The reason for Nabnab appearing out of bounds for the final chase is because if you go back along the corridor after Banbaleena is crushed, you can see Nabnab peeking around the wall. You can't get to him because a stretcher is in the way
7:20 That happens because the waves on the wall use a decal (or projector) and opila's model got inside of one, so it basically projects the wave texture on the walls by copy/pasting a projector along the corridor. So the devs were lazier than i tought
@@rickygamingproductions You're right, it even bleeds on the doors, the euphoric brothers should have spent more time organizing the game, it's so frustrating seeing active models around the scene that are never used or don't have a reason to be active at that moment, no way the game is so laggy, apart from the extreme poly counts. Things like these should be done correctly, not quick
@@stereomuviz Yeah, notice the Jumbo Josh Banbaleena chase. Instead of using multiple Jumbo Wumbos. They instead use the same Jumbo Gosh, and it causes some problems like where you can see Jumbo Bruh phase through the level for a bit when he punches through 2 doors to slow you down.
I guess that explains why chairs in the medical area where the giant Captain Fiddles is at will suddenly have the shiny trail/streak on the floor's texture applied to where the chair is touching it. Th3Badd3st was doing speedruns of Banban 2 and when one of the chairs he needed fell on the streak, he genuinely thought it was clipping through the floor or that the texture was floating slightly off the ground because part of the chair changed to the texture.
7:32 Unreal engine has this mechanic called Decals, which kind of paints pictures onto models, over textures. its good for making bullet holes when shooting, blood sprays, graffiti, ect... ect... my guess is that the lines on the walls are decals separate from the wall's textures. which means that Opila Bird isn't set to ignore those decals for some reason (like the bambalina), which then makes them paint it onto her character.
The Slow Selene looking at the sky out of bounds is her first pose when you enter her chase. She looks up giving you time to get out of the way and not immediately die.
Knowing how polygon-inefficient these models are, it PAINS me that Jumbo Josh's ENTIRE body is loaded for every punch in the end chase. Half the time you only see his fists and face! Why do his legs gotta be loaded?!
usually in these kinds of games it’s way easier to load in the entire model than just the limb, poppy playtime did it. however, like you said, the amount of polygons loaded in every second is just pain
even though that’s true, the out-of-bounds is ALWAYS as important as the gameplay. without the out of bounds, half of the game would practically be destroyed.
@@Blue-gy2it That's not entirely true. If you're talking about devs placing pre-loaded characters out-of-bounds, then sure, with those awful model the game would probably lag a lot if it tried to load them mid game. But the stuff like captain fiddles being stretched in a weird way is not that important, in a way that you can make it behave differently and it wouldn't affect gameplay in any way.
fun fact: the elevator uses stolen assets! the floor of the elevator is just two scaffolds from the game portal, which is kinda insulting if your gunna sell a game on the platform owned by the company that you stole assets from.
@@joshmay7921 Credit isn’t enough. They’d need permission to use the assets in a sold game, you can’t sell other people’s work without permission or settling some kind of agreement such as giving them a section of the profit made by the game to pay for the asset usage
And this happens consistently with all models in the game, including the drone and the remote button. The remote button in particular ive heard has more polygons than the entirety of Suoer Mario 64. The thing you carry the entire game! How tf does this game even run?
this is made worse by the fact that every character has pretty much other 3 models sitting around outside the map, no wonder this game can barerly run.
That was a surprise to see considering the devs. That actually made me smile and I will give them credit for the charm of adding a secret that was neither required nor likely to ever be seen by 99.9% of players. I would absolutely love to see more of that kind of attitude applied to the rest of the game, but I highly doubt that'll happen. It's a shame. Before I was just ironically amused, but now... I'm kinda sad about the state of the game and the lack of passion behind it instead of just mad that it's a cash grab.
@@strangecolouredbird No, it is absolutely a cash grab. They had a merch link on the main menu of the first game before anyone even had a chance to play it. They didn't even wait to see if people liked it or wanted merch first because they only made the game for money. They then charged $4.99 for the second game which is so lackluster and soulless compared to countless other games of equal or lower prices that it should've just been free. The voice acting from Ghepo was horrible. Dude lowkey didn't even try. The models are horrid (ever heard about the BILLION POLYGON spider?) and the game runs badly because of them. Even the graphics settings are bad. Trying to play the game with settings lower than High is terrible. They crapped the 2nd game out in like two months, not because there worked super hard and had lots of passion like Scott Cawthon did with FNAF, but because they didn't care and figured they had enough "content" to pad out the playtime (I refuse to say gameplay when they clearly only cared about time spent "playing") enough that people couldn't finish it fast enough to get a refund, and they even screwed THAT up. I'm pretty sure the only reason they didn't put a merch link in the 2nd game is because of the backlash they got from putting it in the first.
