Ironclad Assault Buyer's Guide: The Letdown and Breakdown
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- Опубликовано: 16 окт 2024
- Ironclad Assault: Buyer's Guide
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Welcome to the Ironclad Assault. The ship you definitely need to wait before you buy... because there's something missing that you might not be aware of. However the Ironclad base....solid purchase either way.
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Welcome to our series where we give you a quick rundown of every ship available during the sale but we don't give rating's in this series our reviews in this series focus heavily on monetary value so you can make the decision of whether you should buy a ship, buy an upgrade and apply it, buy an upgrade and wait to apply it, or hide you wallet in a safe place where you can't access it. If you want more all-around reviews check out our "Review Every Ship by CitizenCon 2024" Playlist.
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As others have said, the Ironclad Assault is a vehicle and troop drop ship. It's the reason why it is so gun heavy on the front. If you are into just Cargo and currently only have a medium to caterpillar size Cargo ship, then the Ironclad makes since as your progression. The Ironclad Assault is meant to drop in with suppression fire, off load troops and their ground vehicles, and it has the facilities to make new parts then get vehicles repaired, rearmed and refueled to get back out on the battlefield.
You can use the Ironclad Assault as a cargo ship, it just doesn't excel at it. So, it's more about what you want out of your gameplay. If you or your org is into miliary campaigns, and you like that type of gameplay Ironclad Assault all day. If your more about the cargo trade, and piracy gameplay of looting ships and then dropping the goods quickly into your ship then get the hell out of town, the Ironclad is your ship. That simple.
Personally, I love the look of the Ironclad ships they nailed that for me, I picked up a CCU to the Assault and will hold onto it to see how the game play for that style of ship progresses and go from there.
I pretty much agree with everything you said.
The thing I have supreme hesitation about though is the whole "front line repair " thing.
They are going to have to do some crazy changes to gameplay for combat and damage.
Cuz...
I don't see vehicles getting damaged and limping off somewhere to get repaired.
I see the ttk being so low that shit just gets blown up period lol.
So, I think this is one of those things that they are overselling that whole gameplay.
Think of it this way. Say you buy the Assault and you take part in big fights on the regular, so for every 30 land vehicle you are able to only repair 3 to 5 vehicles because the rest of them got "deleted" lol.
D9esnt seem worth it as a value proposition.
Now let's say they change gameplay so 20 to 25 of those land vehicles can get repaired....
I don't know if I would even want to play that game lol...
Why are you stating you'll hold on to it, it's always in your buyback list, duuuuuh.
It is on your account forever now!
@@timsgtaumm..OK I"m confused by your statement.
What hasn't been mentioned much, is that anywhere a Carrack can land, so can a Ironclad.
@@timsgta thats a terrible way to think cause when you melt it you pay the updated price of it, If it goes up in price then your paying that new cost
I bought the CCU to the Assault because I wanted to lock down the price before I knew more about it.
Yeah me too.. ditched my Gemini, ccu'ed to the Clad'erpillar and brought the an additional upgrade to have the assault as an option.
Solid choice.
Did the same and then melted for the standard o e
Christmas Day was the perfect analogy. The cargo was the way to go for now and if they make the assault better down the road, just upgrade.
Appreciate takes like this that add context to these big decisions.
The Ironclad is a Heavy Freighter, the Ironclad Assault is a Heavy Dropship.
If it has 1100+ SCU of cargo capacity, you'd expect it to have at least a single tractor beam, regardless of what the intended role is. The regular Ironclad would still have the advantage of having 2 extra tractor beams.
@@aitvaras5271 just par a Argo-Tractor in the Assault. Problem solved.
@@vonrosphe3098 I'm not sure that will work if there's no retractable roof cover.
@@aitvaras5271 We have to wait for Q&A for the roof. But a Nova tank fits through the front entrance. And the Argo has nearly the same size. So just fly it out through the front door.
The sense of scale in Star Citizen is mind-boggling. Videos like this make me realize how vast the game really is.
