I use planters with creepvines as terrain and wreck markers. If there's a wreck I've fully explored, I'll put a planter with creepvines so I know (from a distance) that I'm done with that wreck.
Gives off a nice bit of light so i can put it in a cave somewhere and it lights alot of it up if its a place i usually go towards without needing flares or other man made light sources
Lantern fruit are great for bioreactors in small bases. They grow quickly and you don't have to worry about replanting them. Just put one in the same room as the reactor and you can just pop one in every now and then.
I use 6 creepvine in grow beds as lampposts to map the way between various bases. Spread them out so you can only just see the next when you get close to one, put one creepvine in initially and then backfill when it's fully grown.
Dick Kurtz even with reinforcements? (I have no tiger plants and can’t find any, I was simply intrigued by a comment I found on a video I was watching.
ClaigeannCCDA the tiger plants will attack you and fi you have a reinforced suit and you are in the water, the spikes will bounce you off and land on the house, were it can break the hull
i sliced up one of those plants..i got 4 or 6 of those seeds..when i do plant them..i'll have to put them somewhere they will not keep shooting at me..but maybe shoot those stalkers haha
I made a string of what I call lighthouses with grow beds and can use them to travel anywhere in the game without a sub and never run out of food water or air. Plant 1 Creepvine for the light one Brain Coral or 2-3 in deeper areas for the air and fill the rest with gel sacks, gel sacks don't give a lot of water or food each but they don't degrade like the other food and if you plant them every few hundred meters it's more then enough! This makes it so you can basically never return to base or your sub, it is impractical to actually go all they way down this way but being able to extend the length of your outings for as long as you need speeds things up considerably!
I wouldn't be against a cooking update to the game where you can make proper 'meals' with some of these items. Like creepvine samples and a peeper to make a sushi roll or something.
The blood oil is actually very efficient fuel for the bioreactor, also the melon or the Bulbo tree. (all 420 power) So you can make cured Reginalds (490 energy value) instead for away missions. The best fish to grow efficiently for reactor purposes would be the Oculus (630).
If you plant the yellow nodules from the creep vine instead of the creep vine sample you will get creep vines that also produce the yellow nodules in your grow bed.
The only thing you need outside your base is seed cluster, blood oil, deep shroms, and gel sacks. For the Hatching enzymes you only need to make once so no point in planting a whole plant.
I’m really upset I’m getting into this game like, 5 years late and have been missing out. I’m almost exclusively watching your videos now for tips and stuff
You forgot one important function of all plants: power production. I would love to see a tutorial on how much power you can get from different kinds of plants.
I didn't forget it as much as ignored it. The plants are easy to produce for power, but their power values are not as high as the fauna provide. My personal favorite for the bioreactor is Reginalds. Easy to produce a lot of them in a single alien containment, and they provide a good amount of power.
The advantage to using plants is that it is cheaper in resources and space to use aquatic plants than it is to build an alien containment, or several, depending on how many bioreators you want to run. Several beds right outside a hatch to your reactor(s) can be cheap, renewable power. I don't know what plant is the best. I just use creepvine clusters, as they double as free and bright exterior lighting
I once tried to feed a few aquatic plants to a bioreactor, and it consumed them instantly, giving off basically no power. I wonder if it depends on how fast you use the power (I had a nuclear reactor and 7 thermal plants going constantly, as well as a few solar panels, and it was barely enough to keep my base running).
Just want to say that this was a very well made video. Especially bc you didn't spoil anything which could've been easy. I already knew most of it, still interesting though.
I never use 4x4 indoor grow beds. 4 pots take up less space, can be placed in corners, in a row, beside doorways, etc. Much more versatile, and the extra titanium is cheap.
I still want to do a playthrough without any base apart from the life pod, playing as some sort of botanist. I will just need the exterior growbed, place "highways" lit up with creepvine clusters, having brain corals for oxygen and gel sacks for nutrition. Obviously I will need to build the Cyclops in the very end, but everything else can be done with just that.
