[Hearthstone] How Good Is Anima Golem?
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- Опубликовано: 6 сен 2024
- Hearthstone | Review & gameplay of a very strange and awkward Warlock card added in the GvG set
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I would have thought blood imp would be the ideal card to play with anima golem.
Literally any aoe kills blood imp which is already a horrible card to begin with so at that point you are wasting space.
fangtimes I can't count the number of times that 1 health placed on another minion on the turn it's played turns the tide of a game. No aoe? Free heals. Don't play it if you suspect an aoe.
I drafted this and a blood imp in Arena and it went 9 wins. Blood Imp is really good in Arena in general tho.
fangtimes Yes, but if you happen to have a large minion, along with a blood imp when you drop anima golem then your opponent will need AOE and removal on the same turn to deal with it.
A lot of ladder decks are also predictable enough that you should know if and when they'll have AOE and play around that.
honestly it's alright in constrcuted (if you are just out for fun not for wins)
everything stealth is good anyway but right now I substituted him for a gilblin stalker because that guy at least survives a normal consecrate
3:15 KRİPP PREDİCT THE 4 mana 7 fucking 7 flamewrath faceless
Haha ı was just gonna comment that :D
+Sarper ÇELİK Türk müsün lan :D
+Sarper ÇELİK aynen :D
olum ikiniz de yanlış yazmışsınız :D
İngilizcede büyük İ veya küçük ı yok
+Sarper ÇELİK same
4:55 to not Fapperino to Kripperino.
***** fuck you
ty
Ty bro
HOW DID YOU KNOW?
+rdsasuke1 he can't fuck himself cause he skipperino'd the kripperino for fapperino
You can combo this whit Dreadsteed, right?
Kreygasm
op volvo plis nerf
00:00 Starterino Videorino Kripperino Talkerino Anima Golemerino 05:04 Skipperino Kripperino Talkerino Anima Golemerino 20:32 Skipperino Kripperino Videorino Talkerino y Jugarino con una Cappucino Anima Golemerino.
Cancer
Inbrederino
Yes, you are cancer
Jean Cule I read this as a poem, titled
Cancer
By Jean Cule
Starterino
Videorino
Kripperino
Talkerino
Anima Golemerino
Cancer
09:48 Wasnt it lethal?
That's considering the implosion hits for 2.
Otherwise, there is no more room to play thee Doomguard
TheNombla that's more than 50%
not necessary....if imp-losion makes 3 or more 1/1 he would not have space to play doomguard,if he plays doomguard first he can discard cards he needs for lethal
KevinGarage2 yes, if you're lucky with imp-loshion
KevinGarage2 Only 33.33% chance. If implosion summon 3 or 4 imps there will not be enough space on board for doomguard.
"4 mana 7/7"
Flame-Wreathed Faceless anyone?
you mean core rager?
Phoenix Wrong You mean Eerie Statue?
4:54 to skipperino kripperino pls and thankerino.
Well done.
Robert Maiorana well donerino
thx, saved my lyfe
dreadsteed saves anima golem
Lol I hadn't seen this post before I typed up mine. Dreadsteed is my new favorite card
+Pedro Gusmão yes but its 4 mana
+Pedro Gusmão even so, its a vanilla 9/9 (which means prime BGH target) for 6 mana, 6 mana that could be filled by sylvanas, thaurissan, boulderfist, sky golem, justicar, or even sunwalker is a better choice. It's a gimmicky card thats fun to make decks with but absolute trash for ladder
This is true.
+Pedro Gusmão I made a silence warlock deck, it fits perfectly in there.
Yeah, I've tried it, too. It only wins the game if you were going to win anyway, and otherwise it's a dead card.
I would love to see a Wailing Soul deck with Chow, Ancient Watcher, Ogre Brute, Fel Reaver, The Beast, and this, but I don't have the dust or the money to test it out.
I've tried a variant of it in Paladin (so no anima golem), and it was clunky and difficult to play. Basically, you have too many cards you want to have silenced, and only two Wailing Souls (and two Spellbreakers). I'll have a board of Ancient Watcher, Dancing Swords, and a Deathlord just begging to get silenced but I never draw the silence to do it.