Considering how many polygons one model has, Im more surprised the game runs now knowing they just Put some models there that never unloads. Like. Bruh
Simple explanation for decals showing on some characters like opela versus banbaleena is in UE apply decal set to false . I have a mod to change this on the fly... of course moving decals is a bit buggy but i can scale them so it happens if you want it to but then you are introducing non game behavior .. playing as nabnab is quite fun though
U missed 2 things:) nabnab is seen when u go back up the hallway at the end of the game and the secret you see when u fire a 2nd firework in the healing area
After the chase scene, if you go back down the halls; NabNab is watching. I don't get why he watches but doesn't want to attack unless we were in the warehouse.
2:11 thats the pose the snail is in when you get into the hallway, you see it in game. also, the model of banban and banbaleena is literally just the golden figures on the cake at the end. its not hinting at anything, its public information.
7:43 This is because of the decals from ue. They have a projection box where every surface inside of them gets this wall paint decal projected onto them
All of the bad model stretching and stuff (like the giant captain fiddles pulling back with his eye detaching) is due to the atrocious rigging for most if not all of these models
3:00 I think we do, at the end of the hallway when you open the door that leads into the dark room with opila in it, its just dark in enough to not show that the bird is actually blue, thats where the red eyes come from, then the model instantly swaps when the chase starts. (and i am talking about the hallway where banbanleana saves you from opila) Edit: I didn't remember she always had the red eyes even on the normal version.
0:16 “Fun Fact” That Blue Opila Is Maybe Gonna Be The Male Version In Chapter 100 Because They Want To Save The Asset For The Next Chapters And Female Opila Was Added And Male Opila Was Left Outside The Map In Garten Of Banban 2 And 1
Does Jumbo Josh even have any bones? There's a secret in the game that shows a clay model of him being injected, likely with the substance extracted from Captain Fiddles. If this is how he was created, then that explains how weird and stretchy he is. still tho, Jumbo Josh out of bounds is super cursed
hey @HorrorScoped there is a glitch that only works in garten of banban 1 mobile for this you´ll need to get to the part opila bird chases you, then die on purpose. That´ll glitch the game making it so you can activate the chase scene before opila bird can get to the other side. Doing that will trigger both opila bird and the couch to stop which will then just make opila bird stay stuck in the maze.
How the hell does this game run. I know how many polygons each of these monsters has so how are they just loaded in in the he background. WHY IS THERE A BLUE OPILA BIRD 😭
13:54 isnt that nabnab just a proloaded version of the one that watches if u go back in the hallway after banbaleena gets flattened ( with preload i mean not fully loaded and prepared to load and teleport)
what logiciel you use to hack please? I love your video but there're so much games to hack I would love to see inside, and it's some games you won't play
The reason for Nabnab appearing out of bounds for the final chase is because if you go back along the corridor after Banbaleena is crushed, you can see Nabnab peeking around the wall. You can't get to him because a stretcher is in the way
I know
@@cathleenbrown6691 they..they weren't talking to you? 💀
@@cathleenbrown6691 get off your mother's ipad, no more ipad time for you
@Steven Clark Gueco noope
@@cathleenbrown6691
Good for who, but who cares if you know?
7:20
That happens because the waves on the wall use a decal (or projector) and opila's model got inside of one, so it basically projects the wave texture on the walls by copy/pasting a projector along the corridor. So the devs were lazier than i tought
You can even see where the decal/projectors end. Right at the door
@@rickygamingproductions You're right, it even bleeds on the doors, the euphoric brothers should have spent more time organizing the game, it's so frustrating seeing active models around the scene that are never used or don't have a reason to be active at that moment, no way the game is so laggy, apart from the extreme poly counts. Things like these should be done correctly, not quick
@@stereomuviz Yeah, notice the Jumbo Josh Banbaleena chase. Instead of using multiple Jumbo Wumbos. They instead use the same Jumbo Gosh, and it causes some problems like where you can see Jumbo Bruh phase through the level for a bit when he punches through 2 doors to slow you down.
I guess that explains why chairs in the medical area where the giant Captain Fiddles is at will suddenly have the shiny trail/streak on the floor's texture applied to where the chair is touching it.
Th3Badd3st was doing speedruns of Banban 2 and when one of the chairs he needed fell on the streak, he genuinely thought it was clipping through the floor or that the texture was floating slightly off the ground because part of the chair changed to the texture.
