Formula Car Mechanical Failures #12 | BeamNG.drive | F1 MOD
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- Опубликовано: 16 сен 2024
- Hello everyone, Welcome to My NEW Formula Car Mechanical Failures!
Disclaimer : 𝐏𝐥𝐞𝐚𝐬𝐞 𝐃𝐨𝐧'𝐭 𝐭𝐚𝐤𝐞 𝐢𝐭 𝐬𝐞𝐫𝐢𝐨𝐮𝐬𝐥𝐲 𝐠𝐮𝐲𝐬, 𝐭𝐡𝐢𝐬 𝐢𝐬 𝐣𝐮𝐬𝐭 𝐚 𝐯𝐢𝐝𝐞𝐨 𝐠𝐚𝐦𝐞 𝐚𝐧𝐝 𝐢'𝐦 𝐍𝐎𝐓 𝐇𝐚𝐭𝐞𝐫 𝐨𝐟 𝐚𝐧𝐲 𝐅𝟏 𝐃𝐫𝐢𝐯𝐞𝐫𝐬 𝐨𝐫 𝐭𝐞𝐚𝐦𝐬.
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Mods :
About F1 2023 car mod :
This mod basically is FR17 by raider with edited/custom jbeam and model.
Original Mod Download : www.beamng.com...
Special Thanks to @emomilol70 Who made this Awesome 3d model of 2023 car and 2023 skins, also @Levi._.Prinse made some skin for this!
Download fr17_23 only here! : modsfire.com/1...
(make sure to delete FR22 before play this mod)
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*This thumbnail inspired from FORMULA 1 official channel
*My instagram ...
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Im very appreciated if you watch till end! :)
*Make sure to watch at the highest resolution
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Specification:
●11th Gen Intel(R) Core(TM) i5-11400F @ 2.60GHz (12 Cores), ~2.6GHz
●2x 8GB DDR4 RAM
●NVIDIA GeForce GTX 1650
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●CONTROLLER : Joystick Xbox 360
●Mouse : Logitech G102
●Screen recorder : GeForce experience
●Edit with : Adobe premiere
●Thumbnail made in Photoshop
#beamngdrive #f1 #formula1
3:12 *sad Leclerc noises* 😅😅
*NOOOOOOOOOO!!!!!!!!!*
hahahaha
I AM STUPID!! 😭
0:06 do you feel at home in Bathurst
Formula car: I feel like going into a wall
its good to see you doing so well on youtube. I remember watching you back in 2021 and i just got back into f1 and started watching you again. I used to be Ashrich58 back then.
Thank you so much my old viewer! Thanks for watching this small channel at that day ☺️🙏
0:42 Max Verstappen crash Azerbaijan 2021
Seemed even more like Stroll at Baku in Azerbaijan 2021 also
3:34 getting some vesti vibes
5:06 dani kvyat vibes
yes
Yea I was gonna say that was a 2020 British GP reference
2:42 Ferrari saw this and fired Carlos 😅
2:25 OH MY GOD THAT SLO-MO CAMERA ANGLE IS INSANE
yeah that would be two deaths right there
5:07 wow i forgot they had some real french blue once
btw how do you do realistic rollovers. do you use road grip editor ? when yes can you please tell me the best settings for rollovers ? and i love the videos
1:57 Creen que haya sobrevivido
1:14 Peter Dumbreck's DTM crash 20 years ago at the same spot
this is a weird question but do you want the carbonworks 04 more destructive ? i found a way
Well hello there
Hello!
1:04 that reminded me of jochen rindt
How do you place the a ton of barriers? Im getting fed up with placing and spawning each one😭.
That what i do mate😁 u need to be patient!
Also use world editor (f11) u can duplicate them and move/rotate the object there!
where do you get rest of the liverys from, the mod only has redbull mclaren and alpine
Yeah same here
i think you have wrong mod
Very good video and I am wondering when will the Fr17 2024 skins come out?
Sorry i dont know, i dont know who will make that skin in this year
@@KDKAP.BeamNG oh okay
Hey, I installed the 23 mod, for some reason my car is always shaky. Can you help with that?
1:15 , at this rate, Merc may do this one in Zandvoort lmao
yes
4:00 history be repeating it self😂
Lol fr
lol yeah
Always the best vids mate👏👏👏
Thank you mate :)
@@KDKAP.BeamNG np
reshade preset?
