I WORKED on the NEW version of SNES DOOM! - Quakecon 2024 / Limited Run Games

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  • Опубликовано: 26 дек 2024

Комментарии • 514

  • @Cacodemontube
    @Cacodemontube  4 месяца назад +95

    [Error(s) in this video]
    1. Due to hardware limitations of the actual Super Nintendo system, the new version of the engine caps at 20 FPS instead of 30. Still a huge improvement over the original game and it still reaches the 20 FPS consistently.
    2. I forgot to mention the special controller that have rumble motors in them that this game natively supports

    • @paxhumana2015
      @paxhumana2015 4 месяца назад +7

      I think that you can get the 30 FPS, and maybe more, if you all used MSU-1 technology on the game.

    • @Offramp-z7p
      @Offramp-z7p 4 месяца назад +9

      Hey if memory serves 20fps is what many N64 games run at, so it's very respectable.
      On emulator I over-clock the SFX2 by 50%. That runs smoothly enough, and I know it's not 20fps.

    • @Steph_7d7
      @Steph_7d7 4 месяца назад +3

      N64 gameplaying leads to headaches for many people amd it's the framerate that causes it.

    • @shibbybypass5028
      @shibbybypass5028 4 месяца назад +3

      Does it cap at 20 FPS because it's just going to use the FX 2 chip at a possible overclock? I noticed it's running on an FX PAK PRO in the video and it supports overclocking the chip in it's menus. I am guessing there isn't going to be a new custom chip made to get higher FPS. Congrats on getting to work on this!

    • @TheMapeha
      @TheMapeha 4 месяца назад +5

      ARM cartridge with SNES graphic output could handle full speed

  • @unklejohn8575
    @unklejohn8575 4 месяца назад +36

    I beta tested the original SNES Doom for Williams ENT back in the mid 90s and was also hired to also promote the game in gaming BBS and chat rooms. Before anyone complains, I hear you, I had the same complaints but they apparently didn’t listen.

    • @lordsquid6652
      @lordsquid6652 3 месяца назад

      Wish they did listen

    • @paxhumana2015
      @paxhumana2015 3 месяца назад

      @@lordsquid6652 , maybe this time, they WILL listen?

    • @paxhumana2015
      @paxhumana2015 3 месяца назад

      @unklejohn8575, are you beta testing this new SNES/NSFC port of Doom (I/1993) as well, out of curiosity?

  • @bg048
    @bg048 4 месяца назад +129

    If they're doing this, I can't wait to see an official Doom 2 for the SNES! Honestly I'm more hyped for this than GTA 6.

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +39

      We can only hope...

    • @Offramp-z7p
      @Offramp-z7p 4 месяца назад +20

      You ever play the final Map of DOOM 2 on a stock 486? It lags, BADLY. It even crashes if you don't clear the demons out fast enough. So...
      There's miracles even a SFX chip can't pull off. (edit to explain)

    • @rustymixer2886
      @rustymixer2886 4 месяца назад

      ​@Cacodemontube cool are we getting rumble mouse !?

    • @SadVIad
      @SadVIad 4 месяца назад +3

      They never released doom II on the SNES, so if they do this it wouldn't be a rerelease this time. It would be awesome, but I don't know how likely that will be.

    • @SadVIad
      @SadVIad 4 месяца назад +3

      A rumble SNES controller, and mouse compatibility, but not rumble mouse though. At least from what I have read

  • @EXWiz4rd
    @EXWiz4rd 4 месяца назад +58

    i was happy when i heard about the SNES Doom update... now hearing that you were involved i cant wait

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +11

      I really appreciate your enthusiasm

    • @rustymixer2886
      @rustymixer2886 4 месяца назад +5

      And original developer

    • @EXWiz4rd
      @EXWiz4rd 4 месяца назад

      @@rustymixer2886 meh I only care about Cacodemontube (lol jk)

  • @pdiddlyd
    @pdiddlyd 4 месяца назад +21

    I cant believe they brought back Randy for this
    I doubly cant believe they brought you into this. This is actually amazing. Yall are the kings of optimization. What an honor it must be to work on such a project.

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +6

      Yes it’s still very surreal to think about. I never would have expected this 6 years ago when I began covering SNES Doom intensively.
      Randy is such a good programmer. And we are lucky that he came back for this.

    • @paxhumana2015
      @paxhumana2015 3 месяца назад +1

      @@Cacodemontube , so, are you going to add in the OSTs that they omitted from the first SNES/NSFC Doom (I/1993) port, yes or no?

  • @MoonSarito
    @MoonSarito 4 месяца назад +8

    It's so awesome that someone is actually improving Doom on the SNES.

  • @LoveatFirstHike
    @LoveatFirstHike 4 месяца назад +24

    As a long time Doom fan and someone who’s first Doom experience was on SNES, I am stoked for this. So cool to see so many others excited for this as well!

    • @Cacodemontube
      @Cacodemontube  4 месяца назад

      I’m so happy that people share the same fascination with this version as I do. It’s great to see!

    • @SC-lc7tm
      @SC-lc7tm 3 месяца назад

      I wished I still had my games back then. Having a red cart with Doom was one of the coolest things to have.

  • @hjn2328
    @hjn2328 4 месяца назад +14

    This is awesome. Hard work paying off!
    THANK YOU! I can't wait!!!!

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +1

      Years of dedication led to this moment! Thank you!

  • @sppspharmdude
    @sppspharmdude 4 месяца назад +9

    Great work. It's nice to see older works remastered/enhanced from the perspectives of those who originally worked on it and those who tinkered with it as they grew.

