I think the modifier "Rare and Unique Monsters remove [x]% of Life, Mana and Energy Shield from Players or their Minions on Hit" is the issue, the way its phrased I assume it ignores defenses, also Sacred Infusion says "Cannot be Damaged" but you still get hit with that modifier. Personally I had many issues with that modifier on my build (trickster int stacker) when hit by that beam attack from the boss since it makes lot of many small hits.
You died due to the "remove health %health and ES on hit" mod. It does not count as damage - the shrine buff only gives you immunity to damage, not health loss. You can even see your ES ticking down in increments of 5. Sucks to have this happen on such a juicy map though :(
Magic the Gathering rules: "Damage causes loss of life", which makes loss of life different than damage. I know it's been solved in here already but yes, the map mod did it.
Hey i got a question. Ive noticed many people using hyrries amulet instead of omni for this kind of build. Why? Also im gonna give warden a go. Any major benefits from that switch? The ts with pb feels against everything i was used to as a tshot player so this is new ground esp with as squishy as tshot usually is
I tried PoBing a lot of different amulets, but the combo of reservation, accuracy (around level 30 precision), the value of an extra curse and the automatic room the build has for it. A lot of factors coming together. Even the Dex is useful with that chest. What is 'pb'?
@@deathmauler181 I didn’t go real deep on Omni route as it would have completely upended the build with attribute requirements. And it probably feels bad as you’d have to choose between attributes and attack speed in many cases, which might not have been so big a deal before the attack speed nerfs. As for point Blank, I’ve always used it on TS. Shotgunning promotes it big time. The idea is that cannon fodder off screen or whatever is going to die anyway. Losing some damage at range doesn’t matter much. The only demand damage is there when you really want it. And it’s more suitable for quick stacking shocks and hoarfrosts too.
damn that's an infuriating moment for sure, I feel your pain. if you ever want to try something silly out(most likely at negative gains cause of wildwood spawn uncertainty) I suggest trying some huge quant+ pack size rolled t17 maps and fishing out the wildwood with 5x risk scarabs, I did so and successfuly got a wildwood with 20422 wisps a few weeks back in league. expectedly I was able to clear maybe a 15th of it, but in that time I found atleast 6 divs worth of loot, so things get pretty wild if you get them that huge. I continued trying a bit on standard and got a 17k wildwood, got a mirror and a sacred orb among many other things in less than half of the map cleared, couldn't finish that one either even with a pretty decent standard tornado shooter covered in mirror gear. try at your own risk
Okay so here's why In many cases the events are literally right beside eachother ( not more than a few feet) others once you've located where your first two are, they run opposite of where they are So you have the typical Diamond shape or rectangles.
"Not a fan of the boat league, I dont like getting loot without killing mobs" I understand what he means and honestly I liked previous leagues more where MF or overall drops werent doomed and burnt down to ashes, but getting some passive income is awesome, specially for the casual side of the Community! I understand that a neckbeard with 12 hours playtime per day is gonna be sadge about the league but I appreciate the thought and effort they put in, settlers is goated just for faustus alone, getting 2-4 mirror shards per week nearly guaranteed is also nice for the casual players or players that are not able to run strats where u need mirror tier builds :)
I wouldn't call it passive income tho, you still need to be kinda active or have a strategy. For example I've stopped playing for 3 days and after the first day my city stopped producing anything. I know you can stockpile gold but you still need to play a fair amount or do dedicated strategies to get huge amounts (and stuff for dusting). If you don't do this a more direct league mechanic would still be more rewarding than settlers.
@@simioncristian7799 There are enough strats that work on a tight budget build, any t17 build is giving huge amounts of gold back, 8modded t16s give huge gold, even more if u got rarity on gear, I wasnt home for a weekend so I ran like 15-20 t17s the day before and I wasable to leave my town AFK for like 4 days (Only the farmers had work all 4 days but that gives u enough for 50m ships :P
Sry Snoo, but you went on there over confident and blinded by the woods juice 😅 and I so much agree with you 1000% about loot should drop from monsters and not from passive time gated mechanics. It’s a freaking arpg and hack and slash not FarmVille !
I think the modifier "Rare and Unique Monsters remove [x]% of Life, Mana and Energy Shield from Players or their Minions on Hit" is the issue, the way its phrased I assume it ignores defenses, also Sacred Infusion says "Cannot be Damaged" but you still get hit with that modifier.
Personally I had many issues with that modifier on my build (trickster int stacker) when hit by that beam attack from the boss since it makes lot of many small hits.
That must be it!
That is the stupidest mod in the pool i think... I played low life, so every hit kills me with that mod.
Was precisely gonna say It may be some BS like that expedition mod
Yeah most of those mods are really dumb. Most just break your build. If it was just : no armor or no evasion, but not both at the same time
You died due to the "remove health %health and ES on hit" mod.
It does not count as damage - the shrine buff only gives you immunity to damage, not health loss.