2:44 is that based on verstappen’s dnf in the last gp?
yes ahhaha
Did you set the cars fail?@@KDKAP.BeamNG
@@KDKAP.BeamNG And you put 2 Ferraris after him lol
How do you get the engine sounds and the car to be so smooth, I have the mod but it’s so bumpy
Keep making this video's ❤❤
Thank you!
1:50 death shall be upon thee
how do you force mechanical failures?
I think its in the “fun stuff” section in the wheel thing
They have a button on the steering wheel for that 😂😂
Using slow motion mode and use grab node to break random parts
i downloaded the f1 2023 mod but all my liveries are messed up how did you get it to be proper
You can try to Clear your game cache
What is the mod for the tracks
how do u get the tire wall to be so realistic and can i have the mod for it?
This tirewall already on game mate, you can get it on vehicles section!
@@KDKAP.BeamNG but its very hard and isnt like real life when it crumbles
@@1989babes oh yeah, you are right, it was default tirewall from beamng, but if u want tirewall softer, you need to change jbeam.file inside game folder, i’ll give u my jbeam file if u want
@@KDKAP.BeamNG ok sure
{
"tirestack_01a": {
"information":{
"authors":"BeamNG",
"name":"Tire Stack",
},
"slotType" : "main",
"slots": [
["type", "default", "description"],
["tirewall_banner","tirewall_banner_arrows_L", "Tire wall banner"],
],
"refNodes":[
["ref:", "back:", "left:", "up:"],
["3d", "3c", "4d", "3b"],
],
"cameraExternal":{
"distance":6,
"distanceMin":4,
"offset":{"x":0, "y":0.5, "z":1},
"fov":65,
},
"flexbodies": [
["mesh", "[group]:"],
{"rotation":{"x":0, "y":0, "z":0}, "translation":{"x":0, "y":0, "z":0}},
["tirewall", ["tirewall"]],
],
"nodes": [
["id", "posX", "posY", "posZ"],
{"nodeWeight":60},
{"group":"tirewall"},
{"frictionCoef":1.1},
{"nodeMaterial":"|NM_RUBBER"},
{"collision":true},
{"selfCollision":false},
["1a", -2.67, 0, 1.52],
["1b", -2.63, -0.48, 1.52],
["1c", -2.67, 0, 0],
["1d", -2.63, -0.48, 0],
["2a", -2.12, 0.77, 1.52],
["2b", -1.70, -0.60, 1.52],
["2c", -2.12, 0.77, 0],
["2d", -1.70, -0.60, 0],
["3a", -0.02, 0.76, 1.52],
["3b", -0.02, -0.57, 1.52],
["3c", -0.02, 0.76, 0],
["3d", -0.02, -0.57, 0],
["4a", 2.17, 0.72, 1.52],
["4b", 1.68, -0.56, 1.52],
["4c", 2.17, 0.72, 0],
["4d", 1.68, -0.56, 0],
["5a", 2.72, -0.08, 1.52],
["5b", 2.56, -0.54, 1.52],
["5c", 2.72, -0.08, 0],
["5d", 2.56, -0.54, 0],
{"group":""},
],
"beams": [
["id1:", "id2:"],
{"beamPrecompression":1, "beamType":"|NORMAL", "beamLongBound":1, "beamShortBound":1},
//--EXPANSION DEFORM LIMIT DEFAULT--
{"deformLimitExpansion":1.1},
//interior beams segment 1 (soft)
{"beamSpring":50000,"beamDamp":800},
{"beamDeform":4500,"beamStrength":"FLT_MAX"},
["1a","1b"],
["1a","1c"],
["1a","1d"],
["1a","2b"],
["1a","2d"],
["1b","1c"],
["1b","1d"],
["1b","2a"],
["1b","2c"],
["1c","1d"],
["1c","2b"],
["1c","2d"],
["1d","2a"],
["1d","2c"],
["2a","2b"],
["2a","2c"],
["2a","2d"],
["2b","2c"],
["2b","2d"],
["2c","2d"],
//perimeter beams segment 1(stiff)
{"beamSpring":50000,"beamDamp":400},
{"beamDeform":4500,"beamStrength":"FLT_MAX"},
["1a","2a"],
["1b","2b"],
["1c","2c"],
["1d","2d"],
["1a","2c"],
["1c","2a"],
["1b","2d"],
