God remember how vital EV trin used to be? No way you were running Law of Retribution without a good Lobster in tow. Glory days, back when level 100 bombards were considered a major threat At least she still effortlessly dunks on Oberon when it comes to support lmao
You’d throw a glaive or some castanas down at your feet to self damage down to 1hp, so Bless would give the full 99% damage reduction. Those were the days…
I mean your not wrong, but Oberon can do decent amounts of damage with hallowed reckoning and CC everything. I don't really count Oberon as a support Warframe. I just play him solo from time to time but wouldn't bring him to squad usually. I guess I do use him in circuit sometimes. But my main issue with Trinity is that she is just really boring to play
@ yeah he’s definitely got his uses. I think he really just needs some of that Pablo magic to modernise him and make his kit a bit more optimised. He’s got a real “jack of all trades master of none” thing going on
@possummilk4262 His abilities do too little for too much cost. Functionality improvements would be welcome, but even simple number tweaks could be enough to get him off the bench.
Whenever I play Trinity I'm like "she's functional, but she's so unexciting." Having infinite energy and nigh-invincibility would have been insane in 2015.
The problem with healing and DR support is that most players assume they won't have that in any given mission, so they build to not need it. Support is not needed when everyone is already self-sufficient.
Another issue is Dante. He's still broken, and I do mean legit broken, not just OP. Overguard obsoleted literally every other defensive ability in the game, there's no point in having anything else. And not only is he a better support than Trinity, he also does a ton of damage. The players who whined about his nerfs are ruining Warframe by encouraging rampant power creep. If anything, he should be nerfed more.
@@Zuxtron Yeah, I completely agree with your main point, and your point about Dante. Trinity is very good for support, but you don't go into pubs expecting a Trinity, so you build for survivability and energy, which makes Trinity's support kind of obsolete because it's mostly for sustain that players will already be building for, Trinity is fun but she's not really needed outside of a squad that knows *beforehand* that they'll have a Trinity. And I do agree about Dante, and I'd extend that to Revenant too. I don't think they could be removed overnight, because a lot of newer players struggle with survivability, but Rev and Dante are absolutely unhealthy in their design, and very desperately need reworks. Their survivability is way too strong, and team-wide, and their other abilities are mediocre to bad. I'd ideally like some necessary mods and arcanes to be made part of player progression, rather than tied to reward pools. Stuff like Adaptation, a low ranked Grace, and some copies of Guardian, would go a long way in showing players how survivability in Warframe works, and letting them experience more of the game, instead of every Archon Hunt lobby have so many Revenants and Dantes. I joined a lobby the other day for an Archon Hunt and encountered 3 Revenants. Most of the people I find don't even like playing Revenant, his other abilities are really bad, people solely use him for Mesmer Skin because they don't have anything else and it turns the game into just pressing 1 button ocassionally to never die, and pretty much nothing else, and Dante really isn't much better.
@oichemarbh9802 Revenant is not unhealthy because he is a single frame that just makes you unkillable with not much upsides, you could build him with roar i guess to take advantage of a damage boost but honestly on paper he is the same as trinity if you have the "Share invincibility" augment but without giving healing or energy, which makes him just an invincible frame. Which is not unhealthy because plenty of frames can be basically invincible as well while doing way more, Rev's kit doesn't have the damage to supplement being anything except a gun platform that doesn't die. Dante 100% needs nerfs, but Just because people don't want to die means nothing there are plenty of frames that don't die, New Nyx is essentially the same, press 4, never die.
@Zuxtron I think people whined because they were frustrated with DE's thought process. You have a frame that gives players a truckload of Overguard. You have Chroma and Rhino, who have abilities entirely dependent on taking damage to function, that have been in the game for years. How does the conflict go completely unnoticed during development and release? Why not make mods like Rage nullify Overguard while equipped rather than nerf? I agree that he is OP and the nerf was ultimately good, but I think people are still uneasy from the Helminth nerf fiasco
Her 4 used to be actual, factual, mission wide invincibility (100% DR for all allies). Mods 2.0 came out, and showcased just how broken that was, so it got nerfed to 90% DR for all allies, then it got restricted to affinity range, then it got bumped down to 75% DR. Putting a revive on blessing is just going to be functional invincibility again, as after all, Trinity has energy vampire, so any energy cost that is not larger than her total energy pool is essentially meaningless.
@ZefulStarson Absolutely correct. I remember this. She was necessary for raids back then because of this, too. I think I am just grasping at straws for something to make her feel worth using over literally anything else that can not die but also do other things. It is just sad because while DE didn't change her identity, they haven't really made any content for right now that makes her playstyle shine or feel satisfying. Even her augments are pretty meh, the fact I have an augment for her 4 that can give up to 350% crit chane, but I have no opportunities to actually heal a teammate feels worthless. And if her only service to the team is providing energy, then just play Styanax atleast he can do some damage and provide overguard as well as having an armor strip without an augment required
I'd rather it be on well of life Like make it go on a 60s cooldown if you use it to revive someone, but instead of needing to cast it on an enemy before someone dies, you should be able to cast it to revive so long as there is an enemy nearby
I feel like Trinity is in a weird, unique spot in Warframe: it's not that she's bad at what she does, it's that the thing she's designed to do (full on sustain support) is not particularly valuable in normal gameplay. Like, Loki is not especially good at what he does, but "what he does" is a thing that's valuable in certain kinds of missions. Vauban is good at exactly one thing, but it's a thing that's extremely useful in certain farms. Trinity's actually quite good at what she does, but it's just not a thing that's going to be useful to most squads doing most missions. And then you have Oberon, who's designed to do mostly the same thing and isn't even good at it. C'mon, Pablo, fix the Paladin Frame already!
Naaaah vauban is fine, there's tons of builds for all types of missions. (check out the Teslaban and Vauban guide from that guy). But still, some buffs would be nice lol
@@viegodalencio I mean, he's not trash, but if his 4 wasn't so good, I would definitely put him in the "has to work harder for it" category. Which, hey, I get it. I love warframes in that category, too. I'm a Valkyr enjoyer, but I'll be the first person to admit she could use some work. 😆
The one thing Trinity was useful for, for me at any rate, were defection missions. This was back when I still had non-prime warframes to build and I specifically got her to make the mission type bearable. Unfortunately, she hasn't been particularly useful anywhere else.
I'd argue that what loki does is fully run over by several frames who do stealth and several frames who do crowd control and ivara is the perfect frame who does both of those and damage and buffs her team AND some of the other stealth frames can just subsume on some cc so... I don't think Trinity should be looked at as worse than Loki, they both should be held to the same standard of "other frames do what they do better and they do more." Ivara and Cyte devour Loki the same way that Dante and Jade devour Trinity.
My big takeaway from the rework was that she felt better to play with the faster animations and recastables, but the rework felt like a "first step" to fixing Trinity, which is just not how reworks are supposed to work. And as the comments have pointed out, she just doesn't have a space in where the game is currently to the point where a rework that fixed that would be better served as a whole other frame, ala Vauban/Protea. I like Trinity a lot, but I don't really have a reason to play her beyond "I want to play Trinity". My favorite frames (Rhino, Nezha, Mesa) all offer something else (I want to be an enormous block of iron, I want to flip around and do wacky Divine Retribution stuff, I want to go pew pew pew) but for Trin it's "I want to play Trinity" (same for Valkyr).
It reminds me of the first rework Zephyr got back when Plains of Eidolon released. It was an objective improvement, but still ultimately a half-measure. It wasn't until her second rework that she really took shape and became an excellent frame. But it took YEARS for that second rework to come out. Trinity's rework definitely should have been more thorough, and I think DE should consider following up on it sooner rather than later.
ITT: People who don't realize that a Warframe being immortal in the year of our Rebbecca 2024 is essentially trivial due to shieldgating merely existing, and does not make a Warframe strong or worth playing just by itself.
Exactly this. A support that can heal the whole team, give them energy and reduce their damage sounds like a big deal until you remember in any content where such measures might be necessary players are typically running a setup that can already 'go infinite' comfortably. If they aren't, it's not because 'somebody needs to run support'.
