Top Down Survival Shooter In Godot | Part 3 - Enemy Spawner
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- Опубликовано: 21 дек 2023
- Learn how to make a game from scratch in Godot. This survival shooter will be a top down game with 8 directional movement. Endless waves of enemies attack the player with each wave getting more and more difficult.
In this part, I focus on creating a spawner to automatically generate enemies at 12 random points on the game map.
Code and assets for this video: github.com/russs123/Prairie_K...
Credits for images
Character: axulart.itch.io/small-8-direc...
Goblins: 0x72.itch.io/dungeontileset-ii
Tileset: cupnooble.itch.io/sprout-land...
Pistol: arcadeisland.itch.io/guns-ass...
Coffee: skalding.itch.io/coffee-cup-001
Can't wait for part 4 russ, It's much more well-designed even more than the past videos! You sure are getting better and better with explaining dunderheads like me!! Loved it Russ!
very good😍
I love you so much
You could make it appear like in Brototo and Survival so that they appear randomly in the world, rougelike style
Do you know how? I'm in a game jam and I think it would be really useful.
hello. thanks a lot for this video. but i have a slight problem. everytime i try to run the code, there's an error.it says "invalid set index 'position'(on base: bool) with value type 'vector2'. my code is exactly written like yours but this error pops up everytime about the line : goblin.position = spawn.position
its because the power of you code has an imbalance somewhere its easy to fix you just need to identify where it is correct it and it should be good to go