10 SECRET MECHANICS that ONLY PROS Use - League of Legends
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- Опубликовано: 31 янв 2025
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Shoutout to the good old 1% crit rune and critting 3 times in a row level 1
The probability of that happening? One in ten thousand. Good times.
@@shacolin6546LoL crit probability runes doesn’t follow the product of chances percentage
Omg yes the level 1 unexpected crit and straight up full as or ad pages 😂 good times
Miss those old times when the game was fresh to me
Omg yeah, the amount of langs won from just critting once lvl 1-3 xD
For those wondering, the champions that are 55 units in size are Amumu, Annie, Briar, Fizz Heimerdinger, Kennen, Naafiri, Poppy, Teemo, Tristana, Veigar, Warwick, and Ziggs
briar and warwick naafiri is same size as teemo? wtf
Vex isn't?
Damn I know characters like teemo can go between the towers but Warwick, Briar and naafiri? damn that one is a shocker.
I expected the Yordles, and I guess Briar is a stick-woman, so fine, but Warwick?!
@@aohjiithey're the same width, not the same size. Seems weird though.
Quinn's E is a very interesting fixed distance dash. The first part is not, obviously, you will hit the target regardless of distance, but the part where you bounce back after that is a fixed distance. You can easily go over a wall you have your back to if your target is close, and you can also dash through a wall or tower initially, and not bounce back, instead stay on the side of your target, once you know how to evaluate the distance.
yeah but quinn players are cringe
Also, the skill has a built-in interrupt which causes to even cancel enemy autos.
@@Xeverousso you could cancel the enemy from autoing a canon minion?
@@husseinmoussa2947yes
It is not about the distance for quinn. If the target is near a wall, and ur on the same side, u land on the other side. If ur on the other side than the target, u land on the target side. Her E basically lets u pass through a wall just once, either the first part, or the second.
Well that explains the tether BS I've experienced numerous times where I was out of range but it was still attached.
For those wondering, safest champ to go between towers is 20 stacks chogath with an impressive 25 unit size
I would add that special, empowered attacks like aatrox passive, garens Q etc. will always hit their target even after they Flash out of range :)
I mean yeah but the same thing can be said for any AA once it's started special or not
Aatrox passive is bugged AF, gets cancelled a lot
5:30 if you aim with the mouse directly on the target it’s ALWAYS gonna hit no matter the animation. mouse on target is perfect angle
It is actually not markov chain, markov chain probablity only depends on the current state not the old ones.
THANK YOU
okay the portrait thing is so nice, i never knew that one. will save so much pain clicking on the wrong people in certain situations!!
Can't believe that the tic-rate is only 30 per second. That's why my combos don't work when I press keys too quickly!
They still queue ur keypresses tho. so the order of the presses shudnt change
I fear no man, but that thing - that Tham bench q range - it scares me .
Ooh I thought that speed dash through walls was a bug and it only worked on Ahri and Malph
It probably is a bug. But riot is too incompetent to fix them, so bugs become "features".
That tether effect also applies to Sion Q, so it possible to hit champs that where just outside of it or miss enemies that just went inside of Sion Q
How does the crit ratio check work if you cancel an auto that was going to be a crit, like the trynda who cancelled his crit auto and his next auto was a non-crit?
The knockup is the same thing as high ground so it makes sense that the part you need to aim for is below.
What i wonder is if someone in low ground gets knockup i assume you actually have to aim at him directly if you are on highground
Its diffrent. If u get knocked up, only ur model moves up in the z Axis. If u move to higher ground, ur model and ur hitbox moves up in the z axis.
So if u are on low ground in the river, and get knocked up, ur hitbox stays at low ground
Riot should've scrapped ground level years ago
fr like it‘s so unnecessary and just manes the game more inconsistent and frustrating for absolutely no reason
@@husseinmoussa2947 it's DotA legacy, but you never learn about it. And the indicators don't adapt to it either
Me when skillcapped starts talking about Markov chains : fcking delicious
When did they change the crit chance functionality and what's the name for it?
This channel is just amazing ❤ thx for all of your videos. It's the only league channel where u can learn things
Thanks!
Wow, glad you enjoyed! :)
Love how they advertise $6 a month but its annually, in reality its $20 a month.
I know some overall mechanics I can learn with pros, but true mastery is main n otp
If u play aatrox. The wall red side top next to tower is ur best escape.
Honestly it’s kinda funny with Crit and Z-axis thing.
Because compare to the OG, Dota 2, Crit is more or less done by Dota first, but Dota 2 also fix thing with high low by bending indicators for projectile and UI.
And yet LoL only learn to use Dota’s Crit but not something more important
Honestly, Riot should fix the linebreak in skillshots from low to high and vice verse.
You can shield your allies through their portraits?!!!
I am always doing it with galio and pulu! I think every moba has this(this festure helped me a lot on Abaddon and oracle in dota) can't imagine playing without it
Everytime my friends doubts why I watch this channel Ill just show them this video.
