Yes, exactly! It does seem like developers are realising they should playing to softwares strengths. Or maybe they’ve just run of things to emulate haha
Been mixing with it this past week and I am beyond impressed . Eventide has out done themselves as they did when they brought out the H3000. (and I'm not talking the plugin)
Using some automation with this will really bring some life. Imagine dropping all the transients out during a rise then pummelling the drop like an explosion. Crazy.
@@costinvaly1don’t be offended mate. I just thought the same thing. About your comment. Mirrors and stuff. Have a great day and feel inspired to the bone.
Eventide Resident Fossil here: Thanks for all the folks who had a go at SplitEQ and commented. A number of you have noticed artifacts in the split. Nothing's perfect but we think the split works well. Maybe we haven't properly explained that it ONLY works well if the split settings are reasonable. So, if you're one of those who are hearing what's been characterized as 'crap' and if you have the time and inclination, maybe have a go at tweaking the split controls at the bottom; all three are important. I usually can get good results but it does take some tweaking. The fact is that there are dozens of parameters under-the-hood that drive the split decision. SplitEQ brings out 4 controls that in turn set dozens of values: select SOURCE to tell the algorithm what to expect, in effect, what it's 'listening' to - guitar, full mix, drums, vocal, etc. 3 controls - %SEPERATION, DECAY and SMOOTH - give the user the ability to tweak the algorithm's decision making. It's key to select the right "Source" before you start tweaking. When you select 'guitar', a bunch of the underlying parameters are set to better accomplish the split as artifact-free as possible. Setting Source correctly is critical for getting best results. In fact, if you're going for wacky artifacts set SOURCE to VOCAL and split a distorted GUITAR. It'll be awful but maybe in a good way. Source is so important that you'll notice you can "LOCK SOURCE". Why? Well, if you're working on a guitar track and, for whatever reason, a preset that you made for a sax track yesterday comes to mind, you can load it and SOURCE would stay set to GUITAR. IOW, you can load presets at will, presets designed for something other than a guitar, and audition with just a click. With SOURCE set, the algorithm has a good starting point but messing with % separation control can be dangerous. We debated limiting the range of these controls because at extreme settings, you could force the algorithm to make extreme/ridiculous decisions. If for instance you set separation to 100% transient you're telling the algorithm that it's all tonal, even parts that are clearly transient. Shouldn't be a shock that if you break the machine, it'll start spiting out little broken pieces of audio. So, why on earth would we let this happen? It can make us look bad. We've allowed a wide/wild (dangerous) range of split control because users need to have a wide range of control to get good results no matter what the input level is and what the source is. Plus, I suspect that some of our beta testers would be pining for the 'unusual' artifacts that we got with test builds of the plugin. Fudd's First Law of Opposition - "If you push something hard enough, it will fall over." (Firesign Theater).
Thanks Tony for the extra/key details! Tested this plugin and purchased within a couple days. Found many uses already and looking forward to seeing how this new way of EQ'ing will evolve!
I have an easy fix for the artifacts. Add oversampling to the EQ, also, it has cramping on the high end, if the cramping is gone and there's an oversampling option and other small details polished, that would be amazing.
@@saricubra2867 thanks. The developers have a list of improvements. Updates and improvements are planned. I can’t say what gets done next but your suggestions will be considered. Thanks for letting us know.
Okay, now I got it, too. And it was a real eye-opener. The capabilities- especially regarding mastering - are incredible! Overcompressed tracks can be rescued to a certain degree and it even sounds good doing that! Amazing!
That's quite a neat plugin! Recently I've met an idea of mixing with custom busses based on transient/non-transient instruments. This way you treat busses in a different way in terms of Compression, EQ and reverb, as transients usually need stay in front, while non-transient would tend to stay a bit in the back of the mix. In this case, all "pre" settings, attack and release do start to shine and make more sense to me, creating more of that famous "glue" everyone is speaking about. And the whole "transient" bus could be used as s sidechain for "non-transient" bus. It was quite a new and unusual concept of busses for me, but it works. And this Eventide plugin gives us an extra tool to control that exact thing. Very interesting.
Damn are you fast ! Your video is already online ! I can't believe how quick you are. Today I saw the email announcement for this plugin and thought, this would be an interesting Wytse video. Let's wait for his review... !
This plugin looks interesting, to be fair tho Boz labs Transgressor is a transient shaper but you can EQ the sustain or transient separately in the plugin. This is more detailed, the mid side option looks powerful 🙌🏾
This whole thing is reeeeeally starting to piss me off. Eventide may have made a good product, that's fair, but the hype train around it is just insane. This process of transient EQing is nothing new, this is not "groundbreaking", what about Wavesfactory Quantum that Dan Worrall did a video about? What about Boz Transgressor that's been around for ages? What about the fact that every multiband Melda plugin has been able to do this for years, and there are some of us who have been doing this for the same amount of time. Just because Eventide push out a big marketing campaign saying they've revolutionised something doesn't actually mean it's true. It's deceiptful and dishonest and I'm rapidly losing respect for any RUclips who is following Eventide's line, becuase if they have any salt they would know these things already. By all means hype a well made product, but if I was Wavesfactory, Boz, Melda or anybody else who's been doing this for years I'd absolutely fuming over this stuff.
@@AndyNicholson Sigh I tend to agree actually, to be fair the interface is clean so maybe easier to grasp the concept but you're right man it's not revolutionary. I'm learning this business is about buzz words cos if you really wanted to you could build this in an effect rack in ableton. I think in this field ignorance is costly
@@AndyNicholson i understand what you’re saying and it’s a pity that we have to be so loud but there is so much noise that we decided to do our best to be heard. We are doing something different and I believe it is groundbreaking and deserves the attention. We’ve been working on this for years and there was no guaranty that we could make enough progress with the split technology to accomplish this. We respect everyone who makes tools that help and inspire people to make music. And I agree if anyone has accomplished splitting a signal in the way that we have before we did with Physion, I personally apologize for claiming we were first. I’m proud of the effort of our team to use what they developed for Physion and adopt it for EQ. I am especially grateful for the effort that was required to make the filters in the EQ sound so musical. The split technology would be useless is the filters were crap. Our intent is not to diminish or criticize what others have accomplished, our challenge has been to explain how this is different and that it’s not a transient shaper. We’ve tried to explain the underlying technology on our website back when we released Physion. As to the hype and the tsunami of marketing, it is my goal to do justice to the efforts and accomplishments of the team that made this as good as it is. I’m admittedly a fossil but in my opinion and experience truly new approaches are few and far between. I believe this is one.