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +4

      @@sppspharmdude Yeah that’s true. The new generation joins forces with old original generation

  • @travismarshall3089
    @travismarshall3089 4 месяца назад +47

    Something I was immediately concerned about was what "exactly" this was going to be.
    Happily, I'm glad to see that it's not just some low level PC on a chip that uses the video out signal and controller input.
    Think those GBA or Genesis on Super NES adapters you can buy.
    Really happy that this truly is an ENHANCED version of real Super NES DOOM!

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +15

      I can assure you that it's more in the FPGA territory of hardware. It's not low level emulation.

    • @travismarshall3089
      @travismarshall3089 4 месяца назад +2

      @@Cacodemontube Awesome to hear! And well done on your contributions!

    • @yellowblanka6058
      @yellowblanka6058 4 месяца назад +5

      If you want to be pedantic “SNES” Doom was more “SuperFX2 Doom” as everything was done on the FX2 chip except music, sound effects and maybe the status bar etc.

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +5

      @@yellowblanka6058 Yeah same could be said about Star Fox and other 3D focused FX games

    • @paxhumana2015
      @paxhumana2015 4 месяца назад +2

      @@Cacodemontube , hey, thanks for working on making a dream come true.

  • @02DooD
    @02DooD 4 месяца назад +15

    The moment I saw the news I immediately thought of you. Never would've thought this would happen when I first subbed a couple years back

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +6

      Thank you very much! It truly is a dream come true.
      A lot has happened in the 6 years since I returned to this channel indeed...

  • @danmanx2
    @danmanx2 4 месяца назад +4

    Thank you for the work and the video. Tell Randy that we are excited to see improvements! I'm looking forward to the physical release.

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +1

      Sorry for the late reply. It slipped by the notifications.
      I’ll tell him for sure! Thank you very much!

  • @3dfxlegacy
    @3dfxlegacy 4 месяца назад +4

    Congrats for this! The SNES version was very important for me

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +2

      Thank you! The SNES version is the same for me! :)

    • @3dfxlegacy
      @3dfxlegacy 4 месяца назад +1

      @@Cacodemontube I Played this versión before to have a pc!! It was great and funny

  • @BUDA20
    @BUDA20 4 месяца назад +11

    the shotgun in the hand of doomguy in the intro image, amazing, it was in the original 1993 game, but removed later to make it less... (did you expect something ? no, is just less.)

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +2

      Doomguy should be strong enough to dual wield a chaingun and a shotgun easily ;)

    • @kellymountain
      @kellymountain 4 месяца назад

      ​@@Cacodemontube alien vendetta titlepic

    • @fridaykitty
      @fridaykitty 4 месяца назад

      technically the shotgun was ADDED to the original artwork lol

  • @64bitRewind
    @64bitRewind 4 месяца назад +12

    30 fps with circle strafing alone would be amazing! Any word if we can use the SNES mouse with this special release? You and Randy are amazing

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +10

      @@64bitRewind Thank you so much! And yes, the SNES mouse will be supported! :)

    • @64bitRewind
      @64bitRewind 4 месяца назад +1

      @@Cacodemontube WHAT? 🤯🤯🤯🔥🔥😁🔥🔥

    • @yellowblanka6058
      @yellowblanka6058 4 месяца назад +2

      Not sure how relevant circle strafing is when the enemies always face you

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +9

      @@yellowblanka6058 Well avoiding projectiles will be easier now

    • @industrialnightmaredimension
      @industrialnightmaredimension 4 месяца назад

      Did it really say it'll be 30fps? (I can't load this video for some reason)

  • @OmegaEnvych
    @OmegaEnvych 4 месяца назад +3

    So now with Doom 32X Resurrection and this version we can now really talk about good ports for both of these consoles!

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +2

      Sorry for the late reply.
      Yeah it truly is an amazing time for retro games on that part

  • @xgogozeppeli
    @xgogozeppeli 10 дней назад

    this is increidble, thank you so much for your work on this project

  • @Fiendzy
    @Fiendzy 3 месяца назад

    I kind of wish there was the option to have the liquid textures on the floor. But the fact you were able to squeeze even more out of this build is insane.

  • @ronanburdette6716
    @ronanburdette6716 3 месяца назад

    Glad to see this channels still going

  • @Halodark-l6m
    @Halodark-l6m 2 месяца назад

    Snes doom is so underrated i’m glad it’s getting a remake and congrats that you got to work on this!

  • @spitt0110
    @spitt0110 3 месяца назад

    I had doom on Snes as a kid, that was my first time ever playing doom, shortly after playing Quake. I never pirated doom for some reason. The first time I played a closer match would have been on the GBA ports and after playing Chex Quest, finding out you can drop the doom wad in to play chex quest with doom levels. I love seeing these tech marvels.

  • @TheCreature667
    @TheCreature667 4 месяца назад +4

    When I read about this new enhanced SNES Doom, I immediately thought "I bet Cacodemontube and Roebloz worked on this... I should hit up Randy and ask him what he knows about this thing" and here I am watching this video and confirming my suspicions were 100% correct. But hey man, I've been a subscriber since your humble beginnings when you were just another wierdo who was fascinated with the SNES port of Doom and Randys programming magic like myself. Your first couple of vids had like, under 30 views when i subscribed and I am absolutely f*cking stoked for you to have come all this way and done such a cool thing working on this project. Im looking forward to playing the hell out of this new version of SNES Doom when it releases. Cheers, brother!!! Keep up the niche gaming awesomeness!!!

