Daggerwin I think you should get rid of the leasable cement factory (or continue leasing it) and put a bought sawmill and cement factory right there on the field where the stone crusher is. You will need it!
I also put them together and agree Daggerwin should make that field an industrial zone for building materials. I also added the bigger saw mill that is now only making long planks and regular planks (to feed carpentry for extra income) and the maps saw mill is only making beams because it is the fastest saw mill and you need so many of them.
I agree! I suggest this to #Daggerwin in a video I made for him about getting conveyor belts ruclips.net/video/I3sMG4o3jpM/видео.htmlsi=95HPmbuxVqgghyz9
As someone who has completed the temple, I worry you won't finish by 200 unless you devote all of your time and resources to complete it. It uses a massive amount of material. I would prefer to see where the farm could go in this let's play rather than a completed temple if a vote was placed. Love the series!
Also an option yes, the temple doesnt need cement bags anymore, maybe some more rooftiles but if only producing that, you can store them or just take them to temple when price is highest which is nearly always. For me the cement factory is now an ornament that produces extra income, as long as the temple isnt finished I take my cement products there to sell.
I have managed a conveyor belt to drop it right in the cement factory. I just go make a coffee or do something else while it empties the debris crusher. Never been that easy.
@@sarahk862 Have you tried recently? Or at launch? There's only 1 belt that picks up off the ground and IIRC it's the cheapest one. At launch, Giants forgot to add it but they put it back into the game on a patch
@@sarahk862 There are three red belts in the base game, I first used the cheapest one and the third one (the one that is not going 90degrees angle). I connected them together and it worked like this. But then the more expensive one somehow got disconnected and I had to reset it and I noticed I only need to use the cheapest one to make it work so I sold the expensive one. And it is not even inside the pile of stones but rather half of its length in front of it and it still empties the whole pile into the cement factory (but you need to be ‘in’ the belt, it doesnt run in background if you are not ‘driving’ it. I put the stone debris crusher and cement factory as close together as possible, couldnt overlap the two. It takes like 5 minutes to unload the full stone pit, so I typically just do something else than gaming when I empty it. Because it stops when you leave the belt.
For the Sawmills it doesn't increase the production of one of the items by shutting off the production of the other items. Both the placeable sawmill and the map sawmill have sharedThroughputCapacity set to "false" in the XML files. You can have all items active and the only difference will be wood consumption rate. Sawmills, Bakeries, Grain mills, Sugar mills, Preserved Food Factories and BGAs all have the sharedThroughputCapacity set to "false".
Shutting the others you dont need off will mean you produce more of the active product though. That is usualy my reason to produce only 1 item. If you produce all products you need to put way more resources into the production overal.
@AnnaMaria-zm8cv no, you don't produce more on those specific buildings. The XML of those buildings turn off the sharedTroughputCapacity. Each item you turn on will produce max and has their own production capacity that does not affect other items that are on. With the sawmill the input is wood which is nearly unlimited in supply, depending on how much forestry work you want to do.
@@samtrenchard1246 I dont mean to say it produces more, I say if you put in one tree in sawmill, its then only beams so lets say 100 long beams. If you have planks and long planks active as well, it may be 40 planks, 40 longplanks and 20 long beams. Amounts just as example they are not actual. The rate is still same but the whole tree is used and not just a fraction.
@@AnnaMaria-zm8cv ok, yes if your production is running out of materials. I thought you were talking about constantly running productions where incoming materials were not being exhausted before you refill. For Dag the sawmills could be constantly running but he would need to be lightly topping off monthly or waiting every three months and doing a massive amount of logging. It comes down to if the extra income from having everything on would advance the story at the sacrifice of having to do repetitive tasks until you get to the next major goal.
@@samtrenchard1246 its just a lot that the temple requires, and he is hellbend on finishing it which I understand, but is pretty boring for those who want to see farming rather than cutting down all the trees but he has to if he wants to finish before episode 200. I resorted to just plant ornament logpole pines to not be all day and every day consumed with taking down every tree on the map (on my map I dont need to own the land to cut trees, dont know if thats normal or not) which I do not want really.
