IMPORTANT ISSUES With Vid: 1. There is a Skip at 10:57 my apologies there was a mistake in the editing that i missed! I just said what was written on the screen! 2. In the no helminth build section i showed the OPhanim eyes helminth build at the end. This is a very similar build but its not the correct one. Just follow the mods that i mention just before i show the build!
You can also use naturuk (idk if I spelled that right) and shoot through a portal at its endpoint and it’ll continuously go through it until the arrow times out basically killing all enemies that walk through the portal’s travel distance
They have said no to this because then the Exilus slot would become a dedicated Augment slot. However, they do allow augments that are utility based to be placed in the Exilus slot, obviously because they're utility. Pablo also addressed this in a Livestream with Brozime from a few years ago. In this, Pablo said their philosophy was that augment mods needed to earn their place in a build, which is why they refuse to make a dedicated Augment slot of any sort.
She was my first prime all these years ago, and still my most played warframe after having all of them. This rework makes me want to play her even more...
@@Gee-bg2rv She's supposed to get a "light" rework with 1999. But with the "light" rework nova got I am hopeful that nyx will actually be decent. Right now she just feels bad to play. Her 3 can be completely replaced by radiation. Every build that i have found for her were people say shes good just relies on her 4 with its augment and using kulervos helminth ability in order to move around. Having a frame that uses only half or a quarter of their kit always feels bad. Its like Valkyr (who is strong) but you basically use her 2 with its augment and cast 4 and build to stay in it. Her 1 is basically usesless when you can just bullet jump for free. Reguardless im looking forward to whatever DE does with Nyx since I cant see a world where shes worse than currently.
@@noonesfang131 oh well I'm glad she's actually useful for something right now even if it's only with 1 specific build. I'm close to 3 months in but when I leveled nyx to 30.... worse leveling experience I had, straight to the helminth when I unlocked it. I thought there was no way anyone could make her useful. Maybe I'll grind her prime if her rework makes her better
This being a light rework makes me so exited to see what the light reworks of 1999 will look like. Also you can free up the equilibrium mod slot with one Purple shards
Cant wait to see what they do with Nyx, i’d love a good psyker frame but they struggle so much with how many overguarded Eximus units and nullifiers there are nowadays…
Thank you Flo for including beginner builds in each of these videos. I just reached MR8 but I have nowhere near the mods needed for some of the higher level stuff so I appreciate it. Keep it up, awesome vids.
You'll get there if you keep at it, the mods are a slow progression, my advice is to print mods to rank 8 or 9 instead of 10 to save on Endo. You'll get more and more emods over tiem
antimatter absorb just scales the damage of the orb much further. it also obviously acts as a shield which is very useful for survivability when going to level cap. i have been using antimatter absorb with the ocucor and just obliterating everything with a huge shield in front of me. i dont double cast the ability i just let enemies charge it all the way up
I want to thank you for making this video. I've played off and on warframe for about a year but I'm not a professional. So many creators have these builds using every mod maxed and every arcane maxed and access to the hundreds of archon shards. Thank you for showing a build that an average player can make and succeed.
Neutron Star builds is one of my fav's for relic cracking. AVit, helminth'ed Roar and Arachne, all crank the damage up and her portals make her movement top tier, beating our Volt, Gauss, and if they're bad, Titania's too. Oh also.. you can put her 2 through her 3 as well, to make long range area booms
Great video. I like to run breach surge with both nova augments as a pure caster frame. It just jives with her kit so well. Prime, surge, cast your one, everything explodes. The sparks from surge take out the eximus units. I didn't think about archon vitality though. Gonna have to give that a go.
WAS WAITING FOR THIS SINCE THE UPDATE. now finally i can watch and copy just like usual 😼. ty flo for all your work and Your continuity with the videos 🙏🏻
6:40 this augment is actually pretty useful for aya farming. Nova is hands down the best aya farming frame purely because of wormhole, and Volt's speed is another extremely good choice (but pales in comparison). This augment gives nova "Volt at home" which is uust plain nice especially if you're fsrming solo
I like that DE is making these little reworks that really bring these old wf back to life, another frame that I hope they rework/buff (that they haven't mentioned) is Mag, orecisely speaking of her abilities proccing magnetic status and something to do with her hold version of her 2
Ive been messing around with null star nuking builds and found that modding nova with blind rage, intensify, overextended, stretch, archon vitality, neutron star, molecular fission and primed continuity, with combat discipline as aura and power drift in exilus using arcane avenger and either arcane arachne or molt efficiency (if you dont want to wall latch) with nourish subsume, you can pretty much just afk even in steel path Edit: Archon Intensify is better over intensify if youre playing with another player who heals using abilities, and you dont NEED combat discipline so you can either use breif respite or growing power for more damage
Hey Flo, i think at 14:19 the video shows the Eyes mod setup instead of the non helminth dual augment mod setup that should be shown. Hope that makes sense and good guide as always.
True, it's so perfect for her! Since you're investing into a purple shard anyways, look into adding another purple for the +Primary Electric Dmg (it scales with your reds, too!), it can free up a mod slot on your primaries and it's fun as heck.
I have to say as a Nova main, I feel like taking away molecular prime’s timer was on purpose. We used to have to cast one wave and wait for it to finish before recasting otherwise the first wave will go away. But now if you try it, you can spam her 4th ability and the all waves will keep going, making the timer not needed anymore. It’s a rework I honestly didn’t see anything about, but I honestly always wished they’d add.
