Notably, the Imperial Legion questline was the only one in Morrowind directly handled by our golden boy Hodd Toward. Which goes a long way to explaining why it's such a bizarrely janky mess compared to some of the others. It's like reading someone copying the Fighter's Guild questline homework but removing any plot or narrative from it. Like, if anyone else on the team had written the Widow Vabdas quest at the time of Morrowind's development, it WOULD have been a moral quandary. But Todd wrote it, so you conveniently uncover a murder plot scheme and conveniently find a ghost who conveniently tells you he was murdered and conveniently the murderer is revealed by you and killed conveniently resolving the matter with no morals quandaried.
Some people prefer Kirkbridean lore, others follow Howardian lore, but I'm pretty sure we can all agree that Strifean lore is canon when it comes to Lusty Argonian maid.
Do I sense a 5th channel coming? The Josh Strifean Lore channel. Only clips of important strifean lore that the world needs to know about. Visa? Let’s get it going
What happens at the end of the stream is probably the most interesting about this game, and older RPG's in general: Josh is literally searching through a library for a book. Its just a tiny example but its an excellent one to use in order to show why this game is great: The quest is "look for a book" which causes you to actually literally go and search for it in a place that would be the most likely. And how does he search it? By browsing through them and reading the titles. And to boot, these arent just cosmetic, but actual stories you can read. All this just makes the whole thing immersive because it all just makes sense.... a lot more sense than following a marker on a mini-map and click on the glowy thing... How and why did games lose this simple logic, logic that was clearly understood 20 years ago? Even vanilla World of Warcraft was very conscious of this and actually had you read through quests to inform you about what you had to to and in which general direction you had to search. Remember Thottbot anyone? Because all this forces you to immerse, to learn geographic feature like rivers and mountains, where certain towns are, which road to take... all that. Just like in this game where you see Josh looking at the signposts. Another litte thing that just grounds this game... Its what you would do in real life so it makes this "virtual world" a bit more real too.
@@Caphalem Well sure, but thats only a part of the explanation I guess. I mean, Morrowind had a total revenue of $12 million in a market that was a lot smaller 20 years ago. Back then gaming stil was relatively niche and mostly for kids and nerds. And, further more, if they think Elder Scrolls games are such a money maker... why hasnt there been a new one in 13 years? Im not asking you for an explanation, I just seriously wonder. The fact that the re-release of WoW Classic back in 2019 was such a succes is probably related just as why Baldurs Gate 3, a retro game without a doubt, was basically the game of the year in 2023. It probably has something to do with the culture these days, especially amongs kids, that seems to evolve a lot more around social media and less about gaming. Which is a shame because games are such a unique medium, just because the level of immersion they can offer as described in my original post.
The problem is this sort of design can lead to aimless wandering and backtracking in search of something which is objectively not fun when its been 2 hours of searching the same place for some minor objective to a side quest. Kingdom come deliverance hardcore mode handles this the best i feel where you get a waypoint marker but you dont see it til you are like 30 ft from the objective and you have no icon showing where you are on the map so you know if you arent close but you still have to find it yourself using landmarks and knowledge of the world.
@@ageoflove1980 I think these games might be gone forever, for so many reasons. There’s so many things to sink time into now. People had more time back then, there was less to do, no smart phones, no social media, games were harder to obtain, harder to troubleshoot, far fewer multiplayer games, etc. It’s almost an offense now to make a game that’s singleplayer, unless it’s an interactive movie like God of War. It’s tragic, but you had lots of reasons to settle in and immerse in those days. Edit - I still enjoy these games but I’m talking about the market. Publishers will not go for titles that bore people, and the 18-35 demographic simply get bored far more easily today.
18:37 The reason Morrowind takes 100 hours to play is when you stop to read every single book you find. I love the stories of Morrowind! I still remember the one about the vampire that gave me lockpick experience from reading...😅 And The Cake and the Diamond...good reading. 📚❤
that box is absolutely not where you expect it to be - you go through the whole dungeon to discover its through one door in the entrance haha.... it get's me every time!
