It's not illegal pal. Calm your jets. You didn't pay for the video and if you haven't figured out that the Internet is rife with inaccuracies by now then I'm afraid that's on you.
There was no moral choice in bioshock. Recusing little sisters gave enough of the stuff (I forgot what is was called - adam maybe?) to easily buy the best abilities. I still ended up with excess and nothing to spend it on.
But Clem wood have to live with the memory of shooting Lee forever I told her to just go because my version of Lee was the kind of person to hurt himself if it meant Clem wouldn’t have to go through that
@@geekwithglasses2897, I told Clem to shoot Lee. I figured it'd offer a kind of closure, knowing Lee isn't a walker. A more humane way to put him down. Plus, I had every intention on playing as the ultimate badass in season 2. So, it kinda fit. And while I did play Lee as best dad ever, I think it needed to happen so that Clem could find some closure in knowing that her protector up to that point isn't suffering and isn't going to become a walker.
Well in season 4 Clem is torturing somebody in order to get information from them, and leaving them to turn is actually labelled _by the game_ as the cruel, heartless choice that helps make AJ into a future jackass. So yeah, im gonna assume shooting somebody after they were bit is the best option from a morality pov
What kinda choice is that? Chloe isn't even a good person, and Before the Storm only supports that statement. There's much better people and better characters whose lives are at stake, including Kate, who wouldn't try to jump the second time if you let Nathan shoot Chloe and end up behind bars.
In the 2nd game, even if it's the good ending.. I'm sorta not satisfied. Only because Delta died. But everyone dies sometime. I'm still questioning why he died... maybe I forgot something
Oh, finished BioShock 2 already, buddies? Well, if you have followed the story to the point when you finally reach Eleanor, one would understand that Delta is already on a time limit; he's actually pretty weak already by the time he reached, and were made even shorter.
I cannot understand how people can play around with options for around 3 minutes before beginning the game. I put at least 30 minutes into character customization
Okay, I know the final choice from Life is Strange is already in the comments, but what about the choice to either put cripple Chloe out of her misery or just leave? You feel like a terrible person either way, and both decisions try to guilt you during the dream sequence.
@@JoshuaIfidi, I viewed it this way, either the world is one timeline and it won't matter anyway, or it's two separate realities where you're basically leaving cripple Chloe all alone, miserable, and dying painfully. And Chloe makes a good point which is that the way she is, she's suffering and gets no real choice in the matter, not even enough choice to be able to scratch her own nose. By granting her wish, I'd be giving her that one last freedom to choose her own fate and putting her out of her misery. And by letting her live, matters would only continue to get worse with her dying anyway, but in a much more painful way. So I granted her last wish. Plus, if I were ever a vegetable and incapable of moving, I'd want someone to be strong and put me out of my misery.
@@JoshuaIfidi, basically yeah. Multiverse theory be just like that. And each time you "leave" a reality, you're leaving a version of yourself behind (as demonstrated by episode 5 of LIS when Max goes back to save Chloe before the party). And most of the game, that's not really a big deal. Like, oh no, another universe where Alyssa is hit in the head by toilet paper! Or, oh no, a universe where Warren gets a poor grade in science class! But, in bigger decisions, I try to make the decision that if I had to leave that universe behind, I'd be most okay with it being left this way. Which is why I didn't want sweet, crippled Chloe to be left feeling betrayed and forced to live several more months in pain and no say over her own fate, as her family sinks further into poverty. That, to me, seems pretty messed up to just leave her like that. Which is why I did it.
I work in a nursing home. At 17, it’s not something I thought i’d be doing. Some of these people are waiting, wanting to die. I’ve sat with them, praying and telling them that everything will be okay. Even when they tell me they’re sick, asking to go to the hospital. Or, even worse, asking to go home. I don’t tell them that the hospital will not help. I don’t tell them that they can’t go home. Instead, I just have to pray that they go in their sleep. In the end, it’s the most peaceful way to go. In a perfect world, all of my residents would get that kind of ending. I’ve prayed, hoped that their suffering would end because there’s no purpose in it. I called out of work Thursday, and my resident died. It’s been months of her suffering, cleaning out (the body’s way of preparing to die. As i was changing her, I smelled and seen the telltale signs of it. There is no coming back from that. Take it as your body giving up.) septic, you name it. Her cries of ‘take me in your arms.’ The glazed look in her eyes. From the residents who scream ‘I want to die’ to her, no one should suffer. After I began working here, I am a firm believer in medically assisted death. It’s the most humane thing we can do.
Because the consequences are so damn punishing. If I made the wrong choice at any point over the course of 3 games and chose one race over another in Mass Effect 3, one of my favorite characters would commit suicide? Fucking really?
One of the greatest scenes in history. Not only games, mind you. Just devastating. It's boring to just restart the mission. Can't do that in reallife. And you can't do that in Mass Effect either, at least to a degree. Perfection.
Just go to the concentration camps. I hate how everyone plays the game the exact same way. The game had over 99 endings, and everyone follows the herd and plays it the same way. I personally bought the game because as a black American, a game about a revolution resonated with me, and I saw the silly pacifist way every RUclipsr played the game and decided to play it just to make Markus Militant. We went to war with the humans, we won, connor was in our side, everyone lives. Happy ending. Why? Because in reality, you dont fight bigotry with hugs. You don't win a war with hugs and love. That is pure propaganda to keep the oppressed weak and docile. The only way to overcome oppression is to fight back. So I bought the game because I thought I could play it better than the RUclipsrs, and I did.
That scene has like zero weight. There are so many more moments that have an actual weight than picking up train tickets that two idiots dropped, when everyone in the resistance can be totally peaceful and half the world is supporting them.
@@goddessoshun1493 Sounds like you take this things to personal because while living in the first world with every possible luxury you still think you are oppressed by some kind of " evil system ". Typical Millenial Snowflake.
I used to automatically play using bottles because i figured they made a louder noise or something but after playing Left Behind, seeing Ellie proclaim herself as the "Brick. Fucking. Master." when you win the car smashing minigame, i decided i had to use bricks from then on. a tribute to the brick master.
Kurtis Holcomb yeah I grabbed the whole series a few months ago and rescued all of them I didn’t want to hurt a little girl for power I blame Spiderman for giving a strong moral wall
@@anubis7457, not true. The Adam equivalent you receive in the form of gift plasmids makes up for the difference. And let me tell you, hypnotize big daddy is a fun one.
I get why it wasn’t on here, but the ending of The Forest would have been a good option on here. Resurrect your son thus killing all on a plane/ an innocent child, or break the machine and keep anyone from going through what you went through at the cost of your son. I am SHOCKED none of the decisions from Detroit Become Human were on here. I mean, choosing a peaceful approach after it failing many times or choosing war thus putting all your human friends in danger? Take a dirty bomb as an option or refrain from even having it on you? And so many more like that. And these decisions actually change everything for the story. Until Dawn could have been on here too. I mean, almost all of the decisions may kill a character and a lot force you to choose between the characters. Thank you for listening to my TedTalk. Sorry it was so long 😂 good list
I knew from the beginning that Cerys had a plan. After all, she does tell you that you have to trick the Hym into thinking that you made a horrible thing
Caleb Whyte The first time I played through the game I did it without any hesitation. I’m not sure if I should feel bad about myself, or if I just knew it would be all right.