This has the potential to speed up individual drum processing and possibly help with plosives. Controlling both by clicking in between them is great too
No doubt Eventide went a step further after their initial "split" tool (Physion) and either re-coded or coded entirely new tool. Having said that I think if there's a lot of things missing and you slap this on your master channel you better run and correct those parts prior to master fader. But Eventide is not new company. They are pioneers in digital tools, have been around since 1970's so I'm guessing this might be very good tool. Owning some of their other stuff and happy with them I am pretty sure this will also be spot on. Nice work Eventide!
@@EventideAudio I own Anthology and some others not in the bundle....... Physion has been a mammoth Sound Design tool for me in film work...... Def will be trying this out... Yes.. Im an Eventide Tragic.. and so should many more be... mwhahahahaha
Big question with that kind of processing is what kind of artifacts it introduce to the signal, and in which situations it can become problematic. When you do splitting, parallel processing & combining there's always a bit of a loss.
there is a loss but sometimes there is a much bigger win and thats what i care about tbh. There is no perfection. Same as in Multiband compressors. Some hate them while some others (me included) love them. I am a big fan of "instead of being afraid what "secret" damage is happening, just use it, test it, see if it serves your taste" But thats only my personal opinion
Eventide DSP guy here who worked on this. Technically, the tonal and transient signals perfectly recombine (to within 32 bit precision) to the original signal if you don't manipulate either one (EQ, Pan, or Gain). So there is not splitting loss at all. You should be able to null test with delay compensation on to prove this out.
I love SPIFF from Oeksound (another transient focused processor) but it also can introduce artifacts in certain scenarios. Just have to watch out for them. Still use it all the time though. It’s kind of like aliasing. Decapitator aliases…. yet it’s been on countless hit records. Trust the ears :)
@@Rwedelich that’s pretty goddamn amazing if accurate! I’m so tempted by this one even though I swore I wouldn’t buy any plugins this month haha. HELP!! 😂
Entropy EQ lets you change the balance of transient and tonal components in an EQ like fashion but you can't just boost or cut one of the components without doing the opposite to the other at the same time.
I've been singing the praises of their Physion plugin for many moons and knew they were on to something. The presentation of a similar idea here just looks like it functions so well. Can't wait!
You're absolutely correct! SplitEQ utilizes the same patented Structural Split technology used in Physion but as a dedicated EQ plug-in. Hope you like it!
Thank you, Wytse!!! This is intriguing... I just spent hours wrestling with a vocal choir recording that THIS little puppy could have tamed in 10 minutes of work :) Awesome demo!
Hi, thanks for letting me know about this plugin, I tried it and bought straight away (I'm a pro so not rich!) For a guitarist who uses mostly clean to just broken sounds I can now control the percussive part of the sound and also still keep the sparkle, before it would be:- Spl Trans then Comp then eq.... But this is better, AND easy to set up. Again thanks this is a game changer for me.
Wow, it's a perfect mastering EQ. It's possible to boost just the drums/transients in some area or just the tonal content, without having to do stem mastering. Reminds me a bit of multiband transient designers, like the one from izotope, but with full EQ-type control.
Okay so I just demo'd it. It's really good. I took a piano sample and put it through two tracks both running split EQ. One tonal solo, the other transient. When combined again and phase flipping it almost nulls the original! Entropy doesn't even come close. This is high on my wishlist. Essential sound design tool
@@Skylabz604 If you get a lot of use out of Entropy, you might like to have this as well. It gives slightly different results. Not any better or worse in my opinion. If you have Entropy but don’t find yourself using it much, I don’t think Split will change that.
I bought this plugin a year ago on it's release, because I thought it must be good; and beause you and a couple of other channels I trust, went mad about it. But then I fell into old ways and choices, even forgetting it was there. Then I got back into it, and the more you play and understand it, the more you realise what you can do with it, and sonic ideas suddenly present themselves
I have 5 or 6 Eventide plug-ins and am a big fan of their stuff. This however...this is epic. I sometimes use Steinberg Spectral Layers Pro to achieve similar (but nowhere near as flexible) results. Spectral Layers can be an import export pain with only 5 algorithms and is expensive. SplitEQ at £80 atm. BOUGHT! 🧡
Also an interesting sound design tool, writing a track and then reducing it to isolate the plosives and then implementing the whole audio to midi thing to generate some interesting rhythmic and percussive scapes
It would be interesting to use it for reverb stuff. I mean to solo just the tonal part, run it through reverb and mix it to the signal. I could possibly create a really nice and clean tonal reverb.
This is a game changer that I didn't pay attention to , can wait to try this on the master, mixbus, 2 track, samples when I make beats or just sounds in general. Looks like a great tool that can be used anywhere
I had the chance to see right before launch and have been quite impressed. Great concept. I called it an EQ game changer. Got my copy today. I'm looking forward to seeing how you use it.
I was impressed that YOU were impressed!!! You are my plugingar ( radar)!! I got an email from Eventide about this plugin. I thought to my self, " I hope WSS does a review ". And here you are!!!
For as far back as I can remember people have always said "You cannot fix a poorly mastered mix" But if you can manipulate the transients separate from percussion, surely you can get closer to repairing it than ever before. no?
Yeah. The artifacts will be a problem if they don’t sound good. For sure. And I think this type of EQing makes WAY MORE sense on individual tracks where you can manage distortions and artifacts in a musical way. I think that makes sense?
