"When playing a game, the goal is to win, but it is the goal that is important, not the winning." -- Reiner Knizia (attributed) I would extend this to getting the table's "informed consent" before trying for a weird goal if (and only if) the goal will necessarily mean you are not trying to win in the way the game intends a player to win. For example, if your goal is to get as much coal as possible in Chocolate Factory (each coal is technically worth a point but it's extremely inefficient and there's no way around that), not to get the most points by any means necessary, then you are necessarily not trying to win so you have an entirely different goal from everyone else. That is something you need the table's informed consent for at the beginning of the game before you attempt it, because you might just be handing the victory to someone else if they can springboard off of your strategy in some way. Not only must everyone consent to the possibility that someone might find a way to springboard off of your strategy, everyone must also be "informed" of the implications of this strategy. That means everyone must have at played the game at least a few times before and at least once recently so that they have enough general active expertise to be considered "informed". This is crucial because if everyone's not informed, then the consent they give is that some other player who is far more informed is far more likely to take advantage of it and the inexperienced player won't have a clue how to interfere in it. If your goal is just an alternate strategy which is plausibly viable under even normal circumstances, sure, go nuts with uninformed players, but otherwise I wouldn't want to play in that game with you.
I own hundreds of games, and I'm the one in charge of learning and teaching them. That means I usually know how to play a game long before I play it against my friends. Best way to get myself a challenge? set myself an stupid goal. Will I win? Probably not. Will everyone have fun? undoubtedly!
Haha, love that! Setting dumb goals just makes it all the more fun. Who cares about winning when you can just enjoy the chaos, right? What is the best goal you have set for yourself?
@@Quackalope I tried to win Terraforming Mars only buying green cards. I had a full zoo by the end of the game, but did not win. In Ra I try to get all the Nile tiles, or all the building tiles... In Veiled Fate I usually write down a prediction after act 1, to see which demigod belongs to each player, and sometimes even try to guess the final score. Another fun thing in Veiled Fate is trying to ignore your demigod to see how well it fares, I once won by "not touching it". Also getting "units" surrounding the Mediterranean sea in games like Era of Tribes, Mare Nostrum, Dark Ages or Europa Universalis, make for a fun self-fulfilling achievement.
Love this mentality, man! I aim to stay just below optimal play so the game isn't too weird for everyone else, but it's just weird enough to create some great moments.
And now I too want to waste my time on the Root clockwork challenge. I'll skip the eyrie no turmoil challenge. Against my playgroup thats pretty much impossible. We will go out of our way to bring turmoil to the eyrie.
Uprising with all expansions is incredible. We always play it that way. I made my own set of cards and it's very fun and thematic. And we play A LOT of D:I.
@@TheRealMrWolf what do you mean by your own set of cards?! I played the base with all the expansions and the extended game mode :) - Uprising is next!
@Quackalope I removed some cards that I thought were not very good for the game, a few weaker ones and a few overpower ones, as well as a few duplicates, so we now have our very own variant. Also Epic game mode, always 😉
Play Cthulhu Death May Die against Shub-Niggurath, episode "Strange Bedfellows" with 2 Unknown Monsters and no Relics. 4 unknown behavior cards for each Unknown Monster. That's it.
Thinking you may have to house rule Crokinole to get the win in a round. Given you must touch your opponents disc, it won’t take much for the location of that disc to ruin your plans.
@@Quackalope It really depends on the game. Here are two examples: Board game: Cashflow 101 / 202 - - objectives like making a dreal with every player. Video game: Mythwind - would pick a class and race with specific model or storyline, like a lizard man who conjered all his armor and spear. Saddly I've not played enough games consistantly to explore anything like that in the recent years.
"When playing a game, the goal is to win, but it is the goal that is important, not the winning." -- Reiner Knizia (attributed)
I would extend this to getting the table's "informed consent" before trying for a weird goal if (and only if) the goal will necessarily mean you are not trying to win in the way the game intends a player to win. For example, if your goal is to get as much coal as possible in Chocolate Factory (each coal is technically worth a point but it's extremely inefficient and there's no way around that), not to get the most points by any means necessary, then you are necessarily not trying to win so you have an entirely different goal from everyone else.