Don't talk cargo on an assault ship... That's what people need to understand. It's a completely different role for this variant. It's not intended to have a higher armor value as a "cargo" ship.
Now not having the retractable roof is a bummer, but the reason I assume they don't give it is so people can't use it as a pocket carrier as easily, seeing as it is intended for transporting ground vehicles.
This.
Cargo is still very much a part of the IC Assault's role. The fact that it has a few hundred less SCU should have been the balancing factor... not forcing people to load 32 SCU boxes through a relatively small hole. The military *loves* their vehicles to be multipurpose, relegating the IC Assault to a very niche (mostly RP driven, if we're being honest) role rather than simply being the well armed cargo ship that people wanted would be a missed opportunity.
@@drksideofthewal as stated before... It's role is not as a cargo hauler.
@@HeloHounds
I rejected that oversimplification.
@@drksideofthewal Quit overthinking things and go with the simple. It's a video game, certain things are literally intended for certain roles/game play. You want armored cargo? That IS the Drake Ironclad. You want an armored personnel and vehicle carrier? That is the Drake Ironclad Assault. It really is that simple.
My question is can you just use the tractor beams to move a nova out through the roof.
You havent been on my for you page for quite some time now, glad to see you again!
I think the biggest part of this new concept is the fact that they are finally building ships that fit proper roles. The assault is more useful than people realize with the component fabricator, and even if the top hatch doesn't open, there is still plenty of room to pass components through the front ramp.
I have a crucible and a reclaimer so I dont need the fabricator and repair as much but if that top hatch opens up and I can put a tractor beam on it...its an easy win.
for orgs it will be useful. With what weve seen of life support coming in 4.0. hard to find ships that can support a lot of people being able to move around pyro
I noticed with the pic looking down on the ship, with its roof open; it has a new kind of conveyor system to move boxes, and no one has mentioned it. If they can bring it in, it'll completely change how we move boxes in ships like the Reclaimer.
That might be a hidden gem but I dont know why CIG wouldn't mention it.
There is an Ironclad with retractable roof, tractor beam, rearm repair refuel capability AND a butt load of turrets… it’s called the Kraken 😉
I think they made the Assault to have a cheaper competitor to the Liberator, and the base Ironclad is the Fatterpillar/ pocket carrier many have asked for
Excellent point
Star Citizen's attention to physics makes for some hilarious and unexpected moments. Love the videos that compile these.
Ironclad is a cargo ship with a retractable roof and tractor beams. Assualt version is a bad ass drop ship that has big mouth opening non retracting roof, but can repair vehicles and manufacture goods
An Ironclad with 4 Storm AA lobbing missiles out of the open bay doors from the top. Ultimate assault ship.
Heck, 4 ballistas!!!!
Does the top open though? Promo art specifically says it opens on cargo variant and that particular tag is removed in assault variant art.
The top on the assault doesn't open and it has no tractor beams.
That being said - you can put 4 ballistas in the regular iron clad and open those doors.
Glad that building this helps get closer to seeing the Kraken
Star Citizen's world-building is on another level. Literally.
I'll wait for the Q&A, but i think i'll stay with the base version !
100% agree with you. WAIT FOR the Q&A!
I personally think the Ironclad is the better ship, and you can always go up to a the Assault if things change.
The Liberator has a crew of 1-2, so we'll see if that holds. 😅
Great video, thanks. Found you from your Lib vs Ironclad video as I was trying to make that decision myself! I really feel like its going to be Liberator after this news (if it doesnt change in Q&A)... Glad I grabbed the IA CCU before the price increase... but now I think its just a stepping stone to the liberator...
Holy cow, Lando😂! You need a channel where you just freestyle some math, three or four times a week-‘cause that was AWESOME!!! Watching you do math is like accidentally making eye contact with my dentist while he works on my teeth-it’s awkward, man…Awkward…And I want to look away-FEEL like I should look away-but I never can… I want so badly to know what goes on in the mind of a dentist, but I probably never will.