@@justingoers I actually bought the plugin for mastering, but it's in no way a magic bullet. The cool thing about it is the workflow, that you can set it up like an eq but have it affect just the sustain portion, which makes it easy to take out a couple of db of mud without overly affecting the snare drum for example. But for major fixing it actually sounds like proper poo (bit reduced crap or a bad mp3).
They also said you couldn't separate tracks from an already mixed track. Impossible, they said. Now you can do it for free. Again, you get artifacts, but the power of it out ways the negative(s).
@@theostene4444 Eventide dev here: There’s some overlap in the types of uses, but a key difference is that the Structural Split is not dynamics based. In a dynamics-based processor when you’re altering transients or tonal components it’s relative to some volume threshold. On one side of the threshold it’s not going to do anything. The selectivity for transient or tonal is based on the attack and release settings of the envelope follower. There’s no threshold control on SplitEQ and it can detect transient (or tonal) regions regardless of their dynamic level. It can resolve transient and tonal regions when they overlap or interlock in the spectrum. Changing the overall balance of tonal and transient for the entire sound is as easy as changing the balance of tonal and transient on a band. We do offer a free 30-day trial, so I’d encourage you to try it out and decide for yourself. Whether you find it to be revolutionary or evolutionary, we think you’ll find it to be useful.
Thanks man! Great heads up. I like that you stated "for now", as you're still learning it's possibilities. Too many You Tubers acting like experts when they don't know their butt from a hole in the ground. Keep up the great work!
@@maxtrone539 Multiplicity seemed amazing when I tried it.. but I couldn't understand in what way it treat transients and tonal elements separately like they say... Perhaps you are right, but I need better tutorials about their products before I can confidently use them...
Melda has this for like a bunch of years already, but yeah, some company makes a product claims it to be an innovation and make cash out of what has been already made
now that seems very useful indeed... it never stops amazing me how a sliver of a db in the trans can change the whole mix so having this kind of control could be a kind of game changer for many... great vid...
There is something to be aware of worth mentioning. This is a MIXING tool. It creates a considerable amount of latency. Especially when you deploy it liberally. Suggesting this can be a main goto EQ is not really accurate in pre production at least. That is not a deal breaker tho, because it's a remarkably useful and effective tool. It seems to do everything in the EQ realm better than any "traditional" EQ, It's clearly a step forward and hopefully just a glimpse of how interesting future tools inspired by SplitEQ are going to be. Said it before, I'll say it again. Don't be sucked into buying photographs of vintage gear. Support future think!
If i want vintage, i have analog obsession as an example, Volcano 3, Satin, Slate Digital and the Wave Arts Tube Saturator 2 (it's an anomaly of a tube plugin, it sounds ridiculously good).
Holy hell, this thing is great for making drums smack. Wow... game changing. It adds another dimension to my mixing decisions and the way I view problem solving sound. Crazy.
I wasn't looking at the screen and for the first minute or so I was hearing Wytse say 'tonal and _trenchant_ components' and thought WTH is _trenchant?_ 😂
I’m really quite intrigued by this EQ, and it’s been quite sometime since any plug-in has piqued my interest quite like this one has, particularly a plug-in that’s an EQ. I’m more than happy to be corrected on my following assumptions, but it seems to me that Eventide has really come up with some serious advances with EQ processing. I see an approach and function to this EQ that offers a virtually limitless control for tonal and transient sculpting. Beyond controlling things on independent tracks; like sibilance on vocals, or harshness on guitars, or mud on bass or acoustic guitar, it allows fine-tuning of all the various individual elements of an entire FINISHED 2-Mix in the mastering stage… AND, to be able to do all of that with either complete sonic transparency, or with varying degrees of coloration, this becomes THE most versatile and powerful EQ that’s currently available, IMO. If I’m understanding the benefits of this unique EQ correctly, it would seem that particular elements in a final mix can be individually manipulated; a lead vocal could actually be brought forward in a finished mix, but without at the same time also bringing forward any other instruments that would share its same fundamental frequencies… Or, a kick drum could be boosted (or attenuated) in a finished mix, without also effecting any other instruments that occupy the same fundamental tonal or transient frequency range… I’m not normally one who is easily impressed, but THIS? If it can in fact process audio in the examples I suggested? Yeah, consider me impressed. Very impressed. 😉🙏
I haven't thought about buying another plug in a while. But this looks pretty damn nice. I have never even thought about EQ in this way but it makes a lot of sense. I agree with some comments that it would be very useful for mastering, but I don't discard it at all when it comes to loops or even single sounds. There are some kicks I use that could really use less of a transient, but I like the tone. Very interesting!
@@gulagwarlord Not a like for like individual plugin, but every multiband Melda plugin has the ability to split the signal in a number of ways, one of them is tonal and transient. If you use the MXXX Core (which is a multiband wrapper for all Melda stuff, that you can buy all at once or individually) then put an EQ in both bands, then you have exactly this, with infinitte more control and flexibility. If you use their 50% off discounts then it will be cheaper than this too. Some of us in the Melda forum on KVR have made a simple clone that's free to download as a preset and use if you have the right modules. I'm also working on a version that uses Dynamic EQ's, with more filter types and saturation split across both bands. There is s fairly steep learning curve if you're not used to sound design, but once you understand some basic concepts and how the plugins work, then you really can do almost anything.
I would imagine this plugin will be especially useful for mixing acoustic guitar, both for eliminating low-end mud/boom and controlling spiky out-of-control transients such as percussive sounds from a pick higher frequency range. A demo from you would be amazing👍 hint, hint
There's one thing that bothers me about the interface: those trans-tone controls rely heavily on blue-green color difference. But if you have some kind of color blindness you can't really tell what is what. Sure it's sort of an "edge case" but is still a poorly made GUI move.
You do know that there are more chromatic colour schemes colour blind people use to shade and differentiate. Also, I wish I was colour blind mixing :) /knock on wood I would loooove full analog processing!
quickly tested on a color blindness simulator, appears to be distinguishable for most types except Blue-Blind/Tritanopia where it becomes a bit harder to tell the two colors apart but they're still different
This approach kind of reminds me of Wavesfactory Quantum which gives you control over both the attack and sustain portion of incoming audio, allowing you to process both in different ways using many different effects like EQ, saturation, reverb, delay and so on. The results will definitely sound different between this EQ and Quantum, but both are worth taking a look at if transient/sustain/tonal manipulation is the goal. Have you taken a look at Quantum too, Wytse? If so, what do you think of it?