Most intense moral choice: 1. Make a good title sayin 10 moral choices and only have 8 2. Make a not so good title but at least deliver on what you promise
Its Dracoo I remember when my brother was playing this and my whole family was watching. We literally paused the game and debated for an hour if Lee dies or not
Sunnysideaudrey There is no debate. Lee will not be left to rot, or left for someone else to disrespect him and kill him. It’s only right for Clem to not let him become the things that they despise the most. 😂💯
@@dontmindme5879 Because you got more Adam when you harvested them? You get all that Adam and more if you Rescue them. You get the trophies/achievements for all tonics and plasmids by rescuing them.
Harvesting has them beg you no for a second, the screen turns red, and then everything goes back to normal, no sign of the little sister anymore. No point in doing so, unless you want the bad endings, since the doc's gifts for every 3 sisters rescued *heavily* out weighs the bonus Adam for harvesting, by giving you extra skills and a net *gain* of a couple hundred Adam for every gift.
@@amberandrews6692 Because if she's asking you to trust her, then she already knows you're going to want to hesitate, because what she wants you to do is going to seem horrible. The whole point of the plan was that Geralt needed to *feel* like he'd done something bad. I've actually never seen what happens if you don't throw the baby in.
@@MurasakiNoKami then you had to fight the demon the hard way and it's riskier for the host... not sure if he dies or not... think he gets traumatized and severely weakened. *what I remember, been a while since I last saw the result of not going through with the plan*
@@MurasakiNoKami True, but think of it this way: Geralt was just the middle man for the action, she is the one who plotted to AND stole the baby, then thrust it upon Geralt to do the deed. What is worse, the deed itself or the planning of the deed?
Lee's situation is like one of the characters on Until Dawn. I forgot his name but hes the one that would end up being a Wendigo if you didnt let him die.
@WhyAmIHere Amen. The Happy Ending Mod is the real ending to Mass Effect for me. The problem I have with the ME3 original endings is that I spent the three games making my choice. The reapers need to be stopped. The Illusive Man was wrong about trying to control them. All life in the galaxy has a right to exist, whether it be organic or synthetic. There can be peace between the creators and the created. I shouldn't have to make a choice at the end of ME3, especially since the original the choices are flawed and go against my Shepard's nature: My Shepard knew the Illusive Man was wrong and that the Reapers shouldn't be 'controlled'. If that is the case then why would I choose the 'control' ending. I fought throughout the game for civilizations to have the options to live how they want to. If this is the case why would I force everything to be a organic/synthetic hybrid. The 'destroy' ending makes the most sense for my character but that is going to wipe out all synthetic life, including EDI and the Geth (who are now peaceful allies). No way I can really choose that option. With the Extended Cut they added the 4th option that I think is the one my Shepard would have chosen which is to not pick any of the 3 original options and have the Reapers win and the cycle continue. The Reapers may win but at least people would go down fighting. I also think the 4th ending was meant to be a big middle-finger from Bioware to the players for the negative feedback for the way Bioware ended the game. Can anyone here that played the game before the Extended Cut came out honestly say that they didn't try shooting the 'Star Child' before reluctantly picking one of the other choices they were given?
no matter how many times I've played it, and I've played it several times, I cry actual real tears when I get to the end of the walking dead... I always try to change the part where he gets bit to no avail...
Another nier automata one: deciding to kill pascal and put him out of his misery or leaving him with the memory of his children dying. looked at that screen for like half an hour before i made that choice
same here. Did you also delete all your data at the end? I spent an hour deciding and i did in the end, it felt like the true ending and i dont regret it at all
@@SniP3rHavOk I did, I really wanted that ending with 9s and 2b and it just kinda felt right, still haven’t finished the game again from that point though!
Hardest choice for me was in Until Dawn where you have to choose who gets cuts in half. Josh (the best friend of the character your playing as) or Ashley. His love interest.) While i don't want to spoil the exact ending, I'm glad I chose to save Ashley.
I have one: Homecoming, Mass Effect. Now this early game side quest shows how much more nuanced the moral choices would be after getting the Star Wars rescue a basket of kitten or torch said basket for the lulz. You encounter a grieving husband who wants his dead wife returned for burial. Okay, sounds fair enough, except the reason why the military won't release her body is to conduct tests that could save further lives. Right here we get a moral choice with no easy answers and you can easily take either side and still be a good guy for it. Do the needs of the many outweigh the needs of the one? You can be utterly brutal and ruthless in arguing both sides. It's also the early hint that Shepard is going to be the Jack Bauer style of protagonist, a good hearted renegade that's willing to do what's right regardless.
So very early, too! You literally just arrived in the Citadel, trip & stumbled into this quest, and then suddenly no easy answers. A very good hint of things to come
Detroit: Become Human; Connor stays a machine. (also, if you buy your main menu bot again) 98% of course had him go Deviant, become, well, more human. But if he stays cold & emotionless, best saved for 2nd playthru, his interactions with Hank are downright *brutal*. I did it for the trophy, but boy howdy, I felt guilty the entire time.
You forgot the videogame SOMA, in which you have to decide whether or not you kill a clone of yourself knowing that if he lives, his obsolete body will remain trapped with the monsters in complete darkness for eternity, but otherwise, the only way to kill him is to disconnect him from the system, and he will suffer slowly till his battery dies, and not knowing what happens, thinking he is you, cause he is literally the old version of you. That decision broke my heart.
Originally the choice was going to be between leaving either the Warden or Hawke, but they couldn't find a way of including the Warden into the game properly. So depending on the scenario you have from the previous games the choice can be a lot easier.
Wish the rescue option for the Little Sisters less rewarding than the harvest. It would fit the narratice better as the selfish action will grant you power but also turn you into a monster like the Splicers but the selfless option will let you keep your humanity
@gwencantdi 666 No, the rescue option actually turns out better or at least equal throughout the game, but the rescue option should give you less power and rewards bc it's the moral victory
@gwencantdi 666 My argument is exactly the opposite of that. The whole point imo of a morality choice should be that the evil option is more convenient and directly rewarding while the moral choice should be harder and less directly rewarding but is the right thing to do
@gwencantdi 666 They're intimidating, esp the first fight, but eventually you get powerful enough to take them out with ease and it's extremely satisfying
I remember my first playthrough of GTA V, I thought that at the end someone has to die, and thought that third option ends Franklin,so I just sat there for 10 minutes not knowing which one to choose.