["1d","2b"],
//interior beams segment 2 (soft)
{"beamSpring":8000,"beamDamp":800},
{"beamDeform":2500,"beamStrength":"FLT_MAX"},
["2a","3b"],
["2a","3d"],
["2b","3a"],
["2b","3c"],
["2c","3b"],
["2c","3d"],
["2d","3a"],
["2d","3c"],
//perimeter beams segment 2(stiff)
{"beamSpring":50000,"beamDamp":400},
{"beamDeform":4500,"beamStrength":"FLT_MAX"},
["2a","3a"],
["2b","3b"],
["2c","3c"],
["2d","3d"],
["2a","3c"],
["2c","3a"],
["2b","3d"],
["2d","3b"],
//interior beams segment 3 (soft)
{"beamSpring":8000,"beamDamp":800},
{"beamDeform":2500,"beamStrength":"FLT_MAX"},
["3a","3b"],
["3a","3c"],
["3a","3d"],
["3a","4b"],
["3a","4d"],
["3b","3c"],
["3b","3d"],
["3b","4a"],
["3b","4c"],
["3c","3d"],
["3c","4b"],
["3c","4d"],
["3d","4a"],
["3d","4c"],
//perimeter beams segment 3(stiff)
{"beamSpring":50000,"beamDamp":400},
{"beamDeform":4500,"beamStrength":"FLT_MAX"},
["3a","4a"],
["3b","4b"],
["3c","4c"],
["3d","4d"],
["3a","4c"],
["3c","4a"],
["3b","4d"],
["3d","4b"],
//interior beams segment 4 (soft)
{"beamSpring":50000,"beamDamp":800},
{"beamDeform":2500,"beamStrength":"FLT_MAX"},
["4a","4b"],
["4a","4c"],
["4a","4d"],
["4a","5b"],
["4a","5d"],
["4b","4c"],
["4b","4d"],
["4b","5a"],
["4b","5c"],
["4c","4d"],
["4c","5b"],
["4c","5d"],
["4d","5a"],
["4d","5c"],
["5a","5b"],
["5a","5c"],
["5a","5d"],
["5b","5c"],
["5b","5d"],
["5c","5d"],
//perimeter beams segment 4(stiff)
{"beamSpring":50000,"beamDamp":400},
{"beamDeform":4500,"beamStrength":"FLT_MAX"},
["4a","5a"],
["4b","5b"],
["4c","5c"],
["4d","5d"],
["4a","5c"],
["4c","5a"],
["4b","5d"],
["4d","5b"],
//support beams to stop the wall inverting
{"beamPrecompression":0.4, "beamType":"|SUPPORT", "beamLongBound":5, "beamShortBound":5},
{"beamSpring":3000000,"beamDamp":200},
{"beamDeform":"FLT_MAX","beamStrength":"FLT_MAX"},
["1a","1b"],
["1a","1c"],
["1a","1d"],
["1b","1c"],
["1b","1d"],
["1c","1d"],
["2a","2b"],
["2a","2c"],
["2a","2d"],
["2b","2c"],
["2b","2d"],
["2c","2d"],
["3a","3b"],
["3a","3c"],
["3a","3d"],
["3b","3c"],
["3b","3d"],
["3c","3d"],
["4a","4b"],
["4a","4c"],
["4a","4d"],
["4b","4c"],
["4b","4d"],
["4c","4d"],
["5a","5b"],
["5a","5c"],
["5a","5d"],
["5b","5c"],
["5b","5d"],
["5c","5d"],
{"beamPrecompression":1, "beamType":"|NORMAL", "beamLongBound":1, "beamShortBound":1},
],
"triangles": [
["id1:","id2:","id3:"],
{"group":"tirestack"},
//end
["1a","1c","1d"],
["1a","1d","1b"],
//segment 1
["2a","2c","1c"],
["2a","1c","1a"],
["2a","1a","1b"],
["2a","1b","2b"],
["1b","1d","2d"],
["1b","2d","2b"],
["1c","2c","2d"],
["1c","2d","1d"],
//segment 2
["3a","3c","2c"],
["3a","2c","2a"],
["3a","2a","2b"],
["3a","2b","3b"],
["2b","2d","3d"],
["2b","3d","3b"],
["2c","3c","3d"],
["2c","3d","2d"],
//segment 3
["4a","4c","3c"],
["4a","3c","3a"],
["4a","3a","3b"],
["4a","3b","4b"],
["3b","3d","4d"],
["3b","4d","4b"],
["3c","4c","4d"],
["3c","4d","3d"],
//segment 4
["5a","5c","4c"],
["5a","4c","4a"],
["5a","4a","4b"],
["5a","4b","5b"],
["4b","4d","5d"],
["4b","5d","5b"],
["4c","5c","5d"],
["4c","5d","4d"],
//end
["5b","5d","5c"],
["5b","5c","5a"],
{"group":""},
],
},
"tirewall_banner_arrows_L": {
"information":{
"authors":"BeamNG",
"name":"Tire wall banner left arrows",