Quantum causes a click sound that is pretty annoying with many tracks when you try to lower the transient. Weird because you would guess that lowering transient would not add anything. Seems like a bug.
First thing this is amazing. I tried it on Bass GTR and it cleared the hiss without tone loss. On GTR better then isotope which gives me squelching. Bought!
Wave_sfactory Quan_tum YT keeps deleting it. Anyways, it's a transient processor that lets you process transient and sustained parts separately with different effects, including EQ, saturation, pitch shifting, compression, reverb etc. Very powerful.
I don't know if you'd really want something like that with an EQ, since an EQ is basically a spectral volume control. I'm sure it would be nice to have the option in certain situations, but usually if I am boosting or cutting a frequency, I want the other frequencies to stay the same.
Looks like Sonible got trumpt here with their entropy eq, this GUI and features are far easier to use and understand, will be interesting to see what entropy eq “2” will be like
Yes Quantum of Wavesfactory is great! I was already wondering why nobody in the comments mentioned it. It does more than just EQ of the separate transient and tonal part.
Spiff is similar although it does it dynamically, its one of my favourite creative & mixing tools. Spiff does not have individual control over the stereo that split has.
oh when I hear "you can split kick and bass" many EDM producers start to open their champaign bottles. This something most of them always wanted. I think this something that can become a gamechanger in the next few years, because it makes things a lot easier, for example, you can now have kick and bass on the same bus during your mixing process I guess.
Placing a track inside a 4 channel mixer seems similar to that approach> inside the mixer can have 4 channels with full band eq etc inside each channel. compression can be used in side chain inside the mixers channels etc. That has a net gain effect on track that lacks weight or weak low end without clipping or driving the signal into limiting. Note: Signal would have to be atenuated significantly -3db.
This is why the digital domain is great. More of this, less 1176 emulations!
Yes, exactly!
It does seem like developers are realising they should playing to softwares strengths. Or maybe they’ve just run of things to emulate haha
wana see an analog version of this EQ tho that would b hard
Amen
For real. How many versions of that specific compressor do we need. Lol.
Indeed, this is the time-saving stuff that makes me happy :)
Been mixing with it this past week and I am beyond impressed . Eventide has out done themselves as they did when they brought out the H3000. (and I'm not talking the plugin)
Using some automation with this will really bring some life. Imagine dropping all the transients out during a rise then pummelling the drop like an explosion. Crazy.
hahah same thought. downloading the demo for this rn.
Genius
That’s called filtering. But they should take it to a new level.
@@costinvaly1 what a pointless comment
@@costinvaly1don’t be offended mate.
I just thought the same thing.
About your comment.
Mirrors and stuff.
Have a great day and feel inspired to the bone.
Eventide Resident Fossil here: Thanks for all the folks who had a go at SplitEQ and commented. A number of you have noticed artifacts in the split. Nothing's perfect but we think the split works well. Maybe we haven't properly explained that it ONLY works well if the split settings are reasonable. So, if you're one of those who are hearing what's been characterized as 'crap' and if you have the time and inclination, maybe have a go at tweaking the split controls at the bottom; all three are important. I usually can get good results but it does take some tweaking.
The fact is that there are dozens of parameters under-the-hood that drive the split decision. SplitEQ brings out 4 controls that in turn set dozens of values: select SOURCE to tell the algorithm what to expect, in effect, what it's 'listening' to - guitar, full mix, drums, vocal, etc. 3 controls - %SEPERATION, DECAY and SMOOTH - give the user the ability to tweak the algorithm's decision making.
It's key to select the right "Source" before you start tweaking. When you select 'guitar', a bunch of the underlying parameters are set to better accomplish the split as artifact-free as possible. Setting Source correctly is critical for getting best results. In fact, if you're going for wacky artifacts set SOURCE to VOCAL and split a distorted GUITAR. It'll be awful but maybe in a good way.
Source is so important that you'll notice you can "LOCK SOURCE". Why? Well, if you're working on a guitar track and, for whatever reason, a preset that you made for a sax track yesterday comes to mind, you can load it and SOURCE would stay set to GUITAR. IOW, you can load presets at will, presets designed for something other than a guitar, and audition with just a click.
With SOURCE set, the algorithm has a good starting point but messing with % separation control can be dangerous. We debated limiting the range of these controls because at extreme settings, you could force the algorithm to make extreme/ridiculous decisions. If for instance you set separation to 100% transient you're telling the algorithm that it's all tonal, even parts that are clearly transient. Shouldn't be a shock that if you break the machine, it'll start spiting out little broken pieces of audio.
So, why on earth would we let this happen? It can make us look bad. We've allowed a wide/wild (dangerous) range of split control because users need to have a wide range of control to get good results no matter what the input level is and what the source is. Plus, I suspect that some of our beta testers would be pining for the 'unusual' artifacts that we got with test builds of the plugin.
Fudd's First Law of Opposition - "If you push something hard enough, it will fall over." (Firesign Theater).
Thanks Tony for the extra/key details! Tested this plugin and purchased within a couple days. Found many uses already and looking forward to seeing how this new way of EQ'ing will evolve!
I have an easy fix for the artifacts.
Add oversampling to the EQ, also, it has cramping on the high end, if the cramping is gone and there's an oversampling option and other small details polished, that would be amazing.
@@saricubra2867 thanks. The developers have a list of improvements. Updates and improvements are planned. I can’t say what gets done next but your suggestions will be considered. Thanks for letting us know.
Thanks for your comments Anthony. Makes sense.
Okay, now I got it, too. And it was a real eye-opener. The capabilities- especially regarding mastering - are incredible! Overcompressed tracks can be rescued to a certain degree and it even sounds good doing that! Amazing!