@@Joe90h yeah, this is the whole issue. trinity herself has very little way to expend the absurd amount of energy she generates, but nobody on the planet is going to run a build on another frame that can make use of the like 600 energy she can put out per EV cast either because then their frame would be unplayable in the 99% of circumstances where trinity is not around, so they ultimately end up locked to their standard energy income/expense anyways. not to mention channelers just cannot make use of EV at all, which i find to be an absurd restriction. trinity is far from unusable, but she is fundamentally obsolete. for personal play, so long as her only real inherent strength is survivability, which she still doesn't get to be the best at, she is worse than just playing a frame who is literally invincible like revenant or nyx, or at least similarly unkillable + an actual kit, like dante. and for team play, would i rather have a trinity or literally any other support frame on my team? obviously the latter. i wasn't planning on dying anyways, obviously, and i have absolutely no means of adjusting my build mid mission to make use of energy vampire, so obviously i'm going to prefer having wisp or citrine or literally anyone who can give me something i can actually use around in addition to an already giant (and in citrine's case usually strictly superior) survivability bump. i love trinity and i love the buffs we did get in this rework, especially her 2 and 3 becoming recastable+1 handed+castable while moving, but ultimately her largest contribution to any team is just going to be subsumed roar, and if you want to play an invincible frame with roar, well you don't need the helminth for that, that's literally just rhino.
My problem is that she remains the least engaging support to play, both visually and mechanically, Styanax and Jade have the amazing visuals and sounds of their 4ths and Citrine imo remains the best example of what a pure support should be in contemporary Warframe.
@@blueray2174all it needs is faster beam status honestly , already gets a ton of damage boosts and 100% on breach surge which should be able to be cast whilst in her 4 but ways to make her 4 work pretty well , just feel it its status application / damage ticks were faster it would suffice and had some sort of chain
comments are missing the point, yes she's technically better, but warframes like citrine or styanax can do everything she can do more effectively, and have additional utility on top of that, lots of warframes can tank damage, it doesn't make her special
It's also the fact that healing and energy are easy to come by these days and while Trinity is extremely good at giving them, ultimately the value of these mechanics are not that important these days. And her 1st and 4th have redundancy. While technically Well of Life gives self-revive on command & her Blessing gives damage reduction, you don't really neeed healing from both of those abilities at the same time as either one is enough, and on top of that with how tanky she can get as is, you are practically never in a situation where you'll need the self-revive. It's a neat idea and I would keep the self-revive but I would add something else to fight off the redundancy in her kit.
@@Jenkkimie I think her 1 should work like a juiced Wisp Mote, since its only healing but a big aoe of constant healing and then rework her 4 completely to something else, like a revive support ability that also boosts stats or something. or move her 3 to her 4, 3x the cap and suddenly its a huge armor strip for everything in the area in a big area and make her new 3 something less impactful than a full revive but like boosting stats or something in a more substantial way similar to Octavia 3.
@Koranthus Yeah those sound much better. Brozime suggested if her link worked like Kullervo's cure by spreading damage Trinity does to targets to the rest of the linked targets. Personally I'd like to see her kit have some way to boost killing by whatever means fitting for her since she is a weapons platform. Technically her 4th augment helps in this but we all know the problems it has and I'd rather a buff being inbuilt into her base kit. But I do like your suggestions as well. You have clearly put time into thinking about her and how to make her stand out.
Yeah the marked for death build is great for the testing area and kind of works in practice. Needs a yellow shard to make the casting fast and no damage status's on your sentinel or weapons. A simple undying build with the Champion's blessing, abating link and her two augment is a great support + tank for the team. Put on mirage's ability, you can make her a decent weapons platform + even more tanky. Personally, she is a different form of playing Revenaut, remove all difficulty and just shoot some enemies. All while buffing your team a little. Roar or whatever you choose for helminth. Not a huge main build that everyone needs but a nice one to have if you need to play her in Deep Archi. Pear her with a gun that wants armor strip and she does it all for those who don't want a complex frame to play. Perfect for Mobile players really. Besides, you can only play Rev so much.
Have you considered Tesla Bank instead of MFD? I haven’t tried on Trin, but generally any frame that can AoE strip I tend to prefer Tesla Bank because it’s so much more forgiving, and does way more damage after a strip.
The only problem I have with Trinity is how difficult it can be to build up Champion's Blessing (CB) solo (considering it is based on how much % health you heal when casting Blessing). The high DR from Link and Blessing make it incredibly hard to lose health enough to stack CB fast enough even with Combat Discipline. The problem is exacerbated by the fact CB can be dispelled by Nullifiers and other dispelling sources. They can fix CB in a couple ways---make it stack significantly faster, make its stacks permanent, make its stacks undispellable, or make its stacks cumulatively carry over (so even if they get dispelled, they'll start stacking again from where they left off) which is my favorite personally. CB is the only issue I think is holding Trin back from being an equally good option as the other support frames. I think it's wise to also mention why I think CB is the only problem in Trin's kit. Comparing Trin to the other support frames (Wisp, Citrine, Styanax, Dante, ~Harrow), she looks bottom of the barrel because of numbers in terms of her supporting capabilities (DR, healing, CC immunity, energy restore, stat buffs). The raw numbers Trin is working with for supporting abilities doesn't really capture the whole picture though and I think in fact isn't important in factoring in if she's worth playing. The important difference between her and the other support frames is in play style, where notably the supports who are the strongest at "supporting" like Citrine, Dante, and Styanax are caster heavy (Citrine a little less so than the other two). Trin, Wisp, and Harrow lean heavily as weapon platforms considering what buffs they give and how their abilities work (Wisp leans a little towards caster too though). Trin should be compared to Wisp and Harrow way more than Citrine, Styanax, and Dante. When comparing Trin to Wisp and Harrow, she can be much more fairly judged and is noticeably more relative to the other two in terms of strength. Wisp brings to the table a large variety of relatively passive to maintain team buffs affecting both gunplay and swordplay while giving standard healing, a health increase, movement speed buff, and medium level of passive CC. She's also personally got reliable stealth from her passive and a hard CC. Harrow brings to the table more selfish buffs, but strong ones nonetheless. A gunplay buff doubling as his team heal, team energy restore, and a unique invulnerability converting into a highly valuable critical chance buff. He even has a hard CC which restores his shields, albeit with a limited angle of effectiveness. Trin brings to the table a mix of self and team focused abilities. She provides more than enough DR and healing while also having an effective team energy restore. She's the only one of the three to innately have status immunity (via Link) and provides an armor strip which got significantly better after the rework. She has a personal critical chance buff, which is very good when stacked, albeit not nearly as good as harrows (but she doesn't need to sacrifice invulnerability to have her buff active). Her 1 is fine in her kit, but does mostly get overshadowed by her 4, however it does have synergies and use cases on other frames (like Ivara). TL;DR Trin's only problem is stacking Champion's Blessing. Other than that she's a really good support that leans toward a selfish play style as a weapons platform who brings her own unique value to the table.
Oh Trinity - she's still one of my favourite Warframes, but I wish she'd got better buffs. I still remember how the design of her prime got me into the game back in the day. She's still fun, being invincible, stripping armor, getting 350% extra crit chance from champions blessing ... but she'd have deserved a bit more. But hey, my designated story frame and eidolon hunter got better, so that's nothing to complain about in itself.
