Draconic Warrior will be AWESOME! | Flesh and Blood TCG | Go Again! Ep588
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- Опубликовано: 25 ноя 2024
- So we don't even actually know WHAT he does yet, but our new Draconic Warrior? He's going to be awesome... for one, simple reason: I'm finally going to be able to Blaze Headlong in-between my weapon swings!
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Overall, I agree that Fang is clearly set up to be a dagger dual-wielder. It is clear that Draconic Warrior is slated to unlock more uses of their weapons, which is the first time a warrior has really focused on this since Boltyn with Lumina Ascension, or Dorinthea's hero ability. I am extremely interested for Draconic heroes to start making more use out of the Rupture keyword, and for Warrior to specifically start exploring a new identity.
To me, warriors have always been weapon-focused. Dorinthea was essentially 100% weapon focused, with Kassai1 following suit to get the most out of her hero power. Boltyn came along and used non-weapon cards to enable his weapon for tempo (Raydn) or for combo (Sabers) off of soul from attacks plus unlocking his weapon(s) with Lumina Ascension and Beacon of Victory.
A few years later, we received Heavy Hitters with the return of Warrior. Kassai2 and Olympia heavily leaned on the currency mechanics, while the new agility token support enabled more dual-wielding weapon builds like Axes Dorinthea and Sabers Kassai.
In each case, Warriors have always been defined by their weapons, as well as investing resources into their weapons to get past blocks, or produce consistent, yet capped value over time. At the same time, Warriors were able to invest heavily into big finishers such as Lumina Ascension, Raise an Army, Blood on Her Hands, or the ever-present threat of Dawnblade accruing counters off of power cards like Glistening Steelblade.
With Fang's addition to the Warrior class, I am excited to see a hyper-wide warrior for the first time. So far, most Warriors have only been able to attack twice per turn unless they either used their most powerful finishers, or if they happened to have a glut of resources plus an opponent who is unwilling to block.
Hopefully, Fang provides an engaging player experience where you are trying to sequence Draconic chain links to enable powerful effects while also threatening evasive damage by reacting to pump daggers which the opponent will be unhappy to block with entire cards in order to push damage and threaten lethal. Hopefully he can be more aggressive than assassins due to hopefully having cost reduction, like you mentioned, on his daggers so that he can also run Draconic talent cards, which are exclusively red to present relevant damage numbers at the cost, perhaps, of some of warrior's classic reputation for strong blocking.
I especially hope that Fang has a sort of specialization which enables his big moment to shine. Hopefully it is not simply a Lumina Ascension clone. I especially would like Fang to utilize the stats of his equipment somehow, such as the amount of block on his equipment increasing his damage or giving him some sort of advantage to start the game swinging, and having to really decide between using his armor to defend vs disruption or to block with cards from hand to preserve his recurring value.
Warrior have historically eschewed disruption in favor of beneficial on hits for themselves. Dawnblade gets stronger, Lumina turns hits into heals, and Kassai turned hits into gold. I hope that Fang turns long combat chains into devastating cascades of power as he shreds his opponents until he can strike their vitals with a coup de grace.
As a Draconic hero, he will certainly be about fury and aggression, and I hope that he has enough late-game endurance to separate him from what Fai did in UPR. I especially hope for Fang to really make using his daggers fun and exciting by providing you with decision points on every chain link, as well as managing risk/reward of extending into long chain links and getting paid off when he does manage to do so.
Thanks for the in-depth look at the Warrior class's history! It's a good point that Fang's a pretty significant departure from previous heroes.
If you're able to attack with daggers multiple times a turn, with some consistency, then oath of steel will be a great card for this warrior.
Oh interesting
All this ‘going wide with daggers & attack action cards’ sounds very much like a ninja to me…
With a ninja in the set as well, I would really like to see the warrior have a distinct identity
4-8 dagger attacks with Gallantry Gold, that's warrior enough for me
Interested in the new take with warrior and how it's gonna use daggers
God I hope he gives his weapons a cool rupture effect
if he had a powerful, disruptive rupture effect that would be sweet
Maybe something like: If you play a draconic card, the next dagger costs 1 less?
Will be super interested to see you what his hero text is as I agree that reducing the cost of daggers certainly would make sense. I am going to assume this won't matter but the fact that his young hero art has a sword and not a dagger could be really interesting for his token weapon. Maybe a one-handed sword in one hand and he wields the draconic dagger in the other hand for draft purposes.
I am so excited as you know I love Fai and Kassai and this is going to be the perfect blend of the 2
Yeah, I don't know how to do a case split on this since I play all 3 classes...
i'm kinda scared about one fact for fang, the draconic warrior attack reaction let you mark people as one of the choice, so maybe he will discount dagger or interact with dagger and mark in some way and i'm hoping that it will not be an Olympia 2.0 with some attack reaction or NAA that let you mark people and after this set it will go down the drain like the wager mechanic with Olympia, super fun for drafting and sealed but useless on CC/Blitz
My hopes rest with Fang not needing furnace+ 3x tomes because those four cards cost as much as my full CC Dori deck.
Don't forget the inevitable inclusion of Valiant Dynamo's for the super punch to your wallet!
Might have something akin to dori where dagger can swing twice.
I am worried the dagger won't be draconic because of the new Fealty token.
This might be too strong, but I think Fang will say "If you pitched a red card this turn, your weapons attacks cost 1 less to activate"
This will allow for the warrior game plan of blocking with two cards, keep two cards, while focusing on red cards for his draconic talent.
That's an interesting idea. Works with red theme really well and limits to daggers... yeah could see!
HYYYYYYYPE.
Is "Draconic" just becoming the obligatory talent for struggling classes?
haha.... awwww....
I'm expecting a really big payoff for marking an opponent for Fang.