That is something you need the table's informed consent for at the beginning of the game before you attempt it, because you might just be handing the victory to someone else if they can springboard off of your strategy in some way. Not only must everyone consent to the possibility that someone might find a way to springboard off of your strategy, everyone must also be "informed" of the implications of this strategy. That means everyone must have at played the game at least a few times before and at least once recently so that they have enough general active expertise to be considered "informed". This is crucial because if everyone's not informed, then the consent they give is that some other player who is far more informed is far more likely to take advantage of it and the inexperienced player won't have a clue how to interfere in it.
If your goal is just an alternate strategy which is plausibly viable under even normal circumstances, sure, go nuts with uninformed players, but otherwise I wouldn't want to play in that game with you.
I own hundreds of games, and I'm the one in charge of learning and teaching them. That means I usually know how to play a game long before I play it against my friends. Best way to get myself a challenge? set myself an stupid goal. Will I win? Probably not. Will everyone have fun? undoubtedly!
Haha, love that! Setting dumb goals just makes it all the more fun. Who cares about winning when you can just enjoy the chaos, right? What is the best goal you have set for yourself?
@@Quackalope I tried to win Terraforming Mars only buying green cards. I had a full zoo by the end of the game, but did not win. In Ra I try to get all the Nile tiles, or all the building tiles... In Veiled Fate I usually write down a prediction after act 1, to see which demigod belongs to each player, and sometimes even try to guess the final score. Another fun thing in Veiled Fate is trying to ignore your demigod to see how well it fares, I once won by "not touching it". Also getting "units" surrounding the Mediterranean sea in games like Era of Tribes, Mare Nostrum, Dark Ages or Europa Universalis, make for a fun self-fulfilling achievement.
Love that approach! Win or lose, you get a great story out of it.
I love figuring out how to connect all my stops on Ticket to Ride to create one long continuous line. No branching allowed.
Love this mentality, man! I aim to stay just below optimal play so the game isn't too weird for everyone else, but it's just weird enough to create some great moments.
And now I too want to waste my time on the Root clockwork challenge.
I'll skip the eyrie no turmoil challenge. Against my playgroup thats pretty much impossible. We will go out of our way to bring turmoil to the eyrie.
XD it is almost too much fun to cause it!
Uprising with all expansions is incredible. We always play it that way. I made my own set of cards and it's very fun and thematic. And we play A LOT of D:I.
@@TheRealMrWolf what do you mean by your own set of cards?!
I played the base with all the expansions and the extended game mode :) - Uprising is next!
@Quackalope I removed some cards that I thought were not very good for the game, a few weaker ones and a few overpower ones, as well as a few duplicates, so we now have our very own variant. Also Epic game mode, always 😉
@@TheRealMrWolf . . . Come join my game group XD . . . I love these!
@@Quackalope Uuu, gladly but I'm half the world away 😅
Really looking forward to more Root content... An 8 player game would be absolutely insane!
Playing 10+ players in Firefly the Game or Star Trek Ascendancy is definitely a challenge that no one should ever try, but they were silly and fun.
Here’s a challenge: get a copy of Build-a-Cult and see if it doesn’t replace Wingspan (or any span at this point) for you.
Replace Wingspan? That’s a bold claim! I guess we’ll find out if I can handle the cult life or if I’ll just wing it!
@ I see what you did there 😉
The other thing I want to do, is play The World of Catan. A game of Catan with all the expansions added.
Play Cthulhu Death May Die against Shub-Niggurath, episode "Strange Bedfellows" with 2 Unknown Monsters and no Relics. 4 unknown behavior cards for each Unknown Monster.
That's it.
It sounds like you would love Arkham Horror the living card game, I'm finishing the path to carcosa expansion and I'm loving it so much!!!
Thinking you may have to house rule Crokinole to get the win in a round. Given you must touch your opponents disc, it won’t take much for the location of that disc to ruin your plans.
That’s the whole point though :) some carful ricochet and perfect shots. You can certainly do it - just not easily!
I like to try different ways to win
Dominion--> bought 8 6pointers im a singel turn with multiple bridges.
Dune win without winning a battle.
yes, I often come up with my own objectives in games ... things that guide how I play ...
That’s awesome! Custom objectives totally make things more interesting. What’s the wildest one you’ve come up with?
@@Quackalope It really depends on the game. Here are two examples:
Board game: Cashflow 101 / 202 - - objectives like making a dreal with every player.
Video game: Mythwind - would pick a class and race with specific model or storyline, like a lizard man who conjered all his armor and spear.
Saddly I've not played enough games consistantly to explore anything like that in the recent years.
This is cool!
A smart challenge would be to include a 🐦😜
Thi is the real challenge XD you are correct