Throughout the whole game I didn’t like Trevor, so I decided to kill him; there was no way I was going to let Franklin die. Thought I wouldn’t feel any regret, but when it happened I felt soooo awful. Got really happy when I searched and found out the three of them could be saved
Tough choice, but arguably not really one that comes down to a moral decision. And while Quantic Dream has come up with some really tough moral decisions across their games, personally the one I found the most intense was in Heavy Rain, when Ethan is told to murder a drug dealer if he wants to save his son.
The mass effect 3 thing made me think of Fable 2 when you choose to either 1 resurrect your dead loved ones including your dog 2 sacrifice the ressurection of your loved ones for all those who died in the spire or 3 just get a bunch of money and don't save anyone
I didn't hear what the light kid said and thought if I kept the speech going he would repeat the choices. I ended up with the worst ending. Where I refuse to make a choice, die and the whole universe is destroyed.
Ray Ceeya that’s the girl on the roof right? You gotta read and look at EVERYTHING in her room so u know what answers and responses to give to her when she’s talking to you
Not only you have to find everything is her room but you must help her earlier in the game when Chloé's stepfather is threatening her. If you do, she will remember it and trust you and not jump. If you don't and even if you have answer correctly to her questions, she'll jump
Red dead redemption 2: made me cry like so much Walking dead season 1 & 4: made me cry like so much All of the games where someone who I love dies: make me cry so much. You know what, NO JUST REMEMBERING OR HEARING THEIR NAME MAKES ME CRY LIKE IZUKU MIDORIYA!!!
They didn't "leave it out." You wanted it in. Big difference. These are great comments to add ideas but why do people feel so entitled that they believe 100% that they're better than the content creaters with their smarmy attitutdes. That wasn't a very hard decision, morally, it was just a hard choice, I wouldn't consider that to be relevant to this list anyway. I've done a similar comment saying I liked far cry 3s ending choice, I didn't insinuate their list was wrong because if my opinions are so wicked I'd have my own channel.
Ace Attorney 2: Plead Not Guilty and send an innocent to jail, or plead Guilty and your friend dies. This one was especially bad for me since a friend had told me this game had a good ending and a bad one.
mass effect: or you did what everyone else did, and saved right before you made the choice and watched all 3 endings because getting to those endings had nothing to do with how you played the game thus far...
My style (from what I have done and would do I I played) Dark side Harvest Kill Kill Kill my worst Throw (don't know whether this is good or not, don't care its a kill) Keep progress Power for me all of it
The baby in the oven was really friggin tough I did do it only because she told me not to worry and just trust her I felt like she would not let me literally burn the baby alive and thankfully there was a trap door in the back !!!!!! Ughhhh I really felt horrible tho when I put it in and the fire started I was like ok ok please tell me there is a twist 🤣🤣🤣🤣
I don't know if this one quite makes the 'moral choice' category, but I'm reminded of the end of the first Banner Saga. That whole damn game nailed 'choices matter' into me harder than any other game I'd played. On replays you might find out that while the game has permadeath, it doesn't loom around every shadow like you might first think, but that first freaking playthrough you find yourself paralyzed by every choice after the first time a casual decision ends up with someone dead. And then by the end of the game... even though it's not spelled out "You're picking who will live here", you kinda know already. The gravity of the scene is apparent, and you know your choice will have WEIGHT. Then of course your big ole final battle, a moment that the second and third installments never managed to quite match, and... to try not and spell out spoilers, that moment when the music changes. Holy hell... I get goosebumps, I feel something in my throat just thinking about it. Remembering that FIRST time.
The ending for Telltale's Walking Dead Season One will always break me. They did a damn good job building up the characters throughout the game and the voice acting is impeccable as well. I don't think there will ever be a time where I can play through that final decision without crying; and I am not ashamed to admit that.
Especially in Bioshock 2 aka Dad Simulator. You have someone who is watching you, and your choices influences their actions. Just like a real parent and child relationship. ... I'm going to be a great Dad one day because of that game.
but Shepard dies. You play hours upon hours with this character, making them your perfect Alter Ego. You feel like every choice you make is your own. And then you gotta kill off "yourself"? I did it, naturally, but cried like a baby. That's the reason it took me 3 years to replay ME3, because I knew how devastating the ending to me was.
@@leoniee1545 Everone dies, my friend. Also, all stories end. The best way anyone could die is to end their story, end their life, by being the way they ended their story. Keep in mind that everyone, literally everyone, is the hero of their own story. Just about everyone dies alone. Just about everyone dies without meaning, unimportant. Just about everyone dies, their story ends, as pretty much a fart. Do the Mass Effect story, live that life, and end up dying in the final act of the story being the most important decision to the story, you are more than God Himself in your story and immortality in the living world. Sorry for the blasphemy. I was loving how I (Shepard) died. I was the atom bomb, I was the final solution, I was the pawn that took out the king.
Detroit becoming human had the hardest choices. The game changed me man! It was so hard to choose if we wanted androids to live as one with humans or to take control. Mass Effect 3 and Bioshock 2 were easy for me. I never harvest the sisters and I could never be selfish in taking control.
In Mass Effect 3, the very first time, I was too confused for it to be a super difficult decision. And with Control being tossed out the window right away and me not understanding at the time what Synthesis even was, and seeing Anderson choose Destroy... it was one of the easier decisions in the whole series. Back at my first playthrough, before Extended Cut, of course. Sloan or the Charlatan from Andromeda deserved a place on this list. Maybe saving the salarian pathfinder or krogan scouts as well. And what about the golems in Dragon Age: Origins? Or what to do with Loghain? Come on, guys.
Kiling Loghain was easy for me. Anora didn't deserve her father being rescued, she was too much of a calculating, power hungry bitch for that. And you can always find more people to turn into a Grey Warden. Alistair made it very clear he'd leave if you let Loghain live, so what's the point? He did deserve to die many times for his crimes, so many people died because of him. Now the golems, that's another thing. Dwarves wouldn't die when made into golems, and Shale didn't seem unhappy. So it's only you that knows they will lose all their memories and go through agony to become a golem. Not to mention the devastation an army of golems in the wrong hands could unleash. In 4 playthroughs I always destroyed the anvil and always killed Loghain. However, the former decision was always difficult for me.
Zero Escape: Virtues Last Reward, Every single A B game. Not surprised this didn’t make it considering the game is so niche but if there’s ever a follow up video you need to put this on there.
Choosing between Geth or Quarians in Mass Effect 3 was damm hard. 1st because I was romancing Tali in that Playthrought. 2nd because Legion and Tali are both my favourite characters from the trillogy. Glad I was able to make peace between them.
The most intense moral choice came at the end of an indie game called "Oneshot". To put it simply you are forced to decide whether to save the child you have been guiding throughout this game, or to save the world as you were tasked to. Oh right, and you only get one shot, so the choice you make is permanent.
I'm quite surprised no one mentioned the final mission from the co-op of Battlefield 4, where you have to choose who goes to plant the bomb in a ship that is about to attack the city, both characters were part of your team pretty much since the beginning of the game, it was quite a hard choice to make, they both new they'd die, you just had to choose.
