Tarawa 1943 - Playthrough

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  • Опубликовано: 29 дек 2021
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    Playing a game of Tarawa 1943.
    *The 3 USMC cards you start with should be drawn from the deck, not the discard pile, just a slip from my side as I was focusing on something else.
    *Players choice of which battalion to reduce cohesion but it may not be
    an exhausted battalion” - In the play I incorrectly mention that the exhausted batallion takes the cohesion loss.
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Комментарии • 47

  • @WW2SolitaireBoardGameChannel
    @WW2SolitaireBoardGameChannel  8 месяцев назад

    Hi everyone! If you enjoyed this video, please subscribe to my channel and click the "bell icon"! You can also support the channel by liking the video! Have a great day!

  • @mtaran02
    @mtaran02 2 года назад +1

    Thank you for making this video and sharing your thoughts. Very helpful! Ill be starting my first game after I finish watching this video. Good luck! : o)

  • @charlesl21
    @charlesl21 2 года назад +2

    Your first roll I am almost out. Geez three rolls and game over. I could see me playing this once and selling it.

    • @WW2SolitaireBoardGameChannel
      @WW2SolitaireBoardGameChannel  2 года назад +2

      Yeah it pisses me off. There is no way to counter it. Even if you play a perfect game, with rolls like that you are done. I wish there was a lower difficulty setting and a way to counter the Japanese high rolls. I think I will keep playing untill I beat it but then I will be done with it. With such a small chance of winning, one victory is enough to be satisfied, then I would be put off to play more.

  • @WilliamHELLHASEYIS
    @WilliamHELLHASEYIS Год назад +2

    Great game play
    Yes I think it was made so the allies would never win 😂
    Maybe, someone whose Grand Dad was there part of a Banzai attack
    Always a great viewing channel

  • @charlesl21
    @charlesl21 2 года назад +2

    Glad you are doing this one So much hype and it seems like it is not my type of game we shall see

    • @WW2SolitaireBoardGameChannel
      @WW2SolitaireBoardGameChannel  2 года назад +1

      I will be happy to hear what you say after you watch this video. I am brutally honest which I know not everyone appreciates, but I have to be able to speak my mind on my own channel.

  • @EvilMagnitude
    @EvilMagnitude 2 года назад +1

    Nice channel! Don't mind the cranks on BGG. You've got a new subscriber here!

  • @manducator824
    @manducator824 2 года назад +1

    Great playthrough! I lost a game today with a score of -25... Just 1 thing: on 46:50 you rotate battalions and say the exhausted one has to take the cohesion reduction but I think it's the opposite: rulebook mentions on page 7: Players choice of which battalion to reduce cohesion but it may not be an exhausted battalion. Anyway, I had fun watching this playthrough, please keep up the good work!

    • @WW2SolitaireBoardGameChannel
      @WW2SolitaireBoardGameChannel  2 года назад +1

      That's correct, thanks for noting! I mixed it up 🙈 It's a hard game, but once you win it's awesome. I hope the next game will have some more options for difficulty adjustment!

  • @dennissvitak6453
    @dennissvitak6453 2 года назад +1

    I just purchased this earlier today. This will be useful.

  • @stephengray3401
    @stephengray3401 2 года назад +1

    The dice rolls (and card reveals) add significant variability to the game. Even though the Marines get 5 dice for their attacks you need no fours and have to gain double fives and sixes which are long odds. The Japanese are either degrading your cohesion or causing you lost battalions on most of their fire attacks. Plus, their Banzai attacks which are frequent do significant damage to the Marine forces. So, easy to play but tough to win. When you do, it will be all the more satisfying. The scoring is also set up so that you really want to push to eliminate the Japanese forces in order to have some of their cards left for victory points. You rolled a lot of fours which didn't help. It is a good thing that this is a relatively quick game once set up. Thanks for the playthrough.

    • @WW2SolitaireBoardGameChannel
      @WW2SolitaireBoardGameChannel  2 года назад

      I agree with everything you say! I hope you watch my next playthrough video of this game, where I do a lot better. I can't wait for Iwo Jima, but I hope that the difficulty settings will be improved upon. Cheers Stephen

  • @JohnPywtorak
    @JohnPywtorak 2 года назад +2

    Hi Dan, a thought after the landing phase. You chose to bring on the 6th reg. I would not have. I would have attacked using Naval support to get onto the beach with the 2 - 2. Naval support often can take out 2 and somtimes 3 Japanese markers. Wait for a Command tactic card to bring the 6th in. Push push push those marines forward and onto the beach. You also would have kept your reinforcements card which could be critical. Obviously that would not have guaranteed a win, but to me staying in the water another turn without doing anything to the Japanese is like saying hey keep shooting at me, we will run around and act like targets.