You just described something very similar to the first deck I tried when I got Anima Golem. I only tried it in casual mode. Sometimes it was amazing, other times, not so much. It's fun though. Have to find some use for The Beast, can't quite bring myself to disenchant it.
lkjkhfggd
this deck works with priest.
kormannn1
I once played Fel Reaver and Faceless'd it at 10 mana with 15 cards in the deck remaining. My hand had two mind controls. I didn't have my silence spell so it was just a yolo play. And it paid off, because even though 14 cards were discarded, two Reavers and the sea giant I then MC'd made short work of the opponent.
lkjkhfggd I tried one in rogue and worked pretty well in casual
why would i care about broken cards, hearthstone in general takes no mechonics, its just RNG, gg
Why are you watched a Hearthstone video then? Go away
DyslexicBasatrd Hey, don't comment.
gg vortic, our lord and savior.
Not at all. Rng is a major factor, however it takes skill and forethought as well as good cards and lots of devotion to win many games
Damn he got to hearthstone too
i think there are lot of ways to use anima golem, and make it worth.
1. Blood imp + golem ( Good if u know that ur opponent has alrdy used one AoE so probly he is unable to destroy imp )
2. Anima golem + silence
3. Anima golem + shadowflame ( i know turn 10 combo, but clears nearly everythin that opponent could have on board )
4. Golem + any card with deathrattle ( it is not safest option but still in certain situation could carry game )
Missed lethal at 9:49 ( implosion the taunt totem. Power overwhelm+ doomsayer + anima =4+5+9=18 ) all that for 10 mana ( 1 + 4 + 5 )
Can't do that if the implosion fills your board so you cant make room for doomguard. Essentially you would need to roll low on the implosion and only get 2 imps for this to work.
Combo it with dreadsteed. Profit. I know im late.
+Pablo Miguel Perez Ferreiro nope, you are just... in... time...
+Roman Davidovich Dreadsteed is never late
+Pablo Miguel Perez Ferreiro Now, this is something. If there are end of turn damage triggers, like Baron Geddon, which is counted first and what exactly happens?
KarstenOkk I dont really know, but I suppose that the ability of the minion that was summoned first, as happens with deathrattle.
missed lethal 9:50 couldve power overwhelming enigma golem so it becomses 13/13, implosion the taunt and play doomguard for exact 10 mana 18 dmg cause 13+5=18
9:46 missed lethal:
Implosion on 2/2 taunt --> Power Overwhelming --> Doomguard --> All face for 18 damage
9:47 Missed lethal you noob! *SwiftRage Kappa*
I've made a warlock deck including this one. It wasn't a very competitive one, but it still won me some games and it was extremely fun to play.
It included anima golems, but also zombie chow, silent watchers, ogre brutes, and fell reavers, all sort of creatures you'd want to silences as well as owls, spellbreakers and wailing souls to do the silencing. I also added some creatures with stealth, to be able to put the golems on turn 6 without the risk to lose my board, namely shade of naxxramas and stranglethorn tiger. Why these two? Because 1) they have decent stats by themselves 2) they resist flamestrike on turn 7. Finally I also put in a couple of defenders of argus because having two anima golems 10/10 with taunt is basically a win condition, Ragnaros and Kel'Thuzad who are the best things to play when your opponent just used his hard removals on your golems, two shadowflames who benefit greatly from your high-power/low-cost minions (fell reaver+shadowflame=8damage in AoE for 9 mana, that's basically a Twisted neither that doesn't affect your board), Soul drain for conrtol decks and hellfire for aggro ones and you have your deck. I'd also put Jaraxxus instead of KT but I didn't buy it yet.
It's a really fun deck which can be strong both in early and late game but requires to draw the good cards from the start, otherwise, you're screwed. Still, if you opened two of those I would advise you to try it. Strangely it works best against handlock, with the many silences it shuts down the twilight drakes and then is able to put beasts as strong or even stronger than your opponent whom incredulous face is a bliss to imagine.
Granted it's not an arena card, it could work in constructed mech/deathrattle zoo decks - flooding the board wild annoying sticky creatures and topping it off with a heavy hitter on turn 6.