When it comes to farmable material, I like to use oculus for my power, and Reginald for my food. I use water filtration plants for hydration as well. Plant wise, I like to plant a full bed of tiger plants near my scanner room to protect my camera drones from Stalkers. I also make full beds of acid shrooms, deep shrooms, gel sacs, creepvine seed clusters and bloodvine. I always have one last planter devoted to growing bulb bushes, sea crowns, and eye stalks. I never really bother with land plants, though.
This video is now outdated. The Creepvine does give yellow bulb sacks for Lubricant but if don't pick the bulb sacks, the bulbs actually give a nice underwater yellow light area. I use the Creepvine as an outside perimeter light source to my bases.
If/when you play "Subnautica: Below Zero," you will find that the "northern polar seas" are a bit different. A few of the "southern ocean sea" plants can be found, but others are not.
I haven't confirmed it with planters yet, but some wild plants are bioluminescent enough to power solar panels! Useful when you don't want a bio-reactor that must be maintained but can't use thermal.
Am loving your videos, MSG. So far, I've been unsuccessful in producing power by using bio-luminescent plants. What did you discover about this in ~your~ testing?
Sorry to burst your bubble, but this doesn't work. Solar panels in Subnautica don't detect the light of the surrounding area, they only detect how close to the surface they are. If your base is below somewhere around 250 meters underwater then solar panels will not work no matter what. Apologies for being late to this comment
Fun Fact: You can actually put exterior grow beds on top of base compartments. You can comfortably fit 5-6 of them on top of just a multipurpose room, so your exterior garden could be built directly over your interior garden. ~_^
Rouge cradle is more like rooj cradle, its french for red. Also a few of the 'useless' aquatic plants like the membrane tree are used in the end game to create the enzymes
regarding creep vine, if you plant the creep vine sample, you will only get creep vine. if you plant the creep vine seed cluster, you will get seed clusters growing with the creep vine
Before eating them, slash them with your knife, to get the seeds of that plant/food. Then you could plant the seeds you’ve got and then you could eat the food itself.
I know this is a random not related question to this video, but I know you will have the answer I need. Do the autosort lockers work in subnautica below zero, or just subnautica? Thanks for your time!
The only plants I actually use are; Creepvine, blood vine, acid mushroom, deepshroom, jellsacks, melons, and bulbo trees. Everything else is kind of superfluous, aside from a specific 5 plants you need samples of late game, for a blueprint, you'll know what i'm talking about when you get there.
According to the creepvine seed cluster wiki creepvine planted by the player will grow seed clusters. But according to the creepvine wiki only when you plant the seed clusters themselves, not when planting the samples.
i think i didn't realize i could slash mushrooms to get more mushrooms until my second playthrough. and i think someone watching had to point it out to me.
one quastion, how do you take the bloodkelp kelp?, i tried to hit the plant with my knife but it didnt work, i didnt get the plant seed/sample inside my inventory
Looking for other S-naut info I just happened to see this - and LITERALLY was wondering about farming! Perfect Timing! I haven't been playing long - 2 days ~ 30 hrs (i'ts ok, I don't have a problem, I can quit anytime, honest!), I did have one thought about the Brain Coral, if several were placed under a moonpool, would the increased air take the load off the pump, thus freeing up more energy? Or is energy not even a problem at later stages?
The mushrooms & gel sacks. Do you have to go find them and then plant them 1 to 1? Or can you slice samples and get like 4 of them for 1 mushroom found and thus be able to maintain your supply? Otherwise what is even the point of planting them vs just collecting them in a locker? just looks?
Both gel sacks and mushrooms can be picked up but at the 1 to 1 ratio. If you are wanting to plant them, then slicing with the knife is the only way to do that as it will yield 4 samples instead of the 1.
I tried whacking each one with the knife to get a spore for replanting before picking it, and it does not seem to reduce power value at all, fyi. So yeah, best way to do it.
Just got the game on my switch. I was wondering can they be a fourth category? Are used to bio generator(?) in one of my bases. I noticed the creep vine doesn’t last long they can be quickly replenishable & that fish or acid mushrooms seem to last longer. Are there plants that you noticed are better for the generator? Or should I just stick with fish?