Despite the snake oil series, I think you’re one of the biggest plugin fans I know. And it’s contagious, this thing seems amazing.
First impressions of getting this plugin, its a absolute game changer!
That's quite a neat plugin!
Recently I've met an idea of mixing with custom busses based on transient/non-transient instruments. This way you treat busses in a different way in terms of Compression, EQ and reverb, as transients usually need stay in front, while non-transient would tend to stay a bit in the back of the mix. In this case, all "pre" settings, attack and release do start to shine and make more sense to me, creating more of that famous "glue" everyone is speaking about. And the whole "transient" bus could be used as s sidechain for "non-transient" bus.
It was quite a new and unusual concept of busses for me, but it works. And this Eventide plugin gives us an extra tool to control that exact thing. Very interesting.
Damn are you fast ! Your video is already online ! I can't believe how quick you are. Today I saw the email announcement for this plugin and thought, this would be an interesting Wytse video. Let's wait for his review... !
Yessss! Finally!!! Trying it asap! Thank you for your channel!
This plugin looks interesting, to be fair tho Boz labs Transgressor is a transient shaper but you can EQ the sustain or transient separately in the plugin. This is more detailed, the mid side option looks powerful 🙌🏾
This whole thing is reeeeeally starting to piss me off. Eventide may have made a good product, that's fair, but the hype train around it is just insane.
This process of transient EQing is nothing new, this is not "groundbreaking", what about Wavesfactory Quantum that Dan Worrall did a video about? What about Boz Transgressor that's been around for ages? What about the fact that every multiband Melda plugin has been able to do this for years, and there are some of us who have been doing this for the same amount of time.
Just because Eventide push out a big marketing campaign saying they've revolutionised something doesn't actually mean it's true. It's deceiptful and dishonest and I'm rapidly losing respect for any RUclips who is following Eventide's line, becuase if they have any salt they would know these things already. By all means hype a well made product, but if I was Wavesfactory, Boz, Melda or anybody else who's been doing this for years I'd absolutely fuming over this stuff.
@@AndyNicholson genuinely interested to hear if you tried it before typing this? I tried the demo. It's amazing!
@@AndyNicholson Sigh I tend to agree actually, to be fair the interface is clean so maybe easier to grasp the concept but you're right man it's not revolutionary.
I'm learning this business is about buzz words cos if you really wanted to you could build this in an effect rack in ableton.
I think in this field ignorance is costly
@@AndyNicholson i understand what you’re saying and it’s a pity that we have to be so loud but there is so much noise that we decided to do our best to be heard. We are doing something different and I believe it is groundbreaking and deserves the attention. We’ve been working on this for years and there was no guaranty that we could make enough progress with the split technology to accomplish this. We respect everyone who makes tools that help and inspire people to make music. And I agree if anyone has accomplished splitting a signal in the way that we have before we did with Physion, I personally apologize for claiming we were first. I’m proud of the effort of our team to use what they developed for Physion and adopt it for EQ. I am especially grateful for the effort that was required to make the filters in the EQ sound so musical. The split technology would be useless is the filters were crap.
Our intent is not to diminish or criticize what others have accomplished, our challenge has been to explain how this is different and that it’s not a transient shaper. We’ve tried to explain the underlying technology on our website back when we released Physion.
As to the hype and the tsunami of marketing, it is my goal to do justice to the efforts and accomplishments of the team that made this as good as it is. I’m admittedly a fossil but in my opinion and experience truly new approaches are few and far between. I believe this is one.
This has the potential to speed up individual drum processing and possibly help with plosives. Controlling both by clicking in between them is great too
Reaper devs should be adding this feature to ReEq tonight lol!
😆
That's a Reaper joke that for once actually made me chuckle.
well done Eventide, this is how software is supposed to improve the engineer's worfklow and bring something new to the "table"
No doubt Eventide went a step further after their initial "split" tool (Physion) and either re-coded or coded entirely new tool. Having said that I think if there's a lot of things missing and you slap this on your master channel you better run and correct those parts prior to master fader. But Eventide is not new company. They are pioneers in digital tools, have been around since 1970's so I'm guessing this might be very good tool. Owning some of their other stuff and happy with them I am pretty sure this will also be spot on. Nice work Eventide!
You’re correct, we’ve taken the Structural Split technology used in Physion and applied it to a dedicated EQ plug-in. We hope you enjoy!
@@EventideAudio I own Anthology and some others not in the bundle....... Physion has been a mammoth Sound Design tool for me in film work...... Def will be trying this out...
Yes.. Im an Eventide Tragic.. and so should many more be... mwhahahahaha
Big question with that kind of processing is what kind of artifacts it introduce to the signal, and in which situations it can become problematic. When you do splitting, parallel processing & combining there's always a bit of a loss.
there is a loss but sometimes there is a much bigger win and thats what i care about tbh.
There is no perfection. Same as in Multiband compressors. Some hate them while some others (me included) love them.
I am a big fan of "instead of being afraid what "secret" damage is happening, just use it, test it, see if it serves your taste"
But thats only my personal opinion
Eventide DSP guy here who worked on this. Technically, the tonal and transient signals perfectly recombine (to within 32 bit precision) to the original signal if you don't manipulate either one (EQ, Pan, or Gain). So there is not splitting loss at all. You should be able to null test with delay compensation on to prove this out.
I love SPIFF from Oeksound (another transient focused processor) but it also can introduce artifacts in certain scenarios. Just have to watch out for them. Still use it all the time though. It’s kind of like aliasing. Decapitator aliases…. yet it’s been on countless hit records. Trust the ears :)
@@Rwedelich that’s pretty goddamn amazing if accurate! I’m so tempted by this one even though I swore I wouldn’t buy any plugins this month haha. HELP!! 😂
@@Rwedelich just want to say it’s awesome you’re here to inform further! Congrats on the release!
Sonible did this pretty well with the entropy eq. this seems to have more control which is definitely nice
Entropy EQ lets you change the balance of transient and tonal components in an EQ like fashion but you can't just boost or cut one of the components without doing the opposite to the other at the same time.
@@kelainefes Yes exactly. The added control is great.