    • @WW2SolitaireBoardGameChannel
      @WW2SolitaireBoardGameChannel  2 года назад +1

      The problem with that tactic is that I would effectively only be able to bring up one battalion from the waters, then it would be at least 6(!) turns until the wave 2 battalions would reach land, so 2-2 would be facing each and every field of fire, banzai, sniper and fire attack alone, they would be anihilated. If I bring in the 6th they are only 2 turns from taking land and helping the 2-2 absorbing some hits. But interesting to see your point of view! Thanks for taking the time to comment

    • @JohnPywtorak
      @JohnPywtorak 2 года назад +1

      @@WW2SolitaireBoardGameChannel I hear you and good points. But, Command tactic you know is coming, so no rush to bring the 6th in. Right it didn’t change the state of the board any, you still had 1 front you could push with. Hold those guys back until really needed. Make that decision as late as possible, not early.

    • @_User333
      @_User333 2 года назад +1

      @@JohnPywtorak Hi Dan what are your thoughts on John's statement that you shouldve made the decision as late as possible

  • @SaxonChronicles
    @SaxonChronicles 2 года назад +1

    omg..... those 6's right off the bat. a start that bad will never happen again

  • @JohnPywtorak
    @JohnPywtorak 2 года назад +1

    Helpful comment intended here.
    You had 2 Japanese markers at #2 red 2 at 29:20 ish. You had 1 battalion marker 3 - 8 I believe on #1 red 1. Attack first with them #2 red 2. Odds are you can eliminate at least 1 Japanese marker. Then attack with the wave 1 marines. They would only need to eliminate 1 and likely get on the beach. Yes there is risk, but the odds are better.

  • @dsambernardo
    @dsambernardo 2 года назад +1

    Looks awesome. But also very hard

  • @TokyoDan0
    @TokyoDan0 2 года назад +1

    6:25 you mentioned a board game designer but I couldn't catch his last name. Sounded like David Farmsom.

  • @lopezmt5
    @lopezmt5 2 года назад +1

    I just came across your channel and just subscribed. I watched this video concerning this game. Your comment about it being very difficult caught my attention.
    I’m curious have you thought of creating some house rules to “balance” the game. I know you said that you even tried not discarding any cards at the beginning. What do you think about reducing the victory points for the Japanese in some manner?
    Because for me, as it is, I don’t think I would buy the game. I don’t mind difficulty, but I don’t want is a game where I know before I start I won’t win.

    • @WW2SolitaireBoardGameChannel
      @WW2SolitaireBoardGameChannel  2 года назад +1

      Hi and thank you for the comment.
      Sometimes when I want an easier game, I use the following house rules:
      I don't discard any USMC or Japanese cards.
      I remove the 2 bad Intel cards from the USMC deck.
      I do not do the pre landing attack by the Japanese. It is barely a house rules imo. I mean technically, if you restart the game every time they the pre landing bombardment causes a loss to cohesion or a battalion marker, you will eventually have a turn where no loss to cohesion or a battalion marker would happen. I'm just not wasting my time doing that.
      I let my regiments land at all wave positions, including black beach to the south (top of the map).
      I use the "Mulligan" rule ONCE a game. If the enemy rolls a triple 6 with a Japanese attack, I reroll. Only once a game. I use a marker on the map which I remove after using the Mulligan rule, knowing it's been used this game and can't be used again.
      I remove the rule where exhausted USMC battalions give the Japanese 1 VP after the game is over and you do the victory point calculation.
      I hope that help.
      Cheers!

    • @lopezmt5
      @lopezmt5 2 года назад +1

      @@WW2SolitaireBoardGameChannel - Thank you for your prompt response and sharing your “house rules”. As I get older, and with my old game mates, I find we have less and less chance to play games together, so your channel, strictly for solitaire war games is perfect for me.
      I like the elegant, streamlined game mechanics, so with some house rules, I feel more positive about buying this game. Thank you. Looking forward to watching your past and future videos.

    • @WW2SolitaireBoardGameChannel
      @WW2SolitaireBoardGameChannel  2 года назад +1

      @@lopezmt5 I have to also say that even though I think the game is a little "too hard" and miss some proper "optional rules", I think this is a VERY good game, I had much fun with it.