5:35 - Previously it was used in corridor survival level-cap endurance runs. As a Nova main personally I dislike Antimatter Drop. She's nimble, fast, quick, Antimatter Drop turns her into a corridor standing cast-shoot the bubble-press 2 standing desk. I'd rather use her as a gun platform on any mission, than for a solo-only playstyle endurances. Subsume her 2 (yes her 2, Wormhole can traverse you faster than any frame can, there's a reason why she's banned from any speedrun competition) with Xata's whisper, put Umbral Intensify and Fiber on her for 75% slow / speed / 90% dr, build for max duration, ignore range because it interferes with Null Star's upkeep, and the rest is Adaptation and Molecular Fission.
@@TheBikeOnTheMoon 100%. Its damage is heavily based on the weapon you charge it and whether or not the mobs are under some kind of dot or priming. So you're pretty much limited to high-damaging Felarx / Tenet Arca Plasmor weapons.
I think my Nova p is like 45% usage after like 11 years? Anyway I agree with this take, I’m a much bigger fan of subsuming AMD for a buff, grouping tool, or armour strip depending on what your build needs. She’s able to use any weapon and do any content efficiently and safely and once you get used to using wormhole in certain tiles you become rapid
One thing you didn't mention is the possibility of using one orange shard for shield Regen on blast kill. I've found this to be a decent low opportunity cost option for some additional shield gating, especially if you are spamming her 2
Somethingnotmentioned on the 3 overview, her 3 has a hold mechanic that allows you to see where your portal end point will be. Also weapons with infinite punch through become a blender of two portals go into each other as such ->
I'm kinda liking Tesla Nervos as a subsume for Nova; speed enemies with her 4th and when the enemies get closer those rollers will now then stunlock them with electricity. You can then slap on Archon Stretch for some extra energy regen also.
She is gonna be my new main. I loved her back when Fortuna dropped, directly before I quit. The switch of the build for speed and slow was annoying AF back in the day. Now I come back and what do you know: her rework is fantastic! Tactical Potato used Octavia’s Rolly Ball instead of her 3rd for Aggro Management, which also seems like a decent idea.
"Tactical Potato used Octavia’s Rolly Ball instead of her 3rd for Aggro Management, which also seems like a decent idea." Other similar subsume that I did was Tesla Nervos. With Tesla Nervos you can also add Archon Stretch to have a little bit of extra energy regen.
ngl nova for me now has become the best for certain mission types. like interception, mobile defense, excavation and survival. her manipulation of enemies speed is just SSS tier ability.
What about instead of "Equilibrium" a purple shard was used? (I think its the purple one) Would that be good enough and if so what mod would you put in its place?
Personally I've been running a tau purple archon shard for the mini equilibrium effect and find that it's enough to keep up energy even when spamming the 2 and it saves you a mod slot
05:23 Hold up. Whats the scaling on this? Cuz if its infinite scaling, this augment has the ability to make Molecular drop, potentially the best augment ever. There will come a point when enemies will do CRAZY amounts of damage.
I like wormhole because I set it up on doors and fire nataruk from the exit to the entrance and the arrow keeps travelling through the portal, killing all
After 10 years and having replaced the original Nova with her Prime version very very long ago, original Nova STILL is by percentage my most used frame when I check my profile. Goes to show how insane she was back in the day when she could clear rooms with oh so satisfying chain reactions. I used to play almost exclusively her. Now she is in her prime again and I'm all for it. Blast procs FTW. At first I didn't realize why she can insta-blow up lvl 170 corrupted heavy gunners when some other enemies are around them, and then realized that blast procs triple the damage of a proc if the target dies. So yeah. This is amazing since her 2 actually scales with the damage you put in it now.
Yo flo, I have a minor correction for how range interacts with Nova's kit: Nova's 4th will have its expansion *speed* effected by range. The higher your range, the faster it will expand.
augment for antimatter drop needs more area 5M is not enough and it needs to be tweaked so it has other effect aside from absorbing bullets. maybe it should work like a black hole similar to vauban pulls them towards the orb. escape velocity is a waste.
Do you think you could make a video going over what settings and configurations you use? Maybe a guide for new players who don't know how to optimize it?
I always loved Nova. I am not crazy about the 2nd move change. I love not having a speed build or slow builds separately. I think the line of sight change is why I am not crazy about the change. I used to pop multiple antimatter orbs to control a defense that got out of hand. If I was on my speed Nova, I would pop a few orbs and my range would take out all the enemies around the defense target. I miss that. Now I have to shoot the orb and only 1 orb hits. I may have to tweak my build. I don't know.