Her 1 with the augment is niche, but it's super useful on frames like Ivara if you want to exist in steel path infested missions without praying a drone doesn't commit fart of instant death as well as ignoring glaive knockback. It also gives easy energy on top of it which Ivara wouldn't be able to get normally. It's not a meta build by any means but it's far more comfortable as a setup to keep her lazy playstyle. And if you want to use concentrated arrow on the floating target it's also an easier and cheaper option than using a sleep arrow
@@EdibleRockingChair oh you guys was meaning the ospreys, sorry I've only ever truly felt fear from being too close to a toxic ancient at the wrong time but I guess it doesn't really make sense to call his attack the fart of death either. The ospreys are annoying but if nothing else I always have the operator to hide in while the toxic proc dies off, it's not like it's a million damage instant shot with no build up or warning or even really visual indication of anything happening differently until you're dead or have a 5000 damage toxic proc on you
I feel like what she could use is buffing ally abilities and damage directly. I'm likely forgetting someone, but while some Warframes do this with part of their kit (Equinox, Citrine), I don't _think_ anyone does it wholesale. And most enemy-based support centers around debuffing enemies in some way, so it would stand out. Imagine EV giving a boost to energy max and efficiency, WOL giving enhanced weapon damage-maybe like Zephyr's tornadoes where the biggest element applied to the target gets applied to allies in range ala Cyte-09's Resupply-Link giving allies a lifesteal bonus with free connections, and Blessing giving a 2x stat boost across the board. And if you wanted to be extra crazy: change her passive so that her stats become the squad's minimum. If she has, say, 200% range, and someone else is running 150%, they get 200% range instead. If the whole idea is that she's the "not needed but really appreciated" Warframe, she should be affecting the squad in ways that aren't needed, but are _really_ appreciated. A bit of extra health is going to fly under everyone's radar. Erasing all energy woes as your 45% efficiency turns into 135% (or more) and your weapon damage is getting free Heat procs is probably a lot more noteworthy.
The fact that 3 of her abilities require i specifically target 1 enemy to gain my buffs from, in a game where the squad kills dozens of enemies a second, fundamentally doesnt work.
not losing movement momentum during the casting of 2 and 3 is such a nice change. It was so bad i would often cast it while aim-gliding just so i dont have to stop moving. Now i get to let that habit die. Sincerely, a Trinity enjoyer
i mean you still stare your enemies lovingly in the eyes press 2 then whatever you subsumed onto her 1 while your 3 is up and you periodicaly press 4 for buffs.
She’s much better. The issue with Trinity is just that other supports can keep you alive while also providing even more to the team. As a recent example, Jade is not only capable of killing large numbers of enemies, she’s also capable of both shield and health regen. We have a few older examples, too. Trinity’s energy is valuable. I know there are ways to get generate energy. I don’t care. I struggled a lot with energy when I was newer to the game. I’ll always value Trinity’s assistance. I’m honestly not sure if her “downfall” was an issue with her design or the game’s evolution. It’s probably both. The much needed QoL is welcomed, but I do wish Trinity was capable of more, or was at least more relevant. Edit: For the record I’m not suggesting she should be a nuker (even though she kinda can be) I’m suggesting Trinity should provide some more buffs to the team or something.
I just feel she needs to provide the TEAM with more damage. She makes every Warframe hard to kill with all the healing, shields and damag reduction. And she does give infinite energy. There is two issues; Shield gate has made all but Inaros and Nidus invulnerable if done correctly. People have all the tools in the world to solve their energy economy between Focus, Purple Shards, Equilibrium, Arcanes and Companions. Trinity has a damage support in armor stripping but only with an augment. Citrine on the other hand provides red crits with heals and DR and more Health/Energy orbs. Wisp provides healing, a health bonus, and a speed boost for everything. More speed, more DPS. Breach Surge also provides more damage, rad procs, and blinds. The META has made Trinity irrelevant.
She does the same stuff, but is more fun while doing it. Whether that is a thing you feel is engaging is personal. No support is ever really "necessary" in this game, and I'm not going to scoff at any of them being in my party.
The problem with healers in general in Warframe is that outside of certain missions like Deep Archimedian or Steel Path Survival, everyone assumes frames like Wisp, Citrine, Oberon, and Trinity are not going to be there, and thus focus their builds on being self-sustaining. It makes healer frames somewhat redundant, but as you said, players appreciate having one anyway. Personally, I wish Trinity had a more distinctive way of reviving teammates, like her 4th granting an instant, bonus revive to all in range, with the bonus having a 60 second cooldown on use. It would give her a strong value in arbitrations, and encourage newer players to play her over the flashier supports from time to time
The build I cooked up with her involved using her 1 to make health orbs for Arcane Blessing and Health Conversion quickly. Giving her armor buffs would buff up Arcane Battery which gives teammates more hp along with Primed Flow. The rest was pretty standard, but I mostly built for her passive to help teammates.
I absolutely love trinity prime. She was my first ever prime and is still in my top 5 most played frames just because of how long I exclusively used her. But damn citrine came out and I’m solo-ing netracells and any other content I want just by pressing 2 and slapping on pillage (which you don’t have to do) It’s crazy how easy it is to do anything with citrine (with a lot less button pressing than Trinity) makes me kinda sad in a way but also citrine is awesome 🎉
Trinity feels like the perfect support frame... If everyone wasn't brainwashed into shield gate/overgaurd gate being the only way of tanking nowadays. If everyone was playing Nidus and you wanted to play Trinity, you would feel like a god. Unfortunately that's just not what's happening lol And to be clear, I totally understand why everyone uses shields/gating as forms of tanking. Sulf sufficiency is kinda mandated nowadays. But, yknow, that's why I would argue the purpose of a TRUE support frame in the game at all.
Would be cool if on her 4 if you healed yourself and teammates that are low health you get over guard based off how much you healed and prolly base it off strength stat of course
Not only they didnt change much other than tweaking numbers, but also the build where you use champion's blessing and subsume nyx's 1 on her to gain large chunks for your chamion's blessing buff is now dead.
In the beginning of this, he says that the only way Trinity can kill is with a weapon or subsume. I absolutely know that’s not true. During steel path and Persians I can just stand there and watch all the acolytes killed themselves except for one. And we all know who “the one is”.😂
Cant speak heavy cause bias I've mained Trinity since day one and just adore her. But I'm personally glad they just increased duratiom and made her more fluid. Always loved her feel so its a 10/10 rework for me 🙌🏾
You talking about using link as a radar reminded me of the old days od doing exactly that. Enemy radar was for me at least, a hard drop to get. Nowadays everyone has 30m
I just got back in the game and im still using Trinity they same way I did in 2017, I cant die and I use my Sybaris. The only difference is my Sybaris is primed/incarnon and Trinity is a hot Latina. Im having a great time.
Very baseline build i must say, was expecting some more finesse. What i went for is a support setup with her new passive and arcane battery for the synergy of armor = energy = HP Along with chroma subsume for more armor (or whatever else rly, can always swap), EV augment for shields and Power donation to buff team even more (cause why not) it is actually nice support - biggest issue is that support isnt needed in basically any scenario sadly
Combine her 1 and 2 make it so that when her 3 is active her wells of life link to enemies as well give her a new 1 that attracts aggro and double the damage of link when active, there you go trinity fixed
You just can't really make a healing frame "good" in a game where most everyone has a tiny health pool, doesn't mod to expand it, and relies on any one of myriad other defensive tools to ensure it never gets damaged.
Hey Brozime, I'm curious and asking because I can't seem to figure it out on my own without images. What are those armor accessories you have on her in the opening? I looked through my parts and couldn't figure out what they are. They *kinda* look like the Kuva parts I have, but they're not.
Yeah it just seems like the only way for most of our supports to see any usability in regular gameplay is to tone down player power. Which they aren't likely to do, so trinity and the rest of the support frames that can't output crazy damage will just fall into the bin of being good but not useful. She was once so strong they nerfed her multiple times. They could get her back to that power and she still would not be good enough.
Link Self-Damage best Trinity was the Link+Self Damage Castanas build DE killed that because people would just hop in place and macro it But I think a better fix would have been to keep it, but just make the Aviator Invulnerability (which made it possible) have the additional condition of Moving, not just Airborn. That would have fixed the AFK-style of play....
i think her uptade made her somewhat S tier but again no priming or stealth- no 90DR hurts. other than that almost S tier. you can nuke whole room with her 3 and 2. you can make enemies kill themselfs
If a support healer is able to kill everything, what would be the point using anything else? I'd say go make her a nuker. It's only going to still make her 1 of the top 5 most frames I've used
I was trying the Mark setup yesterday, and had lots of inconsistencies. Even using a pure viral torid primer, EV would only nuke the nearby enemies about half the time. It was so annoying having to repeatedly mark, ev, mark, ev until it worked. Could be an Xbox issue, but it was unreliable...