I’ve literally never harvested a little sister. I’m an older sibling to a four year old sister. During the last few minutes of Bioshock when you have to protect a little sister my own sister, Felicity, came into my room and asked me what I was doing. I answered that I was playing a game, and she looked up and noticed the little sister. Felicity said, “that’s me!” and I replied with, “yes! I’m protecting you. See?” She was absolutely overjoyed to see herself on the screen, and sat down to watch me play the rest of the game, up to the end. (Which she made me replay because she wanted to see the little sisters again) You better believe I protected that little sister with my *life* .
But here's the thing, Jules....even if they're just NPC's, I can never bring myself to kill little kids. Tried ONCE to harvest a Little Sister, and it just made me feel horrible for awhile. lol
Title: 10 most intense moral choices
Jules: Here's top 8
Me: Wait, that's illegal
It's called moral choices. Of course Jules is going to pull this on us.
For a list show there counting is suspect lol
I got two more:
Infamous: Stop the rfi, or use said item.
Fighting games: picking any long range or close range character
It's not illegal pal. Calm your jets. You didn't pay for the video and if you haven't figured out that the Internet is rife with inaccuracies by now then I'm afraid that's on you.
@@Nerdy_The_Punk *Their*
Most intense moral choice:
Bulbasaur, squirtle, or charmander
Bulbasaur=Good
Squirtle = Neutral
Charmander = Evil
Pikachu = Chaos
Get Yu-Gi-Oh Fusion card and make a Bulbuirtlemander
Bulbasaur for the best starter
Charmander cuz he’s cool
Squirtle cuz you haven’t beaten the game with him yet
Hugh Jarshole
Lizard not dragon
@Hugh Jarshole well squirtle becomes a tank
I was never able to bring myself to harvest the little sisters. I always rescued them every single time. I am just not able to make that choice.
Your pick bioshock kill little sister’s or burn a baby the whicher hunt 3
@@tconaway3305 Funnily enough i burned the baby in Witcher 3.
Same
There was no moral choice in bioshock. Recusing little sisters gave enough of the stuff (I forgot what is was called - adam maybe?) to easily buy the best abilities. I still ended up with excess and nothing to spend it on.
@@chaoskornik 'Cuz Tenembau after rescuing every 3 lil' sisters gave you much more Adam that you wold get after killin' sisters.
"Do you have a gun"
*Points gun*
"No Daniell i don't have a gun"
"You're lying"
"I'm telling the truth Daniel"
"I know you have a gun"
"That's impossible Daniel"
Daniel: I also do not have a gun
Connor:
*points gun*
I also don’t have a gun
"And I want a car"
"Is this really what you want Daniel"
"You lied to me"
Plägùé Døctør-049
Yeet
"Is this really what you want?"
"I trust you"
Watching someone turn is cruel. To kill them before the is humane.
But Clem wood have to live with the memory of shooting Lee forever
I told her to just go because my version of Lee was the kind of person to hurt himself if it meant Clem wouldn’t have to go through that
@@geekwithglasses2897, I told Clem to shoot Lee. I figured it'd offer a kind of closure, knowing Lee isn't a walker. A more humane way to put him down. Plus, I had every intention on playing as the ultimate badass in season 2. So, it kinda fit. And while I did play Lee as best dad ever, I think it needed to happen so that Clem could find some closure in knowing that her protector up to that point isn't suffering and isn't going to become a walker.
Amokriin Prolgiid
I get that
Just in my version Lee would want her to leave him and not have the memory of shooting him while he’s still alive
@@geekwithglasses2897
I refused to have Lee have the burden of knowing he'd be a Walker, I believe he doesn't deserve to be a walker.
Well in season 4 Clem is torturing somebody in order to get information from them, and leaving them to turn is actually labelled _by the game_ as the cruel, heartless choice that helps make AJ into a future jackass. So yeah, im gonna assume shooting somebody after they were bit is the best option from a morality pov
Life is strange season 1 - Kill Chloe or sacrifice the entire town?
Where was this?
Morally, the town. If you really liked chloe that much, then your junkyard hangout spot gets a huge upgrade.
Saved Chloe, didn't even have to think about it
What kinda choice is that? Chloe isn't even a good person, and Before the Storm only supports that statement. There's much better people and better characters whose lives are at stake, including Kate, who wouldn't try to jump the second time if you let Nathan shoot Chloe and end up behind bars.
That's not a tough choice. Bae>Bay ^^
The list is about choices, and that isn't even a choice because Sacrificing Arcadia to save Chloe is the ONLY decision to be made, tbh.
Please rescue, don't harvest.
Then you will get one of the most beautiful endings in gaming history.
Also, you'll get more ADAM in the longrun and it's the canon ending.
In the 2nd game, even if it's the good ending.. I'm sorta not satisfied. Only because Delta died. But everyone dies sometime.
I'm still questioning why he died... maybe I forgot something
@@cadearoo1782 I think Delta died because the tube to get to the vessel (or something) exploded because it was blocked by explosives
Oh, finished BioShock 2 already, buddies?
Well, if you have followed the story to the point when you finally reach Eleanor, one would understand that Delta is already on a time limit; he's actually pretty weak already by the time he reached, and were made even shorter.
Prashneet Mani fr, even in bioshock 2 it was still a great ending
The hardest moral choice of all is deciding how your character looks
HA
I cannot understand how people can play around with options for around 3 minutes before beginning the game. I put at least 30 minutes into character customization
FAX
Galaxy Vulture ikr i’m playing fallen order trying to figure out how to make cal look different but not too different
Easiest choice I ever made was giving my character a massive hog in Saints Row on the genital slider LOL
Okay, I know the final choice from Life is Strange is already in the comments, but what about the choice to either put cripple Chloe out of her misery or just leave? You feel like a terrible person either way, and both decisions try to guilt you during the dream sequence.
Amokriin Prolgiid it wasn’t a choice for me, leave cripple chloe
@@JoshuaIfidi, I viewed it this way, either the world is one timeline and it won't matter anyway, or it's two separate realities where you're basically leaving cripple Chloe all alone, miserable, and dying painfully. And Chloe makes a good point which is that the way she is, she's suffering and gets no real choice in the matter, not even enough choice to be able to scratch her own nose. By granting her wish, I'd be giving her that one last freedom to choose her own fate and putting her out of her misery. And by letting her live, matters would only continue to get worse with her dying anyway, but in a much more painful way. So I granted her last wish. Plus, if I were ever a vegetable and incapable of moving, I'd want someone to be strong and put me out of my misery.
@@amokriinprolgiid3409 that would mean every time you reversed time in the game you left an entirely different reality behind you, WOW
@@JoshuaIfidi, basically yeah. Multiverse theory be just like that. And each time you "leave" a reality, you're leaving a version of yourself behind (as demonstrated by episode 5 of LIS when Max goes back to save Chloe before the party). And most of the game, that's not really a big deal. Like, oh no, another universe where Alyssa is hit in the head by toilet paper! Or, oh no, a universe where Warren gets a poor grade in science class! But, in bigger decisions, I try to make the decision that if I had to leave that universe behind, I'd be most okay with it being left this way. Which is why I didn't want sweet, crippled Chloe to be left feeling betrayed and forced to live several more months in pain and no say over her own fate, as her family sinks further into poverty. That, to me, seems pretty messed up to just leave her like that. Which is why I did it.