Coming from Skyrim myself (I‘m just 23! 23 is young!) when I played Morrowind last year I wanted to play as blind as possible. I spend 2 hours in that dungeon, discovering every nook and cranny in that place, naturally you‘d think: Hey, this dungeon goes pretty deep, and now I‘m seeing more dwemer constructions and even dwemer spirit enemies, this must lead me to the cube! Also naturally, my pansy skyrim ass thought the cube will be in a giant main hall, held by an intricate construction on a noticeable and awe inspiring set piece, presented as the epic ancient item I thought it is… it stood there, un-glowing on a fucking SHELF 30 STEPS FROM THE ENTRANCE. Had to look it up 😔
the storytime around the 20:00 mark just goes to show how much bethesda has been sliding backwards in terms of lore and storytelling especially in starfield. whole 120 hours i played that game i dont think i found a single book or slate that was longer than 2-3 pages. shame really, especially since so many of the books were public domain classics, they could easily have put the entirety of the text for all those books in the game or at least abridged versions, a few paragraphs on a couple pages is what we got.
Always nice seeng some good old Morrowind love. Thanks Josh. Another piece of advice that may not have been mentioned - because it's almost never remembered (maybe in later streams, I'm not up-to-date) : pressing F1 opens the Hotkey menu !
In Vivec City you can sacrifice a small potion of levitation to shrine near Temple for levitate for 24 hours. It should make navigate city pretty better ;)
Seriously and then you have starfield where the “books” are like half a paragraph long snippets of actual real life books for 60% of them and the rest are just as short
Not sure if this got addressed but when you went to pickpocket the key your skill can determine whether or not you even see all of the available loot not just the chance to actually take it so you can pickpocket multiple times and eventually see it
Vivec is awesome to explore IF you know Levitate. I made myself a ring that gave me speed and levitation, was flying around it was sooo fun! And really makes you appreciate the architecture/design of the game.
I can never remember Josh's terrible rhyme, but I came up with my own on a completely unrelated subject Josh Stryfe Hayes is such a doll. He does his hair with estapol.
Oh my lord I am so glad I didn't wake up my roommates coughing and laughing at 6am during the explanation of Gran's funeral. May my own Boxing be so funny. XD
I firmly believe the chances of success on spellcasts is a damn dirty lie. How the fuck can i have a 20% chance and succeed 5 times in a row or have and 85% and fail 5 times in a row? Sure, its plausible but i dont buy it.
Josh, ... I have to blame you for this... After the first stream I bought Morrowind on GOG again and I'm currently installing 500 mods.. It's all your fault! Thank you, mate! Lovely stream!😂
Pro Tip: Beside the Temple in Vivec there's a shrine that gives a levitation effect for a whole day, you just need to buy a cheap levitation potion from the priestess in front of the temple and use the shrine, you can then fly all over Vivec, or all over Morrowind if you teleport to aonther place, makes exploration very easy and you can do it everyday🖖
Thank you, Josh, for uploading this VODs! I can not watch your streams because i live in Uzbekistan, its +5 to yor time))) This series about Morrowind is really a bless, thank you for making it so entertaning!)))
Yes! Was waiting for part two! Really enjoyed p1. Got me to reinstall morrowind and been a blast even if I've spent more time modding it than playing....
Brilliant, Morrowind is one of my most favoured childhood game! played the heck out of it, and its scary how much i apparently remember from it. Also, its safe to say i think, that it is the Darkest RPG ever, in more ways than one..
1:14:48 I agree a lot with josh here about balance being "boring", ESPECIALLY single player games. You can make an argument for multiplayer because there are other people to consider, but the charm of many single player games, especially RPGs, is breaking the game with some broken ass build. "Balancing" a single player game like a multiplayer game, to the point where everything just becomes different ways to achieve the same end result, for me, makes the game very very dull.
32:42 there are three occasions in which you need to cast magic iirc in the Winterhold storyline. One of them isn't even to get into it because you can have certain checks that allows you to bypass it (if you go there to ask their librarian for the Elder Scroll they make you an honourary member if you shout for Adelle at the entrance to prove you're Dragonborn) The first one is when you need to cast a shield spell during the first (and only...) lesson, right before they decide to send you in Sarthal. The second one is always in Sarthal, when you need to cast a spell to break the door when you equip the amulet. The third (and this is the one I might be mistaken about) is later in the questline when you go in a Dwemer ruin, and you need to cast fire and frost spells to solve a riddle. And in all cases you can't get stuck since in the first case the teacher teaches you a shield spell if you don't know one already (what if you know it but it costs too much magicka for you? maybe you do get stuck if that happens), and in the latter ones there are always conveniently placed spellbooks near the riddle rooms. You also need to use the Staff of Magnus against the eye, but it's not like it's a real spell.