Warframe has pushed hard into making most frames a complete one man army. Which is quite enjoyable. But it’s makes a pure support like Trinity obsolete 99% of the time.
just wish champ blessing was given to ally's and or the passive should have been energy max to ally's has to be something for when everyone has self-sufficiency
I'mma be real I tried to make trinity feel good, running abating link and champions blessing. Sadly in Steel-path missions your teamates are either full health or dead and rarely the latter. She is great on paper but unneccesary in her current form, makes me sad
In terms of wanting to play her vs other more modern supporty frames like Citrine or Wisp, this rework essentially changes nothing. She's kind of as bland as ever. So like, still functional? But my trin prime will continue to collect dust
At this point I would need to cope pretty hard to like Trin, she could use a full on rework. See no point in playing her at all. Tho will always have a soft spot for her no matter what.
I really hope you read this, but Trinity is functionally invincible with a passive armor strip, a helminth, and infinite energy for your whole squad. Not exceptional, but you compare that to Revenant, who just has the invincibility and a helminth, yet youve spoken very positively about him in the past. I hope for this year's warframe ranking you'd consider that revenant might not be a very good frame, he offers too little. Level 9000 performance doesnt matter in a game with no incentive to go to level 9000. I agree with your impression of her rework, but I think Trinity is the perfect example of how people overrate revenant who just offers less.
Problem is that every other early game frame does so much more. Early game isn't remotely hard, let alone not even close to a point to justify a pure support frame. She doesn't even have a place in the early game.
I mean this issue is defining the early game. As currently, I'd argue the entirety of the base star chart is the early game. At which point, Wisp and Citrine are available supports and easily lap trinity. Also, why should it be that early frames are weaker? If the argument is that it's to encourage people to farm more powerful frames, that also doesn't hold. I have revenant and a torrid. I can do near any mission at the maximum power. Yet, I still have Cyte-09 cooking away as the playstyle seems interesting. Power isn't everything. But even on power, trinity is effectively invincible in the majority of content. Take invincibility, give her a good gun, and she will easily clear any content. She's powerful as a weapons platform, but just boring. If I wanted a boring, unkillable weapons platform that has roar slapped on it, I'd pull out my revenant. There's no thematic or interesting mechanical draw to her.
@Vexnia Do remember you're a veteran that has endgame content and likely had it for years. I'm still seeing new players exclaiming that they're getting folded by anything above level 40. They don't have galvanized mods or Arcane Energize. People were getting washed by the easiest parts of the game at a point when we didn't have access to a bunch of the tools we have now to scale us to Steel Path. Obviously, there are still people struggling with with the star chart who just ignore that part to rush to end game content, then get even more confused at the spike in power in Netracells.
@@muntu1221 I mean if players are getting folded by level 40 enemies, Trinity is not going to be the answer to that is the point. They would probably still get destroyed because they wouldn't know what to do anyway. Remember this is a discussion about if Trinity has a place in the game, which she really doesn't.
She never died before this "update"...? Link has always made her an invisible frame. Trinity is basically the same as before and her update was a waste of time & resources
Not dying isn't anything impressive, and hasn't been for quite some time. Adaptation and vitality is more than enough for litterally every piece of content. Let alone you making a shield gate build/shield regen tank build.
She's definitely better dude. Just not to your standards. I'm keeping her 1 so I don't get knockdown as much (also ain't wasting my exilus slot for a huge DPS increase for big feet) and be revived if I die dumb dumb. Also she's now my comfy gun platform user when I use her blessing augment if I wanted to deal damage. I agree her link cap should've been increased, then again we get so many damage reduction on all of her kit and adaptation/prime redirection that it's fine to be flexible. Yes shes a support frame and I know frames like Citrine, Wisp or Jade can do a lot better than Trinity, but thats because they have abilities that are dumb that its easy. I and many others would enjoy the simple frames that aint doin too much, even if your opinions are right, what matters trinity is better to play (To some say who cares, that's your opinion. Not all of us can be fully built and give us casuals some slack alright? Please and thank you)
"Changed... but is it better?" All the reworks have been nothing but additions to kits, doubt it's anything but an upgrade in all cases. Only thing is I don't think any of them will become "meta" as it were. I'm not a meta slave so I personally could not care less, as long as they feel better to play.
Trinity has been useless since the era when Synoid Simulor was deleted from the game circa 2017, for which I hope those devs and managers no longer find employment in the gaming industry.
Trinity is a support in an era of support frames also having dps and cc capabilities. Wisp has cascading damage, Citrine has insane crit and status application, styanax gives the team energy, shields, and overguard on top of killing enemies with abilities, and even protea who gives the team energy, health, ammo, and shields also is a murder machine. Not to mention all frames are capable of not needing Trinity's support to do their own thing in every mission. There's no real reason to bring Trinity to anything but there's also no reason not to bring Trinity to anything.
@@MortalTempest What even is support? Warframe is like DragonBall z: there were a lot of great ideas, but now we're just quibbling over can you nuke the map or the whole planet? Everything else is basically irrelevant.
An unkillable warframe that givee infinite health and energy to team instantly regenertes Shields clenses status effects and has 2 different sources of 75% damage reduction Brozime: erm is she actually better 🤓
Being unkillable isn't anything worth mentioning. Infinite hp and energy doesn't matter at all, there's SOO many ways to have consistent, reliable and generous energy incomes alongside hp. Status effects cleansing doesn't matter either, at low levels (anything below 1k) you may run into some trouble except that for anyone even breathing close to that level of enemies is using shield gate/immunity frames to live
God remember how vital EV trin used to be? No way you were running Law of Retribution without a good Lobster in tow. Glory days, back when level 100 bombards were considered a major threat
At least she still effortlessly dunks on Oberon when it comes to support lmao
You’d throw a glaive or some castanas down at your feet to self damage down to 1hp, so Bless would give the full 99% damage reduction. Those were the days…
I mean your not wrong, but Oberon can do decent amounts of damage with hallowed reckoning and CC everything. I don't really count Oberon as a support Warframe. I just play him solo from time to time but wouldn't bring him to squad usually. I guess I do use him in circuit sometimes. But my main issue with Trinity is that she is just really boring to play
@ yeah he’s definitely got his uses. I think he really just needs some of that Pablo magic to modernise him and make his kit a bit more optimised. He’s got a real “jack of all trades master of none” thing going on
@possummilk4262 agreed
@possummilk4262 His abilities do too little for too much cost. Functionality improvements would be welcome, but even simple number tweaks could be enough to get him off the bench.
Whenever I play Trinity I'm like "she's functional, but she's so unexciting." Having infinite energy and nigh-invincibility would have been insane in 2015.
It WAS insane back then. Trinity was a staple in raids and key runs. The problem is she's still stuck in 2015 and the game moved on without her.
If I remember right Trinity was almost a must in Eidolon runs.
@@DagobertX2 Oh yeah she was my solo pick simply because she took care of the lures!
The problem with healing and DR support is that most players assume they won't have that in any given mission, so they build to not need it. Support is not needed when everyone is already self-sufficient.
Another issue is Dante. He's still broken, and I do mean legit broken, not just OP. Overguard obsoleted literally every other defensive ability in the game, there's no point in having anything else. And not only is he a better support than Trinity, he also does a ton of damage.
The players who whined about his nerfs are ruining Warframe by encouraging rampant power creep. If anything, he should be nerfed more.
@@Zuxtron *PLEASE! NERF HIM!*
@@Zuxtron Yeah, I completely agree with your main point, and your point about Dante.
Trinity is very good for support, but you don't go into pubs expecting a Trinity, so you build for survivability and energy, which makes Trinity's support kind of obsolete because it's mostly for sustain that players will already be building for, Trinity is fun but she's not really needed outside of a squad that knows *beforehand* that they'll have a Trinity.
And I do agree about Dante, and I'd extend that to Revenant too. I don't think they could be removed overnight, because a lot of newer players struggle with survivability, but Rev and Dante are absolutely unhealthy in their design, and very desperately need reworks. Their survivability is way too strong, and team-wide, and their other abilities are mediocre to bad.