@@kelainefes just double the EQ to use it the other way, problem solved.
@@Magic_carpet666 it takes more time, and mixing engineers are not paid by the hour.
@@kelainefes lol what, it takes 2 seconds to duplicate. But hey if you're looking for a reason to spend $100 be my guest.
This has INSANE sound design potential
I've been singing the praises of their Physion plugin for many moons and knew they were on to something. The presentation of a similar idea here just looks like it functions so well. Can't wait!
You're absolutely correct! SplitEQ utilizes the same patented Structural Split technology used in Physion but as a dedicated EQ plug-in. Hope you like it!
@@EventideAudio Amazing! When I saw this I figured it was. One of my favorite audio companies EVER by the way! Cheers!
@@talktokale ❤️❤️❤️
transgressor 2 by boz digital labs does something similar except you have to define the transient based on a few time controls.
Thank you, Wytse!!! This is intriguing... I just spent hours
wrestling with a vocal choir recording that THIS little puppy
could have tamed in 10 minutes of work :) Awesome demo!
amazing. also so cool to see you on the eventide website testimonials next to those audio seasoned veterans!
Hi, thanks for letting me know about this plugin, I tried it and bought straight away (I'm a pro so not rich!) For a guitarist who uses mostly clean to just broken sounds I can now control the percussive part of the sound and also still keep the sparkle, before it would be:- Spl Trans then Comp then eq.... But this is better, AND easy to set up. Again thanks this is a game changer for me.
I want you to know that you were the FIRST resource I went to when I wanted the expert advice on this new plugin. Thank you for the video!
Wow, it's a perfect mastering EQ. It's possible to boost just the drums/transients in some area or just the tonal content, without having to do stem mastering. Reminds me a bit of multiband transient designers, like the one from izotope, but with full EQ-type control.
Wondering though if it has automatic gain compensation 🤔🧐 like, let's say Pro-Q or Nova
Can you tell me the name of the plugin by izotope that is similar?
@@moscoenterprise8586 Nectar, isn't it?
@@moscoenterprise8586 izotope neutron (the transient shaper module). It lets you boost and attenuate attack or sustain separately in 3 bands.
@@mattbukovski92 Melda also got a pretty decent Multiband Transient Shaper (up to 6 bands) called "MTransientMB"
Seems super useful for strummed acoustic guitar
Okay so I just demo'd it. It's really good. I took a piano sample and put it through two tracks both running split EQ. One tonal solo, the other transient. When combined again and phase flipping it almost nulls the original! Entropy doesn't even come close. This is high on my wishlist. Essential sound design tool
I just tried this myself. Entropy nulls perfectly.
You just have pull the gain down by 3.8db once you combine the split signal together again.
@@TjMoon91 interesting. I'm gonna run it again. Thanks!
@@TjMoon91 Damn you're right. Still like the split eq more for the tone you can get. Thanks for the heads up!
@@TjMoon91 I already own Entropy. Any point of getting this? It seems very similar.
@@Skylabz604 If you get a lot of use out of Entropy, you might like to have this as well. It gives slightly different results. Not any better or worse in my opinion.
If you have Entropy but don’t find yourself using it much, I don’t think Split will change that.
I bought this plugin a year ago on it's release, because I thought it must be good; and beause you and a couple of other channels I trust, went mad about it. But then I fell into old ways and choices, even forgetting it was there. Then I got back into it, and the more you play and understand it, the more you realise what you can do with it, and sonic ideas suddenly present themselves
I have 5 or 6 Eventide plug-ins and am a big fan of their stuff. This however...this is epic. I sometimes use Steinberg Spectral Layers Pro to achieve similar (but nowhere near as flexible) results. Spectral Layers can be an import export pain with only 5 algorithms and is expensive. SplitEQ at £80 atm. BOUGHT! 🧡
They have the best Limiter, Clipper and now the best EQ, They're doing great.
@@deadlyrobot5179 personally slightly prefer DMG Limitless & Multiplicity for these purposes but it depends on the material being processed
@@deadlyrobot5179 no way they have the best limiter
just bought it. excited af!
Also an interesting sound design tool, writing a track and then reducing it to isolate the plosives and then implementing the whole audio to midi thing to generate some interesting rhythmic and percussive scapes
Thanks, sounds like a great plug in
It would be interesting to use it for reverb stuff. I mean to solo just the tonal part, run it through reverb and mix it to the signal. I could possibly create a really nice and clean tonal reverb.
Eventide’s Physion does this well. (Same underlying technology)
It doesn't have a sidechain
Very good idea, it seems very useful. It would only need to be able to dynamically equalize to become an essential and unique tool.
That for sure is a great feature to have as well!
Agreed - i can see a world where FF pro Q 4 will just add the transient portion of this ,and win the day all over again.
@@Whiteseastudio Then the next question is how willing Eventide normally is to add new features to a released plugin?
Isn't this just a shiny version of Boz's Transgressor 2?
After this video I feel I should use my entropy EQ a lot more
Seems like you could set Melda Dynamic Eq to do almost the same thing, but not as easily?
yep, Melda does the same, not only that but also with all of their MB (multiband) plugins, like chorus, phaser and all kinds of effects
DMG's multiplicity does this quite well and adds 2 more EQ bands...been there done that.
My drum busses will never be the same, omg.
This is a game changer that I didn't pay attention to , can wait to try this on the master, mixbus, 2 track, samples when I make beats or just sounds in general. Looks like a great tool that can be used anywhere
Boz transgressor did it long time ago. This is more versatile though
Transgressor is a transient shaper purely based on volume. This one has algorithms in place to analyse tonal vs noise element. It's really different
I had the chance to see right before launch and have been quite impressed. Great concept. I called it an EQ game changer. Got my copy today. I'm looking forward to seeing how you use it.
This is really cool, but am I the only dude thinking on the Sonible Entropy EQ+ which always had this "transient" spectral eq?
I LOVE your channel and I ALWAYS watch and thumbs-up your videos. Also, Holland kicks ass.