You can use Spellbreaker for the ward and if we're not counting shouts then you can shout the wall down. I haven't tested but I imagine you could use a mixture of patience and the fire and frost breath shouts to solve the puzzle
Fort Moonmoth sells a spell that drains a skill; use that to make a -100 selected skill on self for 1 sec. Then use that to train a skill up to 100 for 1 gold per level.
I know you don’t want to mod mechanics of the game but there is a mod that makes all attribute level ups x5 regardless of how many skills of that attribute you leveled and that fixes leveling for me in this game.
Hey Josh, just fyi, I'm pretty sure it's not a crime to kill someone in town if they attack you first. You can provoke them into doing so via Speechcraft and the 'threaten' dialog option (or is it 'insult'?). And there is no real penalty to failing at that option over and over until you eventually succeed, unlike the 'flatter' and 'bribe' options. As well, just as having your weapon drawn while talking to people lowers your rep with them and makes flattery and bribes harder to succeed at, it actually helps you when threatening them. At least, to the best of my recollection. Oh also, you can actually make potions to do powerful stuff, like levitate. But it's kind of an involved process. Though, it can be far cheaper than buying magic. I don't think you technically 'need' a recipe to try and make a potion; pretty sure you can just guess at it and use trial and error. So in other words, 1% trial to 99% error.
2:52:10 ...yeah you kinda are the baddie? 😅 (Bc a part of the Dunmer religion is that the dead ancestors are very much around and their bones help bind them to places and the present). I played a character (also Argonian!) who completed some Temple quests, read a lot of Ashlander poetry, and became very interested in the Dunmer religious traditions, and thus absolutely hated and objected to the grave-robbing mission. Had to do it to progress the main quest, but I killed Sharn after I was done, console-commanded the skull back into my inventory, and returned it to the cave. 💀
Josh: "You're just makin up words now Todd" Now to be fair Josh...all words are made up. Jesse Cox is also on record saying he probably has undiagnosed ADD so, yeah him wandering off tracks :P
Blank verse poetry is a form of poetry that is not related, even tangentially, to any type of rhyming scheme. Some call it free-form poetry, but Blank Verse is the technical term.
I know this is 3 days late and 10 pounds short, but healing spells are usually learned from the Imperial Cult or Triune Temple. Or get the scrolls from the Hetman.
One of the things that accelerated the breakup of The Verve was losing the rights to all of their earnings from Bittersweet Symphony, their most successful song, for using a Stones sample, even though I can't hear it. Fkg loved The Verve...
I got a weird habit, that I have had since I was a kid, where I always play as the race of whatever the location was based. For example, I was a Breton in Daggerfall. A Dunmer in Morrowind. And I did that for every game. Guess I will never have a khajiit, an argonian, high elf, or wood elf ever. If Elder Scrolls exists by the time there is a main game in their setting, I will surely no longer be upon this mortal coil.
Josh, you're the only streamer I have ever gone out of my way to watch. I've now had to go and get a second monitor just so I can be a good viewer. See you next stream!
Hello Josh “Saturdays at 7 and Sundays at 4” Strife Hayes
Notably, the Imperial Legion questline was the only one in Morrowind directly handled by our golden boy Hodd Toward. Which goes a long way to explaining why it's such a bizarrely janky mess compared to some of the others. It's like reading someone copying the Fighter's Guild questline homework but removing any plot or narrative from it.
Like, if anyone else on the team had written the Widow Vabdas quest at the time of Morrowind's development, it WOULD have been a moral quandary. But Todd wrote it, so you conveniently uncover a murder plot scheme and conveniently find a ghost who conveniently tells you he was murdered and conveniently the murderer is revealed by you and killed conveniently resolving the matter with no morals quandaried.
Straightforward good and evil is superior to moral grayness.
@@mrosskne You must not be a fan of Morrowind much at all.
@@Blisterdude123 Just the parts that are objectively good.
