Let's talk about the Aion Lore...

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  • Опубликовано: 18 сен 2024
  • Today I wanted to simply have a casual talk about the Aion Lore, why it is so unknown and how it could be much more popular.
    Let me know in the comments what your opinion on this topic is!
    Discord: / discord

Комментарии • 7

  • @Badjorraz
    @Badjorraz 3 месяца назад +3

    I always enjoyed the PVE more than the PVP, and soo the lore was more interesting to me than my friends who played with me that cared more about PVP, and just like you said, they didn't care why they were killing that mob or boss, they need it for a quest or for loot, soo dosn't matter why you kill it.
    I wanted to know the lore, but again, just like you said, the lore was hidden, fragmented, and hard to reach sometimes.
    BTW thank you for making these videos!

    • @Azphelgg
      @Azphelgg  3 месяца назад +1

      Yea, the way I have to figure out the lore is by recording and writing down every quest one after another and then at some point I can summarize them and actually explain them.
      And as I mentioned in the video, you simply can't remember all those snippets of information because maybe you need 10 hours of gametime to go from Lv 20 to Lv 31, that in itself is a long time but then you also have other questlines that throw their snippets in the pot as well and maybe you even take a break for a few days because you are busy in real life. You simply won't remember the details unless you write it down yourself but most people don't want this type of extra work, which is completely understandable. 😄
      Thank you for being here!

  • @Azphelgg
    @Azphelgg  3 месяца назад +5

    This is not meant to be negative towards the game or the lore, I simply wanted to have a little ramble about how I think that it could have been done in a better and more engaging way.
    Also I don't know if I expressed perfectly what I meant with the first and second reason:
    The first reason is an example that you only get little snippets of information every like 5-10 levels for a specific questline.
    The second reason was to show you that you have five of such questlines at the same time, dragged out over your entire leveling process.
    This makes it complicated to understand and remember everything, because you are doing so much other stuff inbetween.
    Maybe a Lore summarization in the questlog would help to read up on what you mabye missed or forgot in the meantime.
    And let's be honest whatever we have in the finished questlog info now, is simply useless. 😅

  • @Kamalek_
    @Kamalek_ 3 месяца назад +1

    As i see it, Aions main focus is gameplay and pvp, which is why the lore is often convoluted and (maybe?) not always thought through. Im interested in seeing what NCSoft will do with Aion's 2 story

    • @Azphelgg
      @Azphelgg  3 месяца назад

      The lore is actually very thought through, especially in 1.0 with spoilers hidden in side quests and storybooks, like the archdaeva story is mentioned in 1.0 even though it only is really played in 5.0, the child of the two empyrean lords is mentioned and it's story even told in 1.0 while it only gets really revealed and 3.0.
      Only in later patches some stuff actually conflicts with each other.
      I think Aion 2 has to be more focused on the lore, since they said that PvP isn't as big a focus as it was in the first Aion game.😄

  • @avishayattas7753
    @avishayattas7753 3 месяца назад +1

    When level cap was 50 in retail, people were very much invested in the world and lore, and the game even had some RP population. Seeing the story going to a different direction, also the poor execution overall of the 55 content such as Balaurea and its regions which was much more shallow, with a lot less to explore.. took away alot of interest from the game and generally kept the players who are deeply invested in character progression and gameplay.
    You can see it even in today's classic version, how drawn and invested people are into Atreia and the Elysia-Asmodae war rather than the Balaurea conflict: in 1.9 version there were groups formed purely for the intention of doing PVP, whereas today people only do PVP out of reward necessity, to get 5 kills every day only to spend time behind their fortresses and doing pve.
    You can also say that NC wasnt really pushing the story too much... barely any cinematics, and when we got those they had poor direction and execution. As a game that was designed to be a wow killer, wow was and are always pushing a lot of their story as a main aspect of their product, and it keeps the players drawn and engaged for decades.

    • @Azphelgg
      @Azphelgg  3 месяца назад +1

      You think so? I never had anyone really talk about the Lore or be invested in it or there weren't any videos back in the days. But maybe that was simply that my focus was different back then. PvP back then definitely was more fun than it is today, you had less zergs and less pay2win which in my opinion was very good for the game.
      I actually wanted to include your last point into the video at first, mentioning that they don't really invest anything in their cinematics or good storytelling with a slideshow of pictures, even that would be enough for a lot of things. You gotta remember Aion was insanely popular in korea, it was the number 1 title for 160 weeks, the money for keeping the hype up, by for example making a quality cinematic, should have been there.
      Even the comics that they did make (and they are actually very well drawn) they are for some reason not available in english for the west anymore...😅