I work in a nursing home. At 17, it’s not something I thought i’d be doing. Some of these people are waiting, wanting to die. I’ve sat with them, praying and telling them that everything will be okay. Even when they tell me they’re sick, asking to go to the hospital. Or, even worse, asking to go home. I don’t tell them that the hospital will not help. I don’t tell them that they can’t go home. Instead, I just have to pray that they go in their sleep. In the end, it’s the most peaceful way to go. In a perfect world, all of my residents would get that kind of ending. I’ve prayed, hoped that their suffering would end because there’s no purpose in it. I called out of work Thursday, and my resident died. It’s been months of her suffering, cleaning out (the body’s way of preparing to die. As i was changing her, I smelled and seen the telltale signs of it. There is no coming back from that. Take it as your body giving up.) septic, you name it. Her cries of ‘take me in your arms.’ The glazed look in her eyes. From the residents who scream ‘I want to die’ to her, no one should suffer. After I began working here, I am a firm believer in medically assisted death. It’s the most humane thing we can do.
Mass effect and Detroit becoming human had so many tough choices I regretted.
I have played Detroit a million times and the choices are so goddamn hard
I've beat Detroit three times and the choices are so hard to make😭esp if you choose the evil paths
Because the consequences are so damn punishing. If I made the wrong choice at any point over the course of 3 games and chose one race over another in Mass Effect 3, one of my favorite characters would commit suicide? Fucking really?
One of the greatest scenes in history. Not only games, mind you. Just devastating. It's boring to just restart the mission. Can't do that in reallife. And you can't do that in Mass Effect either, at least to a degree. Perfection.
In Detroit become human when we had to choose weather to steal the train ticket or not..then got to see the events play out when we did what we did.
Just go to the concentration camps. I hate how everyone plays the game the exact same way. The game had over 99 endings, and everyone follows the herd and plays it the same way. I personally bought the game because as a black American, a game about a revolution resonated with me, and I saw the silly pacifist way every RUclipsr played the game and decided to play it just to make Markus Militant. We went to war with the humans, we won, connor was in our side, everyone lives. Happy ending. Why? Because in reality, you dont fight bigotry with hugs. You don't win a war with hugs and love. That is pure propaganda to keep the oppressed weak and docile. The only way to overcome oppression is to fight back. So I bought the game because I thought I could play it better than the RUclipsrs, and I did.
That scene has like zero weight. There are so many more moments that have an actual weight than picking up train tickets that two idiots dropped, when everyone in the resistance can be totally peaceful and half the world is supporting them.
@@hkazu63 nope. I made everyone Militant. Best decision. We killed the humans
@@goddessoshun1493 Sounds like you take this things to personal because while living in the first world with every possible luxury you still think you are oppressed by some kind of " evil system ". Typical Millenial Snowflake.
@@goddessoshun1493 Damn. So you're a racist and a professional victim. Cool video game talk!
Most hardest choice
The last of us
Brick or bottle?
i simply can’t choose it’s too hard to pick between brick or bottle 😂
Brick all the way
Bottles to distract, bricks to smash heads.
Doomsday nah, bottle all the way
I used to automatically play using bottles because i figured they made a louder noise or something
but after playing Left Behind, seeing Ellie proclaim herself as the "Brick. Fucking. Master." when you win the car smashing minigame, i decided i had to use bricks from then on. a tribute to the brick master.
I played BioShock for the first time and I chose to save them because it just seems wrong to harvest an innocent girl
Kurtis Holcomb yeah I grabbed the whole series a few months ago and rescued all of them I didn’t want to hurt a little girl for power I blame Spiderman for giving a strong moral wall
You get more Adam in the long run if you save them anyway. Plus you get special plasmids that come in really handy.
Amokriin Prolgiid Ah no, overall theres a net loss of ADAM. Still, not enough to justify harvesting.
@@anubis7457, not true. The Adam equivalent you receive in the form of gift plasmids makes up for the difference. And let me tell you, hypnotize big daddy is a fun one.
I harvest most of the little sisters and saved like 3 😔
To kill or not to kill, what would my hero say?
Palpatine: Do it.
There is my answer.
*THE SENATE
@@AncestorEmpire1
I AM THE SENATE
Phil Swift Destroyer of worlds. “UNLIMITED POWA!!!!”
@@AncestorEmpire1
I have the high ground Anakin
Phil Swift Destroyer of worlds. Alternate take:
*Waits for the droid to land lower down the beach*
“Is that so, Obi wan?
The toughest moral choice in any video game was in Life Is Strange:
Belgian Waffles or Omlette
Omellete all the way
I get why it wasn’t on here, but the ending of The Forest would have been a good option on here. Resurrect your son thus killing all on a plane/ an innocent child, or break the machine and keep anyone from going through what you went through at the cost of your son.
I am SHOCKED none of the decisions from Detroit Become Human were on here. I mean, choosing a peaceful approach after it failing many times or choosing war thus putting all your human friends in danger? Take a dirty bomb as an option or refrain from even having it on you? And so many more like that. And these decisions actually change everything for the story.
Until Dawn could have been on here too. I mean, almost all of the decisions may kill a character and a lot force you to choose between the characters.
Thank you for listening to my TedTalk. Sorry it was so long 😂 good list
if detroit become human was on this list, it would take up 6/8 slots
*Did you mean* : _the entirety of Detroit: Become Human?_
Never forget throwing the baby in the oven in the Witcher 3....
Oh jokes it’s in the video 😂
I knew from the beginning that Cerys had a plan. After all, she does tell you that you have to trick the Hym into thinking that you made a horrible thing
I did it without thinking about it 🤷♂️
I had a feeling that the baby would be fine. And I was right. And it all turned out better that way anyways.
Caleb Whyte The first time I played through the game I did it without any hesitation. I’m not sure if I should feel bad about myself, or if I just knew it would be all right.
surprised that nothing from detroit: become human was on here
Most intense moral choice:
1. Make a good title sayin 10 moral choices and only have 8
2. Make a not so good title but at least deliver on what you promise
I could never leave Lee as a walker. It's not happening. I refused.
Its Dracoo I remember when my brother was playing this and my whole family was watching. We literally paused the game and debated for an hour if Lee dies or not
Sunnysideaudrey There is no debate. Lee will not be left to rot, or left for someone else to disrespect him and kill him. It’s only right for Clem to not let him become the things that they despise the most. 😂💯
I never had a choice. I was never able to harvest a little sister. I have never seen what happens.
Signal Flare I harvested one at the start and I knew it would give me nightmares if I didn’t try to save them.
