The sensitivity variable is there to adjust for the something like a in-game animation flash, like a muzzle flash? Since you are only using two conductors right channel for VCC and mic for GND, why do you need a TRRS jack? Can't we do it with a TS/TRS one?
@@misterinfinity4076 The sensitivity variable is there to set a minimum triggering threshold to avoid unintentional measurement triggering due to noise in the photodiode's data (In the case of my BPW34 photodiode; the noise goes up to a max of ~17, and the reading for blocking/unblocking light goes up to 35-40, so I use 18 for a balance of consistency and responsiveness). It doesn't work with a TS nor TRS jack since they short the mic sleeve in a TRRS port to ground, so no data would end up going to the target mic input cause of path-of-least-resistance prioritization for electrons.
@Gee25 chould this setup be used to measure how different v-sync (double buffered triple buffered etc) and other technologies affect latency, if you find an animation with consistent speed? Regarding the trs question, disregard it. I spoke too soon. You are using the headphone channel to provide power and the mic contact to receive the signal, ofc it wouldn't work with a only headphone or only mic jack....
The sensitivity variable is there to adjust for the something like a in-game animation flash, like a muzzle flash?
Since you are only using two conductors right channel for VCC and mic for GND, why do you need a TRRS jack? Can't we do it with a TS/TRS one?
@@misterinfinity4076
The sensitivity variable is there to set a minimum triggering threshold to avoid unintentional measurement triggering due to noise in the photodiode's data (In the case of my BPW34 photodiode; the noise goes up to a max of ~17, and the reading for blocking/unblocking light goes up to 35-40, so I use 18 for a balance of consistency and responsiveness).
It doesn't work with a TS nor TRS jack since they short the mic sleeve in a TRRS port to ground, so no data would end up going to the target mic input cause of path-of-least-resistance prioritization for electrons.
@Gee25 chould this setup be used to measure how different v-sync (double buffered triple buffered etc) and other technologies affect latency, if you find an animation with consistent speed?
Regarding the trs question, disregard it. I spoke too soon. You are using the headphone channel to provide power and the mic contact to receive the signal, ofc it wouldn't work with a only headphone or only mic jack....
Yes