  • @JohnPywtorak
    @JohnPywtorak 2 года назад +1

    Oops, the first troop movement should have been to #2 red beach 2. Higher priority than 5, even the airfield beats 5, so it is a great place to bring the 6th in, just a thought.

    • @WW2SolitaireBoardGameChannel
      @WW2SolitaireBoardGameChannel  2 года назад +1

      That's a good thought. I think I'll start with Red beach 3, then 2 and last 1. Since 1 has highest priority and will always be hit until all adjacent positions are cleared.

  • @JohnPywtorak
    @JohnPywtorak 2 года назад +1

    To anyone reading, please understand my comments are hopefully helpful. In no way am I being critical.
    Dan, you chose to move the 1 - 6 onto the beach. I would have left them in the water and attacked with one of the other wave 1 positions. Moves are costly and you know that position is going to be hit hard, it is the priority. Also, the Banza! Would have fallen flat most likely. This is a case where pushing on another front is helpful, in my humble opinion.

    • @WW2SolitaireBoardGameChannel
      @WW2SolitaireBoardGameChannel  2 года назад

      No worries John. I hope everyone understands, I did ask you guys for help! All comments are very helpful! I'll do one more video on easy I think and we'll see if I can do better 😏

    • @WW2SolitaireBoardGameChannel
      @WW2SolitaireBoardGameChannel  2 года назад +1

      John, I was finally able to win. You can read my AAR here: boardgamegeek.com/thread/2785277/road-victory

  • @ericelder2749
    @ericelder2749 2 года назад +1

    Maybe the design of the final victory point calculation is the issue. Too many points awarded to Japanese for casualties. Some sort of alternative Victory point system would work, like maybe a draw if Japanese hold at least one area and an American victory if the island is clear of Japanese. Heavy US casualties were not uncommon in the Pacific.

  • @JohnPywtorak
    @JohnPywtorak 2 года назад +1

    You caught this, my oops. However missed an exhaustion check there, 3 - 2 was a 5 cohesion. You caught that, oops. You played two tactic cards on a USMC action. You removed the bunker then used air support. Oops, the 3-2 was attacking #1 red 1.

  • @stephengray3401
    @stephengray3401 2 года назад +1

    Hello Dan, I gave some more thought to this game. It appears the designer(s) wanted a simple and relatively fast game for players. Unfortunately, to me, it is over simplified. While all the components are top notch what difference does it make when the game play is abstracted to the most simplest of elements? Essentially, the game boils down to adding or subtracting die and then rolling until a result is achieved. This game setting could be on Mars for all it matters. While there is nothing wrong with having to roll dice there is nothing really compelling in the gameplay here. Compared to DVG's Warfighter series or Tiger Leader, Sherman Leader, Castle Itter, etc there is no comparison in terms of gameplay. Decision Games offers D-Day at Tarawa and while significantly more complex, it is far more thematic. I congratulate you on playing this game multiple times. After watching the playthrough my interest level went to zero. You recently did a playthrough of Airborne Commander which is what drew me to your channel in the first place. That is a very simple game to learn and while randomness plays a key role that gameplay is dynamic and fun. Neither of which I can attribute to Tarawa 1943. Sometimes you take a chance in Kickstarter and get a stinker. Thanks for saving me from wasting any more of my time on this game.

    • @WW2SolitaireBoardGameChannel
      @WW2SolitaireBoardGameChannel  2 года назад +1

      Thanks for watching Stephen! I agree, and these type of games certainly are not for everyone. I hope the designer builds on the design and adds some depth for Iwo Jima!
      About Airborne Commander. I got the new edition, I will do several videos on it soon!
      Dan

    • @stephengray3401
      @stephengray3401 2 года назад +1

      @@WW2SolitaireBoardGameChannel A new edition for Airborne Commander? Interesting. I certainly look forward to those videos when they come out. Appreciate the feedback as always. Enjoy your Sunday ahead.

    • @WW2SolitaireBoardGameChannel
      @WW2SolitaireBoardGameChannel  2 года назад

      @@stephengray3401 yes, it's available on game crafter and it includes the expansion pack. Looking forward to sharing it with you! Two more night shifts to go, then I'm heading home. Have a good Sunday!

  • @Stumptonian1
    @Stumptonian1 2 года назад

    Brutal die rolls to start off. The VP calculations make it very difficult to pull of a victory when few or no Japanese cards are left. Definitely not one for me.

    • @WW2SolitaireBoardGameChannel
      @WW2SolitaireBoardGameChannel  2 года назад

      Yeah that was bloody! I had some good suggestions from fellow players here and on bgg, so I will do another run on the channel,m and hopefully things will look better!