9:50 skipped leathal
+Chris Axell He needed to roll two damage on the totem if he wanted to have space to actually put the Doomguard on the board.
+TopKek GetShrekt loooooooooooooooooooooooooooooooooooooooool
+ayyy lad that's because implosion does 2 to 4 damage
+ayyy lad I think he's talking about how if he get 3 or more imps, he wouldn't have been able to put down the doomgaurd. But yes, if it had rolled 2, he would've had exact lethal.
+Chris Axell Not missed lethal just BM :P
I run zoo and a couple stealth in my lock deck, usually it's very tough for the opponent to clear the board without flamestrike. Good mid game finisher for a rush deck.
Also, makes them use big game hunter so you can pop doctor boom next turn.
Anima golem was likely designed to be placed in the post-naxx meta zoo lock. Where there were alot of obnoxious sticky death rattle cards. Anima golem functions in that situation by forcing the opponent to make an attempt to remove irritating targets like harvest golem, nerubian egg, and skittering spider thing. The card might have actually seen play if Dr.Boom wasnt so close by in mana cost and simply more reliable.
Seems like a casual Warlock stealth/silence/bad Deathrattle deck would be fun with this thing. (Bad being like Dancing Swords, etc.)
I have one anima golem in my warlock deck. I use it either after a Mal'Ganis + demom-filled board or use it as a massive shadowflame board-clear. I've had decent luck with it, but I see why it's not too commonly used.
3:10 A 4 mana 7/7 would be good you say?
Anima golem sounds good with stuff like blood imp or just any stealth creature overall, but with most decks running some sort of aoe it can be pretty easy to isolate it. Plus it can just get BGH'd/aldored or something like that.
Missed lethal at 9:47. Implosion the snake tongue totem, power overwhelming, and doom guard + amina to face.
Before i start this video id just like to say that ive really been hoping you'd make a video about this card, such an interesting card.
I used Anima Golem in my sea giant ultra cancer zoolock jizz and it actually worked quite well.. Obviously its bad i arena but in deathrattle zoo its fine.
Seems quite bad dude. It's another completely dead card in your hand if you have one of those games where your board gets wiped out. You literally can't play it when that happens. It's the same reason I tend to not run Defender of Argus and Enhance-o-mechano in my zoo decks.
lkjkhfggd If you're not running defender in a zoolock deck, something is wrong.
sdfr45678
Why? Defender is not required in all Zoo decks. The card is nice, but I find I am usually the offensive player, so the taunt is useless, and like I said earlier, if my early turn minions were successfully all cleared out, I have a 4 mana 2/3 in hand, and won't be able to cast it forever.
you dont only run cards that are good on their own, you also need cards to support your "small" board and make it more difficult for your opponent to wipe/kill your minions. This is why you run argus and Anima Golem in Zoo
Yep, but there's other choices I can make that can take Defender's place, like Imp-losion and Dark Iron Dwarf, and I prefer those cards. Those cards are also good even if I don't have a board, so they are preferable by me.
Missed lethal at 9:48 with implosion on taunt, PO on minion and doomguard
What if it's ability read "at the end of each turn, destroy this minion if it's THE only one" I think that would be a fair buff
9:53 Missed letharino
4:52 skipperino talkerino Kripperino ;)
Thanks for making videos Kripp! It's so awesome watching you play just thanks :)
6:50 why not silence the golem ? ._.
Because he had annoying cards that weren't going to get cleared easily and the opponent's card was decently strong
Linausable Also because he didnt have the mana :/
Xander Fern Honestly i watched again and i don't know why i commented this ... The meca was clearly the good choice ... Wth ... And he doesn't need mana for it ^^
Oh maybe i was saying for the epic one, yeah he deosn't have it .... In both cases i'm stupid.
I had a deck I dea that was primarily mechs but also focused heavily on sticky creatures. I think he would fit in a deck with Kelthuzad, shredder, sky golem, sneed's old shredder, nerubian egg, and then some other stuff to round It out. I would love to see you give the sticky creatures deck featuring defender of argus a look!