@@mrosskne I don't know what point you thought you were making, but you didn't lol
@@Blisterdude123 Nope, you're just too stupid to understand.
Some people prefer Kirkbridean lore, others follow Howardian lore, but I'm pretty sure we can all agree that Strifean lore is canon when it comes to Lusty Argonian maid.
Do I sense a 5th channel coming? The Josh Strifean Lore channel. Only clips of important strifean lore that the world needs to know about. Visa? Let’s get it going
What happens at the end of the stream is probably the most interesting about this game, and older RPG's in general: Josh is literally searching through a library for a book. Its just a tiny example but its an excellent one to use in order to show why this game is great: The quest is "look for a book" which causes you to actually literally go and search for it in a place that would be the most likely. And how does he search it? By browsing through them and reading the titles. And to boot, these arent just cosmetic, but actual stories you can read. All this just makes the whole thing immersive because it all just makes sense.... a lot more sense than following a marker on a mini-map and click on the glowy thing... How and why did games lose this simple logic, logic that was clearly understood 20 years ago? Even vanilla World of Warcraft was very conscious of this and actually had you read through quests to inform you about what you had to to and in which general direction you had to search. Remember Thottbot anyone? Because all this forces you to immerse, to learn geographic feature like rivers and mountains, where certain towns are, which road to take... all that. Just like in this game where you see Josh looking at the signposts. Another litte thing that just grounds this game... Its what you would do in real life so it makes this "virtual world" a bit more real too.
There's a very long and disappointing answer as to why that is but if you start digging the conclusion you will always come to is "money"
@@Caphalem Well sure, but thats only a part of the explanation I guess. I mean, Morrowind had a total revenue of $12 million in a market that was a lot smaller 20 years ago. Back then gaming stil was relatively niche and mostly for kids and nerds. And, further more, if they think Elder Scrolls games are such a money maker... why hasnt there been a new one in 13 years? Im not asking you for an explanation, I just seriously wonder. The fact that the re-release of WoW Classic back in 2019 was such a succes is probably related just as why Baldurs Gate 3, a retro game without a doubt, was basically the game of the year in 2023. It probably has something to do with the culture these days, especially amongs kids, that seems to evolve a lot more around social media and less about gaming. Which is a shame because games are such a unique medium, just because the level of immersion they can offer as described in my original post.
The problem is this sort of design can lead to aimless wandering and backtracking in search of something which is objectively not fun when its been 2 hours of searching the same place for some minor objective to a side quest. Kingdom come deliverance hardcore mode handles this the best i feel where you get a waypoint marker but you dont see it til you are like 30 ft from the objective and you have no icon showing where you are on the map so you know if you arent close but you still have to find it yourself using landmarks and knowledge of the world.
@@ageoflove1980
I think these games might be gone forever, for so many reasons. There’s so many things to sink time into now. People had more time back then, there was less to do, no smart phones, no social media, games were harder to obtain, harder to troubleshoot, far fewer multiplayer games, etc. It’s almost an offense now to make a game that’s singleplayer, unless it’s an interactive movie like God of War. It’s tragic, but you had lots of reasons to settle in and immerse in those days.
Edit - I still enjoy these games but I’m talking about the market. Publishers will not go for titles that bore people, and the 18-35 demographic simply get bored far more easily today.
@@bangthehankers1985the indie publishers will save us
18:37 The reason Morrowind takes 100 hours to play is when you stop to read every single book you find. I love the stories of Morrowind! I still remember the one about the vampire that gave me lockpick experience from reading...😅 And The Cake and the Diamond...good reading. 📚❤
Saturdays at 7,
Sundays at 4.
I must of have missed that one. When did he say this?
that box is absolutely not where you expect it to be - you go through the whole dungeon to discover its through one door in the entrance haha.... it get's me every time!
Coming from Skyrim myself (I‘m just 23! 23 is young!) when I played Morrowind last year I wanted to play as blind as possible.
I spend 2 hours in that dungeon, discovering every nook and cranny in that place, naturally you‘d think: Hey, this dungeon goes pretty deep, and now I‘m seeing more dwemer constructions and even dwemer spirit enemies, this must lead me to the cube!
Also naturally, my pansy skyrim ass thought the cube will be in a giant main hall, held by an intricate construction on a noticeable and awe inspiring set piece, presented as the epic ancient item I thought it is… it stood there, un-glowing on a fucking SHELF 30 STEPS FROM THE ENTRANCE.