Very good video thath explaning very needed things but i have one thing can someone explain me more how works that trick with wall dashes bcs i m jungler and its very interesting
Basically when you dash into the wall you prevent dash from happening,but dmg stoll goes. You can try it with Vayne,try to use her q into the wall and just use her q, and you will see taht Q dash into the wall is so much faster
Idj what else is there to explaining, just go to practice tool and chech if it works for your champs
2 sides here. Your dash cannot go past the barriers so to speak, but if there is another side your dash length is what matters. Over ledges and terrain, you are calculated based on 2 things, your cursor and your dash length. So it will allow you to move your cursor closer to your champion, it calculates the dash and compares it to the terrain. If you can move past, it will follow your cursor making it faster. If you cannot, like say the edge of the map or a wall that's too large, it will instantly cancel the dash itself but still allow the ability. It's a little complicated, but extremely effective. I do it with Lucian, Vayne, even Galeforce follows this same mechanic. Any dash can be "cancelled" when used on a wall, or sped up if you can pass over based on how league calculates.
Dashing across walls works just like ward placements in practice tool. The range of dashes are just more variable.
the tip about tethers is not accurately described nor is it something people can do in their games. Allow me to explain, the "check time" is not based off the spell activation but it is a constant cyclical checking system. TLDR, you cannot time the "check" off anything about the initiation of the ability.
so for nocturne tether at least (which is how i learned about this in the first place) it actually deals damage in these .25 second increments, so its possible that other tethers behave differently but nocturne fear checks during each tick of damage at least as far as i understand
k but with trist w you are moving further away if you use its full extended range
On the nocturne fear thing, when the fuck are you supposed to flash? How do you know which frame is it?? :D
it takes him 2 sec to fear you
the damage numbers actually come in during each .25 second tick, so you can flash right before one of those numbers
very good video but in your position should know that it only appears to be infinity complex due to constant balance patches and updates
Honestly, the high-low ground should have need patche years ago
You just earned a sub!!❤
Stuff like this should be on the wiki
Very good episode!
Why those walls jumps almost never work on Kha'Zix jump? Is he coded differently? Even If It's in the range showing inethe ground, he fails.
Volibear Ult is the same way. For some reason they just dont work the same as every other jump. For Kha though, I think you need evolved wings? Dashing into a wall also still works for both champs for the quick cast.
The mechanic about critical hits is wrong. If you auto billion times, your autos would be almost %40 critic. On the other hand, you can not say this for 3 autos. Then, what is the difference 3 and a billion? If number of attempts increas, actual ratio goes to %40. I mean, if you count all autos in a match and make a prediction depend on this count, your prediction would be more succesful. Because of number of attempts
The river hitbox shouldn't be a feature...
Pros IRL: forget to buy the jungle item in a competitive match
So your saying leagues tick rate is dogshit. That's all I'm hearing.
Can't wait to see my Poppy jungle ult the gromp away and still die
Crits are very predictable , meanwhile me: 8 aa's at 60% nocrit
when is the next hector suffering video
thats why i wont play ranked. I dont like playing dirty and exploit bugs and misuses things that are not fixed or cannot be fixed, ARAM ONLY
What happens if you knockup someone standing in the river?
Game crashes obviously.
“League is really complex game” sounds funny comparing to dota 2
Report players for cheating and maybe they will fix this exploits, the jumping one.
Wow low and high ground, fml all these years wonder wtf my skills don’t hit
Wow, WTF. Didn't expect that one of the most popular games in the world to be so bad.
perfekt tips now my botlane will not run it down xD
How to not get bad team mates? Carry them with skill cap lol
This is just a compilation of "riot fix this shit".
Tiny gameplay intricacies =/= bugs, my guy
@@shaneconley3564 My guy, calculating the travel speed based on where you clicked instead of the actual travel lenght is just lazy programming
Most of these are bullshit and should be removed from the game.
Why dont they just remove low and high ground this is bs
Most pros dont use a single one of these xD
U right now 🤓
leagme of legmends
So, game busted. Riot doesn’t want to fix, learn to abuse bugs. Instructions clear, uninstall and play dota 2.
Game design isn’t your strong suit. Stick to being a consumer.
problem is dota is trash
@@Lamb666 everyone is a consumer, what is this comment ? 🤡
@@romerus6087 i play both and league is way trashier, but thats opinion i guess. Edit: as an example, where is the voip in league and why hasn’t it been implemented? Why do we communicate using pings and emotes? Also, why are items so bland? Why isn’t there items that allows me to disjoint or dodge a skill shot?
@@arthurakopyan8218bro i start playing dota2 2 days ago and its sooooo hard, do u know a good video for new players? Bcs all the vids i saw was harder than the game it self, +is their any way to recall without buying the recall item? :(
these are exploits not mechanics :)) lol
First you won't pin me
they won't
@@meow666inanna That's right