If you're attacking with the Guard Area function, it could pay to set multiple small sections from the main bulk of your force to Guard-Area across a broad front. The mass of units all trying to navigate and maneuver around each other don't do well in terms of responsivity or getting out of the way of each other. Also, to make your power and supply less reliant on each other, it could do to put one Supply Drop Zone and one Power Generator next to each other scattered around your base, as opposed to keeping them in the same general area. If the AI grows a brain those will be no-brainer targets for its superweapons and Generals Abilities.
Depends on what circumstances, there are situation where you should guard or attack move. Attack move prioritizes only enemy units, garrisoned buildings, and defensive structures but ignores non combat buildings and any buildings in building and/or rebuilding progress (Especially GLA Hole) which is not ideal to clear the area as whole. While in attack move, units are in aggressive mode and may erratically chasing their targets until they die and will seek another nearby targets along their path to the destination point, hence preferably done in large group of units. Guard prioritizes every possible targets including non combat structures within the guard radius but will prioritize the nearest target which can be dangerous when there are active defensive structures. While navigating through destination point, units will move in standby mode and only units with radial turrets are able to attack while moving but not chasing. While in guard, units are in defensive mode and will stop chasing targets outside guard radius. Each units have their own guard radius and don't follow the unit with largest guard radius in the group which may cause a confusion between units in pathing, hence preferably done in small group of units.
If you're attacking with the Guard Area function, it could pay to set multiple small sections from the main bulk of your force to Guard-Area across a broad front. The mass of units all trying to navigate and maneuver around each other don't do well in terms of responsivity or getting out of the way of each other.
Also, to make your power and supply less reliant on each other, it could do to put one Supply Drop Zone and one Power Generator next to each other scattered around your base, as opposed to keeping them in the same general area. If the AI grows a brain those will be no-brainer targets for its superweapons and Generals Abilities.
another great vid play...
link for Boss general mod for this mod
probably do attack move instead of guarding
Depends on what circumstances, there are situation where you should guard or attack move.
Attack move prioritizes only enemy units, garrisoned buildings, and defensive structures but ignores non combat buildings and any buildings in building and/or rebuilding progress (Especially GLA Hole) which is not ideal to clear the area as whole. While in attack move, units are in aggressive mode and may erratically chasing their targets until they die and will seek another nearby targets along their path to the destination point, hence preferably done in large group of units.
Guard prioritizes every possible targets including non combat structures within the guard radius but will prioritize the nearest target which can be dangerous when there are active defensive structures. While navigating through destination point, units will move in standby mode and only units with radial turrets are able to attack while moving but not chasing. While in guard, units are in defensive mode and will stop chasing targets outside guard radius. Each units have their own guard radius and don't follow the unit with largest guard radius in the group which may cause a confusion between units in pathing, hence preferably done in small group of units.
how do we play as this boss?
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Ketika ke 2 bos saling mengadu kekuatan
Where can we get the Boss from?
Why there's a philippine flag below the chinese character?😂
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