I have never let my base flood bad enough to test this, but I would expect it would be base around the oxygen availability. If the plants are submerged for too long I would expect it to harm them in some way.
I have two Alien Containments, one for Oculus and one for Reginalds. Reginalds are extremely good food, giving you +44 when cooked or cured. Oculus meanwhile only provide +30 food; However, in a bioreactor, a single Oculus is good for 630 energy, versus 490 from the Reginald. Admittedly, the difference isn't huge, so having just one big tank for both food and fuel might be easier. This is just how I do it. The simple fact is, the Oculus is the single most energy-dense fuel for the bioreactor in the game. By this I mean that when you divide the energy value by the number of storage slots that fuel takes up, the Oculus is far and away the highest. Sure, you can accurately say that Gasopod has a higher absolute value; But the Gasopod takes up as much space as four Oculus. Same story for all other flora and fauna in the game, none is higher or even equal to the Oculus. Reginald isn't far behind, but they're still in second place. These might be changes that happened between Early Access and current-day, but this is how it goes today. I only got Subnautica recently, sue me.
All these plants need to have some sort of buff effect... the problem is that there are so many edible plants, but only the Lantern Tree and Marblemelons are actually useful and ecomonic.
I prefer using creepvines for food and water. Yes it takes up alot more slots, and is only F5 H2o1, they are MAGNITUDES more common and expendable than gelsacks.
I don’t really see the ghost weed eye stalk or sea crown as utility plants because they’re only used for the hatching enzymes (which you only really need to make once) Edit: except the sea crowns save the sea crowns!!!!!!
And technically every plant is in the utility section, because you can put them into the bioreactor to create energy, this is the cheapest and best energy source for me 😁
OMG! thx for not telling, so it seems I have to do a lot of exploring those alien underwater installations in order to advance the story line... Just had to restart the game after I spend some time in the lost river with my prawn suit... Game froze so I'll have to do it again... Anyways, nice vids and thanks for not giving away spoilers! Really appreciate it.
Six years on, and this is still the only Subnautica gardening guide I can find. Good job Mr. Spicy!
Just wanted to say that😂
I use planters with creepvines as terrain and wreck markers. If there's a wreck I've fully explored, I'll put a planter with creepvines so I know (from a distance) that I'm done with that wreck.
That is a GREAT idea!
You are a genius!!
Honestly, best tip ever!
Oh that eould save on gps markers!
Oh that is clever.
I will politely steal your idea, sir, if you dont mind.
Imagine if the tiny jellyshrooms could contain tiny crabsnakes that would come out and pinch your finger for 1% damage!
that would be so freaking cute
@@santiagoreussi5490 and freaky, but mostly cute
Biters look like very small crabsnakes
@@lyonidus3073no they dont the biter is a shitbox and the crad snake is a different shitbox
Those are acid shrooms
You can plant creepvine sacks and get a different creepvine
I do this. The clusters also give a nice ambience around your garden.
Plus unlimmited seed clusters
why they made it this way
Gives off a nice bit of light so i can put it in a cave somewhere and it lights alot of it up if its a place i usually go towards without needing flares or other man made light sources
michael
It's a great way to get both res NY planting the sacks
@@theggamer538 because the seeds give off light, one may prefer having the plant with no seeds
Lantern fruit are great for bioreactors in small bases. They grow quickly and you don't have to worry about replanting them. Just put one in the same room as the reactor and you can just pop one in every now and then.
I think I killed the one tree in the mountain base. Are there others on the islands ?
@@Natedawgontheright looking at the wiki there should be a few at the lower base on the floating island.
This video was very helpful. Also, this playlist contains the best Subnautica game info by far. Short, clear and purposeful. Good work.
You can grow creepvine seed clusters, but you have to plant the seed clusters, not the samples
Yes I found that out shortly afterwards. Seems strange you would need to plant the exact same thing two different ways though.
Beat me to it. :)
Cheap exterior lighting too as it uses no power.
you can plant the sample in full release
PuppetMasterPlayz Logan OMG Thx!