I'd ideally like some necessary mods and arcanes to be made part of player progression, rather than tied to reward pools. Stuff like Adaptation, a low ranked Grace, and some copies of Guardian, would go a long way in showing players how survivability in Warframe works, and letting them experience more of the game, instead of every Archon Hunt lobby have so many Revenants and Dantes. I joined a lobby the other day for an Archon Hunt and encountered 3 Revenants. Most of the people I find don't even like playing Revenant, his other abilities are really bad, people solely use him for Mesmer Skin because they don't have anything else and it turns the game into just pressing 1 button ocassionally to never die, and pretty much nothing else, and Dante really isn't much better.
@oichemarbh9802 Revenant is not unhealthy because he is a single frame that just makes you unkillable with not much upsides, you could build him with roar i guess to take advantage of a damage boost but honestly on paper he is the same as trinity if you have the "Share invincibility" augment but without giving healing or energy, which makes him just an invincible frame. Which is not unhealthy because plenty of frames can be basically invincible as well while doing way more, Rev's kit doesn't have the damage to supplement being anything except a gun platform that doesn't die. Dante 100% needs nerfs, but Just because people don't want to die means nothing there are plenty of frames that don't die, New Nyx is essentially the same, press 4, never die.
@Zuxtron I think people whined because they were frustrated with DE's thought process.
You have a frame that gives players a truckload of Overguard. You have Chroma and Rhino, who have abilities entirely dependent on taking damage to function, that have been in the game for years.
How does the conflict go completely unnoticed during development and release?
Why not make mods like Rage nullify Overguard while equipped rather than nerf?
I agree that he is OP and the nerf was ultimately good, but I think people are still uneasy from the Helminth nerf fiasco
If her 4 could revive that would. be cool, because then your team can go full ape with full disregard to safety
Her 4 used to be actual, factual, mission wide invincibility (100% DR for all allies). Mods 2.0 came out, and showcased just how broken that was, so it got nerfed to 90% DR for all allies, then it got restricted to affinity range, then it got bumped down to 75% DR.
Putting a revive on blessing is just going to be functional invincibility again, as after all, Trinity has energy vampire, so any energy cost that is not larger than her total energy pool is essentially meaningless.
@@ZefulStarson dont forget the self damaging with glave to get to 1% hp, so that you got back your 99% dmg reduction map-wide xD
@ZefulStarson Absolutely correct. I remember this. She was necessary for raids back then because of this, too. I think I am just grasping at straws for something to make her feel worth using over literally anything else that can not die but also do other things. It is just sad because while DE didn't change her identity, they haven't really made any content for right now that makes her playstyle shine or feel satisfying. Even her augments are pretty meh, the fact I have an augment for her 4 that can give up to 350% crit chane, but I have no opportunities to actually heal a teammate feels worthless. And if her only service to the team is providing energy, then just play Styanax atleast he can do some damage and provide overguard as well as having an armor strip without an augment required
I'd rather it be on well of life
Like make it go on a 60s cooldown if you use it to revive someone, but instead of needing to cast it on an enemy before someone dies, you should be able to cast it to revive so long as there is an enemy nearby
I feel like Trinity is in a weird, unique spot in Warframe: it's not that she's bad at what she does, it's that the thing she's designed to do (full on sustain support) is not particularly valuable in normal gameplay. Like, Loki is not especially good at what he does, but "what he does" is a thing that's valuable in certain kinds of missions. Vauban is good at exactly one thing, but it's a thing that's extremely useful in certain farms. Trinity's actually quite good at what she does, but it's just not a thing that's going to be useful to most squads doing most missions.
And then you have Oberon, who's designed to do mostly the same thing and isn't even good at it. C'mon, Pablo, fix the Paladin Frame already!
Naaaah vauban is fine, there's tons of builds for all types of missions. (check out the Teslaban and Vauban guide from that guy). But still, some buffs would be nice lol
@@viegodalencio I mean, he's not trash, but if his 4 wasn't so good, I would definitely put him in the "has to work harder for it" category.
Which, hey, I get it. I love warframes in that category, too. I'm a Valkyr enjoyer, but I'll be the first person to admit she could use some work. 😆
@@viegodalencio Tesla Bank is an extremely underrated augment.
The one thing Trinity was useful for, for me at any rate, were defection missions. This was back when I still had non-prime warframes to build and I specifically got her to make the mission type bearable. Unfortunately, she hasn't been particularly useful anywhere else.
I'd argue that what loki does is fully run over by several frames who do stealth and several frames who do crowd control and ivara is the perfect frame who does both of those and damage and buffs her team AND some of the other stealth frames can just subsume on some cc so...
I don't think Trinity should be looked at as worse than Loki, they both should be held to the same standard of "other frames do what they do better and they do more."
Ivara and Cyte devour Loki the same way that Dante and Jade devour Trinity.
My big takeaway from the rework was that she felt better to play with the faster animations and recastables, but the rework felt like a "first step" to fixing Trinity, which is just not how reworks are supposed to work.
And as the comments have pointed out, she just doesn't have a space in where the game is currently to the point where a rework that fixed that would be better served as a whole other frame, ala Vauban/Protea. I like Trinity a lot, but I don't really have a reason to play her beyond "I want to play Trinity". My favorite frames (Rhino, Nezha, Mesa) all offer something else (I want to be an enormous block of iron, I want to flip around and do wacky Divine Retribution stuff, I want to go pew pew pew) but for Trin it's "I want to play Trinity" (same for Valkyr).
It reminds me of the first rework Zephyr got back when Plains of Eidolon released. It was an objective improvement, but still ultimately a half-measure. It wasn't until her second rework that she really took shape and became an excellent frame. But it took YEARS for that second rework to come out.
Trinity's rework definitely should have been more thorough, and I think DE should consider following up on it sooner rather than later.
ITT: People who don't realize that a Warframe being immortal in the year of our Rebbecca 2024 is essentially trivial due to shieldgating merely existing, and does not make a Warframe strong or worth playing just by itself.
Exactly this. A support that can heal the whole team, give them energy and reduce their damage sounds like a big deal until you remember in any content where such measures might be necessary players are typically running a setup that can already 'go infinite' comfortably. If they aren't, it's not because 'somebody needs to run support'.
People also forget that Wisp already rendered this Warframe near obsolete as a support years ago, some QoL buffs aren't gonna fix that.
@@Joe90h yeah, this is the whole issue. trinity herself has very little way to expend the absurd amount of energy she generates, but nobody on the planet is going to run a build on another frame that can make use of the like 600 energy she can put out per EV cast either because then their frame would be unplayable in the 99% of circumstances where trinity is not around, so they ultimately end up locked to their standard energy income/expense anyways. not to mention channelers just cannot make use of EV at all, which i find to be an absurd restriction.
trinity is far from unusable, but she is fundamentally obsolete. for personal play, so long as her only real inherent strength is survivability, which she still doesn't get to be the best at, she is worse than just playing a frame who is literally invincible like revenant or nyx, or at least similarly unkillable + an actual kit, like dante. and for team play, would i rather have a trinity or literally any other support frame on my team? obviously the latter. i wasn't planning on dying anyways, obviously, and i have absolutely no means of adjusting my build mid mission to make use of energy vampire, so obviously i'm going to prefer having wisp or citrine or literally anyone who can give me something i can actually use around in addition to an already giant (and in citrine's case usually strictly superior) survivability bump.
i love trinity and i love the buffs we did get in this rework, especially her 2 and 3 becoming recastable+1 handed+castable while moving, but ultimately her largest contribution to any team is just going to be subsumed roar, and if you want to play an invincible frame with roar, well you don't need the helminth for that, that's literally just rhino.
Unless you get one shot by fucking toxin Eximus.
For someone who despises shieldgating with my very soul...
My problem is that she remains the least engaging support to play, both visually and mechanically, Styanax and Jade have the amazing visuals and sounds of their 4ths and Citrine imo remains the best example of what a pure support should be in contemporary Warframe.
No Wisp?
@johnsmithson4479 her too although I wish they reworked her 4
@@johnsmithson4479 Wisp has 1 ability that is support , calling her a pure support seems wrong. imo Octavia is more of a support than her.