I can't bring myself to harvest the Little Sisters, I can't stand the screams. Besides, you get lots of extra rewards for saving them.
I never saved them lol
@@dontmindme5879 Because you got more Adam when you harvested them? You get all that Adam and more if you Rescue them. You get the trophies/achievements for all tonics and plasmids by rescuing them.
Harvesting has them beg you no for a second, the screen turns red, and then everything goes back to normal, no sign of the little sister anymore. No point in doing so, unless you want the bad endings, since the doc's gifts for every 3 sisters rescued *heavily* out weighs the bonus Adam for harvesting, by giving you extra skills and a net *gain* of a couple hundred Adam for every gift.
I thought “Life is Strange” would be on this list
Honestly it should be number one.
As Thanos would say “The hardest choices require the strongest wills”
I can confidently say the thought of harvesting the little sisters never crossed my mind
I yeeted that baby right into the furnace, no questions asked
what? why? how could you????
@@amberandrews6692
Because if she's asking you to trust her, then she already knows you're going to want to hesitate, because what she wants you to do is going to seem horrible. The whole point of the plan was that Geralt needed to *feel* like he'd done something bad.
I've actually never seen what happens if you don't throw the baby in.
@@MurasakiNoKami then you had to fight the demon the hard way and it's riskier for the host... not sure if he dies or not... think he gets traumatized and severely weakened. *what I remember, been a while since I last saw the result of not going through with the plan*
@@MurasakiNoKami True, but think of it this way: Geralt was just the middle man for the action, she is the one who plotted to AND stole the baby, then thrust it upon Geralt to do the deed. What is worse, the deed itself or the planning of the deed?
Consider all the choices in Until Dawn, kill Josh or Ashley? Let Emily die or try and save her? That game is chalk full of toughies
I know right? I had to really think about these choices. And those quick time events. Damn
Lee's situation is like one of the characters on Until Dawn. I forgot his name but hes the one that would end up being a Wendigo if you didnt let him die.
@@jackmatutum7747 Josh is the one you are thinking of.
@@loganmcdonald568 ok thanks man
Logan McDonald Man, I always felt so bad for Josh...
Wether or not to shoot Chloe in Detroit: Become Human. Choosing to decompress or not when there's explosions on the boat in Man of Medan.
For me, the hardest choice was choosing between blue, green and red ending in mass effect 3.
lmao
I believe the choice of which toilet to use in a gas station is more difficult.
@Endless Sun The worst one...
I always picked green-(takes a toke)yuup
@WhyAmIHere Amen. The Happy Ending Mod is the real ending to Mass Effect for me. The problem I have with the ME3 original endings is that I spent the three games making my choice. The reapers need to be stopped. The Illusive Man was wrong about trying to control them. All life in the galaxy has a right to exist, whether it be organic or synthetic. There can be peace between the creators and the created. I shouldn't have to make a choice at the end of ME3, especially since the original the choices are flawed and go against my Shepard's nature: My Shepard knew the Illusive Man was wrong and that the Reapers shouldn't be 'controlled'. If that is the case then why would I choose the 'control' ending. I fought throughout the game for civilizations to have the options to live how they want to. If this is the case why would I force everything to be a organic/synthetic hybrid. The 'destroy' ending makes the most sense for my character but that is going to wipe out all synthetic life, including EDI and the Geth (who are now peaceful allies). No way I can really choose that option. With the Extended Cut they added the 4th option that I think is the one my Shepard would have chosen which is to not pick any of the 3 original options and have the Reapers win and the cycle continue. The Reapers may win but at least people would go down fighting. I also think the 4th ending was meant to be a big middle-finger from Bioware to the players for the negative feedback for the way Bioware ended the game.
Can anyone here that played the game before the Extended Cut came out honestly say that they didn't try shooting the 'Star Child' before reluctantly picking one of the other choices they were given?
My husband judges me so hard when I play games like this. He couldnt believe I chose to put the baby in the oven 🤣
I didn't hesitate today throw it in the oven, turned out well from memory.
"She's an absolute hoover for that thick gravy"
🤣🤣🤣
no matter how many times I've played it, and I've played it several times, I cry actual real tears when I get to the end of the walking dead... I always try to change the part where he gets bit to no avail...
I'm impressed that Detroit: Become Human wasn't in this top 8.
11. Buy from the Epic store or wait for Steam.
Another nier automata one: deciding to kill pascal and put him out of his misery or leaving him with the memory of his children dying. looked at that screen for like half an hour before i made that choice
This truly broke my heart and it was such a hard choice. I remember granting him his wish but it didn't make me happy at all :(
same here. Did you also delete all your data at the end? I spent an hour deciding and i did in the end, it felt like the true ending and i dont regret it at all
@@SniP3rHavOk I did, I really wanted that ending with 9s and 2b and it just kinda felt right, still haven’t finished the game again from that point though!
Thank you for being one of the few channels that understands how significant Nier: Automata is.
Hardest choice for me was in Until Dawn where you have to choose who gets cuts in half. Josh (the best friend of the character your playing as) or Ashley. His love interest.) While i don't want to spoil the exact ending, I'm glad I chose to save Ashley.
Shakti Kishan haha I didn’t hesitate to save Ashley tbh.
Yeah, Ashley isn't exactly the forgiving type
I have one: Homecoming, Mass Effect.
Now this early game side quest shows how much more nuanced the moral choices would be after getting the Star Wars rescue a basket of kitten or torch said basket for the lulz. You encounter a grieving husband who wants his dead wife returned for burial. Okay, sounds fair enough, except the reason why the military won't release her body is to conduct tests that could save further lives. Right here we get a moral choice with no easy answers and you can easily take either side and still be a good guy for it. Do the needs of the many outweigh the needs of the one? You can be utterly brutal and ruthless in arguing both sides. It's also the early hint that Shepard is going to be the Jack Bauer style of protagonist, a good hearted renegade that's willing to do what's right regardless.
So very early, too! You literally just arrived in the Citadel, trip & stumbled into this quest, and then suddenly no easy answers. A very good hint of things to come
Commander! I'm Samesh Bathia.
Detroit: Become Human; Connor stays a machine. (also, if you buy your main menu bot again) 98% of course had him go Deviant, become, well, more human. But if he stays cold & emotionless, best saved for 2nd playthru, his interactions with Hank are downright *brutal*. I did it for the trophy, but boy howdy, I felt guilty the entire time.
killing lee was really heartbreaking.
I could never bring myself to harvesting a little sister. Sweet sad little things... If you did, you are a monster sir/madam!
I guess im a monster thwn
You forgot the videogame SOMA, in which you have to decide whether or not you kill a clone of yourself knowing that if he lives, his obsolete body will remain trapped with the monsters in complete darkness for eternity, but otherwise, the only way to kill him is to disconnect him from the system, and he will suffer slowly till his battery dies, and not knowing what happens, thinking he is you, cause he is literally the old version of you. That decision broke my heart.