I use 6 creepvine in grow beds as lampposts to map the way between various bases. Spread them out so you can only just see the next when you get close to one, put one creepvine in initially and then backfill when it's fully grown.
If you plant the tiger plants next to your base they will breach your base hull at some point.
Dick Kurtz even with reinforcements? (I have no tiger plants and can’t find any, I was simply intrigued by a comment I found on a video I was watching.
Caleb go to Lifepod 19 to the left you will see a ton of Eye stalks and 2 tiger plants.
ClaigeannCCDA the tiger plants will attack you and fi you have a reinforced suit and you are in the water, the spikes will bounce you off and land on the house, were it can break the hull
i sliced up one of those plants..i got 4 or 6 of those seeds..when i do plant them..i'll have to put them somewhere they will not keep shooting at me..but maybe shoot those stalkers haha
@@johnbanks4761 but what about stalker teeth?
This is what it should have been called:Gardening 4546B
Yep
Nice
Gardeningちをちり𓆉☠︎︎𓁹𓂀☹︎01101001101-_-_/_-/_
I made a string of what I call lighthouses with grow beds and can use them to travel anywhere in the game without a sub and never run out of food water or air. Plant 1 Creepvine for the light one Brain Coral or 2-3 in deeper areas for the air and fill the rest with gel sacks, gel sacks don't give a lot of water or food each but they don't degrade like the other food and if you plant them every few hundred meters it's more then enough! This makes it so you can basically never return to base or your sub, it is impractical to actually go all they way down this way but being able to extend the length of your outings for as long as you need speeds things up considerably!
I wouldn't be against a cooking update to the game where you can make proper 'meals' with some of these items. Like creepvine samples and a peeper to make a sushi roll or something.
The blood oil is actually very efficient fuel for the bioreactor, also the melon or the Bulbo tree. (all 420 power)
So you can make cured Reginalds (490 energy value) instead for away missions.
The best fish to grow efficiently for reactor purposes would be the Oculus (630).
Unotch gel sacs are better
This man actually gets straight to the point. Very rare to see nowadays so you’ve got a subscriber!
Step 1: Grow Marblemelons
Step 2 : That’s it tbh
Step 3: Do all of the swim swims
That’s exactly what I thought! Until I realized the knife is completely broken in the switch version. 😂😂
Chinese potatoes are my current go to.
If you plant the yellow nodules from the creep vine instead of the creep vine sample you will get creep vines that also produce the yellow nodules in your grow bed.
Looks like 3 years later this info is pretty spot on. Looking to watch your other videos as I need them in my playthrough.
The only thing you need outside your base is seed cluster, blood oil, deep shroms, and gel sacks. For the Hatching enzymes you only need to make once so no point in planting a whole plant.
Yeah. Plus the containment facility has portals to zones near the plants.
his accent is so western hes already an expert in gardening in a unity game
Southern not western
@@gman2949 maybe he meant from a international standpoint
a single planter bed with 4 jaffa cups provides more than enough material to fuel my bioreactors and I rarely need to refill them.
I’m really upset I’m getting into this game like, 5 years late and have been missing out. I’m almost exclusively watching your videos now for tips and stuff
You forgot one important function of all plants: power production. I would love to see a tutorial on how much power you can get from different kinds of plants.
I didn't forget it as much as ignored it. The plants are easy to produce for power, but their power values are not as high as the fauna provide. My personal favorite for the bioreactor is Reginalds. Easy to produce a lot of them in a single alien containment, and they provide a good amount of power.
I'd hever put a living creature in a bioractor! Who am I, a monster?
The advantage to using plants is that it is cheaper in resources and space to use aquatic plants than it is to build an alien containment, or several, depending on how many bioreators you want to run. Several beds right outside a hatch to your reactor(s) can be cheap, renewable power. I don't know what plant is the best. I just use creepvine clusters, as they double as free and bright exterior lighting
I once tried to feed a few aquatic plants to a bioreactor, and it consumed them instantly, giving off basically no power. I wonder if it depends on how fast you use the power (I had a nuclear reactor and 7 thermal plants going constantly, as well as a few solar panels, and it was barely enough to keep my base running).