For those big difficult stumps I find it easier to get rid of them by using the chainsaw to cut them as much as possible first. The stump grinder can then normally grind both the piece you cut off and the remaining stump. Also, I would just drop buying the cement factory and cement factory. It would just delay the progress of the rest of the farm a lot. I know you said you'd do it when you got the funds, but who cares, just do what is more fun!
I appreciate you keeping your rule to buy the cement factory, but I think when you can afford it don't buy the one where it is you should build a new one on your land.
when your spraying, if you dont skip a row, you wind up spraying the row twice. you spray rows a and b, then go down the next row and spray b and c, etc. if you skip a row you do row a and b, then go to c and d on that second pass. cheers man, have a good harvest!
For the amount you're leasing the wheel loader, just grab a couple conveyers and conveyer it up into a trailer when needed. Also, i don't think the little sawmill is a divided production. So as long as you keep wood in it, it's making everything at the stated rate. You don't need to limit it to just beams. They won't come out any faster.
Daggerwin if you got the modernised grain mill it make pig food aswell as chaff. Stones, seeds and bread whilst also making flour so you could make pig food for your pigs
Hey man, Silage is actually quite profitable, whilst it doesnt seem like it is immediately, what makes it so good is that you can get 3/4 grass harvests a year (depending on when you do the first harvest). Because of that alone it makes it super profitable. Also the price whilst it does fluctuate it doesnt have major drop offs like the wood chips do. In my save I have Field 26 as grass, and from that one field I can make roughly 50k per grass harvest of silage bales. 50k every 3 months, for 200k a year it’s extremely profitable.
@@bjcordery8 Isn't the fluctuation only like $5/1000 from best price to worst price? I see grass silage as a stable money maker, corn silage isn't worth the field space, equipment and time though
@@MerccreM15yeah the fluctuation is super low something like that. Oh yeah 100% corn silage isn’t worth it at all, and you only get 1 harvest a year too. Grass is far superior, that consistent like 50k each 3 months is really helpful
I would suggest a vehicle processing area basically a clear part of the yard to store dirty vehicles and equipment before they are cleaned and put away
For stumps, I’ve found positioning your vehicle so that it is on the highest bit of ground surrounding the stump, then aiming the sawblade at the ground just before the stump, works best for the larger ones
Hey D Maybe a suggestion to sell a couple of buffalo? Your production is not running dry as you always have enough between loads, they old yokes are breading so they less production you dont notice and it banks you some extra cash for those old who will be replaced for free
I have field 2 on Riverbend and I did a silage cut with it, fully fertilized not rolled, I got over $50,000. Do that a few times a season and that one field would be one of my most productive.
You should try to empty the stonepit and make a extra pile every time its full even thought you dont need to fill the cement factory, so you dont loose out on stone progress and can make more trips when you do need to fill up.
Hiya daggerwin yes the picture quality is sharper and better yes I noticed that definitely get some pigs and a pig enclosure that would be worth it Your current farm would definitely be the ideal animal farm for pigs goats sheep cows and horses and water buffaloes chickens and have all the fields as grass for silage and hay and making TMR mixes Buy the other farm and more fields even join some fields up and make some huge arable land and grow high profitable crops which really would bring in some decent money this idea could help fund the materials needed for your temple build because the temple build needs to be speeded up bye more productions and money just my thoughts on this
I would love to see someone making pigs on RUclips! I tested alot with pigs and maybe this comment might help you :D Because Pigs are quite nice this FS! And the most optimal way for pigs is a very very easy method: - Divide your capacity by 10 (e.g. 300 barn -> 30 pigs each month) Step 1: buy 30 pigs each month with 0 month until you have 30 pigs from age 0 - 8 months since now they are ready to reproduce -> you should have then from 0-8 months old each age 30 pigs and capacity filled with 270 -> following month the pigs should reporuce themnselves with 30 pigs and fill the barn Step 2: Sell now all 9 month old pigs, since you dont need them anymore for any more reprodction -> profit each month is around 20k on normal difficulty Feedmix only with maize and barley (base + wheats is enough to get them to full health), so its not that comlicated :) Thats a very easy way to manage the pigs and its also the most profitable, even though you are might missing out on fututre reproduction of the pigs.. if you want to have it shown by calculations I can provide you my spreadsheet :D
bailing and auto loader trailer are faster than bunker by a decent margin because the forage wagons can only carry a small amount an take time to fill up
You need to gather up food sources if you want pigs, they eat a lot. Grow some potatoes as they have no use for productions unless you have the fries factory. And for silage, try to get or rent the Biogas Powerplant, it will transfer your silage in usable or valuable digestate you can sell and make profit off plus the bonus for electricty and gas. It also takes the slurry, cows and pigs produce too less to fertilise your lands.