9:44 Missed Lethal: Imp-losion on the taunt totem, power overwhelming on an egg, to the face ---> GG
you should do a "How Good Is Mistress Of Pain?" ;)
9:49 missed legal
you can try with the warlock card which eats card next to him ( don't know the english name of this minion ) so at turn 9 you can play anima and this minion that give you a 12 /12 for 9 mana
So good, it's like Fel Reaver - unplayable unless silenced.
The only use I've found for it is against a mage with an empty board and they have Mirror Game.
The Enema Golem everyone.
Too bad, I had high hopes for this card.
I'm kinda new on HS but i Love playing warlock and Mage. My strat with warlock is pretty much a YOLO strat that includes sacrificing things for the greater good. That's why sometimes I use Anima golem with Void Terror, Blood imp works a little better tough.
HE FINALLY BROKE IT!!!!!! THE INTRO IS "HEY GUYS, HOWS IT GOING, KRIPPARIAN HERE." HE ALWAYS FINISHES IT OF WITH A "SO..."
It's really just a win more card. You have total board control, then slap that 9/9 down, and if they can't deal with your board you just seal the deal. But if they do deal with the board, you lose more. Except in this case, but that's how topdeck wars in arena end up sometimes.
The best part of Anima Golem is it probably won't get mind controlled on turn 10.
At 9:47 you miss lethal by not power overwhelming the anima golem and then play imp plosion on the searing totem then use doom guard
16:30 the best top deck ever
i've actually made a handlock deck with this card in it and it seemed to work since you'd drop them down with the molten giants and you taunt up the anima golems soo... it was pretty nuts.
In the first game Kripp missed lethal. He should have used implosion on the taunt totem, then give power overwhelming to any of his minions, then he would have been able to play the doomguard and go face,face,face for 18 damage for the win.
Give it lots of health or it doesn't take any damage/can't die unless the effect happens or something and I think it'd be okay. Most likely won't last a turn but if it does it should essentially be able to trade with anything IMO.
Couldn't you make a demon stealth deck to work with this card? I feel like blood imp would be a nice combo card with it, and who's gonna use a flamestrike on only 2 cards?
a deathraddle deck with the anima golem could work right? haunted creepers and stuff like that
Anima golem with jaraxxus is the best combo ever
Kripp, did you consider having bloodimps with Animagolem? They are kinda hard to remove if you get 2 of them at same time
If you ever continue using the Dreadsteed deck that you made a while ago, I think this card has a pretty useful, and very good synergy with it, as the board will never be empty on the end of your turn because of dreadsteed.
Void terror would work rly well with this and some other descent attack power minon
Why not void terror? Yeah, it has the added weakness to silence in addition to bgh, but it could be better, right?
I wonder if you could use the anima + iron beak owl and eliminate its effect, just giving you the 9/9
I'm surprised he didn't put any naxx spiderbros in this deck since they're pretty sticky 2 drops as well.
maybe one could make a silence heavy deck with stealth creatures and stuff like ancient watcher, ironbeak owl, wailing soul, sunfury protector, defender of argus. priests could just use silence(the 0 mana one) on it and itll only cost 6 mana total. i mean i know this might not be a great deck but it would make it easier to play anima golem i think lol
I really liked seeing the title, because, I have 1 normal and even 1 golden of it and I was hoping that there's finally a good deck to build around it. Now I have to hope that my booster packs start being useful soon.
what do u guys think if the anima golem reads "destroyed if its THE only one of the field"?
So, there's a 4 mana 7/7, a 5 mana 8/8, and a 6 mana 9/9.
I'm really not looking forward to seeing this continue.
MetalMouth54321
This' a great card for yolo zoo, I use it to get the Warlock quest done asap and it works great.
That missed lethal in the first game was almost disastrous. For the record his lethal was implosion the taunt totem, power overwhelming the animation golem, hit with doomgaurd
8:00 he said well played because he complimented you on your fell cannon play xD
He missed lethal at 9:50. Implosion to kill the taunt. Then po the golem for 13 attack and doomguard
I use 1 Anima Golem in my Warlock deck. I have cards that cannot be targeted by spells, blood imps, and void terrors. Many ways to make the card work. Turn 5 play spectral knight, turn 6 play Anima Golem.