Had to look it up 😔
Morrowind, the game that never gets uninstalled. Those 2GB are part of Windows as far as I understand.
Morrowind. Deus Ex. Bloodlines (1).
Josh shows some genuine emotion and joy when playing this game, and that's probably what I appreciate the most about it
the storytime around the 20:00 mark just goes to show how much bethesda has been sliding backwards in terms of lore and storytelling especially in starfield. whole 120 hours i played that game i dont think i found a single book or slate that was longer than 2-3 pages. shame really, especially since so many of the books were public domain classics, they could easily have put the entirety of the text for all those books in the game or at least abridged versions, a few paragraphs on a couple pages is what we got.
I'm listening to Josh's soothing voice while I work at my boring 9-5. I think it's great!
Always nice seeng some good old Morrowind love. Thanks Josh.
Another piece of advice that may not have been mentioned - because it's almost never remembered (maybe in later streams, I'm not up-to-date) : pressing F1 opens the Hotkey menu !
I refuse to Telv-any Morrowind secrets
In Vivec City you can sacrifice a small potion of levitation to shrine near Temple for levitate for 24 hours. It should make navigate city pretty better ;)
I appreciate that era in game design where even the books inside the video game had love and care put into them with no toxic monetization in sight.
Seriously and then you have starfield where the “books” are like half a paragraph long snippets of actual real life books for 60% of them and the rest are just as short
I very much look forward to these Sunday morrowind streams 🤌
Sunday at four!
Not sure if this got addressed but when you went to pickpocket the key your skill can determine whether or not you even see all of the available loot not just the chance to actually take it so you can pickpocket multiple times and eventually see it
22:50 - "...provided one has the willpower and strength to pull out in the end..." - that's some serious lusty argonian maid lore right there. 🤣
Josh, your acting of Louis Beauchamp reminds me of The Fast Show sketches with the old drunk guy. Loving the adventures of Lus-tea
I remember making a constant effect levitation robe with one of those grand soul gems filled with some bad-ass soul, I think it was even Vivec's lol.
The "item clip" was hilarious!!!
Vivec is awesome to explore IF you know Levitate. I made myself a ring that gave me speed and levitation, was flying around it was sooo fun! And really makes you appreciate the architecture/design of the game.
I can never remember Josh's terrible rhyme, but I came up with my own on a completely unrelated subject
Josh Stryfe Hayes is such a doll.
He does his hair with estapol.
hello Josh "Lust-Tea" Strife Hayes
Gave you a thumbs up for “in the 1940’s the English invented: time”
Oh my lord I am so glad I didn't wake up my roommates coughing and laughing at 6am during the explanation of Gran's funeral. May my own Boxing be so funny. XD
Saturday is heaven, Sunday i'm sore
you have 13% chance to get that spear when you cast that spell and you get it SO OFTEN
I firmly believe the chances of success on spellcasts is a damn dirty lie. How the fuck can i have a 20% chance and succeed 5 times in a row or have and 85% and fail 5 times in a row? Sure, its plausible but i dont buy it.
he had a 13% chance before any leveling while at 10% fatigue. somewhere early in this stream, he reads success chance @ 24%.
honestly vivec is the best city to discover in a video game
Josh, ... I have to blame you for this... After the first stream I bought Morrowind on GOG again and I'm currently installing 500 mods.. It's all your fault! Thank you, mate! Lovely stream!😂
Is there any other game that has such insane levitation? You can literally go anywhere, do anything.
Pro Tip: Beside the Temple in Vivec there's a shrine that gives a levitation effect for a whole day, you just need to buy a cheap levitation potion from the priestess in front of the temple and use the shrine, you can then fly all over Vivec, or all over Morrowind if you teleport to aonther place, makes exploration very easy and you can do it everyday🖖
Thank you, Josh, for uploading this VODs! I can not watch your streams because i live in Uzbekistan, its +5 to yor time))) This series about Morrowind is really a bless, thank you for making it so entertaning!)))
Damn it.....that short actually made me watch the stream......well played.....