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +1

      Thank you so much for the nice comment.
      I started this channel from early 2012 until late 2012 and left it be for 6 years and came back in late 2017 because I really wanted to cover something I’m passionate about. I never would have expected it to gain a fanbase like this and a chance to work on a official project from Id Software.
      I would like to thank you for sticking around for so long and experiencing those humble beginnings. I’ll do my best to keep trying to do what I love.

    • @paxhumana2015
      @paxhumana2015 3 месяца назад

      @@Cacodemontube , I'm glad to have supported you as well. I didn't mean to be harsh to you, but I was only that way because a. I believe in your skills, b. I believe in the skills of Randy, and c. I believe in overcoming hardware, software, music, and other limitations in a game.

  • @TheFieryWind99
    @TheFieryWind99 4 месяца назад +5

    I can't think of a better official acknowledgement for you than this. Congrats!
    Also, I hope we get a digital release for this.

    • @Cacodemontube
      @Cacodemontube  4 месяца назад

      Yes it’s so surreal! Thank you!
      Do you mean digital official release or a rom?

    • @TheFieryWind99
      @TheFieryWind99 4 месяца назад

      @@Cacodemontube Both ;)

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +1

      @@TheFieryWind99 There will be no official digital release I think…
      As for the other scenario: 🤔

  • @natelawrence
    @natelawrence 4 месяца назад

    Congratulations on your hard work, technical accomplishments, and finished product.

  • @Supadupanerd
    @Supadupanerd 4 месяца назад +1

    honestly with the shaving of the map sizes i wonder if the maps could have been larger had the videos been culled from the release, but also adding more robust memory management to the custom engine... that would have taken additional development that might not be in the budget though

  • @irishgerman98
    @irishgerman98 4 месяца назад +4

    Can’t wait for this I am so hyped! This port of Doom is what got me to becoming a Doom fan in the first place and I really hope I can get this new version. Speaking of which, is it just the Collector’s edition that’s limited to the 666 units or does that go for the Standard one as well?

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +3

      The standard edition has no specific limit when pre orders open.
      The pre order stays on the site for about 1 month and then after that deadline goes by all the orders that have been made will be produced.

    • @DooM420
      @DooM420 4 месяца назад

      I started with the Snes port of doom also.

    • @Cacodemontube
      @Cacodemontube  4 месяца назад

      @@DooM420 Awesome!

  • @yoku-dr7bd
    @yoku-dr7bd 4 месяца назад

    I played the demo of this at Quakecon! You guys are doing amazing work! I’m definitely looking forward to getting my hands on it when it releases.

    • @Cacodemontube
      @Cacodemontube  4 месяца назад

      @@yoku-dr7bd Thank you! I’m glad you liked it! I’m also really excited to play it when it’s done! :)

  • @JelloFluoride
    @JelloFluoride 3 месяца назад

    We have gathered here this day to giveth thanks to the efforts of this man. Praised be thy DOOM. May you forever grace the internet with your mighty ports. Amen!

  • @Swordslinger-hb1ns
    @Swordslinger-hb1ns 3 месяца назад +1

    This blows the Sega 32X and even the Atari Jaguar version out of the water. And that’s saying something considering the Jaguar port in particular was developed by John Carmack and ID Software themselves. I hope when this is released next year you’ll still be able to play this online via the SNES Xband modem. Yes, out of the box this port had console online multiplayer all the way back in 1995. Which was in itself was mind blowing for its time.

    • @Cacodemontube
      @Cacodemontube  3 месяца назад

      Thank you! We're trying to make this game as complete as possible. Even more so than the original SNES version. That being said: to get more stuff in the game we did remove the XBAND multiplayer. Sorry if that's dissapointing to you....

  • @brunojoker102
    @brunojoker102 4 месяца назад +2

    Congratulations! 🔥
    So happy to See You involved in this project!
    After Your interview with Randy and full code release i was frequently looking at Your Channel hoping for new SNES doom content, but this blew my mind!
    Can't wait for 2025 now 🔥

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +2

      Thank you! It was such an honor to work on this as a fan.
      I’m glad I can finally share this news to you all!
      Good to hear that you’re excited about it! :)

  • @volkte37
    @volkte37 4 месяца назад +1

    This is great and I'm very much looking forward to this!

  • @Riddict
    @Riddict 3 месяца назад

    Very cool man! I can't wait to get this and dive in! 🍻

  • @RAFAEL60160
    @RAFAEL60160 4 месяца назад +1

    The original Doom SNES source code had mentions to SNES mouse, this new version has support for it?

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +1

      @@RAFAEL60160 Yes! As a matter of fact, the original release also had SNES mouse support!

  • @aspecialvisit
    @aspecialvisit 4 месяца назад +2

    When I saw that circle-strafing was added, I thought of you first!

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +3

      That’s really funny to hear. Actually that credit goes to Randy himself. But yeah it was a big topic of discussion in the past…

  • @Mrwill-in8ks
    @Mrwill-in8ks 4 месяца назад +3

    This is really cool and amazing, but I hate that limited run games are involved, I wish it was literally anyone else but them. But hey, you and the others did an amazing job

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +1

      @@Mrwill-in8ks Thanks for still really liking the idea and such… I guess you can understand that it’s more about the opportunity to work on something official to me than anything else…

    • @Mrwill-in8ks
      @Mrwill-in8ks 4 месяца назад +1

      @Cacodemontube Yeah, it's cool to see this being possible and actually being able to play this on real hardware. I might pick this up, but I don't own a snes. It's looks really cool and impressive, great work you and the others did

    • @Cacodemontube
      @Cacodemontube  4 месяца назад

      @@Mrwill-in8ks Thank you!