I use him in my deathterror cause if he is trouble of dying i can play void terror who gets +9 +9 and he other minion next to him which would almost always be a deathrattle such as clockwork gnome, it is hilarious to the get the stealth card from gnome and usually win
Ok so im a rank 15 scrub most of the time but couldn't it work in zoo since they almost always has something on the board including creeper and egg
9:48 was lethal. Implosion the taunt totem, then power overwhelming and doomguard to kill him
Clyde Weston How would he play a Doomguard on a board with 7 minions?
How about Anima Golem setup in a sticky-zoo-taunt deck? Haunted Creeper, Nerubian Egg, Harvest Golem, Shredder, etc. It still is really weak to BGH, yes, but if you also have Dr. Balanced and a second anima... well then you'll have 3 BGH targets instead of one and you're more likely to stick on the board.
Overall though, yeah, this card is hard to keep on the board unless you are already very favored.
there is one reason to run thsi card: bot priests can't deal with the effect
trust me I had this happen to me multiple times
thoughtsteal on turn 3/4 and on turn six a naked anima golem
or he mind controls the animal golem on a empty board
that's how I know I'm up against a bot these days
I run 1 in my mechlock deck. It's pretty hard to play, since it's sort of a win more card.
please do how good is iron sensi in a rogue mech deck with the mech that has 6/9 and does damage to minions next to each other seriously op deck. if you add a gallywix on top its freaking insane against mage/druid/shaman etc
My anima golem deck based on minions with stealth and minions like harvest golem which stick to the board is working very well. I have a lot of fun with it and anima golem won me some games. It's not that bad as you think it is :D
"if it was 4 mana 7 7 , something like that"
3:08 So this is where they got the idea from...
I think with aggro the toughest option there is do I hit face with this minion or do i hit face with minion or do i hit face with both, fuck it ill go all face
wouldn't it work with warlock zoo. so you almost always have "something" to play with it
talking about constucted:my brother used to play it with a dreadsteed on board (handlock)
i was wondering why it was missing in your list
because this video was made months before TGT came out
would that be a decent turn 6 play if u had this golem and a dispel (playing a priest)
9:48 kinda missed lethal implosion on taunt totem power overwhelming on anima and doomguard for face but if you would have gooten more than 2 imps you could have not played doomguard so a 33% chance
Mech priest with Anima Golem and 0-mana silence could work?
What about anima golem comboed with stealth cards such as shade of nax
it kind of worked with stealth minions for me if no flamestrike or hellfire or big game or ... :)
For now I run this with some "have to kill twice" and a few hard to kill minions, it is not about put the combo on the board in the same turn, it is about keeping board control with a bit "have to kill twice" minions to live after an AOE.
Basically just another kind of ZOO.
dat lethal miss though at 9:46
Please do a "How good is Foe Reaper 4000?" I really want to know whether I should de him or not
3:07 4 7/7 balanced: confirmed.
The warlock could have cleared the board or used MC tech a few times so why does he put so much minions ?
Why not play a stealth the turn before and then play anima golem?
Agree with the blood imp. However the best thing about this card is that him+shadowflame can literally kill almost anything without divine shield
I actually put this beside my stealthed beefed up Shade of Naxxramas.
Um... How about you combo Amina golem with a neruban egg?? Or anything with death rattle
Is this the only WoW boss card that isn't a Legendary? And they made it a warlock only card? Doesn't even seem like they put much effort into the card design
The boss in wow is Dark Animus.
Anima Golems are just adds.
But I still don't know why it's a warlock card. :|
coz its dark daa
wixxed Otherwise known as Blood golems.
wixxed Eeeeeevil spooky blood magic!
The salt is strong in this one.
Damn I didn't even know that card existed, nobody really does play it huh
I've never seen an opponent play it, though I've played with them a bit for fun. It's even rarer than junkbot.
Anima golem works soo good in a zoo deck, with all of death rattle cards, like the harvest golem and neruvian egg
Why the injured blademaster in a mage s deck if the mage cant heal him? Its perfect for Priests, but mages?