I've had pigs for quite some ingame years now, and I've found the you don't need the root crops for the pigs (even though it says you need it). Just make sure you have the base food (corn or sorghum), grain (wheat or barley) and proteins (sunflower, soybeans or canola) and your pigs will stay at 100% health and reproduce at full capacity. From what I've read, it's not really economically worth it to produce your own pig feed on easy and normal difficulty (you earn more by selling the crops and buying pig feed) but I do it anyway since it's more fun :D
@@ste1l1 My experience is their health declines if it is not in order or all types are fed. In FS22 I had automatically distribute for animal husbandries and at one point it overloaded the pigsty with potatoes, and the pigs would all stuck at 0% because rootcrops only supply 4% of their needs and there was nothing I could do as they didnt empty their potato only diet. Then in FS22 I gave them grain, oilcrop and rootcrop and they also would stay at 0% health until I also gave them pigfood, but man thats expensive stuff if you got many pigs to feed and there is no mod available yet for me (on mac) that gives pigfood as by product. So I start slow with the pigs, I have 3x3 now but next month there comes 3x3 offspring, I just know from previous pig keeping in FS22 they can eat you bankrupt in no time so I take it very slow. My pen can hold 400 pigs so I do save up food sources for them already for when animal husbandry mod comes when they can give birth to up to 12 piglets each….
Bro yoaur vids r very good i like them very much as its not a game of fighting or missions its about farming which is the food for all of us😊. I request u to put up more vids a day than just one and my mother cnt ask what youre watch she just see that its pretty iformative and she appreciates btw love from India.
If you're going to get a forestry mulcher, do keep in mind that they only attach to the Volvo forestry Excavators which is a $260,000 minimum cost on top of the mulcher itself
I baught fs25 the day after it came out for my laptop only to realise that the laptop was not good enough. I have now finally baught a brand new gaming pc with pretty good specs for 500 pounds (600 dollars) of bedrock computers which I highly recommend by the way. But I’m soo exited to finally play fs25 for myself. But I will continue watching daggerwin and I love this channel ❤❤❤
I watched another video with the same tracked tractor and the cab on the articulating tractor's cab can rotate like the class xerion so you don't need the front 3 point but if it feel necessary then do it
Love seeing it all come together ❤ silage pits are faster imo if you use the modded lizard forage+silage pickup, brilliant for picking up swaths + unloading from the pit straight into TMR mixer without scooping!
13:00 I'm halfway through the episode: and all this time the blue tractor did nothing. Put a worker on it and do contracts. This way you can buy that farm, the truck.... You have the tractor, in real life it would stand still. To costly...
Bro ive been .making a killing on silage by rotating my fileds to grass and filling the huge 3 sided bunker silo.... the last load i did was 970 thousandsomethingliters of silage.....krayzie money!.
i now feel that daggerwin should not make any fields from this maps woods, rather keep that idea for the no mans land maps, i now feel that we need a sawmill that produces 10x faster for this temple situation
It seems that, outside of cement and lumber, you really haven't much income throughout most of the year because everything is saved for its "best time to sell" in November and January. Maybe you ought to find something worth producing that peaks in June or July to keep the year balanced? Feels like we go 3 or 4 episodes of "I want to buy this, I need to buy that" then Nov/Jan hits and you get to buy all the things, but maybe you can buy things sooner if you have more diverse year-round income.