BTW, the two Ironclads are the arms to a massive, upcoming, Voltron-style Drake robot!
Good video! Did you touch on the topic of tractor beams at all? I can’t remember off the top of my head.
Also, did the brochure say if they would be steam powered? Ironclads are ALWAYS steam powered, so I assume that part probably didn’t even need to be said.
Peace!
I personally realy like the concept behind the Assault, not just for ground assault but as perhaps a ground racing mobile garage. The downside I can see if the roof does not open is that currently the easiest way to get a soft death tonk for example into it to work on in the garage would be with an srv through the roof
just love the look of the Ironcald /fatty pilar
Even if there are no tractor beams, I can still see a list of possibilities for the Assault as a sort of home base ship. You can load up a Nursa for the med spawn, an MPUV Tractor (pending top opening hangar Q&A), and other small vehicles. If there is no top loading hangar the list grows shorter, but it could still change up how orgs or groups of players travel around the Verse, especially entering Pyro
(re)edit:
I found some higher resolution images than the ones I was looking at earlier, which were quite pixelated. Two of what I thought were tractor beams on the Assault were remote turrets that I couldn't quite see...... BUT.... The rail system on which the beams are mounted are there, so while they might not come standard, they might be able to be added on after. Also, the roof of the Assault in the high rez image seems like it also built to fully retract.
The roof is the big selling point for me. Tractor beams can always be supplemented with the larger hand-held devices.
(Also, I almost could swear that the low rez images I was looking at before work today had at least one tractor beam on them, wish I had saved them so I could see if they had switched out images before I got home to look again)
I hope you're right because that makes it a clear winner!
@@billionaireninjas I had to update my info a bit as I found some higher resolution images after I got home from work today. If I didn't know CIG better, I would think that they switched them out f the images I saw on the website before going to work. I could swear it had at least one tractor beam there before I had to leave. Anyhow, the mounting rail systems for the beams are still there, so much of my point about the roof still stands, and that's the bigger selling point for me.
I love the idea of these bad boys dropping off ground forces on a base assault mission. Straight out of star wars. I don't need that functionality, but I imagine once base building is a thing, they'll see more use.
I picked up the ironChad for pira... cargo, and the Assault for a mobile FOB/motor pool. I think the Assault is still good for convention trading though, 1100+ SCU is still plenty and it's covered in guns... you just can't smash and grab as easily as the ironChad.
Great rundown on each one. Still plenty to be excited about, but definitely good know the role each one is intended play.
I was a little disappointed that there wasn't at least the top mounted tractor beam too, but I think the roof is a much bigger issue than the lack of tractor beams. At the end of the day, as long as the roof open, I can hire some MPUV-1Ts to tractor things in and out of the bay. On the other hand, if the roof doesn't open...
Agreed. I will still get it if the roof can open!
Yeah, I decided to wait for a Q&A to invest in the Assault, but I did by the standard. Love the retractable roof.
If it has the retractable roof... Still might have to get it for a Fury carrier.
Good to see CIG keeping the nautical name theme for Drake ships.
I can't believe the most fun part of this ship will be pilot it with so many good things to do. I'll keep my Caterpillar, flying my friend's Clads for sure XD
i'm fluid with my store credit, so i nabbed an Ironclad for the buyback token if it turns out especially likeable later
Great video. Appreciate the honest review.
Agree on the loaner ships being "light", particularly for the Ironclad Assault. But the pricing of both Ironclads suggests (tinfoil hat on) that CIG may want, actively, to reduce the population of C2 and M2 by attracting people to CCU to an Ironclad model and get... a Caterpillar. The Cat has a lower cargo capacity than a C2 and flies worse on-planet than the Crusader ships and has "interesting" pilot visibility with the control seat being way back and way left. Perhaps this is being used, at least in part, as part of the economy re-balance?
Despite how much I gushed under other videos covering the Ironclad, I think all Star Citizen ever deserved was the starter package I bought. The amount people are willing to pour on just game models boggles the mind, though using my same philosophy I suppose they see more worth in Star Citizen than I do and they actually get a (virtual intangible) product, not just a chance, at least when CIG gets around finishing their ship of choice.