i was waiting for Trinity and banshee adjustments on this year or next year.imo banshee and trinity are somehow outdated for me like banshe has 2 skills that still relevant these days and trinity......well she need adjustment for sure
I don’t even have the prime yet but even regular nova can run the star chart easily especially with her argument mods nothing but damage absorption and explosions
I'm so happy there's no longer a need for slowva/speedva builds. I kept forgetting to switch to whatever's appropriate for the mission type. On a side note, does anyone know what syandana he's using here? I thought I knew what it was but I'm having trouble finding it
0:53 Nova is one of my top seven frames and I’ve been playing this game for seven years and hundreds of hours Nova was average she’s one of my top three favorite frames, but before this update, she would’ve been perfectly middle of the road Now I would say she’s better than 80% of frames simply for her consolidation and the much more reliable survivability for me she went from C to B tier She does literally all the same stuff. She’s just easier to use. This is not quite the eclipse in power that we saw with Yareli it is quite literally a light rework. Inaros is also not significantly better his rework failed to address his survivability problems. But people are praising the sun in his name like he’s not still garbage Yareli though… that was completely different They gave her 200% damage vulnerability on her 1 that is a massive difference Marilena went from 75% unable DR to 90% that’s a 2.5 times increase and effectiveness and supplemental stats to boot riptide also had its range increased and damage raised. These are what I would consider significant changes consolidating a kit is not significant you play nova the same you still run negative negative range It’s just now you can use strength and survivability is good but there’s so many other frames that had good DR Mirage, Mesa, Nezha, Gara, Trinity, Guass, Ember, Barruuk like yes, she’s stronger, but she’s not S tier I don’t think Yareli really is S tier either she’s definitely above average also better than 80% of frames but to call something as Dear they have to be vastly stronger than what nova is
It used to be that you could walk alongside your Antimatter Drop with the augment and be nigh immortal to ranged attacks, but with the new tracking it's basically useless
What happens at 10:57 to 10:58 ? A skip in the edit? I've barely played nova before her rework because I honestly didn't find her fun but I'm having a BLAST (heh, get it?) with her no and it's almost my main. Dropped so many plats fashioning her
The only problem I have with this "light rework" is that the KILLED my build! How? Nova's 2 USED to be able to be SPAMMED!!! I had built for max range and duration, launch into the open worlds segments, put up to 6 of them, grab a launcher and take off as a freaking bomber! Or, drop a 4 on a regular mission and have the team just load up to four of the antimatter drops with damage and drop it into the middle of a room. Click Click BOOM! Oh well, just adapt, improvise and shotgun spam Antimatter drop in a fast semi-auto mode. lol
Nova has always been my favorite. i had no clue they planned on touching her, and when i heard they did i was worried.... im soooo glad they did my girl good instead of dirty and am LOVING her
Decided to try and max my null star damage and since duration =/ strength generating more stars i decided.. Narrow Minded + Primed Continuity = 254% duration Stretch + Overextended = 169% Range Blind Rage = 139% Strength Augment (with how many null stars we get and its 1 second cooldown to spending them I took fission off my build). Leaving 2 slots left for ur own choices, which i use for equalibrium and flow thanks to the new passive and more energy income. Molt Augment: To get the strength back up to 199%. Ideally the best ratio is Duration and strength at 1:1 ratios but duration allowing buffs and s4 to have higher range takes the prioity but do keep as close as possible. With this you have 9.9% dmg reduction per null star but have 30 of them. with the 1 second cooldown u only need to recast every 21 seconds but honestly i love the new augment so i do it much more often. Arcane Blessing: This is just personal choice, with the increased health orb drop and the 90% dmg reduction from skill 1 allowing effectively x10 more eHP the 1200 health actually becomes quite a big deal. I Personally do not like running archon vitality because I am not going to use a weapon for heat inherit and the base damage is too low... there's just a lot of them instead. Also Null stars are treated as weapons so with Nourish they do in fact proc viral.. Blast, heat, viral nullstars. Do note only the inital hit applies the viral, not the aoe but this does greatly boost ur single target damage and if they focus an enemy stacking viral it helps start the chain reaction of blast status/skill 4. I'll likely run 4 tau strength to get another 60% strength and end up 254% duration and 259% strength but quick math. time; 12 x 2.54 = 30.48. 12 x 2.69 = 32.28 12 x 2.84 = 34.08. Can get an extra 2 null stars per tau shard for the next 2 shards. Maybe ill go x2 duration and x3 strength then. 284% duration and 244% strength with molt augmented stacked. Not including power drift because I usually build around the premise of getting primed sure footed in a year lol Edit: Just compared another build... with 127.5% duration, 145% range, 45% effiency and 298% strength. Decided to add up the duration and strength together and it equaled 425.5% Total between both and my above build is only 393%. in exchange for the 24% range can get these stats.... then just go all in on duration archon shards. Actually need to remove transition fortitude.. its only a +27.5% in totla stat here where running constitute is +0.5% more and effectively trading the 55% strength to 55.5% duration. The mmain reason im considering this is i may... have focused too much in null star and neglected primes aoe.
@@yomii777 Sorry for late reply, I actually took fission off for neutron star for the aoe. Here's the 8 mods, explanation after. Primied Continuity Primed Flow Equiliribrium Blind Rage Neutron Star Stretch Umbra Intensify Archon Vitality (This is purely to double dip on the heat procs, since every single null star is now aoe heat procs 20 null stars can apply 40 heat to every1 within range. Steel path pretty much instant dies with just skill 1 before heat procs can take affect, using skill 4 for 200% more damage enemies have to be around level 600-700 for u to stop 1 shotting them and only then does archon vitality start to show it's worth) The way null star works now is a godsend. It expends 1 null star every second so at 150% duration, going from 12 to 18 null stars thats a full 18 seconds however ofc we want to keep the 90% dmg reduction. Blind Rage + Umbral Entensify + Molt Augment is 303% strength meaning u get 15% dmg reduction per null star. You only need to keep 6 null stars with this setup meaning without any extra duration you have to recast every 12 seconds. I personally spam the ability now since it does nuke rooms now so for me the dmg is always kept up but I'd personally recommend x3 tau duration shards as until ur going above 200% duration each tau is +2 null stars. So this would give u an extra 6 seconds before needing to recast null stars as well as more range on skill 4.
On the steel path build, why use Transient Fortitude for ability strength? Wouldn't Blind Rage or something be better so you don't take the duration penalty?
