Absolutely love ur channel and I’m glad this channel has almost got to 100 subs from the 20 when I joined. I actually just started unity, now I can appreciate how cool marble kingdoms is. Really glad you’ve made this tutorial since I’ve always wanted to make my own. Thanks!
Neat idea! Don't think there are many tutorials out there - also interesting to see your work flow, we approached it quite similarly in parts but very different in others
Yea, there are many different ways of doing it. For example it's better for performance to use layers for collision, but I like the flexibility of controlling it via script instead
This is an excellent guide! I've been trying to do this exact thing for two years and have made more progress in the past two weeks than the previous 102 combined! Now I get to make it my own; I've already posted three videos. Thanks!
Glad to hear at least someone was able to make something from it! Good luck with your channel :) Feel free to make requests, it's been a while since I released a video on this channel
My suggestion for this new channel of yours is that maybe you can use this channel for concepts that you draw up? What I mean is. Whenever you find a new idea for an interesting marble video. Whether from comments or random inspiration. There will be an experimental phase where you create the concept to the best of your ability, but something may not work out and because of that. Much of your time and effort might get wasted. Due to the possibility of something not working out and time being wasted. You can upload a video on this channel for the smaller audience who will probably be more willing to offer suggestions to improve whatever concept. Instead of uploading onto the main channel where viewers are looking for polished marble gameplay. These suggestions might help you create a brand new marble concept that can be used to help you stand out from other marble channels. Disclaimer: I hope my comment’s readability is okay. If not please ask and maybe I can help with any confusion.
I appreciate the comment, sounds like a good idea! Usually I take my ideas through to completion even if not entirely happy, currently I only have a small handful of projects that didn't get that far. But it does seem like a good idea to make videos about them at this early stage to gauge interest.
I didnt code for a while now but I think you usually dont use public because everything could access it. In small programs its no problem though I think. Theres a good example of it on the Microsoft learning page. Youll easily find it when searching C# public
I've read that, but I don't really "get" it. You're supposed to use getters and setters, but then you're still able to access it, the advantage seems to be if you want to have some sort of trigger based on when a value changes you can use that. The part about small programs/large problems probably explains it better, thanks!
I was taught to use private when I don't absolutely need to use public but I never really thought about it. I can only say what my trainers during my apprenticeship told me(hope that's the right word for it in english😂)
I've tried that approach, but then later on in a project I realise I need to change/access something in another script and have to go back and change it... so now I just default to everything public to save that little bit of time lol.
That's probably why this is better in smaller programs. But I imagine in something like a 100GB big GTA5 or something like that you'll need to separate a lot of stuff, partially by setting things as private
🥺🥺🥺Can you teach me about optimizing the performance of large-scale territorial warfare? I am very interested in the bitmap optimization you mentioned on Discord
"These are usually made in Algodoo, but I have no idea how that works, so we'll do this in Unity." 10/10 opening.
I like how red manages to store up 131072 shots so randomly lol
Your voice is so soothing.
Thank you :)
Absolutely love ur channel and I’m glad this channel has almost got to 100 subs from the 20 when I joined. I actually just started unity, now I can appreciate how cool marble kingdoms is. Really glad you’ve made this tutorial since I’ve always wanted to make my own. Thanks!
Thanks, good luck with making your own!
Neat idea! Don't think there are many tutorials out there - also interesting to see your work flow, we approached it quite similarly in parts but very different in others
Always cool to see other ways of working!
Yea, there are many different ways of doing it.
For example it's better for performance to use layers for collision, but I like the flexibility of controlling it via script instead
This is an excellent guide! I've been trying to do this exact thing for two years and have made more progress in the past two weeks than the previous 102 combined! Now I get to make it my own; I've already posted three videos. Thanks!
Glad to hear at least someone was able to make something from it! Good luck with your channel :)
Feel free to make requests, it's been a while since I released a video on this channel
Can u make a video on how to program your marble kingdom videos because i find it fascinating!
That's a bit more complex so it might be a video series, but I'll add it to the ideas list
@@lostmarblesdev ok take ur time!
Thank bro, i was looking for it for a long time and accidentally found your video
idk wtf are you doing, but great job!
THANK YOU SO MUCH this is SOOO underated but thank you
My suggestion for this new channel of yours is that maybe you can use this channel for concepts that you draw up?
What I mean is. Whenever you find a new idea for an interesting marble video.
Whether from comments or random inspiration. There will be an experimental phase where you create the concept to the best of your ability, but something may not work out and because of that. Much of your time and effort might get wasted.
Due to the possibility of something not working out and time being wasted. You can upload a video on this channel for the smaller audience who will probably be more willing to offer suggestions to improve whatever concept. Instead of uploading onto the main channel where viewers are looking for polished marble gameplay.
These suggestions might help you create a brand new marble concept that can be used to help you stand out from other marble channels.
Disclaimer: I hope my comment’s readability is okay. If not please ask and maybe I can help with any confusion.
I appreciate the comment, sounds like a good idea!
Usually I take my ideas through to completion even if not entirely happy, currently I only have a small handful of projects that didn't get that far. But it does seem like a good idea to make videos about them at this early stage to gauge interest.
Yeah something even to gage interest is good too
I hope you can make more videos about marbles, respect 🧡
I didnt code for a while now but I think you usually dont use public because everything could access it. In small programs its no problem though I think. Theres a good example of it on the Microsoft learning page. Youll easily find it when searching C# public
I've read that, but I don't really "get" it. You're supposed to use getters and setters, but then you're still able to access it, the advantage seems to be if you want to have some sort of trigger based on when a value changes you can use that.
The part about small programs/large problems probably explains it better, thanks!
I was taught to use private when I don't absolutely need to use public but I never really thought about it. I can only say what my trainers during my apprenticeship told me(hope that's the right word for it in english😂)
I've tried that approach, but then later on in a project I realise I need to change/access something in another script and have to go back and change it... so now I just default to everything public to save that little bit of time lol.
That's probably why this is better in smaller programs. But I imagine in something like a 100GB big GTA5 or something like that you'll need to separate a lot of stuff, partially by setting things as private
awesome! now i just need to wait for the space war tutorial...
What about Megapixel Multiply or release
Love ur vids!
Thanks!
🥺🥺🥺Can you teach me about optimizing the performance of large-scale territorial warfare? I am very interested in the bitmap optimization you mentioned on Discord
btw,This video has also been very helpful to me,thx :D
Sure, I'll add it to the video ideas list
🥺🥺🥺thx@@lostmarblesdev
Yo, when are you gonna continue this?
It's about time I do
:OOOOOO YESSSSSSSSSSSSS@@lostmarblesdev
Awesome!
Is it okay If I make a video using this, but crediting you in the description?
Of course! That's why I made this video, so that others can learn and make their own videos :)
Ok, thank you!
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