I love this ship, homebase for sure.
Same here.
The assult should be a upgrade kit for the Ironclad.
Becouse all the parts are there, so it makes no sence removing the tractor beams or the roof. (if thats whats happening)
Actually, if the assault's roof opens then all good. I agree about waiting for the Q&A.
100%! Jumping in a tractor MPUV will most likely be faster and able to cover more area than trekking to the command room to load/unload. That will get old pretty quick, like getting to the pilot seat in a Cat.
got the ccu to the assault just in case I hear something different. With that said im a fan of the reg ironclad
however I think it should have just been the same ship. remove some of the drop seats and keep at least one tractor beam....and of course open the top doors..
@@Duvoncho Maybe on ground in a hangar, but if you don' have the beams and have to carry a mpuv thats a loss in scu space.
@ritzon2670 I dunno, I doubt that stubby little tractor will dent 1100 scu too badly.
The Ironclad standard has a small section in the back left, if coming in from the ramp, that stores 2 Mules. you cab see it in whitebox shots of the cargo bay.
I love the look and idea of the Ironclad. I'm having a hard time not getting it.
To me the “Drake Insult” is a floating ground vehicle garage. It doesn’t need tracker beams, it doesn’t need a sunroof, the jump seats are for the vehicle crews. It’s too bad that people imagined otherwise. And I’m the king of imaging things not there, like my hot take on the Freelancer DUR.
You're right, It doesn't NEED it lol. But if it doesn't have it I'll be staying with my base. I at least need the top to open so I can work with the MPUV.
I like both Ironclads. Can't wait for my Kraken
What i always ask myself, these are all in concept ships. Who know when they are coming, but everybody has to know what they give their money out for. Thanks for the Q&A
The Repair Bay. Think of it this way the Ironclad Assualt is an amazing FOB. Basically planet this thing down with a large troop drop with heavy vehicles and because of the vast space in it and the repair facility you can also load up medical gear, a Medical Ursa, and have the repair and fabractator for vehicles & their components. That is incredible valuable. Plus the Quad size 5 gun and other weapons and I see the price reason.
Yea need to wait for the q&a to get more info
Honestly, from a game design perspective, I think it could make sense for CIG to have a closed roof and no tractor beams. Otherwise, the assault would just be a straight upgrade. It makes sense since the assault is built to primarily be a ground vehicle carrier and not normal cargo ship (like the base model). Not having tractor beams isn't so important when you can easily drive on 3-5 ground vehicles vs manually loading a bunch of SCU boxes.
So I honestly wouldn't be surprised if these were intentional design choices to provide greater difference between the intended uses of the variants.
Edit: I also wouldn't be surprised if the refuel/rearm/repair/component thing only worked on ground vehicles so people can't turn it into a carrier. I know there were folks talking about fitting 10000 furys on it for extra fire power.
I purchased multiple M2 to Ironclad Assault CCU for 5 USD each, as I'm certain it will increase in value. Already did on day 2. It's a nice gap closer in CCU chains if you get it early.
I picked the original up. Should be fun times looking at the jpeg for 3 years 😂
Thanks for the review. I've bought the Ironclad as well but was tossing up between the two. Did Not realize the top doesn't open on the Assault! Just assumed it did as they are the same ship, just one more pushed in the direction of tank dropping. Not worth the extra $$.
I see where you are coming from on the tractor beams situation. That is definitely an issue. Does the assault have the tractor beam rails on the inside of the garage?
From the concept image it looks like it does but I'm not 100 percent sure.
I had a hunch when buying (yes I'm guilty) and chose the base version of Ironclad. Hopefully it won't miss.
A five dollar CCU from M2 to assault ironclad is a must have for every space truckers hanger there have been plenty of CCU links from C2 to M2 recent years upgrade caterpillar less than $100
Component fabrication might be the saving grace. Depends on how extensive that is.