@DonGorgen That could be true, but I was actually thinking about the time from when the first building had visible progress to completion compared to the 2nd building, which is bigger and more "complete" (has walls and such)
Please when you see the wood chips flying with grinder… STOP MOVING. My wife and I enjoy watching your videos but sometimes we question if you do things to just get comments. Long comment short, think of the grinder like you chain saw, takes longer to cut through bigger trees
i may be wrong but could you not fertalise every other row of vines as it would still hit all the vines? or do you need to hit both sides of the same vine?
The episode in which the Health & Safety Executive and the Professional Forklift Drivers Association finally lose patience and issue an "Arrest on Sight" warrant against Daggerwin.
I had assumed that if the wagon pulls down the overall status for the tractor/trailer, then the HP is lowered like the tractor itself it low status, is that for sure not the case?
Does the video quality look better or the same as normal in this video?
better
About the same.
When it was raining at 4K the edges looked worse for me, like there is less anti-aliasing happening.
Its better when you are zoomed in more, but when you were zoomed out a bit like with the feed mixer it was not so good for me.
Its better for me on phone in 4k, during the timelapses it struggles a bit but thats probably due to the phone and my eyes+brain 😂
Build a new cement factory on the foggy field you already own with the stone crusher. Save the money buy the new farm
Daggerwin I think you should get rid of the leasable cement factory (or continue leasing it) and put a bought sawmill and cement factory right there on the field where the stone crusher is. You will need it!
I also put them together and agree Daggerwin should make that field an industrial zone for building materials. I also added the bigger saw mill that is now only making long planks and regular planks (to feed carpentry for extra income) and the maps saw mill is only making beams because it is the fastest saw mill and you need so many of them.
I agree! I suggest this to #Daggerwin in a video I made for him about getting conveyor belts
ruclips.net/video/I3sMG4o3jpM/видео.htmlsi=95HPmbuxVqgghyz9
Add a silages pit for good measure too.
100% to this. Dagger Industrial Zone
As someone who has completed the temple, I worry you won't finish by 200 unless you devote all of your time and resources to complete it. It uses a massive amount of material. I would prefer to see where the farm could go in this let's play rather than a completed temple if a vote was placed. Love the series!
That valtra is soo underused, poor thing gets maybe a minute or two of screentime per episode
Hello Daggerwin, you should set up a conveyor belt to load the stones instead of buying the wheel loader.
Definitely makes sense
Agree, or at least if building the cement factory next to the crusher just use the cheapest vehicle.
Rules are made to be broken! Forget the cement factory and buy the farm.
Here here
Also an option yes, the temple doesnt need cement bags anymore, maybe some more rooftiles but if only producing that, you can store them or just take them to temple when price is highest which is nearly always. For me the cement factory is now an ornament that produces extra income, as long as the temple isnt finished I take my cement products there to sell.
@@AnnaMaria-zm8cv Agree he would just be wasting the money.
Nope. Needs to keep his word.
You could get some conveyor belts for the stones and have them slowly fill the trailers in the background whilst you’re doing something else.
I have managed a conveyor belt to drop it right in the cement factory. I just go make a coffee or do something else while it empties the debris crusher. Never been that easy.
@@AnnaMaria-zm8cv that sounds like a great idea. Build them next to each other
@@AnnaMaria-zm8cvwhat belt are you using? I’ve tried several but none load from the pile in the debris crusher….
@@sarahk862 Have you tried recently? Or at launch? There's only 1 belt that picks up off the ground and IIRC it's the cheapest one. At launch, Giants forgot to add it but they put it back into the game on a patch
@@sarahk862 There are three red belts in the base game, I first used the cheapest one and the third one (the one that is not going 90degrees angle). I connected them together and it worked like this. But then the more expensive one somehow got disconnected and I had to reset it and I noticed I only need to use the cheapest one to make it work so I sold the expensive one. And it is not even inside the pile of stones but rather half of its length in front of it and it still empties the whole pile into the cement factory (but you need to be ‘in’ the belt, it doesnt run in background if you are not ‘driving’ it. I put the stone debris crusher and cement factory as close together as possible, couldnt overlap the two. It takes like 5 minutes to unload the full stone pit, so I typically just do something else than gaming when I empty it. Because it stops when you leave the belt.
