tips for this vid: - You can keep the full crafter and give it a redstone signal to get it to start when you don't fill all the slots. - The slower you run something the less SU it'll need to work (overstressed? slow it down or provide more SU, I like to think of SU as the torque or strangth of the system, faster you go the more strength it takes to spin at that speed) -The ore vein wand links up with your map to show you where it is, when it's a circle it's somewhere on the edge of the circle, when it gets down to the blue square that's the chunk it's in. I think you where right on the edge of the chunk border when you where having trouble getting it to work but if you checked the map you could have moved 5-10 blocks north and it would have been easy to place wherever (height doesn't matter just the chunk it's in) There's also usually an F key you can hit to show chunk borders to make it easier to visualize.
You’re literally full of top tier information aren’t you?! Thanks for the heads up that’s all great to know! I wish I had more time to study up more on these mods, but of course that sounds like an excuse.. I definitely need to start researching. You’re awesome!
@@cornybreadman idk i just like actually needing the items you collect, so items beeing less permenant would make that happen for my playthrough i nerfed every tool and armour items durability using the silent gear config and didnt use magic / energy / indestructable stuff as its all too easy to get and way too strong. Magic in general would be way better if you could run out of it (every mod has it regen way too fast if you had to collect it in an area and it would run out it would be used as a last resort instead of infinite mining for free) Energy tools and armour cant be ballanced in my opinion if you make them cost more people will just make bigger energy farms if the energy could be used only for player built mining machines (aka make create contraptions not have infinite power that would balance it a lot) And indestructable items are pretty easy to understand why they are bad. Always way too strong and unbreakable (sure its nice as a power fantasy, but most people already dont use all they collect even the best gear before indestructable stuff is almost worthless). A fix to this would be finding a mod that lets you use two armour sets at the same time (or using the same idea i describle for the paxle) / for tools one that lets you create a paxle or whatever those multitools are called with an unbreakable rod so you could craft all your tools together and they would average out mining speed and durability that way slow durable tools would give you more durability and fast easy to break tools would give you speed there could also be special enchant that makes it a chance to use up the durability of slow tools first making the tool faster over time (not a bad idea as it brings the best of both worlds you could have an almost indestructable pickaxe and could use up all the items you usually dont keep or just have laying around). Another thing a multitool would do is make mending not op if you have 10 mending tools in 1 tool you would not have the xp from mining to fix your tool passively so it would force you to fix it at the mob farm or smelter
@@acenovaYT Like I said before I understand where you’re coming from. Although at the same time I get enjoyment out of playing with machines, jet packs, and reactors. You either love it or you don’t. I suppose that it can get a bit overpowered at times but we are playing with a mod pack that has over 380 mods so I’m going to utilize anything and everything I can to speed early game up. So that when we’re in late game we can check out all of the mods. With no problems of running out of things. Thanks for your feedback!
yay finaly released
support from india!!!
tips for this vid:
- You can keep the full crafter and give it a redstone signal to get it to start when you don't fill all the slots.
- The slower you run something the less SU it'll need to work (overstressed? slow it down or provide more SU, I like to think of SU as the torque or strangth of the system, faster you go the more strength it takes to spin at that speed)
-The ore vein wand links up with your map to show you where it is, when it's a circle it's somewhere on the edge of the circle, when it gets down to the blue square that's the chunk it's in. I think you where right on the edge of the chunk border when you where having trouble getting it to work but if you checked the map you could have moved 5-10 blocks north and it would have been easy to place wherever (height doesn't matter just the chunk it's in) There's also usually an F key you can hit to show chunk borders to make it easier to visualize.
You’re literally full of top tier information aren’t you?! Thanks for the heads up that’s all great to know! I wish I had more time to study up more on these mods, but of course that sounds like an excuse.. I definitely need to start researching. You’re awesome!
Yes ! It is here !
Hope everyone enjoys it!
@@cornybreadman I'm sure they'll do ! Thanks a lot for making video ! You make my Monday much better !
@@Echo_Zest It’s only going to get better from here!
@@cornybreadman that's great 👍😁 thanks again!
man i hope atm 10 wont have any of this indestructible item and jetpack bs way too op esspecially since it takes almost nothing to get it
You either love it or hate it I guess! I’m a fan of most mods but I do get where you’re coming from.
@@cornybreadman idk i just like actually needing the items you collect, so items beeing less permenant would make that happen for my playthrough i nerfed every tool and armour items durability using the silent gear config and didnt use magic / energy / indestructable stuff as its all too easy to get and way too strong.
Magic in general would be way better if you could run out of it (every mod has it regen way too fast if you had to collect it in an area and it would run out it would be used as a last resort instead of infinite mining for free)
Energy tools and armour cant be ballanced in my opinion if you make them cost more people will just make bigger energy farms if the energy could be used only for player built mining machines (aka make create contraptions not have infinite power that would balance it a lot)
And indestructable items are pretty easy to understand why they are bad. Always way too strong and unbreakable (sure its nice as a power fantasy, but most people already dont use all they collect even the best gear before indestructable stuff is almost worthless).
A fix to this would be finding a mod that lets you use two armour sets at the same time (or using the same idea i describle for the paxle) / for tools one that lets you create a paxle or whatever those multitools are called with an unbreakable rod so you could craft all your tools together and they would average out mining speed and durability that way slow durable tools would give you more durability and fast easy to break tools would give you speed there could also be special enchant that makes it a chance to use up the durability of slow tools first making the tool faster over time (not a bad idea as it brings the best of both worlds you could have an almost indestructable pickaxe and could use up all the items you usually dont keep or just have laying around). Another thing a multitool would do is make mending not op if you have 10 mending tools in 1 tool you would not have the xp from mining to fix your tool passively so it would force you to fix it at the mob farm or smelter
@@acenovaYT Like I said before I understand where you’re coming from. Although at the same time I get enjoyment out of playing with machines, jet packs, and reactors. You either love it or you don’t. I suppose that it can get a bit overpowered at times but we are playing with a mod pack that has over 380 mods so I’m going to utilize anything and everything I can to speed early game up. So that when we’re in late game we can check out all of the mods. With no problems of running out of things. Thanks for your feedback!