},
"slotType" : "tirewall_banner",
"flexbodies": [
["mesh", "[group]:"],
{"rotation":{"x":0, "y":0, "z":0}, "translation":{"x":0, "y":0, "z":0}},
["tirewall_banner_arrows_L", ["tirewall"]],
],
},
"tirewall_banner_arrows_R": {
"information":{
"authors":"BeamNG",
"name":"Tire wall banner right arrows",
},
"slotType" : "tirewall_banner",
"flexbodies": [
["mesh", "[group]:"],
{"rotation":{"x":0, "y":0, "z":0}, "translation":{"x":0, "y":0, "z":0}},
["tirewall_banner_arrows_R", ["tirewall"]],
],
},
"tirewall_banner_etk": {
"information":{
"authors":"BeamNG",
"name":"Tire wall banner ETK",
},
"slotType" : "tirewall_banner",
"flexbodies": [
["mesh", "[group]:"],
{"rotation":{"x":0, "y":0, "z":0}, "translation":{"x":0, "y":0, "z":0}},
["tirewall_banner_etk", ["tirewall"]],
],
},
"tirewall_banner_gripall": {
"information":{
"authors":"BeamNG",
"name":"Tire wall banner Grip-All",
},
"slotType" : "tirewall_banner",
"flexbodies": [
["mesh", "[group]:"],
{"rotation":{"x":0, "y":0, "z":0}, "translation":{"x":0, "y":0, "z":0}},
["tirewall_banner_gripall", ["tirewall"]],
],
},
"tirewall_banner_hirochi": {
"information":{
"authors":"BeamNG",
"name":"Tire wall banner Hirochi",
},
"slotType" : "tirewall_banner",
"flexbodies": [
["mesh", "[group]:"],
{"rotation":{"x":0, "y":0, "z":0}, "translation":{"x":0, "y":0, "z":0}},
["tirewall_banner_hirochi", ["tirewall"]],
],
},
}
keep up the good work !
can you put slow motion in the crashes? Thanks
there a slowmotion in my video, like this : 0:56 , 1:33 , 2:10 and many more!
FORMULA CAR CRASHES VIDEO FROM KDK!!!1!1!! YIPEEEE
YESS 😁
А машины 2024 года будут?
how do you get such good looking sparks?
edit some particle jbeam file
and how do I get the cars do I put the mod into the fr17
Hello KDK A
Hello there! :)
@@KDKAP.BeamNG May I ask you how you always notice me and get me out of the habit?????????
i downloaded the fr23 mod and deleted the fr22 mod but the liveries are all messed up. any help?
Clean your cache
how do you make the wall barriers move on impact
its a tirewall barrier on vehicle section, you can spawn them
There are more missing parts, someone should contact the game's creators and let them know that the damage looks nice, but there should be more micro parts falling off than in real life. then there would be a better effect of accidents
yes, hope they will make new particle effect in future
5:40 frenando
lol
I still dont understand how you can make this videos with the game. The replay function of this game makes it for me impossible to change cam positions or create such situations like yours.
Use free camera, and relative camera mate
How much costs beamng drive? I wish ti play it
30 to 50 I cant remember of the top of my head
@@Astra5885 Ahh ok
The first map with the F4s, what is the mod of the map???
bathurst/mount panorama
@@Spin24 THANKS
0:42 where this is the reference of Lando Norris's crash in 2023 Las Vegas GP
not actually
Hey, im buying beamng
Can u di a tutorial how to install the 2023 cars please 🙏
ruclips.net/video/YDCofhq82Pc/видео.htmlsi=a-kZe13AqOrYPxSR like this way, it same for all mods
Wow, cool video👍
Thank you!
mods?