Exactly. There's no reason for the price premium for the Assault if it can't also make efficient use of the cargo bay via tractor beams.
I bought a CCU to the Ironclad, seemed way more useful than the assault version, the workshop thing will remove some versatility, gearing the assault to a limited gameplay that is ground support. Nothing wrong with that, but for a ship this size, I would prefer it as a cargo/carrier.
Great info / feedback provided - agree 100%
A ground vehicle transporter with repear and refuel will have great need for loading on ammo and materials for repear. Handling of cargo is a necessity for a logistic operations ship. Assault also need tractor beams and roof. You still needs to be able to handle 1000+ scu of cargo. Hope they don't make it dissfunctional of balance resons, that would be silly.
You make good points... I really want to know about that top on the Assault, if it can be opened or not. We need a Q&A soon from CIG.
Need Q&A to weigh benefits vs competitors.
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What can it do that BMM, Liberator, HERC M2, STARLINER, CRUCIBLE with Scarab or ENDEAVOR with Cargo pods and a Hanger Module can't do...
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They all have some overlap in capabilities
Liberator cant carry as much cargo, neither can BMM, herc doesn't have tractor beams, starliner is a toss up as far as capability we have barely any info on it, endeavor is in the same boat. I have a video coming out later comparing the ironclad and liberator
@@billionaireninjas the liberator really is the only fair comparison for this thing. And the lack of tractor beams for the lib makes sense since the entire top deck is landing pads only. I feel like i prefer the lib more since the fighters on the top pad can be deployed immediately vs the ironclad which will have to wait for the doors to open. Plus the libs cargo and land vehicles will be protected regardless of your fighters taking off. With the ironclad if your snubs are leaving the hangar you're putting literally everything else inside at risk. Plus with physicalized damage i cant imagine the inside bay of the ironclad being able to withstand much damage
Not knowing if you can open the top of the Assault is the big ?
It will be interesting to see whether the question is answered definitively before or after ILW and its ship-buying window ends...
I see a different function for the Assault as a ground base for mining and trading that is mobile. If the roof opens then you can put an argo with a tractor beam in it to move cargo. As a ground base it would have a crazy kill corridor for trading on the ground as it can only be accessed via the front ramp.
If that roof opens...it will bring a lot of new ideas!
I for one welcome the Ironclad to the game! Primarily because I recently pledged for a Perseus, and the Perseus is perfect for absolutely shredding the Ironclad. Seeing this ugly tub of space-steel getting shredded from my Perseus' pilot seat will look and sound glorious. Build them already SC!
Ye, I saw that in the brochure and immediately decided to go for the base ironclad instead. Tho either fits the niece of cargo in my fleet.
lets wait for Q&A, definetly gonna take one of those warbonds
question, a ship like the MPVU tractor cant supplement that tractor beam requirement for you? the opening doors up top is the only thing I'm maybe hesitant about. but I feel like we have a lot of tractor beam options and probably more coming? no?
Nice Video. The only reason i hesitate on big ships is the need for large crews. If AI gunners or blades can solve this I would like them more. That said i have a lot of big ships and I often think i wasted my money because I will rarely be able to crew them. I agree the Loaner should be better.
The Assault is military which they add a premium to. The base is cargo running which tend to be cheaper when it's pure cargo. The component fabrication on the assault may be good, but depends on what it can build. If the roof doesn't open on the ironclad assault then oof. My plan for a tractor beam on the Assault would be to add an MPUV Tractor to it, assuming the roof opens.
If the assault comes with upgraded armor instead of the open top, then I think it is great. But they are built for completely different purposes which is why they are the way they are. It probably gave up the tractor beams for the extra turrets.
The deal breaker for me on the Assault is not being able to repair snub fighters. The Liberator can carry 2x more. So you could park a Vulcan up top. The IronClad Assault is for ground attack. Its not a pocket space carrier. The Liberator is closer to one but it has flaws too.