And the reason banbalena doesent recieve decals is because her material has the recieve decals checkbox off
Fun fact: the model of Banban and banbaleena dancing isn’t teasing anything, they just used it for the gold figures on the cake
Please tell me that the cake figure does not have the same poly count as the full-sized thing.
@@qerupasy lol
Isn't that....what he said in the video...?
@@Muddy-Goldfish72yep he just wanted to look smart
@@qerupasy it does because its the exact same model just scaled and turned gold
7:32 Unreal engine has this mechanic called Decals, which kind of paints pictures onto models, over textures. its good for making bullet holes when shooting, blood sprays, graffiti, ect... ect... my guess is that the lines on the walls are decals separate from the wall's textures. which means that Opila Bird isn't set to ignore those decals for some reason (like the bambalina), which then makes them paint it onto her character.
The Slow Selene looking at the sky out of bounds is her first pose when you enter her chase. She looks up giving you time to get out of the way and not immediately die.
i was gonna comment that ~
“Seline”
Knowing how polygon-inefficient these models are, it PAINS me that Jumbo Josh's ENTIRE body is loaded for every punch in the end chase. Half the time you only see his fists and face! Why do his legs gotta be loaded?!
And the several thousand polygon models just unused out of bounds
there is ONE scene in the game where you see his legs and he isn't even moving.
WHY DID HE NEED LEGS IN THE FIRST PLACE
usually in these kinds of games it’s way easier to load in the entire model than just the limb, poppy playtime did it. however, like you said, the amount of polygons loaded in every second is just pain
@@spiltmilk0204 Your right because if they did use just the upper body, they would have to make an ENTIRE separate model just for that.
@@joeybishopthe2720 exactly. it’s much simpler to just use the whole model
also fellow joey 💪
12:40 finally someone noticed that jumbo Josh actually appears on the other side of the wall in the final chase scene
Funny how out-of-bounds stuff is more interesting then the actual "gameplay"
it always better in every game
@icy soul no, I don't think skyrim would be as fun if your just a flying camera
ikr😂
even though that’s true, the out-of-bounds is ALWAYS as important as the gameplay. without the out of bounds, half of the game would practically be destroyed.
@@Blue-gy2it That's not entirely true. If you're talking about devs placing pre-loaded characters out-of-bounds, then sure, with those awful model the game would probably lag a lot if it tried to load them mid game. But the stuff like captain fiddles being stretched in a weird way is not that important, in a way that you can make it behave differently and it wouldn't affect gameplay in any way.
Fun fact: if you go back after banbaleena is killed the hallway will be blocked and there will have a nabnab looking at you
fun fact: the elevator uses stolen assets! the floor of the elevator is just two scaffolds from the game portal, which is kinda insulting if your gunna sell a game on the platform owned by the company that you stole assets from.
And then they cry about people disrespecting their "game"
@@joshmay7921 I couldn't find any form of credits online.
@@joshmay7921 Credit isn’t enough. They’d need permission to use the assets in a sold game, you can’t sell other people’s work without permission or settling some kind of agreement such as giving them a section of the profit made by the game to pay for the asset usage
Oh yeaaah true!
While unlikely, they could've gotten the texture from the same origin. It's still lazy and scummy tho
Fun fact,I you wait in slow seline's chase scene she will say on how she never wanted to be tested on.
No she doesnt
Also fun fact: the face worm is named Zolphious based on the room you see where you turn the clock
*Zophilus
Also, it's not said in the room where you turn the clock, but in room that shares a wall with it
@@fanOfMinecraft-UAs_channelZolphius**
@@fanOfMinecraft-UAs_channel its in the red keycard room
the secret room, you mean?
@@DinoJay-qi5jx yea
Fun fact. Those models are horrible. Not just that they look terrible. Banban has a hire polycount than the ink demon from Bendy and the dark revival.
Higher
Screw you.
And this happens consistently with all models in the game, including the drone and the remote button. The remote button in particular ive heard has more polygons than the entirety of Suoer Mario 64. The thing you carry the entire game!
How tf does this game even run?
@@1tsJustKetchup While crying in agony thats how
this is made worse by the fact that every character has pretty much other 3 models sitting around outside the map, no wonder this game can barerly run.
I liked the "You can fly?! Teach me!" secret
That was a surprise to see considering the devs. That actually made me smile and I will give them credit for the charm of adding a secret that was neither required nor likely to ever be seen by 99.9% of players. I would absolutely love to see more of that kind of attitude applied to the rest of the game, but I highly doubt that'll happen. It's a shame. Before I was just ironically amused, but now... I'm kinda sad about the state of the game and the lack of passion behind it instead of just mad that it's a cash grab.