In desc :)
F1 crashes are way way too soft compared to feeder car crashes
Yeah
How do u get the wheel just to break like that
its the damage model
you slow down time and use the node grabber to rip the wheel apart (thats at least one method of doing it)
Where do I get the tracks from
01 - Bahrain : www.beamng.com/threads/bahrain-international-circuit.87331/
02 - Saudi Arabia : www.beamng.com/threads/f1-grand-prix-circuit.86209/
03 - Australia : www.beamng.com/threads/f1-grand-prix-circuit.86209/
04 - Emilia Romagna : ruclips.net/video/5rb3y4EerpI/видео.html
05 - USA, Miami : www.beamng.com/threads/f1-grand-prix-circuit.86209/
06 - Spain : www.beamng.com/threads/f1-grand-prix-circuit.86209/
07 - Monaco : www.beamng.com/threads/monaco-grand-prix-circuit.87397/
08 - Azerbaijan : ruclips.net/video/EC94SpoQAPk/видео.html
09 - Canada : www.beamng.com/threads/f1-grand-prix-circuit.86209/
10 - United Kingdom : drive.google.com/file/d/1oKYhYPfg6yI7xP2nKpSEOfUelbidr0Nj/view?usp=sharing
11 - Austria : www.beamng.com/threads/spielberg-red-bull-ring.84355/
12 - France : www.beamng.com/attachments/paul_ricard_2022_b4-zip.979313/
13 - Hungary : www.beamng.com/resources/hungaroring.22017/
14 - Belgium : ruclips.net/video/gl59selyfkk/видео.html
15 - Netherlands :www.beamng.com/threads/circuitpark-zandvoort-2017.88485/
16 - Italy, Monza : ruclips.net/video/BIx2MtrD64U/видео.html
17 - Russia : www.beamng.com/threads/sochi-authordom.87566/
18 - Singapore : www.beamng.com/threads/marina-bay-street-circuit.87567/
19 - Japan : www.beamng.com/threads/suzuka-racing-circuit.88724/
20 - Qatar GP: www.beamng.com/threads/losail-international-circuit-qatar-gp-v2-0.90551/
21 - USA, Austin : www.beamng.com/threads/nascar-tracks-thatonekidd789.86018/
22 - Mexico: not there
23 - Brazil: www.beamng.com/threads/autódromo-josé-carlos-pace---interlagos.86309/
24 - Abu Dhabi : www.beamng.com/threads/yas-marina-circuit.87594/www.beamng.com/threads/yas-marina-circuit.87594/
Nice
Thank you!
Love the vids
Thanks, glad u loved it :)
How'd you make these failures
Using grab node in slow motion mode 😁
@@KDKAP.BeamNG on what slow motion do you do it ? cause for me its lagging in the recording whenever i had slow motion
@@Eddi_GT yes its, it laggy to me too when recording slowmotion crashes
@@KDKAP.BeamNG thanks mate
How do you make a race ??
Kodakk
bro the fr17 just doest work, it doest start
that car doesnt have starter
@@KDKAP.BeamNG oh,So how do I make it work?
I’ve already said it and I’ll say it again, the chassis of the model is too light, so it looks very unrealistic, they way it shakes so much
I dont make this car, so there nothing I can do.
@@KDKAP.BeamNG yeah I know, just saying what the car lacks 😁
@@phy-co5499 okay, u are right actually 😁
1:39 tony kanaan crash road america 2017 (also pls pin me)
Can you make races with motorcyclf and Bicycle plz
For now i think I’ll focused on Race car, but mabye i’ll try it in future!
@@KDKAP.BeamNGit used to be hard to do AI races but it has literally just had an update which solved many issues so pls try it!
Come si chiama questo gioco
BeamNG Drive
@@KDKAP.BeamNG ok thank you
@@KDKAP.BeamNG ma servono mod per le f1?
@@nathandrake8634 si
stop making the crashes in higher gravity, it looks very unrealistic
Many people want i make crash in high gravity to avoid the car flying, and u dont like it, so what should i do?🤦♂️🤦♂️🤦♂️
wdym in normal gravity the car doesnt fly@@KDKAP.BeamNG
@@arny_-_ yeah it does if you touch a wall it might fly happens to often
@@5secondpenaltyman nah never happened to me
@@arny_-_ happens all the time to me
First
Thank you!
3rd
Thanks 😊