  • @R-Tech_Gaming
    @R-Tech_Gaming 4 месяца назад

    Awesome news. Wish I still had an old SNES.

  • @LilReikoGold
    @LilReikoGold 4 месяца назад +2

    When the rom drops, i would be playing it. #Doom And #DoomII

  • @GermanPeter
    @GermanPeter 3 месяца назад

    That's insane! Do you think it's in any way feasible to get a full SNES port of Doom 2 as well? I've seen your work on some of the levels, and it's extremely impressive.

    • @Cacodemontube
      @Cacodemontube  3 месяца назад

      Thank you for the compliment! I have no idea if there will be more. It's not my decision.

  • @ClassicDOOM
    @ClassicDOOM 4 месяца назад

    Very cool, thanks for sharing this. Cheers.

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +1

      @@ClassicDOOM No problem! Love your content! :)

  • @lancelange9377
    @lancelange9377 3 месяца назад

    I was just happy to be able to play Doom on the SNES, as flawed as it was, it was still a great experience for me. That being said, i'm very excited for this version. Something about doing something that shouldn't be possible that I love.

    • @Cacodemontube
      @Cacodemontube  3 месяца назад

      Yeah I really understand that fascination with such "underdog ports"

  • @naviamiga
    @naviamiga 3 месяца назад

    Brilliant work. I'd love to see move Super FX games upgraded to this chip.

  • @mohhingman
    @mohhingman 4 месяца назад

    So awesome! My favourite port of the game. I have collected copies of this game for 30 years now. I have seen some modders make snes doom with different levels and wondered if TFC could be done. Good to see this come out on cart, i am very interested to get one.

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +1

      Thank you! Yes it’s also my favorite port of the game. And I also have every regional version of it complete in box.
      Physical games all the way!

  • @purebaldness
    @purebaldness 4 месяца назад +1

    I cannot imagime E4M2 running on SNES, especially in UV/Nightmare! The very beginning has so much going on...

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +1

      @@purebaldness I never got E4M2 to ever work with the old tools so I don’t know exactly how it would play. That’s why I’m really interested in that

    • @purebaldness
      @purebaldness 4 месяца назад

      @@Cacodemontube After scrolling through your work, it seems the original dev made the obvious choice having you as a part of the project. It all sounds amazing.
      I haven't owned a SNES since 2008 but I'll be very interested to see how this pans out. I have high hopes. One of the greatest games seeing improvements on one of the greatest consoles. Exciting times ahead! I wish you all the best.

  • @OrangeSodaKing
    @OrangeSodaKing 4 месяца назад

    TAKE MY MONEY. I cant wait for this

  • @chanceschraeder2456
    @chanceschraeder2456 4 месяца назад

    Subbed! Stoked for this release!

    • @Cacodemontube
      @Cacodemontube  4 месяца назад

      @@chanceschraeder2456 Thank you for the sub and the excitement!

  • @marcelfilz7989
    @marcelfilz7989 4 месяца назад +1

    I played Doom first time on SNES. Even made a RUclips video about it, because the port of Mr.Linden is so impressive and fascinating! Would it be possible to give the demons not only the facing side, but the other animations too, so you can go around them and see the side or the back of them? Probably not because of the cartridge limitations... Is this new Super FX Chip capable of handling more than 16 MBit splitted into two 8 MBit banks?

  • @joesaiditstrue
    @joesaiditstrue 4 месяца назад +1

    Sounds really awesome but I doubt it hits the 2025 release date, heard that they haven't even decided what chip they're gonna use yet to create the "SuperFX 3"

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +1

      I wouldn’t worry about that too much. It’s probably just a way to keep options open.

  • @Antischumi
    @Antischumi 4 месяца назад +1

    Hello from France. I have been following your RUclips channel for a long time. I immediately thought of you when I learned about this project. Do you think that the specters will be added to the game and the Demon Knights? Will we be able to see enemies from multiple angles?
    It was my first Doom experience and despite qll the lacks of this version, i love it ! THANKS !

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +1

      @@Antischumi Thank you for the nice comment!
      I can confirm that Spectres are in the game.
      If you meant the Hell Knight then I can say they’re not in this version because they appeared in Doom 2 for the first time and this is Doom 1

    • @Antischumi
      @Antischumi 4 месяца назад

      @@Cacodemontube Thank you. Yean i meant Hell Knight. I forgot it is only in Doom 2.
      Perhaps Doom 2 for SNES !😁

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +1

      @@Antischumi No problem! And yeah who knows?

  • @dyscotopia
    @dyscotopia 4 месяца назад +3

    Doom Eternal on the GBC next?

  • @PowerUpT
    @PowerUpT 4 месяца назад

    Now we need a full version of GBA Quake

  • @Beauc4652
    @Beauc4652 4 месяца назад +4

    For me, I'm irritated with the FOMO of the special edition. 666 copies, so they're going to be ridiculously priced- and you won't benefit from that. The scalpers will. Just release the special edition at an elevated price and let us buy it.

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +2

      @@Beauc4652 I’m sorry, I really don’t have any say in anything LRG does with regular and special editions. I just wanted to work on something officially sanctioned by Id Software and Bethesda with a programmer I adore for his work.
      I agree that 666 is bit tiny even for limited release standards. I see what they were going with for whole demonic idea but I don’t want you to get the impression that I had anything to do with that.
      I hope you will still enjoy the effort the dev team put into it wether it is the regular version or the special edition…

    • @Beauc4652
      @Beauc4652 4 месяца назад +1

      @@Cacodemontube Well I apologize if it seemed like a direct critique. It was not meant that way. I'm sure you have nothing to do with the limited edition version- I'm just saying it would be nice if maybe they signed 666 copies, but made the same edition available without autographs from the talented coders, for those of us who will soon be swearing against our mother's name at the pricing of the original 666 copies.