I stuck Silence on her, specifically so that I can remove most of the abilities from general enemies, Acolytes and from Eximus types. It's way easier to kill priority targets that way ^^
@WarframeFlo dosent have to 1 tap but a chuck would be nice and then finish off with a dual tox would be sweet ill try tonight if you don't get around to it and see
Hey Flo! Great video but I’m a little confused about the steel path no helminth set up section, when you were talking about it u named a bunch of mods and then when you showed the build for it the name of the build at the top says its the build for the oraphim eyes and some of the mods aren’t the same so I’m just wondering what I should do
i hate this rework because it killed my roller + speed build, the strongest control build in game and now i can slow mobs (which isnt needed if theyre running around your ball) and also i can throw bombs that does massive damage (i have torid for that...) and yeah wormhole now is actually very usefull on interception but still with old build you could just group enemies on your ball in seconds and new wont spawn so you just chilled untill 100%, finished mobs and repeat now you need to throw your orbs to portals, slow mobs and it still doesnt work on eximus explaining how they killed that build: now you cant use overextended because you need strenght, it maked roller very powerfull because of how fast it can charm all mobs in big areas, so they didnt even have time to shoot at you once, now its worse but actually can be the same i think, but you will need to sacrifice some duration shards to strenght and use growing power. Less time - more frequently you need to recast roller and roller need more mobs to stack its range etc yes i know my playstyle is weird but i really like to do my objectives when mobs peacefully running with roller, defences with that build was literally press 2 buttons (remove eximus overguard) and now you can stay afk for minute, then press 1 button and afk again
Is the inherit stuff still a thing? Like, Drop and Prime used to inherit the damage type from whatever you shoot them with. If a drop was last shot with a Sobek, it'd proc acid shells, and if you killed an enemy with a Sobek, anything killed by mol prime's aoe would also proc acid shells. I mean, the only real build that's a thing with it is the Jat Kittag + Melee Influence + Vulcan Blitz thing, all of which served to make a sort of worse version of Sobek-Saryn last I checked (which was ages ago), but still! That jank was funny jank! Still mad they killed Incarnon modifiers working with it.
So I saw the other day a video of somebody shooting I think the naturak bow through the portal and it basically just kept going through non stop over and over. They just sat back and let it farm enemies in the path with no further effort. Did they patch that already?
IMPORTANT ISSUES With Vid:
1. There is a Skip at 10:57 my apologies there was a mistake in the editing that i missed! I just said what was written on the screen!
2. In the no helminth build section i showed the OPhanim eyes helminth build at the end. This is a very similar build but its not the correct one. Just follow the mods that i mention just before i show the build!
You can also use naturuk (idk if I spelled that right) and shoot through a portal at its endpoint and it’ll continuously go through it until the arrow times out basically killing all enemies that walk through the portal’s travel distance
Petition to have DE allow augment mods in the Exilus slots
They have said no to this because then the Exilus slot would become a dedicated Augment slot.
However, they do allow augments that are utility based to be placed in the Exilus slot, obviously because they're utility. Pablo also addressed this in a Livestream with Brozime from a few years ago. In this, Pablo said their philosophy was that augment mods needed to earn their place in a build, which is why they refuse to make a dedicated Augment slot of any sort.
True that's the primed sure footed slot, nothing else
All of the drift mods and parkour speeds are just as good, people are just super lazy
@@kindredclawthorne Convenience is King
We’ve been begging for this for years but they won’t even put the foundry in the dojo.
lmao i literally open my video with the same "lite rework" joke
Haha lol it really is far from a light rework 😂
Is this video not up yet? I can’t find it
@@raiderngit’s kyaii, you’ll have to wait 2-3 business weeks for his video to go up 😂 jk
She was my first prime all these years ago, and still my most played warframe after having all of them. This rework makes me want to play her even more...
Goat
Every time I look at nyx I'm just like... or I could use radiation on my primer. Curious to see how her rework pans out.
@@noonesfang131 nyx is getting a rework?
@@Gee-bg2rv She's supposed to get a "light" rework with 1999. But with the "light" rework nova got I am hopeful that nyx will actually be decent. Right now she just feels bad to play. Her 3 can be completely replaced by radiation. Every build that i have found for her were people say shes good just relies on her 4 with its augment and using kulervos helminth ability in order to move around. Having a frame that uses only half or a quarter of their kit always feels bad. Its like Valkyr (who is strong) but you basically use her 2 with its augment and cast 4 and build to stay in it. Her 1 is basically usesless when you can just bullet jump for free. Reguardless im looking forward to whatever DE does with Nyx since I cant see a world where shes worse than currently.
@@noonesfang131 oh well I'm glad she's actually useful for something right now even if it's only with 1 specific build. I'm close to 3 months in but when I leveled nyx to 30.... worse leveling experience I had, straight to the helminth when I unlocked it. I thought there was no way anyone could make her useful. Maybe I'll grind her prime if her rework makes her better
This being a light rework makes me so exited to see what the light reworks of 1999 will look like.
Also you can free up the equilibrium mod slot with one Purple shards
Ooo I’m so excited too!
Cant wait to see what they do with Nyx, i’d love a good psyker frame but they struggle so much with how many overguarded Eximus units and nullifiers there are nowadays…
That's . . Useful I'll have to remember that when rebuilding my nekros
Thank you Flo for including beginner builds in each of these videos. I just reached MR8 but I have nowhere near the mods needed for some of the higher level stuff so I appreciate it. Keep it up, awesome vids.
Im so glad they help you! I want to provide content For ALL players In Warframe!
You'll get there if you keep at it, the mods are a slow progression, my advice is to print mods to rank 8 or 9 instead of 10 to save on Endo. You'll get more and more emods over tiem
antimatter absorb just scales the damage of the orb much further. it also obviously acts as a shield which is very useful for survivability when going to level cap. i have been using antimatter absorb with the ocucor and just obliterating everything with a huge shield in front of me. i dont double cast the ability i just let enemies charge it all the way up
I was just hyped for the tap/hold on her 4 but daaaamn they really made her feel amazing with these changes so I've been using her a lot more
She feels so much better and more specifically her orb is broken
I want to thank you for making this video. I've played off and on warframe for about a year but I'm not a professional. So many creators have these builds using every mod maxed and every arcane maxed and access to the hundreds of archon shards. Thank you for showing a build that an average player can make and succeed.