6:20 I love the weeder. The before and after is so satisfying.
For the Sawmills it doesn't increase the production of one of the items by shutting off the production of the other items. Both the placeable sawmill and the map sawmill have sharedThroughputCapacity set to "false" in the XML files. You can have all items active and the only difference will be wood consumption rate. Sawmills, Bakeries, Grain mills, Sugar mills, Preserved Food Factories and BGAs all have the sharedThroughputCapacity set to "false".
Shutting the others you dont need off will mean you produce more of the active product though. That is usualy my reason to produce only 1 item. If you produce all products you need to put way more resources into the production overal.
@AnnaMaria-zm8cv no, you don't produce more on those specific buildings. The XML of those buildings turn off the sharedTroughputCapacity. Each item you turn on will produce max and has their own production capacity that does not affect other items that are on. With the sawmill the input is wood which is nearly unlimited in supply, depending on how much forestry work you want to do.
@@samtrenchard1246
I dont mean to say it produces more, I say if you put in one tree in sawmill, its then only beams so lets say 100 long beams. If you have planks and long planks active as well, it may be 40 planks, 40 longplanks and 20 long beams. Amounts just as example they are not actual. The rate is still same but the whole tree is used and not just a fraction.
@@AnnaMaria-zm8cv ok, yes if your production is running out of materials. I thought you were talking about constantly running productions where incoming materials were not being exhausted before you refill. For Dag the sawmills could be constantly running but he would need to be lightly topping off monthly or waiting every three months and doing a massive amount of logging. It comes down to if the extra income from having everything on would advance the story at the sacrifice of having to do repetitive tasks until you get to the next major goal.
@@samtrenchard1246 its just a lot that the temple requires, and he is hellbend on finishing it which I understand, but is pretty boring for those who want to see farming rather than cutting down all the trees but he has to if he wants to finish before episode 200. I resorted to just plant ornament logpole pines to not be all day and every day consumed with taking down every tree on the map (on my map I dont need to own the land to cut trees, dont know if thats normal or not) which I do not want really.
For those big difficult stumps I find it easier to get rid of them by using the chainsaw to cut them as much as possible first. The stump grinder can then normally grind both the piece you cut off and the remaining stump.
Also, I would just drop buying the cement factory and cement factory. It would just delay the progress of the rest of the farm a lot. I know you said you'd do it when you got the funds, but who cares, just do what is more fun!
Sawmills are not a divided production. You can run all of them at full speed. It will just use more wood the more things you have running.
I appreciate you keeping your rule to buy the cement factory, but I think when you can afford it don't buy the one where it is you should build a new one on your land.
when your spraying, if you dont skip a row, you wind up spraying the row twice. you spray rows a and b, then go down the next row and spray b and c, etc. if you skip a row you do row a and b, then go to c and d on that second pass. cheers man, have a good harvest!
Delay getting the cement factory and get the farm with the large field first. That would allow for faster long term growth
For the amount you're leasing the wheel loader, just grab a couple conveyers and conveyer it up into a trailer when needed. Also, i don't think the little sawmill is a divided production. So as long as you keep wood in it, it's making everything at the stated rate. You don't need to limit it to just beams. They won't come out any faster.
Daggerwin if you got the modernised grain mill it make pig food aswell as chaff. Stones, seeds and bread whilst also making flour so you could make pig food for your pigs
Thank you so much for the video just got my wisdom teeth pulled, and your helping me keep my mind off the pain while I wait for the meds to work
I recommend buying the water distributor and free water tank, that makes the water supplies for the greenhouses much easier and much less work
Hey man, Silage is actually quite profitable, whilst it doesnt seem like it is immediately, what makes it so good is that you can get 3/4 grass harvests a year (depending on when you do the first harvest). Because of that alone it makes it super profitable. Also the price whilst it does fluctuate it doesnt have major drop offs like the wood chips do. In my save I have Field 26 as grass, and from that one field I can make roughly 50k per grass harvest of silage bales. 50k every 3 months, for 200k a year it’s extremely profitable.