It's not even a cash grab. All they tried to do was make another game. The first chapter was literally free.
@@strangecolouredbird yes. and the second chapter wss not
@@strangecolouredbird yeah! and if you dont suck you can refund the game! so its technichally free too!
@@strangecolouredbird No, it is absolutely a cash grab. They had a merch link on the main menu of the first game before anyone even had a chance to play it. They didn't even wait to see if people liked it or wanted merch first because they only made the game for money. They then charged $4.99 for the second game which is so lackluster and soulless compared to countless other games of equal or lower prices that it should've just been free. The voice acting from Ghepo was horrible. Dude lowkey didn't even try. The models are horrid (ever heard about the BILLION POLYGON spider?) and the game runs badly because of them. Even the graphics settings are bad. Trying to play the game with settings lower than High is terrible.
They crapped the 2nd game out in like two months, not because there worked super hard and had lots of passion like Scott Cawthon did with FNAF, but because they didn't care and figured they had enough "content" to pad out the playtime (I refuse to say gameplay when they clearly only cared about time spent "playing") enough that people couldn't finish it fast enough to get a refund, and they even screwed THAT up. I'm pretty sure the only reason they didn't put a merch link in the 2nd game is because of the backlash they got from putting it in the first.
welcome to boundary break where we basically take the camera anywhere we want
Considering how many polygons one model has, Im more surprised the game runs now knowing they just
Put some models there that never unloads. Like.
Bruh
No wonder the game runs like shit when it uses redundant clones of ~200k tri models that are just hidden out of bounds.
Simple explanation for decals showing on some characters like opela versus banbaleena is in UE apply decal set to false . I have a mod to change this on the fly... of course moving decals is a bit buggy but i can scale them so it happens if you want it to but then you are introducing non game behavior .. playing as nabnab is quite fun though
The out of bounds text is the smartest thing about this game
When he is one the roof and there are all the keycards there’s a red keycard in Garten of banban 1 when do we use a red keycard??
U missed 2 things:) nabnab is seen when u go back up the hallway at the end of the game and the secret you see when u fire a 2nd firework in the healing area
11:47 this is the way you look at your parents when you lose an argument you should've won
After the chase scene, if you go back down the halls; NabNab is watching. I don't get why he watches but doesn't want to attack unless we were in the warehouse.
He knows your helping Banban, and tries to stop you. Later he's heard Banban's motives and realises his mistake and became neutral again
i think he’s just curious
@@strangecolouredbird I'd like to see more of the characters, just 1 scene/puzzle with them isn't enough imo
12:40 you can actually see jumbo josh's arm warping even without mods
The giant snake worm is zolphius you can find 3 notes in the red room where we get caught by Banban
You can also find a red keycard.
The t-posing captain fiddles is the original one
HorrorScoped: And then we come across this "Giant Creepy Worm Thing"
Zolphius: Am I a real joke to you?
I originally thought the Cyan Fiddles was a Cyan Jumbo Josh
Same, when I first saw that, it seemed like jumbo josh
Same
14:21 “Where Banbaleena gets smashed By Josh”
2:11 thats the pose the snail is in when you get into the hallway, you see it in game. also, the model of banban and banbaleena is literally just the golden figures on the cake at the end. its not hinting at anything, its public information.
I was waiting for this 😁🔥 Ty for this video!
7:43 This is because of the decals from ue. They have a projection box where every surface inside of them gets this wall paint decal projected onto them
give this guy 1 mil. He deserves it
All of the bad model stretching and stuff (like the giant captain fiddles pulling back with his eye detaching) is due to the atrocious rigging for most if not all of these models
3:00 I think we do, at the end of the hallway when you open the door that leads into the dark room with opila in it, its just dark in enough to not show that the bird is actually blue, thats where the red eyes come from, then the model instantly swaps when the chase starts. (and i am talking about the hallway where banbanleana saves you from opila)
Edit: I didn't remember she always had the red eyes even on the normal version.
Josh has seen better days
11:39 Nabnab s’model is standing there in the background
I never even knew that Captain Fiddles was the one attacking you in the medical wing. I always thought it was jumbo josh.
Wow!The video is so cool!😊
Fun fact: the “giant worm” is actually called Zolphius!
man this guys is making his OWN GAME well great job on the game 😀
i had the thought... its possible that the devs just put some of this stuff here so youd make a video about it
captain fidles asserting dominance in the void
13:33 I love eating hands. Especially green ones, I like how much ketchup there is making it more yummy.