I'm thinking people are panicking over what CIG _didn't_ say too much. This is the first glimpse we have of it. It's going to go through lots of changes.
What I'm not at all concerned about are the fixed tractor beams. I'm betting that MPUV Tractors are going to be way more useful than fixed ones anyway. The only advantage the fixed ones have is that it's faster to get into or swap out users.
As to if the top opens up. Looking at the pictures, they are identical. However, if they were to sacrifice opening and give a couple landing pads on top...
Honestly, it's like the Vanguard hoplite versus the Vanguard warden. Yeah, they're both ships that can carry stuff. But one's meant to do something kind of different than the other, just the same chassis
The Ironclad seems almost like a straight upgrade from the Liberator. The only thing the Liberator has over the Ironclad is the fighter pads. Everything else is better on the Ironclad, including the price.
I wouldn't go that far. Landing pads yes but also jump seats and automated defense weapons to keep your crew count down.
I think the tractor beams are those crane arms you see in the cargo variant when the top is open. The idea that the top can't open is lunacy, but the problem is that I can see CIG doing it and not understanding why people would be upset.
Welp... The top not opening is why I had to put the letdown part in there. We have to wait for the q&a. That being said it would fit the ship's purpose. Because if that opens and you can throw on a tractor beam, it's the clear winner of the current ironclad vs liberator debate.
The Assault does not have tractor beams because the roof does not retract. It is basically an oversized M2. It is not meant for cargo and it can not be used as a hanger. Other streamers learned this by reading the description carefully but many, like you, assumed the roof opened. They couldn’t have it compete with the Liberator as a pocket carrier.😮
...oh, and the "Assault" also has prison cells for bounty hunter players and an inside turret to stop prison rebellions and repel borders on top of repair and refuel facilities.
... I agree with you that the loaners should be Caterpillar and Cutty Steel.
Hold what you got, high speed... I'll be back to see if this holds weight come the Q&A. 🫡
Truth is even if the roof was not intended to open and with so many people buying it thinking that it would, they may have to go back and retroactively have it open.
Man I bought the assault since I love the design. I got a anvil liberator too but I feel like I wanted the fatterpillar too incase cig release it before the liberator and I wanted to burn some fresh money and my friend told me to wait a little before buying a new pc for later this year.
The ironclads ability to carry at least 3-5 of the large ground vehicles and be able to repair them feels like it could be great for org events and future ground combat missions.
I don't care about the tractor beams because I'll have a MPUV cargo with me anyways, what i care about is the roof opening. It is the only reason I got CCUs for both. If ICA doesnt have it, then I'm only going to chain to the IC and ICA will just sit and wait for price hike when it releases to use that CCU in another future chain.
On the standard Ironclad, the command center above, and centered on the cargo bay... is where you control the tractor beams. If the Ironclad Assault does NOT have a tractor beam, I wonder... what is the function of the command center above the cargo bay? The command center is on both variants.
i know CIG is trying to deter people from using concept ships as cost-effective way to get certain loaners, but the Ironclad Cargo should give a C2 plus Cutlass Black while the Ironclad Assault should give M2 plus Cutlass Steel. to keep it from being too cost effective then sure, Cat + Cutlasses would be totally fine.
i think right now CIG should just focus on getting out a cheap passenger vehicle like a C8 with 8 jumpseats or something in that vein in order to have a loaner available for all the passenger/jumpseat ships that won't break the concept economy. it's so silly that i got a Hoplite for my Legionnaire pledge
i bought both. i don't care about the ship's performance but its a great ccu piece
I have a M2, and I have the 5,- Upgrade for the Assault .... and even if the roof can open, I'm not sure if I will upgrade ... I'm more a solo player and the M2 is smaller and I guess more agile (and still heavy armored)
I would like for the assault to be an upgradable module for the normal variant, but im sticking to the base model, I prefer industrial gameplay, so this ship will be great for it
Why do you think the M2 will be faster or better in combat? The Assault has the 10 main thrustors and I am expecting it to be fast like other Drake ships.