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +1

      @@Beauc4652 It’s okay my friend. I understand the frustration with it. I hope you manage to get ahold of a copy without any hassle.

    • @primalconvoy
      @primalconvoy 4 месяца назад +2

      That's how LED tricks customers into buying their shady products.

  • @Neutrico88
    @Neutrico88 4 месяца назад

    Very Cool! Glad to see this happening

  • @adroharv5140
    @adroharv5140 4 месяца назад +1

    awesome, does this version have proper strafing now ie strafing and moving instead of strafing then moving

    • @Cacodemontube
      @Cacodemontube  4 месяца назад

      @@adroharv5140 Yes strafing is fixed!

  • @SatoshiMatrix1
    @SatoshiMatrix1 4 месяца назад +1

    This is a cool project for sure, but does this new version address the other shortcomings of the original? Namely:
    Monsters only having front facing sprites, therefore monster infighting is impossible?
    Shrunken window for less resolution than even the 32X version
    Many missing animation frames
    I'm not expecting SNES Doom to rival the modern versions. But Monster-in-fighting would be a huge improvement over the original.

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +1

      Well as of the time the prototype is being shown at Quakecon there are no multi angled sprites. I wouldn’t know about monster infighting.
      The differences are more in performance and playability. Alongside having the full level set in the game.
      Also I recognize your username from the folks at Famicom Dojo! Greetings! :)

  • @ChristopherJalbert-ly7cq
    @ChristopherJalbert-ly7cq 2 месяца назад

    Is the documentation for the Super FX 3 going to be open sourced? I've seen a video that said it was made to work in Mesen, but that doesn't mean anywhere there worked with sour directly or contributed code to the main repo (I couldn't find it there).

  • @fazares
    @fazares 4 месяца назад

    Congrats on getting this masterpiece of an achievement done!

  • @cycleoffire2220
    @cycleoffire2220 4 месяца назад

    Really glad that you get to work on the real thing, you deserved it!
    Man, I wish there was an editor for making SNES Doom levels, I enjoy it's limitations a lot.

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +2

      Thank you! I hope people that now have access to the full source code can make some easy to use tools without Amiga emulators and all that stuff.

    • @cycleoffire2220
      @cycleoffire2220 4 месяца назад

      Yeah, I think it will be a little game changer for doom community in general. There are probably many Doom mappers like myself, who enjoys limited speedmapping, but can't get over the obscure tools available right now. Though recent source code realise really brings the hope for the best :)

  • @RainbwSpctrm
    @RainbwSpctrm 4 месяца назад

    If you're able to answer more specific technical questions, then I have two of them.
    One: ROM size limitation. What would that be for SuperFX 3? Are we looking at being able to map the full 8 MB of ROM that the largest SNES games can use? Or possibly even higher?
    Two: Clock speed. How fast is SuperFX 3 running in terms of core clock speed? Afaik SuperFX 2 was 21.4 MHz.

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +4

      The game is 4 MB now which is bigger than the maximum limit of Super FX 1 and 2 games which was 2 MB.
      I was talking about the memory banks of all the level data, BLOCKMAP, THINGS, etc…
      It had to fit in that specific space.
      As of the FX 3 speed I don’t know exactly how fast. Only that it’s faster thant the FX 2.

    • @RainbwSpctrm
      @RainbwSpctrm 4 месяца назад +1

      @@Cacodemontube Fingers crossed that 4 MB won't be the limit for modders who might use SuperFX 3 for other games. I know at least one talented SNES dev who works on SA-1 conversions, porting games to use the SA-1 chip, and I've got the idea of being able to mod SuperFX 3 into any retail SNES game on the mind now. Games above 4 MB are a bit more rare, but being able to get SuperFX 3 modded into those would be awesome.
      The RAM stuff's also insane btw. 3 MB of SFX RAM plus an extra 1 MB for the SNES side is kind of nuts for SNES standards haha. I've seen at least one Star Fox ROM hacker just blow their lid hearing that lol

    • @jess648
      @jess648 4 месяца назад

      FX3? is that a fan continuation mod project or something?

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +1

      @@jess648 It’s a spiritual successor

  • @deus_nsf
    @deus_nsf 4 месяца назад

    Cool Dino Crisis Safe Room remix at the end :)

    • @Cacodemontube
      @Cacodemontube  4 месяца назад

      Yeah I really like that song. It gives the outro a kind of mystique that I’m going for.

  • @TheCreature667
    @TheCreature667 4 месяца назад

    Oh man, SNES Mouse support too? Too cool. Has anyone ever figured out the wall hangup problem that plagued the OG version of the game where doomguy just suddenly sticks to some random vertex or something? What causes it and how to eliminate it?

  • @NeoTechni
    @NeoTechni 4 месяца назад

    I look forward to it, the controller, and playing it with a mouse

  • @pyroxene4768
    @pyroxene4768 4 месяца назад

    Congrats for getting to work on it! Do you know a rough timeframe when we can expect the pre-order page to be up (like is it gonna be days from now, or a week or more)? I don't wanna miss out on this. :D

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +1

      I’m not sure when it will be up but I promise to let the viewers know on my channel.

    • @pyroxene4768
      @pyroxene4768 4 месяца назад

      @@Cacodemontube Thank you, looking forward to it!