Dragon age Inquisition: Kill your character from Origins or DA2...
Or pick Stroud and avoid the guilt entirely XD
ALWAYS KILL STROUD! HE LIVED HIS LIFE
Originally the choice was going to be between leaving either the Warden or Hawke, but they couldn't find a way of including the Warden into the game properly. So depending on the scenario you have from the previous games the choice can be a lot easier.
I always kill Hawke. I feel like Stroud is just an easy way out and it's not fair for him.
Half of dragon age choices could be in the list
Wish the rescue option for the Little Sisters less rewarding than the harvest. It would fit the narratice better as the selfish action will grant you power but also turn you into a monster like the Splicers but the selfless option will let you keep your humanity
Crazelord91 It is in the second game.
@gwencantdi 666 No, the rescue option actually turns out better or at least equal throughout the game, but the rescue option should give you less power and rewards bc it's the moral victory
@gwencantdi 666 My argument is exactly the opposite of that. The whole point imo of a morality choice should be that the evil option is more convenient and directly rewarding while the moral choice should be harder and less directly rewarding but is the right thing to do
@gwencantdi 666 They're intimidating, esp the first fight, but eventually you get powerful enough to take them out with ease and it's extremely satisfying
@gwencantdi 666 Wait until you fight one out of nowhere
I remember my first playthrough of GTA V, I thought that at the end someone has to die, and thought that third option ends Franklin,so I just sat there for 10 minutes not knowing which one to choose.
I'm pretty sure that the moral choice in GTA V would be to drop a nuke on the entire city.
@@lnsflare1 Sadly,that would stop you from playing the game
I literally thought I could kill Franklin (which I wanted more than anything) so I chose C without even knowing it'd save all three.
Throughout the whole game I didn’t like Trevor, so I decided to kill him; there was no way I was going to let Franklin die. Thought I wouldn’t feel any regret, but when it happened I felt soooo awful. Got really happy when I searched and found out the three of them could be saved
I created three save files for that mission
This is forgetting the most conflicting choice in all of gaming:
Spare papyrus?
❤️ Spare
I mean if you’re not going for the genocide run, I don’t see one good reason to kill him haha he’s harmless and cute :)
I can’t kill him, he’s too innocent lmao. I’ve always spared him
Who would want to fight sanes the skely boi
Did you mean: all of Until dawn
I was legit in a state of mourning when I finished Mass Effect. I missed my FemShep so much
i cant play andromeda without crying for garrus or tali
ditto
Obsessed with Detroit become human.
The only thing I regret is sacrificing luther
“This guy is the butter to my mind bread” okay geez i didnt know we were like that
Voice in video: "Tossing the baby in the oven was the hardest choice!"
Me: Takes a second!!
Me: *Watches this video*
Also me: *Realizes that I'm a horrible person*
What about Jodie having to decide if she's going to stay with aiden, or keep living without him in beyond two souls?
Tough choice, but arguably not really one that comes down to a moral decision. And while Quantic Dream has come up with some really tough moral decisions across their games, personally the one I found the most intense was in Heavy Rain, when Ethan is told to murder a drug dealer if he wants to save his son.
@@chelseas3885 true
"This guy is the butter to my mind bread" might be one the greatest things I've ever heard.
I did delete my nier save. I thought it was a test!! Lol
The mass effect 3 thing made me think of Fable 2 when you choose to either 1 resurrect your dead loved ones including your dog
2 sacrifice the ressurection of your loved ones for all those who died in the spire or
3 just get a bunch of money and don't save anyone
Save the dog. The game mechanics means that you really can't find much without him, and quite frankly, the game isn't worth playing without him.
7:24 I’m getting a huge emotional bomb of permadeath gaming dropped on me and then Boom a wild Yo Mama joke appears.
The hardest moral choice is deciding your name when the character you're playing as doesnt have a canonical name
I didn't hear what the light kid said and thought if I kept the speech going he would repeat the choices. I ended up with the worst ending. Where I refuse to make a choice, die and the whole universe is destroyed.
"Duh, yes. This guy is the butter to my mind bread."
-Jules, 2019
I've tried three times now, I still haven't been able to save Kate in Life is Strange. And I cry every time.
Ray Ceeya that’s the girl on the roof right? You gotta read and look at EVERYTHING in her room so u know what answers and responses to give to her when she’s talking to you
@@KareemDaRula I know. I thought I had it last time when I found the tagged bible verses, but no dice.
Not only you have to find everything is her room but you must help her earlier in the game when Chloé's stepfather is threatening her. If you do, she will remember it and trust you and not jump. If you don't and even if you have answer correctly to her questions, she'll jump
"The Butter To My Mind Bread" is a phrase I will be adopting regularly.
Might as well add 2 more since the title said top 10
1. Undertale - genocide or pacifist
2. Oneshot - return the sun or go home
To be more specific with Undertale: Do you kill even one monster?
@@ladylunaginaofgames40,no
DancinFlowrBear hmm, to kill innocent dwellers or to not kill them. What a difficult choice.
The real hardest choice (mainly for me)
Stormcloaks or Imperials
Jules, you are absolutely the butter to my mind bread 🍞
Red dead redemption 2: made me cry like so much
Walking dead season 1 & 4: made me cry like so much
All of the games where someone who I love dies: make me cry so much.
You know what, NO JUST REMEMBERING OR HEARING THEIR NAME MAKES ME CRY LIKE IZUKU MIDORIYA!!!
You left out Deus Ex:
1) instill a new dark age
2) merge with Helios
3) join & rule with the Illuminati
They didn't "leave it out." You wanted it in. Big difference. These are great comments to add ideas but why do people feel so entitled that they believe 100% that they're better than the content creaters with their smarmy attitutdes. That wasn't a very hard decision, morally, it was just a hard choice, I wouldn't consider that to be relevant to this list anyway. I've done a similar comment saying I liked far cry 3s ending choice, I didn't insinuate their list was wrong because if my opinions are so wicked I'd have my own channel.
Ace Attorney 2: Plead Not Guilty and send an innocent to jail, or plead Guilty and your friend dies.
This one was especially bad for me since a friend had told me this game had a good ending and a bad one.
most difficult choice:
stealth archer thief or two-handed heavy armor warrior
*mage is not a choice*
i honestly thought mage was always the most fun option.
Not even gonna lie to you...Telltale's The Walking Dead had me in tears so often...
Bro just thinking about it makes me cry. Even worse was there were more options like that in other games.
mass effect: or you did what everyone else did, and saved right before you made the choice and watched all 3 endings because getting to those endings had nothing to do with how you played the game thus far...
I agree with the Mass Effect one and yet still agree that there was supposed to me more to it. Still my fav trilogy ever.