The Ironclad Assault will be used by Pirates to suck other active live players in their ships, directly into the "Cargo Hold", then the "Cargo Hold" door close... That's what the 3x tractor beams are for, and the catwalks on either side of the "Cargo Hold" are for, and why there is an interior turret...
It’ll all workout, bro. We’re still 3-4 years away from this ship being in the verse. CIG will raise the price to close to $650 and they’ll make it worth every penny.
if you look at the photos if the ironclad you can clearly see the tractor beams on the top of the outside they are not present on the assault. also they raised the price on the assault by $10 sneaky sneaky.
i went with the assault and it only loses 300ish scu and its probably a over sight with the top, also the ground repair was a must for me as I'm going as a (lawful) ground mercenary, so having that garage is right for me, especially when the vehicle rework happens. For the tractor beams tho I'm not to worried about that tbh, ill just get 2 Argo tractors if I have to do cargo runs on the side.
just get them both,
one is a drop ship for in battle repair for tanks and other vehicles but i feel ya what if you need to tow a damaged tank or something to get repaired,
If the tonk is so damaged it can't drive, the crew is probably dead too.
Regardless - SRV - is the tow truck.
The top opening is such a defining feature of the fatterpillar that you can bet it is on the assault as well. And why have a command bridge if you don't have tractor beams. What are those seats going to be doing. My 2 cents and I don't won't the assault at all so don't feel I'm coping 😂
I actually think that it doesn't need tractor beams, it's basically a ferry which is designed to carry people not goods. My biggest concern is the roof because this would make a great salvage carrier with fighter escort that can land and conserve fuel, or you could hunt your own salvage with it.
I think we might disagree a bit. Ferry? It has a lot of drop seats but I wouldn't quite call it a ferry thats the starliner. However your second point I agree with. So many use cases if that hatch opens!
@@billionaireninjas I didn't think of this until a bit later but if the command module doesn't have a tractor beam you could possibly swap it with the regular ironclad or cat module which should both have a beam on them. As for the ferry check out the Ocracoke Island Ferry which is where i was coming from concept wise.
I’d imagine the door will still open. It’s the main selling point AND there was a Pisces in there at some point. It is advertised as a transport and ships should and will fit inside.
Fingers crossed!
You're also forgetting that the ironclad can't have tanks go up the ramp
The ironclad assault can have tanks go up the ramp that was stated in the announcement video and if you look careful enough you can see the different size openings on the roof of the ramp
The assault also has quad S5 turrets...
the ironclad by itself will be a game defining ship. the assault however will be niche as theres no way this thing will get anywhere close to the front line of a offensive. personally i think that prices are atrocious. without adjusting other ship prices i would say the IC is worth $425-450 and the IC-A is worth $475-$500. and thats still being generous.
Also the combat version still carries all the cargo of my idris. And second thought defending from pirates would be easier without the giant door on top.
I think everyone has missed the elephant in the room, the Crucible. That thing's garage will be huge. It will have repair arms, it will need tractor beams to secure ships it's working on, it has massive turrets and likely lots of armour too. Is the Ironclad, on paper, better than the Liberator? Maybe, but it's the Crucible, I think, that will beat out both these Drake ships, just sayin. 😉
I have all three so w for me lol
Both ships are very cool but i guess the liberator is still what i am aiming for because of the lower crew requirement. Otherwise i would be tempted to get one of them but which one i do not know😅
Yah I’d pick the ironclad over the assault. I thought the assault’s top would open and it could repair ships ontop of vehicle repairs…
Also I like piracy and tractor beams soooo
We'll see have to wait for the q&a
@@billionaireninjas sounds good. They should’ve done a Q&A before selling but it is what it is. They got sales to make.
The ICA guns are nice, but lack of tractor beams and utility slots made me go IC. I have a 120 month ICA in buyback if I need it.
I sold my cat for the ironclad cargo and the only thing I think this ship need a buff on is the size 3 maned turret on the bottom I think it need 2x s4 or 4x s3