3:55:17 legit tricked me lol i was tabbed out for a bit, then i tab in right this moment and see chat losing the ABSOLUTE shit. Well played Mr. Josh
Soule also did Neverwinter Nights soundtrack
I also took forever to find the dwemer puzzle box :(
Wondering if at any point he will actually make sure to start fights and cast spells with more than 5 stamina.
Josh should really be using the official plugins as they add more kinds of medium armour.
Yes! Was waiting for part two! Really enjoyed p1. Got me to reinstall morrowind and been a blast even if I've spent more time modding it than playing....
Check out tamriel rebuilt. Basically morrowind 2
7 at 4pm
Saturday at Sunday, heard that from someone else and had to repeat
Brilliant, Morrowind is one of my most favoured childhood game! played the heck out of it, and its scary how much i apparently remember from it.
Also, its safe to say i think, that it is the Darkest RPG ever, in more ways than one..
1:14:48 I agree a lot with josh here about balance being "boring", ESPECIALLY single player games. You can make an argument for multiplayer because there are other people to consider, but the charm of many single player games, especially RPGs, is breaking the game with some broken ass build. "Balancing" a single player game like a multiplayer game, to the point where everything just becomes different ways to achieve the same end result, for me, makes the game very very dull.
Lmao, was just talking to my friend about how good this stream was and bam part 2. Bless you🙏❤️
When chat helped you get the puzzle box and you snubbed them haha😂
32:42 there are three occasions in which you need to cast magic iirc in the Winterhold storyline.
One of them isn't even to get into it because you can have certain checks that allows you to bypass it (if you go there to ask their librarian for the Elder Scroll they make you an honourary member if you shout for Adelle at the entrance to prove you're Dragonborn)
The first one is when you need to cast a shield spell during the first (and only...) lesson, right before they decide to send you in Sarthal.
The second one is always in Sarthal, when you need to cast a spell to break the door when you equip the amulet.
The third (and this is the one I might be mistaken about) is later in the questline when you go in a Dwemer ruin, and you need to cast fire and frost spells to solve a riddle.
And in all cases you can't get stuck since in the first case the teacher teaches you a shield spell if you don't know one already (what if you know it but it costs too much magicka for you? maybe you do get stuck if that happens), and in the latter ones there are always conveniently placed spellbooks near the riddle rooms.
You also need to use the Staff of Magnus against the eye, but it's not like it's a real spell.
There are videos of people doing the whole story without any spells, but it requires some tomfoolery.
You can use Spellbreaker for the ward and if we're not counting shouts then you can shout the wall down. I haven't tested but I imagine you could use a mixture of patience and the fire and frost breath shouts to solve the puzzle
Josh, you dastardly villain, you got me in here through lies and trickery!!
Fort Moonmoth sells a spell that drains a skill; use that to make a -100 selected skill on self for 1 sec. Then use that to train a skill up to 100 for 1 gold per level.
I know you don’t want to mod mechanics of the game but there is a mod that makes all attribute level ups x5 regardless of how many skills of that attribute you leveled and that fixes leveling for me in this game.
Great series so far
Hey Josh, just fyi, I'm pretty sure it's not a crime to kill someone in town if they attack you first. You can provoke them into doing so via Speechcraft and the 'threaten' dialog option (or is it 'insult'?). And there is no real penalty to failing at that option over and over until you eventually succeed, unlike the 'flatter' and 'bribe' options. As well, just as having your weapon drawn while talking to people lowers your rep with them and makes flattery and bribes harder to succeed at, it actually helps you when threatening them. At least, to the best of my recollection.
Oh also, you can actually make potions to do powerful stuff, like levitate. But it's kind of an involved process. Though, it can be far cheaper than buying magic. I don't think you technically 'need' a recipe to try and make a potion; pretty sure you can just guess at it and use trial and error. So in other words, 1% trial to 99% error.
its so wild to me, that there is no commonly accepted internet time.. stupid time zones -.-
1:46:15 awww my dogs name is also Piper that’s so funny.
Did he say '"No kink shaming in this sex'th house" holy shit
2:52:10 ...yeah you kinda are the baddie? 😅 (Bc a part of the Dunmer religion is that the dead ancestors are very much around and their bones help bind them to places and the present).
