Originally I was very emphatic about not doing a walkthrough of the UC mod, from the README that comes with the mod: "Because listening to NPCs and paying attention is so important it is highly recommended to not play with NPC subtitles enabled. They will only distract you, not help you because you won't have any walkthroughs or guides to fall back on if not paying attention and understanding what is happening." But over time I have mellowed and I wouldn't be so totally opposed to it. It would be when a new release was made public. Since that isn't at all certain, the answer might still end up as "probably not" for all practical purposes. A month or so ago I did start working on updating the mod but lost steam after a week or so. But I did release a hotfix for the one serious bug I knew about so it wasn't a total loss.
@@MikeRobertsGaming I get it. It can call an urge to take a look when there is walkthrough or tutorial. But I guess every, more or less experienced gamer can handle that urge for the sake of challenge or not. If not, that is another group of users that love doing it with walkthroughs. Which is also not bad, some people like guidance. Anyway, if you decide to do it, it would be great. I really like your walkthroughs. Not for just game walkthrough but for the approach you have to this game. And more like showing details of your changes or creations.
Thanks, sort of depends on the meaning of "actually edit" I think. With the current SDK tools we can do about everything except add new animations. The video - "VTM: Bloodlines - some experiments with the SDK Formatter tool." demonstrates some of what can be done. ruclips.net/video/CdVfFKZLbi8/видео.html It demonstrates adding existing animation to what was a static gong model, add detailed cartridge to rifle and change/edit rifle itself (bug fixes), and create a new character by combining existing parts of other characters. The caveat is that the tools are more like programming in assembly than a HLL so it can be a big learning curve and tough going... or it was for me at least!
Very interesting!
Thanks, I do appreciate the support!
Are you planning to do a walkthrough of your Undisciplined Caitiff mode?
Originally I was very emphatic about not doing a walkthrough of the UC mod, from the README that comes with the mod: "Because listening to NPCs and paying attention is so important it is highly recommended to not play with NPC subtitles enabled. They will only distract you, not help you because you won't have any walkthroughs or guides to fall back on if not paying attention and understanding what is happening."
But over time I have mellowed and I wouldn't be so totally opposed to it. It would be when a new release was made public. Since that isn't at all certain, the answer might still end up as "probably not" for all practical purposes. A month or so ago I did start working on updating the mod but lost steam after a week or so. But I did release a hotfix for the one serious bug I knew about so it wasn't a total loss.
@@MikeRobertsGaming I get it. It can call an urge to take a look when there is walkthrough or tutorial. But I guess every, more or less experienced gamer can handle that urge for the sake of challenge or not. If not, that is another group of users that love doing it with walkthroughs. Which is also not bad, some people like guidance.
Anyway, if you decide to do it, it would be great. I really like your walkthroughs. Not for just game walkthrough but for the approach you have to this game. And more like showing details of your changes or creations.
Nice mod. Btw, do you reckon it is possible to actually edit models with current tools, or are we still not there,yet?
Thanks, sort of depends on the meaning of "actually edit" I think. With the current SDK tools we can do about everything except add new animations.
The video - "VTM: Bloodlines - some experiments with the SDK Formatter tool." demonstrates some of what can be done. ruclips.net/video/CdVfFKZLbi8/видео.html
It demonstrates adding existing animation to what was a static gong model, add detailed cartridge to rifle and change/edit rifle itself (bug fixes), and create a new character by combining existing parts of other characters.
The caveat is that the tools are more like programming in assembly than a HLL so it can be a big learning curve and tough going... or it was for me at least!