A pure support that can nuke
@@blueray2174all it needs is faster beam status honestly , already gets a ton of damage boosts and 100% on breach surge which should be able to be cast whilst in her 4 but ways to make her 4 work pretty well , just feel it its status application / damage ticks were faster it would suffice and had some sort of chain
comments are missing the point, yes she's technically better, but warframes like citrine or styanax can do everything she can do more effectively, and have additional utility on top of that, lots of warframes can tank damage, it doesn't make her special
EVERY frame can tank damage.
It's also the fact that healing and energy are easy to come by these days and while Trinity is extremely good at giving them, ultimately the value of these mechanics are not that important these days. And her 1st and 4th have redundancy. While technically Well of Life gives self-revive on command & her Blessing gives damage reduction, you don't really neeed healing from both of those abilities at the same time as either one is enough, and on top of that with how tanky she can get as is, you are practically never in a situation where you'll need the self-revive. It's a neat idea and I would keep the self-revive but I would add something else to fight off the redundancy in her kit.
@@Jenkkimie I think her 1 should work like a juiced Wisp Mote, since its only healing but a big aoe of constant healing and then rework her 4 completely to something else, like a revive support ability that also boosts stats or something. or move her 3 to her 4, 3x the cap and suddenly its a huge armor strip for everything in the area in a big area and make her new 3 something less impactful than a full revive but like boosting stats or something in a more substantial way similar to Octavia 3.
@Koranthus Yeah those sound much better. Brozime suggested if her link worked like Kullervo's cure by spreading damage Trinity does to targets to the rest of the linked targets. Personally I'd like to see her kit have some way to boost killing by whatever means fitting for her since she is a weapons platform. Technically her 4th augment helps in this but we all know the problems it has and I'd rather a buff being inbuilt into her base kit. But I do like your suggestions as well. You have clearly put time into thinking about her and how to make her stand out.
Yeah the marked for death build is great for the testing area and kind of works in practice. Needs a yellow shard to make the casting fast and no damage status's on your sentinel or weapons.
A simple undying build with the Champion's blessing, abating link and her two augment is a great support + tank for the team. Put on mirage's ability, you can make her a decent weapons platform + even more tanky.
Personally, she is a different form of playing Revenaut, remove all difficulty and just shoot some enemies. All while buffing your team a little. Roar or whatever you choose for helminth.
Not a huge main build that everyone needs but a nice one to have if you need to play her in Deep Archi. Pear her with a gun that wants armor strip and she does it all for those who don't want a complex frame to play. Perfect for Mobile players really. Besides, you can only play Rev so much.
can confirm, especially if paired with a kubrow or otherwise with heavy health leaning makes her turn almost any weapon into red crit material
Have you considered Tesla Bank instead of MFD?
I haven’t tried on Trin, but generally any frame that can AoE strip I tend to prefer Tesla Bank because it’s so much more forgiving, and does way more damage after a strip.
The only problem I have with Trinity is how difficult it can be to build up Champion's Blessing (CB) solo (considering it is based on how much % health you heal when casting Blessing). The high DR from Link and Blessing make it incredibly hard to lose health enough to stack CB fast enough even with Combat Discipline. The problem is exacerbated by the fact CB can be dispelled by Nullifiers and other dispelling sources. They can fix CB in a couple ways---make it stack significantly faster, make its stacks permanent, make its stacks undispellable, or make its stacks cumulatively carry over (so even if they get dispelled, they'll start stacking again from where they left off) which is my favorite personally. CB is the only issue I think is holding Trin back from being an equally good option as the other support frames.
I think it's wise to also mention why I think CB is the only problem in Trin's kit. Comparing Trin to the other support frames (Wisp, Citrine, Styanax, Dante, ~Harrow), she looks bottom of the barrel because of numbers in terms of her supporting capabilities (DR, healing, CC immunity, energy restore, stat buffs). The raw numbers Trin is working with for supporting abilities doesn't really capture the whole picture though and I think in fact isn't important in factoring in if she's worth playing. The important difference between her and the other support frames is in play style, where notably the supports who are the strongest at "supporting" like Citrine, Dante, and Styanax are caster heavy (Citrine a little less so than the other two). Trin, Wisp, and Harrow lean heavily as weapon platforms considering what buffs they give and how their abilities work (Wisp leans a little towards caster too though). Trin should be compared to Wisp and Harrow way more than Citrine, Styanax, and Dante.
When comparing Trin to Wisp and Harrow, she can be much more fairly judged and is noticeably more relative to the other two in terms of strength. Wisp brings to the table a large variety of relatively passive to maintain team buffs affecting both gunplay and swordplay while giving standard healing, a health increase, movement speed buff, and medium level of passive CC. She's also personally got reliable stealth from her passive and a hard CC. Harrow brings to the table more selfish buffs, but strong ones nonetheless. A gunplay buff doubling as his team heal, team energy restore, and a unique invulnerability converting into a highly valuable critical chance buff. He even has a hard CC which restores his shields, albeit with a limited angle of effectiveness. Trin brings to the table a mix of self and team focused abilities. She provides more than enough DR and healing while also having an effective team energy restore. She's the only one of the three to innately have status immunity (via Link) and provides an armor strip which got significantly better after the rework. She has a personal critical chance buff, which is very good when stacked, albeit not nearly as good as harrows (but she doesn't need to sacrifice invulnerability to have her buff active). Her 1 is fine in her kit, but does mostly get overshadowed by her 4, however it does have synergies and use cases on other frames (like Ivara).
TL;DR Trin's only problem is stacking Champion's Blessing. Other than that she's a really good support that leans toward a selfish play style as a weapons platform who brings her own unique value to the table.
Oh Trinity - she's still one of my favourite Warframes, but I wish she'd got better buffs. I still remember how the design of her prime got me into the game back in the day.
She's still fun, being invincible, stripping armor, getting 350% extra crit chance from champions blessing ... but she'd have deserved a bit more. But hey, my designated story frame and eidolon hunter got better, so that's nothing to complain about in itself.
Her 1 with the augment is niche, but it's super useful on frames like Ivara if you want to exist in steel path infested missions without praying a drone doesn't commit fart of instant death as well as ignoring glaive knockback. It also gives easy energy on top of it which Ivara wouldn't be able to get normally. It's not a meta build by any means but it's far more comfortable as a setup to keep her lazy playstyle. And if you want to use concentrated arrow on the floating target it's also an easier and cheaper option than using a sleep arrow
To be fair they also removed the fart of death this patch too anc changed it to a toxic flail
@arcane1012 FART OF DEATH IS GONE????? HOLY SHIT
@@EdibleRockingChairThey changed the toxic ancients, but the drone gas clouds still exist.
@@chaosgyro Agony
@@EdibleRockingChair oh you guys was meaning the ospreys, sorry I've only ever truly felt fear from being too close to a toxic ancient at the wrong time but I guess it doesn't really make sense to call his attack the fart of death either. The ospreys are annoying but if nothing else I always have the operator to hide in while the toxic proc dies off, it's not like it's a million damage instant shot with no build up or warning or even really visual indication of anything happening differently until you're dead or have a 5000 damage toxic proc on you
I like using 3 Tau Blue armor shards and arcane battery + prime flow and physique for a max HP team buff
I feel like what she could use is buffing ally abilities and damage directly.
I'm likely forgetting someone, but while some Warframes do this with part of their kit (Equinox, Citrine), I don't _think_ anyone does it wholesale. And most enemy-based support centers around debuffing enemies in some way, so it would stand out.
Imagine EV giving a boost to energy max and efficiency, WOL giving enhanced weapon damage-maybe like Zephyr's tornadoes where the biggest element applied to the target gets applied to allies in range ala Cyte-09's Resupply-Link giving allies a lifesteal bonus with free connections, and Blessing giving a 2x stat boost across the board. And if you wanted to be extra crazy: change her passive so that her stats become the squad's minimum. If she has, say, 200% range, and someone else is running 150%, they get 200% range instead.
If the whole idea is that she's the "not needed but really appreciated" Warframe, she should be affecting the squad in ways that aren't needed, but are _really_ appreciated. A bit of extra health is going to fly under everyone's radar. Erasing all energy woes as your 45% efficiency turns into 135% (or more) and your weapon damage is getting free Heat procs is probably a lot more noteworthy.
Been loving the 1999 videos and streams Zime! As always thank you for such wonderful content and keep up the great work!!