I played a character (also Argonian!) who completed some Temple quests, read a lot of Ashlander poetry, and became very interested in the Dunmer religious traditions, and thus absolutely hated and objected to the grave-robbing mission. Had to do it to progress the main quest, but I killed Sharn after I was done, console-commanded the skull back into my inventory, and returned it to the cave. 💀
I def need to catch the stream sometimes. I scream internally every time you ask chat something and get a false answer :D
Josh: "You're just makin up words now Todd" Now to be fair Josh...all words are made up. Jesse Cox is also on record saying he probably has undiagnosed ADD so, yeah him wandering off tracks :P
Out of all the cities, buying the Guide to Vivec scroll is well worth it. Why read the map out of game when you can read an in-game map instead?
You know, I've had the flu this week, these have helped.
Haha! I saw the clip of the item joke before this, it worked like a charm👌🤣
I can honestly say I've never in my life had ANYONE get a wacky racers Dick Dastardly joke. This man is peak.
Blank verse poetry is a form of poetry that is not related, even tangentially, to any type of rhyming scheme. Some call it free-form poetry, but Blank Verse is the technical term.
I know this is 3 days late and 10 pounds short, but healing spells are usually learned from the Imperial Cult or Triune Temple. Or get the scrolls from the Hetman.
I wonder if he ever found that puzzle box.
“Hey Darius, here’s the thing fuck that I’m not doing that”
every good soundtrack is jeremy soule, jesper kyd or ppl from CDPR (pt adamczyk )
27:04 if lusty is a reptile and moves like that, does that make her a….. Vinscreen Viper? I’ll see myself out
One of the things that accelerated the breakup of The Verve was losing the rights to all of their earnings from Bittersweet Symphony, their most successful song, for using a Stones sample, even though I can't hear it. Fkg loved The Verve...
please upload part 3 (:
this gives me life essence, please maintain your work, for my life that is
"in the 1940s, England actually invented time." LOL
I should finish this game some day.
I've been telling myself that since 2002.
How dare you pixilate an Argonian!!! YOU N'WAH
Huzzah going to enjoy this, thanks Josh!
oh no dont hug the dog for barking. scold him not reward him
The little adventure is wizards house was more fun then some whole entire games
I believe Indoril armor is medium armor...
But maybe don't wear it around the city of Vivec.
sadly i cant catch your streams live very often, love you put them here....also i want you to tell me that everything is going to be ok
Thank you Joshua. Love your shit. Def helps me fall asleep. But also helpful tutorial, kinda
Saturday at 7 / Sunday at 4
Now Luss-Tee / Is a little less poor
Also remember / AI can't use door
Saturday at 7 Sunday at 4
At what times does he stream???
I'm pretty sure it's Tuesday at 2, and Thursday at 5:43.
I’d listen to full-length audio books by Josh. Great reading voice
Well, i just finsihed watching the first one, perfect timing :)
I got a weird habit, that I have had since I was a kid, where I always play as the race of whatever the location was based. For example, I was a Breton in Daggerfall. A Dunmer in Morrowind. And I did that for every game. Guess I will never have a khajiit, an argonian, high elf, or wood elf ever. If Elder Scrolls exists by the time there is a main game in their setting, I will surely no longer be upon this mortal coil.
I never felt more grossed out when i played as the magic IRS.
having different beliefs from other people is not shitty.
no, but shitty beliefs are shitty regardless of how few or many people believe them.
LETS FLETCHIN GOOOO
Way more of this!
Great playthrough so far, was just thinking it be nice if your stamina restored while you are reading or looking at the maps.
Oh man, I wish you had done that gigantic hype up, and then pulled out the Fork of Horripilation or something silly.
Loving this
nice nod to Cadicarus. found that guy randomly and love his saney retro games vids its hilarious to me
Josh, you're the only streamer I have ever gone out of my way to watch. I've now had to go and get a second monitor just so I can be a good viewer. See you next stream!
this will be great second monitor content while I grind slayer on the group ironman
So the Nerevarine is the Messiah as interpreted by the Pharisees?
Wait, when are the streams uploaded to youtube?
Josh is a better streamer than I thought he'd be
Man, it's wild that Skyrim's OST is basically ripped right from Morrowind. So many bangers.
Time is an illusion. Lunch time doubly so.
Pratchet?
@@M2Mil7erThe Hitch Hiker's Guide To The Galaxy, book 1, page 22