@@bjcordery8 Isn't the fluctuation only like $5/1000 from best price to worst price? I see grass silage as a stable money maker, corn silage isn't worth the field space, equipment and time though
@@MerccreM15yeah the fluctuation is super low something like that. Oh yeah 100% corn silage isn’t worth it at all, and you only get 1 harvest a year too. Grass is far superior, that consistent like 50k each 3 months is really helpful
I would suggest a vehicle processing area basically a clear part of the yard to store dirty vehicles and equipment before they are cleaned and put away
For stumps, I’ve found positioning your vehicle so that it is on the highest bit of ground surrounding the stump, then aiming the sawblade at the ground just before the stump, works best for the larger ones
You could get a pit for silage and use a conveyor to try and speed it up a little
Hey D
Maybe a suggestion to sell a couple of buffalo? Your production is not running dry as you always have enough between loads, they old yokes are breading so they less production you dont notice and it banks you some extra cash for those old who will be replaced for free
Mmmm true
I have field 2 on Riverbend and I did a silage cut with it, fully fertilized not rolled, I got over $50,000. Do that a few times a season and that one field would be one of my most productive.
You should try to empty the stonepit and make a extra pile every time its full even thought you dont need to fill the cement factory, so you dont loose out on stone progress and can make more trips when you do need to fill up.
The orange 3 point stub/earth shredder works nuch better. Takes of the tre right away. Just put it on the massey
The Antonio Carraro Mach 4R should have reverse driving controls. Just rotate the cab and the "rear" 3 point will now be the "front" one
I would love to see pigs, they’re so cute. The baby pigs would look very cool.
Not profitable lad
THE new quality is more you could say "fresh" or noticeable difference to the quality thanks dagger
edit: much better on a 100inch tv
Hiya daggerwin yes the picture quality is sharper and better yes I noticed that definitely get some pigs and a pig enclosure that would be worth it
Your current farm would definitely be the ideal animal farm for pigs goats sheep cows and horses and water buffaloes chickens and have all the fields as grass for silage and hay and making TMR mixes
Buy the other farm and more fields even join some fields up and make some huge arable land and grow high profitable crops which really would bring in some decent money
this idea could help fund the materials needed for your temple build because the temple build needs to be speeded up bye more productions and money just my thoughts on this
Farm should come before the cement factory.
Just get rid of the self imposed buying the rented production rule is he is that unhappy with it as it seems he is.
Great video daggerwin I think the cement factory should come before the farm but it doesn't really matter
I think buying the cement factory comes with its land too :)
One can completely remove stumps easily with the chainsaw surprisingly fast.
You could return the wheel loader and then setup conveyor belts for loading
I would love to see someone making pigs on RUclips!
I tested alot with pigs and maybe this comment might help you :D Because Pigs are quite nice this FS! And the most optimal way for pigs is a very very easy method:
- Divide your capacity by 10 (e.g. 300 barn -> 30 pigs each month)
Step 1: buy 30 pigs each month with 0 month until you have 30 pigs from age 0 - 8 months since now they are ready to reproduce
-> you should have then from 0-8 months old each age 30 pigs and capacity filled with 270
-> following month the pigs should reporuce themnselves with 30 pigs and fill the barn
Step 2: Sell now all 9 month old pigs, since you dont need them anymore for any more reprodction -> profit each month is around 20k on normal difficulty
Feedmix only with maize and barley (base + wheats is enough to get them to full health), so its not that comlicated :)
Thats a very easy way to manage the pigs and its also the most profitable, even though you are might missing out on fututre reproduction of the pigs.. if you want to have it shown by calculations I can provide you my spreadsheet :D
I know you like the big number of a mozzarella pallet, but butter made from buffalo milk adds far more value to it.
bailing and auto loader trailer are faster than bunker by a decent margin because the forage wagons can only carry a small amount an take time to fill up
You need to gather up food sources if you want pigs, they eat a lot. Grow some potatoes as they have no use for productions unless you have the fries factory. And for silage, try to get or rent the Biogas Powerplant, it will transfer your silage in usable or valuable digestate you can sell and make profit off plus the bonus for electricty and gas. It also takes the slurry, cows and pigs produce too less to fertilise your lands.