The fact that 3 of her abilities require i specifically target 1 enemy to gain my buffs from, in a game where the squad kills dozens of enemies a second, fundamentally doesnt work.
not losing movement momentum during the casting of 2 and 3 is such a nice change. It was so bad i would often cast it while aim-gliding just so i dont have to stop moving. Now i get to let that habit die. Sincerely, a Trinity enjoyer
i mean you still stare your enemies lovingly in the eyes press 2 then whatever you subsumed onto her 1 while your 3 is up and you periodicaly press 4 for buffs.
She’s much better. The issue with Trinity is just that other supports can keep you alive while also providing even more to the team.
As a recent example, Jade is not only capable of killing large numbers of enemies, she’s also capable of both shield and health regen.
We have a few older examples, too.
Trinity’s energy is valuable. I know there are ways to get generate energy. I don’t care. I struggled a lot with energy when I was newer to the game. I’ll always value Trinity’s assistance.
I’m honestly not sure if her “downfall” was an issue with her design or the game’s evolution. It’s probably both. The much needed QoL is welcomed, but I do wish Trinity was capable of more, or was at least more relevant.
Edit:
For the record I’m not suggesting she should be a nuker (even though she kinda can be) I’m suggesting Trinity should provide some more buffs to the team or something.
I just feel she needs to provide the TEAM with more damage. She makes every Warframe hard to kill with all the healing, shields and damag reduction. And she does give infinite energy. There is two issues; Shield gate has made all but Inaros and Nidus invulnerable if done correctly. People have all the tools in the world to solve their energy economy between Focus, Purple Shards, Equilibrium, Arcanes and Companions. Trinity has a damage support in armor stripping but only with an augment.
Citrine on the other hand provides red crits with heals and DR and more Health/Energy orbs. Wisp provides healing, a health bonus, and a speed boost for everything. More speed, more DPS. Breach Surge also provides more damage, rad procs, and blinds.
The META has made Trinity irrelevant.
She does the same stuff, but is more fun while doing it. Whether that is a thing you feel is engaging is personal. No support is ever really "necessary" in this game, and I'm not going to scoff at any of them being in my party.
The problem with healers in general in Warframe is that outside of certain missions like Deep Archimedian or Steel Path Survival, everyone assumes frames like Wisp, Citrine, Oberon, and Trinity are not going to be there, and thus focus their builds on being self-sustaining.
It makes healer frames somewhat redundant, but as you said, players appreciate having one anyway.
Personally, I wish Trinity had a more distinctive way of reviving teammates, like her 4th granting an instant, bonus revive to all in range, with the bonus having a 60 second cooldown on use.
It would give her a strong value in arbitrations, and encourage newer players to play her over the flashier supports from time to time
The build I cooked up with her involved using her 1 to make health orbs for Arcane Blessing and Health Conversion quickly. Giving her armor buffs would buff up Arcane Battery which gives teammates more hp along with Primed Flow. The rest was pretty standard, but I mostly built for her passive to help teammates.
I absolutely love trinity prime. She was my first ever prime and is still in my top 5 most played frames just because of how long I exclusively used her. But damn citrine came out and I’m solo-ing netracells and any other content I want just by pressing 2 and slapping on pillage (which you don’t have to do) It’s crazy how easy it is to do anything with citrine (with a lot less button pressing than Trinity) makes me kinda sad in a way but also citrine is awesome 🎉
Trinity feels like the perfect support frame... If everyone wasn't brainwashed into shield gate/overgaurd gate being the only way of tanking nowadays. If everyone was playing Nidus and you wanted to play Trinity, you would feel like a god. Unfortunately that's just not what's happening lol
And to be clear, I totally understand why everyone uses shields/gating as forms of tanking. Sulf sufficiency is kinda mandated nowadays. But, yknow, that's why I would argue the purpose of a TRUE support frame in the game at all.
I do like eclipse instead of roar with total eclipse. It allow to make other also immortal (and another 75% réduction on you)
Trinity effectively does nothing when the basic standard for this game is not dying
Weird not seeing the intro lol
I like using her sometimes especially for long group circuit runs. Just happy that her duration isnt garbage now
Would be cool if on her 4 if you healed yourself and teammates that are low health you get over guard based off how much you healed and prolly base it off strength stat of course
Not only they didnt change much other than tweaking numbers, but also the build where you use champion's blessing and subsume nyx's 1 on her to gain large chunks for your chamion's blessing buff is now dead.
Then there me,the local memelord running Arcane Batter and 5x Tau Blue Shards for the Max Squad HP passive xD
In the beginning of this, he says that the only way Trinity can kill is with a weapon or subsume. I absolutely know that’s not true. During steel path and Persians I can just stand there and watch all the acolytes killed themselves except for one. And we all know who “the one is”.😂
Whoever you cast WOL on? I’ve always wondered how that works, can you explain?
Cant speak heavy cause bias I've mained Trinity since day one and just adore her. But I'm personally glad they just increased duratiom and made her more fluid. Always loved her feel so its a 10/10 rework for me 🙌🏾
Hear me out. Paracitic armor and arcane battery and blessing
im running that, kinda fun
You talking about using link as a radar reminded me of the old days od doing exactly that. Enemy radar was for me at least, a hard drop to get. Nowadays everyone has 30m
I just got back in the game and im still using Trinity they same way I did in 2017, I cant die and I use my Sybaris. The only difference is my Sybaris is primed/incarnon and Trinity is a hot Latina. Im having a great time.
Very baseline build i must say, was expecting some more finesse. What i went for is a support setup with her new passive and arcane battery for the synergy of armor = energy = HP
Along with chroma subsume for more armor (or whatever else rly, can always swap), EV augment for shields and Power donation to buff team even more (cause why not) it is actually nice support - biggest issue is that support isnt needed in basically any scenario sadly
Combine her 1 and 2 make it so that when her 3 is active her wells of life link to enemies as well give her a new 1 that attracts aggro and double the damage of link when active, there you go trinity fixed
You just can't really make a healing frame "good" in a game where most everyone has a tiny health pool, doesn't mod to expand it, and relies on any one of myriad other defensive tools to ensure it never gets damaged.
Thanks man!
if WoL gave overguard, then i'd keep it
I read the changes in here kit and i was like: "okay thats it?" Shes almost unchanged
Not quite sure what you're talking about when you say Citrine doesn't need to recast her DR - she does.
I get the feeling we know what that Magistar is for.
I hate status caps compounded by ability immunity and Damage Attenuation.
Hey Brozime, I'm curious and asking because I can't seem to figure it out on my own without images. What are those armor accessories you have on her in the opening? I looked through my parts and couldn't figure out what they are. They *kinda* look like the Kuva parts I have, but they're not.
Might hop back into warframe
"not dy1ng is pretty solid", yep that's pretty much Trinity
Damn trin and ober still fighting for last place
Love playing trinity explosive shotty build i play her as a combat medic/energy battery.
Yeah it just seems like the only way for most of our supports to see any usability in regular gameplay is to tone down player power. Which they aren't likely to do, so trinity and the rest of the support frames that can't output crazy damage will just fall into the bin of being good but not useful. She was once so strong they nerfed her multiple times. They could get her back to that power and she still would not be good enough.
Link Self-Damage
best Trinity was the Link+Self Damage Castanas build
DE killed that because people would just hop in place and macro it
But I think a better fix would have been to keep it, but just make the Aviator Invulnerability (which made it possible) have the additional condition of Moving, not just Airborn. That would have fixed the AFK-style of play....
Scaldra and Techrot are doing far less damage than all other enemy factions, FYI for the active demo of Trinity.
i think her uptade made her somewhat S tier but again no priming or stealth- no 90DR hurts. other than that almost S tier. you can nuke whole room with her 3 and 2. you can make enemies kill themselfs
If a support healer is able to kill everything, what would be the point using anything else? I'd say go make her a nuker. It's only going to still make her 1 of the top 5 most frames I've used
I was trying the Mark setup yesterday, and had lots of inconsistencies. Even using a pure viral torid primer, EV would only nuke the nearby enemies about half the time. It was so annoying having to repeatedly mark, ev, mark, ev until it worked.
