one intresting thing that I wanted to share, was about 23:40, the doomfist ult. I kind of already knew this because I play this custom game called as Rein Invasion (remastered/reillustrated/2 any of them). What the game is basically it is just your team vs a team of bot Reinhardts where their health increases with subsequent levels. And if you ult as doom, you will see the Reins will look down at the ground rather than looking up which is where people think doomfist is. But the bots, are looking at the "invisible" player model below on the ground. Just wanted to share this. That's all
As a Pharah player, I'd be completely happy if Pharah and other high-flying heroes (including Widowmaker with her rope jump) had a fall damage passive. But it has to allow soft landing using jet pack or other hover abilities.
I wonder if this would lead to more support ults per game on average? If your team takes fall damage tberes more chip to heal up, unless they made that not generate ult charge? But then youd have the issue of less support ults since youre spending time healing off fall damage chip instead of doing something else. Tricky, but could be balanced for
The game will never be able to have a map editor, because it will be impossible to ban maps and the players posting content outside the game's rating, due to it being a free game.
@@ktm1125 As my above replied, TF2 can relaid on steam (money) so is the same and I'd like to add the state of the game code and what Activition (Activition Blizzard umbrella) did to warzone getting ride of it (Cause of the state of game code) and re-do it now as Warzone 2.0
4:39 But in Minecraft it use both Time based and Distance based fall damage? This is easily shown because of the fact that when put a mob on a leash and hang them up suspended in the air, for about lets just say half an hour, the moment you undo the leash they die instantly of fall damage, even if they were hanging 1 block above the ground.
Fall damage is the amount of blocks moved downward while in the air, it does not matter if you move upwards again. Since mobs hanging on leads will bounce up and down, they will accumulate downward distance without actually going anywhere.
@@GrandpaScout ohhh is that why? i always wondered why animals would die if you tried to transport them long distances while flying regardless of how softly i put them on the ground. theyd only live if they landed in water
Along with an “is Alive condition that ended up being a mistake” I felt that. Also, I think he should build in exceptions for specific abilities like Winston jump, and ball slam. Let’s see if he fixes it
Bro just earned 3 credit hours submitting this for his Data Science Final in Software Engineering
nah dude he’s an indie game developer. the game is called marblr and i think it’s free? check
That sombra plays on pharah was peak comedy
Pharah deserves it.
one intresting thing that I wanted to share, was about 23:40, the doomfist ult. I kind of already knew this because I play this custom game called as Rein Invasion (remastered/reillustrated/2 any of them). What the game is basically it is just your team vs a team of bot Reinhardts where their health increases with subsequent levels. And if you ult as doom, you will see the Reins will look down at the ground rather than looking up which is where people think doomfist is. But the bots, are looking at the "invisible" player model below on the ground. Just wanted to share this. That's all
Jay being excited abt the tf2 mention is so real
Grandma down the stairs💀
Marblr my beloved
Seeing him die and then immediately hearing "what are those?" from twitch doing a bit donation was too good
i would say they can add a gamemode called " watch ur step " or something like that, where u get fall damage!
WEE NEED A VIDEO ON THIS!
Doomfist lied to all of us 😢
As a Pharah player, I'd be completely happy if Pharah and other high-flying heroes (including Widowmaker with her rope jump) had a fall damage passive. But it has to allow soft landing using jet pack or other hover abilities.
I wonder if this would lead to more support ults per game on average? If your team takes fall damage tberes more chip to heal up, unless they made that not generate ult charge? But then youd have the issue of less support ults since youre spending time healing off fall damage chip instead of doing something else. Tricky, but could be balanced for
Me normally dropping off those stairs close to the end of Rialto... Yea imma take the stairs on this one XD
I love watching this video the third time xD
would be a coool april fools day game mode!
3:27 Two well performing games have fall damage 🤔
Fall Damage should be in an arcade mode, or at least april fools
over watch need to make this a fun mode
Jay3 not subbed to Marblr 😮😮😮
34:14 I thought that was ME! HAHA
If fall damage was in this game the only players Overwatch would have would be top 500 players
The game will never be able to have a map editor, because it will be impossible to ban maps and the players posting content outside the game's rating, due to it being a free game.
i mean fortnites a free game.......
oh boohoo you can make a dick with 4 sphere tools
@@MilkysRevenge Same with TF2.
@@MilkysRevenge Fornite has +25 times more active players than ow 2 (59k over 1.6M) so more money...
@@ktm1125 As my above replied, TF2 can relaid on steam (money) so is the same and I'd like to add the state of the game code and what Activition (Activition Blizzard umbrella) did to warzone getting ride of it (Cause of the state of game code) and re-do it now as Warzone 2.0
4:39 But in Minecraft it use both Time based and Distance based fall damage?
This is easily shown because of the fact that when put a mob on a leash and hang them up suspended in the air, for about lets just say half an hour, the moment you undo the leash they die instantly of fall damage, even if they were hanging 1 block above the ground.
Fall damage is the amount of blocks moved downward while in the air, it does not matter if you move upwards again. Since mobs hanging on leads will bounce up and down, they will accumulate downward distance without actually going anywhere.
@@GrandpaScout ohhh is that why? i always wondered why animals would die if you tried to transport them long distances while flying regardless of how softly i put them on the ground. theyd only live if they landed in water
19:15 man, man, I want this in the game, I want Sombra to be a strong counter to Pharah and Mercy.
passion is why he works harder than the team he loves it they do it for money
One of the first people let's go
Along with an “is Alive condition that ended up being a mistake”
I felt that. Also, I think he should build in exceptions for specific abilities like Winston jump, and ball slam. Let’s see if he fixes it
did you watch the whole vid?
@@MilkysRevenge yep, he fixed it. This was a mid-video comment.
He did build those exceptions? lol
@@ktm1125 it was a mid video comment
Cant enjoy the video while ur talking over it ugh
E