I've had pigs for quite some ingame years now, and I've found the you don't need the root crops for the pigs (even though it says you need it). Just make sure you have the base food (corn or sorghum), grain (wheat or barley) and proteins (sunflower, soybeans or canola) and your pigs will stay at 100% health and reproduce at full capacity.
From what I've read, it's not really economically worth it to produce your own pig feed on easy and normal difficulty (you earn more by selling the crops and buying pig feed) but I do it anyway since it's more fun :D
@@ste1l1 My experience is their health declines if it is not in order or all types are fed. In FS22 I had automatically distribute for animal husbandries and at one point it overloaded the pigsty with potatoes, and the pigs would all stuck at 0% because rootcrops only supply 4% of their needs and there was nothing I could do as they didnt empty their potato only diet. Then in FS22 I gave them grain, oilcrop and rootcrop and they also would stay at 0% health until I also gave them pigfood, but man thats expensive stuff if you got many pigs to feed and there is no mod available yet for me (on mac) that gives pigfood as by product. So I start slow with the pigs, I have 3x3 now but next month there comes 3x3 offspring, I just know from previous pig keeping in FS22 they can eat you bankrupt in no time so I take it very slow. My pen can hold 400 pigs so I do save up food sources for them already for when animal husbandry mod comes when they can give birth to up to 12 piglets each….
Would love to see you do an “organic” or Amish style series. Any map, any goal, whether it be survival challenge or a series
Bro yoaur vids r very good i like them very much as its not a game of fighting or missions its about farming which is the food for all of us😊. I request u to put up more vids a day than just one and my mother cnt ask what youre watch she just see that its pretty iformative and she appreciates btw love from India.
Love skiddi, fork'ey, stumpy and jack 🤣😂
Build a lot of storage ... Store most items outside^^
You get about 100k for 50 bales of silage. Pretty good money still giving you can easily get that multiple times a year
Love your vids keep it up
If you're going to get a forestry mulcher, do keep in mind that they only attach to the Volvo forestry Excavators which is a $260,000 minimum cost on top of the mulcher itself
Feel so bad for the bees 😂 such a bad earner bless them. Episode 88 and they have made about £2,000 total of that haha 🐝
They do give a small yield bonus... but yeah that field is now water buffalo territory. :p
Dagger i love this series
I baught fs25 the day after it came out for my laptop only to realise that the laptop was not good enough. I have now finally baught a brand new gaming pc with pretty good specs for 500 pounds (600 dollars) of bedrock computers which I highly recommend by the way. But I’m soo exited to finally play fs25 for myself. But I will continue watching daggerwin and I love this channel ❤❤❤
01:05 nothing to do?? Do contracts! Drive around in equipment that comes with the contracts to try things out...
episode 57 of asking daggerwin for a setup tour plz
I’d like to see a proper bale spike or grab eventually
You should get the lumberjack mod that’ll get rid of the big stumps that’s what I use
U make great video
Please forget the cementfactory rule! Keep leasing it and buy the new farm!
I watched another video with the same tracked tractor and the cab on the articulating tractor's cab can rotate like the class xerion so you don't need the front 3 point but if it feel necessary then do it
Love seeing it all come together ❤ silage pits are faster imo if you use the modded lizard forage+silage pickup, brilliant for picking up swaths + unloading from the pit straight into TMR mixer without scooping!
Silage pit coming up in the next episode :)
@@Daggerwin awesome!