I was impressed that YOU were impressed!!! You are my plugingar ( radar)!! I got an email from Eventide about this plugin. I thought to my self, " I hope WSS does a review ". And here you are!!!
For as far back as I can remember people have always said "You cannot fix a poorly mastered mix" But if you can manipulate the transients separate from percussion, surely you can get closer to repairing it than ever before. no?
However, you cannot do this without artifacts. Which isn't explained in this video.
Yeah. The artifacts will be a problem if they don’t sound good. For sure. And I think this type of EQing makes WAY MORE sense on individual tracks where you can manage distortions and artifacts in a musical way. I think that makes sense?
@@justingoers I actually bought the plugin for mastering, but it's in no way a magic bullet. The cool thing about it is the workflow, that you can set it up like an eq but have it affect just the sustain portion, which makes it easy to take out a couple of db of mud without overly affecting the snare drum for example. But for major fixing it actually sounds like proper poo (bit reduced crap or a bad mp3).
They also said you couldn't separate tracks from an already mixed track. Impossible, they said. Now you can do it for free. Again, you get artifacts, but the power of it out ways the negative(s).
Isn't it just like a dynamic EQ with different fixed attack and release times for tonal and transient..?
Thats what I was thinking. Cant you do this stuff in proq3 with for example using dynamic eq as an expander...
@@theostene4444 Eventide dev here: There’s some overlap in the types of uses, but a key difference is that the Structural Split is not dynamics based. In a dynamics-based processor when you’re altering transients or tonal components it’s relative to some volume threshold. On one side of the threshold it’s not going to do anything. The selectivity for transient or tonal is based on the attack and release settings of the envelope follower.
There’s no threshold control on SplitEQ and it can detect transient (or tonal) regions regardless of their dynamic level. It can resolve transient and tonal regions when they overlap or interlock in the spectrum.
Changing the overall balance of tonal and transient for the entire sound is as easy as changing the balance of tonal and transient on a band.
We do offer a free 30-day trial, so I’d encourage you to try it out and decide for yourself. Whether you find it to be revolutionary or evolutionary, we think you’ll find it to be useful.
Thanks man! Great heads up. I like that you stated "for now", as you're still learning it's possibilities. Too many You Tubers acting like experts when they don't know their butt from a hole in the ground. Keep up the great work!
Thx for the review mate.
The audio sounds so nice with that room fully treated now. It sounds cosy.
Gezellig!
@@Whiteseastudio Koselig
Love the "Fabfilter" part LOL =)))))))))
I'm so glad they didn't call it AI EQ...
I've been dreaming about an eq like this for years! And did so many workarounds to try to achieve this.
DMG Multiplicity is better imho
@@maxtrone539 Multiplicity seemed amazing when I tried it.. but I couldn't understand in what way it treat transients and tonal elements separately like they say...
Perhaps you are right, but I need better tutorials about their products before I can confidently use them...
Melda has this for like a bunch of years already, but yeah, some company makes a product claims it to be an innovation and make cash out of what has been already made
now that seems very useful indeed... it never stops amazing me how a sliver of a db in the trans can change the whole mix so having this kind of control could be a kind of game changer for many... great vid...
There is something to be aware of worth mentioning. This is a MIXING tool. It creates a considerable amount of latency. Especially when you deploy it liberally. Suggesting this can be a main goto EQ is not really accurate in pre production at least. That is not a deal breaker tho, because it's a remarkably useful and effective tool. It seems to do everything in the EQ realm better than any "traditional" EQ, It's clearly a step forward and hopefully just a glimpse of how interesting future tools inspired by SplitEQ are going to be. Said it before, I'll say it again. Don't be sucked into buying photographs of vintage gear. Support future think!
Latency will improve in the future, with more optimization and faster processors.
If i want vintage, i have analog obsession as an example, Volcano 3, Satin, Slate Digital and the Wave Arts Tube Saturator 2 (it's an anomaly of a tube plugin, it sounds ridiculously good).
Now that's insanely cool! I never thought an EQ could do such a thing. Good Job Eventide!
Holy hell, this thing is great for making drums smack. Wow... game changing. It adds another dimension to my mixing decisions and the way I view problem solving sound. Crazy.
Does anyone know when does the intro price sale ends? I want to try it calmly first even tho I'm I will buy it
Jan 3rd, IIRC
@@petermcculloch5899 thanks!
I'm definitely going to check this out; looks like it could open up a lot of possibilities.
It's 7 months ago. How many times did I used the split eq and kept it in the chain? ZERO times🤣 just me?
Fantastic. I just tried it out I cant believe what it just did.
thanks a lot for what you do man
I wasn't looking at the screen and for the first minute or so I was hearing Wytse say 'tonal and _trenchant_ components' and thought WTH is _trenchant?_ 😂
Remember WW1?
Singing while digging.
That's what it is 🙄
@@Sool101 WWI was definitely trenchant.
I’m really quite intrigued by this EQ, and it’s been quite sometime since any plug-in has piqued my interest quite like this one has, particularly a plug-in that’s an EQ.
I’m more than happy to be corrected on my following assumptions, but it seems to me that Eventide has really come up with some serious advances with EQ processing.
I see an approach and function to this EQ that offers a virtually limitless control for tonal and transient sculpting.
Beyond controlling things on independent tracks; like sibilance on vocals, or harshness on guitars, or mud on bass or acoustic guitar, it allows fine-tuning of all the various individual elements of an entire FINISHED 2-Mix in the mastering stage… AND, to be able to do all of that with either complete sonic transparency, or with varying degrees of coloration, this becomes THE most versatile and powerful EQ that’s currently available, IMO.
If I’m understanding the benefits of this unique EQ correctly, it would seem that particular elements in a final mix can be individually manipulated; a lead vocal could actually be brought forward in a finished mix, but without at the same time also bringing forward any other instruments that would share its same fundamental frequencies…
Or, a kick drum could be boosted (or attenuated) in a finished mix, without also effecting any other instruments that occupy the same fundamental tonal or transient frequency range…
I’m not normally one who is easily impressed, but THIS?