  • @magdalenusrex346
    @magdalenusrex346 3 месяца назад

    I always wondered, and I have no game development understanding I admit so I could be totally wrong, and perhaps maybe it would have hurt the game even worse when it released, but what if Williams Entertainment and Randy kept the core game but to make the game visually clearer totally redid the graphics to be on the level of Wolfenstein 3D with 256 colors and less detailed sprites? Would the game have looked any clearer visually?

  • @SomeOrangeCat
    @SomeOrangeCat 4 месяца назад

    Randy ported Dragon's Lair to a floppy based PC. So of *course* he figured out how to put FMV on a SNES cartridge.

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +2

      @@SomeOrangeCat Fair enough I guess. Dragon’s Lair on the Amiga was and still is a great achievement

    • @SomeOrangeCat
      @SomeOrangeCat 4 месяца назад

      @@Cacodemontube Randy can probably get Coke to taste like Pepsi too. He's that good.

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +2

      @@SomeOrangeCat The new Chuck Norris

  • @Shanesshiit
    @Shanesshiit 4 месяца назад +2

    Hey did you ever play the old snes doom mod? I worked on it. I also started work on a snes doom 2 mod back in the day. I have all the resources if you want them. I have noticed the snes doom mod being used in youtube videos, and they seem to be outdated versions. I also never released my interpretation of doom 2 on the snes. It is basically finished, but there were a few more things i wanted to do to it. Pm me if so..

    • @TheCreature667
      @TheCreature667 4 месяца назад +1

      Dude, we need SNES Doom 2... If only someone in the romhacking community could figure out how to put a bunch of levels together so we don't end up with a rom directory that has 32 individual SFC files with Level 1 of all of them being each stage of Doom 2 and then from E1M2 on being your bog standard issue Snes Doom 1. You know why I say this... hahaha.

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +1

      Do you mean the old SNES Doom total conversion WAD file?
      If so then yes I played it a lot back in the day because I wanted to imagine a version running on native PC hardware.
      But with the source code being fully released I guess that can finally be a possibility. It just depends on the right person to get it done…

    • @DrAcOFoto
      @DrAcOFoto 4 месяца назад

      Are you the same guy that did the recent conversion of the first Doom II levels?

    • @Shanesshiit
      @Shanesshiit 4 месяца назад +1

      @@DrAcOFoto No, I know nothing of it, I have been out of the loop for a while. Snes Doom mod was from about 20 years ago, my attemp at a snes doom 2 mod was shortly after, but never put it out there, I still have it though..

    • @DrAcOFoto
      @DrAcOFoto 4 месяца назад

      @@Shanesshiit there was a previous attempt where someone posted about it in Reddit, but the user deleted his account, though the post remains there. If you want to read about the most recent mod, google "Doom II Comes To The SNES, Thanks To Fans" (Time Extension article). It would be cool to see your work if you ever decide to share it.

  • @play134
    @play134 4 месяца назад

    nice!!!!!! I'm looking forward to having a copy. Big hug my friend!

    • @Cacodemontube
      @Cacodemontube  4 месяца назад

      @@play134 Thank you so much buddy! I really appreciate it.
      I hope you will like the final product! :)
      You are a hero to the SNES Doom community.

  • @robarmstrong5404
    @robarmstrong5404 4 месяца назад +1

    So how does the chip work? Is it basically a beefed up FX2?

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +3

      Correct

    • @robarmstrong5404
      @robarmstrong5404 4 месяца назад

      @@Cacodemontube That's very cool. I saw a twitter post that there isn't enough memory to have monster rotations, but how are they able to add a full motion video Bethesda intro then? We'd all much rather have monster rotations over any FMV.

    • @Cacodemontube
      @Cacodemontube  4 месяца назад

      @@robarmstrong5404 Yeah I understand that. I’d love to have the rotations also but I think given that it’s an official project we don’t have much choice.
      Personally I really like the “twist” of them aleays facing you in the SNES version because combined with their more aggressive AI path finding, I feel they are much scarier in SNES than in the PC version.

  • @Axel060793
    @Axel060793 4 месяца назад +4

    I hope... I pray... that we will get a mode that turns the game into its original form (especially framerate). I want to play in that sweet 8-15 fps.

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +1

      @@Axel060793 That’s an interesting idea lol

  • @thomashaugh8720
    @thomashaugh8720 4 месяца назад

    Nice work man

  • @esotericmissionary
    @esotericmissionary 4 месяца назад

    By any chance, will the demons have their back and side sprites, so infighting amongst them can happen?

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +3

      @@esotericmissionary The version at Quakecon doesn’t have rotations so I think not…

    • @esotericmissionary
      @esotericmissionary 4 месяца назад

      @@Cacodemontube Man, that's the one thing I really hoped for. With all the new levels, it seems like something that could've been added. But, then again, I know nothing about coding, yet, I can surmise such a feature is or can get cpu heavy if it was somehow incorporated.

  • @Palendrome
    @Palendrome 4 месяца назад

    I do wish this would come on a Super Famicom cart as well, or at least make the board compatible where I can switch it over

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +1

      @@Palendrome As a Super Famicom collector, I hope they figure something out. I know as little about this as you do.

    • @Palendrome
      @Palendrome 4 месяца назад

      @@Cacodemontube I figured you probably would not, just wanted to throw it out there to someone who mattered. Thanks for responding and your awesome work. I've been dreaming of an improved DOOM snes for a long time. When I saw this at quakecon I thought it would be a lazy re release but to know that it is a full on improvement is amazing. . Thank you!

  • @KrazzyKlown
    @KrazzyKlown 19 дней назад

    Please add button remapping as a feature!

  • @volo870
    @volo870 4 месяца назад

    Did the music receive a polish?

