted, also kicked out of it's hero skill animations. These stuns need to go, as well as that cc immunity. Then they would be like slightly stronger onamusha. Compare them at the moment, with onna musha. I dare you. Im not attacking you here, just stating the obvious.. they ARE - overtuned. Desperate in need of lining up with the rest of the cast.
Something you might consider adding to your unit guides are the counters (if any) for the unit in question (with example video showing how to counter the unit / what to watch out for).
My mansion guards are fully leveled up and have three out of the 5 to 10 best doctrines you can give them. I’ve completely turned the tide of multiple battles, slaying over 100 units in one clip. However, I have also been completely wrecked by walking pikes, myrmillones, and iron reapers. Not to mention, they are pretty susceptible to focused ranged fire. And I’ve watched marauding mansion guards coming towards me, and I have flattened them with my own imperial pikes. They are way less broken than the Axe Raiders were and there are more hard counters. They’re in a better place than you think. But man, when the conditions are right, they can really shine.
Can't wait for a ground nerf..
I think they are not broken as axe riders were, but they are super close.. Break every other unit except palace guards..
Yepppp looking forward for their nerf too
And cav destroys them
@@Arxlikestorunxd That's not the point.. Cav SHOULD destroy any non-brace-pike unit
Not coping but I think they're pretty balanced. What I would like them to nerf is remove their cc immunity during brutal sweep (skill 2). Not a single hero is able to knock them or cc them and it makes counterplay kind of non-existent. I personally think wuwei is weak against many infantries but due to the cc immunity it just makes it hard to win the fights. For example, MAA is most likely to lose against wuwei but with hero intervention the outcome will change drastically.
@@skadiiyt9012 Hero intervention against wuwei leaves hero instantly deleted, also kicked out of it's hero skill animations. These stuns need to go, as well as that cc immunity. Then they would be like slightly stronger onamusha. Compare them at the moment, with onna musha. I dare you.
Im not attacking you here, just stating the obvious.. they ARE - overtuned. Desperate in need of lining up with the rest of the cast.
And all it takes is just one mymyr to spoil the fun