Im so glad it helps you its exactly why im aiming for. the reality is you dont need ot min max every frame or weapon for it to perform well!
Nova has been my main for a while, and now she’s even better. I have her setup to full strip with a single cast of pillage and it’s wonderful.
Neutron Star builds is one of my fav's for relic cracking. AVit, helminth'ed Roar and Arachne, all crank the damage up and her portals make her movement top tier, beating our Volt, Gauss, and if they're bad, Titania's too.
Oh also.. you can put her 2 through her 3 as well, to make long range area booms
whats AVit?
@@NovaNova11. archon vitality
@@Zabacraft ty pal
Great video. I like to run breach surge with both nova augments as a pure caster frame. It just jives with her kit so well. Prime, surge, cast your one, everything explodes. The sparks from surge take out the eximus units. I didn't think about archon vitality though. Gonna have to give that a go.
Nova has always been S tier.
But now she has the chops to back it up.
Even more so now
as a nova main, this rework made her S+ tier imo lmao
no she hasn't...
@@azazel8070 she has been, especially if you play her not too fast nova or not too slow nova, and incorporate other builds
WAS WAITING FOR THIS SINCE THE UPDATE. now finally i can watch and copy just like usual 😼.
ty flo for all your work and Your continuity with the videos 🙏🏻
Same like I can make my own builds but using someone else’s builds with proof that it’s good just feel better to use
6:40 this augment is actually pretty useful for aya farming. Nova is hands down the best aya farming frame purely because of wormhole, and Volt's speed is another extremely good choice (but pales in comparison). This augment gives nova "Volt at home" which is uust plain nice especially if you're fsrming solo
Another nice changes to her one is that if an orb hits an enemy it also primes them
EDIT: *with the augment
Pablo cooked so hard with this rework, i absolutely love it
I know!
I'm so happy she got some love. Use her with the MIGHTY SEER and she's stupid op
I like that DE is making these little reworks that really bring these old wf back to life, another frame that I hope they rework/buff (that they haven't mentioned) is Mag, orecisely speaking of her abilities proccing magnetic status and something to do with her hold version of her 2
Ive been messing around with null star nuking builds and found that modding nova with blind rage, intensify, overextended, stretch, archon vitality, neutron star, molecular fission and primed continuity, with combat discipline as aura and power drift in exilus using arcane avenger and either arcane arachne or molt efficiency (if you dont want to wall latch) with nourish subsume, you can pretty much just afk even in steel path
Edit: Archon Intensify is better over intensify if youre playing with another player who heals using abilities, and you dont NEED combat discipline so you can either use breif respite or growing power for more damage
Hey Flo, i think at 14:19 the video shows the Eyes mod setup instead of the non helminth dual augment mod setup that should be shown. Hope that makes sense and good guide as always.
Yes Thank you! I just made a pinned comment!
If you don’t want to use Equilibrium, you can use a purple archon shard :)
Haven’t watched the full video, sorry if he already mentioned this!
True, it's so perfect for her!
Since you're investing into a purple shard anyways, look into adding another purple for the +Primary Electric Dmg (it scales with your reds, too!), it can free up a mod slot on your primaries and it's fun as heck.
I have to say as a Nova main, I feel like taking away molecular prime’s timer was on purpose. We used to have to cast one wave and wait for it to finish before recasting otherwise the first wave will go away. But now if you try it, you can spam her 4th ability and the all waves will keep going, making the timer not needed anymore. It’s a rework I honestly didn’t see anything about, but I honestly always wished they’d add.
5:35 - Previously it was used in corridor survival level-cap endurance runs.
As a Nova main personally I dislike Antimatter Drop. She's nimble, fast, quick, Antimatter Drop turns her into a corridor standing cast-shoot the bubble-press 2 standing desk. I'd rather use her as a gun platform on any mission, than for a solo-only playstyle endurances. Subsume her 2 (yes her 2, Wormhole can traverse you faster than any frame can, there's a reason why she's banned from any speedrun competition) with Xata's whisper, put Umbral Intensify and Fiber on her for 75% slow / speed / 90% dr, build for max duration, ignore range because it interferes with Null Star's upkeep, and the rest is Adaptation and Molecular Fission.
Anti matter drop is still bad as a damage ability, it just doesn't scale well in steel path
Respect to you bro. However I will stick with and because it's just fun to use
@@TheBikeOnTheMoon 100%. Its damage is heavily based on the weapon you charge it and whether or not the mobs are under some kind of dot or priming. So you're pretty much limited to high-damaging Felarx / Tenet Arca Plasmor weapons.
I agree with this take. I use antimatter drop as the subsume slot as well.
I think my Nova p is like 45% usage after like 11 years? Anyway I agree with this take, I’m a much bigger fan of subsuming AMD for a buff, grouping tool, or armour strip depending on what your build needs. She’s able to use any weapon and do any content efficiently and safely and once you get used to using wormhole in certain tiles you become rapid
One thing you didn't mention is the possibility of using one orange shard for shield Regen on blast kill. I've found this to be a decent low opportunity cost option for some additional shield gating, especially if you are spamming her 2
Somethingnotmentioned on the 3 overview, her 3 has a hold mechanic that allows you to see where your portal end point will be. Also weapons with infinite punch through become a blender of two portals go into each other as such ->
I put nourish onto my nova so my null stars spread blast, heat, and viral when I recast them with neutron star
15:05 does ophanim eyes count for nova's passive?, wiki says any source of slow/speed works(dont got jade to test it :/)
I prefer Pillage for armour/shield stripping bc it strip the armour and gives you shields so you can tank for longer 👌🏻
I'm kinda liking Tesla Nervos as a subsume for Nova; speed enemies with her 4th and when the enemies get closer those rollers will now then stunlock them with electricity. You can then slap on Archon Stretch for some extra energy regen also.