You need to fill it up with gel sacks (not the seeds) they'll last very long
if you want to get the creepvine seeds for lubricant, you plant one of the yellow seeds you pick.
Also, he loves your accent
FunStuds lol I'm from South Carolina I have the same Accent
A marblemelon and a half can fully charge a bioreactor very fast in about 3 to 4 minutes.
They take up as much space as four Reginalds/Oculus though, and don't even provide as much power as just one Reginald.
Just want to say that this was a very well made video. Especially bc you didn't spoil anything which could've been easy. I already knew most of it, still interesting though.
Ik this is a old video but I didnt know you could plant the air bubble reef thing, that is gonna make this game easier lol
Thx
I never use 4x4 indoor grow beds. 4 pots take up less space, can be placed in corners, in a row, beside doorways, etc. Much more versatile, and the extra titanium is cheap.
I still want to do a playthrough without any base apart from the life pod, playing as some sort of botanist. I will just need the exterior growbed, place "highways" lit up with creepvine clusters, having brain corals for oxygen and gel sacks for nutrition. Obviously I will need to build the Cyclops in the very end, but everything else can be done with just that.
When it comes to farmable material, I like to use oculus for my power, and Reginald for my food. I use water filtration plants for hydration as well.
Plant wise, I like to plant a full bed of tiger plants near my scanner room to protect my camera drones from Stalkers. I also make full beds of acid shrooms, deep shrooms, gel sacs, creepvine seed clusters and bloodvine. I always have one last planter devoted to growing bulb bushes, sea crowns, and eye stalks.
I never really bother with land plants, though.
I showed my friend one video, he loved it...
GEL SACKS ARE A PLANT?!?! I CAN PLANT THEM?!?! OH MY G O D
You can actually use all the seeds for the decoration plants to make power in a certain generator
This video is now outdated. The Creepvine does give yellow bulb sacks for Lubricant but if don't pick the bulb sacks, the bulbs actually give a nice underwater yellow light area. I use the Creepvine as an outside perimeter light source to my bases.
11:20 for the creep vines if you plant the seed you will get it to produce seeds if you only plant the stalk then it dosnt produce seeds
Thanks. I was having trouble deciding what plants I needed to put in my Alien Containment full of Crabsquids in order to have them feel more at home.
I like how you say, “Blood Vahns.” Wasn’t looking at the screen when you said it.
The Minecraft cube earned my sub. Thank you for your wisdom Mr. Spicy
Just getting shot the whole time by the tiger plant 😂 thanks, very informative.
If/when you play "Subnautica: Below Zero," you will find that the "northern polar seas" are a bit different.
A few of the "southern ocean sea" plants can be found, but others are not.
Love your videos! I just started playing and enjoying it very much!
I haven't confirmed it with planters yet, but some wild plants are bioluminescent enough to power solar panels! Useful when you don't want a bio-reactor that must be maintained but can't use thermal.
I will have to check into that and see if it works with the planters.
Am loving your videos, MSG. So far, I've been unsuccessful in producing power by using bio-luminescent plants. What did you discover about this in ~your~ testing?
Sorry to burst your bubble, but this doesn't work. Solar panels in Subnautica don't detect the light of the surrounding area, they only detect how close to the surface they are. If your base is below somewhere around 250 meters underwater then solar panels will not work no matter what. Apologies for being late to this comment
@@supremegrimmy it used to work, but an update changed it.
I honestly didn't think about gardening lol. Added this to my list of things to do.
if you plant the creepvine seeds (the ones you use to make oil you will have creepvines that produce it as well
I'm like a year late but hey
This was made on my birthday
I, too, am year late, but happy birthday.
Huh, this was made on my birthday too.
@@bucket1442 i am 2 years late, happy birthday
Fun Fact: You can actually put exterior grow beds on top of base compartments. You can comfortably fit 5-6 of them on top of just a multipurpose room, so your exterior garden could be built directly over your interior garden. ~_^
Rouge cradle is more like rooj cradle, its french for red.
Also a few of the 'useless' aquatic plants like the membrane tree are used in the end game to create the enzymes
Noone ever calls it the right name.
