I don’t like 4 color modes like CGA. We have RGB monitors. Commodore should have included a low res 16bpp packed pixel mode. Or even a 256 direct color mode. Nobody seems to know how to use attributes in 3d.
Attributes in 3D aren't the major problem. It's the performance considerations due to the attribute aspect. On Plus/4 Attributes may get a bit more care than on C64 in general in newer games..
@@strictions there will always be attribute clash. Some tiles need more colors. Plus4 can’t scroll anyways, so it should be possible to have variable bit depth on screen. Yeah, every time you put a pixel in a tile, the CPU would need to check if this color is already attributed. If not, add an attribute and push the rest of the frame buffer one byte to the back. Color attributes are only useful to mark text and maybe window borders in a GUI . Even in a game, each tile comes with its own colors. I think more sprites are recoloured than tiles.
Absolutely insane. Not sure if it's any fun to play at that framerate, but that's a matter of trying. In any case, congrats again!
I don’t like 4 color modes like CGA. We have RGB monitors. Commodore should have included a low res 16bpp packed pixel mode. Or even a 256 direct color mode. Nobody seems to know how to use attributes in 3d.
Attributes in 3D aren't the major problem. It's the performance considerations due to the attribute aspect. On Plus/4 Attributes may get a bit more care than on C64 in general in newer games..
Good point maybe try Plus/4?
@@strictions there will always be attribute clash. Some tiles need more colors. Plus4 can’t scroll anyways, so it should be possible to have variable bit depth on screen. Yeah, every time you put a pixel in a tile, the CPU would need to check if this color is already attributed. If not, add an attribute and push the rest of the frame buffer one byte to the back. Color attributes are only useful to mark text and maybe window borders in a GUI . Even in a game, each tile comes with its own colors. I think more sprites are recoloured than tiles.
So this is actually realtime playable (more or less of course) ?
puls4r.de/downloads/wipeout_plus4_II.prg actually yes so to say.