You can even see your ES ticking down in increments of 5. Sucks to have this happen on such a juicy map though :(
Magic the Gathering rules: "Damage causes loss of life", which makes loss of life different than damage. I know it's been solved in here already but yes, the map mod did it.
Hey i got a question. Ive noticed many people using hyrries amulet instead of omni for this kind of build.
Why? Also im gonna give warden a go. Any major benefits from that switch?
The ts with pb feels against everything i was used to as a tshot player so this is new ground esp with as squishy as tshot usually is
I tried PoBing a lot of different amulets, but the combo of reservation, accuracy (around level 30 precision), the value of an extra curse and the automatic room the build has for it. A lot of factors coming together. Even the Dex is useful with that chest.
What is 'pb'?
@@snoobae8553pb point blank. Also much thanks for the response. I typically used to omni so the change had me confused
@@deathmauler181 I didn’t go real deep on Omni route as it would have completely upended the build with attribute requirements. And it probably feels bad as you’d have to choose between attributes and attack speed in many cases, which might not have been so big a deal before the attack speed nerfs.
As for point Blank, I’ve always used it on TS. Shotgunning promotes it big time. The idea is that cannon fodder off screen or whatever is going to die anyway. Losing some damage at range doesn’t matter much. The only demand damage is there when you really want it. And it’s more suitable for quick stacking shocks and hoarfrosts too.
Also is your build able to handle rogue exiles? Im wondering if tshot setups can deal with juiced exiles
Yeah, because of Oath of Winter.
Yo can u make a video about the difference between {elemental hits of spectrum build} vs tornado shot build the one in this video?
Its pretty much a cost thing, qol changes but elemental hit of the spectrum goes hard.
I’ll make a build showcase vid on this TS here pretty soon.
Maybe he had 9% remove on map
He did, this is what killed him :)
damn that's an infuriating moment for sure, I feel your pain. if you ever want to try something silly out(most likely at negative gains cause of wildwood spawn uncertainty) I suggest trying some huge quant+ pack size rolled t17 maps and fishing out the wildwood with 5x risk scarabs, I did so and successfuly got a wildwood with 20422 wisps a few weeks back in league.
expectedly I was able to clear maybe a 15th of it, but in that time I found atleast 6 divs worth of loot, so things get pretty wild if you get them that huge. I continued trying a bit on standard and got a 17k wildwood, got a mirror and a sacred orb among many other things in less than half of the map cleared, couldn't finish that one either even with a pretty decent standard tornado shooter covered in mirror gear. try at your own risk
I've had this sort of thing in the back of my mind. We'll see xD
Hello can this build work with mageblood? I have nimis and mageblood.
Not smart to go Mageblood with tinctures. If you really wanted to use MB, you’d spec either Deadeye or Warden with the ailment ascendancy nodes.
that's so depressing :(
The moment you are looking for is : 07:00
one refill and clears all wildwood. make that make sense?
In some cases you can find all four events with no refills.
One refill I guarantee you I'll get all four 99% of the time
There's some skill to clearing wildwood for sure, but playing at ultrawide resolution makes a HUGE difference as well.
Wildwoods are in a diamond, events are in the corners.
Okay so here's why
In many cases the events are literally right beside eachother ( not more than a few feet) others once you've located where your first two are, they run opposite of where they are
So you have the typical Diamond shape or rectangles.
*FIX YOUR GAME GGG* rofl
"Not a fan of the boat league, I dont like getting loot without killing mobs" I understand what he means and honestly I liked previous leagues more where MF or overall drops werent doomed and burnt down to ashes, but getting some passive income is awesome, specially for the casual side of the Community! I understand that a neckbeard with 12 hours playtime per day is gonna be sadge about the league but I appreciate the thought and effort they put in, settlers is goated just for faustus alone, getting 2-4 mirror shards per week nearly guaranteed is also nice for the casual players or players that are not able to run strats where u need mirror tier builds :)
I wouldn't call it passive income tho, you still need to be kinda active or have a strategy. For example I've stopped playing for 3 days and after the first day my city stopped producing anything. I know you can stockpile gold but you still need to play a fair amount or do dedicated strategies to get huge amounts (and stuff for dusting). If you don't do this a more direct league mechanic would still be more rewarding than settlers.
@@simioncristian7799 There are enough strats that work on a tight budget build, any t17 build is giving huge amounts of gold back, 8modded t16s give huge gold, even more if u got rarity on gear, I wasnt home for a weekend so I ran like 15-20 t17s the day before and I wasable to leave my town AFK for like 4 days (Only the farmers had work all 4 days but that gives u enough for 50m ships :P
Waiting for explanation. Someone please ping me if they figure it out
Remove 9% of life on hit mod does not count as damage, it's health loss.
@@figa5567 damn. That’s stupid
Sry Snoo, but you went on there over confident and blinded by the woods juice 😅 and I so much agree with you 1000% about loot should drop from monsters and not from passive time gated mechanics. It’s a freaking arpg and hack and slash not FarmVille !
you discovered a BUG, gratz
Not a bug, it's a map mod