it's refreshing coming back to these videos after a long break from the game. when i got back into it i realized i ended up over-engineering many of my builds, but seeing something a SIMPLE as this is nice to know that i still have much to learn and expand (and shrink) my horizons with vehicle designs.
Awesome tutorial for beginners! I wish I knew about your channel when I was more inexperienced I could've learned so much faster Keep up the simple tutorials!
My top experiences as a newbie: 1. add a million wheels. Traction sucks in low gravity! 2. add more wheels. I've watched the do the math videos and I did not watch them twice or take notes - honestly, having the gravity values for all the planets, I might actually take the time to calculate the expected quality of my traction for planets I haven't been to yet, so I don't send so many useless rovers like I did in the past! Often, the pain of learning a formula is much less than the pain of launching a lemon over and over again! (I took the Matt Lowne approach of putting my large bases for Mun and Minmus onto wheels, so they can get where they need to go - way better to grapple my spaceship with a drill rover and fuel it up directly, without having to move around fuel in multiple steps. But I have regrets about my early designs. Four wheels for a heavy rover on a hill on the Mun is not fun.)
Man, you're awesome! I don't need these tutorials anymore but I managed to do my first orbit some years ago with your videos, and I see you still make some daily! Thank you and keep up!
Ay man, a tip for building with good simmetry (mirrored instead of radial) is to press R to change simmetry mode. That will make both wheels, wings, aillerons, etc etc etc be exactly opposite to each other, but leveled (My explanation is very bad, sorry, im not fluent at english)
@@MikeAben it got messed up because the structure was also placed in the radial mode, if you build it completely with mirrored mode, it shouldnt change
28:45 or so you have sas on when driving regularly, is that intended? Doesn’t the reaction wheel set to sas only mode mean it’s affecting your wheeling about here or did I miss something? I can never tell if I should leave it on or off for a rover and testing is inconsistent due to variability in my vehicles.
Hello, idk if you know this games spaceflight simulator they are making a second game, and the graphics look good, and if it comes out, you mind trying it
it's refreshing coming back to these videos after a long break from the game. when i got back into it i realized i ended up over-engineering many of my builds, but seeing something a SIMPLE as this is nice to know that i still have much to learn and expand (and shrink) my horizons with vehicle designs.
Awesome tutorial for beginners!
I wish I knew about your channel when I was more inexperienced I could've learned so much faster
Keep up the simple tutorials!
Thanks for the vid I’ve been struggling to make a simple rover this will be great!!!
The Rover as lander idea may work really well with liquid fuel because you can use leftover fuel for fuel cells
My top experiences as a newbie:
1. add a million wheels. Traction sucks in low gravity!
2. add more wheels.
I've watched the do the math videos and I did not watch them twice or take notes - honestly, having the gravity values for all the planets, I might actually take the time to calculate the expected quality of my traction for planets I haven't been to yet, so I don't send so many useless rovers like I did in the past!
Often, the pain of learning a formula is much less than the pain of launching a lemon over and over again!
(I took the Matt Lowne approach of putting my large bases for Mun and Minmus onto wheels, so they can get where they need to go - way better to grapple my spaceship with a drill rover and fuel it up directly, without having to move around fuel in multiple steps. But I have regrets about my early designs. Four wheels for a heavy rover on a hill on the Mun is not fun.)
Man, you're awesome! I don't need these tutorials anymore but I managed to do my first orbit some years ago with your videos, and I see you still make some daily! Thank you and keep up!
Ay man, a tip for building with good simmetry (mirrored instead of radial) is to press R to change simmetry mode. That will make both wheels, wings, aillerons, etc etc etc be exactly opposite to each other, but leveled
(My explanation is very bad, sorry, im not fluent at english)
If you are referring to the wheel being upside down, it was like that regardless of the symmetry mode. It can get messed up from time to time.
@@MikeAben it got messed up because the structure was also placed in the radial mode, if you build it completely with mirrored mode, it shouldnt change
excelente video bro
Thanks
28:45 or so you have sas on when driving regularly, is that intended? Doesn’t the reaction wheel set to sas only mode mean it’s affecting your wheeling about here or did I miss something? I can never tell if I should leave it on or off for a rover and testing is inconsistent due to variability in my vehicles.
In SAS only mode the pitch, yaw and roll is disabled but the reaction wheels will still try to keep the vehicle upright, so it's best to keep them on.
Hello, idk if you know this games spaceflight simulator they are making a second game, and the graphics look good, and if it comes out, you mind trying it
Thanks. I'm following it. One day someone's gotta build a space sim as good as KSP. Right? Right?...
@@MikeAben no, ksp is the GOAT (i still cant go to the mun)
When is the next rss/rp-1 vid?
Can't be sure. Right now the series is on an indefinite hiatus.
1st
Playing KSP 2
You have my sympathy.