Could be an Xbox issue, but it was unreliable...
Looks at rework "As long as i can just push 4 and keep eidolon lures alive i dont care" am i weird?
Eh she’s the medic, the cleric, the white mage. I never expect her to be powerful outside of support
What happens with her passive and arcane battery
Just gives you another 500 energy when maxed. Which kinda isnt great as just using her 4 refills shields instantly.
I like the warframe 1999 update, but why give Trinity such an ugly Mullet Haircut...
Why use adaptation when you are already going to have the 75% from Link and the 75% from Blessing?
I just want there to be Less enemies, but tougher healthpools to shred through.. Iw ant Warframe to feel like a team-shooter again
Warframe has pushed hard into making most frames a complete one man army. Which is quite enjoyable. But it’s makes a pure support like Trinity obsolete 99% of the time.
just wish champ blessing was given to ally's and or the passive should have been energy max to ally's has to be something for when everyone has self-sufficiency
I use Trinity as my Specter. She's been keeping my ass alive in higher level solo missions for years. This doesn't change that.
I'mma be real I tried to make trinity feel good, running abating link and champions blessing. Sadly in Steel-path missions your teamates are either full health or dead and rarely the latter. She is great on paper but unneccesary in her current form, makes me sad
I just ignore most of her kit and nuke with her. It's fun and very effective!
Whats your epitaph primer setup?
11:01 start advertising slam build easy damage fix lmao(magistar slam go brrrr)
Watching this makes me realize I know nothing about Warframe
I prefer the arca titron (becos i have riven for it) had 2 magi but sold them both
Why do they look human?
Sad to see her not being worth to play
Rework?
In terms of wanting to play her vs other more modern supporty frames like Citrine or Wisp, this rework essentially changes nothing. She's kind of as bland as ever. So like, still functional? But my trin prime will continue to collect dust
At this point I would need to cope pretty hard to like Trin, she could use a full on rework.
See no point in playing her at all. Tho will always have a soft spot for her no matter what.
Im a main trinity for at least 10 years now, and, this "rework" is dodo water
8k cryotik :(
Nova with her 1 and eclipse literally does what Trinity does. (Basically unkillable)
I really hope you read this, but Trinity is functionally invincible with a passive armor strip, a helminth, and infinite energy for your whole squad. Not exceptional, but you compare that to Revenant, who just has the invincibility and a helminth, yet youve spoken very positively about him in the past. I hope for this year's warframe ranking you'd consider that revenant might not be a very good frame, he offers too little. Level 9000 performance doesnt matter in a game with no incentive to go to level 9000. I agree with your impression of her rework, but I think Trinity is the perfect example of how people overrate revenant who just offers less.
Still sad there isnt a rhino member of the hexx
we should accept that some early game frames have to be weaker than the late game frames instead of wanting them all to be at the same level of power
Problem is that every other early game frame does so much more. Early game isn't remotely hard, let alone not even close to a point to justify a pure support frame. She doesn't even have a place in the early game.
I mean this issue is defining the early game. As currently, I'd argue the entirety of the base star chart is the early game. At which point, Wisp and Citrine are available supports and easily lap trinity.
Also, why should it be that early frames are weaker? If the argument is that it's to encourage people to farm more powerful frames, that also doesn't hold. I have revenant and a torrid. I can do near any mission at the maximum power. Yet, I still have Cyte-09 cooking away as the playstyle seems interesting. Power isn't everything.
But even on power, trinity is effectively invincible in the majority of content. Take invincibility, give her a good gun, and she will easily clear any content. She's powerful as a weapons platform, but just boring. If I wanted a boring, unkillable weapons platform that has roar slapped on it, I'd pull out my revenant. There's no thematic or interesting mechanical draw to her.
@Vexnia Do remember you're a veteran that has endgame content and likely had it for years. I'm still seeing new players exclaiming that they're getting folded by anything above level 40. They don't have galvanized mods or Arcane Energize.
People were getting washed by the easiest parts of the game at a point when we didn't have access to a bunch of the tools we have now to scale us to Steel Path. Obviously, there are still people struggling with with the star chart who just ignore that part to rush to end game content, then get even more confused at the spike in power in Netracells.
@@muntu1221 I mean if players are getting folded by level 40 enemies, Trinity is not going to be the answer to that is the point. They would probably still get destroyed because they wouldn't know what to do anyway. Remember this is a discussion about if Trinity has a place in the game, which she really doesn't.
Trinity isn't even an early game frame, and this is a shit argument regardless.
Trinity just doesn't die, pretty great in my opinion
She never died before this "update"...? Link has always made her an invisible frame. Trinity is basically the same as before and her update was a waste of time & resources
Not dying isn't anything impressive, and hasn't been for quite some time. Adaptation and vitality is more than enough for litterally every piece of content. Let alone you making a shield gate build/shield regen tank build.
She's definitely better dude. Just not to your standards. I'm keeping her 1 so I don't get knockdown as much (also ain't wasting my exilus slot for a huge DPS increase for big feet) and be revived if I die dumb dumb. Also she's now my comfy gun platform user when I use her blessing augment if I wanted to deal damage. I agree her link cap should've been increased, then again we get so many damage reduction on all of her kit and adaptation/prime redirection that it's fine to be flexible.
Yes shes a support frame and I know frames like Citrine, Wisp or Jade can do a lot better than Trinity, but thats because they have abilities that are dumb that its easy. I and many others would enjoy the simple frames that aint doin too much, even if your opinions are right, what matters trinity is better to play
(To some say who cares, that's your opinion. Not all of us can be fully built and give us casuals some slack alright? Please and thank you)
I disagree. Tempest barrage is really good.
Trinity with new changes is better hildryn
Brozime everytime a warframe cant kill with skills:😡😡😴😴
"Changed... but is it better?" All the reworks have been nothing but additions to kits, doubt it's anything but an upgrade in all cases. Only thing is I don't think any of them will become "meta" as it were. I'm not a meta slave so I personally could not care less, as long as they feel better to play.
Trinity Abilities rework is decent, but the protoframe design? It's bad, Lettie is beautiful but her jeans, why had to be ripped jeans?
Trinity has been useless since the era when Synoid Simulor was deleted from the game circa 2017, for which I hope those devs and managers no longer find employment in the gaming industry.
DE: masters of extremely mediocre content and adjustments
Brozime...the boomer of warframe lmao ok boomer
....what?
Trinity is a support in an era of support frames also having dps and cc capabilities. Wisp has cascading damage, Citrine has insane crit and status application, styanax gives the team energy, shields, and overguard on top of killing enemies with abilities, and even protea who gives the team energy, health, ammo, and shields also is a murder machine. Not to mention all frames are capable of not needing Trinity's support to do their own thing in every mission. There's no real reason to bring Trinity to anything but there's also no reason not to bring Trinity to anything.
@@MortalTempest how about the reason of " I don't want citrine"
@@MortalTempest What even is support? Warframe is like DragonBall z: there were a lot of great ideas, but now we're just quibbling over can you nuke the map or the whole planet? Everything else is basically irrelevant.
@coolgamer3646 that's cool, play who you want. Don't let people on the internet tell you what to do.
Meta this meta that, have you actually met a girl before?
He has a fiance, do you?
@@StarfieldDisarray 🤓 ☝️ "he has a fiance, do you?". 🤓
An unkillable warframe that givee infinite health and energy to team instantly regenertes Shields clenses status effects and has 2 different sources of 75% damage reduction
Brozime: erm is she actually better 🤓
Most frames + operator do that shit all on their own, so Trin is redundant.
Being unkillable isn't anything worth mentioning. Infinite hp and energy doesn't matter at all, there's SOO many ways to have consistent, reliable and generous energy incomes alongside hp. Status effects cleansing doesn't matter either, at low levels (anything below 1k) you may run into some trouble except that for anyone even breathing close to that level of enemies is using shield gate/immunity frames to live
@@zedar0 by that logic everything is redundant
@@Divine-General-Mahoraga ah yes cause staying alive in the game that requires you to stay alive is useless
@@coolgamer3646 terrible argument. Just delete ya comment 💀
you can use a floaty and link with it too. Did u try it?