  • @erasmobellumat3973
    @erasmobellumat3973 4 месяца назад +2

    Congratulations for the project! Any chance to add the remastered soundtrack made by Andrew Hulshult's using MSU-1 on SNES?

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +1

      @@erasmobellumat3973 The MSU1 chip isn’t used in this release, only the “FX3”

    • @inceptional
      @inceptional 4 месяца назад +1

      Dang! That would be a special bonus option right there.

    • @Cacodemontube
      @Cacodemontube  4 месяца назад

      @@inceptional I guess yeah. But maybe it would also bump up the price a lot. I don’t know…

    • @inceptional
      @inceptional 4 месяца назад

      @@Cacodemontube Probably.

  • @kevinedward6132
    @kevinedward6132 4 месяца назад

    Me again with questions... (I'm always excited about SNES DooM as it was the first way I played it) But is there a reason the floors and ceilings are not textured in this new version? I think I remember it being mentioned that it was a cart space issue so is it a performance thing now? or keep the nostalgia for that version?

    • @Cacodemontube
      @Cacodemontube  4 месяца назад

      It’s to keep the framerate from slowing down

  • @karlaboerger3619
    @karlaboerger3619 4 месяца назад

    It will used Super FX like the original. Or it be some similar chip

    • @Cacodemontube
      @Cacodemontube  4 месяца назад

      @@karlaboerger3619 Sorta like a spiritual successor to the original. We can’t use a actual FX chip because A: Nintendo doesn’t make them anymore and B: They are Nintendo’s copyright.
      So we’re working on a workaround that replicates it very accurately

  • @maxrichards5925
    @maxrichards5925 4 месяца назад

    I heard briefly about a “new & improved snes port of Doom” but I had no clue just how much was improved! Congrats on making one of the worse ports of doom more playable! If there’s a digital release I’ll be sure to give it a try

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +1

      @@maxrichards5925 Thank you very much! I think that given that LRG focuses on physical media and stuff that there will be no “official” digital release but I think you can kinda guess where I’m going with this…

    • @maxrichards5925
      @maxrichards5925 4 месяца назад

      @@Cacodemontube I see. I might get the physical release anyway, but I do have an fx pak pro. By the way do you know if using a fx pak pro with the xband would work? I learned yesterday that it was brought back but I’m not really sure why an older flashcart didn’t work

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +1

      @@maxrichards5925 There were problems with FX pak pro’s and SD2SNES flashcarts because the FPGA in those was slightly off in generating the frames with the framerate just like the original Super FX2 version which meant it didn’t sync.
      Our tests concluded that the original USA red carts were needed for XBAND. It could be that the people who work on the FX Pak Pro have updated the firmware so the FPGA runs more closely to the FX2 but I can’t really remember if it has been done or not. So don’t quote me on that…

    • @maxrichards5925
      @maxrichards5925 4 месяца назад

      @@Cacodemontube That’s interesting. I’ll check if there’s any new updates or changelogs that mention it 👍

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +1

      @@maxrichards5925 👍

  • @Offramp-z7p
    @Offramp-z7p 4 месяца назад +5

    666 copies of the limited edition I'm fine with, thats a good gimmick. A price $666 I would not have been cool with. 😦

  • @MissRavengaming
    @MissRavengaming 4 месяца назад

    Congrats caco

  • @Dimon12321
    @Dimon12321 4 месяца назад

    What about E3M3 (Refinery), which is E3M2 on SNES? Does the level stay the same or has the secret exit been removed?

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +2

      @@Dimon12321 It will all be like the PC version

  • @Contmotore
    @Contmotore 4 месяца назад

    Man, this is one of the coolest projects I've heard about in a while. Must have been an honor to be a part of this! Might even consider getting a SNES now.
    By the way, are you happen to be Dutch? I hear a certain accent? ;-)

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +1

      @@Contmotore Thank you! Yeah it’s a huge honor.
      Also yes I’m Dutch! Leuk om meer medemensen hier te zien! :)

    • @Contmotore
      @Contmotore 4 месяца назад

      @@Cacodemontube Super leuk!

    • @Cacodemontube
      @Cacodemontube  4 месяца назад

      @@Contmotore Bedankt!

  • @johneygd
    @johneygd 4 месяца назад +1

    You did great work but if you still had to fit all those extra levels within that limited memory space rather then expanding it’s memory, then it makes me wondering “why putting a fmv intro rather then using that extra spave for other stuff instead”???
    Personally i would like to see textures on ceilings and floors instead (even if that will drop the framerate down to 15fps), i just don’t care.
    And for those ones who does care about high frame rate and authentic feel of the snes, why not add floor & texture support as an option to keep both parties satisfied.

  • @roasty80
    @roasty80 4 месяца назад

    Looks like it's utilising the cyclone fpga in the sd2snes board. Just seen a video from the con and it's running on a sd2snes

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +1

      Correct!

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +1

      Actually the FPGA type may change but it’s really high quality stuff. That I can assure you.

    • @roasty80
      @roasty80 4 месяца назад

      @@Cacodemontube yeah ive been impressed with the frame improvements to super fx games using the fpga chip. been trying them on my sd2snes. facinating stuff

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +1

      @@roasty80 Indeed it is! :)

  • @calebb7012
    @calebb7012 3 месяца назад

    When will it be available? I saw an ad somewhere but its not pn their site.

    • @Cacodemontube
      @Cacodemontube  3 месяца назад

      It hasn't been added to their site yet. I'll let the people here know ASAP

  • @hiimdaisy946
    @hiimdaisy946 4 месяца назад

    I suppose the way they added the intros is similar to how people create demo scenes, but I'm just guessing.