*Most intense moral choices*
Toby Fox making Undertale:Imma pull what I call a pro gamer move
My style (from what I have done and would do I I played)
Dark side
Harvest
Kill
Kill
Kill my worst
Throw (don't know whether this is good or not, don't care its a kill)
Keep progress
Power for me all of it
I like how the video is supposed to be 10 when its actually 8.
i fucking wheezed when i heard about throwing a baby into a furnace
The baby in the oven was really friggin tough I did do it only because she told me not to worry and just trust her I felt like she would not let me literally burn the baby alive and thankfully there was a trap door in the back !!!!!! Ughhhh I really felt horrible tho when I put it in and the fire started I was like ok ok please tell me there is a twist 🤣🤣🤣🤣
I don't know if this one quite makes the 'moral choice' category, but I'm reminded of the end of the first Banner Saga.
That whole damn game nailed 'choices matter' into me harder than any other game I'd played. On replays you might find out that while the game has permadeath, it doesn't loom around every shadow like you might first think, but that first freaking playthrough you find yourself paralyzed by every choice after the first time a casual decision ends up with someone dead.
And then by the end of the game... even though it's not spelled out "You're picking who will live here", you kinda know already. The gravity of the scene is apparent, and you know your choice will have WEIGHT.
Then of course your big ole final battle, a moment that the second and third installments never managed to quite match, and... to try not and spell out spoilers, that moment when the music changes. Holy hell... I get goosebumps, I feel something in my throat just thinking about it. Remembering that FIRST time.
For the Witcher, that was not so intense, i knew that Cery's wouldn't kill a baby.
The ending for Telltale's Walking Dead Season One will always break me. They did a damn good job building up the characters throughout the game and the voice acting is impeccable as well. I don't think there will ever be a time where I can play through that final decision without crying; and I am not ashamed to admit that.
I’d say life is strange. I don’t know if I would ever be able to play that game again
Was waiting for Mass effect to pop up... thanks for flaring up my ptsd
Never was tempted on the little sisters. Harming children is just too hard for me.
Especially in Bioshock 2 aka Dad Simulator. You have someone who is watching you, and your choices influences their actions. Just like a real parent and child relationship.
... I'm going to be a great Dad one day because of that game.
@@cooltrainervaultboy-39 yeah, I loved 1 and 2 because choice mattered.
Mass Effect, if played right, gives a 3rd option at the end. It's pretty much the Mass Effect version of "Happily Ever After".
but Shepard dies. You play hours upon hours with this character, making them your perfect Alter Ego. You feel like every choice you make is your own. And then you gotta kill off "yourself"? I did it, naturally, but cried like a baby. That's the reason it took me 3 years to replay ME3, because I knew how devastating the ending to me was.
@@leoniee1545 Everone dies, my friend. Also, all stories end. The best way anyone could die is to end their story, end their life, by being the way they ended their story. Keep in mind that everyone, literally everyone, is the hero of their own story. Just about everyone dies alone. Just about everyone dies without meaning, unimportant. Just about everyone dies, their story ends, as pretty much a fart. Do the Mass Effect story, live that life, and end up dying in the final act of the story being the most important decision to the story, you are more than God Himself in your story and immortality in the living world. Sorry for the blasphemy. I was loving how I (Shepard) died. I was the atom bomb, I was the final solution, I was the pawn that took out the king.
Long time listener, first time caller. Where was Fable 2 on this list?! I love you all but you’re my favorite. ❤️❤️
Why do I watch this when I'm having sunday breakfast?
Thanks RUclips, you made my day again
I see a Bioshock picture, I click it.
I am a simple man.
In the Witcher 3 I absolutely no hesitation threw the baby in the furnace
Detroit becoming human had the hardest choices. The game changed me man! It was so hard to choose if we wanted androids to live as one with humans or to take control.
Mass Effect 3 and Bioshock 2 were easy for me. I never harvest the sisters and I could never be selfish in taking control.
In Mass Effect 3, the very first time, I was too confused for it to be a super difficult decision. And with Control being tossed out the window right away and me not understanding at the time what Synthesis even was, and seeing Anderson choose Destroy... it was one of the easier decisions in the whole series. Back at my first playthrough, before Extended Cut, of course.
Sloan or the Charlatan from Andromeda deserved a place on this list. Maybe saving the salarian pathfinder or krogan scouts as well.
And what about the golems in Dragon Age: Origins? Or what to do with Loghain? Come on, guys.
Kiling Loghain was easy for me. Anora didn't deserve her father being rescued, she was too much of a calculating, power hungry bitch for that. And you can always find more people to turn into a Grey Warden. Alistair made it very clear he'd leave if you let Loghain live, so what's the point? He did deserve to die many times for his crimes, so many people died because of him.
Now the golems, that's another thing. Dwarves wouldn't die when made into golems, and Shale didn't seem unhappy. So it's only you that knows they will lose all their memories and go through agony to become a golem. Not to mention the devastation an army of golems in the wrong hands could unleash.
In 4 playthroughs I always destroyed the anvil and always killed Loghain. However, the former decision was always difficult for me.
I'm here expecting killing or not killing Flowey but maybe I'm too desperate-
I never had the strength within me to kill that damn Flower
I think the most intense moral choice I've experienced was in One Shot.
Players of the game know the one.
Zero Escape: Virtues Last Reward, Every single A B game. Not surprised this didn’t make it considering the game is so niche but if there’s ever a follow up video you need to put this on there.
"duh yes this guy is the butter to my mind bread" lol
Choosing between Geth or Quarians in Mass Effect 3 was damm hard.
1st because I was romancing Tali in that Playthrought.
2nd because Legion and Tali are both my favourite characters from the trillogy.
Glad I was able to make peace between them.
HellGateChannel if you kill quarians tali kills herself it’s so sad
@@l3umstick Yeah it got me pretty hardwhen I watched it on RUclips.
The most intense moral choice came at the end of an indie game called "Oneshot". To put it simply you are forced to decide whether to save the child you have been guiding throughout this game, or to save the world as you were tasked to. Oh right, and you only get one shot, so the choice you make is permanent.
Infamous 2 ? Rdr2 ending ?
Theres no real choice at the end of RDR2, it makes no sense for Arthur to go back for the money, good or bad karma.
I'm quite surprised no one mentioned the final mission from the co-op of Battlefield 4, where you have to choose who goes to plant the bomb in a ship that is about to attack the city, both characters were part of your team pretty much since the beginning of the game, it was quite a hard choice to make, they both new they'd die, you just had to choose.
I’ve literally never harvested a little sister. I’m an older sibling to a four year old sister. During the last few minutes of Bioshock when you have to protect a little sister my own sister, Felicity, came into my room and asked me what I was doing. I answered that I was playing a game, and she looked up and noticed the little sister. Felicity said, “that’s me!” and I replied with, “yes! I’m protecting you. See?” She was absolutely overjoyed to see herself on the screen, and sat down to watch me play the rest of the game, up to the end. (Which she made me replay because she wanted to see the little sisters again)
You better believe I protected that little sister with my *life* .
You should have harvested them
But here's the thing, Jules....even if they're just NPC's, I can never bring myself to kill little kids. Tried ONCE to harvest a Little Sister, and it just made me feel horrible for awhile. lol