She is gonna be my new main. I loved her back when Fortuna dropped, directly before I quit. The switch of the build for speed and slow was annoying AF back in the day.
Now I come back and what do you know: her rework is fantastic!
Tactical Potato used Octavia’s Rolly Ball instead of her 3rd for Aggro Management, which also seems like a decent idea.
I did that too, but stopped since her 1 does DR for shields now too, so her 1 plus adaptation makes her super tanky
"Tactical Potato used Octavia’s Rolly Ball instead of her 3rd for Aggro Management, which also seems like a decent idea."
Other similar subsume that I did was Tesla Nervos. With Tesla Nervos you can also add Archon Stretch to have a little bit of extra energy regen.
ngl nova for me now has become the best for certain mission types. like interception, mobile defense, excavation and survival. her manipulation of enemies speed is just SSS tier ability.
What about instead of "Equilibrium" a purple shard was used? (I think its the purple one) Would that be good enough and if so what mod would you put in its place?
That works too!
Yeah Pablo cooked bro I swear 😂
Personally I've been running a tau purple archon shard for the mini equilibrium effect and find that it's enough to keep up energy even when spamming the 2 and it saves you a mod slot
05:23 Hold up. Whats the scaling on this? Cuz if its infinite scaling, this augment has the ability to make Molecular drop, potentially the best augment ever. There will come a point when enemies will do CRAZY amounts of damage.
jst came back aftger like a 2 year break im glad i found this vid i loved nova! time to forma like 6 times to fix her now... lol
I like wormhole because I set it up on doors and fire nataruk from the exit to the entrance and the arrow keeps travelling through the portal, killing all
Yeah I was going to mention that but I decided to stay away in case they patch it quickly
so many EXPLOSIONS!!!!!!!!
After 10 years and having replaced the original Nova with her Prime version very very long ago, original Nova STILL is by percentage my most used frame when I check my profile.
Goes to show how insane she was back in the day when she could clear rooms with oh so satisfying chain reactions. I used to play almost exclusively her.
Now she is in her prime again and I'm all for it. Blast procs FTW. At first I didn't realize why she can insta-blow up lvl 170 corrupted heavy gunners when some other enemies are around them, and then realized that blast procs triple the damage of a proc if the target dies. So yeah. This is amazing since her 2 actually scales with the damage you put in it now.
Very friendly reminder that Arcane Arachne scales multiplicatively with both her 1st and 2nd ability.
That + Roar = sexy damage
Yo flo, I have a minor correction for how range interacts with Nova's kit:
Nova's 4th will have its expansion *speed* effected by range. The higher your range, the faster it will expand.
Xatas has been my go to lately it's so great on her.
Xata is amazing
wish we could disable the goo-ish effect when it's active tho
augment for antimatter drop needs more area 5M is not enough and it needs to be tweaked so it has other effect aside from absorbing bullets. maybe it should work like a black hole similar to vauban pulls them towards the orb. escape velocity is a waste.
Do you think you could make a video going over what settings and configurations you use? Maybe a guide for new players who don't know how to optimize it?
I can have a look!
Nova is now a particle accelerator
I always loved Nova. I am not crazy about the 2nd move change. I love not having a speed build or slow builds separately. I think the line of sight change is why I am not crazy about the change. I used to pop multiple antimatter orbs to control a defense that got out of hand. If I was on my speed Nova, I would pop a few orbs and my range would take out all the enemies around the defense target. I miss that. Now I have to shoot the orb and only 1 orb hits. I may have to tweak my build. I don't know.
i was waiting for Trinity and banshee adjustments on this year or next year.imo banshee and trinity are somehow outdated for me like banshe has 2 skills that still relevant these days and trinity......well she need adjustment for sure
A Garuda video would be so cool I need more explanation on her 4
I can cook one in the future!
Got a nova prime cooking right now. Side note: is the 200 vosfor cache in the syndicates new or something I don’t remember it being there before?
Yea they just added it
Be prepared to put 6 forma into her😂. Just got done with mine and she’s a absolute crowd control god
@@fresco_dinero5155 stocked on some Forma just in time
I don’t even have the prime yet but even regular nova can run the star chart easily especially with her argument mods nothing but damage absorption and explosions
primes don't add anything anyway, they just look good and have some QOL like having more forma at base
@@alastair5569 Well, some Primes have quite a bit higher energy pool which can be really nice. Other than that, you're correct.
damnn i knew it i had to rebuilt my nova as i just discover the tap and hold on her ult. i didnt read the patch notes xd
You can use wormhole with weapons like nataruk to make a death laser beam in tilesets, as it not longer have duration
I'm so happy there's no longer a need for slowva/speedva builds. I kept forgetting to switch to whatever's appropriate for the mission type. On a side note, does anyone know what syandana he's using here? I thought I knew what it was but I'm having trouble finding it
0:53 Nova is one of my top seven frames and I’ve been playing this game for seven years and hundreds of hours
Nova was average she’s one of my top three favorite frames, but before this update, she would’ve been perfectly middle of the road
Now I would say she’s better than 80% of frames simply for her consolidation and the much more reliable survivability for me she went from C to B tier
She does literally all the same stuff. She’s just easier to use. This is not quite the eclipse in power that we saw with Yareli it is quite literally a light rework. Inaros is also not significantly better his rework failed to address his survivability problems. But people are praising the sun in his name like he’s not still garbage
Yareli though… that was completely different
They gave her 200% damage vulnerability on her 1 that is a massive difference
Marilena went from 75% unable DR to 90% that’s a 2.5 times increase and effectiveness and supplemental stats to boot riptide also had its range increased and damage raised. These are what I would consider significant changes consolidating a kit is not significant you play nova the same you still run negative negative range It’s just now you can use strength and survivability is good but there’s so many other frames that had good DR
Mirage, Mesa, Nezha, Gara, Trinity, Guass, Ember, Barruuk like yes, she’s stronger, but she’s not S tier I don’t think Yareli really is S tier either she’s definitely above average also better than 80% of frames but to call something as Dear they have to be vastly stronger than what nova is
I like nova and i like Yareli!