To the new people playing now like me u can plant creepvine seed clusters to get their clusters
regarding creep vine, if you plant the creep vine sample, you will only get creep vine. if you plant the creep vine seed cluster, you will get seed clusters growing with the creep vine
Noob question & you sort of mentioned it when you talked about the melons, but do the plants grow back if I pick and eat / use them?
Before eating them, slash them with your knife, to get the seeds of that plant/food. Then you could plant the seeds you’ve got and then you could eat the food itself.
If you plant creepvine using a seed cluster it will grow seeds as of thw full release
plant creepvine clusters you can so grow them i use them for ambient lighting.
You need to make sure to plant the seed pod, otherwise you don't get the light.
Awesome video man. This was super helpful
Thx for the tips. Playing this during quarantine 2020.
Best bioreactor fuel I've found is sea treader poop. Weird. But lasts super long!
I know this is a random not related question to this video, but I know you will have the answer I need. Do the autosort lockers work in subnautica below zero, or just subnautica? Thanks for your time!
Your subnautica videos are awesome. 👌
How do you get plantable samples of brain coral and tiger plant
The only plants I actually use are; Creepvine, blood vine, acid mushroom, deepshroom, jellsacks, melons, and bulbo trees. Everything else is kind of superfluous, aside from a specific 5 plants you need samples of late game, for a blueprint, you'll know what i'm talking about when you get there.
You can use the speckled ratters for a bioreactor
According to the creepvine seed cluster wiki creepvine planted by the player will grow seed clusters. But according to the creepvine wiki only when you plant the seed clusters themselves, not when planting the samples.
i think i didn't realize i could slash mushrooms to get more mushrooms until my second playthrough. and i think someone watching had to point it out to me.
one quastion, how do you take the bloodkelp kelp?, i tried to hit the plant with my knife but it didnt work, i didnt get the plant seed/sample inside my inventory
Looking for other S-naut info I just happened to see this - and LITERALLY was wondering about farming! Perfect Timing!
I haven't been playing long - 2 days ~ 30 hrs (i'ts ok, I don't have a problem, I can quit anytime, honest!),
I did have one thought about the Brain Coral, if several were placed under a moonpool, would the increased air take the load off the pump, thus freeing up more energy? Or is energy not even a problem at later stages?
In my creative gameplay, i made various bases, i built one in a island for a plant research bas, more like a museum, thanks
Thanks buddy! I learned a lot.
Do creep vines produce blood oil if I plant it so I don’t have to go down there for more blood oil?
I meant blood vines sorry
Yeah they do
The rogue cradle provides a lot of illumination, but I can’t find any on reefbacks
The mushrooms & gel sacks. Do you have to go find them and then plant them 1 to 1? Or can you slice samples and get like 4 of them for 1 mushroom found and thus be able to maintain your supply? Otherwise what is even the point of planting them vs just collecting them in a locker? just looks?
Both gel sacks and mushrooms can be picked up but at the 1 to 1 ratio. If you are wanting to plant them, then slicing with the knife is the only way to do that as it will yield 4 samples instead of the 1.
Actually you can slice them twice or three times, and then simply pick up the gel sack, that way you get 2 or 3 seeds and 1 gel sack
I tried whacking each one with the knife to get a spore for replanting before picking it, and it does not seem to reduce power value at all, fyi. So yeah, best way to do it.
Gardening in subnautica while my backyard is deadland
Just got the game on my switch. I was wondering can they be a fourth category? Are used to bio generator(?) in one of my bases. I noticed the creep vine doesn’t last long they can be quickly replenishable & that fish or acid mushrooms seem to last longer. Are there plants that you noticed are better for the generator? Or should I just stick with fish?
I'm looking for a way to get around the bug of not being able to scan the exterior plant bed. Not here I guess.
Last I played this game, the creepvine produced sacks when you planted in a alien containment. Did that get removed?
Do you know where I can find the plant shelf?
If your base gets damaged and floods does it harm the indoor plants?