0:16 “Fun Fact” That Blue Opila Is Maybe Gonna Be The Male Version In Chapter 100 Because They Want To Save The Asset For The Next Chapters And Female Opila Was Added And Male Opila Was Left Outside The Map In Garten Of Banban 2 And 1
Tf 💀
We need to get this man to 1m fr
bts of games are always so fun to see
2:55 Fun fact I say that the blue opila bird is the Dad a opila you can clearly see the blue baby a opila which means the blue opila is the Dad!!
Nice.
The only thing their hiding is something that's actually interesting instead of the actual game
Does Jumbo Josh even have any bones? There's a secret in the game that shows a clay model of him being injected, likely with the substance extracted from Captain Fiddles. If this is how he was created, then that explains how weird and stretchy he is. still tho, Jumbo Josh out of bounds is super cursed
the nabnab thing is because at the end of the chase you can go back a bit, and he's there
Jumbo Josh, he stop at the attack me in chapter 2
That giant worm thing you saw was basically called Zolphius
At 2:17 banban and bambalina are having a staring contest XD
I love how peaceful is the undertale music in the back
1:52 IS RESPECT
This
1:12 her name is seline her name is seline (also known as snail and also known as slow joe)
Jumbo Josh threw it back😂
LETS GOOO IVE BEEN WAITING
I’ve been subbed since 200k! Keep growing!
hey @HorrorScoped there is a glitch that only works in garten of banban 1 mobile for this you´ll need to get to the part opila bird chases you, then die on purpose. That´ll glitch the game making it so you can activate the chase scene before opila bird can get to the other side. Doing that will trigger both opila bird and the couch to stop which will then just make opila bird stay stuck in the maze.
Can’t wait for u do garten of banban 3
IT IS FINNALY HERE
And yet, we don't know what happens to nabnab after you completed the chase sequence (unless I am wrong and haven't seen a video about it)
The worm thing is called zolphius
Fun fact:the model of the banban next to blue opila bird is his position before the last chase scene
0:02 is me when my dad is going to gimme a belt when he knew i did something wrong
I wish there was a good game out of bounds, because there certainly isn't one in bounds.
How the hell does this game run. I know how many polygons each of these monsters has so how are they just loaded in in the he background. WHY IS THERE A BLUE OPILA BIRD 😭
3:01 its actually our new friends in chapter3
5:34 you need his sweet,succulent,juices
Good job XD
ℍ𝕚 𝕗𝕚𝕘𝕦𝕣𝕖
Seek figure are you two together-?
@@HalosandHornsX ℕ𝕆𝕆𝕆
@@neptune_aviation29 come on seek! You're a dude with 1 eye and no mouth and figure Is a dude with 1 mouth and no eye-! It's a match made in heaven 😍
I think you two would make a perfect couple along with rush and ambush ;)
Now jumbo Josh's arm is broken
11:35 nabnab is in the background
Probably because he peaks at you at the end
Fun fact if you go back after the chase you can see nab nab
Is the ballpit in chapter 1 just the parkour in chapter2?
I love garten of banban :)
The texture on the jumbo josh fall room thing is literally the roblox diamond plate texture
that banban and banbaleena is like the topping on the cake but they are not gold
I love how in garten of banban 1 theres the starting room from the sequel
pls can you make a video how you can see the game like this
gotta ask, what is the name of the song at the begining of the video?
It's called ruins from Undertale
@@dennyshei4849 thanks
Undertale music!
11:38 Why did i just find Nabnab behind Banbaleena
13:54 isnt that nabnab just a proloaded version of the one that watches if u go back in the hallway after banbaleena gets flattened ( with preload i mean not fully loaded and prepared to load and teleport)
Jerome looking fly in that beanie.
The fact that we were being teased for tarta bird since the first chapter and appeared in the third chapter
Devs: No creatures were harmed or broken in anyway!
its either Opilas face gets broken in the hallway or maybe one of the painters paints Opilas face and unloads.😂😂😂😂😂
Fun fact the bird has a scratch on one of her eyes
I have been awaiting this
I been saw that nabnab
Ayo banban and banbaleena are loving
Jumbo Josh is in the hospital for accidentally breaking a spinal cord
at the end of the chase scene at the end if you go back you can actually see nab nab staring at you.
7:02 his name is Ziopheus
what logiciel you use to hack please?
I love your video but there're so much games to hack I would love to see inside, and it's some games you won't play
the chaos at 15:20
Why does jumbo josh have blood on his hand?
Bird Up Boys
i saw nabnab when u where in the banbalina door