It used to be that you could walk alongside your Antimatter Drop with the augment and be nigh immortal to ranged attacks, but with the new tracking it's basically useless
I didn’t really like it anyway as she’s so much tankier now there’s no need to
As an MR6 she is absolutely cracked
What happens at 10:57 to 10:58 ? A skip in the edit?
I've barely played nova before her rework because I honestly didn't find her fun but I'm having a BLAST (heh, get it?) with her no and it's almost my main. Dropped so many plats fashioning her
Just made a pinned comment!
7:34 is there a bug on her 4th? I only seem to be getting speed. But I have a sh¡t ton of strength though
Been running xatas whisper over her 3rd with torid and it's pretty fun run and gun setup
I can hear some frames crying on the corner.
The only problem I have with this "light rework" is that the KILLED my build! How? Nova's 2 USED to be able to be SPAMMED!!! I had built for max range and duration, launch into the open worlds segments, put up to 6 of them, grab a launcher and take off as a freaking bomber! Or, drop a 4 on a regular mission and have the team just load up to four of the antimatter drops with damage and drop it into the middle of a room. Click Click BOOM! Oh well, just adapt, improvise and shotgun spam Antimatter drop in a fast semi-auto mode. lol
Nova has always been my favorite. i had no clue they planned on touching her, and when i heard they did i was worried.... im soooo glad they did my girl good instead of dirty and am LOVING her
Sentient Wrath damage vulnerability also works well imo
Flo a while ago I got revenant prime set he’s done now YAY
Decided to try and max my null star damage and since duration =/ strength generating more stars i decided..
Narrow Minded + Primed Continuity = 254% duration
Stretch + Overextended = 169% Range
Blind Rage = 139% Strength
Augment (with how many null stars we get and its 1 second cooldown to spending them I took fission off my build).
Leaving 2 slots left for ur own choices, which i use for equalibrium and flow thanks to the new passive and more energy income.
Molt Augment: To get the strength back up to 199%. Ideally the best ratio is Duration and strength at 1:1 ratios but duration allowing buffs and s4 to have higher range takes the prioity but do keep as close as possible. With this you have 9.9% dmg reduction per null star but have 30 of them. with the 1 second cooldown u only need to recast every 21 seconds but honestly i love the new augment so i do it much more often.
Arcane Blessing: This is just personal choice, with the increased health orb drop and the 90% dmg reduction from skill 1 allowing effectively x10 more eHP the 1200 health actually becomes quite a big deal.
I Personally do not like running archon vitality because I am not going to use a weapon for heat inherit and the base damage is too low... there's just a lot of them instead.
Also Null stars are treated as weapons so with Nourish they do in fact proc viral.. Blast, heat, viral nullstars. Do note only the inital hit applies the viral, not the aoe but this does greatly boost ur single target damage and if they focus an enemy stacking viral it helps start the chain reaction of blast status/skill 4. I'll likely run 4 tau strength to get another 60% strength and end up 254% duration and 259% strength but quick math. time;
12 x 2.54 = 30.48.
12 x 2.69 = 32.28
12 x 2.84 = 34.08.
Can get an extra 2 null stars per tau shard for the next 2 shards. Maybe ill go x2 duration and x3 strength then. 284% duration and 244% strength with molt augmented stacked. Not including power drift because I usually build around the premise of getting primed sure footed in a year lol
Edit: Just compared another build... with 127.5% duration, 145% range, 45% effiency and 298% strength. Decided to add up the duration and strength together and it equaled 425.5% Total between both and my above build is only 393%. in exchange for the 24% range can get these stats.... then just go all in on duration archon shards. Actually need to remove transition fortitude.. its only a +27.5% in totla stat here where running constitute is +0.5% more and effectively trading the 55% strength to 55.5% duration. The mmain reason im considering this is i may... have focused too much in null star and neglected primes aoe.
may I ask, what did you replace fission with? absorb?
@@yomii777 Sorry for late reply, I actually took fission off for neutron star for the aoe.
Here's the 8 mods, explanation after.
Primied Continuity
Primed Flow
Equiliribrium
Blind Rage
Neutron Star
Stretch
Umbra Intensify
Archon Vitality (This is purely to double dip on the heat procs, since every single null star is now aoe heat procs 20 null stars can apply 40 heat to every1 within range. Steel path pretty much instant dies with just skill 1 before heat procs can take affect, using skill 4 for 200% more damage enemies have to be around level 600-700 for u to stop 1 shotting them and only then does archon vitality start to show it's worth)
The way null star works now is a godsend. It expends 1 null star every second so at 150% duration, going from 12 to 18 null stars thats a full 18 seconds however ofc we want to keep the 90% dmg reduction. Blind Rage + Umbral Entensify + Molt Augment is 303% strength meaning u get 15% dmg reduction per null star. You only need to keep 6 null stars with this setup meaning without any extra duration you have to recast every 12 seconds.