I have never let my base flood bad enough to test this, but I would expect it would be base around the oxygen availability. If the plants are submerged for too long I would expect it to harm them in some way.
No it does nothing to them
@@spencertasso1533 That makes for an interesting roleplay idea...
Great guide, thanks for that.
If i plant a blood oil vine and harvest there blood oil, will the blood oil regrow on the blood vine
The reason I use the lateen fruit is because you don’t have to replant it
I have two Alien Containments, one for Oculus and one for Reginalds. Reginalds are extremely good food, giving you +44 when cooked or cured. Oculus meanwhile only provide +30 food; However, in a bioreactor, a single Oculus is good for 630 energy, versus 490 from the Reginald. Admittedly, the difference isn't huge, so having just one big tank for both food and fuel might be easier. This is just how I do it.
The simple fact is, the Oculus is the single most energy-dense fuel for the bioreactor in the game. By this I mean that when you divide the energy value by the number of storage slots that fuel takes up, the Oculus is far and away the highest. Sure, you can accurately say that Gasopod has a higher absolute value; But the Gasopod takes up as much space as four Oculus. Same story for all other flora and fauna in the game, none is higher or even equal to the Oculus. Reginald isn't far behind, but they're still in second place.
These might be changes that happened between Early Access and current-day, but this is how it goes today. I only got Subnautica recently, sue me.
Omg this helped me soooooooo much!! Thank you sooo much!! :D
Love your intro song 😍😍
And the content that comes with it
You maid this video three years ago but how do I harvest the acid mushrooms bc when I do it I dont get any extra
i tryed growing creep vines so i could get the seed clusters but they arent growing any and idk why
All these plants need to have some sort of buff effect... the problem is that there are so many edible plants, but only the Lantern Tree and Marblemelons are actually useful and ecomonic.
The Bulbo Tree is also very useful and economic as well. Gives 10 water and 3 food per swipe at it, and you can plant 4 per indoor growbed.
If you plant the creep vine bulb you get both the bulb and the vine when they grow
Excellent guide
Harmful Plants?
(Dropping Stinger, tiger plant, ETC.)
I get you can’t grow dropping stingers but you can spawn them.
Super helpful thanks!!
You're welcome
I prefer using creepvines for food and water.
Yes it takes up alot more slots, and is only F5 H2o1, they are MAGNITUDES more common and expendable than gelsacks.
very informative video. Wish you show the stat of the onland fruits, but no worry i look them up. thx
GREAT video !
If I plant something in a growbed will it spread to filll the growbed. Like will my deep shrooms and gel sacks spread?
No, you must plant something in each "inventory" slot. Plants do not spread in this game.
MrSpicyGaming Then what is the advantage of putting things like mushrooms in grow beds rather than in lockers?
I don’t really see the ghost weed eye stalk or sea crown as utility plants because they’re only used for the hatching enzymes (which you only really need to make once)
Edit: except the sea crowns save the sea crowns!!!!!!
And technically every plant is in the utility section, because you can put them into the bioreactor to create energy, this is the cheapest and best energy source for me 😁
What is ghost weed needed for?
Well without giving too much of a spoiler, let's just say it will be needed for a piece of the storyline.
OMG! thx for not telling, so it seems I have to do a lot of exploring those alien underwater installations in order to advance the story line...
Just had to restart the game after I spend some time in the lost river with my prawn suit... Game froze so I'll have to do it again...
Anyways, nice vids and thanks for not giving away spoilers! Really appreciate it.
finished the game last week. Beautiful ending, nice story, very good game with room for improvement... coop mod would be fun...
It's for the Ghost Leviathan's ( ͡° ͜ʖ ͡°)
Here in 2022, tiger plants do enough damage to kill bonesharks at least. Around 30 seconds to a minute while it was being hit by 2 - 3 plants
You can plant the creepvine sacks to make more.
Also, the creepvines you grow?
Some of them do indeed grow seeds.
At least now they do. Idk when it was implemented.
Plant the seeds, you get more seeds. Plant the sample, you don't get seeds
If you plant the creepvine seed cluster it will grow the creepiness with the cluster
This guy sounds country. Nice video it helped me so much