13:00 I'm halfway through the episode: and all this time the blue tractor did nothing. Put a worker on it and do contracts. This way you can buy that farm, the truck.... You have the tractor, in real life it would stand still. To costly...
simulation games always have so much grinding
13:12 if only we had fs15 silage prices. 😂😂😂
3 grand for a thousand litres
They don't grind the stumps in my local managed woodland. So don't bother doing it in areas you replant with trees
stumpy...forky...eggy...slurry....funky....this myght be the "corny"est channel on yt :)) love the vids
Get a furniture factory... It takes wood and production rate is very high
I’ve noticed working implements slow down in working speed when they need to be serviced
I definitely say buy the new farm before the cement factory.
Theres one farm you miss the farm in f60 btw us a forest and its 200,000 pls get daggerwin to see this
I think you should get the FENDT 200 v vario because it has more power than the landini the landini only goes to 112hp and the fendt can go to 114hp
Bro ive been .making a killing on silage by rotating my fileds to grass and filling the huge 3 sided bunker silo.... the last load i did was 970 thousandsomethingliters of silage.....krayzie money!.
Here imma do a thing
Great video !!
We need a TNT mod for getting rid of stumps.
It's much better when you disable the fog. The novelty has worn off, it's too much and only a nuisance now.
i now feel that daggerwin should not make any fields from this maps woods, rather keep that idea for the no mans land maps, i now feel that we need a sawmill that produces 10x faster for this temple situation
It seems that, outside of cement and lumber, you really haven't much income throughout most of the year because everything is saved for its "best time to sell" in November and January. Maybe you ought to find something worth producing that peaks in June or July to keep the year balanced? Feels like we go 3 or 4 episodes of "I want to buy this, I need to buy that" then Nov/Jan hits and you get to buy all the things, but maybe you can buy things sooner if you have more diverse year-round income.
Ur the best
At least the temples stages seem to be doing more than before. The 2nd building got completed in way less stages than the 1st
That's because at first you do all the concrete bases, then it's all about building
@DonGorgen That could be true, but I was actually thinking about the time from when the first building had visible progress to completion compared to the 2nd building, which is bigger and more "complete" (has walls and such)
On tonight's episode of Farming Simulator, we do some grinding i spray a hedge and we sell some grain
Way better....
Why aren’t you mulching and cultivating the vine yard and olive grove😊
Much better
You said that you would get a lorry at the end of the video
9:52 with the stone factory can you not just reverse a trailer under the conveyor so it goest straight in?
Buy the farm first 😮
Do a vote on the new farm or cement factory!
I’d rather see a new farm over the cement factory personally
"stump grinding takes longer in real life" wait FS25 isn't real life? 😲😳
Please when you see the wood chips flying with grinder… STOP MOVING. My wife and I enjoy watching your videos but sometimes we question if you do things to just get comments.
Long comment short, think of the grinder like you chain saw, takes longer to cut through bigger trees
In the uk its law to service any braked commercial trailer
i may be wrong but could you not fertalise every other row of vines as it would still hit all the vines? or do you need to hit both sides of the same vine?
What’s the best amount of days to do per month ?
Just a heads up your last couple survival vids didn’t get added to the playlist! There’s only 14 vids in there
The episode in which the Health & Safety Executive and the Professional Forklift Drivers Association finally lose patience and issue an "Arrest on Sight" warrant against Daggerwin.
I don't think its a coincidence that he no longer uses the 'realism is key logo on his farming simulator videos
How did you remove the fog. I have the same “fog field”. It sucks because when I try to mow the grass there I can’t see anything
I had assumed that if the wagon pulls down the overall status for the tractor/trailer, then the HP is lowered like the tractor itself it low status, is that for sure not the case?
Hope you're doing another calmsden lets play
I do corn for silage in the pit
Pls. Let the fog go forever
Day 4 asking for conveyors at the debris crusher
@Daggerwin, how did you remove the Fog?
Do u still need the cement factory once the temple is done ? U know not 2 build a shed like that again
All chicken coops sensitive in 25 i reverse up to them this one