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +2

      @@hiimdaisy946 Could be… but still it’s absolutely insane!

  • @wolfinstedd
    @wolfinstedd 4 месяца назад

    Do know if PAL edition of this will be made ?

  • @HelpTheWretched
    @HelpTheWretched 4 месяца назад

    I'm surprised they didn't change the title, like add a "+" or "v1.666", or maybe there's a "director's cut" joke to be found here involving a chainsaw...

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +1

      @@HelpTheWretched I like the chainsaw idea but I’m pretty sure Id Software wouldn’t like that lol

  •  4 месяца назад

    Daaamn, I really want to purchase this one, I still have my Snes working at this moment and when I heard that this version is going to be release I said to myself... bro this must be mine!

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +2

      That's awesome to hear! Thank you for being so interested in this. It's so great to work on!

  • @Renanbrj
    @Renanbrj 3 месяца назад

    Will there be a save game feature?

  • @AgentBurgers
    @AgentBurgers 4 месяца назад

    Is it possible to optimize the SNES version of Doom even more?

    • @Cacodemontube
      @Cacodemontube  3 месяца назад

      @@AgentBurgers Yes that’s what we did

  • @TheMrDanSan
    @TheMrDanSan 4 месяца назад

    full snes mouse and superscope compatibility finally added?

    • @Cacodemontube
      @Cacodemontube  4 месяца назад

      @@TheMrDanSan I only know about SNES mouse support.

  • @Ninja-Hayate
    @Ninja-Hayate 4 месяца назад

    All this game needs now is floor textures!

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +3

      To keep the performance high we will not include the floor textures in this.

    • @redield21
      @redield21 4 месяца назад

      @@Cacodemontube and ceilings?

    • @Cacodemontube
      @Cacodemontube  4 месяца назад

      @@redield21 All the ceilings are single colored and dithered like the original.

    • @paxhumana2015
      @paxhumana2015 3 месяца назад

      @@Cacodemontube , there will be ways to make it happen...just look at Mario Paint as the inspiration to do so, particularly, its Character Stamp feature.

  • @Corruptinator
    @Corruptinator 4 месяца назад

    This might be a silly food for thought question, but was it possible to implement the MSU1 chip/feature?
    I imagine that with the MSU1 it would have made the DOOM SNES more awesome with cleaner sounds and possibly Andrew's IDKFA's soundtrack implemented as a bonus!
    While at the same time potentially demonstrating the power of the MSU1 chip on the SNES!

    • @Cacodemontube
      @Cacodemontube  4 месяца назад

      No the MSU1 chip will not be used

    • @Corruptinator
      @Corruptinator 4 месяца назад

      @@Cacodemontube Ah understood. That's a bummer. OH WELL!

    • @ElysaraCh
      @ElysaraCh 4 месяца назад

      The snes version already has really fucking good sound thanks to the system's amazing sound processor

  • @Dr_Hingis
    @Dr_Hingis 4 месяца назад

    Does it contain the removed music tracks?

  • @Alex_Valentine
    @Alex_Valentine 4 месяца назад

    I NEED to get my hands on this!

  • @GamerMastodon
    @GamerMastodon 4 месяца назад

    Any plans on making more new versions of other retro games?

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +2

      @@GamerMastodon I can only hope I guess…

  • @DoomSlayer32
    @DoomSlayer32 4 месяца назад

    Is it possible to circle strifing in this version?

  • @jpsplat
    @jpsplat 3 месяца назад

    This is super cool! Do you kno if there will be a rom available to play on emulators?

  • @turbinegraphics16
    @turbinegraphics16 4 месяца назад

    I got a japanese system so I hope they have that type of cartridge shell.

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +2

      You can get a adapter on the internet to get USA games to play on the Super Famicom. The JP and USA consoles are compatible with each other’s games.
      I use a USA version of the SNES for Japanese Super Famicom games and the North American SNES games.
      But with that you can cut out the little tabs inside the cartridge bay.

    • @turbinegraphics16
      @turbinegraphics16 4 месяца назад

      @@Cacodemontube I'll just replace the shell with a cheap game like Tuff E Nuff.

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +1

      @@turbinegraphics16 👍👍👍

    • @paxhumana2015
      @paxhumana2015 3 месяца назад +1

      @@turbinegraphics16 , didn't Doom have an NSFC (Super Famicom) port as well? Why not make such a port for this new version of Doom as well? Japan has been having a bigger, and bigger, presence in Japan, and it's now even technically a part of the Smash Brothers franchise. Even the PC/Steam versions of Doom have Japanese created WADs that are pretty good.

  • @sebastiann.8088
    @sebastiann.8088 4 месяца назад

    Was there any mention to you of the rumble feature? I heard that there would be a controller made specifically for this port that included rumble, my guess is that it's exclusive to the limited edition and not the standard

    • @Cacodemontube
      @Cacodemontube  4 месяца назад +2

      There is gonna be a rumble controller yes. I’m sorry for not mentioning it. I wanted to focus on the development stories and such.

    • @LoveatFirstHike
      @LoveatFirstHike 4 месяца назад

      I think the controller might be sold separately and not necessarily bundled/exclusive to the collectors edition, at least that’s my guess based on the tidbits I’ve read. This could also lead to some cool romhacks that add rumble into other games!

    • @DrAcOFoto
      @DrAcOFoto 4 месяца назад +1

      ​@@LoveatFirstHikeit was confirmed by Randy himself that the rumble specs will be released for romhackers to insert it in other games in the future. Simply awesome.