I personally spam the ability now since it does nuke rooms now so for me the dmg is always kept up but I'd personally recommend x3 tau duration shards as until ur going above 200% duration each tau is +2 null stars. So this would give u an extra 6 seconds before needing to recast null stars as well as more range on skill 4.
Art is an explosion!
Antimatter Absorb is good for dissolving into endo or credits.
She was already S tier even before the rework. Now, she IS the new tier. Nova tier.
if you shoot an anti matter absorb bubble to a portal from its end would it still absorb bullets and exist forever?
Nova has always been good but these are some good changes.
He doesn’t know about the worm hole nataruk glitch. Dude, it’s crazy right now
That Caliban thumbnail really makes me think how come no one did the me and the boys meme.
I subsumed mirage’s 3 on her with arcane aegis and dropped equilibrium for a purple shard since i don’t use abilities all like that
Eclipse damage reduction and arcane aegis with her one is a cheat code
@@WarframeFlo i got this build from brozime
That awkward moment when you buy nova prime as a new player and realize you apparently have all her augments maxed out and you know not from where
Magic!
Sometimes it is a riddle to me, how some bugs could go through to the public build... like are they eve playtesting?
exactly what I needed
I replaced her 3rd with Nourish and I'm a nova main now...
idk if you know
but theres a random skip at 10:57 i feel like u were gonna say something important
Yes there was a skip whihc was my fault! i basically just said what was written on the screen!
@@WarframeFlo thanks king
On the steel path build, why use Transient Fortitude for ability strength? Wouldn't Blind Rage or something be better so you don't take the duration penalty?
I feel like at this rate DE is going to add a platinum path (PP) that’s harder than SP
I hope so
@@WarframeFlo yeah, but then again i can’t even complete sp 🤣
"Nova is a S-Tier Warframe?"
"Always has been."
I stuck Silence on her, specifically so that I can remove most of the abilities from general enemies, Acolytes and from Eximus types. It's way easier to kill priority targets that way ^^
which ability did you replace? I'm interested in this way to play her
@@epicikeashark most probably wormhole :)
@@lua9502 tanks
I did this too and the cool thing is if you slow enemies down they will be stunned for a really long time by silence as well.
5:30
Its incredible against corpus and meh against everything else.
Great guide, i just dont understand adaptation on the neutron star build if novas 1 already gives 90% damage reduction to health and shields?
Can you please try koumei with harmony and the new galvanized reflex (koumei because of condition overload)
so in theory could you chunk archons again with the aoe blast stack dmg buff with felrax or are archons not effected
I'm not too sure how it affects arhcons i dont think itll one tap them
@WarframeFlo dosent have to 1 tap but a chuck would be nice and then finish off with a dual tox would be sweet ill try tonight if you don't get around to it and see
I liked using silence to make enemies useless, but now that she can tank, I don't see the point
Paired with her slow it would be broken with silence but yes she’s so tanky at the moment
Hey Flo! Great video but I’m a little confused about the steel path no helminth set up section, when you were talking about it u named a bunch of mods and then when you showed the build for it the name of the build at the top says its the build for the oraphim eyes and some of the mods aren’t the same so I’m just wondering what I should do
OMG I just realised i put the wrong build im so SORRY!
Just follow the list of mods i named and you will be good to go!
@@WarframeFlo no worries! Thank you very much
DE is kinda cooking in the last couple updates
i hate this rework because it killed my roller + speed build, the strongest control build in game and now i can slow mobs (which isnt needed if theyre running around your ball) and also i can throw bombs that does massive damage (i have torid for that...)
and yeah wormhole now is actually very usefull on interception but still with old build you could just group enemies on your ball in seconds and new wont spawn so you just chilled untill 100%, finished mobs and repeat
now you need to throw your orbs to portals, slow mobs and it still doesnt work on eximus
explaining how they killed that build: now you cant use overextended because you need strenght, it maked roller very powerfull because of how fast it can charm all mobs in big areas, so they didnt even have time to shoot at you once, now its worse but actually can be the same i think, but you will need to sacrifice some duration shards to strenght and use growing power. Less time - more frequently you need to recast roller and roller need more mobs to stack its range etc
yes i know my playstyle is weird but i really like to do my objectives when mobs peacefully running with roller, defences with that build was literally press 2 buttons (remove eximus overguard) and now you can stay afk for minute, then press 1 button and afk again
not being able to spam nullstar makes my Titania cry
All hail queen nova
Is the inherit stuff still a thing? Like, Drop and Prime used to inherit the damage type from whatever you shoot them with. If a drop was last shot with a Sobek, it'd proc acid shells, and if you killed an enemy with a Sobek, anything killed by mol prime's aoe would also proc acid shells.
I mean, the only real build that's a thing with it is the Jat Kittag + Melee Influence + Vulcan Blitz thing, all of which served to make a sort of worse version of Sobek-Saryn last I checked (which was ages ago), but still! That jank was funny jank!
Still mad they killed Incarnon modifiers working with it.
I have a 209% Roar build vs a 254% Nourish build and was just wondering what does more damage with Neutron Star?
without time line in 2024 is crazy
Kills my viewer retention on videos sadly so I avoid it for the first few days
So I saw the other day a video of somebody shooting I think the naturak bow through the portal and it basically just kept going through non stop over and over. They just sat back and let it farm enemies in the path with no further effort. Did they patch that already?
have they said a chroma rework is on the way yet?
I dont know yet to be honest
Hey I have a question the felarx is it still the build from 1 year ago or a different one?
Does adaptation stack with her own damage reduction? I’m confused as to why I should use it unless it does, which sounds OP