If it can in fact process audio in the examples I suggested?
Yeah, consider me impressed.
Very impressed.
😉🙏
Great vid Wyste!
Aww man. That thing is amazing
This is amazing can't wait to grab mine.
My first thought was "holy shit, I can now eq the sh*t out of a kick without making the cymbal bleeding too bright"
100% agree. the split eq is incredible and revolutionary. the pan and mid/side on each bandwidth! yaauuuww.
I haven't thought about buying another plug in a while. But this looks pretty damn nice. I have never even thought about EQ in this way but it makes a lot of sense. I agree with some comments that it would be very useful for mastering, but I don't discard it at all when it comes to loops or even single sounds. There are some kicks I use that could really use less of a transient, but I like the tone. Very interesting!
Melda
@@AndyNicholson Melda has something like this?
@@gulagwarlord Not a like for like individual plugin, but every multiband Melda plugin has the ability to split the signal in a number of ways, one of them is tonal and transient.
If you use the MXXX Core (which is a multiband wrapper for all Melda stuff, that you can buy all at once or individually) then put an EQ in both bands, then you have exactly this, with infinitte more control and flexibility.
If you use their 50% off discounts then it will be cheaper than this too. Some of us in the Melda forum on KVR have made a simple clone that's free to download as a preset and use if you have the right modules. I'm also working on a version that uses Dynamic EQ's, with more filter types and saturation split across both bands.
There is s fairly steep learning curve if you're not used to sound design, but once you understand some basic concepts and how the plugins work, then you really can do almost anything.
So this opens up for a whole new range of plugins. Transient compression, transient reverb, transient echo, transient saturation, etc
You mean like Wavesfactory's Quantum? ;-)
Well... Eventide just removed half of my time editing kicks and stuff that sometimes I had to cut in transient and tail to eq them separatly
This has been in Melda for a few years now.
I would imagine this plugin will be especially useful for mixing acoustic guitar, both for eliminating low-end mud/boom and controlling spiky out-of-control transients such as percussive sounds from a pick higher frequency range. A demo from you would be amazing👍 hint, hint
There's one thing that bothers me about the interface: those trans-tone controls rely heavily on blue-green color difference. But if you have some kind of color blindness you can't really tell what is what. Sure it's sort of an "edge case" but is still a poorly made GUI move.
You do know that there are more chromatic colour schemes colour blind people use to shade and differentiate. Also, I wish I was colour blind mixing :)
/knock on wood
I would loooove full analog processing!
wonder what type of color blindness is affected by this shade of (aquaish) green and blue though
quickly tested on a color blindness simulator, appears to be distinguishable for most types except Blue-Blind/Tritanopia where it becomes a bit harder to tell the two colors apart but they're still different
@@pushqrdx cheers 🥂
that's even better, because sound exist to be heard not looked at...
The eventide lot are fantastic.
I'm entirely covered in peanut butter
I like it, wow!!!
This approach kind of reminds me of Wavesfactory Quantum which gives you control over both the attack and sustain portion of incoming audio, allowing you to process both in different ways using many different effects like EQ, saturation, reverb, delay and so on.
The results will definitely sound different between this EQ and Quantum, but both are worth taking a look at if transient/sustain/tonal manipulation is the goal.
Have you taken a look at Quantum too, Wytse? If so, what do you think of it?
Quantum causes a click sound that is pretty annoying with many tracks when you try to lower the transient.
Weird because you would guess that lowering transient would not add anything. Seems like a bug.
Eventide had this already out for almost 5 years and its called Physion.
First thing this is amazing. I tried it on Bass GTR and it cleared the hiss without tone loss. On GTR better then isotope which gives me squelching.
Bought!
Wave_sfactory
Quan_tum
YT keeps deleting it. Anyways, it's a transient processor that lets you process transient and sustained parts separately with different effects, including EQ, saturation, pitch shifting, compression, reverb etc. Very powerful.
Have you checked the Audio Assault Multi Transient?, it's not the same but it's very good
Great video
I noticed you didn’t mention your typical rant about plugins not having a gain matching function.
I don't know if you'd really want something like that with an EQ, since an EQ is basically a spectral volume control. I'm sure it would be nice to have the option in certain situations, but usually if I am boosting or cutting a frequency, I want the other frequencies to stay the same.
Looks like Sonible got trumpt here with their entropy eq, this GUI and features are far easier to use and understand, will be interesting to see what entropy eq “2” will be like
And Quantum has the same concept but a little different. You can EQ, Compress or ... and process transient and sustain separately .
Yes Quantum of Wavesfactory is great! I was already wondering why nobody in the comments mentioned it. It does more than just EQ of the separate transient and tonal part.
Nice review!
Spiff is similar although it does it dynamically, its one of my favourite creative & mixing tools. Spiff does not have individual control over the stereo that split has.
Cool plugin, might have to grab while on sale. As to the video, this was likely the most handsy hands on review I have ever seen. 👍🏻
Now that's what I am calling a game changer !
Yeah.
Impressive plugin!
Really revolutionizing EQ.
So funny you mentioned Fabfilter - Whoa !!! Was thinking the exact same 😂 Looks amazing!
I actually had it a couple times that I wanted to edit only transients but never had a way to really do that. Definitely will buy it!
how do you think it compares against the Kirchhoff EQ?
Sounds interesting. I already spent lots of money for melda spectral Dynamics being sooo happy. Why should I use this?
Please please do Steven Slate vsx with the headphones
oh when I hear "you can split kick and bass" many EDM producers start to open their champaign bottles. This something most of them always wanted. I think this something that can become a gamechanger in the next few years, because it makes things a lot easier, for example, you can now have kick and bass on the same bus during your mixing process I guess.
Placing a track inside a 4 channel mixer seems similar to that approach> inside the mixer can have 4 channels with full band eq etc inside each channel. compression can be used in side chain inside the mixers channels etc. That has a net gain effect on track that lacks weight or weak low end without clipping or driving the signal into limiting.
Note: Signal would have to be atenuated significantly -3db.
Isn't this what the Harrison Drum Character plugin does?